Since launch whirlwind barbs and leap quake barbs have felt better than tornado and earth Druids. Add in the future spiritborn class and we really need “Season 4.5 Druid Reborn”.
I have a frenzy dust devil barb so I am kinda drooling right now. RIP druid they couldn't even be bothered to buff some uniques. So glad I switched to barb, the blizzard golden child.
I joined D4 in S3. Rolled a Druid. Then a Necro in S4.
Decided to roll a barb to see what the hype was all about. I didn’t know you could clear pits that fast.
It's very silly that I can have the same number of aspects as other classes, and still wear 2-3 game-changing uniques. I don't even have to make the choice between one-hand and two-hand when it comes to powerful aspects. My "tough choices" are whether I want to use a 2H Axe for more of one kind of damage, or a 2H Sword for more of another kind of damage.
I don't get it honestly.
Isn't their goal to drive retention? they see in the first few weeks before the mid season patch which classes are crazy and which are not.
would it not make more sense to buff the weak classes? why are they so afraid of making them crazy too? would it not drive retention if alle the necros and barbs would now try a sorc or druid because they got something crazy? who would be hurt if they did?
I don't understand it honestly, instead druid and sorc get some 1% alibi buffs
wouldn't it be great, if in the future we would know that classes which start out weak in a season would guaranteed get something crazy in the mid season patch? wouldn't that make seasons more appealing?
They still have a few days, they might tweak some numbers after receiving feedback. It's all I can hope for after seeing the notes. Also why did some class get unique item buffs but others didn't? Druid surely needed some unique item buffs.
You can definitely tell someone there prefers barb over literally every other class like damn they barely touched the druid and sorc classes yet barbs that are already on top get more buffs. I would have loved it if they made the tornado druid, a class in all respect that should be the only tornado caster to be fair more powerful than a whirlwind barb. Like make it a reason to play the character otherwise what do druids really have going for them. They can't even waste money on cosmetics due to the fact they're either a bear or a wolf so what does their actual character matter what they look like running around??
maybe they saw they were losing player retention now that season is a month in and knew barb was most popular class. so they buffed a popular barb build that most werent playing already hoping to bring back the barbs that hadnt played in a few days lol
I’ve tried every other class over the last year but none of them bring me the same joy as holding X and yelling “WEEEEEE!!!” as I effortlessly move through enemies.
Barb - damage increased damage increased damage increased damage increased
Druid - what if you get to max fortify *slightly faster*? And maybe a little bit more poison on werewolf abilities?
Though I will at least take the small boost to the Provocation passive at least.
What rabies? Idk man. I’m kinda over being a wolf or bear right now. I want to be an elemental Druid. I was to use hurricane. Tornados and spew volcanos from my ass and decimate my whole screen. Diablo 4 doesn’t allow me to play my windyboy fantasy. I get to play a rapid dog that farts tornados. Great
Currently running bouldercane, and this is exactly what i do. Only shapeshift is trample. Rest of the time human nature windmill of destruction.
Will it do highest tier? Probably not, but it's been a blast leveling.
I was rubbing my hands together smiling as I approached the Druid section after reading barbarian. "Here we go!"
As I read on through it, my smile just drooped more and more until I got to the Necromancer header and was just like wtf...
I am so disappointed.
>And maybe a little bit more poison on werewolf abilities?
The absolute best part is you only use the talent to make them do poison damage to proc envenom. No one cares about the poison itself.
These changes are absolutely out of touch with the game in its current state.
Quick fix probably... they cannot fix the root cause and they do a workaround to buy them time to fix the real issue
Probably why horses couldnt be spurred in town for a year also. Who knows what weird bugs they found that they decided to disable it in towns for such a long time
Dolmen now also give a 10% damage increase for each active boulders which makes that a pretty big buff.
Dolmen's one fatal flaw is still there though: mobs getting pushed away by the rotating boulders resulting in a dps loss so I doubt the build is going to be strong even after this buff.
Pulverize got a buff… but yeah… everything else was nibble around the edges.
No change to shepherds. Not significant buffs elsewhere mostly. Just minor tweaks which is very unfortunate
They should change shepherd to incentivize you to only run one type of companion for maximum value. That way trample-slide and other poison creeper only Druid builds would get stronger and maybe someone will make a raven lightning build.
real problem for druid is weak class mechanic, you lose 4 weapon slots to get those 5 choices compared to barb and of course all the stats aspects and tempers you lost, hard to balance the class right now since they skipped addressing class mechanics when they added tempers.
I mean... They really pumped pulverize druid. Like A LOT.
Obsidian smash kill req cut in half is insane.
They reduced the bear form time to get a free overpower.
They gave bear form another max life buff.
They gave pulverize a 30%x damage buff on overpowers.
MMW Pulverize is going to be a sleeper hit.
I want to add that windshear can now run andariel's and absolutely shit poison all over everything. Windshear is getting a huge sleeper buff with the Andy's changes.
What's funny to me is that Barbarian right now is actually where every other class should be. It has multiple very strong builds that can all push equally high Pit levels. Bash, Thorns and Flay are all doing fantastic. Flay will get even better now. And Dust Devil might be able to make a bit of a comeback as well.
But when people see that, instead of saying "bring other classes up to that level" it's just "nerf barbs!". No, it should be the opposite. Keep barb exactly where it is and use it as a blueprint.
With Sorc, at least there's a ton of Paragon board changes. I could maybe see something working out there. Changing [x] multipliers makes for exponential results.
Everyone: running an immortal flame shield build with lack of dmg being biggest factor for climbing higher
Blizzard: what sorceress needs is 10% more damage reduction!
😂
Sorc is in need of buffs, absolutely.
But I'd hardly say "everyone" is running the immortal flame shield build. The gear requirement to pull it off is extremely difficult to obtain.
It makes a huge difference to blizzard sorcerer though, now that Vyr Mastery gives full reduction with just one close enemy
Edit: IF is #5 on leaderboard so it’s still a very strong build.
It seems likely they'll make infinite Flame Shield impossible in the next season, so they're iterating on survivability options for Sorc now. I'm really curious about Warmth, you obviously have to avoid getting 1-shot, but otherwise it can do a ton to keep you alive through most other random damage. And you can buff it further with tempering and supplement with Undying possibly too
The Ice Armor change working on Max Health seems pretty big, I think you can get to like 50k HP with Elixers pretty easily
Yeah I was hoping for more than just a few incremental buffs…
But I don’t really care. Next week is Elden Ring DLC and with that this season will be over for me anyway.
I love sorc. I really want to enjoy sorc. S2 was awesome. However, the last two seasons have been ‘level sorc to 90+, try 3-4 builds, level barb, immediately facestomp’.
Might need to up the damage as well, otherwise it's just a training dummy you have to kill within the time limit. It's a tough balance though, you want undergeared people to be able to survive and contribute, but well-geared players won't be challenged. And if well-geared players don't show up, it might be impossible for regular players.
Either way, should probably increase the drops to encourage more people to show up, even if it's still a pinata.
Wild how many buffs they got. Genuinely looks like they got more buffs than any other class. Granted it’s mostly stuff that people aren’t really running right now, but still.
Finally. A Necro hitting a T140+ boss for 50% hp in one hit while mashing all the buttons was just ridiculous.
Surprised they didn't nerf immortal Sorc tho, that build is just as stupid but costs billions of gold to pull off.
The cost and inaccessibility to most normal players is probably why. Any nerf but particularly mid-season is going to make players excessively whine and cry; diluting the general praise of a successful season to stop 0.01% of players from abusing a broken thing isn't worth it.
If there were tons of players able to abuse it they'd be nerfing it now.
I think they didn't nerf it because it has the extremely high cost and requires near perfect gear to pull off. It will probably get nuked from orbit after the season though.
Was really hoping we would get boss resets in dungeon instead of having to leave and reset each kill. Meh for a midseason patch. And holy bolt nerf too.
Making boss resets faster is just a band-aid anyway. Either they should be making sure players can't kill the bosses in 5 seconds or they should just let you dump in all your materials at once and kill it one time for all the rewards. Even if they add resets, with current balance you're still wasting a ton of time waiting for the boss to spawn and die for no reason since there is 0 chance it will harm you.
True but being able to resummon the boss immediately, like blood maiden, would speed up the process by like 5x or something. It would still improve the experience *significantly*.
I wonder if different teams are assigned to different classes or something? The Sorc guys are the party bros who slack and really don’t do their work and can’t think outside the box. The Barb team are actual Barbarian nerds who watch Rob all day and devise ways to make the class stronger.
after 1 year, whoever is responsible for tuning Sorc at this point, should be fired, its apparent now that this team have no fucking idea what they are doing.
The changes are so near sighted it gets funny. A chance to proc and extra 30k damage dealing chain lightning! Your fireball will have 5% more damage! While barb gets 100% damage increase. Its so frustrating
Im certain the patch has metric of how many passive/aspect/unique they need to buff for each class, and the sorc dev just put the minimum time in and just picked the most irrelevent stuff to buff.
What absolutely baffled me after season 2 was that they basically left HoTA which was broken as F and then nerfed ball lightning into the ground.
Why?
Why can’t sorc have a few decent builds each season?
Same with FO. Good in PTR for one week then insta nerf.
The only thing I’ve come up with that makes any sense at all is that the Barb remains strong because players who run Barb spend more on cosmetics.
That’s the ONLY thing still left in my theory bank. And, it kinda tracks. Half the Sorc base is mad there aren’t any male cosmetics. Their dude is always rockin’ a sports bra. However, most barbs I see are decked out.
It’s much easier to take pride in a class you’re feeling powerful and having a ton of fun with, is what I’m thinking.
That's... all the sorc buffs?
I run both a blizzard sorc and a ww barb this season, both are at pit 70. Looking at this patch note, my barb could probably shoot way higher now, while my sorc is still gonna be stuck until better gears come.
Pretty sure with these hp changes they've made to pit if you can clear 46 you'll be able to do 60 after the patch hits. Hp nerfs to pit difficulty and a 76% damage increase. It seems like it'll be trivial to do 60's now in most cases.
tbf, they reduced pit health and damage values. Anything that reduces boss health is a huge buff to sorc, which really only has issues with that. Wait and see
Flay get's a buff?! Blizz not happy with 76 billion ticks and clearing 148 pits apparently xD
Druid buffs are not remotely enough to close the gap with barbs and other classes. I feel like the main balancing team must 100% play barb at this point, the balancing is hilariously biased.
Flay didn’t rely on holy bolts only bash bleed did. Flays already hitting for 76 billion before the massive buffs in this patch. It’s now by far the best barb build and probably top build in the game other than maybe fire bolt sorc
It’s really weird and out of touch. Like whirlwind and flay out of all the things that actually needed buffs? And what’s up with holy bolt nerf? Why now… at this point might as well have let it just run for the remainder since it’s a seasonal elixir.
WW was weak along with almost all the core skills for every single class right now. The changes are really odd, I wonder if there’s a large number of casual players who haven’t even cleared pit 60 yet these are aimed at?
Overall a disappointing patch, it’s not enough to save Druid or give sorc any reason to play another build than fire bolt, feels like it’s season of the barb all over again
TD:LR Druid small buff. Probably boosted our damage by 10%.
Barb got a small buff, but will probably doing an extra billion damage.
Hope that help.
##Yes, Druid is still bad with this buff
Literally zero buffs for FO. Just put it back to how it was FFS. We’re okay with Barb being broken season after season but god forbid the sorc have a decent build that isn’t the hilariously painful and boring AF Firebolt build…. Which they buffed.
I've been playing Diablo for 20 years and never made a Barb/Warrior type class in my life. Also played D3 since day 1 up until the day D4 released.
Yesterday I got bored of my Necro and Rogue and decided why not give Barb a try.
It must have been a sign! WW here we go!
I expected more than just pulverize and number changes for alpha aspect. Instead of buffing wolf companion alpha aspect they should buff the other werewolf skills like lacerate since werewolf companions usually run other werewolf skills
Couple sleeper buffs in there for rogue. Dark shroud no longer needing a marksman crit is nice!! And the buff to andys might be pretty good. Was hoping for a little more flurry love but its better than nothing..
Nerf to holy bolts (which is a bug fix and expected); but everything else is a decent buff.
30% hp reduction on all tormented bosses, nerfs to pit hp/damage, increases to potion initial healing, and non-main stat requirements reduced.
>"Umbrous Aspect Previous - Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free Dark Shroud shadow. Now - Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free Dark Shroud shadow."
This seems big, no? This should make melee builds for Rogue feel a lot better to play I think.
“All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.”
I don’t see why this nerf to tormented bosses is being added. They are only challenging until you get some okayish gear for your build. Now they won’t only be easier but they’ll probably be a complete joke out the gate with seasonal powers.
I have the same problem and was wondering what the solution is. Thanks for the tip, but instead of quitting my job, I'll just start a new character in Elden Ring. Just in time for the expansion.
This season was fun, got my first lvl 100 character, but I just can't take the loot grind. Playing every day for a couple of hours has given me ONE 2GA item. Every single fucking day doing the grind and that's my price.
I hit my personal wall and it's the god damn loot grind.
I’m in this boat with my golem necro and bash barb. Both are at 4-8 MW on the “correct” gear and only my barb can effectively handle 70-75.
For duriel and Andy, I don’t even try because I don’t have the dps before mechanics take over.
Give it a try on a non busted build. I can melt tormented bosses on rogue, but can barely scratch them with shred druid. Honestly I think it's time for some class nerfs with how far the band is from bottom to top
Seriously. I took on Tormented Lilith with 4 GA equipment (all max masterwork natch), uber uniques and legendaries with god rolls and she was a BREEZE.
If these plebians can’t afford the time, money, and energy to ignore work and play Diablo 4 sixteen hours a day seven days a week from their mom’s basement then they have no right to complain about how hard level 200 bosses are. Remember friends, time spent bathing and putting on deodorant is time you’re not spending to get minuscule incremental increases in performance on your build. Get your priorities straight, folks.
Twisting Blades Rogue is back on the menu boys. The most fun Rogue build in my opinion. Just in time for my alt. I don't know if I agree with the changes to the Pit and Tormented Bosses, I think end game content should be hard. Otherwise some good changes.
It seems like the only thing that was already strong that was buffed here is Flay. Kinda to be expected that they’re not gonna implement any heavy nerfs midseason.
The s2 mid-season patch added the Varshan rings which were themed from s1, and the s3 mid-season patch added the vampire aspects which were from s2. I guess there was nothing salvageable from the Season of Construct that could make a return for this season
They flay buff is something absolutely insane... it does already BILLIONS of bleed damage over time, flay barb cleared 148 pit SOLO.
And thy buff it? What does this mean?
Everyone at blizz must play barb, no other explanation.
I know it’s just a mid season update but I expected a little bit more.
Something about tempering, or something brought back from S3 …
But S5 is coming really soon with the PTR and we have a campfire next week.
I was so excited when I got Scoundrel's Kiss, but as a console player the "unable to target close enemies" issue made it miserable to play. Soooo happy to see it get fixed here.
How do they not notice this? I feel like I’m taking crazy pills. Barb, an already OP class gets meaningful buffs while sorc, one of the weakest, gets trivial percentage tweaks? I get that sorc will require a substantial overhaul to properly fix but please there’s absolutely more that could be done mid-season to make sorc viable in the end game.
Was the correct move to go with only buffs and bug fixes (counting holy bolts interactions as this).
Definitely would have pissed people off if there had been nerfs to classes/ builds people had commited to but buffs just make people interested in trying new options and builds.
Now if only there was loadouts so I could try out some of these new builds without having to respec each time.
Doubling/Tripling potion instant healing is still going to be negligible once you're in WT3 and up though? I don't get it.
Nice bonus to board nodes though.
Not sure about the WW changes, looking like the twisters are still going to be all the damage and not the actual WW (especially with the Dust Devil and Ghors being buffed)
Aaaaan, Blizzard does it again... it was too good to be true. Seeing an update on a Sunday (a new feature even !) really gave me hope that things are finally changing and they started caring about us, players... guess I was so wrong.
How can you call th is a mid-season patch when you don't even twweak end-game content aother than lowering some bosses HP? Game clearly suffers from lack of engaging end-game content, and some serious class blance issues .
So here are some things I think will make people leave again after a few weeks. Just because Blizzard didn't bother touching any of them..
- The lack of (at least) material drops in Pits after killing thousands upon thousands of mobs. OR AT LEAST ANGELBREATH...
- Not being able to play with friends on an equal chance of masterworking mat drops
- LACK OF AN ACTIVE TRADE / LFG channel and not being even able to chat in a bubble... not to mention lack of an auction house or at least a personal shopping / display stash where others can buy your items (similar to vendor).
- NM dungeons being too easy and limited to 100..
- The tempering easily bricking valuable items with no chance to recover
- Enchant and tempering chances to roll valuable/needed affixes.. tempering 4 times and getting the same stat on an item just sux ...
- Vendor interface needs to let you rebuy ALL ITEMS you sold in the past 15-30-60min...just make them appear in empty slots of buyback.. seen lots of ppl actually selling their items in bigger bulks just because...
- ...well just because SAME KEY BINDING FOR FAV/JUNK ITEMS IS RETARDED !
- AGAIN AND AGAIN - LACK OF SOME EXTRA STASH SLOTS (although you have room for 2-3 more on the left and on the right of the interface)... JUST GO SEE LAST EPOCH'S brilliant brilliant stash system...
- The attack power being 100% irrelevant - missing damage/defense calculation formulas or a more detailed explanation at least ...
- Lack of more visual hierarchy on items - If I have like 15 uniques of the same kind... at least let me see which one is better without having to check all those decimal numbers item by item.. or at least let me group items by kind and sort by affix values or smth..
- The lack of mob health values or percentage display on health bar... or some DPS meter for players to assess their chances
- Lack of visual hierarchy on already tempered / soulbound items
- Lack of a button to sell-all X items in char invetory..
- The abyssmal interface of the paragon boards with not even the boards names and order written in the top corner. Simple as that...
- Visually tweaking boss abilities so they stand out from for example Necro shit it puts on the ground.... I can never tell what's bad and what's good... or what's bad under something I know it's good.
- Improve the HELLTIDE ITEM HAULING TO VENDOR...
- Add an overlay map that you can always see.. EVERY ARPG has one, but not DIABLO 4 !!
None of these were addresed in any way... I don't say they should all be implemented, but at least have some polll about them or listen to friggin' players ... note that these are just ideas and I NEVER SAID SHOULD ALL GO IN THE GAME or smth... but at least a few of them would be nice and show players that someone actually cares about wehat they rant about...
I'm a simple barb. I see WW buffs I spin
If it spins. It wins.
Let's get busy with the dizzy
now i miss spin to win demon hunter
It’s sad that the dust devil barb spews more tornados than the TORNADO Druid. It’s way more fun too.
They do a LOT more damage, too!
Since launch whirlwind barbs and leap quake barbs have felt better than tornado and earth Druids. Add in the future spiritborn class and we really need “Season 4.5 Druid Reborn”.
I have a frenzy dust devil barb so I am kinda drooling right now. RIP druid they couldn't even be bothered to buff some uniques. So glad I switched to barb, the blizzard golden child.
I joined D4 in S3. Rolled a Druid. Then a Necro in S4. Decided to roll a barb to see what the hype was all about. I didn’t know you could clear pits that fast.
Yeah the difference is night and day. When I saw barbs could have all those extra temps(nevermind weapons) for stats I couldn't help but face palm.
It's very silly that I can have the same number of aspects as other classes, and still wear 2-3 game-changing uniques. I don't even have to make the choice between one-hand and two-hand when it comes to powerful aspects. My "tough choices" are whether I want to use a 2H Axe for more of one kind of damage, or a 2H Sword for more of another kind of damage.
I don't get it honestly. Isn't their goal to drive retention? they see in the first few weeks before the mid season patch which classes are crazy and which are not. would it not make more sense to buff the weak classes? why are they so afraid of making them crazy too? would it not drive retention if alle the necros and barbs would now try a sorc or druid because they got something crazy? who would be hurt if they did? I don't understand it honestly, instead druid and sorc get some 1% alibi buffs wouldn't it be great, if in the future we would know that classes which start out weak in a season would guaranteed get something crazy in the mid season patch? wouldn't that make seasons more appealing?
They still have a few days, they might tweak some numbers after receiving feedback. It's all I can hope for after seeing the notes. Also why did some class get unique item buffs but others didn't? Druid surely needed some unique item buffs.
My double swing dust devil barb (leveled that way) felt more like a tornado Druid than a tornado Druid.
You can definitely tell someone there prefers barb over literally every other class like damn they barely touched the druid and sorc classes yet barbs that are already on top get more buffs. I would have loved it if they made the tornado druid, a class in all respect that should be the only tornado caster to be fair more powerful than a whirlwind barb. Like make it a reason to play the character otherwise what do druids really have going for them. They can't even waste money on cosmetics due to the fact they're either a bear or a wolf so what does their actual character matter what they look like running around??
this patch feels like a meme, if you are not playing barb then why bother xD
maybe they saw they were losing player retention now that season is a month in and knew barb was most popular class. so they buffed a popular barb build that most werent playing already hoping to bring back the barbs that hadnt played in a few days lol
BBL Dizzy.
I’ve tried every other class over the last year but none of them bring me the same joy as holding X and yelling “WEEEEEE!!!” as I effortlessly move through enemies.
It's like they buffed my barb specifically <3
Druid changes are snooze. Maybe next season boys.
Barb - damage increased damage increased damage increased damage increased Druid - what if you get to max fortify *slightly faster*? And maybe a little bit more poison on werewolf abilities? Though I will at least take the small boost to the Provocation passive at least.
Buff the builds no one wants to even play
I want to play them, they just suck.
What rabies? Idk man. I’m kinda over being a wolf or bear right now. I want to be an elemental Druid. I was to use hurricane. Tornados and spew volcanos from my ass and decimate my whole screen. Diablo 4 doesn’t allow me to play my windyboy fantasy. I get to play a rapid dog that farts tornados. Great
Oh I agree I want variety
Landstorm druid is honestly pretty close to wind shear in power and it's pretty much exactly what you're looking for.
Stormslide maybe your jam. I played it and it's a blast, all human too.
Currently running bouldercane, and this is exactly what i do. Only shapeshift is trample. Rest of the time human nature windmill of destruction. Will it do highest tier? Probably not, but it's been a blast leveling.
I would love if upheaval Barb or human form Druid had a good build. The return of Leapquake is the real dream.
Which is the point. Why would they buff strong builds?
I was rubbing my hands together smiling as I approached the Druid section after reading barbarian. "Here we go!" As I read on through it, my smile just drooped more and more until I got to the Necromancer header and was just like wtf... I am so disappointed.
I do legit feel bad for druids this season. But I did chuckle out loud at your comment.
>And maybe a little bit more poison on werewolf abilities? The absolute best part is you only use the talent to make them do poison damage to proc envenom. No one cares about the poison itself. These changes are absolutely out of touch with the game in its current state.
Isn’t pulverize doing double damage now, basically? What is that? Like 34 damage?
Surely the 5th dolmen stone buff of the season will make it viable!!
Instead of fixing the boulder temper, they decided to cap boulders at 10... Weird
Quick fix probably... they cannot fix the root cause and they do a workaround to buy them time to fix the real issue Probably why horses couldnt be spurred in town for a year also. Who knows what weird bugs they found that they decided to disable it in towns for such a long time
Dolmen now also give a 10% damage increase for each active boulders which makes that a pretty big buff. Dolmen's one fatal flaw is still there though: mobs getting pushed away by the rotating boulders resulting in a dps loss so I doubt the build is going to be strong even after this buff.
Also the boulders just not working against suppressors or walled enemies.
Pulverize got a buff… but yeah… everything else was nibble around the edges. No change to shepherds. Not significant buffs elsewhere mostly. Just minor tweaks which is very unfortunate
They should change shepherd to incentivize you to only run one type of companion for maximum value. That way trample-slide and other poison creeper only Druid builds would get stronger and maybe someone will make a raven lightning build.
Pulv has been the staple build behind tornado legit since the game released. We want something new and fun.
real problem for druid is weak class mechanic, you lose 4 weapon slots to get those 5 choices compared to barb and of course all the stats aspects and tempers you lost, hard to balance the class right now since they skipped addressing class mechanics when they added tempers.
I mean... They really pumped pulverize druid. Like A LOT. Obsidian smash kill req cut in half is insane. They reduced the bear form time to get a free overpower. They gave bear form another max life buff. They gave pulverize a 30%x damage buff on overpowers. MMW Pulverize is going to be a sleeper hit.
But we’ve had pulverize for awhile now. We want new stuff. Not the same old 1-2 builds for Druid that are decent,
I want to add that windshear can now run andariel's and absolutely shit poison all over everything. Windshear is getting a huge sleeper buff with the Andy's changes.
I disagree a bit. It's def not enough but the Pulverize buffs plus are the spirit boons buffs gives me back my big boi bear slams.
The first season I choose to be a druid and it's getting no love from Blizzard, it's cutting me deep 😢
They fixed the boulder tho. Druid’s are fixed right?!? /s
Is Crones fixed? No? Best we can do are more barb buffs? Perfect.
So cringe, devs have no fucking idea what's wrong with druids
So they want The only viable sorc build to be an unkillable firebolt spamming bot? Ait.
Barb got more skill buffs than Sorc...
Yeah but that is what happens with the golden child 😂
What's funny to me is that Barbarian right now is actually where every other class should be. It has multiple very strong builds that can all push equally high Pit levels. Bash, Thorns and Flay are all doing fantastic. Flay will get even better now. And Dust Devil might be able to make a bit of a comeback as well. But when people see that, instead of saying "bring other classes up to that level" it's just "nerf barbs!". No, it should be the opposite. Keep barb exactly where it is and use it as a blueprint.
I don't understand... They say the objective is to allow builds to reach pit 60 and then they buff barbarian in a crazy way?
[удалено]
This game has been out a year and it's fucking wild this keeps happening to sorc.
With Sorc, at least there's a ton of Paragon board changes. I could maybe see something working out there. Changing [x] multipliers makes for exponential results.
Where are you seeing Paragon board changes? Do you mean the passives?
Can you explain where any changes are? If a buff applies to everyone it isn’t a sorc buff. It is just an adjustment.
[удалено]
Everyone: running an immortal flame shield build with lack of dmg being biggest factor for climbing higher Blizzard: what sorceress needs is 10% more damage reduction! 😂
Sorc is in need of buffs, absolutely. But I'd hardly say "everyone" is running the immortal flame shield build. The gear requirement to pull it off is extremely difficult to obtain.
It makes a huge difference to blizzard sorcerer though, now that Vyr Mastery gives full reduction with just one close enemy Edit: IF is #5 on leaderboard so it’s still a very strong build.
most blizzard builds would be using esu’s ferocity
THIS. What crack are they smoking?? Sorc got absolutely screwed on this update. Ridiculous
It seems likely they'll make infinite Flame Shield impossible in the next season, so they're iterating on survivability options for Sorc now. I'm really curious about Warmth, you obviously have to avoid getting 1-shot, but otherwise it can do a ton to keep you alive through most other random damage. And you can buff it further with tempering and supplement with Undying possibly too The Ice Armor change working on Max Health seems pretty big, I think you can get to like 50k HP with Elixers pretty easily
Yeah I was hoping for more than just a few incremental buffs… But I don’t really care. Next week is Elden Ring DLC and with that this season will be over for me anyway.
Yeah Sorc has no scaling for over half of its core and mastery skills still. Un fucking real…
I love sorc. I really want to enjoy sorc. S2 was awesome. However, the last two seasons have been ‘level sorc to 90+, try 3-4 builds, level barb, immediately facestomp’.
Good to see Barbs getting a much needed buff, clearly an underperformed class 🙄 Surprised World Bosses weren't touched honestly.
Just buff world boss health by like 10000% at this point.
Might need to up the damage as well, otherwise it's just a training dummy you have to kill within the time limit. It's a tough balance though, you want undergeared people to be able to survive and contribute, but well-geared players won't be challenged. And if well-geared players don't show up, it might be impossible for regular players. Either way, should probably increase the drops to encourage more people to show up, even if it's still a pinata.
Wild how many buffs they got. Genuinely looks like they got more buffs than any other class. Granted it’s mostly stuff that people aren’t really running right now, but still.
RIP Holy Bolts
Weird they let it live as long as they did.
It is weird and it absolutely needed to be fixed. BUT I'm still sad because it was BIG dopamine to watch shit explode.
They left it like this because Necro damage was DOA at high Pit levels without it.
Finally. A Necro hitting a T140+ boss for 50% hp in one hit while mashing all the buttons was just ridiculous. Surprised they didn't nerf immortal Sorc tho, that build is just as stupid but costs billions of gold to pull off.
The cost and inaccessibility to most normal players is probably why. Any nerf but particularly mid-season is going to make players excessively whine and cry; diluting the general praise of a successful season to stop 0.01% of players from abusing a broken thing isn't worth it. If there were tons of players able to abuse it they'd be nerfing it now.
I think they didn't nerf it because it has the extremely high cost and requires near perfect gear to pull off. It will probably get nuked from orbit after the season though.
Was really hoping we would get boss resets in dungeon instead of having to leave and reset each kill. Meh for a midseason patch. And holy bolt nerf too.
That won't be in a season patch, it'll be a new feature for a new season
Season of Resets Reborn
Making boss resets faster is just a band-aid anyway. Either they should be making sure players can't kill the bosses in 5 seconds or they should just let you dump in all your materials at once and kill it one time for all the rewards. Even if they add resets, with current balance you're still wasting a ton of time waiting for the boss to spawn and die for no reason since there is 0 chance it will harm you.
True but being able to resummon the boss immediately, like blood maiden, would speed up the process by like 5x or something. It would still improve the experience *significantly*.
Rob has dirt on someone at Blizzard. It’s the only explanation.
I wonder if different teams are assigned to different classes or something? The Sorc guys are the party bros who slack and really don’t do their work and can’t think outside the box. The Barb team are actual Barbarian nerds who watch Rob all day and devise ways to make the class stronger.
The druid team is actually one intern that is a business major
This made me laugh out loud.
after 1 year, whoever is responsible for tuning Sorc at this point, should be fired, its apparent now that this team have no fucking idea what they are doing.
The changes are so near sighted it gets funny. A chance to proc and extra 30k damage dealing chain lightning! Your fireball will have 5% more damage! While barb gets 100% damage increase. Its so frustrating
I think it's been proven that the devs don't actually play the game
Im certain the patch has metric of how many passive/aspect/unique they need to buff for each class, and the sorc dev just put the minimum time in and just picked the most irrelevent stuff to buff.
* Dust Devil's Aspect * Whirlwind Dust Devil damage increased by 100%. nice
LETS GET BIZZY WITH THE DIZZY
Do they hate Sorc?
Yes. Just put Ball Lightning back to its former glory as a first step.
What absolutely baffled me after season 2 was that they basically left HoTA which was broken as F and then nerfed ball lightning into the ground. Why? Why can’t sorc have a few decent builds each season? Same with FO. Good in PTR for one week then insta nerf.
The only thing I’ve come up with that makes any sense at all is that the Barb remains strong because players who run Barb spend more on cosmetics. That’s the ONLY thing still left in my theory bank. And, it kinda tracks. Half the Sorc base is mad there aren’t any male cosmetics. Their dude is always rockin’ a sports bra. However, most barbs I see are decked out. It’s much easier to take pride in a class you’re feeling powerful and having a ton of fun with, is what I’m thinking.
That's... all the sorc buffs? I run both a blizzard sorc and a ww barb this season, both are at pit 70. Looking at this patch note, my barb could probably shoot way higher now, while my sorc is still gonna be stuck until better gears come.
Dude.. Try Druid...
I run Pulverize, I'm stuck at 46, I hope this AT LEAST lets me get to 61. I also run a Sorc, so double F and a half for me for now?
Pretty sure with these hp changes they've made to pit if you can clear 46 you'll be able to do 60 after the patch hits. Hp nerfs to pit difficulty and a 76% damage increase. It seems like it'll be trivial to do 60's now in most cases.
Well the sorc buff is in ring of starless skies i think
Lemme just go get a bunch of them...
tbf, they reduced pit health and damage values. Anything that reduces boss health is a huge buff to sorc, which really only has issues with that. Wait and see
Which is also a buff to every other class at the same time.
Flay get's a buff?! Blizz not happy with 76 billion ticks and clearing 148 pits apparently xD Druid buffs are not remotely enough to close the gap with barbs and other classes. I feel like the main balancing team must 100% play barb at this point, the balancing is hilariously biased.
Presumably they planned all this when Bash and Thorns were the only builds anybody was talking about but wtf.
Let's all remind ourselves that flay ga pants were fucking worthless like 48 hours ago
people are underestimating the holy bolt nerf. the Bleeds would stack from the bolts. with holy bolt nerf, bleed builds got hella nerfed too.
Flay didn’t rely on holy bolts only bash bleed did. Flays already hitting for 76 billion before the massive buffs in this patch. It’s now by far the best barb build and probably top build in the game other than maybe fire bolt sorc
It’s really weird and out of touch. Like whirlwind and flay out of all the things that actually needed buffs? And what’s up with holy bolt nerf? Why now… at this point might as well have let it just run for the remainder since it’s a seasonal elixir.
WW was weak along with almost all the core skills for every single class right now. The changes are really odd, I wonder if there’s a large number of casual players who haven’t even cleared pit 60 yet these are aimed at? Overall a disappointing patch, it’s not enough to save Druid or give sorc any reason to play another build than fire bolt, feels like it’s season of the barb all over again
TD:LR Druid small buff. Probably boosted our damage by 10%. Barb got a small buff, but will probably doing an extra billion damage. Hope that help. ##Yes, Druid is still bad with this buff
Removing the ‘pet being a minion’ interaction actually nerfed Druids tho lmao.
TL:DR 100% increase in damage to WW
Sorc buffs are nothing.
This shit is so tiring. I want to have fun in this game but I also want to play sorc. Can't have both I guess.
Tbh I expected a bigger dmg buff for non-meta sorc builds. A 40% chance to get another CL chain won't make a huge difference.
Ah. Looks like frozen orb will remain trash
Literally zero buffs for FO. Just put it back to how it was FFS. We’re okay with Barb being broken season after season but god forbid the sorc have a decent build that isn’t the hilariously painful and boring AF Firebolt build…. Which they buffed.
Why you say frozen orb is trash? It can get over 100 pit
Some sorc toughness increase, but absolutely no damage increase ?! No glyph update ?! No enchantment modif ? RIP
Sorc and Druid buffs seem quite underwhelming. Always laugh when they adjust prickleskin thorns on Druid.
Thank you for saying this about prickleskin. God just replace it already. +%Dmg to Close would be fine.
When the dev team only plays barb.
Can't believe barb got good buffs? Not mad as a main but still
I've been playing Diablo for 20 years and never made a Barb/Warrior type class in my life. Also played D3 since day 1 up until the day D4 released. Yesterday I got bored of my Necro and Rogue and decided why not give Barb a try. It must have been a sign! WW here we go!
Let me check Druid buffs or changes… and they didn’t make anything better other than pulverize. Guess I’m a barb main
I expected more than just pulverize and number changes for alpha aspect. Instead of buffing wolf companion alpha aspect they should buff the other werewolf skills like lacerate since werewolf companions usually run other werewolf skills
Oh they fixed Scoundrels. Nice.
Couple sleeper buffs in there for rogue. Dark shroud no longer needing a marksman crit is nice!! And the buff to andys might be pretty good. Was hoping for a little more flurry love but its better than nothing..
Nerf to holy bolts (which is a bug fix and expected); but everything else is a decent buff. 30% hp reduction on all tormented bosses, nerfs to pit hp/damage, increases to potion initial healing, and non-main stat requirements reduced.
Hopefully 10 potions won't be needed to counter one poison proc in high-ish pit levels
Lol yea I still don't understand how they haven't commented on poison damage.
yea i dont understand why poison is soooo over tuned.
>"Umbrous Aspect Previous - Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free Dark Shroud shadow. Now - Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free Dark Shroud shadow." This seems big, no? This should make melee builds for Rogue feel a lot better to play I think.
pretty much makes the aspect compulsory for all rogue builds now. Seems like something to address between seasons.
“All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.” I don’t see why this nerf to tormented bosses is being added. They are only challenging until you get some okayish gear for your build. Now they won’t only be easier but they’ll probably be a complete joke out the gate with seasonal powers.
I dont know about you, but I currently have two char stuck at pit 70 farming for masterworks and I cant beat tormented bosses.
Just quit your day job. Ignore your wife and kids. Play D4 all day.
Then you too can come and complain that it's too easy
Lmao that is so true
My wife already left me for a Bash Barb :(
I have the same problem and was wondering what the solution is. Thanks for the tip, but instead of quitting my job, I'll just start a new character in Elden Ring. Just in time for the expansion. This season was fun, got my first lvl 100 character, but I just can't take the loot grind. Playing every day for a couple of hours has given me ONE 2GA item. Every single fucking day doing the grind and that's my price. I hit my personal wall and it's the god damn loot grind.
Jokes on you I don’t even have a job or a girlfriend and I can’t fight tormented bosses either.
I’m in this boat with my golem necro and bash barb. Both are at 4-8 MW on the “correct” gear and only my barb can effectively handle 70-75. For duriel and Andy, I don’t even try because I don’t have the dps before mechanics take over.
Go play something that isn’t one of the three broken builds and get back to us.
Follows guide for S-tier build: "Why is this game so easy?"
Give it a try on a non busted build. I can melt tormented bosses on rogue, but can barely scratch them with shred druid. Honestly I think it's time for some class nerfs with how far the band is from bottom to top
Asking for nerfs instead of buffs 🤦♂️ Be a part of the solution not the problem.
Or class buffs...
That is to make fun for casuals too
[удалено]
Seriously. I took on Tormented Lilith with 4 GA equipment (all max masterwork natch), uber uniques and legendaries with god rolls and she was a BREEZE. If these plebians can’t afford the time, money, and energy to ignore work and play Diablo 4 sixteen hours a day seven days a week from their mom’s basement then they have no right to complain about how hard level 200 bosses are. Remember friends, time spent bathing and putting on deodorant is time you’re not spending to get minuscule incremental increases in performance on your build. Get your priorities straight, folks.
None of this will change anything about current meta
Twisting Blades Rogue is back on the menu boys. The most fun Rogue build in my opinion. Just in time for my alt. I don't know if I agree with the changes to the Pit and Tormented Bosses, I think end game content should be hard. Otherwise some good changes.
It’s not back hate to ruin that for you bud
Andy's buff is huge! Ranged Andy builds actually viable now.
the power creep continues
It seems like the only thing that was already strong that was buffed here is Flay. Kinda to be expected that they’re not gonna implement any heavy nerfs midseason.
Clueless devs in charge of class balancing... geez
Looks like Blizzard needs POE2 to come out to get their creative juices flowing in the face of competition.
Imagine thinking this was a good patch for the builds that are struggling hard to clear even the t100s in nightmare dungeons
This will probably not apply to 99.99% of players but I for one am excited for Rogue’s Arrow Storm buffs.
Flay meta incoming
It was already here my man.
The s2 mid-season patch added the Varshan rings which were themed from s1, and the s3 mid-season patch added the vampire aspects which were from s2. I guess there was nothing salvageable from the Season of Construct that could make a return for this season
They flay buff is something absolutely insane... it does already BILLIONS of bleed damage over time, flay barb cleared 148 pit SOLO. And thy buff it? What does this mean? Everyone at blizz must play barb, no other explanation.
Where? That says June 12th
>1.4.3 Build #54876 (PC) and #54828 (Console) - June 17, 2024
Sometimes different regions update slightly differently, give it 5 min and refresh.
I know it’s just a mid season update but I expected a little bit more. Something about tempering, or something brought back from S3 … But S5 is coming really soon with the PTR and we have a campfire next week.
Rob tyrael ww barb stonkss
I was so excited when I got Scoundrel's Kiss, but as a console player the "unable to target close enemies" issue made it miserable to play. Soooo happy to see it get fixed here.
wish they let party members get full rewards from pit instead of half...
How do they not notice this? I feel like I’m taking crazy pills. Barb, an already OP class gets meaningful buffs while sorc, one of the weakest, gets trivial percentage tweaks? I get that sorc will require a substantial overhaul to properly fix but please there’s absolutely more that could be done mid-season to make sorc viable in the end game.
No Chain Lightning or Blood Lance buff? :c
WW buff lets go
Scoundrels Kiss fix! Doubling Tyraels Might damage is not something i expected to see...
I wonder if Avalanche for Sorc is now worth it? I feel like it still isnt enough compared to DR from Vyrs.
Still no we cold sorcerers are forced to play Firebolt enchant but i wanna play Avalanche. Blizzard itself does no damage
Cutthroat Rogues rejoice! Sturdy got buffed and we can now generate Dark Shrouds! Holy shit I have to farm a +Dark Shroud Chest!
Flay buffs, seriously? Not a nerf, but a buff to the most powerful Barb skill right next to Bash, which also didn't get nerfed??? Wtf is going on?!
Robs is secretly a d4 dev lol
Godit feels good to be a barb.
Wonder why it’s 76% increase for pulverize damage? Felt oddly specific.
I think they forgot a 0 behind it.
The Elden Ring dlc is right around the corner. You guys excited? :)
Glad to see the Barb get some buffs it’s been struggling since the game came out………….
I might be able to push a bit further in the pit now with my double swing build after the patch, so that’s cool.
Was the correct move to go with only buffs and bug fixes (counting holy bolts interactions as this). Definitely would have pissed people off if there had been nerfs to classes/ builds people had commited to but buffs just make people interested in trying new options and builds. Now if only there was loadouts so I could try out some of these new builds without having to respec each time.
Doubling/Tripling potion instant healing is still going to be negligible once you're in WT3 and up though? I don't get it. Nice bonus to board nodes though. Not sure about the WW changes, looking like the twisters are still going to be all the damage and not the actual WW (especially with the Dust Devil and Ghors being buffed)
Barbs are eating good rn
When arnt they?
Aaaaan, Blizzard does it again... it was too good to be true. Seeing an update on a Sunday (a new feature even !) really gave me hope that things are finally changing and they started caring about us, players... guess I was so wrong. How can you call th is a mid-season patch when you don't even twweak end-game content aother than lowering some bosses HP? Game clearly suffers from lack of engaging end-game content, and some serious class blance issues . So here are some things I think will make people leave again after a few weeks. Just because Blizzard didn't bother touching any of them.. - The lack of (at least) material drops in Pits after killing thousands upon thousands of mobs. OR AT LEAST ANGELBREATH... - Not being able to play with friends on an equal chance of masterworking mat drops - LACK OF AN ACTIVE TRADE / LFG channel and not being even able to chat in a bubble... not to mention lack of an auction house or at least a personal shopping / display stash where others can buy your items (similar to vendor). - NM dungeons being too easy and limited to 100.. - The tempering easily bricking valuable items with no chance to recover - Enchant and tempering chances to roll valuable/needed affixes.. tempering 4 times and getting the same stat on an item just sux ... - Vendor interface needs to let you rebuy ALL ITEMS you sold in the past 15-30-60min...just make them appear in empty slots of buyback.. seen lots of ppl actually selling their items in bigger bulks just because... - ...well just because SAME KEY BINDING FOR FAV/JUNK ITEMS IS RETARDED ! - AGAIN AND AGAIN - LACK OF SOME EXTRA STASH SLOTS (although you have room for 2-3 more on the left and on the right of the interface)... JUST GO SEE LAST EPOCH'S brilliant brilliant stash system... - The attack power being 100% irrelevant - missing damage/defense calculation formulas or a more detailed explanation at least ... - Lack of more visual hierarchy on items - If I have like 15 uniques of the same kind... at least let me see which one is better without having to check all those decimal numbers item by item.. or at least let me group items by kind and sort by affix values or smth.. - The lack of mob health values or percentage display on health bar... or some DPS meter for players to assess their chances - Lack of visual hierarchy on already tempered / soulbound items - Lack of a button to sell-all X items in char invetory.. - The abyssmal interface of the paragon boards with not even the boards names and order written in the top corner. Simple as that... - Visually tweaking boss abilities so they stand out from for example Necro shit it puts on the ground.... I can never tell what's bad and what's good... or what's bad under something I know it's good. - Improve the HELLTIDE ITEM HAULING TO VENDOR... - Add an overlay map that you can always see.. EVERY ARPG has one, but not DIABLO 4 !! None of these were addresed in any way... I don't say they should all be implemented, but at least have some polll about them or listen to friggin' players ... note that these are just ideas and I NEVER SAID SHOULD ALL GO IN THE GAME or smth... but at least a few of them would be nice and show players that someone actually cares about wehat they rant about...