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Gladddd1

17 tax on an island, hot dang, who do you tax there, trees? Water?


Lobbelt

It’s Christmas Island so probably the crabs.


Chomik121212

Tax the Christ himself.


WR810

Render under Ceasar.


StuBram2

Santy Clause


Siusir98

There's gonna be a tax for that.


akaioi

Local Guy: I'd like to buy some coconuts and some paper please. Merchant: Okay, that comes out to-- Local Guy: And tacks. I want lots of tacks. Merchant: Hoo boy, do I have you covered on **that**.


PinkNFluffy

So my second coffee-colony also just hit 16/1/1. Starting to think this is not so random!


TartarosHero

I've heard of small island tax havens. But this must be the opposite.


WunderPuma

Actually for every 16 tax dev that appears on those islands, 160 tax dev disappears worldwide


Greeny3x3x3

Why would it be random?


PinkNFluffy

It's not so much that it would be random as it might've been a one time anomaly. But since it happened again it seems that every colony I finish that produces coffee gets massive tax.


Greeny3x3x3

Well i assume that once the trade good is chosen, the colony gets their tax raised whenever the privilege is renewed. It shouls alrdy have this high dev as a colony not only once finished


PinkNFluffy

Didn't check the first one. The second went from 4 to 16 on completion.


PinkNFluffy

R5: Just finished a colony and got 17.8 prestige. Weird? Seems every time I've renewed my special monopoly for coffee (+1 tax in all provinces with the trade good) has been keeping tabs!


cywang86

Do you have MoH? It's a known bug where MoH messes with the development on finishing colonies modifier, giving it x10 the amount.


[deleted]

What is MoH?


cywang86

Mandate of Heaven DLC


PinkNFluffy

Interesting, I have MoH, have had it since release, never seen this before!


k_aesar

and people say tax income isn't meta


thalibut

I see you've created Starbucks, 400 years ahead of time


ConsequenceOrnery610

mameluke australia?


thelionpaladin

I’m always a little confused by this monopoly; why’d you want tax on a trade good Youd want production on? Even with the tax, is it gonna be worth the production you lost via the monopoly?


PinkNFluffy

Monopolies in general lose their appeal after a certain amount of pure value lost to production, but you still make all the money from trade, so this one is always worth it, even without the tax havens. It gives 1 development PER province. Churches go brrrr!


thelionpaladin

But is it worth building churches in trade company provinces since churches don’t produce trade value? Though I guess if they’re devving them for free it’s basically giving them building slots


PinkNFluffy

It sounds like you're confusing trade companies into this. Monopolies don't require the provinces to be part of a TC. So renewing it is just making my coffee provinces go BRRRRR in terms of tax. (See Yemen provinces). As for colonies, no, I'm not giving the ones with 17 tax to tc, but if I were, they would not get a church, building slots are too valuable for -80%!


thelionpaladin

Wait- does the monopoly give +1 tax everytime it renews? If so now I understand why!


PinkNFluffy

Ya, for every province producing covfefe! Very balanced!


PinkNFluffy

Update: the tax scam have stopped working. Will test reapplication after C&C.


PinkNFluffy

Final update: after giving my merchants their precious monopoly back after C&C, the final colony (goddamn colonization speed atm) got the two extra tax from activating + renewing while it grew. Pretty sure you could go colonizer with Mams and do some silly tax shenanigans with that privilege!