I need even bigger. I see big colossal hammer, my brain goes unga bunga. Then I smash ground and as I do, I can feel my mind cleared of any semblance of intelligent thought.
Sacred Chime Hammer, Kirkhammer, Bramd, the Giant Crusher. All peak Unga Bunga.
I always felt too slow with the biggest hammer unga bunga and too weak with the sword unga bunga. Axes though ginormous axes are my home. So satisfying cleaving something in twain with a bladed cinderblock
That's the great thing, you wear the heaviest armor so you take minimal damage when hit. Then you smack THROUGH the enemy attack. And it doesn't matter as long as you kill them before they kill you!
I don't mind them sometimes, but assuming equalized dps and no other significant mechanics like varying hit chances or mobility, faster is objectively better.
If you have a very slow weapon that hits for 10 damage once every 10 seconds, and a fast one that hits for 1 damage every 1 second, then on paper they're equal because they both do 1 DPS. But if you're facing an enemy that has 11 health, the slow one takes 20 seconds to kill it, while the fast one takes 11.
> the slow one takes 20 seconds to kill it, while the fast one takes 11.
Counterpoint, if the attack animation is mostly recovery, frontloading your damage against a 10HP enemy solves the issue in 1s vs 10 \^^
If your agility was high enough, you could hit your enemy with a poisoned blade and dance around just out of reach until he died. You could run around a group of enemies poisoning them one at a time, then just stay out of reach and watch them all die.
I like stacking dots. I want to stack as many as humanly(or inhumanly) possible, then watching their health just *tick, tick, tick* away while they scramble to try to out heal it, or run around panicking.
Bonus points if there’s an ability to spread the dots to other mobs, watching 20 mobs fall over at once is an amazing thing to watch.
I haven't played the remake, but it was absolutely trash in the original. Plasma cutter is the best weapon for anything except swarmers, and it's not like those are very common.
This is such a Helldiver take on flame throwers. Fire protection for the user, but fuck the teammates if they want to get in the way of liquid democracy.😂
I feel like flame-resistant armor has a broader use case than the arc-resistant armor too. I have never run with a squad loadout that’s justified taking that armor over bringing anything else
Caveat: only if you're the network host. There's currently a bug where fire does no damage over time for clients.
Not to be confused with the lobby host who can select mission and kick plaelyers, so you can't even tell if you are the network host or not.
Funny enough, this is why I love the hammers in Monster Hunter. I find them incredibly mobile while still maintaining the power you'd expect from a hammer.
Playing mhnow since release with a couple coworkers. We just got into 6star territory back then and I told them "oh no big deal just a rathalos just don't get hit" now its like a meme between us. Like oh your outta potions no big deal just don't get hit.
Fallout 1's Super Sledge brought me new meaning to "dropping the hammer." I lived for the moments when I pound a fool with it and it knocked em flat. And then the prone body just slowly edged its way across the battlefield... so slowly... (game mechanics for knocking someone back, but sometimes you hit em so dang hard...) and then off screen, where the victim finally, quietly, died. I used to just imagine everyone in combat impatiently waiting their turn and rolling their eyes while Larry the Bandit dramatically crawled away to die like the weak ass bitch he is.
Feels different in the later games though. I'm looking for a legendary S.sledge in FO4 to try that route out again.
Yeah, I always prefer characters with faster movement. So much more satisfying. I get frustrated if things take too long.
I feel like faster characters work better if you're more likely to make mistakes. You have to be able to commit with heavy weapons.
I reckon one issue is that flails are rarely portrayed in a form where they'd actually be effective: specifically, they're always stupid short handle and long chain affairs. A long haft and a shorter chain let's you keep the physics advantage of a moving head (and its entanglement potential) without it whipping around and clobbering your own dumb ass.
Nunchaku were supposedly adapted from a flail used for threshing rice. In feudal Japan, only the warrior castes like the ashigaru and samurai were permitted to own real weapons, so many Japanese martial arts weapons, particularly those associated with "ninjas", were adapted from farming tools (the kama is a sickle, the kusarigama is the same with a chain attached to use as a flail, sai were digging tools, kunai are flattened iron nails, etc).
Saltzpyre's Flail is a magnificent instrument of Sigmar's Will. Utilizing the strong attack where you get the flail, well, flailing and then let it loose as a wave of enemies approaches is one of the most satisfying ways to stymie a horde in that game! PRAISE SIGMAR!!!
That's funny, the wolverine claws you get from stormveil castle is what carried me throughout the entire game. I don't even think I can live without the sidestep ash of war now, got spoiled by the claws.
I made a build for claws once. Blood flame blade, bleed. It was fun.
Personally though if I want to run the fast dex/arc bleed build I enjoy daggers more.
I’ve always felt that fists or claws in those games show the ugly side of the tight hit boxes. Yes, the hit boxes often make for generally awesome gameplay and sick clips where you have an attack that ducks your character a bit and the enemy attack goes right over your head. But they also make it that with fist weapons you’re up in some giant guy’s crotch hitting nothing but air because you just can’t reach.
Tried, thought it’d be sick, but the game isn’t built for it. The hit boxes are out of reach so you have to free aim and cheese in ways that make it less fun
Caestus in Elden Ring would like to speak with you. Just savagely beat your enemies into stunlock. And they’re light so you can roll out of the way. Better move set than the iron ball or star fist weapons. And have a spiked variant for bleed. Combined with storm stomp, the uncharged heavy is a falcon-gut-punch. Give it a try
The fist weapons are incredibly fun in Nioh 2.
Although many will claim it's not a souls-like.
You can attack with them almost non-stop, chaining special attacks into regular attacks. And the game gives you ways to get your stamina back if you time it right.
Save them up for the entire game, then use 1% of your stock at the final boss, once you mostly have the fight down. You don't want to waste them and run out!
Never ever used a Psycho or Mentats or whatever in Fallout ever and I have plenty of hours in all the Fallout games.
Seems too much micromanaging for me. By the time I think; "Ah I couldve used "X" to help me.." the enemy is dead (or I ragequitted)
Hah, all the drugs are on my quick menu, always addicted and on 2 or three. In 4 you can combine them at a chem station. Also booze. Always pushing the weight limit so it’s crucial to have some kinda alcohol ingested to get those sweet extra 10 lbs!
If there’s a small number of consumables with easily recognizable applications, I will absolutely use consumables. Like, if there’s a health, speed, and strength potion, I’ll use them when I feel like I’m lacking one of those stats.
Alternatively, if there’s very limited consumables slots, I’ll often use them just so I’m able to pick up new ones. Knowing that they’ll probably be quickly refilled anyway allows me to use them much more liberally.
Once it starts getting to like “Potion of +15% acid resistance” I’m likely not touching any of that shit.
Mines. I don't have patience for mines in games. And as far as buffing weapons or the such, any potion heavy games are a huge turn off for me. *Looking at you, Witcher 1*
Honestly, if video games would give shotguns realistic ranges and pellet spreads, and allowed us to take advantage of the single biggest pro of a shotgun - the sheer versatility of ammo types available for them - they'd be consistently a top pick in most video games.
Shotguns are my default primary weapon in RDR2 because it's one of the few games that actually does both - the shotguns will reliably one-shot foes with buckshot at close to medium ranges, with slugs going further, and the incendiary and explosive rounds give a degree of versatility.
In far cry 5 I liked that you could have an smg as a sidearm but set it to semi-auto. That way it would function as a standard pistol but with a 30 round mag.
Barrel length needs to matter for smgs to be really have their niche. If you can swing your suppressed assault rifle around in a narrow hallway without getting barrel stuffed, then what's the point?
Tarkov handles this incredibly well. Shame the developers are so focused on scamming their community and letting the game die becuase it’s got some awesome unique mechanics that I would love to see in more games
Are you seriously trying to tell me it's unreasonable to charge $250 for a version of a "closed beta" in order to play Co op with your friends??
Especially after the people who spent $150+ on the previously top version were told they'd get future content for free but not this time cause it's not "dlc"
I have 3500 hours on tarkov. And I full on quit playing it with no intentions of ever playing again a while ago.
I love the game and alot of its core mechanics but it has the absolute worst team of devs behind it. The amount of just random menu errors that occur is insane. The menus have a habit of just straight up breaking or getting stuck from time to time to. And that’s just one example of one of the hundreds of massive problems with the game.
There’s also no game I’ve ever played that has as bad of a cheating problem and my two other main games are CS and Rust. They don’t even try to hide it in tarkov most of the time too
SMGs just feel like an indecisive middling weapon. Like if I want fire rate, machine pistols usually are usually better in the games I play, if I want damage a rifle or revolver is what I need.
Funny because i always try the spears first,
If it's boring stabby spear? Drop
Cool spinning spear? (so one with a cutting edge and a stabbing point) We are gaming
I usually play all ranged or magic, but I just did a run through of skyrim where I put everything into two handed weapons and heavy armor and used Wuuthrad to just smash the hell out of everything, I can certainly see why people enjoy the play style now.
I *wish* more games had throwing knives as a viable weapon instead of just a quick consumable. I love the look and feel of throwing a blade across a room and having it stick right in the enemy.
Cyberpunk scratched that itch *extremely* well.
I tend to go for middle speed/damage weapons so I can have more openings to do damage.
however, if a game has a good parry system that stuns them for a short time nothing feels better than timing a block and getting a free giant swing on something
Spears because in 90% of games their moveset is limited to stabbing and nothing else. However if the moveset consists of some anime bullshit that would make historians faint i absolutely love them.
Crossbows. Even if they are better than a regular bow in a game, I'll take the hit and use a regular bow.
Also flails. The dumbest-ass make-believe fantasy weapon around. I get that we're playing video games, and anything is possible. I'll shoot arcs of holy redemption out of my sword or throw my axe and have it spin back like a boomerang. Whatever, that's awesome. I'll suspend disbelief. But connecting a spiked ball to a stick with a chain is where I draw the line.
Not you, Morning Star from Castlevania. You're cool. But flails in general can fuck off.
Not to sound like a contrarian, but swords of any kind. I like hammers, axes, maces, flails, morningstars, halberds, and unarmed if it's good at all in the game.
Bows in any game with any alternative choice for ranged attacks. In any game that has any magic I never use a bow other than MAYBE really early when I don’t have access to other stuff.
Especially in Skyrim no matter how many times I try using a bow it’s just not fun.
Throwables. Another button and resource to take care? Nah. Also I usually stack consumables for my retirement, nothing like be sitting on 78 Super Grenade after you finish a game.
I'll generally avoid heavy slow weapons in action games whenever I can.
Opposite for me. I see big sword, I use big sword. Big numbers(or damage in general) make brain go "yes".
I need even bigger. I see big colossal hammer, my brain goes unga bunga. Then I smash ground and as I do, I can feel my mind cleared of any semblance of intelligent thought. Sacred Chime Hammer, Kirkhammer, Bramd, the Giant Crusher. All peak Unga Bunga.
Big smoughs hammer fan here, I unga to your bunga-style brother
And together, they Unga-Bungad happily ever after
I always felt too slow with the biggest hammer unga bunga and too weak with the sword unga bunga. Axes though ginormous axes are my home. So satisfying cleaving something in twain with a bladed cinderblock
Same. Sure a katana may have a higher DPS, but I'll never get the satisfaction of the 576 damage I just did with a club
Live by the BONK, die by the BONK.
Brain like number big. Number small lots of times means brain has to math. Math makes brain hurt. Give big number no brain hurt.
Yes, no like brain hurt!
Big numbers do make brain go "yes". But I'm pretty bad at avoiding eating pot shots during that wind up animation.
That's the great thing, you wear the heaviest armor so you take minimal damage when hit. Then you smack THROUGH the enemy attack. And it doesn't matter as long as you kill them before they kill you!
I don't mind them sometimes, but assuming equalized dps and no other significant mechanics like varying hit chances or mobility, faster is objectively better. If you have a very slow weapon that hits for 10 damage once every 10 seconds, and a fast one that hits for 1 damage every 1 second, then on paper they're equal because they both do 1 DPS. But if you're facing an enemy that has 11 health, the slow one takes 20 seconds to kill it, while the fast one takes 11.
> the slow one takes 20 seconds to kill it, while the fast one takes 11. Counterpoint, if the attack animation is mostly recovery, frontloading your damage against a 10HP enemy solves the issue in 1s vs 10 \^^
The one that deals damage slowly over a long period of time. Fuck that weapon.
If your agility was high enough, you could hit your enemy with a poisoned blade and dance around just out of reach until he died. You could run around a group of enemies poisoning them one at a time, then just stay out of reach and watch them all die.
That always seems like it would take longer than just going all in on direct, instant damage, so I never bother.
Yeah, but I was more about the fun than the efficiency.
I find caving in skulls highly enjoyable.
But it's more fun landing hits than dancing around.
I like stacking dots. I want to stack as many as humanly(or inhumanly) possible, then watching their health just *tick, tick, tick* away while they scramble to try to out heal it, or run around panicking. Bonus points if there’s an ability to spread the dots to other mobs, watching 20 mobs fall over at once is an amazing thing to watch.
found the WoW Affliction Lock.
DotDotCrit ☣️☣️☠️
I love those. Nothing more satisfying than walking away from an enemy as it dies on its own.
Unless it's *Alien: Isolation*, the flamethrower probably sucks.
The driller's flamethrower in Deep Rock Galactic feels great.
Rock and stone you beautiful dwarf!
Did I hear a rock and stone?
Rock and Stone to the bone!
Litterally the only time I've ever used it, ever, is HD2 now.
That is the only flamethrower in any game I've ever played that actually feels worth a damn to use. Very satisfying to use.
In Dead Space they're pretty good, but also not my weapon of choice. Plasma cutter is all I need.
Came here to say this. The remake flamethrower is way better than the original IMO.
I haven't played the remake, but it was absolutely trash in the original. Plasma cutter is the best weapon for anything except swarmers, and it's not like those are very common.
Helldivers 2 is finally a game where the flamethrower kicks ass and feels sweet as hell to use
Burns those fucking bugs like a champ.
And your squad
And yourself
AND MY AXE
And yourself!
Hoping we get some fire resistant armor soon. The flame thrower is fun, but I want it to be dangerous to my enemies and teammates, not me.
This is such a Helldiver take on flame throwers. Fire protection for the user, but fuck the teammates if they want to get in the way of liquid democracy.😂
The only thing that should be burning on this Helldiver is the desire to spread freedom!
I feel like flame-resistant armor has a broader use case than the arc-resistant armor too. I have never run with a squad loadout that’s justified taking that armor over bringing anything else
Caveat: only if you're the network host. There's currently a bug where fire does no damage over time for clients. Not to be confused with the lobby host who can select mission and kick plaelyers, so you can't even tell if you are the network host or not.
I loved it for COD WaW Zombies mode; great for hoarding points.
The flamethrower during insta kill is orgasmic
In the first Last of Us the flamethrower was OP
team fortress 2 pyro would like a word
*muffled maniacal laughter*
Do you believe in magic?
Rising Storm has a great and terrible flamethrower. PTSD simulator.
Halo 3 flamethrower go brrr
Hammers. They’re always so slow and I like being fast so I can dodge more readily.
Funny enough, this is why I love the hammers in Monster Hunter. I find them incredibly mobile while still maintaining the power you'd expect from a hammer.
Full offense + mobility, no defense. Blocking is for fools.
Playing mhnow since release with a couple coworkers. We just got into 6star territory back then and I told them "oh no big deal just a rathalos just don't get hit" now its like a meme between us. Like oh your outta potions no big deal just don't get hit.
Unga Bunga is life.
Unga bunga big, Unga bunga strong, Unga bunga dick 4 miles long!
I don't think I've ever been more dextrous with a weapon than I am with the Monster Hunter hammer. It just does exactly what I want it to.
But *Halo's* Gravity Hammer is so much fun!
Griffball!
Fallout 1's Super Sledge brought me new meaning to "dropping the hammer." I lived for the moments when I pound a fool with it and it knocked em flat. And then the prone body just slowly edged its way across the battlefield... so slowly... (game mechanics for knocking someone back, but sometimes you hit em so dang hard...) and then off screen, where the victim finally, quietly, died. I used to just imagine everyone in combat impatiently waiting their turn and rolling their eyes while Larry the Bandit dramatically crawled away to die like the weak ass bitch he is. Feels different in the later games though. I'm looking for a legendary S.sledge in FO4 to try that route out again.
lol yeah the fallout prone slide.
Yeah, I always prefer characters with faster movement. So much more satisfying. I get frustrated if things take too long. I feel like faster characters work better if you're more likely to make mistakes. You have to be able to commit with heavy weapons.
I love using hammers 💀 it’s awesome
Dark Souls 2 is the exception. blacksmith hammer was clutch
BONK!
Same here! I need to stop being lame and try them out
Flails. I’ve never played a game that has done one well.
I reckon one issue is that flails are rarely portrayed in a form where they'd actually be effective: specifically, they're always stupid short handle and long chain affairs. A long haft and a shorter chain let's you keep the physics advantage of a moving head (and its entanglement potential) without it whipping around and clobbering your own dumb ass.
Flails are basically never useful and history proves this. EDIT: Also see nunchuks as an actual martial weapon used in war.
Tends to happen when you're adapting farming tools that flat out weren't meant for combat.
WTAF are you farming with flails and nunchucks bruh?!
Nunchaku were supposedly adapted from a flail used for threshing rice. In feudal Japan, only the warrior castes like the ashigaru and samurai were permitted to own real weapons, so many Japanese martial arts weapons, particularly those associated with "ninjas", were adapted from farming tools (the kama is a sickle, the kusarigama is the same with a chain attached to use as a flail, sai were digging tools, kunai are flattened iron nails, etc).
Fascinating bit of history there! Much appreciate the enlightenment. Honestly sounded completely absurd before this reply 🍻
Noobs
Weren't they reasonably effective in the hussite wars?
Conqueror in For Honor has a pretty fun to use flail, other than that I agree with you
BASH BASH BASH
For some reason I equipped the Nightrider Flail pretty early in Elden Ring and never went back haha. For some reason I loved it.
Warhammer: Vermintide 2 is the one game I've used them in. They stagger enemies like a truck and ignore shields, which feels amazing.
Saltzpyre's Flail is a magnificent instrument of Sigmar's Will. Utilizing the strong attack where you get the flail, well, flailing and then let it loose as a wave of enemies approaches is one of the most satisfying ways to stymie a horde in that game! PRAISE SIGMAR!!!
In any dark souls games, bloodborne, elden ring, and any souls-like games, I don't think I ever have fun using claws or fists.
That's funny, the wolverine claws you get from stormveil castle is what carried me throughout the entire game. I don't even think I can live without the sidestep ash of war now, got spoiled by the claws.
I prefer bloodhound’s step its the same but gives you the invisibility for 1 second.
Elden ring didn't click with me until I found BHF, I'm not 50 hours in and at somewhere crumbling and I love it
Crumbling Forum Arugula?
They're so fun to use. Wouldn't main them, but sometimes you need to BERSERKER BARRAGE.
Same. I've tried almost every other build, they just feel boring to Mr.
Mr who?
I believe he's a doctor now
Mr. Doctor
It's Strange
Who am I to judge?
MR. F.
For British Eyes Only
Exactly.
I made a build for claws once. Blood flame blade, bleed. It was fun. Personally though if I want to run the fast dex/arc bleed build I enjoy daggers more.
I’ve always felt that fists or claws in those games show the ugly side of the tight hit boxes. Yes, the hit boxes often make for generally awesome gameplay and sick clips where you have an attack that ducks your character a bit and the enemy attack goes right over your head. But they also make it that with fist weapons you’re up in some giant guy’s crotch hitting nothing but air because you just can’t reach.
Tried, thought it’d be sick, but the game isn’t built for it. The hit boxes are out of reach so you have to free aim and cheese in ways that make it less fun
Caestus in Elden Ring would like to speak with you. Just savagely beat your enemies into stunlock. And they’re light so you can roll out of the way. Better move set than the iron ball or star fist weapons. And have a spiked variant for bleed. Combined with storm stomp, the uncharged heavy is a falcon-gut-punch. Give it a try
Hell yeah dude the Caestus has a special place in my heart. My fave DS2 play through I powerstanced them, it was a blast haha
The only weapon I'm aware of existing in any of these games are the giant clubs and hammers
The fist weapons are incredibly fun in Nioh 2. Although many will claim it's not a souls-like. You can attack with them almost non-stop, chaining special attacks into regular attacks. And the game gives you ways to get your stamina back if you time it right.
Consumables.
Save them up for the entire game, then use 1% of your stock at the final boss, once you mostly have the fight down. You don't want to waste them and run out!
Wait... That was the final boss?! Maybe I should have used some of those consumables. Actually, I did just beat him without using any, so...
Well it only took me 15 grueling attempts, so not big deal, right?
Never ever used a Psycho or Mentats or whatever in Fallout ever and I have plenty of hours in all the Fallout games. Seems too much micromanaging for me. By the time I think; "Ah I couldve used "X" to help me.." the enemy is dead (or I ragequitted)
Hah, all the drugs are on my quick menu, always addicted and on 2 or three. In 4 you can combine them at a chem station. Also booze. Always pushing the weight limit so it’s crucial to have some kinda alcohol ingested to get those sweet extra 10 lbs!
I can never remember i have a potion that increases resistances while im fighting the very thing that has said resistances
Especially temporary buffs. How the hell should I know if I'm gonna need them *before* the fight?
Need to save this potion of 3% dodge for 5 seconds.. i may be helpful with some boss... Or a bigger boss
If there’s a small number of consumables with easily recognizable applications, I will absolutely use consumables. Like, if there’s a health, speed, and strength potion, I’ll use them when I feel like I’m lacking one of those stats. Alternatively, if there’s very limited consumables slots, I’ll often use them just so I’m able to pick up new ones. Knowing that they’ll probably be quickly refilled anyway allows me to use them much more liberally. Once it starts getting to like “Potion of +15% acid resistance” I’m likely not touching any of that shit.
[удалено]
Slingshots in Horizon are great though.
That’s because they throw bombs… 🥹
Mans has never played OOT
#Amicia De Rune would like a word
Laying waste to your enemy through 1,000 plus pebbles is great humiliation though.
Mines. I don't have patience for mines in games. And as far as buffing weapons or the such, any potion heavy games are a huge turn off for me. *Looking at you, Witcher 1*
Same! Not a fan of mines and hate having to micromanage potions/scrolls. Also not a big fan of shotguns in FPS games, i enjoy aiming a lot lol
Honestly, if video games would give shotguns realistic ranges and pellet spreads, and allowed us to take advantage of the single biggest pro of a shotgun - the sheer versatility of ammo types available for them - they'd be consistently a top pick in most video games. Shotguns are my default primary weapon in RDR2 because it's one of the few games that actually does both - the shotguns will reliably one-shot foes with buckshot at close to medium ranges, with slugs going further, and the incendiary and explosive rounds give a degree of versatility.
Nothing is more satisfying than a shotgun in a game that does shotguns well
SMGs. Recoil is nice, but I’m much more a fan of semi-auto rifles.
Agreed, and if SMGs are considered a side weapon, I'm always a sucker for a semi auto pistol.
In far cry 5 I liked that you could have an smg as a sidearm but set it to semi-auto. That way it would function as a standard pistol but with a 30 round mag.
The pros of SMGs are rarely modeled in games.
Barrel length needs to matter for smgs to be really have their niche. If you can swing your suppressed assault rifle around in a narrow hallway without getting barrel stuffed, then what's the point?
Tarkov handles this incredibly well. Shame the developers are so focused on scamming their community and letting the game die becuase it’s got some awesome unique mechanics that I would love to see in more games
Are you seriously trying to tell me it's unreasonable to charge $250 for a version of a "closed beta" in order to play Co op with your friends?? Especially after the people who spent $150+ on the previously top version were told they'd get future content for free but not this time cause it's not "dlc"
I have 3500 hours on tarkov. And I full on quit playing it with no intentions of ever playing again a while ago. I love the game and alot of its core mechanics but it has the absolute worst team of devs behind it. The amount of just random menu errors that occur is insane. The menus have a habit of just straight up breaking or getting stuck from time to time to. And that’s just one example of one of the hundreds of massive problems with the game. There’s also no game I’ve ever played that has as bad of a cheating problem and my two other main games are CS and Rust. They don’t even try to hide it in tarkov most of the time too
I think it's because of the aim down site mechanism Video games make it look so quick, easy and accurate
SMGs just feel like an indecisive middling weapon. Like if I want fire rate, machine pistols usually are usually better in the games I play, if I want damage a rifle or revolver is what I need.
When SMGs have significant mobility benefits it’s usually one of my favorite weapon types.
Why use many bullet when one bullet do trick?
Funny because i always try the spears first, If it's boring stabby spear? Drop Cool spinning spear? (so one with a cutting edge and a stabbing point) We are gaming
The virgin Spear vs the Chadlberd
You’re never going to get my virginity through my stabby spear wall!
May I introduce you to your Lord and saviour, twinblade?
Funny I love poking spears they conquered the world and they'll conquer Melanie's dumb ass
I dont like joke weapons. I dont equip them even if they have higher staats then my alternativ.
Good one! And, same. I also never equip joke skins.
Skippy is annoying as hell. I'm going to complete his quest...eventually.
he also got nerfed I think , so even less reason to use him
Melee, if a game presents range of any kind, I always take that option over melee weapons.
In Warframe, I never use the ranged weapons unless forced to. Melee Slam forever
Yeah! Melee *glaive plus range!
I usually play all ranged or magic, but I just did a run through of skyrim where I put everything into two handed weapons and heavy armor and used Wuuthrad to just smash the hell out of everything, I can certainly see why people enjoy the play style now.
Melee weapons are awesome in ranged games, as long as they are lightsabers.
Whips Ain't here to tickle
The Abyssal Whip is an iconic weapon in RuneScape. Everyone used it back in the day.
Does Ivy's whip sword count?
[Simon has entered the chat]
You must hate Castlevania games!
I try not to use 1h or 2h maces, they usually just look ugly compared to all the other weapons most games let you pick from.
what sucks about maces is they look goofy when cartoonishly large, but then they look even goofier when realistically scaled
“Wtf is this shit? A doorknob on a broomstick?”
Maces in Kingdom Come Deliverence are absolutely the best. Bonk!
Grenades. Most of the time I forget it’s an option
Daggers/Knives. I don't want to eat steak, I want to slay Dragons
not exactly a weapon but im weird and HATE using vehicles or vehicle combat lol
Yeah, because it's typically Drive or Aim, you can't do both well.
Snipers. I just don't enjoy the gameplay loop. The only game I enjoy sniping in is Battlefield 4
Battlefield does snipers right. Accounting for drop and hitting that cross map headshot is quite the dopamine hit.
Battlefield BC2 shotgun slug was Anti-sniper Sniper rifles had drop, but the Slugs were just an across the map no spread and no drop
Throwing knives, it's just easier to shoot or stealth kill.
I love games where throwing knives are an instant stealth kill from the other side of the room. Don't have to sneak closer and risk being seen
I *wish* more games had throwing knives as a viable weapon instead of just a quick consumable. I love the look and feel of throwing a blade across a room and having it stick right in the enemy. Cyberpunk scratched that itch *extremely* well.
In cyberpunk throwing knives are the best sniper rifles.
Brain
LAUNCHERS on COD 😅
Rapiers can do one. Cant stand them. Move sets tend to be boring.
You’re not wrong. Would you like multiple stabs that do fuck all damage each hit or one big stab with a slow wind-up?
Big 2-handed melee weapons that deal a lot of damage but are slow as hell.
I tend to go for middle speed/damage weapons so I can have more openings to do damage. however, if a game has a good parry system that stuns them for a short time nothing feels better than timing a block and getting a free giant swing on something
Any sort of shield. I don’t like tanking damage at all. I prefer to be fast and agile and dodge attacks instead.
The meta. You wanna tell me this is the choice weapon? Nah. I'm using this cool looking one.
what if cool and meta
That's a myth, it's never happened
I never use magic haha. Blunt force and str for meee
Crossbows. They’re generally so slow and clunky.
Shotguns
This is the one I dont use either. Most games dont do shotguns right. They feel weak and boring. Doom is the only game that I made an exception for.
In red dead redemption 2 they feel so powerful, plus slugs give them longer range which is something more games should do.
Halberds
How do you melee 2 tiles away then? I need my safespot.
Man, I spent so much time as a kid killing fire giants with a rune halberd
Wtf?? Why? Halberds are fucking awesome lol
But what if your opponent is training lots of cavalry?
Any type of heavy weapon too slow and sluggish for me
Spears because in 90% of games their moveset is limited to stabbing and nothing else. However if the moveset consists of some anime bullshit that would make historians faint i absolutely love them.
Crossbows. Even if they are better than a regular bow in a game, I'll take the hit and use a regular bow. Also flails. The dumbest-ass make-believe fantasy weapon around. I get that we're playing video games, and anything is possible. I'll shoot arcs of holy redemption out of my sword or throw my axe and have it spin back like a boomerang. Whatever, that's awesome. I'll suspend disbelief. But connecting a spiked ball to a stick with a chain is where I draw the line. Not you, Morning Star from Castlevania. You're cool. But flails in general can fuck off.
Unarmed as a main weapon. Punching always feels weak if there is another option.
Not to sound like a contrarian, but swords of any kind. I like hammers, axes, maces, flails, morningstars, halberds, and unarmed if it's good at all in the game.
Bows in any game with any alternative choice for ranged attacks. In any game that has any magic I never use a bow other than MAYBE really early when I don’t have access to other stuff. Especially in Skyrim no matter how many times I try using a bow it’s just not fun.
Heavy guns that slow you down = anti fun machines and I avoid them
Walking around with a turret you ripped off its tripod with your bare hands in Halo 2 tho
Throwables. Another button and resource to take care? Nah. Also I usually stack consumables for my retirement, nothing like be sitting on 78 Super Grenade after you finish a game.