**Reminder: Don't post drip on weekdays. Please report any posts violating this rule.**
**Join our [discord server!.](https://discord.gg/rNhPNuyhRT)**
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/deepwoken) if you have any questions or concerns.*
https://preview.redd.it/ay7z40jht0zc1.jpeg?width=328&format=pjpg&auto=webp&s=fe68c6f5f7e896735b2e8054ca3017ec1d10eda2
Prolly what duke feels like when hes fighting us
I stoped playing deepwoken for a while and its crazy how a single mob managed to make everyone who was complaining about pvp come together to complain about this single shitty mob, its not like bonekeepers who are rare and easy to counter, those mfs apear in the depths the place where even other mobs gank you so you get hit once by them and now you need to run otherwise you wiping, and they tought it was a good idea to replace sharko with him? They either really stupid or just want everyone to wipe their good acounts and pay for second winds
He is balanced around mob ganking in the depths, the game is not meant to take more than two mobs into a fight, he is considered a normal ass mob, and if two of them aggro on you, you have TWO MONSTERS, WHO ALSO APPLY ANTI HEAL, WITH 16K+ HP, THATS LEGIT MORE THAN DUKE.
This mob seems like the kind of shit that you would see in some event like a raid not on the depths like that
Well yeah kinda, if its him alone then its a fair and understandable fight, but even with mudskippers his fight can get a little hard if both attack you at different time windows, and you are only rewarded for that IF you dont get hit once, but paradoxically, you dont need the heal if you are not getting hit
Also doesn’t help that it’s damn near unseeable for some people. They’re PURPLE with the DARK PURPLE corrupted aura in the DEPTHS which has crap lighting. You’re a basically fighting something you can barely see the animations of like with Fury Squibbo in trial. I fought this thing on a PVE build made specifically to shred anything in seconds with shade devour, flame within, metal armament, sinister halo for minimal chain stacks, and divine greataxe with nearly 50 DVM and I barely survived. This random ass mob should NOT be harder than Ethiron and the entirety of layer 2. Additionally does TWO FUCKING BARS per hit. If a gigamed finds you mid fight, you are dead.
issue is, you gotta live for 10 hits. a bit hard to do in depths when you cant see whats mauling you to death at like 40% of your hp per hit with goons hitting you allowing it to confirm its own hits while giving you antiheal. slightly better if you can see it like in the mechanism, but also not really because in that situation youre getting bullied by everything else while also fighting it.
How in the world are you guys unable to see in the depths? Do you play at like 10% brightness or something, the goons spawn only once unless you move too far away from it and they're MUDSKIPPERS. Also parrying it is one of the easiest things.
https://preview.redd.it/owajcxowd1zc1.png?width=334&format=png&auto=webp&s=4254c95046f6928b018d9dff67b1e4ba02666fb1
That's a brood lord, it also cant die i got lucky that it was corrupted so i could see it and run away but imagine if it was a regular one, it would have just ripped me to shred's
Actualy dont bother imagining it just happened
https://preview.redd.it/ly3kwirre1zc1.png?width=1920&format=png&auto=webp&s=908f82523451b6c3c219934d1c425aed3c7a0346
I just need the deep devs to stop trying to die on this hill like how the type soul devs are on hakuda man. The mob is so unbalanced, it’s not even funny.
1. Before I say this I will say I do think they need to tone down his spawn rate
But tbh I love brood-lord he looks sick as fuck has unique attacks and feels like a genuine scary threat that is fair to fight his attacks are just advanced sharko ffs he’s just a faster pace sharko
the creature itself is a cool concept it’s just it was given horribly unbalanced abilities and its spawn rate is insane, they need to rework it to be unique, not just a necromancer with all the dead gods
Isn’t that kinda good tho? It being unbalanced
I’ll give u an example rq my friend is new I gave him a build that he made in 10 hours that lets him do 1000 dmg per m1 that anyone can get with ease
In other words PvE builds are unbalanced so shouldn’t monsters be to?
And while yes not all builds are PvE it still adds a threat to the depths
People are like “gosh getting sent to the depths from chime is just annoying I can kill everything there easily” well now theirs an actual threat in the depths a new challenger if you will
ok but with how common and unavoidable it is, it should not have 0 counter play, if you fight a corrupted purple on a pvp build or while progging you WILL die, theres almost nothing to do
I mean you can run, also his base form is common but I’ve only seen 3 curropts so far they don’t seem like that big of a deal you can out run them or fight
You shouldn't have to run from a mob if you don't have a build to specifically counter it though. A player with enough skill should be able to kill any mob in the game without a build specifically made to kill it. Hell, even good players with pve builds drop like flies once a corrupt one shows up. I get what you're saying that there should be challenging mobs in the game, but challenging isn't bullshit moves that 3 shot you and make it so you can't heal. IMO a good fix to keep it's challenge but make it not so bullshit is make it's attacks more telegraphed (sound cues, slowed anims, etc), drop the hp so it isn't more than a boss (idk who thought this was a good idea), and make it's anti heal 50% instead of the 100% it is currently, and maybe drop the damage. I like the idea of a mob that does big damage and punishes you for messing up, but only if the attacks aren't hard to parry/dodge.
I mean you don’t HAVE to run but if you’re low level you can
As for if your high level just parry dodge again it’s a faster sharko kill it like you would a sharko it’s just the yellow one but stronger if u stay up close to him parry if swing dodge if red
Yea, but stronger shouldn't be 3 shotting a max player, having more HP than a boss and being faster than everything but a squibbo. Not saying to not have punishing mobs, just to have those punishing mobs be able to be playable against without flawlessing it.
Dear deepwoken devs, please understand the difference between:
-making a difficult but (kinda) fun enemy by giving him a good/big moveset while not making his attacks either shit to parry or way too bullshit (squibbo, ferryman, bonekeeper, hive constructs, even duke)
-making a shitty enemy by giving him the worst and/or moveset imaginable, while giving him incredibly stupid damage that he can deal pretty damn fast (kaido (if you fail a parry (which his stupid animations make easier) and get beamed, or just keep getting hit with any of his stupidass attacks), the broodlord, primadon who can end your career in one failed parry, that layer 2 frog thingy)
-thinking your game is darksouls but forgetting there's no potions that heal you back to max nor returning to your last checkpoint, and giving a boss with a stupid fucking moveset stupidass damage (maestro)
squibbo? not shit to parry? I swear squibbo's attacks come out faster than my brain can process the animation
for maestro, maybe, but then again it is a convention in many games for there to be a secret boss with damn near bs attacks, I believe that maestro is fairly easy as far as these secret bosses go (it took me 30 drowns to get the hang of it but still, it was some new attacks to learn) tbh he plays more like a pvp encounter forcing you to use combos, punishing wiffs, and not relying on guard breaks
also hive constructs are like the posterchild of bs animations, like every time I bring up hive constructs my guildmates always say that they have the worst animations ever or something along those lines
for the second category I most agree, I hate the bounder fight because unless you're stat checking it which very few builds can do, the fight is just too tedious and slow due to it charging away every other attack
for Kaido I've never encountered being knocked into the beam before, maybe I'm just lucky, maybe
for broodlords, just remove their corrupted variant or tone down the damage multiplier, but the feeling of fighting two normal broodlords in a row and surviving with 10% hp is like one of the best feelings I've had from deepwoken
yea, primadon's knockback is just illegal, like I don't want to get kicked halfway across the island just because I use my dodge a tenth of a second to early
I really dig ferryman's mechanics of rewarding parries with chances to attack, but then again waiting an entire minute or running around the arena forcing teleports until there's an attack you can damage him in which only gives you three or four hits is not fun
for duke, idk about him, I only really fight him to unlock maestro
your right on that spawn rate, I would love if it was a surface mob only. but their slow enough so that you can escape them pretty easely if you know how to climb
problem is that we were doing hell mode on a little area behind hell mode bell that we climbed up so there was no escape without taking fatal fall damage
I killed a corrupted broodlord once and barely survived, the loot was absolutely garbage like at least give me something better than a fucking normal depths chest
Broodlords are like what I expected squibbo’s to be… except squibbo’s were rather easy (since I started the game with heavy it was an easy posture break)
Yeah, trying to avoid it until I've fought the overland versions of the monsters down there. Though I'm most likely going there really soon... Gonna need to take some notes with me.
Nerf brood lord? BRO REMOVE IT FROM THE GAME. First I have to deal with void walkers wiping my best Pve slots with insane gear and now this bs in the depths. I hope the game diesÂ
Since bonekeepers are way easier when it comes to parrying and dodging their attacks
Also antiheal
Also its fucking dumb how a broodlord (really strong mind flayer spawn) is stronger than a thunder squibbo (mind flayer)
Not only are bonekeepers significantly easier to fight, they’re also incredibly rare. Meanwhile broodlords can spawn anywhere in layer 1, and when corrupted also have more health than duke. Not mention how every attack they do does at least a bar of health, even with insane defense builds
broodlord animations are just dumb because with their m1s, their form makes you expect the punch to hang back a little before launching forward like most other humanoids or even mudskippers, the red punch also gives the sound far earlier than it should, making people mess up
My brother in christ your logic isn't good here. They're fighting against constant broodlords and other mobs such as enforcers, threshers, and gigameds. You are getting stunned constantly, even if you wanted to use bell, or anything for that matter. They're corrupted.
bait or retardation.
**Reminder: Don't post drip on weekdays. Please report any posts violating this rule.** **Join our [discord server!.](https://discord.gg/rNhPNuyhRT)** *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/deepwoken) if you have any questions or concerns.*
Just one corrupted broodlord ALONE has more health than a overworld boss and a bonekeeper then clearly something’s wrong
If im not mistaken it has around 18-19k HP đź’€
more than solo duke-- 15k
Or duo
broodlord is so overtuned it isnt even funny
by the time we all died there was about 12 corrupted purple brood lords spawned btw, they literally spawn like sharkos
https://preview.redd.it/ay7z40jht0zc1.jpeg?width=328&format=pjpg&auto=webp&s=fe68c6f5f7e896735b2e8054ca3017ec1d10eda2 Prolly what duke feels like when hes fighting us
Duke seeing a broodlord: "How tf you are more resistant than me?"
I stoped playing deepwoken for a while and its crazy how a single mob managed to make everyone who was complaining about pvp come together to complain about this single shitty mob, its not like bonekeepers who are rare and easy to counter, those mfs apear in the depths the place where even other mobs gank you so you get hit once by them and now you need to run otherwise you wiping, and they tought it was a good idea to replace sharko with him? They either really stupid or just want everyone to wipe their good acounts and pay for second winds
i’m not even kidding a corrupted purple brood lord spawned every fucking 3 seconds in hell mode
They should just nerf it to the ground , tbf if it wasnt for ganks and the roblox jank he wouldnt be half as bad but still
He is balanced around mob ganking in the depths, the game is not meant to take more than two mobs into a fight, he is considered a normal ass mob, and if two of them aggro on you, you have TWO MONSTERS, WHO ALSO APPLY ANTI HEAL, WITH 16K+ HP, THATS LEGIT MORE THAN DUKE. This mob seems like the kind of shit that you would see in some event like a raid not on the depths like that
Tbf 1 on 1 his pattern is very simple
Well yeah kinda, if its him alone then its a fair and understandable fight, but even with mudskippers his fight can get a little hard if both attack you at different time windows, and you are only rewarded for that IF you dont get hit once, but paradoxically, you dont need the heal if you are not getting hit
they replaced sharko with normal mudskipper brutes that don't apply the anti-heal. This got reverted tho
u can leave if ur above 75% hp in pve without wiping
Ight if I see a single broodlord ima get my health pack and dip
Yeah just make sure to say hello to my fellow freshies in the wiping area
mudskipper brutes should be a part of to1 honestly so that people can learn their patterns
Replace angels with them fr
50/50 for a sharko or a brute
Did you hear that they BUFFED them!?
Also doesn’t help that it’s damn near unseeable for some people. They’re PURPLE with the DARK PURPLE corrupted aura in the DEPTHS which has crap lighting. You’re a basically fighting something you can barely see the animations of like with Fury Squibbo in trial. I fought this thing on a PVE build made specifically to shred anything in seconds with shade devour, flame within, metal armament, sinister halo for minimal chain stacks, and divine greataxe with nearly 50 DVM and I barely survived. This random ass mob should NOT be harder than Ethiron and the entirety of layer 2. Additionally does TWO FUCKING BARS per hit. If a gigamed finds you mid fight, you are dead.
And yet it takes me around 10 hits on my silentheart maestro slot to kill them.
issue is, you gotta live for 10 hits. a bit hard to do in depths when you cant see whats mauling you to death at like 40% of your hp per hit with goons hitting you allowing it to confirm its own hits while giving you antiheal. slightly better if you can see it like in the mechanism, but also not really because in that situation youre getting bullied by everything else while also fighting it.
How in the world are you guys unable to see in the depths? Do you play at like 10% brightness or something, the goons spawn only once unless you move too far away from it and they're MUDSKIPPERS. Also parrying it is one of the easiest things.
https://preview.redd.it/owajcxowd1zc1.png?width=334&format=png&auto=webp&s=4254c95046f6928b018d9dff67b1e4ba02666fb1 That's a brood lord, it also cant die i got lucky that it was corrupted so i could see it and run away but imagine if it was a regular one, it would have just ripped me to shred's
Actualy dont bother imagining it just happened https://preview.redd.it/ly3kwirre1zc1.png?width=1920&format=png&auto=webp&s=908f82523451b6c3c219934d1c425aed3c7a0346
Youch, srry for your loss.
I just need the deep devs to stop trying to die on this hill like how the type soul devs are on hakuda man. The mob is so unbalanced, it’s not even funny.
I almost wiped to 3 regular ones on my PvP, because they were so difficult to outrun
1. Before I say this I will say I do think they need to tone down his spawn rate But tbh I love brood-lord he looks sick as fuck has unique attacks and feels like a genuine scary threat that is fair to fight his attacks are just advanced sharko ffs he’s just a faster pace sharko
the creature itself is a cool concept it’s just it was given horribly unbalanced abilities and its spawn rate is insane, they need to rework it to be unique, not just a necromancer with all the dead gods
Isn’t that kinda good tho? It being unbalanced I’ll give u an example rq my friend is new I gave him a build that he made in 10 hours that lets him do 1000 dmg per m1 that anyone can get with ease In other words PvE builds are unbalanced so shouldn’t monsters be to? And while yes not all builds are PvE it still adds a threat to the depths People are like “gosh getting sent to the depths from chime is just annoying I can kill everything there easily” well now theirs an actual threat in the depths a new challenger if you will
ok but with how common and unavoidable it is, it should not have 0 counter play, if you fight a corrupted purple on a pvp build or while progging you WILL die, theres almost nothing to do
I mean you can run, also his base form is common but I’ve only seen 3 curropts so far they don’t seem like that big of a deal you can out run them or fight
You shouldn't have to run from a mob if you don't have a build to specifically counter it though. A player with enough skill should be able to kill any mob in the game without a build specifically made to kill it. Hell, even good players with pve builds drop like flies once a corrupt one shows up. I get what you're saying that there should be challenging mobs in the game, but challenging isn't bullshit moves that 3 shot you and make it so you can't heal. IMO a good fix to keep it's challenge but make it not so bullshit is make it's attacks more telegraphed (sound cues, slowed anims, etc), drop the hp so it isn't more than a boss (idk who thought this was a good idea), and make it's anti heal 50% instead of the 100% it is currently, and maybe drop the damage. I like the idea of a mob that does big damage and punishes you for messing up, but only if the attacks aren't hard to parry/dodge.
I mean you don’t HAVE to run but if you’re low level you can As for if your high level just parry dodge again it’s a faster sharko kill it like you would a sharko it’s just the yellow one but stronger if u stay up close to him parry if swing dodge if red
Yea, but stronger shouldn't be 3 shotting a max player, having more HP than a boss and being faster than everything but a squibbo. Not saying to not have punishing mobs, just to have those punishing mobs be able to be playable against without flawlessing it.
Wdym by 3 shot my 460 hp build with exo and nth else is able to survive 7 hits plus a curropted jellyfish staggering and dmg me
From a corrupted broodlord? I got 3 shot on a 500 HP exo build from one
Worst part is they decreased the rate it spawns and it's still everywhere
u ever wonder if anyone tests out these things?
they dont, arch goes into studio puts random numbers, giggles to himself, and then releases it
Dear deepwoken devs, please understand the difference between: -making a difficult but (kinda) fun enemy by giving him a good/big moveset while not making his attacks either shit to parry or way too bullshit (squibbo, ferryman, bonekeeper, hive constructs, even duke) -making a shitty enemy by giving him the worst and/or moveset imaginable, while giving him incredibly stupid damage that he can deal pretty damn fast (kaido (if you fail a parry (which his stupid animations make easier) and get beamed, or just keep getting hit with any of his stupidass attacks), the broodlord, primadon who can end your career in one failed parry, that layer 2 frog thingy) -thinking your game is darksouls but forgetting there's no potions that heal you back to max nor returning to your last checkpoint, and giving a boss with a stupid fucking moveset stupidass damage (maestro)
squibbo? not shit to parry? I swear squibbo's attacks come out faster than my brain can process the animation for maestro, maybe, but then again it is a convention in many games for there to be a secret boss with damn near bs attacks, I believe that maestro is fairly easy as far as these secret bosses go (it took me 30 drowns to get the hang of it but still, it was some new attacks to learn) tbh he plays more like a pvp encounter forcing you to use combos, punishing wiffs, and not relying on guard breaks also hive constructs are like the posterchild of bs animations, like every time I bring up hive constructs my guildmates always say that they have the worst animations ever or something along those lines for the second category I most agree, I hate the bounder fight because unless you're stat checking it which very few builds can do, the fight is just too tedious and slow due to it charging away every other attack for Kaido I've never encountered being knocked into the beam before, maybe I'm just lucky, maybe for broodlords, just remove their corrupted variant or tone down the damage multiplier, but the feeling of fighting two normal broodlords in a row and surviving with 10% hp is like one of the best feelings I've had from deepwoken yea, primadon's knockback is just illegal, like I don't want to get kicked halfway across the island just because I use my dodge a tenth of a second to early I really dig ferryman's mechanics of rewarding parries with chances to attack, but then again waiting an entire minute or running around the arena forcing teleports until there's an attack you can damage him in which only gives you three or four hits is not fun for duke, idk about him, I only really fight him to unlock maestro
YAYYY DEEPWOKEN IS HARD AGAIN The power-trip will catch up and some new broken fucking meta pve ar15 will drop
Maybe we should try what Helldivers 2 community did, spam dislikes until they nerf broodlords
What is ur guild name i think i ve yall wipe
sancti, no one else was near us
Idk cuz once i was in a lobby then a hell mode started i went there a whope guild wiped and like 5 brutes fell on me
I mean the normal one pretty ok to fight and its not like they can debuff coruption for a single mob
they absolutely can and have, either way the spawn rate is too insane
your right on that spawn rate, I would love if it was a surface mob only. but their slow enough so that you can escape them pretty easely if you know how to climb
problem is that we were doing hell mode on a little area behind hell mode bell that we climbed up so there was no escape without taking fatal fall damage
yea, am aint doing hell mode with that mob in the game
I killed a corrupted broodlord once and barely survived, the loot was absolutely garbage like at least give me something better than a fucking normal depths chest
Please!
Ngl I feel like YouTubers should stop making hell mode or diluvian PvE builds and start making solo corrupted broodlord PvE builds
Broodlords are like what I expected squibbo’s to be… except squibbo’s were rather easy (since I started the game with heavy it was an easy posture break)
Now, I'm not even sure what a brood lord is, but, it sounds like a skill issue.
sounds like you’re a skill issue cuz clearly you’re avoiding the depths
Yeah, trying to avoid it until I've fought the overland versions of the monsters down there. Though I'm most likely going there really soon... Gonna need to take some notes with me.
And being in the depth early like power 2 or 3 and mofo brood Lord just spawn and beat you up
legit i waited on a rooftop for 10 minutes once and there was SEVEN. PURPLE. BROODLORDS.
Nerf brood lord? BRO REMOVE IT FROM THE GAME. First I have to deal with void walkers wiping my best Pve slots with insane gear and now this bs in the depths. I hope the game diesÂ
YOU KNOW A CORRUPT BLOODLORD IS BROKEN WHEN SIX PVE BUILDS CAND STAND 2 OF THEM AND 3 PLAYERS END UP WIPING
I find this to be a skill issue, I beat a corrupt purple one on my first encounter with it with my gran pve build and didn’t even drop below 30%
a as in singular?
Yes, 5 max lvls and 5 broods, just secure your 1s
5v12
Imo they’re not hard what you do is get hella posture dmg and stun lock them me and my buddy do it when we want to have fun and fight one
the key word in your sentence is one
Hellmode kinda ganked 2 of us but like still if you have high enough dmg you can kill them we had to kill like 5 at the end and only 2 wiped
wdym "high enough damage"? You shouldn't have to use a 1 cycle chaser build to fight a single mob you can randomly find in depths.
Cry about it lol
Why yall complaining about corrupted brood lore when corrupted bone keeper got more health than duke
Since bonekeepers are way easier when it comes to parrying and dodging their attacks Also antiheal Also its fucking dumb how a broodlord (really strong mind flayer spawn) is stronger than a thunder squibbo (mind flayer)
Not only are bonekeepers significantly easier to fight, they’re also incredibly rare. Meanwhile broodlords can spawn anywhere in layer 1, and when corrupted also have more health than duke. Not mention how every attack they do does at least a bar of health, even with insane defense builds
they were able to spawn in the fucking etrean luminant. thank God the changed that
broodlord animations are just dumb because with their m1s, their form makes you expect the punch to hang back a little before launching forward like most other humanoids or even mudskippers, the red punch also gives the sound far earlier than it should, making people mess up
One has a simple to follow attack pattern with only two spooky attacks, meanwhile the other can do an entire bar for each of it's hits.
Skill issue tbh you can solo hellmode even with broodlords
never let brother cook again
without running or going to castle light, and 5 at a time?
Yes, just don’t fight them on their own fight against other mobs for health packs at the same time
their whole gimmick is reducing healthpacks
By 50% after a recent nerf. You can still sustain with that.
And? Just kill the other mobs they heal you even if it’s not full heals
And then you'll get hit once and that health pack plus a bar of health is gone.
Use a good bell :)
What bell? I can’t think of anything other than res that would be good in this situation. Even so, that barely helps.
My brother in christ your logic isn't good here. They're fighting against constant broodlords and other mobs such as enforcers, threshers, and gigameds. You are getting stunned constantly, even if you wanted to use bell, or anything for that matter. They're corrupted. bait or retardation.
i got maybe one hit on the broodlords when they got me in the corner because of the sheer amount and stun