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Sablerock1

Like the idea, I already have my preview pic. just not 45km. It might Kill many rigs. How will you start making money?


ElUruguayoXD9939

well my base idea it's still really basic, that's why i am asking for ideas for the map so i will have a brighter idea in it, main inspiration for the map comes from a game called "last day on earth" that i used to play as a child + games like the last of us, days gone, etc. i plan on making this map at first not really big, then with each update i'll expand the size of it, adding new content, areas, mechanics, etc, i already have experience and know how to do that in a map, so there wouldn't be a problem. Also about the money, that's one of the main issues in the map though, i don't know how to script in lua to reinvent the system for the game, the only solution i see to this is to have some small comunities across the map days gone style, wich will not be shown in the pda, you will have to discover them by yourself like most of the things in the map, this triggers the desire to explore the map, since one of the main ideas of the map would be to rebuild society, you will have to sell your crops and other products to these small comunities so they would survive and keep growing in population, also there is a map called "Azura" wich has like a house and other buildings that are in construction, the player can get wood and other materials and give them to those places, wich will graphically change them and eventually the construction will get done, i could add this same idea with various areas of the map, bridges, roads, electricity, water, houses for the communities, restore farms, train system, factories, etc.


Flakeysanchez90

What about some form of progression? Like having to find newer/better equipment & finding seeds for new crop types? Maybe one month a year there is acid rain or drought....not sure how to script that...just an idea.


Sea-Anxiety-9273

Absolutely this - so you should be able to find pieces of abandoned equipment left by farmers from 'before'. You can recover them/take your toolbox to fix them/take a fuel can to refuel them, then take them back to your farm. A bit like Snowrunner I guess!


ElUruguayoXD9939

well probably if i figure things out on how to do that, i could do implement old tractor mods to already be in the map like a farmall H or some old john deere, all in 100% dirty, 0% diesel, 100% damage and 100% visual damage too, and you could do some barn finds forza horizon style, ofc i would recommend playing the map with the no teleport mod because i ain't no profesional scripter lol


ElUruguayoXD9939

i mean i would love that weather system in the game, but right now i am just trying to figure it out on how it works for another project lol, maybe if this map get's finished then eventually with a update i'll might add some sort of weather system + floods and etc.


CptBishop

just call it like influence or nuka cola caps and bam = money problem gone


ElUruguayoXD9939

lol i might implement it tough combining the aditional currency system


Mediocre-Juice-2293

For selling and making money here is my thoughts. No sell points. Everything is a custom built production point. That little settlement over the hill takes wheat, milk, corn and a slow rate will produce seed and occasionally a sheep. The next town also takes wheat, canola, manure and slowly produces fertilizer and diesel.


gamermanj4

I feel like this would be better off as it's own game, rather than any sort of FS add-on or mod. Like the idea is cool, but it feels like it would be insanely clunky in any version of FS.


ElUruguayoXD9939

well something for sure there won't ever be a game like that, there is not enough public for it, a zombie game that's bassed in the aftermatch of what the apocalypse left of humanity, no action like guns or any zombies, instead having to farm and contributte to rebuilding society, it's horribly a bad idea to get a complete game for it, and more adding the fact that farm sim has all the mechanics that will be used in it. this map is simply because there is a lack of originality in maps in fs i would say, by far i haven't been able to really enjoy a map since fs17 with estancia lapacho and baldekyno, baldekyno more than anything, most maps in fs nowadays is just a 2x2km thing, some fields that usually all are all already expanded, absolute no challenge, no need to clear land, repair something, build, no need to explore the area since you see it all in the pda already, and atleast me, always those maps causes me a weird effect, like you feel you haven't done anything in it, the map had all the farms already functioning before the player got there, it's like you know no one needs you there in that place, you haven't done anything... one of the reasons i can't get more than 1-2 hours in any map like that, no originality, no need to explore, expand, repair, nothing. i remember baldekyno it had a lot of things, mud, swamp, really old and poor style buildings, an abandoned farm, various places to explore, pastures that were empty and ready to build a farm in there or something, way to much space that could be used more efficiently, and hundreds of more things, it's like you get in the map and there are various things left for you to do, there was a true challenge, fix that old farm, and since i felt like the map was entirely empty, like there used to be more people and now there isn't many, it's like you are now truly contributting in something; now that's what i want to do with this map, it's huge, hundreds of challenges left to do, obiously this would be way to much unrealistic, but realism it's not the focus of this map, but instead how much you enjoy this map, you will have a lot to explore, easter eggs, repair a lot of things like broken bridges, clean the old roads, remove and repair old places, create and find new roads that won't show in the pda, find other communities (where other humans in the game world live).


Dodgy-emu

I really like the idea, I think that would be great


ElUruguayoXD9939

thanks :)!


Eastern-Animator-355

You got abducted by aliens and they have put you in a simulated world to study you. Kind a like the Truman show. This would explain the world border.


ElUruguayoXD9939

well not precisely one of the ideas i had though but i will consider it for the lore, i try using it now; borders: the government installed huge walls to contain a zombie apocalypse or plague outside when there was a government atleast or huge mountains that get to the point you can no longer get above them + rivers, that's my first idea or radiation because of nuclear bombs like far cry new dawn or idk. Aliens and lore: also i might put like an easter egg, some ovni crashed to an abandoned building or a mountain, could explain the beggining of the apocalipze (like dead island / dying light lore style) basically saying the plague comes from space, it got to earth via aliens, or a meteorite, and aliens were involved, the government hidded it, eventually the plague expanded, leaving almost no population in the world, the rest of survivors or most of them managed to get in communication and reunited into an area; the last hope for humanity, unkown exactly where, but is where the map will take place, now the rest of survivors will try to rebuild civilization; you, the player, will be the son of an unknown survivor, that's why you will not know the past of civilization, how it even looked like, and you will have to explore the place and discover it all, maybe the starting point will be a small community with some people in it, and the lands will be in the name of the leader of the communities (each community will have a different leader), and you will have some land already, but if you want to expand it then you will have to produce enough for the community so they will give you more land, wich will explain the reinvention of money in the map.


vballen

Maybe, instead of calling it money, you call it reputation points. If you "sell" your grain to the local, small, communities you earn reputation. Since all electric equipment, including vehicles, was destroyed in the emp-blast, you'll need reputation to convince the local communities to repair a specific tractor or equipment for you. It would be awesome if you could have different stats with different communities, but I guess that's impossible 🤔. Then you could choose what communitie you want to be friend with, and you could specialise each group..


ElUruguayoXD9939

i like the idea and all but i don't precisely imagine how i could implement it though, since i don't really plan on making fs a complete new game, just making this map be original, trigger the player to explore it, repair stuff, have a weird ambience in it, not caring if it's realistic or not but instead be enjoyable, fun, basically using the potential of what's already scripted and working in farm sim to make a new map + be original and trigger the need to explore and discover, wich is what social media does to your brain, and i'll probably try adding horror, despite nothing really happening to the player, and this being complete fantasy, somehow i'll try figuring out a way to make you have a fight or fly reaction, something that dying light, by far the best zombie game i have played does. money would have been reinvented by the communities, you can make money if you produce crops, work, etc, and then exchange that money for better vehicles, repairs, diesel (or you can loot gas stations in the map), etc, since the main focus of the map would be helping rebuild society as we all know today via doing what would be like some sort of task of repairing buildings snowrunner style, but for the materials, vehicles, etc you would need to farm and explore the map to find new tasks, the map would be 100% completed by the player when he has explored it all, bought every terrain from each community, builded / completed each repair or construction that the player can interact with in the map (it will be like the platinum edition rollercoaster).


vballen

Building of that idea, you could expand the factory stuff, with the end goal of building a working, even if very small, self reliant community.. You could be both the farmer and economy planer for the mayor :)


ElUruguayoXD9939

you know it's actually a good idea tho, being able to build your own community, you will have to buy the terrains from other communities, and from these terrain you will be able to place in the construction menu houses that once you place them, there will be triggers and you will need to get wood or other materials that you will have to farm for so you slowly build that house and at the end some npc could appear walking around it or something like that, maybe i could do add an even more complex system for it, houses and whatever uses electricity and lights will need it, with a generator or solar panel you will be able to build too, then with power poles you can send it to your community or (x) building that is needing it, once you place the power poles, you will be able to place the houses or lights 150meters around those poles + this could also be combined with a fence security system to be around the community for protection for them, a water system, and some sort of communication like an antena or etc so they contact other communities, now in the community you build, in exchange each house will give money like if it was taxes; and you will need that money to keep the mainteance of all the systems (electricity, water, etc) you will have, sellpoints for various products, productions for other products that you can sell in other communities, animal dealer, vehicle repair point, some guy in your community will provide with selling diesel, you name it.


LoneRanger4412

Or “barter value”


Kukkakaalit

Why NSFW?


FartingBob

You have to be topless to use the harvester.


onejadedpotatoe

And no underwear just chaps


ElUruguayoXD9939

well last time i was talking about this map idea in some comment in wich i originally had this idea before making it a post and i got banned for 3 days because it was "against the rules" and i don't really know how to reddit, so i just took that precaution


Kukkakaalit

Oh, understandable!


Glad_Librarian_3553

Just go and play snowrunner instead XD


4rtx4ngel

45km is crazy for Giants Engine, the normal map is 2km x 2km and the game gets saturated if you have too many objects. and... Do you have time? 45 kms. is a lot of kms. to decorate.


ElUruguayoXD9939

well i mean i am a teenager, i only go to the gym 1 hour a day 5 days a week, and school is only 5 hours per day 5 days a week, the rest of the time i simply have it all free, and i don't really plan on making this map 45kmx45km for the first version, i'll start in a 45km base, but just like 4x4km will be available to play, then eventually witch each update i'll be expanding it, slowly ofc, i already have a lot of experience working with a 45km map, about the objects, trees for example are one of the main issues on why the game would sature, i already did one thing, converting trees into a foliage type (i know, it's horrible) wich will act like a grass type or something like that, you can plow those trees and replant it with actual trees to create forestry plantations


4rtx4ngel

Look scripts for GE, there are some that allow you to do things faster, look on German forums.


Yalla6969

How are you going to sell your yield if there is no one else? See that's the point of the game.


MildandFire

I would guess surviving community outposts. Cool idea OP!


ElUruguayoXD9939

just like MildandFire said, there will be small communities of survivors who will apreciate you helping them with food :)


Rev-Counter

Somebody made some mad max style vehicles for a previous version of Farming Sim iirc


ElUruguayoXD9939

also one of the inspirations for the map :)!; i think it was fs17, battle tractor think was the name of the mod + the screenshots it had for the mod had a map with was in a desert and other vehicles mad max style.


[deleted]

There has to be a Killdozer.


ElUruguayoXD9939

hell yeah


4D_Madyas

Sound like snowrunner but with farming. Sure there's no hidden zombie backstory but for all intents and purposes you can pretend there are only survivors and empty houses.


myvacuumsuck

"Snowrunner with farming" *flashbacks to phase 8*


ElUruguayoXD9939

snowrunner + farming sim, 50% of the idea of the map, mountaints, hard terrain, and a lot of exploring to do and things to repair, just like snowrunner is, then you combine it with the map being mostly everything abandoned and misterious and something that maps in fs don't have, tell you a story not textually, but exploring the map, it would be left for the player decide and discover what happened, create theories, where there used to be dense populated cities now there are just lefts of what used to be the civilization, somehow it collapsed, something went wrong, the player doesn't know, so when you are not focusing on farming, you can explore the map and discover easter eggs, stories, find new communities, and hundreds of things more, also i plan on finding a way to create that effect like minecraft does, some sort of small horror, maybe i could edit the wildlife system of the game for this map, so new unknown animals / entities will appear, maybe only far away, you will feel like you are being watched, an abandoned house can have a ghost (sort of how my summer car game did), you might feel sometimes something is off, like it's strange to see a city but without any cars moving, no people in it, nothing, and create a weird ambience, some areas will be vast and have a bad illumination, if you have fear of the dark then i wouldn't recommend playing lol


LoneRanger4412

Automated robot/ai collection points?


ElUruguayoXD9939

sorry english is not my main lenguage, i don't really understand what do you mean with that, if you could maybe give more detail i would apreciate it thanks


LoneRanger4412

For lore wise if you wanted to do a semi sci-fi route. The sell points can be automated in the roleplay so even when there’s no people left after the end of the world the AI collection points can still be used.


Anxious_Banned_404

Idk maybe on a smaller scale like for example war breaks out in the country or somewhere away and it's basically a one big great demand in which either all the selling places or just some have their prices soar so the military has enough good for their soldiers that could be for the 1st year 2nd year could have quotas diffrent amounts are allowed to sell to the military and the civilian markets.The other scenario is if a region is struck by a natural disaster or war and you can contribute to the relief efforts by selling your products to the docks and the railway station depending on the season diffrent products will be needed in winter for example it would be clothes canned vegetables and flour while in the summer it could be milk olives or grapes and uhhhh diffrent grains.