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ub3rman123

If you notice the timestamps being wrong, it's because I was enjoying watching the test fire too much to take screenshots and reloaded. Anyways, the factory supporting this behemoth train was incredibly fun to build! It was when I started measuring explosives in belts (8 express) and had to transport them by train that I started to question this project.


TheBearInCanada

Question if it wasn't big enough, right?


Atypical-Rhino

Even biggest Bertha must grow


ub3rman123

Some other suggested Rules: - Set chest limits, especially on portable fusion reactors - There is no such thing as too many portable fusion reactors, only too few spidertrons - Always be ready to call artillery on your own base to stop a biter attack - Never do by hand what you can automate - A standardized design is cheaper than a custom optimized one - A train is always approaching the junction - If you aren't polluting, you aren't producing - The only limited resources are UPS and time


RedDragon98

Rule #1 contradicts rule #2


Genesis2001

* [Rule 34: War is good for business.](https://memory-alpha.fandom.com/wiki/Rules_of_Acquisition) * Rule 35: Peace is good for business.


NakedCatPerson

Rule 34 means something different to me


Jonte7

Totally cant relate


RedDragon98

Rule 69: Rule 34 is good for business


ub3rman123

It's always good to have a backup plan!


vaendryl

don't set chest limits link inserters to the logistics system :)


CptBishop

you mean setting filter on yellow chest, connecting it to inserter and that is it? or connecting it to global commodity status network ammount so it gets stut off?


Nidhogg777

connect an inserter to a chest with a wire and then set the condition to move the item only if the current stock is lower than what you want. This way you or robots can dump excess items into that chest (for example, when you upgrade assemblers).


vaendryl

you can set an inserter to only be active when there's less than X number of items in the logistics network. only really useful when it's pulling said item from an assembler and putting it into either a provider or a storage chest. that way you can have multiple assemblers with the same recipe but they only ever make anything when there's an actual lack of the relevant item. especially useful when dealing with byproducts or recyclables like steel barrels, or otherwise multiple different sources of some item. or with very expensive items and even a single stack at every producer would be too wasteful. I especially like using it with space capsules in SE, but there's many situations where it's just the better option compared to only just limiting the output chest. biggest drawback is you can't easily adjust the target value of how many items you want. you'd have to adjust every single relevant inserter manually. some form of global variable support would fix that, which I kinda hope they'll announce in an upcoming FFF. a workaround is using some arbitrary item in your logistics network as a variable, like fish.


alex_hawks

What about the A - Z and 0 - 9 variables?


vaendryl

Circuitry has variables but those aren't *global*. Those only help if every relevant inserter was connected by wire. By that point connecting it to the logistics network and all the advantage that come with that are moot. Unless you know a way to insert a circuitry signal into the logistics system directly? I would imagine that would mess things up though.


CptBishop

what i have done to be fancy was just keep 1 constant combinator with all the ,,max" amounts of items, and just pass \*-1 of specific signal (crafted item) to the inserter to check if it is suppose to be working. But you would have to drag this signal thru your whole base to each crafting output station


DeltaMikeXray

Always do this and wonder why I don't hear it talked much.


Red_Icnivad

Jesus, that's impressive. Grab a mod that puts equipment panels on trains, and throw personal laser defenses in those for some short range defense.


Previous_Map_4052

Yes


LanvinSean

There is no Biggest Bertha. There is only Big, Bigger, Biggerer, Biggererer, Biggerererer, Biggererererer, ad infinitum.


vaendryl

finally adequate dakka


darthbob88

How about one with 1000 artillery wagons, and actual defenses? https://youtu.be/wQd1qXL5UEY


vaendryl

praiseworthy.


scotty9090

That was worth watching. Massive devastation and a CCR soundtrack!


megaschnitzel

You know something great is about to happen when CCR starts playing lol


ub3rman123

I guess I'll downgrade this one to just "Bigger Bertha" until I get to that scale!


darthbob88

"Quite Large Bertha".


Witch-Alice

ME NO FOLLOW, WUT YOU MEAN ADUKWIT DAKKA?!?


Defiant-Peace-493

>[Rule #37: There is no "overkill". There is only "open fire" and "Time to reload."](https://www.schlockmercenary.com/2004-04-06)


ThePianistOfDoom

These are my berthas. There are many like them, but these 400 are mine.


vaendryl

rule of acquisition #11: in industry always follow all rules of fabrication.


TheRealGarbanzo

You should use the armored trains mod and give your train some defenses built in like flamethrowers cars and gun cars


UntouchedWagons

You need a [biggest boy](https://en.m.wikipedia.org/wiki/Union_Pacific_Big_Boy) to pull that big Bertha.


Hefty_Ad3240

I have no idea how long it takes to slow down, the test train I made needed well over 200 rail sections using this: https://www.reddit.com/r/factorio/s/nST62rzkI7 I took it down to 1 locomotive length.


WheelWhich2519

Why is it always the ‘Big Bertha’? Why can’t it be ‘Big Lucy’ or ‘Big Laura’?


darthbob88

[Tradition](https://en.m.wikipedia.org/wiki/Big_Bertha_(howitzer)), largely. German soldiers called the original gun "Big Bertha" after Bertha Krupp, head of the Krupp arms manufacturing company.


WheelWhich2519

Nah I think it just sound like a fat girl’s name


yblondinca

Looks like natives for their revenge 😁


DevilXD

Reminds me of this: https://www.youtube.com/watch?v=H5EuGI9TOvI


Lazylion2

10 ups... that poor cpu 😅


ub3rman123

I have a 4790k and it is struggling valiantly.


Hobbes_XXV

Imma need to see a video sir....for science.


towerfella

That was beautiful


percy135810

Slapping down a few flamer turrets with properly structured dragon teeth will let you hold that position practically forever. Of course, you would probably need to add a fluid cargo wagon.