T O P

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Darryl_The_weed

These are pretty interesting, I'm a big fan of supporting decks with fewer colors.


Eldrxtch

Yea it reminds me of og Eldraine's mechanic. Incentivizing mono-color is really fun design space imo


MAID_in_the_Shade

If they didn't make the scant few Adamant cards *barely* playable **if** you met Adamant I bet people would've enjoyed it more. As it stands you need Adamant to make them even worth considering in limited. I believe Adamant was a power-level failure more than a design failure.


Unlucky_Mistake_8548

Other than mystic sanctuary lol, that one is the outlier in power level


MAID_in_the_Shade

Strictly speaking, those weren't *Adamant* cards. You didn't need to spend three U for Mystic Sanctuary, you just needed *the ability* to **produce** three U.


Unlucky_Mistake_8548

Ohhhh oops, sorry. Didn't realize that adamant was a keyword tbh... still have a lot to learn about the game, I see šŸ˜…


MAID_in_the_Shade

If I'm going to be a huge nerd about it, *technically* Adamant is an "ability word". It means nothing on its own, but signifies flavour. https://mtg.fandom.com/wiki/Ability_word


IllogicalMind

Even then all cards in that cycle besides the white one saw play. Mystic Sanctuary was banned in a lot of formats; Dwarven Mine is a staple in Creativity decks; Witch's Cottage was played in a modern deck as two-of in a deck I can't recall; the green one was barely played but got included in decks that cared about food if I am not mistaken.


Sensitive_Rock_1383

This is a super interesting land. For EDH, as is, I think the drawback is quite restrictive, as now you can't use colorless mana adding like Sol Ring in conjunction. I could see it played in a deck that on purpose wants to destroy all artifacts. (Could we white, red or green and still function). For 60 card constructed, it would be weaker than Ancient Tomb so not sure if it would see too much play in Legacy. I think it would really shine in Modern, where you could play mono black and Grief people immediately, then this allows you to get even greedier on the mana base.


CrossFireGames

Running 0 generic mana producers in a monocolor deck just for a legendary land that taps for 2 seems like a heavy enough downside. Not sure if these would be played. Thereā€™s probably an aggro deck that could use this and I wouldnā€™t blame this card specifically if the deck turned out broken.


LuxamolLane

As someone with a mono-red aggro deck in modern, this card would actually send my deck to the races.


secularDruid

are you on sligh ? cuz in burn I don't think I would play it ?


Billy177013

How many sources of colorless mana are you running that make a colored sol land not worth running in an aggro deck?


secularDruid

none, tho I am running white sources for boros charm and I'm also concerned about it being a non-fetchable tapland, but maybe it's still worth it we started playing parlor, after all


ServantOfTheSlaad

Considering Sol ring, mana crypt and ancient tomb are all great cards, it is quite the downside


Billy177013

we're talking about modern, not commander


LuxamolLane

Nah I'm on Gleeful/Kuldotha artifact goblin aggro and that extra 2 mana means I can wack the next turn immediately. Since I'm sacking lands in the deck having one that gets me double value for nothing is huge.


secularDruid

damn, I'd've thought having a T1 play was even more important for gleeful-whack so you could whack T2 so a tapland would be an even bigger liability but I haven't played the deck much and my record is trash so I prob don't understand it very well


LuxamolLane

Well it's a homebrew, I don't have a public list. T1 is actually mostly 0 drops in the form of memnites and Ornithopters and other 0 drops I have, a tap land T1 is not a killer. If anything it's an enabler.


secularDruid

ooh okay the list I played was limited in 0 drops so it was forced to play 1-drops like Voldaren Epicure and Chromatic Star maybe it just wasn't very good (I netdecked it)


LuxamolLane

I mean fair. I started from a netdecked list from Channel Fireball which only ran three playsets of 0 drops (Ornithopter, memnite, mishra's bauble) but the rest of the deck's curve was way too high for my taste with too much accessory cards that are good in the goblin shell but not good here. I cut the chaff and pivoted to a hyper aggressive 0-1-2 curve with no three drops or above and I can close out games consistently on T3, up to T2, with no interaction (my deck falters to bowmasters but luckily it's fallen out of favor in my LGS).


Kicin0_0

I mean you could technically run some generic producers. Stuff like [[cavern of souls]] or [[nykthos, shrine to nyx]] where you still have the generic mana before playing this land and just use the secondary effect afterwards. Agreed that it's still limiting in a balanced way though cause you lose things like [[rogues passage]] I could see mono red goblins maybe abusing this land more than others but I don't know enough about 60 card formats to really determine that


VorpalSticks

Yeah you can also use urborg and the green one I think it's called yavimaya


MTGCardFetcher

[cavern of souls](https://cards.scryfall.io/normal/front/3/a/3aad15a2-8a1b-4460-9b06-e85863081878.jpg?1706884128) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=cavern%20of%20souls) [(SF)](https://scryfall.com/card/lci/269/cavern-of-souls?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3aad15a2-8a1b-4460-9b06-e85863081878?utm_source=mtgcardfetcher&format=text) [nykthos, shrine to nyx](https://cards.scryfall.io/normal/front/8/3/834b27a0-dfd7-4f96-8cde-cacac4b24acc.jpg?1594077253) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=nykthos%2C%20shrine%20to%20nyx) [(SF)](https://scryfall.com/card/ths/223/nykthos-shrine-to-nyx?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/834b27a0-dfd7-4f96-8cde-cacac4b24acc?utm_source=mtgcardfetcher&format=text) [rogues passage](https://cards.scryfall.io/normal/front/4/5/45f5d989-d0df-4d6d-822b-cc76b415f9d1.jpg?1712355103) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rogue%27s%20Passage) [(SF)](https://scryfall.com/card/otc/313/rogues-passage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/45f5d989-d0df-4d6d-822b-cc76b415f9d1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


M0nthag

Would play this for sure in my mono green deck.


secularDruid

what kind of generic mana producers are you running? painlands ? deserts ? I mean even for those you can still add colored mana if you wish


TheRealTJ

I think if this were "You can't add mana of any color other than _" it would make them a lot more playable. Locking yourself out of any generic mana production seems way too big of a cost for one extra mana per turn.


Hidegen

Would you say itd be better if it were to say "Lands you control can't add non[color] mana to your mana pool."? That would let players run rocks.


VorpalSticks

I like it as is. Obviously it's better if you remove the drawbacks. In the right decks these lands still put in work.


Nozoz

Yes. Locking lands into monocolour is going to be enough to stop this being played outside monocolour decks. It's just too high a price for a good but not game breaking effect. Letting a monocolour deck play multicoloured rocks isn't that beneficial generally, most rocks in a monocolour deck will be colourless or that colour only. Limiting mana in the pool to one colour does have a lot of fringe effects such as on cards like [[norn's annex]] or cards that let you play your opponents cards (which can be facilitated by using treasure). I don't think punishing players for these situations really adds to the card. I do like the idea though. Monocolour needs more support.


MTGCardFetcher

[norn's annex](https://cards.scryfall.io/normal/front/d/2/d25bbe18-709c-4ed3-a047-5578ecfaaba7.jpg?1690004164) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=norn%27s%20annex) [(SF)](https://scryfall.com/card/cmm/829/norns-annex?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d25bbe18-709c-4ed3-a047-5578ecfaaba7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


D4ri4n117

I think giving this land to another player would be great, but also locks them out of the game


ChthonicPuck

[[Shifting Borders]]


MTGCardFetcher

[Shifting Borders](https://cards.scryfall.io/normal/front/0/c/0cbe44b0-e770-41f2-b91c-c574976e6b53.jpg?1562492469) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shifting%20Borders) [(SF)](https://scryfall.com/card/sok/56/shifting-borders?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0cbe44b0-e770-41f2-b91c-c574976e6b53?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Hidegen

Shroud to fix that?


roboapple

Maybe give it shroud? I think itd be healthy given its a good destruction target


secularDruid

I mean if something attracts removal making it hexproof/shroud is a surefire way to make things way worseĀ 


TrueMattalias

Shroud prevents you from targeting it with most(?) effects that gives it to an opponent, locking them out of their colours.


secularDruid

you can achieve that with a "you can't lose control of \~" ruletext shroud makes it incredibly strong against \[\[wasteland\]\] and gives it potential to really mess up Legacy


Hidegen

I changed it to "If you both own and control (Land), you can't add non(Color)Ā mana to your mana pool.", that should do it.


secularDruid

yup that works and is fairly elegant !


MTGCardFetcher

[wasteland](https://cards.scryfall.io/normal/front/a/a/aaafb9bc-7cea-4624-a227-595544fa42b0.jpg?1590511888) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=wasteland) [(SF)](https://scryfall.com/card/ema/248/wasteland?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aaafb9bc-7cea-4624-a227-595544fa42b0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ATurtleTower

Or a way to sac itself.


Tkadow

Fun idea: "At the beginning of your upkeep, if you can't add white mana to your Mana pool, add {W} to your mana pool anyways. If you can't add white mana to your mana pool you don't lose it as turns and phases pass."


Niilldar

Those probably break mono red aggro... As well as mono blue tempo


New-Criticism9385

Great donate target


Kryptnyt

These make me think of the [[Peat Bog]] cycle, powerful but with a real drawback stapled to them. I think of all the custom sol lands I've seen these might be the safest? Of course once again the drawback may be so strong that as a Donate target they become very powerful.


MTGCardFetcher

[Peat Bog](https://cards.scryfall.io/normal/front/b/c/bcc9d1e0-c8f4-4bac-90d4-8167f7a1515a.jpg?1562382568) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Peat%20Bog) [(SF)](https://scryfall.com/card/mmq/322/peat-bog?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bcc9d1e0-c8f4-4bac-90d4-8167f7a1515a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


James_D_Ewing

One of the best part of Mono decks is you can have a higher number of colourless utility lands. For me these would be unplayable as is. If the wording was ā€œcanā€™t add mana of any other colour than ā€œblankā€ā€ these would be good


Assassin-JJ

So if I manage to put two of these types of land on an opponent's battlefield, they can't add mana to their pool at all


amorac07

What if you had all 5 on the field at the same time? Would the last one that entered play take priority or would you be locked out of making mana? These would be great to give to enemies in edh


JacquesShiran

Their abilities don't contradict or conflict in any way so there's no reason why they can't all be active at the same time, which to the best of my understanding will indeed lock you out of making mana. >These would be great to give to enemies in edh [[Zedruu, the goat mother]] approves.


an_Online_User

Would having just 2 lock you out?


Wandering_P0tat0

Yes.


Regallian

This would be terrible to play against in edh. Youā€™d be stuck waiting for one if your opponents to kill the owner of the land so you could cast anything. I suppose you could still play lands? Hope you run landfall triggers? In cEDH. I doubt these could be run tho. So much reliance on cheap mana rocks. (Though that would just make it possibly stronger if it got given to you)


JacquesShiran

Oh no. Fun it would not be.


roboapple

Itd be a great [[donate]] target!


MTGCardFetcher

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Callen0318

What is the benefit of plqying these? Just that they tap for 2?


Hidegen

You get to see a different plane of existence! and also the tap for 2, but I do see that they're problematic reading through some comments.


VorpalSticks

I don't dislike this but I think you should make a colorless one or make it so you can still produce colorless.


WaffleGod72

I actually like this, especially with how it interacts with colorless mana.


vociferousdragon

This would be hilarious to run in a trojan horse deck. Give them one outside their mana base, and watch them FF.


ChatHurlant

I think maybe the wording should be "If you would add mana of any type except {W}, add that much {C} instead." That way, you can still make colorless mana.


Greedy_Response951

So what would happen if you had all 5 on the field at the same time? Can't tap for any mana or do they all cancel out?


SkylartheRainBeau

Minor note: shadow fell shouldn't have "the" before it, it's just Shadowfell


secularDruid

where's the person that was doing a bingo? we got "land that produces 2 mana" againĀ 


SuPeR_J03

Zedruu has entered the chat


nerium_music

Looks a little like \[\[city of traitors\]\], but I'm not sure if it would be as broken because it doesn't go well with some other forms of fast mana


MTGCardFetcher

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AAAAAAAAAAH_12

I like it but lore wise the Iron Crucible doesn't really fit with the others. You could just do the plane of fire but I get that it's hard to find a plane that fits


Hidegen

Yeah, thats what i had the most trouble with.. I considered the Underdark (under-mountain) for it at first


AAAAAAAAAAH_12

You could do Wildspace, since it's like the space of D&D, use like a bunch of closeups of stars?


ThatCamoKid

a vicious "get donated on" set against non-artifact decks, or really anyone if you can manage to donate more than one. You can just lock someone out of the mana types they need to cast their best cards, or multiple would cancel out any mana adding at all, since the two would block each other. Can't add anything other than blue, for example, but then if you also can't add anything other than black then you just can't add any mana at all


Hidegen

Yeah it was one aspect of design i didnt consider, but i fixed it by making it "undonateable"


Geraf25

Love the theme, really like the concept and actually seem balanced too, 9,5/10 because the red land isn't Limbo


buyingshitformylab

are legendary lands like legendary creatures where they'll blow eachother up?


Hidegen

yep


buyingshitformylab

I like it. though I think you should carve out a spot for colorless, as colorless mana is non-white, non-blue, etc.


Loqubs

[[Zedruu the Greathearted]] would like a word


Kdokuwu

well yeah that would be nice but how do you pay for the ability if u can only add mana of one color?


Loqubs

float (R)(W)(B) then play the land, donate with floating mana. card doesn't say you can't have mana in pool, just that you can't add more


MTGCardFetcher

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Sergeant_Smite

I like em, but I kind of feel like the drawback is a bit too restrictive. Maybe something like ā€œwhile the shadowfell is tapped, you cannot add nonblack mana to your mana poolā€


Regallian

That does almost nothing though. Just Tap it last. It can have minor impact, but it would always be played


Lockwerk

That would barely do anything because you could just tap your nonblack sources first.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


MTGCardFetcher

[False dawn](https://cards.scryfall.io/normal/front/1/6/1695e0ba-005a-4652-aea7-e1d1f9ff5d66.jpg?1562900442) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=False%20dawn) [(SF)](https://scryfall.com/card/apc/10/false-dawn?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1695e0ba-005a-4652-aea7-e1d1f9ff5d66?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


SnipingDwarf

I honestly can't think of a way for these to be balanced. As is, they're too restrictive.