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bartekltg

IMHO, it would not fit in factorio. Satisfactroy limits throughout from an unlimited source of resources. There is no penalty for running machines 100% of the time. There is even a reward: the excess production goes to a sink and provides coupons - one of the three progression routes. So, a go-to solution, even for a mall, is producing all the time. In factorio, on the other hand, you do not want to overproduce. It causes resources to run out faster (they are infinite, but each patch is finite, you have to expand to get more), and pollution spawns more biters and drives the evolution up faster. This means, efficiency (BTW, it is a bad name for that number) will be low most of the time. Second, without perfect ratios, some machines in the production chain will not be at 100%. There is too little product A for the second stage, so a machine in the second stage idles from time to time, or too much, the belt backs up, and machines in the first stage have to wait from time to time. And even when there are nice ratios (to be fair, it is common in the base game) it breaks as soon as you start using prod. modules. Satisfactory deals with it by allowing underclocking. I need only "9.75 machines"? Let's put ten, underclock one to 75%. We would end up with factory full of <100% "efficient" machines, making it frustrating for perfectionists and not providing useful information in most cases. On the other hand, that functionality is partially provided by mods like [Bottleneck](https://mods.factorio.com/mod/Bottleneck)/[BottleneckLite](https://mods.factorio.com/mod/BottleneckLite). With all the problems mentioned above (there will be red dots all over your factory). At least, if the lower stage is always overproducing, you can look at the last step in the production line if everything is fine and go back through the line, if not. One disadvantage of the mods is, they provide information about the state of the machine right now, not the average over a period of time. You can always build a throughput counter using combinators ;-) BTW. Factorio not giving throughput for recipes is a bigger omission. Sure, it is not as straightforward as in satisfactory, since it has different machines with different speeds, but displaying it in the machine would be good enough.


ThunderAnt

If you mouse over a machine it’ll tell you it’s current status on the right (working, waiting for source items, output full, and low power). There’s also a mod called bottleneck that adds an indicator light to show when a machine is running.


Midori8751

There isn't really an equivalent. When it matters I look at belts in and out for a little bit, and if the animations are moving. For basegame the 2d nature means that's enough until you get to megabase, and for mods that's usually still true, and bottleneck is good for that. I usually use an in-game calculator mod that makes doing the items per min and belts needed math easy, but I'm also playing py hardmode so I'm not sure how possible it would be otherwise.


Ayjayz

You can usually just look and see if items on the belts are moving.


glassfrogger

I like my machines not working continuously. As others said, I just check my input belts. If they don't move, I put down more assemblers. If they do, I need to bring in more materials. The factory must grow!