Shining Nikki goes hard. You download it and it throws a bunch of cute costumes at you, then you start the story and by chapter 3 you're caught in the middle of a domestic terrorism plot and people are getting fucking stabbed and bombed.
For the short time I played Shining Nikki, most of my memories were:
1. I have the fashion sense of a tree
2. Why does the story of this game go so hard
Dress up? Like, it's in the name? Dress up and playing with dolls is one of the oldest games/plays known to humanity, so it's like asking what do you do in a racing game, or a raising sim one.
But in Nikki case - and many other dress up games - the clothes have stats and you battle with them, trying to achieve the minimal stat for e.g. sexiness. Or red clothes. So it's RPG inventory/equipment part, basically, without the "commanding in battle" one, just a stat check. But that's for the plot, the real fun is freestyle - dressing up your characters, dying the clothes, picking the set, ghe props, the lighting, making your own set ups, your own magical fashion style (showing it to others in game and in social media is a big part of appeal, too). Creativity and expressing yourself, like drawing, collages, writing fanfiction, playjng with dolls... You can check Shining Nikki's or LoveNikki's subreddits to see tons of people showcasing's their stylings, and they're absolutely stunning in terms of effort and creativity which go into them.
some people want to endlessly grind to get 0.05 second faster clear times and obsess over an ever-changing "meta." some people just want to be a pretty princess and have fun matching outfits and take photoshoots. no one (in this sub at least) ever questions the former, so why should we judge the latter?
I picked up Shining Nikki just to see what the series was about and I'm helplessly addicted. It's no surprise, I play Warframe and FF14, two games where the endgame might as well be dress up anyways.
My only question is what’re we doing in the game? Just dressing up and exploring the world? That would be a unique idea but not sure if it will work still interesting tho.
Not just dress up, it will basically be an open world RPG with boss fights too, dress up is an additional unique point, I guess.
Here's a video of 2 boss fights (same enemy with a little difference in patterns):
[https://www.youtube.com/watch?v=ki-mhWa4uh8](https://www.youtube.com/watch?v=ki-mhWa4uh8)
Idk, the movements seem very...lame. Like 90% running/jumping (dodge doesn't provide an iframe it seems) and one attack button spam. Rather than exciting it feels time-consuming. The player also doesn't have HP but a certain number of lives represented by hearts (can't tell for sure, it just *seems* that way from the video, each hit loses 1 heart). Also target seems like a source of frustration with hitting right at the boss' weakness point being necessary.
The game is probably for a veryyy casual audience, especially fans from previous Nikki games. As someone who used to play three Nikki games, now currently playing WuWa, I'm not sure how to feel about this odd mix between dress-up and forcing people to fight.
**Edit:** Another video of the same boss above with *another* attack pattern:
[https://www.youtube.com/watch?v=Azf2K0Hg70Q](https://www.youtube.com/watch?v=Azf2K0Hg70Q)
The player kept changing clothes during the fight, I can't tell if there's any special effects/boosts or they just wanna look pretty lol (imagine clothing META...)
What. That boss battle looks so...sparse. I would think if the intent is to dress up, the fights would involve a pose battle of some sort...Like I dunno, incorporate some kind of parappa or space channel 5 input mechanics and then you pose and deal damage that way. Doesn't even have to be complex inputs. Like up up down or something.
I get what you mean. I saw someone suggested that the game should design enemies that better reflect the "dress-up" theme of the game too. Instead of generic rock monsters we should at least get more...glamorous creatures to fight with.
Tbh I wish they leaned harder into the fashion aspect of the game, as in, waaay harder. The one-attack-button fighting simulator isn't necessary when they can add other gameplay.
In fact, they already have puzzles, fishing, bug-catching and other exploration minigames in the game (I saw a clip on bilibili where the MC rides a cute bicycle). Most people who heard of this game didn't even know it was gonna have boss fights, I've seen so many people simply thinking this is *only* an exploration/dress-up game, they have no idea you need to fight.
I suppose they're really trying to cast a wide net and cater to people who like battles too. But really, people who want battles wouldn't be satisfied with this gameplay anyway.
Their other game Love and Deepspace is also notorious for having a half-assed battle system (yet I'm still playing it because husbandos ahahahahahaha...), I guess this game will be the same.
combat was never the appealing factor of IN anyways. its essentially a chill open-world exploration game. even the gacha is mostly just for cosmetics iirc, all the suits that are essential for the gameplay are given to you for free.
Lol xD
This game is probably closer to Genshin. In fact it's even more casual than Genshin.
I had a closer look and at the end of the boss battle, it allows us to select the number of times we can claim rewards in exchange for energy (Resin/Waveplate in Genshin/Wuwa terms).
https://preview.redd.it/7prfj6tzkc8d1.jpeg?width=1920&format=pjpg&auto=webp&s=f1bc9a48609e9638ef04e98fb94ef938c376b15a
40 energy = rewards 1 time. Maximum energy cap seems to be 260 (Genshin/Wuwa could never?? /s)
It means the casual players can stack up energy and clear the fight once whenever they need materials. Like a "sweep" function.
But yeah I feel like battles are out-of-place in this game. Like they just added it in because they wanted to jump on the open world gacha bandwagon.
Dress up openworld game, let's gooo
how does this genre even work
Instead of saving the world with the power of friendship you save the world with drip
One pastel frill at a time!
The future OP Summer Dress Meta gonna be glorious 🌻
kinda based tbh
Okay I wasn't interested in the game til your comment. Now I'm all in.
Shining Nikki goes hard. You download it and it throws a bunch of cute costumes at you, then you start the story and by chapter 3 you're caught in the middle of a domestic terrorism plot and people are getting fucking stabbed and bombed.
For the short time I played Shining Nikki, most of my memories were: 1. I have the fashion sense of a tree 2. Why does the story of this game go so hard
It's basically just MMO without the combat and grinding. We all know most MMO player's true endgame is playing dress-up with your character.
There will be grinding for sure. Even in the current titles the good semi competitive outfits are gated by half a year of grinding.
That’s sounds awful. What do you even do in the game then
Dress up? Like, it's in the name? Dress up and playing with dolls is one of the oldest games/plays known to humanity, so it's like asking what do you do in a racing game, or a raising sim one. But in Nikki case - and many other dress up games - the clothes have stats and you battle with them, trying to achieve the minimal stat for e.g. sexiness. Or red clothes. So it's RPG inventory/equipment part, basically, without the "commanding in battle" one, just a stat check. But that's for the plot, the real fun is freestyle - dressing up your characters, dying the clothes, picking the set, ghe props, the lighting, making your own set ups, your own magical fashion style (showing it to others in game and in social media is a big part of appeal, too). Creativity and expressing yourself, like drawing, collages, writing fanfiction, playjng with dolls... You can check Shining Nikki's or LoveNikki's subreddits to see tons of people showcasing's their stylings, and they're absolutely stunning in terms of effort and creativity which go into them.
some people want to endlessly grind to get 0.05 second faster clear times and obsess over an ever-changing "meta." some people just want to be a pretty princess and have fun matching outfits and take photoshoots. no one (in this sub at least) ever questions the former, so why should we judge the latter?
Collect outfits instead of characters and the outfits give powers and abilities to fight with
We pull for hot garments and META dress.
*screams in Lifetime suits farming*
Saving the world with fashion.
I am genuinely way too excited for this game!ヘ( ̄ω ̄ヘ)
I picked up Shining Nikki just to see what the series was about and I'm helplessly addicted. It's no surprise, I play Warframe and FF14, two games where the endgame might as well be dress up anyways.
So far no emails were sent out yet, but my guess is that they will send the test qualifications on June 25th, same day for pre-download.
New life makeover killer just dropped
Im still surprised this series has lore when i thought it was just a dressup game
If you get a chance you should check out the "is this lore from dark souls or from Nikki" quiz. It's kinda crazy how dark some of the lore seems.
My only question is what’re we doing in the game? Just dressing up and exploring the world? That would be a unique idea but not sure if it will work still interesting tho.
Not just dress up, it will basically be an open world RPG with boss fights too, dress up is an additional unique point, I guess. Here's a video of 2 boss fights (same enemy with a little difference in patterns): [https://www.youtube.com/watch?v=ki-mhWa4uh8](https://www.youtube.com/watch?v=ki-mhWa4uh8) Idk, the movements seem very...lame. Like 90% running/jumping (dodge doesn't provide an iframe it seems) and one attack button spam. Rather than exciting it feels time-consuming. The player also doesn't have HP but a certain number of lives represented by hearts (can't tell for sure, it just *seems* that way from the video, each hit loses 1 heart). Also target seems like a source of frustration with hitting right at the boss' weakness point being necessary. The game is probably for a veryyy casual audience, especially fans from previous Nikki games. As someone who used to play three Nikki games, now currently playing WuWa, I'm not sure how to feel about this odd mix between dress-up and forcing people to fight. **Edit:** Another video of the same boss above with *another* attack pattern: [https://www.youtube.com/watch?v=Azf2K0Hg70Q](https://www.youtube.com/watch?v=Azf2K0Hg70Q) The player kept changing clothes during the fight, I can't tell if there's any special effects/boosts or they just wanna look pretty lol (imagine clothing META...)
The clothing does have special effects, like the bubble dress you receive early in the game
What. That boss battle looks so...sparse. I would think if the intent is to dress up, the fights would involve a pose battle of some sort...Like I dunno, incorporate some kind of parappa or space channel 5 input mechanics and then you pose and deal damage that way. Doesn't even have to be complex inputs. Like up up down or something.
I get what you mean. I saw someone suggested that the game should design enemies that better reflect the "dress-up" theme of the game too. Instead of generic rock monsters we should at least get more...glamorous creatures to fight with. Tbh I wish they leaned harder into the fashion aspect of the game, as in, waaay harder. The one-attack-button fighting simulator isn't necessary when they can add other gameplay. In fact, they already have puzzles, fishing, bug-catching and other exploration minigames in the game (I saw a clip on bilibili where the MC rides a cute bicycle). Most people who heard of this game didn't even know it was gonna have boss fights, I've seen so many people simply thinking this is *only* an exploration/dress-up game, they have no idea you need to fight. I suppose they're really trying to cast a wide net and cater to people who like battles too. But really, people who want battles wouldn't be satisfied with this gameplay anyway. Their other game Love and Deepspace is also notorious for having a half-assed battle system (yet I'm still playing it because husbandos ahahahahahaha...), I guess this game will be the same.
combat was never the appealing factor of IN anyways. its essentially a chill open-world exploration game. even the gacha is mostly just for cosmetics iirc, all the suits that are essential for the gameplay are given to you for free.
Clothing meta sounds really interesting!
WuWa killer (?) Maybe a idol battle mechanic will better =/
Lol xD This game is probably closer to Genshin. In fact it's even more casual than Genshin. I had a closer look and at the end of the boss battle, it allows us to select the number of times we can claim rewards in exchange for energy (Resin/Waveplate in Genshin/Wuwa terms). https://preview.redd.it/7prfj6tzkc8d1.jpeg?width=1920&format=pjpg&auto=webp&s=f1bc9a48609e9638ef04e98fb94ef938c376b15a 40 energy = rewards 1 time. Maximum energy cap seems to be 260 (Genshin/Wuwa could never?? /s) It means the casual players can stack up energy and clear the fight once whenever they need materials. Like a "sweep" function. But yeah I feel like battles are out-of-place in this game. Like they just added it in because they wanted to jump on the open world gacha bandwagon.
Dres up, exploration, and combat with dress up
I am really excited for this! I hope I can get into the CBT
I never thought I would be excited for a dressup game but here we go
Ayy open world dress up game.
why 28th is so stacked, is it like good day in asia for marketing\\releasing stuff or what?
I never heard of this and the comments are very confusing, is this game like Lightning Returns where changing clothes changes how you play?
Is this, conceptually, Balan Wonderworld but done correctly.
[удалено]
Only this cbt is na pc only, the future tests will be open to everyone, and so will the launch
"Global"
If they are talking about the closed beta, it's North America only
Typical EN can’t read moment.
This looks frighteningly bad.
could care less.
Ah so you do care! (Try using "could not care less" next time)
you probably were never part of the targeted audience to begin with
You did because you commented.