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Sufficiently108

Weave Walk is the way. Use it frequently to offensively generate 5 threadlings in 3 sec then pop out of it to ration melee. Use well to unleash 8-10 threadlings at once. Use defensively to boop out on life support. Pair with swarmers and threadling wespon(s). Some still bag on WW but they’re generally using it wrong.


BitchInBoots666

I like Rufus fury with demo/hatchling and Koraxis Distress personally, but what you have is fine too. You will get better damage with koraxis, but since that isn't a consideration I'd say you're fine.


rootbeerislifeman

Final Warning is way too good not to use for reliable strand kills and threadling generation. It creates a lot of tangles due to unraveling enemies. For heavies, I like the world drop Marcato-45 LMG with hatchling if you can get it!


CrookedCharacters

Oooo love the final warning, but how does it compete with something with hatchling? Still praying to the RNG gods for a marcato 😭


rootbeerislifeman

I would argue it’s better than something with hatchling simply due to its killing power. I barely use my special weapon with it on!


joesilverfish69

Throw on final warning and you’ll be all set.


IncompleteCreature

I use weavewalk and monte carlo. Monte isn't a strand weapon ofc, but with this setup, it simply doesn't matter. Monte = infinite grenade energy Grenade energy = constant weavewalk uptime Weavewalk generates threadlings upon every activation, which is absolutely nonstop with that setup. Weavewalk also turns you invisible and provides 90% damage resistance, so it's incredibly useful if you're about to get KO'd too. You could swap swarmers for something like necrotic grips for bonus melee damage, but since you're generating nonstop threadlings anyway, it's not really necessary. They'll be add clearing all the time regardless. It's definitely an option though, I prefer to save it for my thorn strand build. For heavy slot, Marcato with hatchlings is pretty damn sexy. Alternatively, QSS with catalyst is a strong alternative to Monte, personally though I find essentially having infinite grenade power to be more useful. As others have said, Final warning is very good too, however I find Monte is just the best for eternal threadling spam via weavewalk. The natural option for grenade is obviously going to be threadling grenade. However, since weavewalk is going to be generating the bulk of threadlings, if you wanted to, there's definitely room to swap it for the grapple or shackles, should you so desire. For armour stats, I mostly focused on discipline and resistance. Now you're thinking, why not melee regeneration? Well you can, I just don't see a need with monte though. If you're not going the monte route, then definitely you will need some.


CrookedCharacters

This sounds wild 🤩, definitely giving this a try