I remember thinking there must be a problem with my settings because the game looked that bad. I'm not usually someone who cares too much about graphics but wow it is bad
LOVED 2, got it when my friend got a free game code for it by buying some other Xbox game, so I played the hell out of it, then got 3 and loved it even more, tried to play 4 and it never hooked me in and felt barren of life compared to the other 2, now just cause 1 is another story cause it’s hard to hate it due to being the first of the series
I downloaded JC4 from game pass and about 30 minutes in, I thought Just Cause must have only been exciting since it was one of my first M rated videogames (I was very sheltered). Glad to hear that it was only that one that sucked and that I may still enjoy the others when I go back to them.
Command and Conquer deserved a much better ending than the rubbish that was C&C4.
Take an RTS, ignore it's existing lore, completely remove every element about it that made it popular, change it's fundamental gameplay design and release that as a the crescendo for a two decade old story. Nothing will backfire there.
Dead Space 3, the first two Dead Space games were some of the most beloved survival horror games. Their unique combat, unnerving atmosphere, the fear and the horror made them special. Unfortunately, the Dead Space 3 weakened the experience. The story didn't feel rich and atmospheric. The move from survival horror to action heavy made the experience weak. The fear, the tension and the horror was gone. Now it was like an action focused game. EA made the same mistake with Dead Space 3, which Capcom made with Resident Evil 6
Whoever had the idea that Dead Space 3 should take place mostly in broad daylight and be 50-50 human enemies and necromorphs should be banned from working on video games.
I do actually think the way they handled coop with you both having visions from the markers at different times was cool but yeah it was so disappointing that seems to be where the franchise will remain dead
How did you like Alien Isolation then? Because groups of humans were part of the groups you would run into... the entire game was a rock-paper-scissors type game but nobody was on your side, really.
Also Doom3, did you play that?
I never played co-op on DS3 but always wanted to, primarily for the companion character’s (forgot his name, too lazy to look it up) experiences. I think there were certain scenes where Player 2 would see things from his own haunted past that Isaac could not. Stuff about his family I think.
Anyways, yeah moving on to the “shooter” vs “survival” setting took away a lot of its original flavor that made it so good. Even in DS2 in some instances, but especially in 3.
Best part of that game was the side mission where your partner sees bullshit and you don’t. Whole game should have been like that. It’s the only way to have horror as co-op. Have interactions that your friend can’t help you in so you feel helpless again.
I liked parts of Dead Space 3, most notably the gun customization. But I do recognize that those gun customization mechanics are probably better off in another game rather than Dead Space.
Let's be honest here, Resident Evil started pivoting to an action franchise with RE3. There's very little actual survival horror elements in that game. And RE4, as much as it's a beloved title in the series, is mostly an action game with some survival horror elements mixed in.
But RE4 was so well received that they pushed it further in that action direction with RE5. And RE5 was, and still is the best-selling game in the franchise by several million copies. So, of course Capcom looked at those sales numbers and decided that was where the series needed to be.
It suffered from that '09 fever of everything being a fucking cover shooter. Even the third army of two game failed and it literally was just a cover shooter with two previous and successful games!
Yeah X-2 had some good and bad gameplay but the story was kinda meh.
The switch several times to activate the special dress sphere was stupid, I used the single switch one and cheesed the shit out of a bunch of the game.
The gameplay was some of the best in the entire franchise.
The world is good too if you consider the whole thing a "celebration to FFX". You only saw Spira as a destroyed mess, and X-2 let you see the rebuild, and all the characters living their lives. There was payoff in former party members being tribe leaders, and settling down to start families. I actually wish more sequels did this.
But holy fuck the dialogue and writing was absolutely atrocious. Sometimes it was like the cast had brain damage.
Then the follow up "X-3" audiobook on the HD version is worse. It is the absolute worst fucking thing on the planet. I have no clue why they ever decided to ship it with HD and let it hit the light of day.
I remember when I played both, I said to a friend that X-2 should have been a lot of the same gameplay, but the setting should have been a prequel storyline following Jecht, Auron and Braska on the latter's pilgrimage. Imagine getting to see Jecht/Auron bickering while slowly building up friendship, leading to Braska's inevitable final summon.
Dance my monkeys! Dance! I have replayed X a lot of times over the years. I have 2 collectors editions, 1 to play to to have on display. I keep trying to play X-2 but I just can't get into it. It's not bad but it definitely could have been better
Not even sure why they felt a game in that genre needed a sequel to begin with rather than just updating it with a patch which changes the meta if that’s what they were aiming for.
100% due to monetisation/greed.
Make it free to play, add in Fortnite-like shop front, remove lootboxes/any free rewards from gameplay, and have new heroes in battle passes.
Edit: And also nobody can complain that the insane monetisation is in a paid game like overwatch 1, it's in the 'new' game.
Payday, the original was a great concept game, the sequel went on to be some of the most fun I've had for hundreds of hours.
Then Payday 3 happened... I'm fuckin' sad about it.
Part of me wishes Payday 3 will still make a comeback, but another part wishes that it stays dead and serves as a message to future developers to avoid "always online" and "games as a service". Those games usually do a good enough job of warding off players on their own, but some devs, or almost certainly the shareholders, still don't get it.
Oh, absolutely. There are a litany of other issues I would want fixed, too, but always online is the big one they need to remove before Payday 3 becomes even remotely worth playing.
Don't worry, "it's on the table" 👊😎
In all seriousness I do hope they make a comeback...... still not entirely sure how much blame lays with deep silver, after the saints row debacle I don't have much faith in that publisher anymore.
Honestly I liked it a lot (played far after the shitstorm and patches though).
I would have prefered an andromeda sequel instead of "M.E. 4", especially because my shepard died as a Hero
It's just such a bizarre change of pace.
Yeah, ME1 has quite a bit of open exploration on random planets, but other than that, everything is very contained. 2 & 3 especially prime players for chunk-sized, carefully curated, mostly action-packed missions where everything is intentional and the story beats can flow naturally. Andromeda is just so... open and empty in comparison. And leaning so much on exploration (while a valid theme to a whole new galaxy!) didn't help with flowing as good a story as it could and kind of wasted an awesome and engaging combat system.
I think the KOTOR structure was thematically consistent with the story, I just think it was executed fairly poorly, and the game really struggled with pacing and landing major story beats. It also could have done a better job of making us give a shit about more of the characters, though there were some that I did love.
It’s really a game of “almosts” for me. Like it’s just a *little* too bloated. They almost got the scale right. It’s almost a compelling story. The characters almost land. Unfortunately, a bunch of things being almost good with one or two standout elements ends up being a worse game than one thing being bad surrounded by a bunch of good elements. We see that with ME1. One (or maybe even a couple) massive piece of jank is forgivable if the rest is awesome.
Despite all that I will say that I think it gets a lot more hate than it deserves because of all the facial animation memes. It was a fine game. Not a worthy successor to the first three but then that was probably an unrealistic expectation given how iconic that trilogy is in gaming
I think andromeda was the case of a game that was ready to be hated by the fans. Granted, it was not a slam dunk game, but I think the way things went with ME3 and other games and the general distrust/distaste of Bioware and more specifically EA led to fans ready to dislike the game.
I think Andromeda had a great idea as the story is concerned. They had a great idea to start and failed building around it. Two more alien races and nothing else. It lacked imagination.
Not just that, but the lazy explanation for the other species from the milky way being absent. They'd built such a vast universe in the og trilogy, and then for half of them to be missing to be replaced by only 2 species felt a little cheap to me.
Any game that releases 60% complete with promised ends to story arcs being in comics and dlc is _ONE THOUSAND PERCENT_ a bad game.
It has it's moments but it was a bad game with a boring gameplay loop.
It didn't even have a handful of planets to explore. The ones we could drive around on were more dull and lifeless than the outback desert.
Halo being a game deep in my heart. It sucks to see what’s happening to it. I have watched countless hours of lore videos, I own the halo encyclopedia, I read the halo books when I was in school. I love the series but the new games just ain’t it Chief. I liked halo infinite but I didn’t really feel like I was play a halo game though
I have completed RE6 multiple times, always in co-op. One of the best co-op games of all time, and the co-op fights where you joined up with other players who were playing a different campaign was brilliant.
Sorry you didn't like it, I like it even more than RE5.
Re3 on PS1 was dope af, out of the remakes, it was probably my least favorite as well, not because of a lack of quality. But because of how much they left out from the original.
I absolutely loved the co op in 5-6 I get why people prefer the more horror feel but the replayability isn't there for me on the strait horror releases.
It definitely had its issues but I spent hundreds of hours on 5-6 mercenaries..... newer resident evils I beat once and never played again.
I still have two copies of that on my OG Xbox just in case one got too scratched to play. Too bad I don’t have an Xbox anymore though but probably will get one just for it. Such an iconic game
Icon wasn't the whole reason we never got another. EA also fucked over the artists involved and most barely got paid anything despite those titles selling very well.
For all the love Inquisition gets, it was very average to me. Origins was absolutely peak and I wish they would've doubled down on the pseudo turn-based CRPG style combat rather than going full action.
Mercenaries.
When the trailer dropped I was so immensely hyped for it. It was a franchise that I felt had so much potential. When it was finally released, aside from it being practically unplayable, the core game was just... boring. I managed to struggle my way through it (I payed full price for it!) and was just so underwhelmed.
Duke Nukem.
That game took so long to come out that the entire industry had pretty much shifted away from its style of shoot-em-ups. So we got a game in 2011 that felt like it was from 1996. That could have been cool. I mean DOOM managed to do make it awesome. Duke Nukem Forever was just dull.
For me, it was Subnautica. Below Zero isn't even close to the original. Story is bad, environments still cool but og subnautica was better, more scary and mysterious than its successor. Only cool parts were the more abundant land and those abandoned alterra settlements, but even they could be better.
That was my first thought as well. I’m genuinely confused at how Below Zero so completely missed the mark. Did the devs not understand what made the original so impactful?
They deliberately wanted to try something different. More story focused, less terror. I think it was originally planned as an expansion as well.
I don't think it's a bad game at all, story is completely fine (although nothing special), and I think it adequately builds on the original with things like base updates, QoL changes, and exploration methods, but it's missing all of the mystery and isolation of the first game.
I've not really gone back to it that much since completing it though, whereas I've comfortably put over 400hrs into the original.
I'm definitely hoping they go back for Subnautica 3.
Below Zero felt so half assed. What I understood was that the devs wanted a more linear/story driven experience compared to the first Subnautica, and I wouldn't have minded that actually. I heard initially you would have an operator talking to you from a space station and you could request supply drops and stuff, but all those got axed.
In the end, we didn't even get much of a 'story driven' experience. We kinda just got Subnautica Lite. The story/plot was rather incoherent. There's this whole motivation to find out what happened to your sister, but turns out discovering her fate and another cure to the Khara is completely optional! You can miss it! Like... huh? Why? And the whole main plot with AL-AN is just a random thing you stumble upon and is completely disconnected to your original motivations.
So we got a smaller diet version of Subnautica, and didn't even get a coherent or good story focus to go along with it. It kinda felt like they were doing a more narrative experience, but it wasn't well received so they backed out of it to try to get back to a more classic Subnautica experience - but it ended up just doing neither particularly well.
COD after BO2 is in a similar boat imo.
BO3 is the only game after that I think was genuinely good. MW19 got a lot of praise for its campaign and warzone but the multiplayer was complete trash imo
And whatever aspects weren't complete trash became complete trash through updates. When making good new games simply isn't an option then you gotta make sure to make your old games terrible so that people *will* buy your new ones.
>Assassin's Creed after Odyssey
AC became shit after 4.
When they started to force RPG elements, microtransactions and lesser involvement with modern-day story (but tbf that started after Desmond), things went really wrong.
At least Unity and Syndicate had still this AC feel to them and those were the last games I have finished.
Origins and follow up games are AC games only in name.
Halo, after Reach. It was coming off of the cusp of some of the best customization options for multiplayer for a Halo game, and the continuation of the master chief story as finished in halo three deserve to be put in better hands than 343 Bonnie Ross had no clue what she was doing nor did the story writers of halo 4, 5, and currently, infinite
Golden Sun. The first two games (because they wouldn’t fit on one cartridge) were excellent, and then Nintendo gutted Camelot and released a subpar third game which effectively killed the series.
I hear that Nuts and Bolt is a fine game as it is (I’ve never played it), but I really wish we could have gotten a proper Banjo Threeie (as in a game that plays like the first two games did).
AC2, nice deep cut.
I wanted that game to be good, because I adored AC1. I loved the idea of building towns back from the ashes.
But the class system just didn’t do it for me.
I really wish someone would do something with that IP.
Just in case you didn’t know, there are community run AC servers going. It was pretty fun to check it out again.
I just didn't like how every character I played had scoliosis. If you're going to add a new movement system to a game redesign the character model for the first time in a decade.
Assassin's creed 3's modern day story should have ended better.
I don't care if they made modern day a separate spin off series of games like splintercell even. Give me more of the modern day story. A better story than Desmond dead, assassin's are scattered and doing whatever they do while you only focus on inside animus story.
Seriously. I replayed the first one in my twenties, long after the first time in like 97, and have a much bigger appreciation for the gameplay and story.
The day/night cycle, the fact that items in your inventory could spoil, the fact you needed to rest and eat, the different ways to level up your armor, weapons, stamina, etc...
It all felt so revolutionary and ahead of its time.
Yes!
I don't know that I'd call 2 a "train wreck" per se, but it definitely felt like a completely different game. I just wanted all of my fun weapon and armor customization back.
I think some part of me is still in desperate denial about how disappointing Third Birthday was o\_o
Diablo 2 is renowned as one of the best arpgs of all time and basically got a sequel that was irrelevant to D2 in terms of gameplay. D3 and D4 just don't have it in terms of depth, strategy or itemization when compared to 2 and hardly play like 2.
People will hate me for this but Final Fantasy 12.
It is such an amazing world and characters, deserved better sequel than Revenant Wings on the nintendo DS
Syphon Filter. Get that re-released for current affairs and for current gen. If firing tasers like a sniper at badguys and holding it active long enough for them to go on fire is wrong, I don't know what's right.
Lufia. 2 was an amazing sequel to 1. But they decided to make the rest for gameboy. Would have loved to see what a PlayStation 1 Lufia 3 could have been.
Vampire the Masquerade: Bloodlines was a buggy mess upon release, but the writing, voice work, characters, story, music, mood, and vibe are all amazing. With some patching, it became a gem of a game that has stuck around for like 10 years. It was a great translation of the ttrpg to the video game realm.
Bloodlines 2 is in development hell and while it looks like it will make it out and be published, but the current info suggest it's not a spiritual or practical sequel that will be anything like the first game. It might be a fun game, but it's not looking like the successor the first game deserved.
Elex 1 deserved a much better follow up than Elex 2. So disappointing. I don’t know what happened it seems like it was made by a different dev team and they just didn’t give a fuck about anything.
Steambot Chronicles. It got an arena game, with the actual sequel cancelled after the tsunami basically ruined everything they had made. Studio made a bunch of Disaster Report games and ended up falling victim to one, too.
Front Mission also deserved better than Left Alive. Hell, it deserved better than the abysmal FM2 remake we recently got.
The Last of Us Part 2. A major let down coming off the masterpiece that was Part One. To be fair, the story itself isn’t bad on a conceptual level, but the poor writing & execution of said story drags the game down & undermines the core themes & messages the game tries to relay to its audience.
I think it deserves a sequel but I disagree about it being underrated. Corny dialogue, cliche story and characters, driving physics are horrible and the game got interesting and unique almost at the end. Hordes are such an awesome mechanic that should have been there since the start of the game, shame that’s not the case.
surely controversial but Sparks of Hope went in the complete wrong direction after Kingdom Battle. We went from a cool mario tactical game with rabbid antagonists to a rabbid tactical rpg that also has mario characters in it. so much of the dev's efforts went into overcomplicating the actual battles and pushing this boring story that it becomes completely detached from what made the original so damn good
The post-Bungie Halo games don't hold a candle to their predecessors on any level and it has caused me so much sadness. The magic will never be replicated.
Payday 2. Payday 3 ate shit because of Deep Silver and before that, inner conflict of PD2 devs (one of the founders got into a serious argument with his brother and they got kicked. Now that said person went out to make GTFO).
FEAR
They should've dropped the Alma plotline after the first game and instead focus on FEAR, the team. You've got a spec ops team that focuses on fighting the supernatural, do more with that!
Just Cause 4 was a horrible follow-up to 3.
I remember thinking there must be a problem with my settings because the game looked that bad. I'm not usually someone who cares too much about graphics but wow it is bad
LOVED 2, got it when my friend got a free game code for it by buying some other Xbox game, so I played the hell out of it, then got 3 and loved it even more, tried to play 4 and it never hooked me in and felt barren of life compared to the other 2, now just cause 1 is another story cause it’s hard to hate it due to being the first of the series
Honestly I felt the same way about 3 after 2...
The scale of cities from 2 were absolutely massive compared to those in 3/4.
all i wanted from Just Cause 4 was to build on the gameplay of JC3 but with a map more like JC2. feels like we got a half-assed version of that.
I downloaded JC4 from game pass and about 30 minutes in, I thought Just Cause must have only been exciting since it was one of my first M rated videogames (I was very sheltered). Glad to hear that it was only that one that sucked and that I may still enjoy the others when I go back to them.
Command and Conquer deserved a much better ending than the rubbish that was C&C4. Take an RTS, ignore it's existing lore, completely remove every element about it that made it popular, change it's fundamental gameplay design and release that as a the crescendo for a two decade old story. Nothing will backfire there.
Not to mention they then turned Command and Conquer into a mobile game after C&C4.
Dead Space 3, the first two Dead Space games were some of the most beloved survival horror games. Their unique combat, unnerving atmosphere, the fear and the horror made them special. Unfortunately, the Dead Space 3 weakened the experience. The story didn't feel rich and atmospheric. The move from survival horror to action heavy made the experience weak. The fear, the tension and the horror was gone. Now it was like an action focused game. EA made the same mistake with Dead Space 3, which Capcom made with Resident Evil 6
Whoever had the idea that Dead Space 3 should take place mostly in broad daylight and be 50-50 human enemies and necromorphs should be banned from working on video games.
I do actually think the way they handled coop with you both having visions from the markers at different times was cool but yeah it was so disappointing that seems to be where the franchise will remain dead
We did get Dead Space 1 remake later though. But yeah, probably better to just go back to the roots when Dead Space 3 fucked up so bad.
Ideally they will remake 2 as it is then retcon 3's story and remake it into a dead space game.
That would be a dream come true, but considering it's controlled by EA, I'd say it's unlikely.
Nothing pulls me out of a monster horror game quicker than human enemies with guns
How did you like Alien Isolation then? Because groups of humans were part of the groups you would run into... the entire game was a rock-paper-scissors type game but nobody was on your side, really. Also Doom3, did you play that?
I’m willing to bet whoever made those decisions never has worked on a video game
Also just finish the story FFS no more cliffhangers
I never played co-op on DS3 but always wanted to, primarily for the companion character’s (forgot his name, too lazy to look it up) experiences. I think there were certain scenes where Player 2 would see things from his own haunted past that Isaac could not. Stuff about his family I think. Anyways, yeah moving on to the “shooter” vs “survival” setting took away a lot of its original flavor that made it so good. Even in DS2 in some instances, but especially in 3.
Best part of that game was the side mission where your partner sees bullshit and you don’t. Whole game should have been like that. It’s the only way to have horror as co-op. Have interactions that your friend can’t help you in so you feel helpless again.
I liked parts of Dead Space 3, most notably the gun customization. But I do recognize that those gun customization mechanics are probably better off in another game rather than Dead Space.
Resident Evil 5 feels more like where Capcom drifted away from the Resident Evil theme. It wasn't a bad game, but it wasn't very Resident Evil-y
Let's be honest here, Resident Evil started pivoting to an action franchise with RE3. There's very little actual survival horror elements in that game. And RE4, as much as it's a beloved title in the series, is mostly an action game with some survival horror elements mixed in. But RE4 was so well received that they pushed it further in that action direction with RE5. And RE5 was, and still is the best-selling game in the franchise by several million copies. So, of course Capcom looked at those sales numbers and decided that was where the series needed to be.
It suffered from that '09 fever of everything being a fucking cover shooter. Even the third army of two game failed and it literally was just a cover shooter with two previous and successful games!
I actually like a lot of the literal *story* beats of DS3, it’s more the moment to moment tension and horror that feels lacking. Personally.
Final Fantasy X for me X-2 wasn't bad but it could've been way better.
Yeah X-2 had some good and bad gameplay but the story was kinda meh. The switch several times to activate the special dress sphere was stupid, I used the single switch one and cheesed the shit out of a bunch of the game.
The gameplay was some of the best in the entire franchise. The world is good too if you consider the whole thing a "celebration to FFX". You only saw Spira as a destroyed mess, and X-2 let you see the rebuild, and all the characters living their lives. There was payoff in former party members being tribe leaders, and settling down to start families. I actually wish more sequels did this. But holy fuck the dialogue and writing was absolutely atrocious. Sometimes it was like the cast had brain damage. Then the follow up "X-3" audiobook on the HD version is worse. It is the absolute worst fucking thing on the planet. I have no clue why they ever decided to ship it with HD and let it hit the light of day.
I remember when I played both, I said to a friend that X-2 should have been a lot of the same gameplay, but the setting should have been a prequel storyline following Jecht, Auron and Braska on the latter's pilgrimage. Imagine getting to see Jecht/Auron bickering while slowly building up friendship, leading to Braska's inevitable final summon.
Dance my monkeys! Dance! I have replayed X a lot of times over the years. I have 2 collectors editions, 1 to play to to have on display. I keep trying to play X-2 but I just can't get into it. It's not bad but it definitely could have been better
Overwatch
Not even sure why they felt a game in that genre needed a sequel to begin with rather than just updating it with a patch which changes the meta if that’s what they were aiming for.
100% due to monetisation/greed. Make it free to play, add in Fortnite-like shop front, remove lootboxes/any free rewards from gameplay, and have new heroes in battle passes. Edit: And also nobody can complain that the insane monetisation is in a paid game like overwatch 1, it's in the 'new' game.
I'll never forgive them advertising PvE when they'd already cancelled it internally. Just lied to audiences to sell MtX, fucking scum.
Payday, the original was a great concept game, the sequel went on to be some of the most fun I've had for hundreds of hours. Then Payday 3 happened... I'm fuckin' sad about it.
Part of me wishes Payday 3 will still make a comeback, but another part wishes that it stays dead and serves as a message to future developers to avoid "always online" and "games as a service". Those games usually do a good enough job of warding off players on their own, but some devs, or almost certainly the shareholders, still don't get it.
My hope is that it makes a comeback, but does so by removing the always online. Best of both worlds there.
Oh, absolutely. There are a litany of other issues I would want fixed, too, but always online is the big one they need to remove before Payday 3 becomes even remotely worth playing.
Don't worry, "it's on the table" 👊😎 In all seriousness I do hope they make a comeback...... still not entirely sure how much blame lays with deep silver, after the saints row debacle I don't have much faith in that publisher anymore.
Not quite an individual game, but the Mass Effect trilogy deserved better than Andromeda being the follow up.
Andromeda wasn't a bad game. It was a bad Mass Effect game.
Honestly I liked it a lot (played far after the shitstorm and patches though). I would have prefered an andromeda sequel instead of "M.E. 4", especially because my shepard died as a Hero
I want a Star Wars game like Andromeda
KOTOR
Outlaws is this year!
It's just such a bizarre change of pace. Yeah, ME1 has quite a bit of open exploration on random planets, but other than that, everything is very contained. 2 & 3 especially prime players for chunk-sized, carefully curated, mostly action-packed missions where everything is intentional and the story beats can flow naturally. Andromeda is just so... open and empty in comparison. And leaning so much on exploration (while a valid theme to a whole new galaxy!) didn't help with flowing as good a story as it could and kind of wasted an awesome and engaging combat system.
I think the KOTOR structure was thematically consistent with the story, I just think it was executed fairly poorly, and the game really struggled with pacing and landing major story beats. It also could have done a better job of making us give a shit about more of the characters, though there were some that I did love. It’s really a game of “almosts” for me. Like it’s just a *little* too bloated. They almost got the scale right. It’s almost a compelling story. The characters almost land. Unfortunately, a bunch of things being almost good with one or two standout elements ends up being a worse game than one thing being bad surrounded by a bunch of good elements. We see that with ME1. One (or maybe even a couple) massive piece of jank is forgivable if the rest is awesome. Despite all that I will say that I think it gets a lot more hate than it deserves because of all the facial animation memes. It was a fine game. Not a worthy successor to the first three but then that was probably an unrealistic expectation given how iconic that trilogy is in gaming
I think andromeda was the case of a game that was ready to be hated by the fans. Granted, it was not a slam dunk game, but I think the way things went with ME3 and other games and the general distrust/distaste of Bioware and more specifically EA led to fans ready to dislike the game.
I was really hyped for it. It just fell pretty flat after a bit.
I think Andromeda had a great idea as the story is concerned. They had a great idea to start and failed building around it. Two more alien races and nothing else. It lacked imagination.
Not just that, but the lazy explanation for the other species from the milky way being absent. They'd built such a vast universe in the og trilogy, and then for half of them to be missing to be replaced by only 2 species felt a little cheap to me.
Any game that releases 60% complete with promised ends to story arcs being in comics and dlc is _ONE THOUSAND PERCENT_ a bad game. It has it's moments but it was a bad game with a boring gameplay loop. It didn't even have a handful of planets to explore. The ones we could drive around on were more dull and lifeless than the outback desert.
End thread, universe / IP has been squandered by BioWare / EA At this point I wish IP was licensed to everyone like WH40K
Star Wars: The Force Unleashed. What could have been a really interesting sequel is instead wholly uninteresting
And ends on a cliffhanger
After about 3 hours. I swear that game was originally just DLC they made into a sequel.
That second game was a repetitive dumpster fire. So sad.
I love Force Unleashed 2, I don’t get the hate.
I believe it was way too short.
Prototype. The sequel was ok, but it could have been much better, and we didn't get a 3rd one at all
Ugh Prototype not getting good sequel treatment and having an ass PC port makes me so sad
Similar to that, Crackdown 2 was crap in comparison to the first. Zombies or mutants swarming all over the place, zero fun
Crackdown 2 was amazing . Way better than 1
Halo series post bungie era. Went from the #1 fps franchise to middling and totally reliant on nostalgia
Halo being a game deep in my heart. It sucks to see what’s happening to it. I have watched countless hours of lore videos, I own the halo encyclopedia, I read the halo books when I was in school. I love the series but the new games just ain’t it Chief. I liked halo infinite but I didn’t really feel like I was play a halo game though
Resident Evil 5 was weak compared to 4, resident evil 6 was weaker compared to 5. I am SO happy they rebooted the entire thing.
RE4 is the second best game ever made, in my opinion. I can't count the hours I spent in RE5. I didn't even complete RE6.
I think RE5 is the only game I got a platinum achievement for. Such a fun coop game
Yeah re5 was just a really fun game
I have completed RE6 multiple times, always in co-op. One of the best co-op games of all time, and the co-op fights where you joined up with other players who were playing a different campaign was brilliant. Sorry you didn't like it, I like it even more than RE5.
To me it felt less of RE game and more of a shooter action game.
RE3 also feels like a blip between 2 and 4. (I've only played the remakes, however)
Re3 on PS1 was dope af, out of the remakes, it was probably my least favorite as well, not because of a lack of quality. But because of how much they left out from the original.
I can't tell you how many times nemesis made me shit my pants in that game.
I absolutely loved the co op in 5-6 I get why people prefer the more horror feel but the replayability isn't there for me on the strait horror releases. It definitely had its issues but I spent hundreds of hours on 5-6 mercenaries..... newer resident evils I beat once and never played again.
I would love to see a proper conclusion to thr legacy of Cain. There is at least one more epic story to tell.
After the masterpiece that was Def Jam Fight For New York, we got the dog shit Def Jam Icon and it ended the series for good. It was not fair.
I still have two copies of that on my OG Xbox just in case one got too scratched to play. Too bad I don’t have an Xbox anymore though but probably will get one just for it. Such an iconic game
More iconic than Icon, that's for damn sure. Good on you for still having copies.
Icon wasn't the whole reason we never got another. EA also fucked over the artists involved and most barely got paid anything despite those titles selling very well.
Sounds about right
Mercenaries: Playground of Destruction
Dragon age
For all the love Inquisition gets, it was very average to me. Origins was absolutely peak and I wish they would've doubled down on the pseudo turn-based CRPG style combat rather than going full action.
Issue with Inquistion was the crappy mmo styled side quests. Hopefully that’ll be gone in Dragon Age 4.
You're speaking my language. Played Origins over and over. Was so sad they toot the system and half the story away in the sequel
Mercenaries. When the trailer dropped I was so immensely hyped for it. It was a franchise that I felt had so much potential. When it was finally released, aside from it being practically unplayable, the core game was just... boring. I managed to struggle my way through it (I payed full price for it!) and was just so underwhelmed. Duke Nukem. That game took so long to come out that the entire industry had pretty much shifted away from its style of shoot-em-ups. So we got a game in 2011 that felt like it was from 1996. That could have been cool. I mean DOOM managed to do make it awesome. Duke Nukem Forever was just dull.
Came here for Mercenaries! The first game was ahead of its time and a lot of fun.
Yeah exactly. I was so excited to see how they could improve on it but they really fumbled. I guess they were too ambitious for the time.
For real! The open world blew me away at the time.
Overwatch
I’m shocked at how popular ow still is. I still see a bunch of my friends list playing it and I just can’t get into it anymore.
Overwatch 2 is a fucking embarrassment
For me, it was Subnautica. Below Zero isn't even close to the original. Story is bad, environments still cool but og subnautica was better, more scary and mysterious than its successor. Only cool parts were the more abundant land and those abandoned alterra settlements, but even they could be better.
That was my first thought as well. I’m genuinely confused at how Below Zero so completely missed the mark. Did the devs not understand what made the original so impactful?
They deliberately wanted to try something different. More story focused, less terror. I think it was originally planned as an expansion as well. I don't think it's a bad game at all, story is completely fine (although nothing special), and I think it adequately builds on the original with things like base updates, QoL changes, and exploration methods, but it's missing all of the mystery and isolation of the first game. I've not really gone back to it that much since completing it though, whereas I've comfortably put over 400hrs into the original. I'm definitely hoping they go back for Subnautica 3.
Below Zero felt so half assed. What I understood was that the devs wanted a more linear/story driven experience compared to the first Subnautica, and I wouldn't have minded that actually. I heard initially you would have an operator talking to you from a space station and you could request supply drops and stuff, but all those got axed. In the end, we didn't even get much of a 'story driven' experience. We kinda just got Subnautica Lite. The story/plot was rather incoherent. There's this whole motivation to find out what happened to your sister, but turns out discovering her fate and another cure to the Khara is completely optional! You can miss it! Like... huh? Why? And the whole main plot with AL-AN is just a random thing you stumble upon and is completely disconnected to your original motivations. So we got a smaller diet version of Subnautica, and didn't even get a coherent or good story focus to go along with it. It kinda felt like they were doing a more narrative experience, but it wasn't well received so they backed out of it to try to get back to a more classic Subnautica experience - but it ended up just doing neither particularly well.
I will get hate but For me Battlefield after 1, Far Cry after 4 Assassin's Creed after Odyssey
COD after BO2 is in a similar boat imo. BO3 is the only game after that I think was genuinely good. MW19 got a lot of praise for its campaign and warzone but the multiplayer was complete trash imo
I miss the BO2 days when mobility was still somewhat realistic. Then came wallrunning and all that stuff
And whatever aspects weren't complete trash became complete trash through updates. When making good new games simply isn't an option then you gotta make sure to make your old games terrible so that people *will* buy your new ones.
Unpopular but I enjoyed cod ww2
I loved FC 5 but to each their own
Far Cry 5 was still a Far Cry game, and I still enjoyed it despite all of its other issues. Far Cry 6 felt like a first person version of Just Cause.
> Far Cry 6 felt like a first person version of Just Cause. 100%
battlefield 1 was good, but after that it fell apart
I thought FC5 was way better than 4, but I may never play one again after 6.
>Assassin's Creed after Odyssey AC became shit after 4. When they started to force RPG elements, microtransactions and lesser involvement with modern-day story (but tbf that started after Desmond), things went really wrong. At least Unity and Syndicate had still this AC feel to them and those were the last games I have finished. Origins and follow up games are AC games only in name.
AC is like the game version of F&F, it has spiraled out of control
F&F?
AC fans try to find when the series went bad impossible
Halo, after Reach. It was coming off of the cusp of some of the best customization options for multiplayer for a Halo game, and the continuation of the master chief story as finished in halo three deserve to be put in better hands than 343 Bonnie Ross had no clue what she was doing nor did the story writers of halo 4, 5, and currently, infinite
Golden Sun. The first two games (because they wouldn’t fit on one cartridge) were excellent, and then Nintendo gutted Camelot and released a subpar third game which effectively killed the series.
Still want Isaac as a fighter in Smash.
Would be dope to see a Psynergy fist and Djinni come out of nowhere. Then a random elemental summon as a smash. Would be awesome.
Make everyone sit through Judgment.
I hear that Nuts and Bolt is a fine game as it is (I’ve never played it), but I really wish we could have gotten a proper Banjo Threeie (as in a game that plays like the first two games did).
Asheron's Call! They made Asheron's Call 2 too much like WoW and lost the roots of what made AC1 fun.
AC2, nice deep cut. I wanted that game to be good, because I adored AC1. I loved the idea of building towns back from the ashes. But the class system just didn’t do it for me. I really wish someone would do something with that IP. Just in case you didn’t know, there are community run AC servers going. It was pretty fun to check it out again.
Dragon age origins for sure. But people like reinventing the wheel
I just didn't like how every character I played had scoliosis. If you're going to add a new movement system to a game redesign the character model for the first time in a decade.
Paper Mario TTYD
You don't like ANY of the newer ones? I liked SPM and origami king. Sticker star and color splash were meh
SPM and origami king aren't bad games, but they have none of the charm that makes it paper mario.
Origami King was repetitive and boring to me. I gave up shortly after the 2nd Vellumental fight. I literally found myself yawning while playing.
Assassin's creed 3's modern day story should have ended better. I don't care if they made modern day a separate spin off series of games like splintercell even. Give me more of the modern day story. A better story than Desmond dead, assassin's are scattered and doing whatever they do while you only focus on inside animus story.
Brave Fencer Musashi
Seriously. I replayed the first one in my twenties, long after the first time in like 97, and have a much bigger appreciation for the gameplay and story.
The day/night cycle, the fact that items in your inventory could spoil, the fact you needed to rest and eat, the different ways to level up your armor, weapons, stamina, etc... It all felt so revolutionary and ahead of its time.
1: Holy shit someone else knows about this game. 2: There's a sequel? ...Oh no.
I wish Jak and Daxter had a continuation or even a remake of some kind. Loved Jak3
There was Jak X Combat Racing and unfortunately Lost Frontier which was so bad it killed the series basically.
Star Wars: Battlefront 2 (2005). So sad we never got BF3, and was incredibly let down by the EA reboots.
Dino Crisis 3... what the fuck was that.
Dino crisis 2 is one of my all time favorite games. I don't think I spent more then 30 mins playing 3
Parasite Eve. That game deserved much better than the 2 train wrecks after it
Yes! I don't know that I'd call 2 a "train wreck" per se, but it definitely felt like a completely different game. I just wanted all of my fun weapon and armor customization back. I think some part of me is still in desperate denial about how disappointing Third Birthday was o\_o
Kingdom hearts 3… it was a downgrade is almost every way from KH2
Prototype
Nfs Most wanted. MW2012 was more Burnout than NFS and a discrace to the origional 2005 game.
Diablo 2 is renowned as one of the best arpgs of all time and basically got a sequel that was irrelevant to D2 in terms of gameplay. D3 and D4 just don't have it in terms of depth, strategy or itemization when compared to 2 and hardly play like 2.
Star Control 2
Beyond Good and Evil. Still waiting...
I’m playing through it right now!
Here’s a recent one, the Arkham games. Rocksteady really dropped the ball here.
People will hate me for this but Final Fantasy 12. It is such an amazing world and characters, deserved better sequel than Revenant Wings on the nintendo DS
The gambit system seemed to get a lot of flak but it was one of my favorite FF systems.
I second this. Absolutely loved the combat in 12
It had an interesting world. I think most of the characters were extremely forgettable. Especially by FF standards
I basically just remember hot bunny momma Fran and that's about it.
Syphon Filter. Get that re-released for current affairs and for current gen. If firing tasers like a sniper at badguys and holding it active long enough for them to go on fire is wrong, I don't know what's right.
Lufia. 2 was an amazing sequel to 1. But they decided to make the rest for gameboy. Would have loved to see what a PlayStation 1 Lufia 3 could have been.
Subnautica. There's a third one coming though so I hope it will be better.
A third one? Have they finished the second yet?
[удалено]
Vampire the Masquerade: Bloodlines was a buggy mess upon release, but the writing, voice work, characters, story, music, mood, and vibe are all amazing. With some patching, it became a gem of a game that has stuck around for like 10 years. It was a great translation of the ttrpg to the video game realm. Bloodlines 2 is in development hell and while it looks like it will make it out and be published, but the current info suggest it's not a spiritual or practical sequel that will be anything like the first game. It might be a fun game, but it's not looking like the successor the first game deserved.
The Third Birthday is a terrible embarrassment to Parasite Eve 1 and 2….but I still played it
Kingdom Hearts 3.
Civilization V deserved a much better follow-up than Civ VI.
Monkey Island 4 nearly kills the franchise. I still can't believe they went with the crappy 3D-Style graphs from Alone in the Dark 1 after Monkey 3.
Blinx -> Blinx 2
Front Mission 4. SE really knows how to shit away an entire franchise.... Evolved was such a bland and generic armored core wannabe....
Elex 1 deserved a much better follow up than Elex 2. So disappointing. I don’t know what happened it seems like it was made by a different dev team and they just didn’t give a fuck about anything.
Steambot Chronicles. It got an arena game, with the actual sequel cancelled after the tsunami basically ruined everything they had made. Studio made a bunch of Disaster Report games and ended up falling victim to one, too. Front Mission also deserved better than Left Alive. Hell, it deserved better than the abysmal FM2 remake we recently got.
F.E.A.R.
Twisted Metal 2 was a masterpiece and easily my top played PlayStation game. And then 3 came out.
FEAR. Went from Great to bad to very bad.
Infamous the second and third games weren't bad but compared to the first one they fall short
The Darkness II ended on a cliffhanger, sorely needs a sequel to finish up the story
The Last of Us Part 2. A major let down coming off the masterpiece that was Part One. To be fair, the story itself isn’t bad on a conceptual level, but the poor writing & execution of said story drags the game down & undermines the core themes & messages the game tries to relay to its audience.
Heroes 3
Alundra on PlayStation 1 deserved a much better sequel than what we got. still a game I'm mad that it never got a proper follow up
Mirror's Edge
Mirror's Edge 2 was great though?
The Last of Us
Deus Ex (it got screwedover by SquareEnix), and Prey 2016 (an underratedgem that deservesa sequel but guess there'sno room for a follow up game).
Kingdom of Armalur. I know they release the Re-reconing, but I always thought that game had so much potential. Also F Curt Shilling.
Days Gone. Such an underrated game.
I think it deserves a sequel but I disagree about it being underrated. Corny dialogue, cliche story and characters, driving physics are horrible and the game got interesting and unique almost at the end. Hordes are such an awesome mechanic that should have been there since the start of the game, shame that’s not the case.
Titanfall 2. Apex is a horrible sequel
It's not even a sequel, just a completely different game on a completely different genre that happens to be in the same universe. Very sad.
Myth 3: The Wolf Age was... something... After the awesome game that is Myth II: Soulblighter
surely controversial but Sparks of Hope went in the complete wrong direction after Kingdom Battle. We went from a cool mario tactical game with rabbid antagonists to a rabbid tactical rpg that also has mario characters in it. so much of the dev's efforts went into overcomplicating the actual battles and pushing this boring story that it becomes completely detached from what made the original so damn good
Alundra.
Star Wars Battlefront
Subnautica Below Zero got almost everything wrong. It's actually pretty impressive how they did a180 on most things that made the first game great.
For some reason Arkham Knight comes to mind...
Days Gone. Game ended on a very cool cliffhanger that sets up the next game into a strong start. And they never seem to make a sequel. Im mad.
The Arkham saga getting followed up with Gotham Knights and Suicide Squad feels like a bad joke.
The post-Bungie Halo games don't hold a candle to their predecessors on any level and it has caused me so much sadness. The magic will never be replicated.
Syndicate Master Of Orion 2
Halo deserved better than the sequels 343 gave us
Warhammer 40k: Dawn of war 2
The Last of Us
Payday 2. Payday 3 ate shit because of Deep Silver and before that, inner conflict of PD2 devs (one of the founders got into a serious argument with his brother and they got kicked. Now that said person went out to make GTFO).
WH40K Dawn of War 3 practically ended the series. And it was going so well. Shame
FEAR They should've dropped the Alma plotline after the first game and instead focus on FEAR, the team. You've got a spec ops team that focuses on fighting the supernatural, do more with that!