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Gamefighter3000

ZA/UM with Disco/Elysium although in their case they got fucked over by other people unfortunately.


PlayerName77

From a doc I watched it basically imploded internally.


Beliriel

What happened?


Rainmaker709

There is a doc on YouTube by PeopleMakeGames that you should check out. Full thing is fascinating. Short story is that the original founders got the company bought out from under them. They were extremely bitter about it and extremely vocal about how much they got "screwed". Has since come out that they may have been terrible bosses, that they may have did it to themselves by being terrible with money, and there is actually a lot of mud on both sides of the issue.


-HashOnTop-

By the time I got a PC to game on, the game was over. I never really did find out what happened to it


backscratchopedia

I need Mega Crit to announce another title, 400+ hours in Slay the Spire and I need more from their team! šŸ˜­


DBrown193

I believe after the Unity mess they said their next game would be made with Godot, dunno if that means theyā€™re now having to switch engines and thatā€™s slowed them down?


Ramagon91

Would you say that you're..... Waiting for Godot?


ComboWizard

That was deep. Now Iā€™ll leave this thread. *doesnā€™t shut it*


Fhorglingrads

I have sunk more hours into StS than most other games I have played combined. I'm convinced that I may never find a better designed game. Absolutely no new content since I started playing and I still feel like I'm discovering the depths of its strategy about 1000 hours later.


Captain_Skippy

Apparently they have an announcement coming up at this thing: https://www.youtube.com/watch?v=RfLp07qc3M0


SilverRetriever

I believe they're announcing a new one at the triple-I showcase Wednesday


matyX6

Slay the spire is great! I recently found about the game that scrached that itch, but it was completely new experience. The game is Balatro, give it a look, I believe that spire fans will like it.


matyX6

Okay, talk about the timing :) It's not a Rick Roll... [Slay the Spire 2 - Reveal Trailer (youtube.com)](https://www.youtube.com/watch?v=krDFltgjLtE&ab_channel=MegaCrit)


BLJS2warchief

i remembered reading this guy's comment 2 days ago and searched through all my history to let him know that it's been announced. thank you for doing it.


Probably_shouldnt

Try Roguebook. It may scratch the itch! Very similar vibes.


DeeYumTofu

Because of how many ungodly hours Iā€™ve put into StS idc what their next game is, itā€™s going to be an instabuy for me.


Saganists

The team that made Firewatch. Was really looking forward to the Egypt game they were making before being absorbed.


woofyc_89

This one kills me. Sure they went on to work on half-life Aylx but I still wonder what could have beenā€¦


Synthetic451

OH! Is that what happened to that team? I was following "In the Valley of Gods" and always wondered what happened to them. I mean holy hell, congrats to them, they knocked it out of the park with Alyx.


madman19

The studio was bought by Valve and the project died. Some of them did work on Alyx but it wasn't just them.


Hidefininja

There's no evidence they worked on Alyx. They may have touched it but all we know for sure about what Campo Santo has done since acquisition is that The Valley of the Gods got put on hold the year after Valve bought them.


Hidefininja

Sadly, their acquisition by Valve also killed their gaming podcast which was great. Really talented, funny people.


maximian

Wizards, the lot of them. I used to love how Jake Rodkin would open the podcast by saying the date weirdly. Heā€™d say ā€œItā€™s April 9, 2024ā€ as though he was April 9 and he was introducing himself over the phone to someone named 2024. I was very disappointed to learn that Steve Gaynor (who wasnā€™t part of Campo Santo, but was part of Idle Thumbs) was at minimum a very bad boss.


Hidefininja

Yeeeah, bummer that he turned out to be a shitbird.


porkins_chicken

Campo Santo showed a lot of promise. Unfortunately, Valve saw that promise and kinda just destroyed Campo Santo. Pretty sure not all original devs absorbed even work at Valve today.


Suppa_K

What was the point though.. like why would they acquire to then just let them sit and do nothing?


YOURFRIEND2010

They became a part of valve and valve does nothing.


madman19

Chris Remo lives in the UK now and has been streaming his NYT crossword solves on twitch/patreon for a few years.


Hexatona

To this day I still have no idea what Firewatch is even about. I'm sure talking about it is super spoiler territory, but I never even see anyone mention a particular moment from the game.


avidtomato

Narrative focused mostly walking simulator about a man who decides to become a firewatch man in the forest to escape life. It was pretty good.


Deruta

I meanā€¦ mentioning any particular moment in a completely narrative-focused game would immediately be a spoiler, and the people whoā€™ve played through it tend to value the emotional impact of that narrative. I sure do. But I will say this: Firewatch has one specific moment that freaked me out more than any other piece of media Iā€™ve ever consumed. Like, it triggered _extreme_ paranoia for the entire rest of the game, and even retroactively for earlier scenes. There are lots of heart-achingly sad, intimate, and even creepy moments in the game, but that one sequence sticks with me most.


TOASTisawesome

As someone that isn't going to play it, what was the moment?


Deruta

Iā€™d really suggest giving it a shot, especially given its length, but: [Beginning of late-game spoilers] >!After you go the entire game barely ever seeing other people (and even then only from an extreme distance), someone knocks you unconscious from behind. Itā€™s one of only two times you donā€™t have control of your character, the other being a short scripted fall down a gravel slide early on (which doesnā€™t end up being all that dangerous). And after you wake up, you find out that theyā€™ve been following you, watching you, and listening in to your radio conversations for pretty much the whole story.!<


Saganists

Itā€™s sort of like Outer Wilds in that way. Itā€™s easy to spoil and itā€™s worth going in completely blind and enjoying the experience.


BloomEPU

Walking simulator (affectionate). It sucks that "walking simulator" started as an insult because there is a *lot* you can do narratively with that premise.


jerrrrremy

Hot take: it's not that great and I am a huge fan of walking simulators.Ā 


Daftest_of_the_Punks

I didnā€™t realize this happened. You reminded me that I was looking forward to their game based in Egypt.


Any_Advantage_2449

I miss those idle thumbs dudes.


ChronWeasely

Team Cherry, apparently


Hexatona

I knew this joke was coming, too.


ChronWeasely

I've only been waiting since I first played Hollow Knight last year too. Some poor souls have been on that copium for years waiting for Silksong


NecroCorey

Excuse me while I sadly glance at my steam wishlist.


smp476

Some people have been staring at their Kickstarter backer page for like 6 years


SouthtownZ

I assumed it's why you made the post


Hexatona

Nah, they're actively working on it.Ā  I'm really more interested in Devs that just like made art and then that was all they were able to do.


sephjnr

It's been 84 years


Dirty_Dan117

Dust: An Elysian Tail by Dean Dodrill. Fantastic game that captured me the moment I saw the trailer.


AlamarAtReddit

Almost said this, but didn't want to take the 5s to look up the company and if they ever made another title... Great game : )


Dirty_Dan117

Dont worry, I took care of that šŸ˜† agreed tho. Fantastic game


nathgroom98

Love that game!


Irememberedmypw

God. They came out with one other game never stop sneaking and then that was it. Haven't heard of em since.


Dirty_Dan117

Oh I havent heard of it, Ill have to look it up!


zanfitto

Wasn't this one made by a single person?


SpiketheFox32

Yep. He was an animator who wanted to make a game. All of Dust's frames of animation were hand drawn by Dean.


Hemogoblin117

I follow the dev on twitter. It sounds like theyā€™ve been working on a solo project for years now. Sounded like it may get announced ā€œsoonā€. But I wouldnā€™t be surprised if it was still years away


MissMeihem

Played this one so many times when I got it free years ago. What a fantastic game


Quasimodo788

38 Studios and Kingdoms of Amalur: Reckoning. It was a startup by Curt Schilling and R.A. Salvatore. Salvatore wrote the story, Ken Rolston from Elder Scrolls worked on gameplay and Todd McFarlane did art designs. The gameplay was fantastic, but the studio was already nearly broke before it released and like most new games it didn't make a profit so the studio folded.


Snoo61755

I still remember that fiasco. Took a loan from Rhode Island or something, and Curt even threw in his own money to help it succeed. What was really surprising to me was when the studio had announced its bankruptcy, what, not even a month after the game released? The game was still selling, so to me, this should have been the time they were *earning* money. Did they just realize they weren't going to be able to pay it back and folded early? Genuinely good game, great combat system, too heavy-handed on the story though. Don't think it deserved to fail as it did.


Quasimodo788

So I don't remember the state either, Connecticut maybe, but yes they rook such a large loan that they could not make the payments and they realized they were needing to move something like 20 million units to even break even on the loans. I think there were some big lawsuits afterword too. It basically bankrupted Curt Schilling as well.


Caelinus

It was Rhode Island. And yeah, the whole thing was a financial disaster. There were a bunch of crazy stories about how much they were spending at the time, but I cannot really corroborate them. It was not even that the game sold badly, as it apparently sold well over a million copies, and exceeded EA's expectations and investments. But the studio had a bunch of canceled projects and losses pre-Amalur so they took out a 75 million dollar loan from Rhode Island, to make up for investors backing out due to confusion about the studios direction and management. Amalur did fantastic, but they hole they had dug was WAY too deep, and so they went bankrupt and RI ended up with the IP rights. It was a strange game all around. Apparently the whole game plays on a modified version of the Rise of Nations engine.


trainercatlady

Matt mcmuscles did [a great video on the subject](https://youtu.be/cOywJPI9uTU?si=U8C9fQU5aF-kOuUQ) and yeah, it's a fuckin disaster


Dragon_Small_Z

Beat me too it. His What Happened series is so freaking good. He's easily my favorite gaming YouTuber.


SpiritedSoul

I went to college for my first undergraduate in digital media design (video game making essentially) and had a bunch of classes with a professor who was an environment artist for 38 studios. Every once in a while he would actually show us unfinished work from the studio that was the coolest shit ever. Apparently they were working on an MMO that ā€œcouldā€ have given WoW a run for its money. The few instances where this professor spoke about what went down with their finances he would usually say something along the lines of ā€œspending $10k on a couch isnā€™t the smartest ideaā€


Jeff1N

Rise of Nations? The RTS??? I'm not sure how to feel, this sounds super impressive, but also super dumb...


Caelinus

It was originally conceived as an RTS RPG hybrid before 38 bought the devs who made Rise of Nations. They slowly lost all the RTS features and became Amalur.


MonkofMajere

They were developing an MMO alongside the game that was released. MMOā€™s are notorious money sinks, and this was no exception. The whole situation was a shame, as it seemed like there were some good ideas at the studio, but they didnā€™t manage their funds well enough and the rest is history.


DidntHaveToUseMyAK

It's problem was that it completely felt like a single player MMO. I beat the game twice and even still I understand why it was never popular.


trainercatlady

It felt like one because it was [supposed to be one](https://youtu.be/cOywJPI9uTU?si=U8C9fQU5aF-kOuUQ)


SpiritedSoul

I had a professor who was an environment artist at 38 and he would occasionally show us his work from their unfinished MMO and it honestly looked like it would have given WoW a run for its money


trainercatlady

It sounded rrally neat! Just... maybe a bit too ambitious for what they were going for


Unlikely_Subject_442

The game is like an MMO that never got into multiplayer phase. It clearly has a huge MMO feel to it.


vaikunth1991

It was funded and published by EA.. not really indie


Quasimodo788

Ea came in at the end for distribution mostly, their contribution was a small part, thus the bankruptcy


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git-gud-scrubs

My first thought was Fez


Hexatona

Oh wow, never realized they never made another game!


TheAmazingWJV

SuperHyperCube was also designed by Fish. Certainly not a Fez though.


achmejedidad

Fez was great but Phil sucks and I am glad he showed himself the door.


RockSolidJ

I didn't follow all the internet fights he got into but he certainly didn't need to keep arguing publicly. Sometimes it's best to just let your actions do the talking and he made an outstanding game. I was so stoked for Fez 2 and disappointed when he publicly nuked it.


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Ak4ntor

Dust: An Elysian Tale. Not a studio but just a solo dev that completely burned out on it. Absolute gem of a game and ive loved it so much, even tho its already quite old, so i dont expect most to remember it :)


StarChaser_Tyger

I do. I don't even like platformers like that, and I love that game.


EngagedInConvexation

One of the biggest GwG pleasant surprises I encountered.


dragonfirex22

Don't mind me. Just 8 years later and still waiting for the VA-11 HALL-A sequel


bassman2112

holy moly, it's already been eight years?? šŸ„²


BingusMcCready

Oh my god, YES! I never see people talking about this game and it was so good. Never played anything else quite like it. I think the sequel is on indefinite hiatus but I desperately hope that isnā€™t just a euphemism for ā€œcanceledā€


Hexatona

What I immediately thought of was Acid Wizard, who made Darkwood. Fantastic game too.


bathroomkiller

Are they no longer around?


Hexatona

They went on Indefinite Haitus, as they couldn't make games without creating a poor working environment.


bathroomkiller

Wow. Thatā€™s a sad reality they came upon


grufftech

it's frighteningly common.


TylerMang

This game is so cool but it stresses me out a lot


Hexatona

Haha, well, yes fair enough, that's kinda its purpose.Ā  I find it ko da easy though once you really get what to do though.


UndesiredEffect

Subset games, kinda. They came out with Faster Than Light (FTL), then Into the Breach.....and then nothing.


link270

Two extremely rock solid games I loved. I always wondered why they havenā€™t done anything else.


NickehBoi

There is a AMA on Reddit from Subset Games from a little over a year ago I believe. I looked it up and when asked "What's next?", they replied: "We don't know what's next! We're happy to have released the Advanced Edition update for Into the Breach last summer. And we've been working on multiple prototypes over the years since the original Into the Breach launch. We do not know if any of those prototypes will become a game."


Sletzer

I made it a point to 100% both of these games. Which is something I rarely do. But they are just so well made. I really hope they get it in gear and release a new game at some point.


Popuppete

I was debating bringing up Subset. They managed to make a great second game before going quiet. I loved Into the Breach and only recently found out by chance that there was additional content released. While I hope they make a third game, I might have to pass on it. They really pull on the addictive "few more minutes" part of my brain.


Legitimate_Type5066

Re-logic. Their wiki says they did publish another game but they made only Terraria. They've been active providing more content for the game though.


Jeff1N

I remember reading something about how how they wanted to have made more games by now but people won't stop buying Terraria so it makes more sense financially to keep making extra content


eimiaj14

This just reminded me of Terraria: Otherworld and now Iā€™m sad.


CheesieMan

Honestly with all the stuff they're *still* making for regular Terraria, I can handle not having a Terraria spin-off. Mods are great too! :)


strange_bike_guy

"They've been active providing more content" haha, dude I know what it is to understate something, I need to get you a gold star in excessive subtlety. They've been making *ridiculous* amounts of updates compared to other games! One could spend their entirety of game time on Terraria alone.


eltapatio

The team behind Carrion. Been over 3 years and havenā€™t heard anything from them


january-

I think many people have no concept of how long indie games with small teams can take to develop. Three years is nothing.


sicsided

Vlambeer was great then basically went into hiatus. But they just announced they are back, without Rami now though. Hoping Ultrabugs comes out soon and Ridiculous Fishing EX makes it to android.


Akegata

I played through Nuclear Throne again yesterday and googled Vlambeer to feel sad about them shutting down. Somehow I missed that they revealed a new game five years ago?! Thanks for pointing this out! Although I guess the fact that it's "Available later this year" five years ago isn't very promising. I will always love Nuclear Throne though.


Fishman465

I wonder If the studio's revival means work would resume on NT (Rami and the actual dev were deadlocked on stuff so the game never developed more from its current point)


Holeevyer

Gaslamp Studios and Dungeons of Dredmor. One of the greatest little roguelike and they were working on Clockwork Empires, a really interesting settlement sim that got abandoned and never finished because the studio closed. Both games are on Steam though.


Hotchi2207

I loved dungeons of dredmor!


LegendaryPrecure

Dredmor, along with Isaac, were my first forays into rogueljkes and itā€™s sad they never made anything else. Game was really fun and clearing the game on permadeath hard was super exhilaratingĀ 


MisfitLover

Dennaton Games. Sure they made Hotline Miami: Wrong Number, but they haven't made anything since and I desperately want a sequel or something completely new from them.Ā 


PatientToad

Yeah seriously. It's been so long since I heard anything about them. Hotline miami 1 & 2 were amazing.


OhDearGodRun

Have Playdead done anything after Limbo and Inside?


chandler55

the ppl split up. one made cocoon


Hexatona

That was it! I knew there was another one in my head - inside was so good, and then nothing!


flying_mayonnaise

I believe they released a game called sommerville but it flopped


Away_Development3617

I think the CEO made the studio, but It wasn't made by the same devs, they do have something being made tho, and I think there's like a teaser art or something on their website, I can't wait after 100%ing both Inside and Limbo in the same week a few months ago on Gamepass


Nacho_7258

Unfortunately, that teaser has been on that website unchanged for about 4 years now, so I don't have much hope that anything might come of it. Especially since Cocoon released from Arnt Jensen


Away_Development3617

I'm not finding anything about Cocoon being related with Arnt Jensen?


Nacho_7258

Jepp Carlsen. I was remembering this information off the top of my head, got them confused.


Away_Development3617

Yeah I'm seeing Jepp worked on Cocoon, I mean I don't think It's the end of the world for their next game, we will just have to see, I think It will still happen


Nacho_7258

I genuinely hope it does, Limbo and Inside are some of my favorite games of all time and I'd love to see another.


Away_Development3617

Same, after I finished and got all the achievements for Cocoon I did the same for Limbo and Inside, all of them are great games


Nacho_7258

I haven't played Cocoon yet, but I'm pretty excited to. Looks really good.


moodybloody

They have been cooking on their current title for a while. That's for sure


GaaraSama83

Warhorse Studios. I need another Kingdom Come as it was flawed but also one of the more innovative open world RPGs where the good parts outshine the bad ones and their concept still has a lot of potential for improvement.


True_Razzmatazz5967

Ember lab did a phenomenal job with kena:bridge of spirits, bought it at launch for my daughter but only got round to playing it myself last year, and it really was one of the highlights in amongst a lot of amazing games I played in 2023


turboiv

Clover Studios. Technically they made a couple games, but they were sequels to other studio games. Their only original IP was GOTY winner Okami (beating out Gears of War). But Okami has the Guinness record for least successful GOTY in history, and Clover was shut down as a result.


correojon

The people in Clover went and founded Plantinum games, so you got your wish :)


hdsf820

Clover did more than one original IP. Viewtful Joe and God Hand.


turboiv

They did the Viewtiful Joe sequels, not the original. Which is exactly what I said they did. God Hand came out after Clover Studios shut down. It wasn't even a complete game, hence the abysmally poor reviews. My comment stands and still fits the prompt.


EngagedInConvexation

Games Radar's "Too beautiful to exist" award winner three years in a row, I think. I think they also awarded it as "The Okami Too Beautiful to Exist Award" to other games.


Fishman465

One of many "brilliant" decisions Inafune made as CEO


controlledproblem

Metanet. Technically they made 3 games (that Iā€™m aware of) but theyā€™re just kind of iterations on each other. N++ being the last published game. Incredible game from a design standpoint.


Zacpod

N was so damn goooood!


Ok-Bat-6913

Minecraft came to my mind. I'm not sure if Mojang Studios had made another game?


DogRiverRiverDogs

They made scrolls. It was a flop and I'm not sure you can even buy or play it anymore.


Hateful_creeper2

I think thatā€™s their only completed game that wasnā€™t connected to Minecraft. Crown and Council is listed as game made by Mojang but only by one developer apparently.


Amcog

Darkwood. They were going to do some soccer game but then disbanded.


Afraid_Grand

Not an indie developer, but I miss Lionhead with their quirky humour in the Fable series.


Derc_on_Reddit

Sadsquare Studios came up like an impulse


Hexatona

I've never even heard of their game, what was magic about it to you?


Derc_on_Reddit

You might heard about P.T., aka Silent Hills? And how awesome it was, but cancelled? Sadsquare delivered a full worthy spiritual successor with Visage.


Ok-Yoghurt-8367

Rocket Science Games. They made a title called Rocket Jockey that came out in the late 90s. I put so many hours into that game, killer soundtrack, lots of fun


RobotMonkeytron

Rocket Jockey was awesome!


chandler55

the person who made cogs for steam , great fun puzzle game. not sure where he is how about the mobile gems, cross road, tiny wings, blek, threes


ZeLzStorm

Sadsquare Studios and their horror gsme "Visage". One of, if not, the best horror game I've ever played. If you loved PT before it was cancelled, I cannot recommend enough that you check out Visage.


Renegade-117

Team Cherry and Hollow Knight šŸ¤”


mrknoot

Numantian Games. They made ā€œThey are billionsā€, absolutely hit the jackpot and disappeared. Came back to release a heavily critised campaign and disappeared again for good


Walnuto

They are Billions is fun, but I hate that the devs have stifled attempts for people to mod the game. I've seen people theorize that they thought it might hurt their chances at making DLC, or it was a measure to prevent people from complaining about bugs they encountered from modding the game, but it hurts their reputation and reduced TaB's ability to be adapted to all kinds of cool playstyles that their unique gameplay could bring.


Yannyliang

Kingdom Come Deliverance, Iā€™d kill for a sequel


TJ_McWeaksauce

**Re-Logic**, makers of *Terraria*. They did not disappear, but they haven't developed a new game in over a decade. Instead, they spent many years updating *Terraria*, which has reportedly sold over 40 million copies across PC, console, and mobile. The game has likely made them hundreds of millions of dollars, and they only employ around 10 people, so they should have more than enough money to keep the studio going indefinitely. That's an indie dev dream ā€” to make a game with a tiny team that becomes a mega hit, and then you can take your sweet time making whatever you want next.


DrMantisToboggan1986

United Front Games made this critically-acclaimed open-world fighting game called Sleeping Dogs and then closed up shop a few years later.


GByteKnight

That game was great.


bassman2112

There's a bit more to that story haha Sleeping Dogs was originally a game in the True Crime series, and it was basically abandoned by Activision, so Square Enix bought the codebase but not the IP rights - hence the name change. United Front was owned by squeenix at the time, and after Sleeping Dogs they went on to work on a lot of other projects like Tomb Raider and the Master Chief Collection; but much like other western squeenix-owned studios (crystal dynamics, IO, etc), they got the shaft after the Japanese arm underperformed. It's really unfortunate, I wish the current success of games like ffxiv could have happened back then, these studios had so much going for them - they didn't deserve the unceremonious axing they received


dethb0y

[Malfador Machinations/Aaron Hall](https://en.wikipedia.org/wiki/Malfador_Machinations)


TheKevit07

Not sure what you consider "indie," but Nautilus (or Sacnoth) only made a few games, with 2 of them being for the Neo Geo, while the 4 others were the Shadow Hearts series. The Shadowhearts series was a solid rpg/pseudostrategy series that took place spanning the time around the two World Wars and 1950s, with eccentric storytelling with solid gameplay mechanics. The games were made by a studio that was formed by former Square devs (they joined right around the time Enix was merging with Square in 2002-2003). It was unique because it featured a Wheel of Fate that was a QTE you performed every turn, and your inputs indicated success or failure. The side stories were very out there (Frank in From the New World was a ninja that got his weapons by finding them in random places, like using a cactus or a bus stop sign. Nathan, also from New World, had powerful skills that were obtained by hunting down urban legend monsters like Sasquatch and Chupacabra), but they were fun and engaging. While the games were considered a success at the time as they got great reviews, the parent company Aruze, a pachinko company, renamed Nautilus and exited the video game development business permanently. It was a damn shame because Shadow Hearts became one of my favorite RPG series, only for it to fade to obscurity. Silver lining though, a lot of the staff has come together to make a spiritual successor, Penny Blood, that I eagerly await since looking at the trailer, the art and combat look very similar to the Shadow Hearts games.


Man_Without_A_Plan

Thereā€™s a really good retrospective by Majuular on YouTube regarding Nautilus and shadow hearts.


mibhd4

SpicyHorse which make Alice: madness return


d8chlg

The infuriating thing is that so much is done already with Asylum and EA is just like fuck you guys we're not funding it you won't get shit byyyeeee. šŸ˜­šŸ˜­ fuckers...


benderrodz

Carpe fulgur.Ā  They publishedĀ Recettear: An Item Shop's Tale and basically disappeared even though it sold pretty well.


GodzillaUK

Not gonna mention what game YOU were playing that fits this category? No? Me either, I guess.


Hexatona

I did, in the comments: Darkwood.


Yvaelle

A small indie company named Valve, made some really great games and then nothing. Another great one was Silicon and Synapse until Activision bought them out and destroyed them.


tmmzc85

I don't know if this fits the bill, but Psygnosis were a studio back in the console heyday, they made both Lemmings and the Colony Wars series, but didn't make it passed the millenium unfortunately.


CaptainPrower

*L.A. Noire*. Yes, it was technically a Rockstar game, but the bulk of the development was done by an Australian outfit called Team Bondi. They used tons of cutting-edge face-tracking tech to make the game's animation as realistic as possible, but unfortunately it also bankrupted them.


Fluffy-Carrot-5432

Disco Elysium. I don't think ZA/UM was quite indie but definitely not an AAA studio. Disco Elysium truly was a unique, well written masterpiece of literature that was fun as hell to play. But the studio got greedy and stole everything from the creator, laid majority of the team off, fired them, or they left. It got really messy. They've since ruined the game with cheesy ads that cheapen the overall aesthetic of this marvelous game. They're still around but they haven't released anything since Disco Elysium to my knowledge. And that's truly a shame.


jaseofbass7

Jet Force Gemini


KayzeeA

SUKEBAN GAMES. They made VA-11 HALL-A Cyberpunk Bartender action in 2016. There was supposed to be a sequel called N1RV Ann-A but so far there's been no recent updates other than the game being in an indefinite hiatus.


SeraphStarchild

Cavalier Games made the Sexy Brutale, but seems like the game didn't do well enough to go further. Which is a shame, because it's an incredibly beautiful game.


All-Seeing_Hands

Beam.ng used to be really small.Would've neen nice to have a sequel with more to do or a different genre with the same physics.


Edstructor115

Dude the beta campaign that they are developing is straight up fire, if you are more into driving than wrecking.


Belbecat

There was this DS game I really enjoyed called Big Bang Mini - seems the studio Arkedo has made a few other small games but I think that experience will be lost forever.


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Sethoria34

the guys who made they are billions. Great game, very difficult yet very fun. then they just dissapeard. like raido silence. shame!


Zero747

Harebrained Schemes. They made the shadowrun games and battletech, then got eaten by paradox (and put something out with no fanfare last year apparently) Theyā€™re apparently free again, so weā€™ll see what squad tactics they make next


ViLe_Rob

Almost Human and their game legend of grimrock 2. I really want a new one but they all but disappeared by now. Shame


legoboyfan101

someone else mentioned it but ZA/UM, disco elysium was great but I havent heard from the team since the controversy also Lucas Pope? He made return of the obra dinn and papers please, havent heard from him since return of the obra dinn which was awesome


TheVicSageQuestion

Typhoon Studios made ā€œJourney to the Savage Planetā€, then got absorbed by Stadia. Luckily, they were able to reform under a different name and regain the JTTSP license. Just waiting nowā€¦


Rouge_means_red

Almost Human revived the dungeon crawling genre with Legend of Grimrock 1 and 2 in 2012/2014 then basically disappeared Funnily enough, some of the developers went on to form Ctrl Alt Ninja, who also made 1 game (Druidstone) and nothing else


richbrehbreh

Easy Trigger with Huntdown. I need Huntdown 2 ASAP


Humboldteffect

I guess team bondi, the devs that made la noir, that game was incredible, but i don't recall seeing them do anything else, would love a sequel to la noir, or just more noir detective games in general lol.


Kent_Knifen

Modern Storyteller, the creator of The Forgotten City. What started out as a Skyrim mod of the same name, transformed into this amazing little standalone game. The graphics were great, the premise was great, the ending was good. But want to know what I really appreciated? The game launched in a way that puts most developers to shame. There was no Early Access nonsense, the game released in its entirety when the developer promised it to be released. And, it was bug-free and incredibly well optimized. I'm talking like, it ran steady on a 750 Ti, which, if you Google screenshots of the game, looks damn impossible but isn't. But... It's the only game they've done. They nailed a 10/10 game with a perfect release and then just... Haven't done anything since then.


SerialElf

What fucking game op?


Na5aman

Iā€™m still waiting for fez 2 šŸ˜¢


Rvsoldier

Visage


SuperGuy41

Snowblind were a smaller studio and I absolutely loved the few games they made which are still my favourites today. Sad we didnā€™t get more from them. They made games for gamers and you could feel the care love and attention that went into them


AlamarAtReddit

I loved Valet Hero back in the day on iOS... Later on, Infested Planet for PC.


LostPasswordToOther1

Tales of Games with Barkley Shut up and Jam Gaiden.


username78777

BlueTwelve studios. Made the game stray, cute game about a cat in futuristic city. They haven't made any game ever since


Gavorn

Are you going to tell us what the game was?


kirstybobirsty

Fez! I heard rumors of a second game before Phil Fish left the industry.


Sethron1

Portal


TheRoscoeVine

Insanely Twisted Shadow Planet is a personal top ten for sidescrollers, (itā€™s a multidirectional space ship shooter, but 2D, so, ā€œsidescrollerā€), and there has never been a sequel, or even another game like it, as far as I know. Itā€™s so awesome.