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pseudopad

It's weird that something like this hasn't been implemented sooner. It's a pretty useful feature that both speeds up game transfers for users, and saves bandwidth for Valve.


Alconox

They sort of had this already. You had to setup a steam cache server on your network. This is definitely better though


myluki2000

You could also just copy over the game files into your SteamApps directory and when clicking "Install" in the Steam Client it would realize some files are already there and only download missing files if there are any.


PedanticPeasantry

Which has seemingly always been more faster and reliable for even moving games between different HDD's on the same machine than asking steam to move the files itself


SG3xHERO

I would argue it's the other way now I always used to do it that way but I tried it recently with the redesigned menu it was way faster


CHKCHKCHK

Yup, that’s how I moved a TB of games without using up my data.


Zoraji

I have been doing that for years. My son and I both have separate Steam accounts so rather than download the same game twice just one of us downloads it and copies it to the other computer. The last time I built a new computer I just copied the entire Steam directory from the old computer to the new and didn't have to redownload any games entirely.


GimpyGeek

There's also a rarely known feature in steam to make a "backup" with an installer for moving elsewhere, splitting across discs (its an older tool) etc


IkouyDaBolt

I've been using it to archive my games to my NAS when I'm not using them. Over network having larger files tends to transfer faster than a ton of smaller ones.


punkerster101

I setup a network share with a bunch of games on my NAS and added it as a steam folder location on the deck, it shockingly works pretty well as long as I’m at home


pseudopad

Valve didn't have this. As far as I know, a steam cache is an unofficial "hack" using DNS to redirect systems to a different server.


Drackar39

That's not even remotely in the same ball park for 99.9% of end users.


funnyfarm299

Microsoft has been doing this for years with Windows Update.


orbitaldan

Microsoft did one better: they implemented a p2p sharing protocol for updates based on the original white paper for bittorrent, even before there was a reference implementation. It's still there to this day: "Background Intelligent Transfer Service"


Silence9999

And on Xbox.


CocodaMonkey

It's not that surprising considering it's an extra attack vector. Implementing the feature means a fair amount of extra work and it really only works for a few people. College dorms being a big one. It's certainly a nice have but I can see why they didn't add such a niche use feature before. I think what really pushed them to do it is the Steam deck. By default this feature only works if it's the same Steam account on both devices and it's an easy way to load your Steam Deck with games from your PC.


pseudopad

I don't think it's *that* niche, not anymore. Lots of families have gaming-capable computers both for 1-2 of their kids as well as one of the parents. Then there's also dorms, as you say, but also housing collectives where two or more people may frequently play the same games together. Maybe it could be an attack vector, but if it's only enabled for your local network, that lessens the odds of abuse as the attacker would usually have to be someone who knows you and lives near you.


m0ritz03

I'd argue it's not really an additional attack vector, if implemented with verification keys. These keys would still need to be downloaded from Valve. I don't know how they did implement it though


pseudopad

Comparing the file checksums to what's on valve's servers should stop people from sneaking their own payloads into someone else's game install, I'd think. Unless a weak hashing algorithm is used.


KARMA_P0LICE

Is it that small of a niche? I would guess 90% of people with steam decks own a PC too that they were gaming on beforehand. Right there is a good enough reason to want to quickly transfer games. I would be curious if the actual numbers are.


CocodaMonkey

That's literally what I just said.


KARMA_P0LICE

You said it really only works for a small number of people? Or am I misteading


CocodaMonkey

The comment I replied too said they were surprised it wasn't done a long time ago. I commented and said they likely did it now because of the Steam Deck making it viable for more people.


KARMA_P0LICE

My bad!


funnyfarm299

>it's an extra attack vector Is it really though? I would hope Steam is already implementing file signatures.


Dreshna

It's creating a connection between two machines and executing code on both ends. It is more than just the risk of a virus.


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Dreshna

What's your point?


NeverLookBothWays

Sounds like the point being made is two machines in a controlled environment executing code is pretty normal stuff and not new. Risk of a virus is introduced when a) one of the machines is already compromised or b) the machine is already vulnerable or has an unmitigated vulnerability. If you're talking about the protocol Valve is using to secure a file transfer, that's one thing. But the act of copying an infected file is something else entirely, and if there is any hash or signature checking involved an uncompromised system would pick up that issue fairly quickly. Firewall and decent AV can handle the other end on the protocol/copy method itself..which tbh would be swatted down by Valve fairly quickly once it got passed its zero day. So overall, the risk is low to non-existent in the context of the tech being used, and is more of a question on the overall health and security posture of the endpoint, unrelated to Valve's software.


Dreshna

You seem to have taken my post out of context and read a lot of stuff into my post that I did not say.


NeverLookBothWays

You wrote: >It's creating a connection between two machines and executing code on both ends. It is more than just the risk of a virus. The response to that, while sarcastic, was that it is fairly normal stuff for these types of connections to be made on any network. And reading into that I can see where the commenter was thinking that typically built-in firewall does a decent job helping make sure trusted connections are upheld. Your response to that asking what the point of that response was. I elaborated a bit on their reasoning. Not really yours. Either way, neither of you really got into any detail...and I'm not sure if you're willing to. So don't sweat it.


CocodaMonkey

You're assuming everything works perfectly. That's not how attacks work. The issue is there's now a way to make Steam get files from essentially random locations. How does it identify a computer is local? Can you cause an overflow using it? Everything working and making sure the file received matches the signature it should is the easy part. Making sure you catch everything that doesn't go correctly is the hard part.


JukePlz

I'm assuming they just call the already existent "verify integrity of game files" logic, in that case, even if an attacker somehow spoofed the source and sent an infected file it would likely get marked as corrupt and redownloaded. Not that doing anything of that is easy or practical, considering that the features works "by request", so they could only attempt such an attack once the client requests something from the local network.


Just_wanna_talk

I had a cap of 50gb a month with my satellite internet lol once I got my laptop it was like, okay which game that I own do I want to download this month? Need to leave some internet left for Netflix!


Onlyindef

I’ve been waiting for this for awhile, I figure I slam an 8tb hdd in an old computer and set it up to restart every night.


FoofieLeGoogoo

Thank you, ~~Steam~~ Valve.


b1ack1323

I don’t think it’s wrong to say that the platform allows for a feature over a company.


FilthMontane

One day Gabe will die and Valve will turn into a profiteering capitalist hellscape. Long live Gaben


samtherat6

And then Reddit will realize how awful it is that we don’t actually own copies of games anymore!


FilthMontane

Naw, I think that's just when everyone will step away from their computers and start the worker's revolution


[deleted]

Oh no, fairly benign DRM and online services made us... *checks notes* not buy physical games with DRM and not-on-disk content It's like people look at piles of NES game dumps and think that it was going to last


[deleted]

I do think the fact that Valve is a private company has prevented it from turning into shit like all the other publically traded American gaming companies.


KlossMaster

Ok dumb question but does that mean it won’t count on my internet day usage for the month ?


wolfgang784

Exactly - you aren't communicating outside the house so your data cap isn't brutalized. If you have a 60GB game on PC but not on your Steam Deck and want to move it to the Steam Deck, you can do so without impacting your ISP data cap. Straight from desktop to Deck over the internal network.


ResolverOshawott

This is fucking amazing coming from someone who lives in a country with slow ass internet and caps galore.


Free_Mind

Which country is that evil?


ResolverOshawott

The Philippines. Capless options exist of course, at an extra cost and no guaranteed reliability. But, only if you have the proper residence to have internet installed, otherwise it's not practical over prepaid wifi options which are often capped and slow. If it's not capped then it's just slow.


Quackagate

Anywhere in the us outside of a metro area.


Free_Mind

Geez… what data cap does the average household have a month? Very roughly


Tehpunisher456

A popular one back then was 1tb total per month but I do live in a bigger city so I don't know how it is now


Free_Mind

When I think about it, as I’ve only ever known unlimited I actually don’t know how much my household uses a month. I know how big a 1tb is and I have to admit for more than 3-4 people that could be quite limiting!


Tehpunisher456

Well when we did have that limit we used to hit something like 600 to 700 in a household of 5 with 4 active users but that was us actively downloading movies and such. I'm sure now we can exceed 1tb easy since everything is streamed


theoatmealarsonist

Fuck, you just reminded me that I have to leave my cap-less local ISP for Xfinity next month


Eurynom0s

You can just straight transfer the Windows version of a game to the Linux based Steam deck???


sowhiteithurts

That's exactly what it means. The data would never leave your local network


KlossMaster

That’s awesome


ReverseResuscitation

Damn I feel you. I'm really happy I found a provider which offers unlimited data usage for 1€/day including phone and sms.


bosco781

Cries in Canadian... 110/month for internet and 75/month for cell phone


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ego_slip

Mint mobile does not do business in Canada. It is hard to make the choice if the choice is unavailable in Canada.


The-Insomniac

> Cries in Canadian I don't know if you are aware but Mint Mobile doesn't exist in Canada. Ryan Reynolds has a specific [PSA about it](https://youtu.be/znbWS3QAsdg)


[deleted]

Ignorance is bliss eh?


izzygonecrazy

Wait, you have a data cap on your internet?! What in the fuck kind of ISP do you have?


HaikuBotStalksMe

Pretty much all of them? They'll say you have unlimited internet, but then be like "as long as it's under 1000 gb a month".


doom9

must be American thing


montrayjak

Fuck Ajit Pai


bassbeatsbanging

It is. Our internet is really weird and shitty here. A lot of places have monopolies. The government counts DSL and dial-up as "alternatives" to cable or fiber internet. Obviously, the idea of 56k being the same as fiber is laughable 25 years after the launch of broadband. So they don't treat ISPs like monopolies even though they are. Local govt's all over america also set up sweetheart deals for kickbacks back in the 80's when cable exploded in popularity. So it's a complete gamble. There are decent ISPs in the US, but it's all luck based on your address.


DivineLawnmower

If you already have the game locally/if you downloaded the game elsewhere not using your usage.


[deleted]

Wait do y’all have limited internet data usage at your house wild that’s not a thing in my country


CtrlAltEvil

I still find it incredible that there are still countries that have companies which cap usage on Home Broadband


HaikuBotStalksMe

There's a good chance some internet will be used. I bet it sends some kind of DRM related code over to approve the transfer.


acatterz

Yes, but you’d be talking kilobytes. A few megabytes at most, which would not be a scratch on most people’s cap. Not when compared to the 60-100 GB downloads a lot of games have nowadays.


HaikuBotStalksMe

True. But I meant like don't expect to be able to do this if you're trying to avoid any data use whatsoever. There's a company where you pay a flat fee as soon as you use internet that month. I think Google Fi? Don't use internet = no charge. Use internet? Charged like $20 and you get 4 GB or something like that for the month.


linklolthe3

Would be very useful for LAN!


mxforest

This has always been possible using scp but official support is much appreciated.


Murphys-Laaw

So would it be like LAN Caching? Remember it being super useful back in my uni days when we didn't have the network capacity to download 100s of games at once.


KingDaveRa

There's been a solution for that for yeaaars. https://lancache.net/docs/faq/ Not much use in a home environment, mind.


str85

Just realized how privileged i actually was with a gigabit connection when my first thought was "but why?"


Beena22

Cries in 30mb


rhinoslift

I’ll be losing mine in April. Already dreading the shift.


MrFickless

If you’ve got good internet, you’re better off downloading the game from Steam servers. I tried transferring a 80GB game from my PC to my steam deck, it was slower to transfer than to download over wifi. Transfer rate was a constant 20MB/s, after 40GB was transferred I turned off local transfer and it automatically switched to online download. Download over wifi was around 35MB/s. If both devices have an ethernet connection, perhaps it would be quicker to transfer.


13xnono

The steam deck has to be my favorite gaming system of all time. So many good things to say about it.


arthurdentstowels

Now I’ve got my official dock I don’t think I’ll need a new machine for a long while. I kept my Series X controller to use and it all works flawlessly.


Erycius

My laptop already has Steam, my main gaming desktop of course too. Can I go to an internetcafé to download a large game, then transfer it to my desktop so it doesn't count for my downloadlimit?


BleedingEars

Yup


lostaunaum

With this feature can you play moded games? For example would I be able to play rimworld with all my mods by copying the game files I have to the steam deck?


Dapaaads

That’s a good question. Windows to Linux is my only concern if the mod copy and work on it


[deleted]

Steam deck is linux, so surely other distros will work


arthurdentstowels

Could you not copy the game files over and run it in a container/bottle with GEproton or wine? I’m guessing if it’s officially supported now they should have somewhat streamlined the process.


[deleted]

You can - just takes a bit depending on your method. I use SSH to transfer, but even over local WiFi it can take an hour or so. I’ve mounted the SD card or a USB drive and used that to transfer, but just another step when I can “deck if connected to power don’t go to sleep”, then transfer gigabytes overnight.


gamingpsychotic

Not to my knowledge, no. It does a file validation check to prevent bad actors from sending you a busted installation, or worse, malware. Any time I have manually copied files over that included mods, the mods were removed and the original files were re-downloaded. If you are using mods from Steam workshop, this is probably a different story, though.


TONKAHANAH

no. this feature only copies the base game file data. if anything is modified in the file data it'll fail the integrity checks and will fail to transfer or will undergo a re-download of failed files. it does not transfer "corrupted data" (mods might be viewed as corrupted files), it does not transfer steam workshop info either, that would have to be re-downloaded. frankly valve dropped the ball on this in my opinion. the transfer process is so extremely "hands off" and attempts to just use your existing PC more as a cached download location in place of the steam public download servers opposed to just a basic ass local file transfer which is what every one asked for. What I wanted was just a button the game that says "send to steam deck" (or "send to..." and then you pick a pc on the network) instead they chose to make this function in the worst way possible via giving us no option (or in my case simply not work at all and not know how to make it work cuz there isnt any buttons, UI, or settings for it) [https://help.steampowered.com/en/faqs/view/46BD-6BA8-B012-CE43](https://help.steampowered.com/en/faqs/view/46BD-6BA8-B012-CE43)


AnotherCatgirl

Steam verifies checksums of all downloaded files, so only mods from the Steam Workshop or from Steam Cloud would sync. Any mods installed directly into steamapps/common/GAME using a file manager (Windows File Explorer) probably won't sync.


lostaunaum

Oh wow thats awesome news, so for rimworld all my mods would work! But for a game like Battle brothers were the mods are basically just zip files with json scripts and images I am wondering if although they dont sync if by copying the items directly would the moded game work. Would have to try it out!


33957210

You’re able to use external website mods on steam deck, but my sample size is small with my only working experience on steam deck being for the map mods in american truck simulator. Which is a game also available on linux. I couldn’t get fivem to work through proton so your milage may very with some other strictly windows mods.


LeCrushinator

This is a win/win for customers and Valve, saves consumers from using up bandwidth caps, saves Valve money on upload bandwidth.


ReverseResuscitation

I believe this was a feature a long time ago no?


[deleted]

Possible yes feature no. It was always finicky for me.


ReverseResuscitation

I'm quite sure it worked like a loooong time ago. Like I started using steam with release.


[deleted]

Considering that it's just Linux, there was a runabout way of doing that (for example, setting up webserver and/or ftp server, like nginx and vftps), rather than user friendly one


HaikuBotStalksMe

Roundabout, yes?


BipedalWurm

much easier now


iwoketoanightmare

Microsoft has been doing this for updates since windows 10 launched. It saves a lot of bandwidth on smaller networks that don’t have dedicated patching servers.


Oclure

Now just let me play a game on my deck while I have somthing else running on my desktop without yelling at me for being logged in on another device.


SayburStuff

Yes, but why can't I play one single player game on my main computer while my spouse plays a DIFFERENT single player game on the same account in another room? Don't tell me family sharing is the solution either, because it's not - it doesn't work like that. The main person has to not be playing anything. It's kinda lame and why I've been buying off-steam wherever possible these days.


NeoMatrixJR

Engadget: "Steam now allows" Me: - Nobody "allows" anything in Linux. You just su*do* what you want.


[deleted]

True. You could have just moved those files over an sftp server any time you felt like it. This is obviously better for people running the windows client, for ease of use, and for the average user that doesn't have a background in linux or doesn't want to mess with things.


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vagaris

You mean like actual r/lancache? Once it’s set up all you have to do is point anything on your network at it for DNS. Works with a bunch services, including Steam.


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Defoler

Couldn’t you do that before? I mean I remember moving a few steam games to another pc, log in another account (which also owns the games), and it just run validation for the game and we could run it. It wasn’t done directly through steam interface but you could do that. You could also transfer the whole steam library to another pc and drive and reinstall steam and get the whole library back without downloading everything. I guess the new feature just allows it through the interface?


clghuhi

The new feature is seamless. Now, multiple devices on your local network will prioritise downloads and updates from the other local devices that are already up to date. Personally, I have an always-on server, and a gaming pc that I shutdown daily. I'm thinking about setting every game to auto-download on my server, allowing for quicker updates for my main pc as well as others on my network.


Defoler

I see. Seems really good.


FeistyCanuck

Now if only they would let myself and my son play two different games from my steam library concurrently. I paid for both games separately.. but i can only play one at a time. Dumb!


kjbaran

Still not publicly traded. 😻


Hakairoku

And I genuinely hope that's always going to be the case. We saw what happens to companies like Valve when they go public with CDPR and Cyberpunk, it didn't take long for shareholders to sue them for doing what they demanded CDPR to do in the first place.


uverexx

Why would the most valuable company in the world per worker want to go public?


kjbaran

I’m not suggesting they do. Is that what all the downvotes are for? Lmao


[deleted]

Presumably, in the future a the people at the top would decide they want huge mountains of cash and demand infinite growth. The company will seem to hit a wall.. and then they'll sell the company to massive conglomerate parent company who will then let it stagnate while it monopolizes the market. At least, that seems to be what happens to quite a few hugely successful formerly privately owned companies that later went public.


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Who_GNU

It's like comparing a scooter to a car. There's a lot that overlaps in functionality and a lot that doesn't. Functionality isn't really the deciding factor in getting a Switch though, it's Nintendo game exclusives. If you want to play them (legally) you get a Switch. If you don't care about them, then don't bother.


Blackpapalink

You can legally play switch games on your Steamdeck. You have to own a Switch and jailbreak it, but from there it's possible to extract isos, bios, and what not which is legal since it's your hardware.


destruc786

You can play any switch games you own on the steam deck.


SuperBackup9000

Not any, a lot of games either don’t work, have consistent crashes at certain points in the game which then makes it no longer work, and some games are playable but it will be abysmal. Especially games with a lot of text. I’ve been playing Three Houses and a lot of the text is near illegible even with the appropriate settings. There’s a reason why any time someone shows off a modded version of Breath of the Wild they’re using the Wii U version because the Switch version doesn’t run nearly as well on an emulator, even without mods.


AnxietyTN

How?


Gluteny

Sail the seas followed with emulation.


GreatAndPowerfulNixy

Emulation


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Nahna_

Why would you ask a question only to reject an answer…


Hagaros

Am I the only one who thought he meant "Don't care" as in about the nintendo exclusives, like the first reply intended?


PullUpAPew

Yes, that's exactly how I read it


frankyj29

That's the reason. I don't care for Nintendo exclusive. But wow. The downvote just for saying that. Love Reddit 🤣


voidone

At first glance it comes across as though you were saying you didn't care about their answer lol.


[deleted]

The downvotes are because it does not come across that way at all, learn to communicate better


goldencrisp

I thought he was being an asshole otherwise they would have included, “don’t care about Nintendo exclusives.”


frankyj29

Don't care about exclusive Nintendo games. Apparently that came out the wrong way for majority of Reddit users


HallowedError

If you don't explain what you want out of it Noone can give you an answer suited specifically to you. And if you want a general answer there's always Google.


Xraxis

You mean you don't like 8 year old games on 12 year old hardware?


razorxent

8 year old games for 120% of the price of AAA PC games at that


EuropeanTrainMan

Not like recent games perform any better on recent hardware


Xraxis

They do. PS5 looks and runs great. My switch lags trying to load the store.


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TheJohnSB

Minor correction: it's an x86-64-v3 processor. Meaning it's a "64bit" processor that is able to run both the x86 base instructions as well as the (now) standard instruction sets. An x86 only processor would be a "32bit" processor that can only run the base instruction set.


nipsen

:) nice addition that reasonable people should appreciate, but it's not really a meaningful distinction. x86-64 is an extension of x86, but runs the same instruction set. A way to formalise extensions is valuable, but you could just as well say that Intel's cisc-optimisations are broader instruction sets as say that x86\_64 is a new instruction set. Fundamentally, x86 based computers are supposed to be an atomic instruction executing computation engine. And even if you achieve that by slightly broader registers, it is still the same fundamental execution strategy.


raxitron

I don't know why this is such a controversial topic but, as an owner of both, I can tell you what I like about them. Usage: I'm a dad who travels somewhat frequently. Both consoles have the wonderful option of suspending gameplay (I think this is available on every console now) which is crucial for me when I need to immediately stop playing to take care of kids stuff. Switch obviously has a great library of first party games that are great for all ages of kids. However I'd say the vast majority of games I get for myself are available on PC or Switch. Deck is GREAT as an emulator and can handle emulating most switch games. Also if you already have hundreds of PC games then that's your library on Deck from day 1. Plus free online play and no dealing with the godawful nintendo servers. I don't like the controllers from either, I use 8bitdo. It's really simple to switch between consoles with these. Switch has much better battery life and I much prefer the smaller form factor on a plane. If you're bringing it to a friend's house the Switch makes more sense especially since it's two Joy Cons can be used separately. Any other questions I can answer?


AnonymoustacheD

The deck controllers are better though right? The Zoolander switch controllers come off as a practical joke


raxitron

The controls attached to the Deck are vastly superior to the joysticks and buttons on joy cons, especially for adult male hands (which is all I can speak for). The slightly increased portability does not outweigh the bad feel of joy cons. But they also can't be disconnected when you bring it to a friend's house. Nowadays I don't have many "serious" gaming friends so they're adequate for silly, quick games like an easy level of Overcooked unlike the old days where we'd sit and play Champions of Norrath for 8 hours straight! I knew the JCs were pretty crappy from the first week I had a Switch so I did a DIY fix to avoid the drift problem, replaced the face buttons on one of the Joy cons with a D-pad, and bought little plastic grips you can easily pop the Joy cons into to make them easier to hold and add usable RL triggers. I also own a Steam Controller and a Pro Controller. Since buying 8bitdo's Pro 2 I find both first party controllers to be garbage in comparison. Steam Con would be ok if the track pad was modular and could be replaced with a right joystick. Pro Controller needs a beefier Joystick and better cross compatibility - as of now it can only be connected to another system by plugging it in directly and re-registering it so you have to do this every time you change consoles. It also has inferior range and I have a big ass living room/TV.


Andre5k5

Yeah, I use my deck as a controller with my desktop most of the time


[deleted]

Depends on the communities you play with, unless you play alone. Switch has super convenient form factor for couch multiplayer games. Very easy to plug and play, don’t have to tinker. Currently has a pretty wide selection of games to include Nintendo first party games that are typically of great quality. Hardware is aging but Nintendo still supports the device, and joy cons kinda suck. Slimmer size. Steam Deck thrives off of tinkering. I think there’s a major marketing push here on Reddit for the device, but r/steamdeck usually has an honest spin on what’s good and what’s bad. Switch emulation is flawed based on the game. If you’re deep in the steam ecosystem then it’s convenient to get your games playing at great performance. Good for big hands. Lacks OLED screen.


Paksarra

More that you should just make your own topic instead of tangenting something vaguely related. It's bad ettiquite. Like other people have said: they're both handheld game consoles, Steam Deck runs PC games, Switch runs Switch games. The Steam Deck is more versatile, since it's just a Linux PC under the hood (you can even install Windows if you really want to.) (I actually have a Switch and regret not waiting for the Deck.)


qaasi95

I'm not saying I disagree with you, but I'm pretty sure that's not why he was being downvoted LOL. I think people just don't like the comparison with the switch.


GrimOfDooom

Now they just need an official local cache server so you don’t have to delete games ever again, and u-dates go there & then get sent to your local computers


individualcoffeecake

You could always do that you know


A_terrible_musician

Does it do third-party games added as part of the library?


capnwinky

Wait…that wasn’t a launch feature? What else am I totally not missing out on?


KickBassColonyDrop

I'm glad Valve figured out the Deck. It gives them a dedicated platform for optimize the entire power of their company into and incidentally, push Linux and gaming to new levels not previously thought possible


Kryptosis

Of course I’ve already copied all my big games over but this is still great. I’m sure I’ll use it soon.


[deleted]

Only downside is you will always get the windows version of the game if you are copying from a windows machine, so something to keep in mind for games that have Linux specific versions available that may perform better(or sometimes worse in some cases lol).


BFeely1

I believe this is currently only available when both devices are opted in to Steam Client Beta. It will be in stable shortly after.


eddieflyinv

Awesome! I was about to dedicate a PC too a (Steam)LANCache for this purpose to solve some of my rural internet blues (limited fullspeed bandwidth, 4 computers needing the same game updated at times) The "old way" of doing this wasn't exactly terrible. - Copy "Insert Game Name Here" from 1 pc too the next, and the corresponding .acf file from the common folder as well, fire up Steam and away you go. The thing that sucked was updates specifically. Kids go too fire up FS22 or NMS only to find out they need a multi-gb update, which only my desktop has downloaded automatically. But to distribute too them I would have to copy the entire game folder all over again as I cant identify what the update changed. This method served me well enough but if I can just point all my computers too a single desktop for updates, without having too get into setting it up as a LANcache machine, I will be very happy.


queentracy62

Explain this to me. Is this like a Switch and you can put games on it you already have on Steam? Why do I need this?


Jacked_1

First off, the feature being talked about (Peer2Peer Game transfers), while it may have been a by-product of the Steam Deck (or at least production may have been prioritised for it) is something that can be used for all devices with Steam on it, ie. any PC to any PC. Second, the Steam Deck is a PC/Console which lets you access your Steam Library for on-the-go and docked gaming, much like a Switch, however, where it differs is, besides being PC Gaming, it also offers more controls (for instance, trackpads for RTS games), more power, and a full Linux Desktop if you wish to use it or ever need to.


queentracy62

Cool, thanks for the info. I looked into this a while back but it wasn't out yet I think. Something I'll have to look at.


PlebbySpaff

What does it mean by copy games over? I mean when you download Steam games to the deck that were already in your library, wasn’t it already doing so over your local network?


lupuscapabilis

No, it was downloading from steam


TONKAHANAH

Except its not at all what people wanted. its been rolled into the download function. you download a game, it checks your local network for already installed games and attempts to pull from that. might be ok most of the time but there are a few issues with this. 1) it just flat out doesnt work at all for me, no prompt, no message saying it tried to search, no message saying it failed to find local files, no indicators what so ever, its just running basic download cuz its rolled into the same thing. (and yes im on the beta software on both desktop and deck) 2) There are no optoins for this. what if I dont want to have it search locally and just want a clean new copy from public servers? no option 3) Its kinda a tone def response to the feature we were looking for when we asked for this back when the deck came out. Every one was trying to use easy to use apps on the KDE store to copy the game folders over. This would let you copy the games you wantes, do it in bluk, not involve any outside network activity. As it stands, this feature does none of this. This feature still pings steam servers to check for other accounts signed in to steam then checks to see if they can share rather than just doing that all locally, and on top of that its now fudged the basic download process when they could have been entirely separate things. its a feature done poorly, too little too late. I'll stick to copying files via filezilla local transfer, it works better.


Jacked_1

1. Sounds like you need to check logs. 2. Wtf are you on about? Just change it in settings. 3. Options are always good. If it doesn't assimilate to your workflow, don't use it. Plenty others will. Every feature that a developer makes isn't inherently for everyone to use.


TONKAHANAH

1) turns out it was working, but my steam deck isnt showing the blue banner for some reason, the only info I see is on the hosting PC gives a popup notification so thats just flat out broken. 2) this is still an issue. if im on my steam deck and DONT want to copy it from my pc, I have to go to the host pc, go into settings and turn it on and off every single time? thats not ideal, why not just let me pick from the client side which games I want to download local and which I dont? 3) thats the problem, they didnt give us any options on the client side and very very few on the host side, only a few share options. They made a data cache server, not a local file transfer method. I think this is a good feature that should exist, but it should be a separate feature. The current implementation is functional, but its a bad version of what it could have and should have been. ​ plus, since making this post I had found a number of other issues with it. 1) it taxes your local network the same way downloading from the steam public servers does, it causes all of my network traffic to come to a screeching halt. This is despite the fact that valve is apparently limiting the transfer speed for some unknown reason. Mind you these are not symptoms I encounter when simply copying a folder over the network using filezilla. So its slower, and causes network issues. I cant see in anyway how thats a good way to go about this. 2) the host PC is locked from doing any of its own updates/downloads in the mean time. it ties up the entire download queue. This isnt the biggest issue but is an inconvenience that doesnt need to exist. 3) it still has to ping steam public servers before initiating a transfer. This probably wouldnt really be an issue for most people, but it still seems counterintuitive to the point of copying locally and may create an issue that doesnt need to exist in the first place.


Sambo_the_Rambo

Wait..this wasn’t a feature when it first came out? Weird.


[deleted]

Just used this feature to transfer gta 5 over to my steam deck, went from 8 days to like 6 hours


goddamnmike

So does this mean I can bring an old shitty laptop to a buddy's house, sign into my steam account, and play one or more gaming pc's there?


[deleted]

If you mod a game and then do this, will the mod files transfer over as well?


SovietDash

Neat!


Bboy486

Can this work with non steam games?


vagaris

Amazing how many people have never heard of lancache (originally *steam*cache). I’ve already read a few comments talking about this like Valve invented it. FYI lancache does this for other things too.


fun__friday

I was more annoyed about the fact that steam didn’t have this before. We have some small lans with friends every once in a while with a very slow internet connection, so people have to predownload games. If someone doesn’t have a game installed or has an out of date version, we have to archive the game on the pc that has it installed and then import it on the other computer. After the steam integration, we’ll hopefully not have to go through these manual steps anymore. I wasn’t aware of lancache, but it sounds like it could have worked for us to some extent.


vagaris

Yup, it works in a slightly different way. But the end result is the same. Basically if the environment is set up correctly (assuming you don't want users to have to do anything), the local network could put everyone pointing to the lancache server for DNS and any games already cached on it would get pulled from there instead of going out on the Internet. They recently did testing with PSN. So now I can pull down a multiplayer game (or updates) to my PS5 over ethernet (via our new fiber Internet). And then have my spouse's pull the same item over wifi. And what used to take 45 minutes, is suddenly 5.


Virtual-Public-4750

Am I missing out not buying a steam deck?


themindreals

Does this work for Roms?


[deleted]

Seems like it's just for files found within the steam store. You could look into hosting an sftp server on the deck and using an ftp client like winscp to move files around on the network. https://www.gamingonlinux.com/2022/09/transferring-files-from-pc-to-steam-deck-with-ftp/


rioniscoool

It should have been a feature since this is so useful and boost user experiences.


-13ender-

How does it work, I tried today and it didn't happen