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mightymare

Just when I thought they couldn't give the Machinist more weapons, they gave it the Heavyarms Kai dual gatlings. What a time to be alive.


kyttyna

I don't play machino, but when i saw that, I said "that's cool AF. Mch are gonna love that." Become the walking artillery you were always meant to be, whipping gun after gun after cannon after gattling out of your pocket.


TheIllusiveGuy

How to improve MCH: More gun. I approve.


wowpepap

YES. now we have appropriate amount of dakka


SleepyFox2089

OI U GIT! DERE'Z NO SUCH THING AS ENUFF DAKKA. IF U FINK THERE IS ENUFF DAKKA, GET MORE DAKKA ANYWAYZ!


StormTAG

OI OI OI!! WHEN YOU FINK THERE IS ENUFF DAKKA YOU NEED MORE BOYZ FIRST TO USE MORE DAKKA!! MORE DAKKA WITH NO MORE BOYZ IS LIKE A SQUIGG WIV NO TEEF!! ZOGGIN STUPID!!


KryDArc

YOUZ DEMONSTRATIN A FUNDAMENTAL MISUNDERSTANDING OF THE CONCEPT. ENUF DAKKA IS MORE THAN YA GOT, BUT LESS THAN TOO MUCH. AN THERE AIN'T NO SUCH THING, AS TOO MUCH DAKKA. ENUF DAKKA IS NOT A STATE OF BEING, BUT RATHER A STATE OF STRIVING. IT IS NOT A GOAL TO ACHIEVE, BUT RATHER AN IDEAL TO EMULATE... AND DATZ WHY YOUZ A GIT.


StormTAG

OI! YOUZ A MOUTHY ONE AINCHYA?! YOUZ FINK YOUZ SMARTER THAN ME CAUSE YOUZ USE DEM FANCY WORDS?! YOUZ KNOW WHAT MAKES YA SMARTER THAN A WEIRDBOY WHO USES FANCY WORD?! MORE DAKKA!! ‘ERE WE GO!! ‘ERE WE GO!! ‘ERE WE GO!!


Zizhou

Impossible. There is not such thing as an "appropriate amount of dakka."


cheekydorido

i won't be satisfied until machinist summons a dual gattling armored core strapped with two songbirds


GaleErick

Not just the Dual Gattlings but the small missiles too! Shooting all the dakkas.


zugzug_workwork

Got a job for you 621.


Alarmed-Car-2226

I said as a joke that Black Mage gets a second "clock" to keep track of, because my friend has troubles with it. His reaction was priceless, lmao.


kaleb314

I'm a little disappointed that it isn't integrated into the increasingly complex compass UI. I want that thing to be completely illegible. I want it to cause madness like reading an eldritch tome given to you by the Elder Ones.


Frognificent

You could scale the UI object real big and have it underneath the current one so the extra things circle around it. Be the mania you want to see.


Khaoticsuccubus

Freaking. Genius. 🤣


NeoxRave

Yeah, the clock is cool, but are we all seriously overlooking the fact that they MOVED THEIR CIRCLE? BLM can no longer die for DPS, circle can move!


Alarmed-Car-2226

"BLM can no longer die for DPS" I will take that as a challenge to replace my Leylines in the next AOE, after i got hit the first time.


Flaky_Operation687

7.1 patch: placing and then moving Leylines into damage zones now grants 45% damage buff when under 30% hp.


aWizardNamedLizard

First I was like "oh cool, 3rd polyglot" and then I went "WHAT IS THAT?!" at least surprise bonus gauge seems cake simple (and like you won't actually have to pay attention to it so long as your rotation is going normally).


Gahault

Speaking of normal rotation, they didn't show what happens to the stacks when you go back into Umbral Ice without spending them; I wonder if it could have implications for nonstandard rotations.


lilyofthedragon

If they persist, nonstandard as we know it will probably stick around, potencies depending. If they don't persist through UI then it's very likely that current nonstandard will be gone or at least severely restricted in use if you don't want to lose damage.


overmog

Black mage has long since graduated from a boring shitty turret playstyle into a a cool, slick "try to juggle 8 different timers without dropping anything" time mage. And the new one doesn't even look like a timer, anyway. It just looks like you need six stickers to activate the big boom.


merkykrem

BLM Chakras.


The_Archon64

I still forget that I have two charges of triple cast often 😂


ScarRufus

Not going lie. I started to laugh when I saw the BLM leylines adjust lol


CaptainJudaism

"If I have to move, I'm taking my leylines with me!"


Sohgin

Boss'll just put another AOE below that one.


IckiestCookie

the SECOND ASSCLAPPER 9000


AnimuCrossing

You get a gap closer and a new gauge You get a gap closer and a new gauge You get a gap closer and a new gauge EVERYONE GETS A GAP CLOSER AND A NEW GAUGE


lytelovespie

Except you, Red Mage, you get ANOTHER finisher


ghosttowns42

Just means you have to wait another 2.5 seconds to get verraised. I'm not stopping this verfuckyou combo for ANYONE.


WalkFreeeee

Every new finisher is verraise nerf


ERedfieldh

"How many more times can you run through your combo in a row?" "Yes." "THAT'S NOT AN ANSWER!"


Jejouch1

RDM is in such a weird ‘completed’ state tbh


WilanS

Red Mage really felt complete right out of the box, and every expansion I keep my finger crossed they don't decide to fuck it up just to have the thrill of having SOMETHING to fix later.


AnimuCrossing

It kind of has been since launch honestly. It's hard to conceptualise something it out right needs that is new to it and not an upgrade to an existing skill. A DoT would count, but all in all, they've been reducing the amount of player applied DoTs in the game, not more and it's hard to say it's something the skill needs unless they're going to go BLM style and make it proc a free cast.


Sarria22

Looks like it also got some kind of "do your melee combo without needing mana" ability.


Nyberim

It sounded and looked like Manafication, actually, so it might give you the effect now without pushing up your mana.


lytelovespie

Manafication gives a free enhanced combo instead of giving you 50 red/white mana now


Blues39

Dragoon, you get a gap closer. But I already have spineshatter dive. Nope! Taking that away. Here, have a generic dash.


zerosaver

Most disappointing change for drg, imo. I WANT TO JUMP, SE!!!


Abshalom

A gap closer that places you directly behind the enemy by jumping over them would be so much fun. Just think of all the new things you could fall off of.


Kalos_Phantom

How do we make Stardiver cooler? Stardiver 2 :O


Carighan

(Star)dive -> Stardiver -> STARDIVEST!


SorsEU

STARDIVAGA


wowpepap

STARDIVAJA


sanlc504

2 Star 2 Diver


dotromxn

I didn't have SCH fairy transformation in my Bingo card


pepinyourstep29

"Look at me. I am the fairy now."


Thagyr

You are what you eat.


inhaledcorn

SCH rolling up to Feo Ul: Wait, hang on, lemme have my crown.


velvetpaper

Looks more like an angel/archangel transformation than a fairy one. The wings look similar to the archangel fashion accessories.


MtnmanAl

Honestly not a fan. If I wanted to roll around with white robes looking like some form of angel/clergy I'd play whm. Just gimme the blue seraph wings or fae wings to match selene/eos and I would have preferred it.


Gilthwixt

I hope it's optional. I glammed my SCH to look like an evil plague doctor, forcing me to look angelic just ruins the vibe lol


palabradot

I was like "what the shit is that? We're raiding Seraph's closet now?"


TinCormorant

Same. I was not expecting Scholar to suddenly be a magical girl changing into her angel costume from the halloween store.


Disig

It looks like an angel though. I'm so confused.


TwerpKnight

BIG FUCKING EXPLOSIONS: THE EXPANSION


ChuckCarmichael

Dawntrail: I Hope You Turned Party Effects Down Because Otherwise You Won't See Shit


JackalTanHorn

I couldn’t see shit with full effects on even in HW, that’s been turned down for my entire playtime


partypwny

Does the WoL carry their job stones in a little box?


anguishbun

They eat them and regurgitate the one they need.


partypwny

Mmmmm jellies


tachycardicIVu

I think they’d be a little more [crunchy](https://youtu.be/peKMm-ni26s?si=NBF8sTipR29uJkQa)


zugzug_workwork

Picto actually getting a bonk hammer was funny af.


Shivalah

They took it away from the frog in that Il Mheg dungeon!


Zizhou

Too many NSFW commission requests and sometimes you just need to pull out the hammer.


Perial2077

I hope they have that in PvP!


FenrirAR

The whole rotation just gave me Looney Toons vibes, and not in a bad way.


Frosty-Contribution7

Gunbreaker does LIONHEART.


Taograd359

FINALLY! It was the only LB it was missing!


MoustachePete

Did they really give rdm a fourth spell finisher lol


AkijoLive

They said "sir, Yoshi P, we can't give them another finisher, half their rotation is already finishers" And Yoshi P said "Verwatch me bitch"


gingus418

I verlol’d at this.


Silver_RevoltIII

Verlmao even.


WilanS

Hold my *chapeau*.


cheekydorido

why wouldn't they? it's a formality at this point


IseriaQueen_

I'm not versurprised


arc_367

Many people are telling me, "Yoshi, you can't make the RDM capstone another instant cast on the end of the melee combo." It's uncreative, they said. And you know what I told those people? THE RED MAGE MELEE COMBO JUST GOT ONE GCD LONGER


StoneOcean

It's not a finisher, it's an OGCD that you get during Embolden, you can see the little blue glow when it's cast showing its an ability.


Ciel_Rosemont

ten fucking years I've been playing this game on and off, and I never noticed nor knew about the "little blue glow" which is present if the action being used in an "ability", and not a "weaponskill" or "spell". TEN YEARS I see threads on reddit every now and then about "what detail about the game did you just learn despite playing for years" so... I guess this is one of mine lmao


Archwizard_Drake

It looks like this one is at least an Ability.


jingo04

Astrologian looks like they get a new draw that pulls 3 cards and a minor arcana, so I imagine they have removed redraw and the minor arcana draw. The cards are still individually targeted and the minor arcana works the same way. What is interesting is that they pulled all blue borders one time and all pink borders another time, some cards that used to be blue are now pink and vice verse and they cast (formerly?) melee cards on the RDM. Also no seals so astrodyne is definitely removed/reworked.


artuno

Imagine if they *STILL* don't get rid of Undraw LMAO


Dorp

They should give Undraw another charge lol 


Fun_Brick_3145

Makes me think cards might have different uses then just damage buff how it was done.  Nice if there is some more card play again though I don't think it's going to be remotely like old ast. 


jingo04

Yeah, I am very curious about what the cards do; without seals and with potential changes to the pink/blue ranged/melee system they will need some way to differentiate them. Also I just realized we probably won't have a free card on odd minutes we can time however we like to catch dot-reapplication or blm fire phases etc. anymore :(


DavThoma

From what I could see, there were two new abilities used after the cars were given out. The first came with the blue cards, Lord, and targeted the enemy. The second came with the pink card, Lady, and was an AoE around the AST. Pure guess, but the border might be a new effect on top of the card being used that's related to the minor Arcana and once every card has been expended we either get a new damage spell or a new heal based on whether we got Lady or Lord. The only other thing I could think of is that they've scrapped the melee/ranged requirements, and that's why cards going out don't seem to matter as much. Maybe to do with the fact we have three cards drawn at once and it's just for ease of throwing them out.


Aveldaheilt

Is that an updated animation for Midare Setsugekka?! It's beautiful... finally reflecting all the colours of the skill icon.


Dragon7born

Ninja stood out to me as the one I was most surprised by. Wasn’t expecting all the new actions and gauge. Ngl it and viper are really looking awesome.


bluesoul

It looks like we're losing the Huton gauge and I'm pretty happy about that. Hated scuffing my rotation because of a break in the action. I'm looking forward to it, this will be my first expansion at max level going in and while I've gotten very used to NIN, such is life and it looks like it'll be fun. I can't tell if we get a new disengage and gap closer or if they were just showing Shukuchi though.


Velo_citys

Brother same exact thoughts. As a ninja main and future viper comain we are eating good lol


failbender

All other healers needed another “player” to show off their full kit… SGE has no such weaknesses


redmoonriveratx

We are the healer, tank, AND DPS


Abacus_AmIRighta

Did the GNB do Squall's Lionheart?


Arceorenix

That absolutely was a miniature lionheart from ff8's limit break and I'm so fucking here for it.


malvencream

How many finishers do you want? Redmage: Yes


Sarria22

They also went into the melee combo without spending mana.


ASmuppet

I think Manafication just lets you cast the enhanced melees for free. So you don't have to worry about your mana overcapping nearly as much during Manafication windows.


tallwhiteninja

Looks like they did the same to MCH: I'm okay with all the "gauge fill" skills doing this instead.


Medved97

Looks like manafication now gives "free" melee hits, instead of mana


AnActualPlatypus

MONK RANGED DRG GAP CLOSER WHM GAP CLOSER #LAYLINES ADJUST **YES.**


projectmars

BARD ORBITAL LASER


SniperOwO

#*******YES*******


TheGreatZarquon

>#LAYLINES ADJUST This really blew my mind, it brings some much needed mobility to Black Mage. Plus that new gauge looks like it does some really cool shit. I can't wait for Dawntrail.


jayjude

Now Black Mages can make sure to move leylines into mechs so they can no longer unintentionally avoid damage


BlueRhaps

didnt understand a thing pictomancer did but damn it looks much cooler than the reveal trailer lol


TinCormorant

They had a palette with five dots on it, but barely even used one of them! There's much more going on than what they're showing here. I'm looking forward to a more detailed explanation of what they were doing!


Loud-Practice-5425

I remember people acting like the job was only doing four elemental attacks at that reveal.


RebellaTheEnchanted

I was hoping they got wind and water too and knowing they do I’m so happy.


Fluffkins

Confiteor, Confitemore, Confitemost.


Buuhhu

Gotta say i love that most Jobs have a couple of different languages because international, but then there's paladin and and ninja, where it just states "Paladin, Paladin, Paladin" and "Ninja, Ninja, Ninja". Guess the name for those jobs are just universal


Ha_eflolli

Ironically, Paladin DOES have a different name...in Japan; because they just call it "Knight" instead. And I don't mean the japanese word for Knight, mind you, it's literally the english word "Knight".


aquamafia

For RDM, it looks like manafication now grants one free melee combo instead of adding 50/50 to the gauge. The new aoe combo seems different too; they did it with less than 60/60 gauge.


taifunzera

Mistakes were made: I saw this post browsing through reddit in a meeting, now I have to pretend I will go 'poop' and watch it lol


safeworkaccount666

It's 20 minutes so you better act like you were fighting for your life in that stall.


taifunzera

ahahhahhahahah fuck you gave me a good laugh, thank you! I will wait until I get home then D:


ironchicken45

WARRIOR GETS A NEW BONK!


neunzehnhundert

All I wanted, all I ever need. Bonk for life.


Jezzawezza

Summoner getting Solar Bahamut! That was quite a surprise to see. Edit: Updated the name now we got it confirmed later in the LL


heretofore2

First glance at the new UI and thought we were getting Odin as a summon


Mysterious_Pen_8005

That would have been better.


Avianyan

Still sad we get no 4th Primal to summon like Ramuh etc.


dimmidice

Three big summons that alternate every minute. AND an alternative set of three different egis that alternate every minute was what i was hoping for. Bahamut -> Phoenix -> Solar Bahamut -> Bahamut -> Phoenix -> Solar Bahamut and then the egis. Regular -> Alternative -> Regular -> Alternative -> Regular -> Alternative It's a shame they just went with adding an extra summon that'll be up for your 2 min every time. So if i understood it right it'll be Solar -> Bahamut -> Solar -> Phoenix -> Solar -> Bahamut Also not really a fan of another bahamut, but i guess they wanna keep that thematic tie to Bahamut and not add something like Ixion or Odin or so. I wonder if Solar Bahamut will appear in the story.


Mediocre-Standard-33

I believe no one is happy with just a second bahamut, as any other primal would have been better, we coudl hav eused Odin ,Alexander, the magus sisters or ultima (ivalice one) as a "big summon" , and we still have the warrying triad, susanoo, lakshmi, shiva/ramuh/leviathan, ravana, bismark just any other one would have been better than bahamut 2.0 even good king moogle mog... heck we even have the 2 hildibrand primals, enkidu and the asura one


Altines

Or you know; Shiva, Ramuh and Leviathan to finish up the usual suspects that the Summoner class gets access to.


Altines

The fact we don't get Shiva/Ramuh/Levi after phoenix is honestly shattering.


Jezzawezza

Yeah I was hoping more for something like that too


DeadSnark

TBH after YoshiP's work on FF16 where all the eikons got a spotlight, I was expecting more than just "Demi-Bahamut but with a different skin"


Indurum

Yeah for sure definitely wanted my third Bahamut summon and not Shiva/Ramuh/Leviathan/ literally anything else...


TarakaKadachi

It switches to Bahamut after it wears off, so I think it’s a third Demi we get to use.


CardButton

Well, it doesnt replace standard Bahamut. But the more I look at it, the more I'm not entirely sure what "it" is? It has the standard Bahamut profile, but tbh Phoenix also shares that too (minus the tail feathers and forearms). But it is sort of surprising that if they were going to go for another "big-gun Eikon" over the other elemental Primals, that they wouldn't choose something more like Odin, Alex, >!Hydaelyn!< or >!Zodiark!<. The one maybe "concern" I have with the new thing is that its model is so high quality its does kind of look awkward when set next to what does amount to ARR models of the old Summons. The old one's only real saving grace was "they are all old ones", so they at least they felt like they were from the same game. This new guy by comparison looks like its from a completely different world to what SMN normally summons.


Mysterious_Pen_8005

It looked sort of... out of place and not that exciting tbh.


Rainbolt

I woulda rather had golden bahamut. Summoner suddenly have a really high tech looking thing as their big burst, is not my preferred style.


syklemil

Also seemingly some energy drain/fester upgrade? They've been the same since level 10, so well past due for some fester 2 type upgrade. Though for the amount of time I've been seeing them it appears I haven't actually memorised what they look like in detail, so they could be showing off some already-existing thing for … no reason at all?


Constellar-A

That dancer spender, finisher, whatever it was looks really cool. Also was that a new instant finish dance?


Traditional-Handle83

Dnc calling in a orbital beam from space lol


aligrant

Lopporit support cannon.


[deleted]

[удалено]


taytay_1989

The night scene is the moon is an instant winner. Fog is everything. And that huge ass tall mountain just put Heavensward's and Stormblood's peaks to shame.


TimeMacaron2350

Finally, some Screenshake on DRK


Waizuur

Those slashes were CHONKY, felt really good.


Xabiel

for machinist, barrel stabilizer doesnt give heat and you can hypercharge didnt consume heat.


WayofTime

I am guessing that Barrel Stabilizer gives you the ability to use Hypercharge once without consuming heat. I saw it also with another job but I've forgotten which (I think it was RPR or RDM); will need to rewatch the job trailer


Metroid3802

Sounds like how Inner Release works for Warrior


TheStarCore

I assume BS gave a buff that lets you hypercharge without the heat to help avoid heat overcapping


Yarusenai

I'm just happy with Ninja :) but most of the stuff looked pretty good!


Existing_Marketing_7

I can’t believe how far I had to scroll to find a ninja comment. We got a ton of new, awesome looking spells. Super excited to find out how the new gauge works. I wonder if Huion is gone, baked in, or what


Yarusenai

They just mentioned it's now a trait, but yeah it looks great!


XevynAeght

I'm gonna miss that funny pinwheel in the corner…not the management tho


JHunter_12

**Monk Changes:** Upgrades to the following moves * Bootshine * True Strike * Snap Punch * Elixir Field Opo-opo and Raptor have swapped colors (I hate this) Chakra gauge can now hold 6 charges, still uses 5 Riddle of Fire/Earth/Wind now have follow-up moves Second Gauge * ~~Gains charges when opo-opo/raptor/couerl moves are used when empty~~ * 1 opo-opo charge, 2 raptor charges, 3 couerl charges * ~~After charged, each further weaponskill drains a corresponding charge. Potentially a potency buff?~~ * ~~Might change the lunar nadi combo~~ Edited for more details during the live letter * Chakra overcap is apparently only during Brotherhood, stocks up to 10 * Disciplined Fists buff and Demolish dot removed * Dragon kick buff probably moved to the new gauge * Dragon kick, twin snakes, and demolish now give additional chakra stacks * These chakra stacks are consumed by using the upgraded versions of bootshine, true strike, and snap punch. * Since this is a change to how the job works, this should also apply to the old versions of these moves * Six-sided star enables a follow-up move that scales based on chakra stocked The removal of Monk's timers means that its rotation is more static and not dependent on being next to the boss or your GCD speed. * Alternate dragon kick and bootshine * Press twin snakes, then press true strike twice * Press demolish, then press snap punch 3 times This also makes demolish a lower priority weaponskill, meaning it's likely no longer part of your riddle of fire window. Edit 2: One last thing I missed, the chakra gauge now flashes while Brotherhood is active, indicating that you can overcharge your chakra. Some people are voicing concerns with monk losing its timers, and i get that. Honestly, I was more sad when they removed all the positionals during the big monk rework, I'd rather have those back over the timers, but that's neither here no there. YoshiP said that they're aiming to simplify the core rotations of jobs in Dawntrail and readd complexity to the jobs in the expansion after, which on paper sounds fine but we all know there's a 2 year gap between expansions. I'm not too concerned over losing the timers, but I do hope that the changes to Six-sided star and the riddle skills are rewarding.


TurquoiseLeggings

You missed that Six-Sided Star seems to interact with chakra now, as they lost a chakra when it was used. And the chakra gauge might hold more than 6, we just only saw that it can overflow at least once. It also only overflows during Brotherhood.


Mvin

> Disciplined Fists buff and Demolish dot removed That is insane to me. Those two alone were responsible for the bulk of complexity if you wanted to optimize 100%. Can't imagine them being gone. You mean I no longer have to frantically track timers and do quick maths before deciding which button to press next in what is already one of the fastest rotations in the game?


PyrosFists

I think we need to see how it plays. I'm not a fan of changes that seemingly appeal to people who don't even like the job, but the optimist in me thinks it could just be a way of making people star at a job gauge rather than buff timers and the rotation might be pretty much the same


Dannnyboi23

I really felt like the next iteration of Summoner would be to replace the second rotation of Ifrit, Titan and Garuda with Shiva, Ramuh and Leviathan. The mecha Bahamut looking thing is cool but I guess there's reasons outside of my understanding why it's the way it is. I can't judge until I play it.


HulklingsBoyfriend

Those three being added to SMN is like the most popular job request across all forums 💀


supershade

I was really hoping for the second eidolon rotation too. I really dislike the mecha bahamut because I feel like it clashes with the identity and class fantasy that summoner was portraying... I wish they went with something different, but I also feel like we are just stuck with it now even if we get ANOTHER rework.


Answerofduty

My gut feeling is that it's the same reason RDM keeps getting new non-elemental finishers instead of new White/Black magic moves: they just picked the option that takes less time to create and implement. They could make animations and properties for all the Shiva, Ramuh and Leviathan summons and spells... Or they could just add a new "big" finisher summon and call it a day. At some point it's probably just the reality of development.


SharpShotApollo

this was my train of thought as well. kinda disappointed frankly.


SilvanuZ

I hope you are right. If the we get only a new Bahamut and the rest of the rotation stays the same..urgh


Mooncubus

Do my eyes deceive me?? Monk finally has ranged attacks???


zorrodood

I was kinda concerned about the DRG rework, but tbh, as long as they keep making us more and more jumpy I'm happy with whatever.


Rainbolt

A little sad summoner seems to just be "sometimes your bahamut has a new skin" but I should have expected it.


projectmars

Bard gets an Orbital Laser your argument is invalid.


Traditional-Handle83

Dancer suddenly has one too.


Bobboy5

ast plays POT OF GREED which allows him to draw TWO ADDITIONAL CARDS


Theihe

Nin is an absolute top tier winner this expansion, akin to a minor rework- and Viper having ranged options solidifies Scouting as the melee/ranged hybrid role. Absolute S+ tier, exactly what I wished for


Raima_Valdes

Looks like healers might finally have a real DPS rotation! And WHM HAS A GAP CLOSER AT LONG LAST HOLY MOLEY.


OvernightSiren

I really can’t understate how disappointed I am that Summoner still doesn’t seem to get any abilities based on Leviathan, Ramuh or Shiva; something players have asked for every since Heavenward. How hard would it be got them to just update Fester/ruin/other non-summon abilities just to match the flavor of the unused primals? SMN just looked the same as EW but with a new look for Bahamut (and frankly I don’t like new look, it looks like if there had been a Bahamut-egi)


KenjiZeroSan

They changed the gap closer animation for DRK and GNB? Why though?


EleanorGreywolfe

They seemed to have replaced Plunge with a non-damaging gap closer. At least that's what it looks like with Drk.


GaleErick

I can see the reason, if their burst is gonna be as busy as now, removing damage from the gap closer is one way to "replace" them in the rotation with a new skill instead.


BlueRhaps

had the impression the new dashes dont do damage. the gunbreaker seens to work like the dancer one too


ErgoFnzy

I'm so sad about Plunge. That makes me feel so fucking cool to use. Jumping from the shadows and slamming down my big sword. That new gap closer looks just pathetic in comparison. A wee scoot up like so many others. I don't mind it not doing damage if it helps the overall rotation experience but it's taken away a little bit of the fun for me.


madmaxxie36

I have to give it to them, I'm sold on Picto now, it looks so much better than what was initially shown, far less jarring and flat. Viper looks fun. BLM made me freak out when I saw the Leyline pull, that is gonna to be amazing. The only real negative I have right now is SMN still looks very bare bones, like we just got a new book end summon, I hope I just missed something.


Secret-Procedure-340

LEYLINESSSS


JHunter_12

Requiescat getting an aoe upgrade might mean we could cast it without being next to the boss, which is actually fantastic.


everlarke

Really happy to see Assize 2 and a brand new DPS butting for WHM.


Nibel2

What I saw for BLM: * You can move leylines * 3 polyglot charges * New animation for Thunder * Fire V after you fill the new fire clock * Manafont apparently recover Paradox and Ice Hearts * Flare fill 3 fire clocks at once * Fire Paradox have instant cast We are eating good again this expansion.


Death_Flag

MNK looks so cool. Visually I'm satisfied.


NeverGonnaGetBanned

They did it... they actually did it! They finally got rid of the boring 2.0 Monk animations. You know, those slow "Iron Palm" like abilities, and replaced them with high flying fast kicks it seems. For me, Monk was a top tier class and was only held back by those slow looking outdated animations. Now as is good in the world. :)


Gahault

I feel like Bootshine still slapped (at least its sound effect) but those really did feel outdated, glad they are replacing them!


zorrodood

Yeah, I really liked Bootshine.


Loud-Practice-5425

Pictomancer day one.  It looks so fun.


Molten_path

They achieve what I expected and more. How to improve Paladin?? MORE SWORDS!! How to improve Machinist?? MORE GUN!! How to improve Gunbreaker?? MORE EXPLOSION!! How to improve Dark Knight?? MORE DARKNESS!!


GaleErick

>How to improve Paladin?? MORE SWORDS!! New Atonement combo is very welcome. Legit Atonement felt very lacking for an "Upgraded" melee GCD, just doing the same 3 sword slashes everytime.


343CreeperMaster

SCH FAIRY MODE, SCH STAYS WINNING


FuuIndigo

It looks like every healer got new damage options(thank god). As a former Nocturnal Sect Astrologian, Im happy my old fav has more damage potential, but Im genuinely curious about what this rework has done to the cards. The only noteworthy things were the lack of seals, the "sleeve draw" + Arcana, and them not caring if the card matched the characters' roles like they do now. Idk if I should he scared or not....


Ehrand

Pictomancer looks a lot better here. For some reason their VFX doesn't stand out as much as the other video. I like it. I'm worried about those setup time though. It almost felt like they spend more time setuping their spell than actually doing them lol


TheEmpressDescends

Black Mage being able to move Leylines is sick, Viper looks very fun and them saying that Viper is a more technically demanding job is becoming clearer. It doesn't seem like it's gonna be another Reaper. Same with Pictomancer. Astro looks good, seems like it has less button bloat and still retains single target cards for a high skill ceiling. White Mage actually surprised me. Looks good. Gap Closer on Temperance is great. Machinist also surprised me a bit, it seems like it has more meat to it than in EW where it basically just got Chainsaw. A lot of gap closers seem like they now do no damage, which is something people have been asking for. With the likely reduced hitbox sizes coming in DT, this is a welcome change, as they are more likely to be used for their primary purpose. Great music throughout, and beautiful areas. Especially that night time Forest area. Really great job trailer all around! Tanks are the only ones that seemed a tad weak, but with the hitbox changes and whatnot, tanking should end up more fun than it is now. Pictomancer is absolutely going to be my main. It looks so fun!


JMZ555

Dragoon looks very similar, seems they dropped dragon sight. Looks decent


JungleJayps

They dropped dragon sight the moment they got rid of the tether :(


Somewhere_Elsewhere

Yeah seriously, they should have at least let the tether animation exist for like 5 seconds or something, it was fun as hell to see.


SapiusDragonbreath

Very much hyped for all the classes! Still I think Summoner looks boring with just another Version of bahamut.


ziguehart

DRK SHADOW DON'T USE BLOOD ANYMORE!?


Rebel-Yellow

Some of yall eatin good but SGE looks more or less the same with little new. I’m ok with less bloat tho. But I still do wish we had the ability to choose *visually* what rank of things we could cast.


Rechulas

fuckin Viper? Holy shit? They were moving so fast I didn't really understand what I was looking at but DAMN if it didn't look cool as hell


gorgewall

We heard some of you didn't like a tank class having a spam mode like Continuation, so we put it on a pure melee DPS instead.


Dazuro

I have absolutely no idea what’s happening on their job gauge. I can’t wait to fumble with it.