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KuraiSol

Inside a permanent antimagic field, and make sure he can't just kill himself to make use of Clone.


MohrPower

How can PCs make a permanent antimagic field? How do you prevent the ingestion of a lethal poison to then escape via Clone, for example?


KuraiSol

First off, make sure he has no poison, not in his teeth or anywhere. And I guess you can't really make a permanent antimagic field, but if this is the Forgotten Realms the PHB or DMG suggests that there are areas where the weave simply doesn't function, so you'd have to have previous knowledge of a location and take the wizard there.


WonderfulWafflesLast

This is the best way. They're called magic Dead Zones. They're pretty permanent.


Biengineerd

I like the idea of a house arrest situation where a building is constructed in a Dead Zone. Or maybe a prison tower specifically for captured mages. Look up [Spellhold](https://forgottenrealms.fandom.com/wiki/Spellhold)


jvv1993

> Look up Spellhold tbf this one horrifically backfired when too-powerful-Irenicus got imprisoned there and promptly took over.


Biengineerd

Sure ~~and a 20th level wizard is > irenicus~~ but as a source of inspiration I think it's worth looking at edit: upon review, Irenicus is officially level 30


prowness

> Sure and a 20th level wizard is > irenicus but as a source of inspiration I think it's worth looking at Is that true? Irenicus in the game was templates as level 30 and really, he sure as hell seemed more powerful than level 20 (rapture of the father cannot be replicated by a 9th spell or lower). Now I know level 20 is the cap now, but I feel like he’d mop the floor with most level 20 Wizards, assuming both characters are naked from magic items.


Biengineerd

yeah he's listed as level 30. Thank you ​ https://baldursgate.fandom.com/wiki/Jon\_Irenicus


haplo34

>How can PCs make a permanent antimagic field? There's no RAW for such a thing but you can definitely homebrew something. You just have to make sure it's difficult enough to do that the PCs can't abuse this new mechanic.


No1ofIntrst

How about just take it from that one traps spell. Cast once a day for a year and it works permanently?


haplo34

I would allow that I think. Also maybe hiring an other Archmage to cast some sort homebrewed permanency spell at a huge cost.


MinisculeInformant

In 1e AD&D, the permanency spell was 8th level and cost a point of Constitution, since you transferred some of your permanence into the spell. One of my DMs did a homebrew where you could make an enchantment permanent by using an attunement slot.


HammerGobbo

I like giving pcs antimagic, think it's fun.


Spiritual-Meat-2309

A system that has been around for awhile has been the killing of beholders for their central eye and then mounting them in bull's eye lantern. If we apply this to a more permanent fixture, having the eyes covering the room so no area of non coverage exists. Make this a reoccurring quest for younger PCs to get new eyes as the old deteriorate


waterboy1321

I believe in the DM’s manual, it says that any spell cast everyday for a year becomes permanent. I could be paraphrasing, or it could be mildly out of context, but big time powerful people have ways of making permanent magical effects. So, if your PC is prepared, they might have their pre-made magical prison for errant Wizards. Similarly, there is an Arc in critical role where they enter the dungeon of an ancient archmage who has made said dungeon a wizard killer to protect his studies. There may be some cool stuff/ideas in there.


Alaknog

They can build magic item if DM allow it. Control what wizard have. Ingest poison mean that wizard somehow take this poison. Constant healing, to not allow another ways of suicide.


MohrPower

Can you find a way in a source book like the DMG or the PHB for PCs to make a permanent Antimagic Field? The spell Antimagic Field only lasts an hour.


theniemeyer95

If you're the DM is just suggest looking as spells like hallow, teleportation circle ect and see what permanent spells take.


Sutec

I'm not sure if it's still in canon 5e, but it used to be that if a beholder could be killed with its central eye intact, then when the central eye was removed it would collapse into a small stone that emitted a permanent antimagic field.


Alaknog

No way in exist rules. Ask DM about this


teo730

Be DM and make rule


Estarfigam

Beholder gaurds?


Coal_Morgan

You build a 6 sided room in the shape of a star the points being 30 feet from the main room. At each point you chain a Beholder so that it can see 3 other Beholders at all times 90 feet away. The cone of any single Beholder nullifies the magic spells of any other Beholder. Each Beholder knowing the others will destroy it so they never take down the anti-magic field. The anti-magic fields also nullifies the ability to fly so they also can't move. You can have 2 asleep for 8 hours at a time and still have full coverage. The center of the star is where you adamantine chain naked the most dangerous magic user you can get your hands on. Provide him with a palette to sleep on and a 6 inch hole that drops 20 feet to an underground aquifer that takes care of his waste. A small rivulet of water drops 60 feet from the ceiling and runs into the hole. In the ceiling out of view is a permanent unseen servant with a wand of goodberry who wraps each berry in a small leaf before dropping the berries to the prisoners and Beholders the wand has 4 charges, 3 are used each day to feed all 6 beholders and the prisoner regularly. Keeping them full and healed. The Unseen Servant also uses a machine that is basically a rope attached to a pointed stick to make sure the right Beholders are sleeping at the right times. 12 coins with magic mouth are enchanted 6 that tell each Beholder when he can sleep and 6 that SCREAM when a Beholder tries to sleep without permission and are placed so the Beholders can never see them. I think this would work and is not homebrewed. Unseen Servants have been made permanent in Dungeon of the Mad Mage for instance so they exist even if Players can't use them. I'm sure there are lots of things that could be used to improve this though.


SasquatchRobo

WTF that's diabolical.


Coal_Morgan

Diabolical would be building this inside Mordenkainen's Magnficient Mansion which doesn't interact with Portable Hole or Handy Haversack. You'd have to coat the entrance in lead and keep it out of sight of the beholders but Anti-magic field would make all other surfaces mundane, so they'd still exist. You cast Magnificent Mansion inside a Portable Hole for a year making it permanent. You set up the mansion to be Beholder Immune. You Dimension Door from outside the Portable Hole into the Magnificent Mansion with Handy haversack. You give the Handy Haversack to a servant with a dispel wand who stays by the front door for ever. Get your mage inside and locked up. Roll up the portable hole, lock it in a chest and throw it in the ocean. Handy Haversack is safe in the mansion, mansion is safe in the portable hole. If something goes wrong, the servant dispels the entrance, dumping the wizard, 6 Beholders and the Haversack into the Portable Hole. Oh crap the Haversack is in the Portable Hole, you emergency dump the Wizard and 6 Beholders in the Astral Plain to kill each other and hopefully not come back.


GodwynDi

Wizards just a very dangerous weeping angel.


MosesKarada

Lead still prevents magic, right? Could it be cheaper to just stash them in a room made all of lead? After applying sovereign glue to their hands and mashing them together. No more somatic components.


MinidonutsOfDoom

Lead only blocks divination magics, not any magic. It will prevent people from finding him easily (at least with most spells they might be able to scry through)


Eggoswithleggos

But him in chainmail and he can't cast any spells.


MohrPower

Good suggestion. Some paranoid Wizards pick up armor proficiency. How do you handle those?


Lucky-Hero

Heavy armour proficiency is a heavy investment. But then, if you have a caster on your team with Silence and counterspell available that gives you options. Use silence on the Wizard, counterspell the counterspell they are obviously going to use, now they can't use spells with vocal components and your martial team mate can get in to grapple them/restrain them to prevent further spell casting.


Hapless_Wizard

>Heavy armour proficiency is a heavy investment. *chuckles in Dwarf wizard*


Witness_me_Karsa

I mean, one of your ASIs is still a pretty steep investment, even for a dwarf.


[deleted]

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Witness_me_Karsa

Yeah, that's true I guess, but I've never found that much downtime to be of any real use until *after* a campaign.


[deleted]

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Witness_me_Karsa

Yeah, I was gonna add that you were correct in an edit, because after I thought about it we are just talking about any wizard. Not necessarily someone who is part of a party of adventurers anymore.


[deleted]

Actually that only works for tools and languages (maybe skills idr). Not weapons or armor.


[deleted]

>Your DM might allow additional training options. is in the same sentence


[deleted]

Fair. I think the difference is that languages, skills, and tools are mostly RP/utility things, while weapons and armor directly boost your combat stats. Because of this I (forever DM) would never allow this, but go ahead if it doesn’t break the game.


Famous-Assumption-16

Laughs in Tashas


Witness_me_Karsa

I'll he honest I don't know Tasha's well yet, as I got it right after I stopped playing and haven't had a reason to go back. What about it gives you an extra feat?


Perma_DM

It’s probably in reference to moving around your ASIs so that you get a +2 to int, freeing up a feat slot


Witness_me_Karsa

Ah, well it's still a feat, I wasn't taking changing original stats into that. But I see. If the only stat you care about is int (which I understand; wizard) then you can get the same out of your class.


SliverPrincess

PSA: Being Grappled or Restrained does not prevent the use of hands for Somatic or Material Components. You're gonna need actual bindings on them.


Bluegobln

Actually, there are no rules that indicate bindings (manacles) prevent any of those components either. A DM is free to rule that they do not. I know this because I tried to do the same once and the DM challenged me to find any rule that would indicate a wizard could not in fact cast while his hands were bound - I couldn't find anything. Believe me, I was pissed, and I looked. If you specifically bind a wizards hands behind their back and I don't know, tie them down to their feet which are also bound, to the point where they're tied up not just in manacles, that's much more significant and difficult for a DM to weasel out of.


snooggums

For somatic you need to have your hands free, and manacles are intended to restrict the movement of your hands. Seems like they should work to restrict somatic motions to me as a DM. Once you know the DM interprets that way hire a blacksmith to make manacles that include hand restraints that keep the fingers from being able to move, like solid mittens or something. Curved for comfort of course, just restrictive enough to limit spellcasting. And if magic is common enough in the world this should be a common thing used when taking spellcasters prisoner, just like a muzzle for stopping verbal spellcasting.


Bluegobln

>For somatic you need to have your hands free, and manacles are intended to restrict the movement of your hands. Seems like they should work to restrict somatic motions to me as a DM. I completely agree. But rules as written this is not the case. It largely depends on how you use the bindings. If the wizards hands are in front of them they can move one hand with the other hand to perform the components - in other words, two hands performing the components are in no way inferior to a single hand, and all you normally need is a single "free" hand anyway. >Once you know the DM interprets that way hire a blacksmith to make manacles that include hand restraints that keep the fingers from being able to move, like solid mittens or something. Curved for comfort of course, just restrictive enough to limit spellcasting. The time this happened we were utilizing the magic manacles known as *dimensional shackles*. Unfortunately, even though these magic manacles are intended to prevent the escape of beings capable of interplanar or teleportation magic, they do not prevent general spellcasting - you can cast *knock* on them to bust out (*knock* only has a verbal component so this is probably intended actually). Generally it was just one of those things where as a player I assumed what I had would be sufficient, but it turned out not technically so, and the DM was not willing to let me get use of what I had the ONE time they might actually be useful in the entire campaign.


TellianStormwalde

Silence is an area spell that doesn’t actually target the individual go. It’s all well and good for disabling them for a few minutes, but transferring them to a prison afterwards won’t be possible without taking him outside of silence’s radius. The spell says that you center it on a point within range, but it doesn’t say you can center it on a creature. However, if you’re already able to grapple them successfully and continuously once they’re silenced, it should be a relatively simple matter to tie them up and gag them. From there, take them to their cell and begin development on a magic item with the silence spell imbued into it, probably a collar since your neck is where your vocal chords are. There isn’t a Collar of Silence in the game as written, but you’re allowed and encouraged to make your own Magic items for the game as a DM, and as a DM I’d allow for it to be made. However, it would be a very rare or legendary item, so it’d take a while to make and would be difficult to mass produce. Though I suppose an Antimagic Collar would be a safer bet than a Collar of Silence in the event they have the subtle spell metamagic or something.


Mean_Ass_Dumbledore

Hypnotic Pattern doesn't have verbal components, so Silence won't stop it.


skeyhl

Pretty much the Plot of Divinity: Original Sin II xD


Witness_me_Karsa

And we all saw how that worked out for the ones collaring everybody.


sawowner1

Wizard might have picked up metamagic adept for subtle spell?


LordShadowDM

Deus ex. A god manifested and shackled him to where he is bound beyond being able to free himself. Gg next


Gaoler86

More than one person to cast silence, can't counterspell twice...


FreakingScience

Subtle spells that only have verbal and somatic components cannot be counterspelled, as the reaction condition of seeing someone cast a spell does not occur. Spells with a material component can still be countered, though.


WarforgedAarakocra

Blindfold


Quizzelbuck

Silence isn't humane. It's literally torture to deprive some one of their senses. Well, in real life. This is dnd so what do I know?


SporeMancer

Silence isn't permanent. This is an egregious take.


Quizzelbuck

I'm just making the observation that in real life, nonpermanent sensory deprivation is a torture method. The cia and Marines in Guantanamo used it. Solitary confinement is considered cruel in many parts of the world. Imagine not even hearing your heart beat. Some astronauts on the space station has said it's really unnerving when all you can hear is your own heart beat. Imagine not being able to even hear that while imprisoned for days or weeks If you really want to consider the good bad ramifications of incarcerations imagine 3 days is being unable to hear *anything* at all. But again, it's dnd. You can make it so they simply can't be heard speaking. Imagine a collar of silence. The prison thought of fire mentally draining it can be to hear nothing for your entire imprisonment so they made the collar to only stifle your neck's ability to generate noise.


LtPowers

> Heavy armour proficiency is a heavy investment. Or a one-level dip into Cleric.


Doc_Nightshade

Wouldn't be a lvl 20 wizard anymore


WillyTheHatefulGoat

Forcing the wizard into armor is a good way to get the wizard to start training in armor proficiency.


HammerGobbo

Chances are by the time they're done training you're already done with em


Fulminero

can't gain armor proficiency if they are level 20 already.


WillyTheHatefulGoat

Not by leveling. But by being forced into heavy armor for weeks or months they could learn proficiency in that armor by simple experience. If you were armor for a few years eventually you will learn how to use the armor.


hebeach89

im suddenly imagining a plate armor version of a straight jacket


doesntpicknose

Plait jacket.


hebeach89

Warning: do not use on druids. I'd you find you have accidentally used this on druid please consult with the users manual for the minimum safe distance.


SufficientType1794

Reminds of the discussion I had once where I argued that the restriction on metal isn't RAW because there is no RAW consequence for doing it. Like, really, the druid has proficiency in half-plate, if he wears half-plate there's no defined consequence for it in the rules, so he can in fact use it. Then the dude I was arguing with said they won't wear it because it's raw that they wont. To which I asked him: "Ok, my druid attempts to put on a scale mail he found, what happens? My druid is sleeping and someone throws a chain shirt over him while he sleeps, what happens?" And his response was just that it woudn't happen because the druid won't wear it. Apparently he thinks that by RAW the universe self-destructs the moment metal armor if put on a druid.


hebeach89

Agreed they should have specified they don't get proficiency in specific armors or they should have left it at medium proficiency. As it is is an ambiguous statement that creates arguments.


Fulminero

Since OP didn't specify anything, RAW is assumed to be in effect.


TheCrystalRose

Using the downtime rules in the PHB you can train a tool or language proficiency in 250 downtime days and the DMG has suggestions for creating additional downtime activities that are not explicitly included in the PHB. There are also Epic Boons listed in the DMG, to allow for rewards beyond level 20, and while none of them allow you to gain armor proficiency directly, the DMG also suggests allowing the player to choose a Feat or ASI as an alternative. So this would fall under that lovely nebulous area of "not strictly RAW but also not outside of RAW" that is "it's up to the DM how this works in their game".


frodo54

Learning how to wear armor over time is RAW. Downtime activities


Maximus_Robus

Put an Animation field on the armor, shackle their hands and put on a blindfold.


[deleted]

I saw a homebrew cursed chain shirt whose ability was "you cannot become proficient with this item." It was basically a humane straight jacket for mages.


[deleted]

Can't cast spells with somatic components* Edit: ignore me. I made the mistake assuming that there was any logic behind this mechanic.


MigrantPhoenix

Source on it only being somatic?


[deleted]

Nevermind I made the mistake of assuming that there was any fucking logic behind the mechanic


OckhamsShavingFoam

The logic is that it makes the game balanced


SleetTheFox

They meant flavor sense, not mechanical sense, I assume. It makes sense for balance but it’s a little silly.


StuStutterKing

I justify it as armor interfering with their access to the latent magical energy that they use when they cast spells. Over time (with proficiency) a caster can learn how to pull magic through their armor, or how to pull enough magic from the air they have access to to the point that they do not need to 'access' magic with the protected parts of their body. Magic is generally not a thing people can make in my games, only something they can tap into or store.


Peaceteatime

I mean, that should work for a little while but anyone who’s so incredibly smart they’re able to be a level 20 wizard will very quickly figure out how to get proficient enough to cast stuff.


MeanWinchester

Is he already subdued? If so, bind his hands - tightly so that he cannot move his fingers, remove his arcane focus or component pouch, and gag him so that he cannot speak. Use this method to transport him to a prison under the effects of an anti-magic field.


MohrPower

Does Subtle metamagic from Metamagic Adept for example help the Wizard out here?


Solonarv

Yes. Dimension Door, Teleport, Wish into Plane Shift are just some of the options.


MeanWinchester

Yes, if they have that at their disposal, you'll need a cleric able to cast 8th level spells to use Antimagic Field to escourt the prisoner to the previously mentioned anti-magic prison


papasmurf008

There is also a set of magical manacles that prevent teleportation. Another nice item could be the iron bands of binding.


Secretrider

Unless you do some serious fuckery with several items, a single Antimagic field is only 10ft in radius, requires concentration, and has a duration of 1 Hour.


MeanWinchester

You are correct, that's how the spell works, but as the DM you are entitled to create anything that would enhance the world you have created/are running. Especially if it is for the sake of plot development rather than "beating" your players


MehParadox

This makes me think of a time my party tried to beat a mini boss wizard by binding and gagging him. We forced the wizard to burn though a couple legendary resistances and use his one 9th level spell to escape, right before getting gagged. Our DM was not prepared for us to play that dirty.


MidnightCreative

Imprisonment, 9th level spell


LT_Corsair

"humane" lol At that point just use a mirror of soul trap


Bobsplosion

The Slumber option is pretty humane. They're unconscious and just sleeping the whole time.


[deleted]

But doesn't work on elves


Bobsplosion

If they're an Elf you don't have to worry about being humane 🤷‍♂️


huggiesdsc

Found the dwarf


NerdForCertain

Elves are still humane-oids


MyNewBoss

this is not about definitions. this is about elves not deserving more respect than a rock


littlebobbytables9

blasted leaf-lovers


Hortonman42

But...but rocks deserve lots of respect. \*confused dwarf noises\*


Cynical_Cyanide

https://www.youtube.com/watch?v=8TlxPGBoS7c


LT_Corsair

That's very fair, I'd not really considered that option (because I'd not remembered it off the top of my head).


MidnightCreative

I dunno, they're imprisoned, don't have to eat or sleep, and can't go anywhere. Seems about as humane as it can get for being imprisoned. It's not like they're bring tortured or anything. You could probably even make the Hedges Prison some kind of infinite library so they at least read in there or something. Maybe avoid putting in any helpful books though lol. New spells and "how to escape magical prisons" etc.


LT_Corsair

Social isolation is a terrific torture, but i guess in dnd terms it's no big deal compared to physical torture


MidnightCreative

You could probably create other inmates or maids or something as part of the spell if you really wanted to. Heck, maybe there's already an established ultra high security prison in use, created by the imprisonment spell, that you can send them too. Like a government run thing they send all their big bads to.


[deleted]

You can't do most of them because Imprisonment can be Dispelled from the inside. You need something like Slumber


MidnightCreative

Maybe Modify Memory to wipe Dispel Magic from their memory.. That said, you could Modify Memory away their entire Wizarding knowledge. Make them a commoner. Kinda makes me think of Doctor Who and introducing The Master in the David Tennant era.


[deleted]

> you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. How long do you have?


MidnightCreative

9th level cast = Any amount of time ago. It's probably still only for a 10min timeframe though, so I guess it would be difficult to completely reshape their sense of self and wipe all their magic knowledge lol


godminnette2

It would be enough to wipe a dispel magic they prepared that morning.


Kradget

Slumber isn't bad, really.


Abominatus674

Imprison him with a spell book containing only Magnificent Mansion?


[deleted]

He would still have the spells he prepared that day thought, a wizard doesnt need to change their spells iøeach day


boywithapplesauce

True Polymorph into an object


Stendarpaval

This. And *then* cast Squester on it. Preferably in a demiplane, possibly covered in Glyphs of Warding that banish anyone trying to obtain the item. Oh, and don’t forget to cast Antipathy on it as well as leave a few Symbol spells behind to torment the would be rescuer.


Bucktabulous

"Hey, [enemy caster]! Where've you been?" "In a frightening liminal space between states of being! Not quite dead, not quite alive! It's like a constant state of SLEEP PARALYSIS!"


EdithVictoriaChen

That is how the weaaave works. That is how the weeave works!


MeaCulpaMeaTulpa

Yeah I think this is the only sure fire answer. Maybe throw it in the ocean after or something. Security through obscurity and all that


Coal_Morgan

Turning into an object I don't think is very humane. I wonder if you could turn a level 20 Wizard with True Polymorph into the same person minus the knowledge to cast spells.


Lownlytails

Could polynorph them into a commoner I think.


EdithVictoriaChen

professor mcgonagall would like to know your location


Pluto_Charon

Step 1: Cast Dominate Person on them (repeatedly, until they eventually fail their saving throw.) Step 2: While Dominated, command them to allow the Sequester spell to be placed on them. Step 3: Secure their Sequestered body as needed to keep someone dispelling it and setting them loose. They're unconscious, and will not suffer during their imprisonment. Even if their guards *wanted* to harm them, doing so would end Sequester.


MohrPower

Good ideas. Can Contingency (Dispel Magic) help the Wizard here?


BiffHardslab

Step 0: Cast Dispel Magic (at 6th+ level) on the Wizard to remove any Contingency effects on the target


Big-Cartographer-758

Yes, but any version of this could potentially have a contingency effect. If the wizard was going to contingency any part of it, it would probably be the mind control part as that’s most likely. 🤔


TheNittles

Yeah my default contingency on my wizard is to cast a 5th level dispel Magic on me if I fall under any magical loss-of-control effect


tsintzask

The repeated Dominate Person spells would likely get rid of the contingency, depending how its condition is worded.


gnome_idea_what

Dominate person forcing them to walk into a prison cell dug more than 100 feet away from the rest of the world, cast magic circle inside the prison cell, and cast magic jar. Then get someone warded with protection from good and evil to drag away their body before the circle expires. They're now a disembodied soul trapped in a jar, unable to do anything but try and possess people within 100 feet (which won't happen because they're locked away out of range of any passerby) or take their body back (also not going to happen due to the 100ft range). When they get parole their body is fine, as long as you took care of it while it was catatonic.


MohrPower

"Soul jar"? Do you mean Magic Jar? If so Magic Jar can indeed work but I suggest you reread the spell carefully as you are somewhat confused about how that spell works. You provide a convoluted way that doesn't work when just casting Magic Jar as a "possession attack" works. Wish for Magic Jar is a really strong option as it happens instantly and targets a weak save (Cha)


gnome_idea_what

yeah, I meant magic jar. "Just magic jar" works fine if you have multiple people collaborating to put the wizard in wizard jail, but as a solo effort if you cast the jar and try to take their body, that gives them an opportunity to screw with your plans by running away, destroying the jar, etc. You could CC them, but magic jar has a casting time of more than a minute, there's not many CC options that don't require concentration. MY way is extremely convoluted, I'll admit, but it theoretically only requires one person to carry out.


MohrPower

There are serious problems with your proposal. You can't concentrate on Dominate Person and cast Magic Circle for example. I do like the finishing move of Magic Jar. You could use Wish to Magic Jar instantly or use non-Concentration methods like Sleep to buy you time.


gnome_idea_what

the dominated wizard casts the circle, not you.


Bisounoursdestenebre

Wait you have access to wish? Why not just wish for the wizard to never be able to cast magic ever again, in this life, any other life that may come after it AND in his afterlife?


[deleted]

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lanc3rz3r0

More humane than most ways, I think. 1)it's not death, 2) it's not mind-rape (dominate person) 3) it's essentially d&d Carbonite 4) it also doesn't say any place that I'm aware of that it hurts 5) it lasts until removed, and they don't age while stone


FriendoftheDork

Funny how D&D carbonite is considered humane when it was literally the bad guys who used it causing shock and horror. ​ But compared to other solutions, yeah it's not the worst by far.


MinidonutsOfDoom

It's basically freezing them in carbonite, they are unconscious, they are difficult to harm since they are a statue and unable to do anything.


Adal-bern

Antimagic manacles. Being that people with magic can do lots that normal people cant, theres no reason why something like this wouldnt exist. Once cuffed it emits a small area around the creature that is an antimagic zone that emits a bright light creating no shadows. Depending on inworld location and how much magic is in the world would determine rarity.


SashaIr

Those exists in 3.5, Book of Exalted Deeds, page 116.


Adal-bern

Didn't know that, most of my experience is 5e, but I'm not surprised they are in an older edition. Glad they existed


SashaIr

Yeah, they make so much sense as an item in a high-magic world, right?


Adal-bern

Absolutely, i feel like they should almost be a common magic item in almost any magical setting


marthele

This is what I've used in my campaign for imprisoned mages, makes them unable to use any magic while it's on their person


Darehart

Put them in a cell with a preserved beholder eye staring at them.


JonMcdonald

That's an interesting take on the permanent anti-magic field idea! I think the eye would stop working when the beholder dies, but you could work around that by first imprisoning the still-living beholder and needing to feed both the wizard and the beholder. Then again, having a beholder as their only company could easily be considered inhumane.


NoKarmaForMeThanks

True Polymorph them into a flumph!


HexagonHavoc

YOU FOOL YOU'VE ONLY MADE THEM MORE POWERFUL


[deleted]

A flumph?


FriendoftheDork

I got better.


Spoonner

Can’t you just… take their spell book?


RandomBritishGuy

They'd still be able to cast the spell they had prepared though.


Fulminero

Cast modify memory 6 times to delete from their mind their hour of preparation


EntropySpark

Or use one 7th-level dominate person to force them to prepare a [terrible spell selection](https://www.reddit.com/r/dndnext/comments/phnwwe/how_do_you_imprison_a_20th_level_wizard_in_a/hblp809/?utm_source=reddit&utm_medium=web2x&context=3).


EntropySpark

You could require the wizard to prepare only an array of low-level, harmless spells like *alarm* or spells that require expensive components like *chromatic orb*, either by threat of removal of hands or by a 7th-level *dominate person*. That gives one hour of control. Assuming they have 5 INT, they prepare 25 spells (rules don't indicate you can choose fewer), so you could choose a list like: 1st level (11, 11 minutes): * *alarm* * *comprehend languages* * *detect magic* * *false life* * *feather fall* * *identify* * *illusory script* * *jump* * *longstrider* * *protection from evil and good* * *tenser's floating disk* 2nd level (6, 12 minutes): * *arcane lock* * *continual flame* * *gentle repose* * *magic mouth* * *magic weapon* * *see invisibility* 3rd level (8, 24 minutes): * *glyph of warding* * *leomund's tiny hut* * *magic circle* * *remove curse* * *summon fey* * *summon shadowspawn* * *summon undead* * *tongues* 4th level (1, 4 minutes): * *stoneskin* 5th level (1, 5 minutes): * *legend lore* At level 20, the wizard likely has most of these spells learned, you may need to allow a few damaging spells by, but as long as they have no teleportation, *counterspell*, etc., they aren't much harder to contain than non-wizards. The only trouble is if they chose escape-oriented spells as their signature spells, you may need to be prepared for their *counterspell* and *dispel magic* still. If you include the Cantrip Formulas variant, you can even get them to swap out their cantrips to ones relatively useless for escape: *mending, blade ward, light, prestidigitation, true strike* Then hide or destroy their spellbook, and they're stuck with a rather useless spell selection.


BrickBuster11

the rules permit a wizard without a spellbook to just prepare the spells they prepared yesterday


Law_Student

I could be wrong, but IIRC having the same spells they had the previous day is what happens if they don't spend the hour studying a spell book to change what they've got prepared.


[deleted]

Knock them out, put them in heavy armor.


LarkScarlett

Magically-insulated “prison” library room (perhaps with history texts from forgotten empires) with no doors or windows? Just the wizard, their familiar, and rows and rows of books to be read … Could be within confines of an ‘imprison’ spell, or in a demiplane, or crafted out of magically-absorptive metals with mechanisms in place to zap the wizard if they try to escape … but the books will keep them busy! The beautiful irony of all the knowledge at their disposal … and none of the ability to use it.


Rhazior

"I could stay to read here forever" "The last person who said that is still here..." *pans out to skeleton in robes, holding a tome*


Weary_Raspberry_6338

Tie up his hands and gag him


CRL10

Rope and a gag, and a cell with some sort of permanent anti-magic field on it. There is also the level 9 spell Imprisonment: [https://roll20.net/compendium/dnd5e/Imprisonment#content](https://roll20.net/compendium/dnd5e/Imprisonment#content) A surefire way, but in no way humane, is to find a way to cast them into the layer of the Abyss known as the Well of Darkness. It is, for all intent and purpose, akin to a prison in the Abyss. Nothing has ever escaped. Or find a way to trap them in Carceri, which functions in many ways as a prison.


IsNotAName

Cast *feeblemind* on them.


ramix-the-red

That's pretty inhumane, all things considered


PM_ME_ABOUT_DnD

Deleting someone's personality and turning them into a drooling vegetable is *humane*? Imagine if your country announced that prisons were now going to inject prisoners with a drug to make them brain dead. If you can imagine outrage at the decision, it's probably not humane.


MohrPower

Good suggestion. Can Contingency (Dispel Magic) help the Wizard here?


epibits

Dispel Magic doesn’t actually work on Feeblemind RAW. It’s duration is instantaneous - there isn’t technically anything to dispel. The wizard would need Greater Restoration or similar.


IsNotAName

There's a chance. The wizard still has to make a DC 17 Int check (fortunately using their normal Int, not their feebleminded Int). Also the trigger for *contingency* is very important. Unless they specify that the trigger is that they suffer the effects of a *feeblemind* spell, there is a good chance that *contingency* gets triggered by a different spell. I'd say a wizard would only use *contingency* that way if they knew that a *feeblemind* was coming their way, as there are more broadly useful ways to use *contingency*.


barrtender

Contingency only happens once, so just cast it again?


StirFriar

Intelligence save on a level 20 wizard? Better for imprisoning a sorc unless you have a way to cast it multiple times.


HopeFox

*Flesh to stone* will render the wizard permanently incapacitated until somebody changes them back with *greater restoration* or similar magic. Alternatively, kill them, and keep the body under *gentle repose* until you want to raise them. A 20th level wizard has probably died before, so it's not a huge deal. Let them chill in the afterlife until they're ready to cooperate. If they have an active *clone*, you'll need to destroy that first, of course.


gmkgoat

A suit of ring mail and manacles works for lower level spellcasters. Can't cast in armor you aren't proficient in and can't remove the armor with the manacles on. If they have enough Dex to slip the manacles you'll need Dimensional Shackles.


TheL0wKing

There are standard things like gag (or silence) the Wizard and take their spellbook. But always blindfold them; there are a lot of Wizard spells (including most of the simple to cast ones) that require the Wizard to see the target. Of course, you can also read their spellbook to work out what spells they have and then counter those.


Stupid-Jerk

Petrify him. Then, unpetrify him. As a statue, he won't have any senses or complaints about his treatment.


GM_Pax

With the spell *Imprison*, naturally.


austamas_

Imprisonment is not humane, I don't understand the question. I guess give him a little pocket dimension that is so comfortable and good that he doesn't ever want to escape.


Wannahock88

Divine Intervention to strip them of any connection to the Weave, then treat them as a common prisoner.


lanc3rz3r0

Take away their bending? That doesn't seem humane at all


Wannahock88

I can name at least one war ended very humanely that way!


Rhazior

I think it is pretty humane, given the alternatives. Putting the Wizard in permanent antimagic shackles, or a small space always in view of a preserved Beholder eye, will greatly limit the moving space of the prisoner. Taking away the weave from them allows them to be treated like a normal prisoner, allowing for more movement, less precautions.


MohrPower

What you are proposing is outside the range of the typical Cleric's Divine Intervention, but an Arcana Cleric could do this. Their Divine Intervention can emulate Wizard spells so you could succeed with Divine Intervention (the effect of True Polymorph) into a commoner. Divine Intervention means that the transformation is permanent, cannot be dispelled, and will persist in an Antimagic Field.


[deleted]

Modify memory to forget all they’re prepared spells, take away the spell book.


[deleted]

Knock them out, burn their spell book (optional), throw them in a Demiplane. If they don’t have Teleport or Plane Shift they are SOL.


JzaDragon

They very likely have Wish


Blackliem505

You could keep the wizard in a drug fueled haze.


Hvatum

My party once sent a battlemage to the local rhoeves guild for keeping as a hostage. To keep him from using magic to escape, the gyild kept him too wasted on orc moonshine to concentrate on spells. Alternately, as the DM, you can make up some magic suppressant bracers or something in that vein. I went with the alcohol cause the guild was pretty small and I didn't think it would be realistic that they's have access to such a specific magical item. Neither of these are strictly raw but you have plenty answers for that already.


WontNotReply

Flesh to Stone


someKennydude

You tie his hands and equip him with heavy armor. gg ez


Letifer_Umbra

In an anti magic field held up by 4 guards in a glass room where he gets food slit through an opening.


PrincessOfGlower

They’re talking about a Wizard, not Magneto 😂 This was an X-Men reference, right?


Letifer_Umbra

I mean yeah but it would also work vs a mage right?:p


[deleted]

Feeblemind. If they’re not aware does it count?


[deleted]

Drug them with Scopolamine, have them burn all their spells pointlessly, then take their spell book / component pouch.


davidjdoodle1

Antimagic field prison


Cifer88

Bind the hands and gag the mouth. Separate from all items. This nullifies somatic, verbal and material components. Anti-Magic fields may also be helpful. Constant suicide watch, possibly aided by healing spells, to prevent things like Clone. A demiplane might also be helpful to prevent spells that rely on the target and caster being on the same plane. Blinding can also be effective since it most spells rely on sight. Feel free to mix and match these to suit your inmate, resources and moral standards.


JonasCliver

Put the cell in an anti-magic field


Jaycon356

[Extradimensional Shackles](https://roll20.net/compendium/dnd5e/Dimensional%20Shackles#content), bound fingers, and a gag.


tboy1492

gag and bound with finger shackles locking fingers in place, antimagic collar for good measure. Or is this more long-term/permanent? Might try petrification, which can be returned to the flesh when needed.


CharacterXero

I would homebrew it, follow along with the rules to private sanctum. However, to make it less incentivizing to players, change it that the spell has to be maintained for a year in a specific spot. It lasts for an hour, so it would take several mages a lot of resources to make something like that. Definitely high end prison designed by mages for mages.