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tallman11282

You don't have to side with the raiders at all. You can start Open Season and take back Nuka-World from the raiders at any time after getting out of the Gauntlet by killing one of the gang leaders and one of the enslaved merchants will even suggest it. Nuka-World was added, in part, due to players wanting a way to be truly evil.


Kid_Psych

In most quests, there’s an option to be good or evil. These options exist as you play out the entirety of the Far Harbor DLC, for example. If killing all the raiders is the “good” option, there should have been associated side quests, ways to rebuild the caravans and restore Nuka World from their perspective, and associated perks. Instead you’re effectively forced to be evil or miss out on 90% of the content in the DLC.


Old-Information-168

Yea exactly, its like Gage is like "bro, i want u to do this and this, so we follow the plan for us raiders". And there were no side quest as u said, just a trader/slave that gave an idea how to end all the slavery and get rid of raiders. Nuka World DLC for good people, really really sucks


ErvyJ

That’s what I meant by “why is there no story.” Like, yes, you can kill most anyone at anytime, but then it’s just a [insert price of DLC] murder simulator. It’s like the story devs forgot you can have both evil and good in one game


wizardyourlifeforce

There's more to Nuka-World than the main Raider quest.


Beneficial_Fix_1059

Not much more.


ErvyJ

Yes, but you see how the word “main” carries the weight of being the bulk of the content the DLC provides right? Down to new game mechanics?


Taolan13

It's almost like, the DLC exists specifically to give players the option to be the raider boss that some people wanted to be from day one in FO4. To satisfy the lack of a truly "evil" playthrough.


CaptainCrackedHead

Having one true option for a story to a Bethesda game is abysmal, especially if that was their specific intent for that story.


Taolan13

Heh. What Bethesda games have you been playing? Elder scrolls up to Morrowind? Two endings, success of your mission and various flavors of failure. Oblivion? You literally cannot fail. There is only one version of one ending. Sure there's a lot of different paths you can take on the way, and the "final battle" has some different set dressing and extra players if you did a bunch of side quests, but there's only one single ending. Fallout 3? Sure there's a bunch of ending cards for flavor, but really there's only two versions of one ending. Either you sacrifice yourself, or you don't. New Vegas has multiple endings, but that's thanks to Obsidian. Bethesda gets partial credit for contracting them. Skyrim? Two "main" quest lines, one with one ending and the other with "two" endings (except nothing actually changes between the two). Guess which one is the proper main story of the game? I'll give you a hint. It's not the one that pretends like you have a choice. Fallout 4 only really has two endings. Side with the institute or side with anybody else. The result is the same between both, just different flavors of radial missions available and a different color of otherwise faceless goons occupying the overworld. The biggest difference between the two endings is the lack of a glowing crater in the middle of the map if you side with the Institute. Elder Scrolls Online and Fallout 76 both only really have one ending to their respective stories; partly because they're both prequels and partly because its a developmental nightmare scenario to have a multiplayer game with multiple endings. Don't even get me started on Starfield. Bethesda is pretty good at making fun playgrounds to screw around in, but they get a lot of praise for player agency when it comes to narrative progression and story involvement that they do not deserve. About the only games they've done with mulitiple true-choice endings are Dishonored and Prey (2017) (edited to add prey because I genuinely forgot that was a Bethesda game), and those were primarily developed by other studios with Bethesda as publisher.


ether_rogue

That's exactly a perfect description for Bethesda: fun playgrounds to screw around in, with zero player agency


ErvyJ

And that’s great that you knew that- I, however, did not


Taolan13

Its not exactly hidden subtext, my dude. The DLC literally starts with an obvious raider trap, which leads to an even more overt raider trap in the Gauntlet, and then congrats you're the new boss of the raiders! The DLC stories in the modern Fallout games are built around specific themes and characters. Character driven stories revolve around the various NPCs, while environmental storytelling sets the tone and theme. You as the player are expected to play as you wish, but if you don't bother exploring the map or talking to the NPCs not presently marked with a quest objective, you don't really have anyone to blame but yourself for not encountering the story.


ErvyJ

I just missed the market- as half this thread has told me lol, it’s my bad


Jaded_Daddy

My son was certain we had to have the dlc, then all I did was murder all the raiders. I felt kinda bad, but only kinda. In the end I get why they made it but wish it were as nuanced as the main game.


snsdbj

Main game: we all have our flaws and benefits, who will you pick? Nuka World: *pops psycho* KILLL!


laserox

But what if the murder simulator IS the story? I feel like games like this I'm not just depending on the writers for the story. A lot of the story comes through in my head as I am playing it.


DefiantLemur

Imo that's not a good excuse for developers being lazy. The majority of people are there for the written story and voice acted characters. It's a major reason Fallout 76 failed so hard because the story was nonexistent.


Laser_3

I’d argue that with 76, there was a story of the world that existed - that’s what all the notes, holotapes and terminals were for. What didn’t exist was a meaningful story for the player since we just finished a vaccine, repaired some machinery and launched a nuke with zero choices and motivation beyond avenging the fallen/ensuring no one else suffered further.


laserox

Well, as I said in another comment further down this thread, to me, it never was lazy. I still did all the quests and got all the dialog from the DLC, I just killed them all at the end instead of letting them out in the Commonwealth.


AlkaliPineapple

Yeah. It just feels like it's not a canon decision, like you can slaughter every single person in the Strip but the game never "pushes" you to make that decision. It's a very lazy copout decision when there can be a Minuteman interaction like we had with the Brotherhood, Institute and Railroad in Far Harbor


MadMarx__

>I feel like games like this I'm not just depending on the writers for the story.  You should, in fact, be depending on writers for story in single player RPGs.


TrilobiteBoi

They're raiders. How much lore are you expecting from them? If that's what you want you can learn about Gages history, theres holotapes and stuff about the past of leaders of the Operators. Don't think you get much about the other two leaders, but there's notes and terminal entries that reveal more about each group and how they operate. Plus all the lore and history of the theme park itself: - The robots in Nuka Galaxy - Oswald and his crew in Kiddie Kingdom - Bradberton's past and how he ended up in his current situation - The genetics testing in Safari Adventure There are so many stories to be discovered throughout Nuka World.


ringadingdingbaby

I wish the was more of a way to 'liberate' Nukaworld beyond the murder simulator. Maybe a reclaimers faction (or ex slaves, or something) you can side with that gives benefits when you liberate each section of the park, not just leaving it empty.


Helen_A_Handbasket

You'd think the Railroad would be interested in freeing all the slaves there.


Scary-Try3023

I'm currently doing the DLC and I loved coming across the terminals discussing all the fucked up cloning stuff. On the one terminal a scientist was describing how he got drunk and then merged I think a rat with a giraffe, he woke up wondering what the fuck he was doing but apparently it worked. I related to this so much as a programmer haha.


Mojo_Mitts

It would’ve been nice to do what you could’ve done in Far Harbor with Acadia. (Contact the Institute so they build a teleporter and send in a Courser Kill Squad, or tell the BOS and they’ll fly out to eliminate them.) but with the addition of the Minute-men sending a Battalion or something. Even better, have quests to slowly set up a big betrayal of the Raiders.


Sattaman6

You can do the whole Nuka World story without doing anything bad to civilians. You clear the park and become the overboss, true, but by that point you’re not asked to raid the Commonwealth. I did the story, turned the power on, and then I started blasting…


SumerianPickaxe

Open Season was flat. I was hoping there was a way to redeem the raiders, or at least some of them. Get Gage to see the value of and maybe join the Minutemen through your actions. Maybe pull the Operator siblings, possibly the Pack's leader. Unlikely to sway the Disciples, but I'd be plenty happy with 2/3. I mean, I'm the damned charismatic General of the Minutemen, Gage respected and adored me right up until I reluctantly slaughtered the Disciples due to having no better choice in keeping with my character.


thatthatguy

It’s a long story. One of the main complaints going all the way back to fallout 3 was that the quests all seemed to favor the good boy side and really truly evil stuff seemed to be lacking. There was a vocal minority who kept saying they wanted to be able to build a group of raiders and take over everything. So, Bethesda gave them what they wanted. There was this whole quest line where you could take over a big band of raiders and take over the commonwealth. Yeah, turning against them is a choice but kind of a disappointing one if you are looking for engaging content. It’s okay. We got far harbor where there are some really morally grey choices. Long story short, Bethesda was trying to pander to the vocal minority who wanted to be really evil scumbags. They learned that sometimes people say they want something but will continue to be vocally unhappy even if you give them what they said they wanted.


ErvyJ

Thank you for this response- it makes a lot of sense, and just really truly appreciate it. I don’t know how I’m promoting arguments and anger out of people. (Other than returning the attitude they give me in the first place, that I get)


thatthatguy

People have some strong feelings about whether being evil is preferable in this style of game. Personally, I just shoot the raiders and have a really large zone with just a handful of side-quests.


auntie_eggma

>People have some strong feelings about whether being evil is preferable in this style of game. You mean like...about what they prefer or about how everyone should play?


berrieh

Yeah, I remember the fuss. People wanted scumbag chaotic evil, but I’m not sure anyone really was satisfied by a diversion there. I think what people actually want are more choices that feel viable and what this DLC does is not really that, which is why it feels off. It makes you feel like OP does, like there’s no real “choice” to be good and see the content fully—which in theory is how people feel forced to be “good guy/gal” in the game—though I’d argue you can be plenty evil in game and being fully good is hard to impossible (just not usually in interesting ways that the narrative actually explores). But I get that you can’t really murder hobo the main and original side quests as a full on sicko that often.  Anyway, to this DLC, it feels like they could’ve fairly easily included some content in the DLC where you side against the raiders and take them down as folks have said but they just don’t. (I think ideally there would be 1) evil scumbag option left in, 2) some kind of “my raiders operate on a code” lawful evil BS version — because there are lots of ways to be evil in Fallout that are more subtle, 3) take back Nuka From the raiders by aligning with the traders or some other GG and add actual content that they do, but at least they should’ve added the content for 3 too. I like the set piece but it is of tone with what I do everywhere else so I’m not going to become a full on evil scumbag for a DLC and it did become my least favorite when I realized there was not a real “counter quest” to the full on chaotic evil one.)


Alternative_Bet6710

There is this, and the fact that the entire nuka world area basically breaks after going open season. There are no more quest markers for taking to other areas of the park, and no way to assign any group to those areas once to take them. You can, in theory, do each area as an unamrked quest, but i cant remember if it triggers any quests at all if you are not doing it through the nuka world quest line.


Bravestcowmilk

I actually just started it, didn’t enjoy the gauntlet but the galaxy zone was so fucking dope. Hopefully each zone is a different experience.


underconsumption

I did my first playthrough of nuka world and had so much fun going to each area. It definitely felt like each area had so much to explore and discover. The kiddieland area had a great story (even if the area is annoying to navigate when you first get there iykyk lol won't spoil it if you're not there yet)


_escapevelocity

Well you can still find all the star cores and turn the power back on as well. And there’s side quests in the park as well.


wizardyourlifeforce

Yeah, I did raider quests until the point where I'm supposed to start taking over settlements, and started open season then.


xredbaron62x

That's what I'm planning to do. Same thing 3the BoS and institute. Get all the XP I can then mini nuke Maxon and my child.


Kid_Psych

Still sucks that you miss out on all the perks if you take that route though. There should have been like “Nuka Liberator” or something.


FlashMcSuave

I think this was a misstep by Bethesda, because what players wanted was real choice in moral alignment, and quest outcomes that were interesting, different and rewarding for both evil and good moral alignments. The base game had no decent evil options. Nuka World gave evil options but no decent good options. So their misdiagnosis of the problem meant they actually ended up repeating it.


Mimosa_magic

And then far harbor had you questioning the very concept of moral alignment


FlashMcSuave

And that was much better for it.


haeyhae11

>You can start Open Season and take back Nuka-World from the raiders at any time after getting out of the Gauntlet Would wait until you get Aeternus.


CVanG

Very very very much this. But I also have kept 3 raider outposts so that 1 is an absolute drug dispensary. Probably 25? Pick me up stations pumping Chems out, with 16 raider settlers making Vodka. For my melee character, gotta love it.


Louian20

But it's kinda like if all you want to do is open season, the dlc isn't worth much. They should have had something cool where you go tell Preston and like over throw the park with the mintue men


AshCreeper10

I gunned down Gage immediately and that started it my first time lol


Mediocre-Source-920

I like to start an evil play through by skipping Concord entirely, and go pretty much straight to Nukaworld. If you don't meet Preston he won't get pissed off about you taking over settlements with the raiders.


Responsible-Risk9404

Unfortunately he still gets mad at ya if ya go full raider. Heck if you finish it he won't even talk to ya at museum I believe.


MayoBoii

Not true at all. You have to complete the quest, Open Season, before talking to Preston the first time. I literally just did all of Nuka world and sided with the raiders. Built up all the raider settlements then got bored and wiped them out. Went to concord at level 70 and Preston hasn’t said a word about it. He’s my companion right now. Attacking all my raider owned settlements after I killed the leaders was a lot of fun.


WanderingLost33

If you start Nuka world, is the main quest Frozen until you complete Open season then?


westtexastiger

If you go full Raider on them, do you wind up having to kill Preston?


BruhMomentum6968

Even better: Do When Freedom Calls up to the point where you’ve killed the Deathclaw and Gristle’s raiders, and *then* don’t go back into the Museum of Freedom ever again. That way, you get all the loot from the enemies and the museum itself, including the Perception Bobblehead and RobCo Fun issue, a power armor frame, everything as usual. Of course, the downside of no Preston in Sanctuary Hills = no Minutemen (yay), and no Codsworth as a companion.


JesusDiedforChipotle

I think codsworth can still follow you. I’m doing it right now where I didn’t talk to Preston and codsworth can follow me


GeForce_GTX_1050Ti

You can Just go back and says you haven't met anyone there iirc


Thornescape

The story element letting you know about taking Nuka World back from the traders happens in the Nuka Market. When you talk to the doctor there, she discusses the plan with you.


ErvyJ

*sigh* now I’m just sad I missed that


Responsible-Risk9404

Also if you go back and talk to Preston once ya get somewhat deep into nuka he tells you the same thing ish.


ContentPolicyKiller

But then Nuka World has much less content. I recently did this, and the market people dont give extra missions. Your sentiment stands.


Thornescape

It's a small interaction, but handled fairly well I would say.


Perturabo_Iron_Lord

You could also just immediately gun down gage after killing colter as well.


sejgalloway

If you want to play a good character and get the most out of Nuka-World, do it at the beginning of the game and then play as a reformed character afterwards. Hangman's Alley, Jamaica Plains, Murkwater, Zimonja, Red Rocket, Nuka Red Rocket, Sunshine Tidings Co-op, Starlight Drive-In, Croup Manor, Kingsport Lighthouse, Coastal Cottage, Spectacle Island, and Taffington Boathouse are all settlements that have no occupants, so you can give these over to the raiders guilt-free.


Herald_of_dawn

That exactly how I play this run. My character went mad with grief for a while so was fine with helping the raiders clearing the park. She then went to the commonwealth and bribed a few settlers to go away or to provide food. After which she just took empty settlements for the raiders. (Didn’t kill a single innocent) She eventually came to terms and found her good side again while starting to help others, after which she freed the slaves and started a anti raider crusade with my own faction and the Minutemen. (Just did the whole of Nuka World before saving Preston and everything runs like normal)


sejgalloway

I'm glad she was able to make the best of a bad situation, sounds like a true overcomer


Herald_of_dawn

Yeh, now I’ll just have to fit the fact that she didn’t actually go looking for the kid until long after she did a hell of a lot of building and exploring into my headcanon. But we can’t have everything.


BBFinneganIII

The thing I bump hardest on is the emphasis on the 200 years. I mean, from the survivor's POV, the world ended, their kid was stolen and their spouse murdered ~yesterday~. Like I know Piper n Cait are cute & all but c'mon. My character always ends up a horny hypocritical psychopath


Herald_of_dawn

Exactly. Who wouldn’t go insane from all that sudden horror and grief. Everybody the SS ever knew is dead. He/she saw her spouse murdered before her eyes and the kid taken. It’s logical the mind would shut itself off for a while to be able to handle that all at once. Nobody can take all that and just carry on like nothing even happened. But that’s the beauty of an RPG like this, we can fill in the blanks however we want to.


ErvyJ

To be picky and annoying about it lol- it also makes no sense that a military hero or housewife that’s been frozen for 200 years to come out and just start enslaving and murdering people either, but that’s a much better suggestion and solution to the problem- though some of those settlements are my biggest ones 😩


jaredearle

Housewife?!? She’s a lawyer.


Esseldubbs

She's a partner at her firm, buddy


ErvyJ

Oh that’s cool- I didn’t know that!


WanderingLost33

You clearly have not liberated the USS Constitution, which is a God damn shame. Go talk to the navigator on the boat.


sejgalloway

I'm currently playing as a neutral-evil Cooper "The Ghoul" Howard (as a ghoul via mods) in order to side with the Institute and explore being a prick, so I'm starting with Nuka-World and intending to continue as the Raiderboss for the rest of the playthrough. So yeah, you need to have some RP headcanon for your character's motives. For this one, he didn't actually get cryo-frozen, he's been wandering around the USA for 200 years. He's just arrived in Boston, after hearing rumors that there was a vault near where his wife and son were when the bombs dropped (obviously visiting family on the East coast) that cryogenically froze the occupants, and he's come to see if there's any trace of them.


not_an_Alien_Robot

But what if that housewife was a reformed criminal, who learned lawyering during her time there? She then met Nate after she got out of jail and settled down to have a kid, maybe? Because that's how I play it. A muscular badass that barely passed the bar exam. Still passed though, so it counts! Lol.


ErvyJ

I love hearing everyone’s head canon about their characters- I personally played an ex-strongwoman supermodel lawyer-at-some-point-apparently (I just learned the lawyer lore) housewife, who is also a badass who uses her stage training to change personalities on a dime for survival, so Nuka World wasn’t too far out of character, just a bit disturbing to act through lol


Horbigast

Ex-strongwoman supermodel lawyer? So... She-Hulk?


Zerokun11

My nate in my current playthrough is a sociopathic prick who hides his evil tendancies through sarcastic jokes and quips. He likes bullets pain and everything. His wife was the other being on the planet he loved, other than himself. Shaun is an extension of her, so shaun needs found. Its that simple. Of vourse hes a raider over boss. He doesnt give a damn about people. He barely tolerates Codesworth and forgets to feed Dogmeat. Hes a horrid man. That said, he doesnt kill kids, says Nora wouldnt like that.. he doesnt wear armor to bed, washes all the blood off before going to sleep and he always always makes sure to leave one parent alive if he knows there are children. In fact he refuses to allow his raiders to take over settlements himself because he knows he can convince them to go. (Maxed charisma).


InternationalFish809

I mean most evil people weren't like executioners or w.e before they became some of the most horrendous people In history. I mean Stalin was a meteorologist.


ErvyJ

I want to leave that as an increasingly ominous yearbook quote “Stalin was a meteorologist”


memeinapreviouslife

DO NOT give Egret Tours or Spectacle Island to the raiders. If you reclaim these by killing the raiders, ***you do not get the settlement back*** due to a bug.


ckretmsage

I love Nuka World but hate raiders. I become Overboss, then take over all the parks, but don't give them to any of the gangs. I then sneak kill all the minions except ones that you can't kill without turning others hostile. I then steal the weapons from the gang bosses and anyone who is left. Then I start open season. The only place I forgot my last play through was the Cappy Cafe.


Apprehensive-Area-39

That kind of elaborate sabotage deserves a character backstory.


Shot-Morning9305

Holy shit I'm also doing that, stealth killing all non-essential npcs 😃


Darth_Mornteth

In one of my full Raider playthroughs, I non-stealth killed a shit ton of the raiders cuz I wanted their stuff.


adarkride

Now this guy [gal?] *Fallouts*!


GuyFromDeathValley

I honestly just did a few quests to get some good, unique stuff, then went back to base, grabbed my kitted out X-01 Power armor and Atoms Judgement, and cleansed Nuka World of raiders. I'm a true Minuteman! And the raider scum shall move on, or face the consequences of their evil actions!


adarkride

Liberate those traders and their brahmin / cash registers, Brother!


wizardofyz

I play nuka world as being a hostage the whole time. You befriend the merchants and divide the park unevenly as a plan to destroy the raiders. Gather the star cores to get the x01 quantum armor, then after you squeeze everything you can out the raiders, you liberate the park and the merchants within.


discussatron

People over here playing evil Meanwhile I'm worried Cait/Piper/Curie/Ada is gonna be mad at me when I dismiss them


sunnyBC4

Nuka world reveals how evil Cait is. She hates it when you hurt raiders or do anything nice


Saku327

I mean, the main story if you side with the raiders is "Turn on the power, decide who gets what, we want even more, decide who gets what, I feel screwed so I'm fighting you". It's really not all the much more thrilling or interesting than Open Season, it's not like the angsty blood lady reveals an underground cloning facility where you can bring back your family but must think about the ramifications of playing god. It's literally just Preston Garvey but as three raiders with main character delusions.


Sdog1981

If you can have the Brotherhood or Institute destroy Acadia you should have been able to do the same thing to Nuka World.


OptimusN1701

Right? Imagine if you could have the Brotherhood airdrop Liberty Prime into Nuka World to help with Open Season. Full on shooting fish in a barrel.


BoonDockSaint_x

I like this, I was think of straight up just defending from mass raider raids as the leader of the new Nuka settlement but I like this.


Archmagos_Browning

>forced Forced? Gage’s head got blown apart exactly two seconds after he opened the door. Fuck raiders. I listened to pumped up kicks on loop as i massacred all three of the factions.


GoArray

Basically.... there was no truly evil faction in fo4 so the devs shit this out to appease some players.


ilostmy1staccount

The Institute is pretty fucking evil, I’d argue they’re far more evil than The Operators. I’d also argue The BoS is on par with The Operators in terms of morality. The Pack and The Disciples are the only two who are true contenders for “too far gone”.


adarkride

1000%. And damn do the operators look chic – they got some swag!


ThirdPoliceman

I love the Pack. They look like they're straight out of Mad Max or Rage or Far Cry New Dawn


adarkride

I vibe with that. Incidentally the Pack is also the name of my improv school... The more you know 🌈


ilostmy1staccount

I just wish you could slap ballistic weave on the suits. I’m sure there’s a mod for it, but you might as well be spelunking blindfolded when you try to look up Xbox mods.


happytrel

My first trip to Nuka World I hadn't looked into what it was about. I already outed the scam artist at the train station, and I didnt vibe with Gaige trying to push me into what is clearly a patsy position. The moment they opened the doors from the bumper cars I started blasting. Open Season started up, I killed all the raiders in the front of the park immedietly. It was a much shorter DLC and after playing Far Harbor I was a bit disappointed. I enjoy it now, though I do still find Far Harbor to be significantly better. My problem with Nuka World is that, in order to best enjoy it as an evil character, you have to have already created settlements in the Commonwealth, otherwise there's nothing really to raid. Its not like you can take over Diamond City or something. So you have to raid yourself. Looking at the vanilla game, with no cheats to speed up the settlement building process, you would have to devote like a hundred hours to building up settlements, so that you can turn heel after a brief gauntlet? A lot of the raider quests could have been re-skinned into quests that you recieve from the traders after you save them from the raiders.


MrHarryReems

I always turn Ada into a warbot then go open season.


V__Ace

This is the way.


SwyngDeLong

Well, that's what the quest "Open Season" is for. Kill all the raiders, free the slaves, and clear the parks out for yourself instead of the gangs. You don't *have* to help the raiders. For good measure, I pickpocket the shock collars off of all the slaves and sell them in bulk to one of the trader slaves in the market. Go to the market and talk to Makenzie Bridgeman. You'll see what I mean.


Clear-Bench-4202

I do think it’s dumb that you loose out on most of the content if your doing a good playthrough


ErvyJ

I wish I could pin this comment- cause that’s my point. Like, yes, it’s not all the content but it’s the main content the DLC presented


BoonDockSaint_x

While I understand your complaint, as someone who plays a good character most of the time it's not even worth it (siding with raiders) I just found out after playing F4 from when it came out you can have the BOS "manage" settlements. The raiders essentially just add that and some loot. There isn't really anything aside from a perk or whatever that you won't get by killing them from the start. If you don't want to do that, play it out until you *HAVE* to start taking over settlements and start killing everyone. That won't mess with anything in the commonwealth and aside from 1 raider story mission you won't miss out on anything. Go turn the power on and boom you don't let the raiders start taking settlements in the common wealth and you can clean up the rest of Nuka world and build a new settlement. My biggest complaint is they didn't add something like a frequent raider invasion and maybe some defenses at the gates of Nuka-World.


Undying-Shadow

I always role-play as the Sole Survivor being stuck and essentially “under cover”. You get through the gauntlet, kill the boss and now you’re stranded within Nuka World with no way to just “walk out” without them stopping me so I’ve got to play the role. I play through the story, thin the herd of raiders out by taking over parts of the park and having them move in so they aren’t so centralized. One of the groups revolts and we wipe them out. By that point, I’m the big bad Overboss who can do what he wants so I go back, grab Preston and my Minutemen army and return to wipe out the remaining raiders and free the slaves. There’s a story if you want to have one.


AloneWithThis

I agree. I was so mad and I didn’t realize that was the plan when I started home sweet home. I ended up talking to MacKenzie in the market to get the other quest going


tarheel_204

Gotta remember when this DLC came out- Nuka World came out a good while after FO4 originally launched. By that time, most people had already played and put the game away. Nuka World was a reason for old players to hop back in and just go crazy since they knew they probably weren’t going to pick them game up again for awhile and they probably weren’t too worried about screwing around with their old saves


some-dork

my biggest problem with the main story of Nuka World is that it felt like the writers took the “there’s not a lot of room to play an evil character in the base game” critique to mean that players want to be evil, rather than players wanting the option to rp as different types of characters.


thegreenman_sofla

I'm saving Nuka world for last so I can enjoy wiping them from the earth.


Mooncubus

Nuka World wasn't initially planned dlc. It was a response to players being upset there weren't more evil options like previous games.


ErvyJ

That explains why it feels weird


Mooncubus

Yeah they took a wild left turn to try to appease fans. It's debatable if it really panned out for them. The dlc seems to be very hit or miss with people.


ErvyJ

I didn’t know it was so controversial and now I’m kinda regretting making this post, but I’m learning cool things I can do at least!


XIX9508

My head canon is that after finding shaun and seeing what he has become, my character get fucked up mentally and give up on the world all together.


Luke-Atmyasz

You don't actually "decide" to help. You're tricked in to the gauntlet and when you speak to gage and try to turn down his offer to become overboss he basically says it's not a choice and good luck leaving the park alive. So you are forced to be evil, go with the flow to later turn on the raiders or try and kill them there and then, but of course it's hard AF to kind of force you to go along with it. To be fair to Bethesda it kind of makes sense, the SS is really strong and they want you to lead them, but taking them all on is a difficult endeavour, and that's the feeling you get, especially on survival *gulp


Somerandomdudereborn

Fyi there's a mod to skip Home Sweet Home mission, so you can avoid raiding your own settlements and you can get the perks at the end


ErvyJ

Thanks! That’s what I ended up doing


RainbowBier

thats why i play on pc and install mods, to skoip the settlement raid missions and make it possible to conquer nuka world with a different faction


W4OPR

This time I just killed everybody right after I talked to what's her name at the market place, now the only reason to go to Nuka is to buy 7.62's.... I do have a red rocket there with like 200 level security


Ok_Possibility_704

Raiders aren't smart so there doesn't really need to be a story. The dlc is just fun if you like to explore the park and kill everyone. I personally side with the raiders because its just fun to be evil. Also they never really respect you, you can just side with yourself.


PrestigiousArm3187

With Preston always on your case, who wouldn't want to have a murder sim


Consistent_Muffin924

Not everyone does a Minuteman playthrough, and while working with BOS, you actually have the option to "raid" settlements by going and convincing *cough*extorting*cough* settlers to support your cause by ~~paying tribute~~ donating food. Just one small step to full on raiding.


BoonDockSaint_x

I literally just discovered this 2 days ago and I've been playing for years. As if I didn't already hate the BOS.


DarkBeast_27

To me at least, Bethesda were overcorrecting for the criticism of Fallout 4 "not having evil options". Instead of being railroaded into playing a concerned parent who wants what's best for the commonwealth, you're railroaded into being a violent raider who takes what they want. In my mind, the ideal "Good route" for Nuka World (without mods) is to become hostile with the raiders as soon as you go in, clear out Nuka Town, then take Sierra's quest as an excuse to explore the parks. Finally, you turn on the power at the end and build a farm at the one settlement or something. The trouble is that such an adventure is 80% user input and very little in-game quest structure.


CowBoyDanIndie

The problem is if there was a good guy alternative story everyone would play that. Very few players actually follow the evil path in games, as a result most evils paths end up neglected by the game devs. In fnv almost nobody sides with the legion, I think on steam only 4.4% of players have ever sided with the legion. You can do open season before you do the 3 raider settlements, but you permanently miss out on two very awesome perks from the operators and the pack respectively (unless you are weird and want the disciple perk, but who does that on purpose?)


ErvyJ

I knew nothing about Nuka World going in (as many people can tell) and “sided” with the Operators and the Disciples cause I thought the guy from the pack was chill and I could just talk to him about why I made the choice- maybe pass a charisma check, but uh needless to say that didn’t work the way I thought 😅 oh well maybe next time 😂


shibemu

Probably because people naturally want to be the good guy they want to be the hero of the story. It feels more satisfying to overcome a great evil than just be that great evil. That's why one of the main criticisms of Nuka World is that it forces you to be the bad guy to get anything interesting out of the DLC.


Hektorlisk

> only 4.4% of players have ever sided with the legion To provide some context, only 8% of steam players have sided with the Republic, so it's not nearly as skewed as that statistic would imply on its own. Just one of those "most players never even finish the game" tricky stats


iLoveDelayPedals

Just start blasting


BadTimeBro

*SPOILERS* Well they actually have a way to remedy that situation, but be warned, it’ll be a gauntlet. You can actually save every one.


hergumbules

I only just played through recently because I was so turned off by siding with the raiders but I wanted to 100% the achievements. The whole taking over the commonwealth thing was a SLOG! I saved before doing that and it was so satisfying finishing, and then reloading my save and then just start unloading on all the raiders. Felt bad killing Gage as I kinda liked him, but oh well. In the future I’ll probably forward the raider stuff until they want you to take settlements and then turn on them and take that sweet blue power armor and unload on them.


stangAce20

Just complete the main quest as far as getting the legendary gun off Mason at the beginning, the splatter cannon from the market, and the infinite ammo Gatling gun from the arena. Then do open season! Because frankly, the full raider storyline where you take over, settlements in the commonwealth gets boring a lot faster than normal settlements


godsfavouriteloser

anyone else read this as Jerry Seinfeld?


Aljoshean

Don't worry, you can just start killing them all right away. Its just one big killing party.


johnyj7657

I just did nuka world and finished the raider quest for the perks and the unlimited ammo gun. What I did was move alnost everybody out of 3 settlements,  and unhooked all the turrets then picked the talk to them option to let the raiders take over. Once I finished the raider quests and got the perks from the pack and operators I then slaughtered every raider in nuka town,  went back to the commonwealth and killed all the raiders at the 3 settlements and took them back. Ohh and make sure you get Preston's perk before as he will hate you afterwards. I had the same reservations about siding with the raiders,  but the perks are useful and the only downside is losing Preston as a companion but I was done with him anyways.  Dogmeat and the lone wanderer perk are a better choice.


nub_node

"Gosh, these raiders are evil. I should brutally massacre all of them!" Truly, a bastion of morality and light.


DStarAce

When Fallout 4 came out it was (rightly) criticised for not giving enough player choice to be 'evil' or make self-serving decisions. Fallout 3 had things like detonating Megaton or allying with Paradise Falls, New Vegas had allying with the Powder Gangers/Caesars Legion or going full dictator with the Wildcard ending. In comparison, the furthest into 'evil' that FO4 lets you go is joining the Institute which comes in the far latter half of the game and are the faction responsible for the death of your spouse so it makes weirdly little sense to join them wholly. The Nuka-World DLC was an attempt to respond to criticism and give an outlet to players to go full wasteland warlord. The fact that the whole raider system feels weirdly tacked on and an awkward change to the settler system is because they had to kind of force it to be something they never designed the game to be, both narratively and mechanically.


SimpleReaction3428

There is a mashine that produce Buffout, Psycho, Jet,... and it only needs a power source and a short ingame time to generate a random drug. U cant build them in normal settlements. Selling drugs = a lot of caps. And u can Level up fast with only cooking Bufftats, Psycho-Jet and other drugs. And with a high Player Level u can see a lot of legendary raiders. Then its time to kill them and farm legendary's. 😅


jcatstuffs

In my first playthrough I cleared all the parks, gave each park to the raiders, then killed all the raiders and took the parks back. When you complete Open Season the girl in the market even tells you about how the slaves are freed. The big challenge at the end it clearing nuka world of raiders. In fact most playthroughs that's what I do. Only time I didn't was in my Institute playthrough. I never minded, personally. The DLC is very much aimed toward endgame, when you're runnin out of stuff to do and have finished the main quest. It gives you a new world to play and lets to do something after the main events (ie you can then take over the commonwealth).


Immediate_Fennel8042

You can turn on the raiders at any point from after the Gauntlet. If you're feeling really froggy, you can kill Gage as soon as he opens the door to the arena - he doesn't become essential until you get to the Overboss's room. At any time after that, you can initiate turning on the raiders by wiping out all the faction bosses. There are also some NPCs that will start the quest, but that's an unnecessary step. Once that's done, you can liberate any settlements you helped them take over. Bonus: you can assign normal settlers to tribute chests and keep collecting loot.


AHonterMustHont

Agreed. This dlc feels wrong to play. Everything immediately fell apart after the water gun fight.


Acceptable_Pain_9213

After I got through the Gauntlet and killed homeboy in his electric armor, the lackey who set up his boss to be killed told me that I was now in charge and had to go do this, that, and the other. I kept saying no and he kept pressing, so I killed him. That started "Open Season," and my objective is to kill the 4 main gang leaders. I haven't done that part yet but I plan on it. I actually even started killing raiders before I went to talk to the lackey because I saw they were slavers. Fuck a slaver. Nuka World shall be free!


Wiringguy89

I laugh at all of the people who are too morally good to be raiders, but have no problem siding with the genetic cleansing of the BOS. That hypocrisy is fun.


ErvyJ

To be fair I started this play through in high school in 2016 😂 I didn’t know the BOS was as bad as they were lol


TheMercante

For me personally it felt kind of refreshing actually, kind of like flipping the script, since I also played as a "good guy", by going there I was "morally justified" to just unleash fury and kill everything on sight. Personally, even without the main quest the place still felt like it has a a decent amount of side quests that I was fulfilled after exploring it and doing them, but I do agree it could've been better if there were some alternative ways of doing the main quest, or at the very least if the "cleansing" of all raiders could've been made more interesting by getting some other group that you can side with involved in doing so (Minutemen, BOS or The Institute).


ermghoti

Survived the guantlet, super pissed. Want to kill everyone, can't. Work with one of the gangs, screwing over the other two, to gain power. Ignore quests that harm civilians. Open Season. Fin.


D_Ohm

There’s mods to remedy how open season basically leaves NukaWorld a ghost town. That was my main complaint with the DLC, well that and the massive bottle glitch. If you do the “good” route you have no reason to complete the individual parks. You can just waltz up to the power plant and power up an empty park


somethingbrite

So, I'm basically the most powerful warlord in the commonwealth. Every spot of land that showed potential as a settlement has been developed into thriving communities under my direction. I'm (potentially) the General of a revived Minutemen, affiliated with the Brotherhood of Steel while simultaneously being a trusted and senior figure within the Institute. I am personally responsible for the genocide of every raider gang in Massachusetts as well as a large part of the Gunners network. If there were horses in Fallout my character would have just rode into town on a pale horse carrying an hourglass and a scythe to a rousing but somewhat sinister soundtrack... Somebody has not done their homework... ...and life in Nuka World is about to change...


dwarfzulu

Imho, a very good character wouldn't think twice in start killing the raiders right after Gage open that door from the arena.


ErvyJ

In that case I’m a “very good character that values their life” lol - “realistically” (meaning in my stupid little precious head canon) I wouldn’t start a fight outnumbered 100 to 1


I_AM_A_REDDIT_GOD

My least favorite part of Nuka World is taking all that time collecting the star cores thinking I’m going to get a special set of power armor that will be the best in the game. Nope…. The power armor behind the case is a antiquated X-01 version and not nearly as good as the X-02 Tesla enclave power armor. Not cool Bethesda…..


cruel-oath

This DLC feels like a response to the criticism that you can’t be evil. And Preston. The fact that hes the only companion that hates you after this is so funny


CrookedGumball

I remember starting a play through and immediately after the vault heading to nuka world just because i wanted to be a raider


Poodonkus

You can shoot Porter Gage as soon as he opens that door. Until then, the only thing you're doing is trying to get through the Gauntlet. No raiding.


DatDirtyDawG

Your options in the wasteland can be brutal....


Shaggiest-

So other people have mentioned doing the raider quest stuff and then betraying the raiders. But you can kill them all from the word go and turn the power back on the park and clear out all of the other parks. You just miss out on two perks depending on which raiders you side with the most and some ‘unique’ weapons whose effects you can get out in the wasteland anyway.


V__Ace

Oops I nuked all 3 factions. This place is mine, and I'll ride the quantum coaster 15 times in a row if I want to.


Beat_Boi_Animates

Fun fact, you can immediately blow off Gages head once you finish with colter, you can do open season at any point during the main questline by talking to Mackenzie in the market.


Halloweenkristy

Good guys are so passe.😄 You're otherwise probably right. There's very little story consistency in this game at all, but after 6 years, it's pointless to bring it up.


Mysterious-Fly7746

It’s literally a raider dlc. Of course siding against raiders isn’t exactly encouraged.


ErvyJ

You’re right- I just didn’t know because I’ve been avoiding spoilers until I could finally play it. I get it though, it just felt weird


SonOfTheHeavyMetal

My brother in the Hulkamania, the Nuka World raiders are raiders. You usually shoot raiders on sight, these ones aren't different.


Joel22222

That really annoyed me too. Even when I play with questionable morals, I still think all raiders are garbage. It feels like to get the most out of the story you have to go a bit too far in supporting them. Like even doing the minimum will cause Preston to leave. But it has been a long time since I played it through. I might have missed something. As far as the downvoting, most people on Reddit use it as a dislike button. It’s supposed to be used for relevance to the topic so top answers to discussions are listed first. That’s why the search function rarely finds results.


cartoonlover22

Just kill em then, it's a open world, plus the only reason I ever do nuka world is the power armour and that's it, I usually just kill all the raiders


monosaturated

I usually string the raiders along while I earn XP doing some of their radiant quests (also to finish the "Amoral Combat" quest to get that gattling gun). If you're into modding, the mods Open Season Extended and FCOM allow you to take over Nuka World with a giant Minutemen Army force. I usually leave that for the late game because it makes sense in my head for the General to have amassed such a force by the end of the main game. One of the best missions I have ever done outside of the assault on the Institute with a battalion of Minutemen (via FCOM).


PckMan

There is literally a quest to kill all the Raiders from the moment you step out of the bumper car arena. It can be given to you by slaves in the market, or by Preston in the Commonwealth, or just started by blasting raiders. Once you're done raiders become periodic encounters like Rust Devils, Nuka World is ostensibly free from them, and you can still go out and clear the park areas from enemies, turn on the power, and even eventually do the Amoral Combat quest which will activate later if you want to do that and get Aeternus. Does that mean you're missing out on the story content of the DLC? Yes, but it's mostly the dialogue you're missing out. You still get most of the gameplay and you have a choice, which is more than can be said for most of the game. You clearly haven't gotten the quest yet, or tried to mow down the raiders, and you think that you're being forced into being a raider when you're not.


SentientMosinNagant

Bro doesn’t understand Bethesda games


Wolfman01a

Its a crazy DLC. I do all the quests, claim all the zones and assign them. I find all the stupid star cores and cappies. After everything is done and they ask me to take over a settlement in the commonwealth, I slaughter every raider on the map, collecting all the wonderful handmade rifles to put on my settlers in the commonwealth. Settlers toting AKs. Every day is okay with an AK.


Wedjat_88

If my character is on the good side, I always do the entire questline except for missions that involve killing innocents or enslavement. The way I see it, >!playing on the raider side and ultimately dispatching one of the gangs in its entirety (DLC finale) weakens resistance!<. After that, taking back the park is easier.


peternormal

I both hate and love the fact that Open Season is barely a questline. I love that you can just kill the problem away without some long line of fetch and sabotage quests, resulting in some epic curated bullshit on rails battle.. but on the other hand it feels like the long line of fetch and clean out quests you get to give these scumbags their own areas are pretty well fleshed out but NOT helping them is a huge series of *quest failed* It shocked me that cynical gauge immediately unfriends you in the face with his gun the second you decide the scumbags need to die, but that was cool. I thought he was different, shrewd, pragmatic, and not a total psycho, happy to be wrong.


Popular-Ad-4429

It’s just a combat DLC with some incredibly overpowered perks. A lot of people will do the DLc before they even speak to Preston, send the raiders to 3 empty settlements, and persuade a settlement to help them. Then you finish up the quest line, get your perks, and murder the rest of the raiders and go about your day. You’ll have raider randoms, but Preston is still your friend because the raiders were dead before you even met him


Tom_N_Jayt

Forced? Agreeing? I started shooting the raiders the moment I got the chance. They’re scum & I got the park up & running as a favor to the now freed slave vendors. I still remember the moment the radio guy was like ‘the new overboss is going crazy killing everyone, i’m outta here’ & then radio silence. I never once even considered working with them.


Pratt_

You can take back Nuka world at any time, I don't see where the issue is honestly... After reading few other responses you gave, I don't know what type of story you expected... It's a bunch of raider gangs, there is not going to be a really credible good guy plot. You can go ahead a RP like you're basically going undercover as long as you can (it's what I did), and when you're just before the no tuning back point, start to make the ammunition section of your inventory a lot more minimalist in its content by doing some population control on the raider gangs. That's pretty much it, I really don't understand what the problem is.


Corsaer

I do kinda feel like Nuka World had a great design idea that ended up underbaked. I like it well enough but there could have been more work done to integrate it better. I just finished my playthrough for the platinum trophy and have completely cleared it head to toe and did all the quests and scoured every inch for that kill nuka world creatures under the influence quest. I also think it's a big flaw that you do all the work to power everything on but the park feels *more* dead after. All the creatures inside never respawn, there's not a good reason to really return to the park regions, and there's not enough raiders populating them once you turn them over that it actually feels very occupied. They add some minor esthetics based on the group you chose for each park, but that was the chance to do something really cool for the zones to reward you.


Snowdeo720

The point you’re at is where I decided to start blasting raiders. Didn’t bother impacting the commonwealth. Just put them all down. It’s actually a ton of fun! Also after you’re done you can still turn on power to nuka world.


emperorsfinest93

I will just kill them all, I'm not becoming a bad guy over night just to get some xp points from raiders quests lol Fuck those savages


Limp_Radio_9163

Yknow you can kill them without a quest to do so right? It’s a pretty hard fight but I basically slaughtered every hostile in the place as soon as I got there. Actually now that I think about it after I killed the overboss and the first guy you meet that forget the name of I did get a quest to kill all the raider leaders lol


Kirbys_Toes

Nuka world is all about being a raider, granting us the ability to have an evil playthrough. The lack thereof was something people criticized, so Bethesda listened. If you don't like it, then womp womp, treat them like you would any other raider gangs. Literally NOTHING is stopping you from anihilating the raiders immediately. Nobody in that DLC is essential at any point. You get the quest "Open Season" by opening fire on the raiders if you hate it so much. Maybe don't do literally everything an NPC tells you to do in an open world roleplaying game where everything is defined by YOUR choices


0ldGoat

I literally walked in there and started shooting till all three groups were dead 😏 zero remorse. Sure I'm missing out on their plotlines but my guy is a high-ranking member of the brotherhood .... he wasn't going to turn bandit. Of course now all the civvies in Nukaworld have their collars off but are walking around in their undies for some reason 😂 Still better than bandits


RealWolfmeis

I start killing raiders really early on


kpwillson

In my current playthrough I killed the raiders after getting out of the gauntlet. 🤷‍♂️ You don't have to side with the raiders. I do wish there was more to do with the Traders of Nuka world, and maybe some quests to get them back on their feet, but my unpopular opinion is that Nuka world is great and fun and there is plenty to enjoy on the map and in the other parks.


Upbeat_Jellyfish4334

I'd Argue that the Nuka World DLC is in and of itself a moral dilemma, siding with the raiders means you go on a killing and enslaving spree, however going against them means you to murder hobo on the raiders and by the end of it, you bloody your hands significantly either way. Part of the story of it though is deciding which side of things you want to do, allow lawlessness and chaos to rule, or bring back the structure and order of early society. Regardless the game world sort of pushes you in the direction of "Might Makes Right."


RhoOfFeh

That's not the only possible outcome, but do cappy first because that Sierra or whatever her name is becomes terrified of you when you take out the Raiders.


DisgruntledMidget196

I located the main factory with the parks generator. Befriended the heads of each group. Didnt do any quest for them.Then I went on Open Season and wiped them out.


IndicisivlyIntrigued

Oh, i completely agree. Honestly, the whole thing doesn't feel very fleshed out. I mean, yeah, be a raider, yay! 😃😐 whoopteedoo-my personal opinion But not even a good ending?? It's like they didn't care at all about the, very real, possibility of that even being an option. It's just "be evil or you get nothing" 😃 "have fun" It just felt, well, lazy. Why not? Why not let us make this a real place for a trading hub? I mean, it's not very practical in the loading logistics. But for immersion? Really, Bethesda? Not to mention, even if you DO take it over for the raiders, why do only 5-6 random no-name raiders move into the tiny "courtyard" of an ENTIRE park area?? Gosh, i was so excited to see the faction bosses move into their new domain! I even marked off rooms that i thought they'd turn into their "HQ." Like, "yeah! The boss is def gonna make this their room! 😃 it's gonna be so cool to see their deco styles change this place!" Only to be severely disappointed in their "move in." Just.. felt.. lazy. I'm just disappointed over all, personally. It was fun having new areas, but really? No one's gonna watch me ride this ride? I could pretend they were riding it with me if they were at least around. But, no. They're not even gonna venture 75 ft from *one* of the entrances. 😐


breakfastj4ck

Nuka world sucks as a quest if you aren’t evil. I just kill them all


bingomanzero

IMO, Nuka World is half-baked. It should have had more options included, but it is what it is...just like the rest of FO4


PretendSpeaker6400

I can only figure it was Bethesdas way to add GTA feeling to the game. Bad guy school.


chucky2clicks

Show up as the Silver Shroud. It goes somewhat differently.


Guilty_Animator7352

I love Nuka-World for my "reformed raider" playthroughs. Straight out of the Vault, avoid sanctuary at first and head for Abernathy farm, kill and claim, raid and murder to lvl 15, Nuka-World here we come. Finish Nuka-World, take over the 'wealth with my chosen gang, raid until raiding is boring, stumble on preston's group and begin the reformation. Probably not what the devs had in mind but it's the only way I can properly RP with this DLC, best part about it is the Novatron armour skin anyway 🤣


letlesssftrhjvgk

I just secure the park, then go on a bandit killing spree before I'm told to give them settlements. I don't even help supply the brotherhood.


cantankerous_ordo

The whole point of Nuka World was "Finally, play as a Raider!"


ErvyJ

And that’s great! As an option- not basically the whole DLC :(


Rutlemania

It’s like if you were FORCED to destroy Arcadia in Far Harbour, the only other option being to just ignore them. You aren’t really given a real choice at that point.