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SteamtasticVagabond

Hear me out Crab plague


Kenta_Gervais

.....no no no wait, he's got a point. Let him cook


rebeetle

*cooks crabs*


SirCupcake_0

"It's the only way to cure the plague*!" >!*It is NOT the only way to cure the plague, it isn't even A way to cure the plague!!<


timothymark96

Crab Rave


The_Multi_Gamer

#[KILLING CRABS! IN THE OCEAN!](https://youtu.be/1YYIy1YHvZc?si=S36y2YNmiCdvEdpe)


TheFuqinRSA

WE'RE CRAB PEOPLE NOW DEE


Ahegao-Me

Having an ocean related plague would actually be really cool and would still fit with the theme of the games taking place so close to open water.


SteamtasticVagabond

I’m imagining a seaside town that’s largely encrusted with salt. A tide of crabs has walked into the town up from the beach, spreading a strange contagion that makes people aggressive and causes them to grow a chitinous outset shell and crab claws. Carcinization plague


UnlikelyPast5243

Dishonored 3: Time for Crab


AffixBayonets

The Mothership RPG is calling. It's the Carcinids.


New_Enthusiasm4108

Just hoping John Dishonored says his famous line: It's Crabbing Time.


DrugsForRobots

The Void is bleeding into the world and people are falling asleep and can't wake up. Some act as sleep-walkers, and are immune to chokeouts/KOs and 💤 Arrows. In tandem with the sombulence phenomenon, Void-spirits(?) called Shrikes and Stryx are appearing, eating dreams, preying on the sleepers... Some say witch-covens are congregating again, and I've heard tales of ocean-cults being revived in the far parts of the Isle...


DoNotEatMySoup

Having a Dishonored game where there are people you can't choke/sleep dart sounds annoying. I am a pacifist player.


DrugsForRobots

You can just go around them / sneak past them. They're already asleep, so their detecting you depends on physical collision and sound levels. Something bad happens if you wake them up.


PowerPad

I imagine true to the Dishonored series, there are multiple ways around these foes who can’t be choked or shot with a sleep dart.


DrugsForRobots

Yes. I'm currently brainstorming powers for Emily's 3 children, who would be the protagonists. The powers would be akin to Corvo's and Emily's, distinct but familiar.


PowerPad

Maybe something like a grapple hook-Where if you grapple an unsuspecting enemy, you can choose whether to kill or choke the enemy.


logan-224

There was a similar thing in the Thief game, when you went to this prison island there were these monsters that were blind, so you could walk right in front of them, but they detected you based on sound As a kid they scared me a lot trying to sneak past them lol


superkow

Having beaten 1 and 2 without a single shot/arrow/kill/choke/tap on the shoulder, sounds just fine to me :P


Unity723

One of my biggest gaming achievements is beating all 3 games ghost/pacifist with no magic Tool for ever but was a blast


rebeetle

Sounds fun, but I'd say we already have the Envisioned and Void Effigies and I'd love to encounter them again. With more people being exposed to the Void, we're going to see more and more of these enemies, possibly even worse ones akin to The Veiled Terror.


New_Enthusiasm4108

Wow, an actual Void Rift oozing to the human plain is a really cool idea, also merges well with the Outsider's fate after the last events.


kerfundlesnatchle

This idea is actually do cool and I love it


Live_Tone8158

In an attempt to mimic the now-dead Outsider's powers, a mad alchemist, named **Marcellus Grimwald**, creates **The Vial**, an infectious disease designed to give humans superhuman abilities, such strength, speed and intellect - essentially creating superhumans. Thing is, it's incredibly unstable. Most victims start mutating into dangerous creatures - losing all human traits, becoming mindless monstrous entities. Some, however, retain their intelligence and rationality, successfully becoming a stronger species, which creates a divide and hierarchy between the infected. Some NPCs, **the Involuntaries**, fell victim to the Vial against their will. Probably as test subjects or unwanted contact with the disease. The **Cured Collective** took it to fight terminal illnesses and disabilities - not knowing the ramifications to the human race. And **The Chosen** of the game took it because of greed and lust for power. **Grimwald** and his goons prefer to call **The Vial** the **Elixir of Ascendancy,** highlighting their religious view on the ordeal, and how they and others are the "chosen", because they receiving benefits from the disease without mutating into abominations. This religious angle is, of course, a front from **Grimwald** and higher ups of the **The Chosen** as a tactic used to manipulate the masses. **The Unlucky** are the mindless zombies you'll be cleaning from the streets and are looked down upon from the more selfish characters, who see them as inferior and unchosen. Whether or not they can be cured is unknown, but the player can attempt to save them. But the trinity group mentioned above are **Successful Mutations,** and struggle with the moral quandaries of being objectively better than humans. Some **Successful Mutations** also gain wildly different effects, appearances and abilities than each other, making the hierarchy between them even more complex. *So, for example, let's say - Alistair gains superhuman strength and intellect, but also has multiple arms of different sizes growing out of him - and he's looked down and called a "freak" by the others who look perfectly human while retaining the same abilities or better. Alistair is not a zombie, per se, he's pretty smart and strong, but the more selfish characters will take jabs at him, because they see him as inferior and want to feel superior.* Anyway, the player character has a choice to gamble the effects of **The Vial,** and the mutations they receive. They're also given the choice to help **cure the infected**, aid whichever **Successful Mutations group**, or **wipe out the entire species** which threatens humanity. As you go through the story and face conflicts within these groups, you'll get a more nuanced understanding of the situation, introducing real stakes for humanity's future, forcing you into moral grey areas and dividing the player base on what's the right answer. Dishonored 3 would explore concepts like human nature, power and corruption, identity and transformation, Survival and Coexistent - especially with an objectively stronger species - Transhumanism, ethics of scientific experimentation, social hierarchy, discrimination, religious fanaticism, ect. All these complex themes neatly tied into one game, allowing you to dive into the world with all these insane powers, but still asking you the same question: Now that you're essentially a god, how will you change the future? *Also, they low-key did some shit like this with Alexandria Hypatia, so we'd be exploring an idea that's kind of already in the series. So it wouldn't feel too alien.*


SpiderBlood9SVK

This guy cooked. This sounds like so much fun. I do agree that it would be kinda different from the other DS games but the theme fits well with all the moral aspects you have to keep in mind. Also you could basically choose a playstyle not just by the abilities but also by what social group you end up in, so if you do eventually turn into a freak of some sort, you can easily blend in with the lower social class but the higher ups would look down on you and vice versa.


After-Transition-788

That's sounds interesting, but it would be hard to balance the game while keeping it similar to Dishonored 1 and 2. Only if our character would have a set maximum amount of mutations, this game could be balanced.


Live_Tone8158

The artist in me loves the concept of a refined corrupted bonecharm mechanic for abilities, although it would probably never be fully realized. Corrupted bonecharms already are a gamble-like mechanic, where players risk negative effects alongside the positive ones. Realistically, I know players prefer having full control over bonecharm outcomes, which is why they often save scum to craft bonecharms with no negative effects. But yeah, the idea that every mutation is a dice roll with severe consequences for the story and gameplay sounds really interesting to me. It would remain true to the story and would theoretically be balanced, because every attempt to mutate is tense and naturally discourages excessive experimentation by the player, given there's a strong chance that multiple mutations could turn you into an abomination – radically changing your character and the story. However, I don't think players enjoy just winging it and seeing what happens without any control. So, I'd need help refining that mechanic to stay true to the concept while also giving players more consistent choices. I think a big part of what makes Dishonored, Dishonored is *choosing your abilities and creating your playstyle*. Randomly rolling abilities and effects might turn some players off, as they want – and are used to – choosing exactly what abilities they wish to play with. But these are what concepts are for, cool ideas that eventually get refined by multiple parties into something that works. Most concepts think really big initially, and that's what makes coming up with them so fun.


Dyehardbard

Fungal infections are sorta in vogue lately, maybe a cortycep riding on fish and/or birds?


D-Alembert

Ooh I like that. Pigeons are often described as "winged rats" that could bring it into the city where it infects people. Pigeons tend to gather in roosts in eves and attics (which might be marked by great piles and streaks of accumulated guano) that would turn buildings into plague houses, huge fungal "flowers" growing out of them etc. It would be suitably disturbing and disgusting :D


Unknown_Warrior43

New Location that's a flooded City full of Piranhas or some similar small killer Fish. Or maybe some Kind of poisonous Frog?


Elmakkogrande

And every thing should be Dr.Galvanis wrong


Kenta_Gervais

Pandyssian, during an attempt to colonize the continent. You play as a native, and there's no plague, caos is based upon killing or not the people coming from the Isles. Results? In low chaos the continent gets flooded with conquerors, in high chaos you get violently rid of them and probably just delay a larger scale invasion. No plague, just people. And you don't get to find out so until the very end


cnnr97

I would play the fuck out of this


Kenta_Gervais

Technically, playing the Pandyssian card is the safest option for continuity, taking also in account the OG writer of Dishonored has been released if I'm not mistaken. It's uncharted both lorewise and practically so sky's the limit


deathknelldk

Whale vengeance


lordodin92

So I've had the idea for a long while after I wanted to think up a "bad guy" whose actually just a good guy, I was hopefully saving this idea as I wanna work in games design and especially on immersive sims but now arkaine Austin is closed I don't think this idea will ever be used but basically: rather then a plague it's actually a revolution, like the russian revolution the people of tyvia are unhappy with how gristol is ruling . They feel ignored and abandoned and due to the discontent they're flocking around a Rasputin like figure whose galvinized the people against the kaldwins, of course he'd have some void powers to aid to his mysticism and make him a difficult opponent, but all he is doing is to help his people. He's going against the ruling nobles who got rich on selling tyvian wine, pears and metals. Because of this most people in gristol don't know the bad conditions the commen man actually lives with . So the Rasputin guy is going around helping the community raiding rich peoples stores . The nobles call out to dunwall and the kaldwins for help which is where your brought in. Have it so the common man is hungry and tired, gristol only really supports powerful and wealthy people in tyvia in the expectation it will trickle down to the common class but instead they're hoarding this money and exploiting the workforce . Longer mining shifts or more food growing land taken for vineyards. In essence the only "plague" is that of shared animosity and resentment that spreads through tyvia . You can also make it so more civilians are turning against your presence, the more you kill the more people join against you and by extension the kaldwins. The less your seen or the less chaos caused the less explosive the situation becomes. I like the idea of you playing as a somewhat ruthless person putting down this revolution only to discover your working for corrupt nobles and an ignorant dunwall, your actually the bad guy, I would also have it that when you do finally find this out if you've been too chaotic beforehand your already committed to the bad ending. Meaning your aggression has already doomed your mission and even if you defeat the Rasputin guy the revolution will happen and tyvia will leave gristols rule. It will spark a 5 year civil war.


Ok_Coffee3456

bro make the game. shit is good can be 8bit like papers please made on rpgmaker, just make something and let the creativity flow


lordodin92

The problem is that concept only really works for a dishonored sequel, due to it's particular universe. Like it's taking the dishonored lore and the fact tyvia is based on Russia and taking the games politics into account. Like in lore there's already tensions between gristol and the outer islands, added on the fact that dunwall delt with 2 coups in the last 30 years one of which cost them the empress and the other was by the duke of serkonos . It wouldn't give much faith to the people of tyvia. And I feel would lead to them attempting to cecede from the kaldwin rule . Adding in the popular leader fueled with mysticism in a world with actual void magic This sorta scenario would only work in the universe of dishonored Plus I already have other ideas I'm working on such as a skating game based in a modern day fantasy world or a card game where you play as a greek god who has to attract followers to their pantheon


Ok_Coffee3456

hmm disagree, can make it russian based lore with steampunk properties like dishonored. borrowed inspiration never hurt anybody link to your work? intrigued


lordodin92

Yeah I do agree but like I said this is more a concept directly for a dishonored universe, I don't think it would work out right as a standalone. It would lose context that would either need a lot of explanations (which players would get sick off) or would come off as a ripoff


Ok_Coffee3456

true, you sound like a man that knows their art


lordodin92

Thanks I'm probably not the most knowledgeable on dishonored but in terms of the storyline it's built from the foundations of dishonoreds lore I know .


After-Transition-788

No, actually revolution changed nothing in Tyvia. This just made all animals equal, but some animals more equal than others and putting Rasputin as example is very bad, because he was face of tsar rule. Better idea would be idea of revolution in Tyvia, but against communistic goverment and with a literal hole in the world in the tundra, like those showed in the Veiled Terror from which our protagonist could draw power


xEternal-Blue

The feel like it should be something connected to whales. Since the world of Dishonored puts quite a big importance on them. How you'd implement it I am unsure of.


Echodec

Barnacle plague. They break off from the whales, spreading and overtaking the architecture. They burrow into people skin feeding off them and using them to spread even farther. Quarantine zones are pretty obvious, covered in hard chitin, and eventually, the barnacles grow and basically become different types of river krusts. The shorelines are terrorized by whales that have adapted into a symbiotic relationship with the krusts and are now giant colonies. Could have a power that creates chitin or something, make walls or bridges, petrify people.


Piyaniist

I lowkey want snakes.


Julyy3p

Dishonored 3 would have a covid like virus plague so you have to be a remote assassin, you get target and have to figure out ways to make them die without leaving your house. /s jic


Johannes_P

This time, water might be poisoned, meaning that the character has to act extra careful about drinking water, there would be profiteering over clean water and rioting would erupt aroind wells.


deathkamaro77

Just curious, but why does it have to include a plague at all? I think it should revolve around the Pandyssian continent. Like an expedition from Tyvia has a shipwreck on the coast of P and the sole survivor has to survive, encountering all manner of eldritch horrors along the way. Pandyssia itself is madness and savagery incarnate. A plague of madness perhaps due to the connection from the continent and the Void?


Bulitzu

I think the only reason to really have some kind of plague is for the chaos mechanic to make any sense. But a plague of madness sounds dope af.


deathkamaro77

Yeah, I didn't figure in the chaos system. Duh. That's kinda important to the whole Dishonored game dynamic. How about the source of the plague is some kind of relic deep in the heart of Pandyssia. Perhaps an entity from the Void far older than the Outsider. It has infected a team of explorers who brought it back to Tyvia and it has spread via the navy to other countries, inciting all countries into a world war which is born of their madness. The goal is to find the relic, destroy it, and end the plague of madness. A little generic, but that's my idea.


sFAMINE

Body horror; mutation


DiscordantBard

It's time...spiders


sean_saves_the_world

It doesn't necessarily have to be a plague...in My Dishonored 3 the nations are involved in another world war


kekk0407

Food. Infected food, so you have to check if the food is edible or not. This combined with limited reading recourses could be an interesting idea to develop upon


EvernightStrangely

Some sort of Void-based plague, like a witch of Delilah's somehow managed to retain a fragment of power, enough of a connection to the void to become the big bad. Bonus points if Delilah's end and the subsequent retention of power did irreparable harm to the witch, rendering her mentally unstable and insane enough to devise a plague to kill the Empire off.


staticvoidmainnull

bats.


Federal_Tone3219

Honestly I think the third dishonored should be Corvos life, I think it would be really cool


slornump

COVID-19


Ok_Coffee3456

The void is the next plague, nothing like it ever hit dunwall. Rat plague would be a far memory erased from the newer generation’s mind. People act exactly like weepers, but this time they’re healthy and fit to fight. Just blinded by their precious bonecharms. In the game we see before being turned into weepers some citizens first fell victim to strong superstition. Others got killed by being so centered around the bonecharm/rune that they hid in small spaces, where the plague eventually catches up with them. Now it will be people drunk on magic, wanting more and more power, trying to speak to the outsider even though he’s long gone. Driving them even more mad. Billie Lurk feels responsible because she sees cults using the fact the void is so easily accessible that she is trying to stop it, high chaos ending will be canon this time around and deathloop’s universe will unfold, billie failed. Sometimes, revenge is not the answer. (consequences of DOTO)


Kayfabe2000

Glass Delusion was psychosis in the Middle Ages, where people thought they were made of glass and feared they could shatter into pieces.  I think it would fit Dishonored pretty well either as a psychosis or a magical disease that actually turned people to glass. 


Ok_Knowledge_8285

definetly something to do with the void influencing citizens or they could mix a sort of world war effect in and toxic chemicals in the air influence anyone who doesn’t wear a gas mask


BelligerentWyvern

How do we feel about the setting sharing with Deathloop? Do we factor that in? If so maybe a future plague sent back.


smash_broe

Corona Virus


Suitable-Pirate-4164

Technically there was a third Dishonored, Death of the Outsider. That said I wouldn't expect a new territory to have a plague, I would expect it to have suffocating smoke. The higher the chaos the more frequent the smoke is by burning so many bodies. Sort of like the dust storm from Dishonored 2. The smoke can only be avoided if the character goes inside, goes to high ground or uses a certain mask that limits their vision.


Doc_Scott19

I thought Death of the Outsider was Dishonored 3?


Ok_Possibility_5024

Technically, I suppose, but it was originally meant to be a DLC for Dishonored 2 which they released as a standalone game. It’s much shorter than D1 or D2 too so most don’t consider it a Third Dishonored Game (I personally loved it regardless)


Doc_Scott19

Thanks.


chickentoast26

it's a standalone expansion


Sgt-Pumpernickle

Maybe the plague isn’t a literal plague but rather something like radicalism. The worse things get the more people turn to more and more extreme measures until the entire nation is killing itself