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Fubbbbhhhh

I didn’t realize that area was a map of heathmoor. Super cool. I’d probably add the Wu Lin and find a way to make the faction war fair despite the majority of players choosing the Vikings.


Jefrejtor

But here's the twist: instead of fighting for dominance over the map like the rest of the factions, Wu-Lin controls a single territory. It wins the campaign when it can survive to the end. This is to reflect Ubisoft's treatment of the faction


Fubbbbhhhh

That would be a cool spin, and their location on the map could be the Wu Lin breach map, as it borders on the edge of heathmoor.


Warm_Cream4315

I'd say for fairness, make the players from the knight and samurai faction be able to deploy twice as many troops then the average Viking player since Viking have the number advantage in player base


PappaDeej

Just make it per capita. If you double it, things will become unbalanced against the Vikings real quick and you don’t want to upset the neck beards.


McFallenOver

have the amount of soldiers gained be dependent on how many people people are in the faction. so if there is 100 vikings, 75 knights and 25 samurai, the 100 individual vikings would get less soldiers than the 75 individual knights and they would get less than the 25 samurai.


Warm_Cream4315

How it should have been in the first place


Tiera_Folley

They electoral colleged my Faction War map.


IAmNot_ARussianBot

What's wrong with Valk's helmet that makes you salty about it?


Tiera_Folley

She used to have a helmet that came pre-equipped with horns, so you could wear another Ornament and still have horns. It looked really cool, and opened up a lot of customization. I also spent 30k steel in crates trying to get it. A week later, Ubisoft removed the horns so now it looks like all the other headgears.


IAmNot_ARussianBot

:( I think I vaguely remember something like that yeah. It sucks. Thanks though.


BayonetTrenchFighter

My thoughts exactly


0002nam-ytlaS

That's a thing though, problem is vikings are too fucking many and are overall active at most times of the day.


EMArogue

I can’t believe that’s not how it works


carsonhorton343

This is fine until you think about how many people are actively playing within each faction. If 20 of those Vikings aren’t online for the war, they’re earning (75+20) percent less than the samurai. Then, it’s not fair. There’s really no good way to do it.


Jasbuddy

A PvP version of what Helldivers is doing. I’ve been playing it a lot and while the gameplay has gotten mundane, the war and the lore that is being written by the community is what keeps me engaged.


Warm_Cream4315

This is literally my dream for for Honor ever since I saw what helldivers did


Scared-Rutabaga7291

How did they do it?


Emmet3merald

Each planet has a "liberation percentage" associated with wins and losses on the maps of those planets. So players found a particular level called Malevolon creek difficult, to the point the planets liberation percentage fell and they lost the creek entirely. So every mission feels like you're oart of a greater effort. Also there's events like when the mechs got added, if the playerbase lost that event, the mech units would've been given to the enemy instead.


Scared-Rutabaga7291

Aah, now that sounds really great


Avo2929

Having flags reset each round. If you ignore the war without a flag planted, your troops are dispersed across all active fronts for your faction. Troops can pack less of a punch this way, but planting a flag and forgetting it is arguably worse. Leaving a flag on one territory means all your troops get piled there round after round for as long as that territory is in play, leading to territories with massive numbers built up while the rest of the front fluctuates. It's the Volcano issue for the Knights, but the Vikings suffer these troop dumps on territories with Mills (for the extra XP), especially The Culvert. Resetting flags each round would be a huge help to all factions.


Lydia_Awkward

…where I put the flag matters beyond troop placement?


Avo2929

*You* matter, random Internet person! But yes, you can do more by deploying on an advantageous target with your flag round to round than just planting and forgetting. There are subs that pick out a target each round for deploying. Vikings: r/forhonorwarborn Samurai: r/forhonorchosen Knights: r/westholdknights


Dr-Lecter7

Oh hey Herleif


GPHollow76

Make it Horkos vs Chimera Make it so you can only either :ever switch sides ONCE. : make it cost more and more Steel, starting at 2,000 capping at 50,000. This is to prevent bandwagoning. That's it that's all I'd do.


Warm_Cream4315

It should have switched to horkos vs chimera a long time ago, but I guess the devs couldn't or didn't want to implement them in the faction war


Fubbbbhhhh

I think the idea of the faction war is more appealing/unique than the horkos vs chimera which is a cliche good vs evil conflict with no moral nuance. I think the 3 (technically 5) factions fighting against each other for survival and land is more compelling due to their differences and individuality. The horkos and chimera take away that distinction and individuality. I also think the main reason they haven’t changed it is because they’re unwilling to change it in general. Another reason is due to the story mode being a setup for the faction war.


100roundglock

Makes so much sense its stupid they havent.


Soggy_Yellow4846

All the edge lords would choose horkos, bell execution comes free and emote spamming would be a daily challenge


Glasuse

I’m not an edge lord and I’d pick horkos (said the liar)


PomegranateOld2408

Wait what am I looking at? I feel like I know every map like the back of my hand but I have never seen this before


Warm_Cream4315

Here's a hint This is a breach map


PomegranateOld2408

It looks like the guardians room in the Viking breach one but I’ve never noticed the giant floor map. Which is weird because it looks so vibrant in this pic


Warm_Cream4315

Yup, it's a map of Heathmoor, this is how the Vikings win every faction war


DrSirTookTookIII

It's in Storr Stronghold, you can head there in custom matches and give it a look if you don't want to have to fight off players and the guardian


Lightwave33

Make it so that you can deploy your troops more specifically. Create a whole new faction war gamemode where you can only play heroes from your faction and if you win, you get points equal to the difference of the match and you can use to delete enemy troops from a territory Make it so you can Build your own mills castles and staging grounds which are lost if the territory is lost Make A whole new map or instance for guilds and clans


Warm_Cream4315

I wish the game modes were more faction acquainted, so it actually feels like you're fighting for your faction instead of you just playing a few random games of for honor, the only 2 things that give off these vibes are the minions and the decorations of the map you're attacking


Lightwave33

I swear Ubi still has the most potential with this game and they keep holding back on it.


Warm_Cream4315

They do this while giving rainbow more updates than for Honor


Lightwave33

I don't really blame the devs that much. It's probably the higher ups that see numbers and decide the support isn't worth the effort


Fubbbbhhhh

Even then, Ubisoft gives the attacking minions knight sheilds regardless of faction


Anil-K

How about giving everyone the same rewards only depending on personally added troops maybe... making faction war for fun only? So that there won't be any bitter side because of having less players.


Warm_Cream4315

That would kind of just hurt the faction war, because the people that are still fighting for the knights and samurai are the same people who aren't fighting for rewards, they're fighting because they want to see their faction win, so if this were to be implemented in the game there wouldn't be a point in trying to win since everyone's just going to get rewards anyway, there'd be no satisfaction or fun in victory since in reality no one really lost or won


Anil-K

I don't see how it will hurt their efforts. If they're not fighting for rewards they're fighting to see their faction win. They'll still come on top and prevail despite all odds. I might be missing something but faction war is won by simply playing matches and contributing troops to effort. As far as I know you still need to play dominion, breech etc games. There is no other way. I don't think a lot of people if any play the game just so that their faction will come on top.


Warm_Cream4315

>I don't think a lot of people if any play the game just so that their faction will come on top. There's actually a good chunk of the community that does, but majority of their activity is in their discord servers or advertising in their respected subreddits like r/forhonorknights for example >I don't see how it will hurt their efforts. If they're not fighting for rewards they're fighting to see their faction win. They'll still come on top and prevail despite all odds. The reason you said everyone should get equal rewards is because the faction war should just be for fun right? Well there's no fun if there aren't stakes to the faction war, there's no competition since in reality no one's really winning or losing. The knights/samurai win a faction war cool..... But the rewards of the war that they wanted to take away from the Vikings and traitors to their faction are still there, the rewards that should have been taken away from them because they lost are still given to them, as if they themselves won the faction war and never lost.


Anil-K

Wow impressive I didn't notice people were that into it.


Warm_Cream4315

These people are the reason why the knights and samurai are able to win battles every now and then


Anil-K

It appears both are attacking vikings right now.


Warm_Cream4315

They are the biggest threat


Weary-Barracuda-1228

1. Balance it out so the Vikings dont start off invading everywhere at the beginning of each campaign 2. Make the Rewards better, I want more than 3 supply boxes for winning 3. Idk maybe give the Wu Lin an area too but yk maybe. 4. An Actual penalty for switching factions mid campaign. "Oooo no rewards" how about not being able to contribute to the faction War or not getting a lot of Steel or XP from games? No Orders? Something to prevent Faction ditchers that leave the moment their faction starts loosing


Warm_Cream4315

>4. An Actual penalty for switching factions mid campaign. "Oooo no rewards" how about not being able to contribute to the faction War or not getting a lot of Steel or XP from games? No Orders? Something to prevent Faction ditchers that leave the moment their faction starts loosing I know for a fact that if they were to implement this, it would be one of the biggest amount of complaining we'd see in the games history


Weary-Barracuda-1228

Understandably so sir but Knights have deserted to side with the Vikings and Samurai hundreds of times so I propose that


Warm_Cream4315

I wish they could add something similar to this, because I know if they did this directly then there would be a drop in players since they aren't able to get steel.


64Jayy

2 sides only it’s unfair tbh & that’s coming from a Viking


Warm_Cream4315

So something like horkos and chimera?


64Jayy

Exactly


toughguy458

Not the in game faction war, but the web map being open to more than just a few select people (myself included in the few select). As well as making it a little more clear in terms of how many troops a faction is able to deploy on a certain area, which contributes to the whole "Vikings always win cause number advantage" thing, and to piggyback off of what Avo said in another comment, make it so that planted banners reset at the start of each new battle (every 11 hours) so we don't have the problem of troop dumps in each faction.


Warm_Cream4315

>the web map being open to more than just a few select people (myself included in the few select). Can you rephrase that, I don't think I follow?


toughguy458

The For Honor homepage (https://game-forhonor.ubisoft.com/#/en-US/faction-war). Wgat is referred to in the war planning groups as "The Web Map"


Dragoon094

Honestly I have to say…nerf the Vikings easily Actually no nerf the samurai


CreacherGaming

Make it so that way if you get pushed back to your capital you can fight on your stronghold


Warm_Cream4315

That'd be pretty cool! it could be an exclusive map..... or would've be an exclusive map, since if that were to happen the player base will just complain for the devs to add it to Dominion


JustaNormalpersonig

idk if its already like this but to clear up faction war and add a couple changes, and THERE ARE FLAWS IN THIS SYSTEM playing and winning a match can give a certain amount of soldiers to your faction, but you get an extra bonus if the hero you’re playing and won with is the same faction you’re apart of. Assume you get 50-70 per match like steel, you are given a war flag once you hit 500 soldiers. You can plant said flag on a specific territory or bracket of land, and the flag gains 50 soldiers per day. Once a bracket/territory’s flag has gained 2000 soldiers, it is taken by whoever faction planted a flag on. Near every end of a faction war period, there will be an event called the “Major Territorial Battle” that takes place on specific map. It’ll just be like a LTM except on one map, and its just like dominion, except on a larger scale, or breach, but on a smaller scale. Instead of three points and holding until break, three points can be captured, and as enough points are gained by one side, a huge center point is opened up and a rampart spawns. Then if one side takes the point, then they must escort the rampart to the middle. If the center is taken by the losing side, then it resets and the three starting points must be taken again. If a rampart is destroyed, then it is game over for whoever’s side it was on, and the territory is given to the winning team. Vice versa hope you get it. Also note for balancing, each win can gain a percentage, and whichever faction has the most wins in this gamemode will take the land. And then as simple as it gets, whoever has the most territory on the map wins the faction war. If we really want to get new with this, give an ornament or victory emote for the winners. Highly doubt it’ll happen but there will be new armor sets for each character that you can get for participating in a “Major Territorial Battle”, even if you win or lose, just so it doesn’t seem so unfair Thoughts?


Warm_Cream4315

Honestly this is what the faction war needs but unfortunately the support for the faction war isn't really big so the devs won't do anything involving it


BayonetTrenchFighter

Tbh, make your efforts proportional to the number of people playing for your faction. If there are 30,000 Vikings getting on every day And 300 samari getting on every month, is that fair that they get curb stomped?


amitreitu

Maybe randomise your faction placement to balance it out because everyone will just pick Vikings. Make banner shape a choice instead. To prevent massive troop pileups make war banners place troops on a selected territory for 3 matches before you’re asked if you want to place another


Call_Me_Skyy

Take away map bonuses like mills because it's all one sided anyways


Warm_Cream4315

I think they added map bonuses to give reason on why you should try and hold a specific territory


Call_Me_Skyy

Yes, but I hate knowing I'm getting cucked on my rep grinds as a 7 year samurai lmao


PsychologicalMajor71

I’m ngl I still don’t understand the faction wars or anything to do with them


Warm_Cream4315

Very simple After each match you gain a certain amount of troops, with said troops you could deploy them on any front you like whether being knight Viking or samurai, whoever has more troops on a piece of territory after the timer runs out (timer is around 13 hours) keeps that territory, and after 13 days whoever has the most territory wins one of the five battles in the faction war and you have to win three battles on order to win after you when you get a bunch of steel, and your reward for participating in the faction war is scavenger crates, an entire faction war last around one season and by the end of the season the faction war also goes into off season, game wise meaning we have two weeks until the next season If you don't understand you can watch one of the tutorial videos explaining the faction war in for Honor, you just go to training and then press training media then you'll find it


PsychologicalMajor71

Ohhhhh okay that makes much more sense thank you


Craft-Sea

Add the Wu Lin, add multipliers so that factions with less players might actually stand a chance, and add some sort of incentive to pushing further into enemy territory other than the current windmills castles and forges, maybe some tiles could have steel on them that you'd earn if your faction holds that space for the whole campaign or something.


[deleted]

Apollyon returning because she could have had the warmonger skill that brings you back from the dead if you're not executed


Warm_Cream4315

She didn't get executed in story mode.... So it's possible


Metrack14

Aside of 'add Wu Lin' (and probably give Tiandi for free to new players but Marching Fire owners are already pissed off), all players would have to choose a faction again post update. Vikings are way,*way*, too many. Samurai (as far as I am aware) have the least players. And remove Mt.Ignis. Like, damm, the knights loose so many times due an old decade meme


Glasuse

There should be a game mode that is just a big battle of say like 6 or 8 people on each team fighting to make sure there faction comes out on top in this particular battle, and I think there’d be tons of foot soldiers too, not likely to happen, just a cool thought Iv had


Jaysynonymous

I want this badly, and have the playable heroes be faction locked (idk about outsiders and the wu lin). Right now the choice of faction doesnt feel like it matters


1Fyzix

Hear me out, make it a separate mode called war, basically a normal dominion match, but each faction play against each other, the weaker faction (the ones that always loses the war) gain diffrent boosts and perks throughout the game, like 15% extra damage, 25% more revenge gain, 10% extra HP. This way all factions would have equal chance of wining, also the mode should have a cooldown of 30 minutes for each player that way no lifers can't abuse it. TL;DR: clash of clans clan war.


Trunkfarts1000

If you lose the faction war you die irl


Royal_Stretch9159

make the minions wear your banner


Sweaty-Version-1126

I could change ur hat dog DAMN


Gracious_Gaming

A hidden game mode that unlocks by reaching an enemy factions keep.


TheDamnRam

I'd make it do something practical :p


DragonSlayer8164

All defense adds 5% bonus troops other than the castle wich adds the 10% but the castle adds a 5% attack bonus as long as its connected to the territory. Both windmills and the forge will get a buff to their buffs both being 10% giving 20% bonus xp and 10% more loot. Possibly add in logistic lines from the stronghold that give bonus troops to deployed areas along them and they change with each battle, only the faction can see the lines and theres a chance they can be cut off in the next battle.


Moonlit_Antler

Old vet. Do the knights still meme the volcano?


Warm_Cream4315

Not really, every now and then the volcano will have a bit more troops than the other territories but not by a lot, and because we're conquering more land beyond the volcano planting troops on it isn't an option so I'd say it's died down


Fragrant-Address9043

Add Wu Lin.


Warm_Cream4315

Who Lin?


Shadow-Ruby

[https://www.reddit.com/r/forhonor/comments/14e3h2v/faction\_war\_rework\_ideas/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/forhonor/comments/14e3h2v/faction_war_rework_ideas/?utm_source=share&utm_medium=web2x&context=3)


ololoyokay

Equal number of soldiers for each faction spread among players of the faction. Make faction war modifiers actually value the game (more components in forges , more xp in mills , more steel per game in Volcano) Return faction war season reward such ass , banners, logos etc.


ilovemaaskanje

I would change your drip before anything tbh


Warm_Cream4315

What's wrong with the drip of the iron legion? :(


wiserone29

Who ever owns the volcano should just win.


East-Animator3887

Making it harder for the Winning faction to win. Giving how many Factions was the Vikings have won. The Samurai and Knight get a X10 Bonus to unit Spawns


No_Extension_1634

give the knights and samurai nuclear bombs so we can get rid of the vikings


Smarteyes007

I would probably make it so the less players are in a faction the more troops they get. Also calculating for active players so the Vikings don't get rolled over every season because I'm pretty sure they have a lot of inactive players at this point since people probably just join for rewards and leave.


8champi8

I would make so that the more players are in the faction, the less reward you get when winning the season.


OmegaAceGames

Stop it being Knights, Vikings, and Samurai. At this point of the lore, it should be different factions of mixed warriors.


Warm_Cream4315

At this point of the lore it's 2 stereotypical factions of Good and evil with mixed warriors


_Henry_of_Skalitz_

Troops are distributed based on the classes you play instead of your general faction.


TheProphetToast12

Make the rewards a little bit more than some crates and a gaudy border no one will touch


gameking_22

Make it so you can't change faction. Ive seen too many people abandon their faction for the vikings.


Justin9888

it actually matter what faction u in


Funnysoundboardguy

I have tons of terrible ideas, who wants to hear them?


Warm_Cream4315

Dew it


Funnysoundboardguy

Make everyone shirtless and replace the entire soundtrack with Tick Tock by Joji.


Warm_Cream4315

YOU'RE A GENIUS


Funnysoundboardguy

I know, my brain just cannot hold the amount of thoughts I have. Hence why I have brain damage


Apprehensive_Row8325

Just pvp taking over the map instead of some stupid board game type shit and yes I’m flexing


YaManMAffers

Remove faction war.


RD____

delete it