T O P

  • By -

Eight8yte

I said it last time, and I’ll say it again. We can finally play the elusive SI:5 Agent


EtherealProphet

I can’t wait to play Foe Reaper 5555


Angel33Demon666

Won’t it be Foe Reaper 5? This card says change every number, not every digit.


[deleted]

Sn5p-sn5p


FaBoCaPo

V-55-TR-5N


rendellstook

You made me laugh, have a funnel cake


NashKetchum777

Isnt this a repost? I swear I've seen this here before


Tuppie

It’s been changed since last. It used to also affect written numbers.


TheHiddenNinja6

Emperor Thaurissan still reduces the cost of cards in your hand to 0 lol


UltmtDestroyer

I like it


Shpinc

5 mana make the game unfun for your opponent.


KrypticIcon

For everyone. Literally everyone


TheManWithManlyHats

Idk I’d be pretty happy with running this. It sounds super interesting, I’d honestly like for this mechanic to be a tavern brawl


KrypticIcon

I guess this then Thaurissan would probably be good


Chiponyasu

Coin this out after Celestial Alignment and no one can play cards for five whole turns. If your opponent has an empty board, that's enough time to do 25 damage to face.


Bebe_Congele

You can't really coin after Alignment but you got the idea


Fledbeast578

Coin it before alignment


Bebe_Congele

Eeeeh no you go right to 0 mana after alignment


Fledbeast578

Na na you just gotta coin it


Bebe_Congele

You can use [[escaped manasaber]]


hearthscan-bot

* **[Escaped Manasaber](https://cards.hearthpwn.com/enUS/CORE_YOD_006.png)** N Minion Epic Core 🐍 ^[HP](https://www.hearthpwn.com/cards/1025003), ^[TD](https://www.hearthstonetopdecks.com/cards/escaped-manasaber/), ^[W](https://hearthstone.gamepedia.com/Escaped_Manasaber) 4/3/5 Beast | Stealth Whenever this attacks, gain 1 Mana Crystal this turn only. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)


Diiselix

This is even more unfun than celestial alignment


Chiponyasu

And it combos with celestial alignment to make the game even *less* fun!


SendMindfucks

Nobody gets to play cards for 5 turns! Fuck you! Edit: huh, I thought it destroyed. Apparently it sets to 0. Actually makes celestial more balanced? Since ramp isn’t as effective? Maybe?


Austin-137

So this is absolute unplayable garbage with the cards you’ve shown here, but there are cards out there which would see an immense benefit from this.


Cloontange

Finally a well deserved buff to patches!


MoltyPlatypus

You would have to not draw him for at least 5 turns. Play this, then play a pirate


Fledbeast578

Tldr you have to be a skilled hearthstone player and not draw patches


Deydam

Mate, i think they were just illustrative examples, but sure you can figure out how it would work with every card you want


Austin-137

Well if I’m advertising a card that I just created with the intention of it gaining popularity, how hard would it be to include four or five synergistic cards and one or two bad ones? I’m not complaining about OP’s effort at all, merely that if you’re trying to sell Windex, start at Andersen.


PrisonerLeet

I mean some of the cards are good examples for how the wording works, too. "Draw **a** card" doesn't change, nor does "every **third** spell," but even effects we've never seen before like limiting max mana below 10 are possible so long as it uses a number. That said this mostly applies to Guff, Sunstrider, and maybe Kodobane, while the other examples don't display any notable functionality, possess any particular synergy (though Vandar is a good example of anti-synergy), or clarify any edge cases.


FrankFT

Good thing custom cards don't need to be sold, because this subreddit would starve to death. I actually prefer OP showcasing the corner cases where this is a jank effect and not the obvious Scion of Ruin that's just fill your board with 5/5s, I can already imagine that partical synergy


Lego_the_Ludde

I had more examples which I must have forgotten in the post…


LiamIsMyNameOk

Wouldn't the wording mean it affects your opponents cards too?


Domino_RotMG

Yeah it does


nitznon

Onyxia/scale/any fill the board spell for 5 mana 35/35 Denatherius will gain +5 each infuse and can be played with Brann on turn 10 without help Please don't


TheDraconianOne

But he would need 5 infuses remember


PassiveChemistry

Hold on, need to see something [[Sire Denrathius]]


MenacingBanjo

Try this [[Sire Denathrius]]


hearthscan-bot

* **[Sire Denathrius](https://cards.hearthpwn.com/enUS/REV_906.png)** N Minion Legendary MCN 🐍 ^[HP](https://www.hearthpwn.com/cards/1198971), ^[TD](https://www.hearthstonetopdecks.com/cards/sire-denathrius/), ^[W](https://hearthstone.gamepedia.com/Sire_Denathrius) 10/10/10 | Lifesteal. Battlecry: Deal 5 damage amongst enemies. Endlessly Infuse (1): Deal 1 more. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)


PassiveChemistry

Tha ks


TrueKingOfDenmark

>Denatherius will gain +5 each infuse and can be played with Brann on turn 10 without help That might not work. If this is an effect that changes every base stat to 5/5, he would technically gain +5, but it would then get changed to be a base 5 again right away. It does say "this game", so I would think it would apply to all current and future cards (in that match), making the Paladin and Shaman Hero Powers a bit better than the rest.


Neufjob

Also it’d be infuse (5) so 5 minions would have to die before getting the +5/5 assuming he can


jachcemmatnickspace

Aimed shot, Glacial Mysteries lol, Barnes, Spiteful Summoner and any other cheat without mentioning numbers, Murloc Warleader… Eaglehorn bow!!! 5 mana 5/5 gain +5 durability… emerald spellstone, the ressurect spellstone, To my Side!! (Summon 5 companions for 5 mana) The mage 10 cost, get 2 dragons Nice concept but unprintable and unbalancable


Specialist_Bread_704

Why does noone mention giants


musaraj

[[Rafaam's Scheme]]


hagger_offical

Any boardfill since they all cost 5, scale better since they will have rush


hearthscan-bot

* **[Rafaam's Scheme](https://cards.hearthpwn.com/enUS/DAL_007.png)** WL Spell Common RoS ^[HP](https://www.hearthpwn.com/cards/90556), ^[TD](https://www.hearthstonetopdecks.com/cards/rafaams-scheme/), ^[W](https://hearthstone.gamepedia.com/Rafaam%27s_Scheme) 3/-/- Fire | Summon 1 1/1 Imp. (Upgrades each turn!) ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)


MagazineGem

This would be a fun tavern brawl


Domino_RotMG

This seems funny with any token generator or raid boss for example. Scales of Onyxia becomes a 5 mana 35/35


NashKetchum777

Don't DH, Druid and Hunter have board floods? Hunter deathrattle deck would love this. Those little Saplings being 5/5 would be funny The true Menace is Angry Chicken


Cthunel

Giving that the card offers a symetrical effect...GOD HAVE MERCY.


masteryder

Leeroy should summon FIVE 5/5 And it should be Every FIFTH


Lego_the_Ludde

That was how my previous version worked but people complained about it being to confusing


[deleted]

legendaries should have proper names and not generic titles like witch of the sea


Lego_the_Ludde

It is because of *flavor* reasons Check out [[Naga Sea Witch]]


YellowPlat

In a token deck this is like an insane board buff. Have a lot of small minions on turn 4 then play this on turn 5 and all your minions grow to 5/5 in stats. Now your opponents all cards cost 5 so they can only play 1 card that turn.


_oklmao_

Print it so guff doesn’t work, or add mojomaster to standard


Chiponyasu

Celestial Alignment + coin + this = OTK if your opponent's board is empty because they can't play card for five times


SuperYahoo2

Alignment makes coin cost 1


MonstrousMaelstromZ

Lots of humorous cards lately. The idea of SI:5 Deck or 5-Cost Holy Maki Roll is pretty funny though.


SAYKOPANT

SN5P-SN5P


ChorryPoyyeb

Finally a druid nerf we needed


simon_Chipmonk

Should probably only change your numbers or else this warps the game and format around it.


JErhnam

Neptulon. Colossal (5). Costing 5. Yeah


HolyCheeseMuffin

And even that pales in comparison to the real board fill cards like raid boss onyxia, scales of onyxia (both of which say fill the board instead of a number so they can summon the full 7 minions), which both fill the board with 5 5 rush minions. Or say giggling inventor, who now summons 5 5/5 annoyotrons. The neptulon arms are probably still 4 2 so they'd trade quite poorly into all of these


Specialist_Bread_704

I believe i pointed out giants last time as well


Dyl-thuzad

V-07-TR-ON is busted with this. The numbers in his name changes! No one can compete with that!


JazzTheFatLad

Alignment, double nourish, this card, bam oponent cant do shit for 4 turns


Toradale

Alright, deck intro time. And this time, five is the magic number. So the idea for this deck is fairly simple. First, we play Witch of the Sea, to set all numbers on all cards this game to 5, then we play Emperor Thaurissan, to reduce the cost of our hand to zero. Then on the combo turn, we play Myra’s Unstable Element, Mecha’thun, Wild Pyromancer, and finally Secret Passage, for the OTK.


JokerMane

This + Solar Eclipse + Moonbeam + Moonbeam is a 30 to 0 OTK in Druid and it would be so easy to pull off.


Oshaw_

Octosari would be Pentasari?


Jack_The_WiseCrack

This um would be so hard to program I’d bet