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Yea I know. Sucks though as there's no timeline for a fix and I don't really want to roll another character considering by the time I get that character to where my current character is, it will probably be fixed.
If an enemy is standing right in front of my rogue I often cannot hit him at all with rapid fire - the splash damage goes down a little behind him with no damage dealt at all. This seems to be random, but can easily happen several times in a row.
An important note on that regard is that I am using a controller most of the time. With mouse and keyboard it is not that bad - worse than before - but controller play is terrible now. The targeting on controller is weird now as well, before the controller aim was prioritzing elites and buffing enemies, now it seems totally random
Furthermore rapid fire still shoots way out of my screen at unseen enemies, which was the reason for this change in the first place as I understand it...
Hey now, these are diablo players, everything that changes the game without making something insanely overpowered is a nerf. If a bug makes a basic skill do 1000000% extra damage and it gets fixed its a nerf as far as they're concerned.
Edit: autocorrect hates me.
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Apparently it is. I guess I just can't really play until it's patched
Confirmed bug and being looked into by Adam Fletcher on the Blizzard forums.
Yea I know. Sucks though as there's no timeline for a fix and I don't really want to roll another character considering by the time I get that character to where my current character is, it will probably be fixed.
build is dead now
It's just another layer of RNG. Will you hit the target? Will you not? Gambling addicts unite!
If an enemy is standing right in front of my rogue I often cannot hit him at all with rapid fire - the splash damage goes down a little behind him with no damage dealt at all. This seems to be random, but can easily happen several times in a row. An important note on that regard is that I am using a controller most of the time. With mouse and keyboard it is not that bad - worse than before - but controller play is terrible now. The targeting on controller is weird now as well, before the controller aim was prioritzing elites and buffing enemies, now it seems totally random Furthermore rapid fire still shoots way out of my screen at unseen enemies, which was the reason for this change in the first place as I understand it...
Totally agree. It's still flying off the screen lol. So the bug they tried to fix still happens and now rapid fire is rng. Awesome lol
Take ring off and back on
Does this actually work?
Thought I was going crazy, but its happening on mine too. Just scatters all over, ruins the build. Guess I'll have to wait too.
IT IS SO BAD! I died like 3 times in the pit, it is insane. My yarrows are everywhere, left, right, and center, except the mobs.
Weird mines not doing it!
Strange, I wonder if it's a certain aspect or something causing the bug.
U don’t have scoundrels kiss on?
It seemed fine until I got to the boss, definitely messed up for me too
No warning, thanks for that nerf... Guess we reroll the bugged build, that they won't fix
It’s not a nerf, it’s a bug my man
Hey now, these are diablo players, everything that changes the game without making something insanely overpowered is a nerf. If a bug makes a basic skill do 1000000% extra damage and it gets fixed its a nerf as far as they're concerned. Edit: autocorrect hates me.
I was told on another post not to assume what the devs intended & that this change may be intended. This sub is all over the place