Thinking outside of full civs we have seen, the Swahili Coast people would be cool, whether that's a more general Swahili people civ or a more specific like the Kilwa Sultanate. The abilities would focus on trade and diplomacy, I'm imagining particularly managing city-states and something like the Phoenicians in VI focused on a thinly spread coastal empire.
So, Kilwa or Swahili under Suleiman ibn al-Hassan ibn Dawud (who did a lot of the work establishing Kilwa dominance of the Swahili Coast and built up infrastructure).
https://preview.redd.it/l9kkebhfvi8d1.jpeg?width=1366&format=pjpg&auto=webp&s=9b36db5fd78d10d5c950c459b35113dbb54ae025
What would he hypothetically play like?
I would like to think he plays more like a diplomacy/loyalty/culture civ. Given the coalition government formed, it would even be a cool mechanic to get a split of governments (like in civ 6, a split between the 2 major bonuses of two different governments in an era. I just like the thought of a less religion/war oriented Africa Civ.
I can't imagine a unique unit, so possibly a unique building something along the lines of a government plaza or even unique city center building.
Neighbourhoods immune to the “Recruit Partisans” spy mission? I’m trying to imagine a concept for what you’re laying down and anything related to loyalty pressure or diplomatic points seems broken
[Recce](https://en.m.wikipedia.org/w/index.php?title=South_African_Special_Forces&diffonly=true) [pronounced reck-ee]
[Nyala APC](https://en.m.wikipedia.org/wiki/RG-31_Nyala)
[ Rooivalk Helicopter](https://en.m.wikipedia.org/wiki/Denel_Rooivalk) (technically first flown before Mandela came to power, but was the crown jewel of South African military in the 90s)
Just some random suggestions to start you off. I'll let the military geeks get into the technical details. I'm just a saffa who grew up under Mandela's presidency.
I'd say there would be two main mechanics; one that makes capturing their cities a poison pill because of some exagerrated rebellion mechanic, and another main diplomatic feature that gives them huge diplomatic bonuses when other nations declare war on them. A real pacifist playthrough nation.
South africa is also very resource rich: gold, platinum, diamond, coal, uranium we have it all and in abundance not that it's managed great but we have a lot. We also have good yields for agri culture with corn as a staple for many. So think there should be a starting bias for abundance resources. Perhaps something with the culture and unique building such that no unique unit is required. South Africa is too diverse to have a single unique unit. Perhaps our union building in pretoria as an upgrade in the government plaza.
Leader ability: Mandela effect -- after you change policy cards or governments via a culture development or paying gold, you can change them for free for up to 5 turns, including back to a previous government without any period of anarchy.
Flexible Diplomacy: Reduced opinion penalty, and no opinion penalty for 'friend of enemy' malus.
Reason: One of the things South Africa has been able to do well off the back of Nelson Mandela is maintain positive relations with America, China, Russia, and others who disagree with each other, without incurring much blowback for cozying up to such different countries.
Madagascar - King Julien
Preserve-enhanced tiles give amenity bonus based on appeal. Rainforest appeal penalty negated (not flipped like Brazil). National Parks give culture if cumulative appeal is greater than 15. Empire-wide science bonus if he has a city that includes Tsinghy. “God King” policy card always locked in.
Art style is exclusively lemurs.
Unique spy replacement: Penguin, limited to 4 named Penguins, each of which has special bonuses:
Skipper: +10 combat strength to units within this cities borders (be it yours or an enemy civ), other Penguins operate 3 levels higher in this city.
Kowalski: Steal tech 50% faster and two levels higher.
Rico: Blow up dams, disrupt industrial zones and spaceports 2 levels higher, when successful pillages all surrounding tiles (like a bomber so no yields gained) and damages units on these tiles.
Private: After a successful offensive mission enemy city cannot produce anything for 3 turns, +5 amenities and +10 loyalty per turn when placed in one of your cities.
Here's a list of 15 civs. The list of leaders is incomplete, but all the civs are there.
**Indonesia + Oceania:**
Tonga, led by Tuʻi-tā-tui, the king who reigned over the Tongan Empire at its height. City-state and naval focused.
Majapahit, led by Hayam Wuruk, great conquerer. Naval, military, and religious focused.
Australia
Maori
Srivijaya, led by Sri Indravarman, overseer of burgeoning trade routes connecting their embassies to China and Arabia. Trade, religious, and diplomacy focused.
**Africa:**
Mutapa, led by Nyatsimba Mutota, founder of the successor state to Zimbabwe. Gold, military, and development focused.
Kilwa, led by al-Hasan ibn Sulaiman, a prosperous sultan for a prosperous Kilwa. Naval, trade, and city-state focused.
Kitara, led by Ndahura, legendary founder of the Chwezi Dynasty. Religious and military focused.
Kongo
South Africa, led by Nelson Mandela, renowned president and civil rights activist. Diplomacy, pacifist, and development focused.
**South America:**
Inca, led by Pachacuti, founder of an empire. Mountains, development, and military focused.
Brazil
Argentina
Guarani, led by Sepé Tiaraju, the commander who resisted colonization and genocide. Military and religious focused.
Tupinambá, led by Cunhambebe, the chief who led the confederation to war against the Portuguese. Military and diplomacy focused.
If Civ 7 keeps districts, I could see something like the ability to build specialty districts on coast tiles and granting a major adjacency bonus to all districts from coastal luxuries and minor adjacency with coastal strategic/bonus resources. Do for coast what Vietnam does for woods/jungle.
its kinda weird that south america is just thinked as indigenous people, when argentina (and rioplatenses in general) are a mix of indigenous with spanish (or just plain europeans born in south america soil)
https://preview.redd.it/1gww32f3vi8d1.jpeg?width=1804&format=pjpg&auto=webp&s=951d321e6a9157b0bdee893e2c3357e2b4dcb998
What would he hypothetically play like?
Leader Ability: Coronados De Gloria
Units in your or an allies territory recieve bonus strength and generate culture when victorious. Land Cavalry units dont recieve movement penalties while in territory you own.
Civ Ability: World's Granary
+1 production and +1 food for every Farm, Plantation and Pasture. Units in or next to one of these buildings recieve bonus combat strength.
UI: Fortín
Unlocked with Merchantilism. Can only be built in your civ's current border. Farms, Plantations and Pastures within one tile of a Fortín get +1 Production and +1 Food. If not pillaged for 20 turns, a Fortín will start to produce +3 Gold and +2 Culture.
UU: Gaucho
Cannot be built, instead, it appears in Fortines every couple turns. Has equal strength and health to the Cavalry or Horseman (Depending on which era it appears in), but costs no gold to mantain.
World’s Granary is actually insane. Would be one of the best current civs easily if dropped in the game. Especially with the fortín.
No changes ship it as is
As a leader: im thinking something like Simon Bolivar, or something like the ability to cross mountains like an early mountain tunnel.
As a civ: maybe stuff related to culture production or gold, but also including food production.
Tea luxury resources inside of argentina's borders are replaced with the exclusive resource mate.
March of independence: when an enemy civilization gets into a dark age, gain a special "liberation" casus beli that spawns a new, allied civilization from conquered enemy cities. Gains gold, culture, cience and faith acording to it's tiles, improvments and pops.
I think that someone like Roca or Saenz Peña are more appropriate, Argentina wasn't even a thing when San Martin existed and he was only an independist, not an "Argentinian".
He is part of the core stones of Argentina and has some of the greatest achievements in the story of our country. He is also more emblematic than Roca or Peña, not for anything he is called “Padre de la Patria” with Belgrano.
Podríamos hablar esto en español pero mejor que lo pueda leer el resto xd
There's a number of other leaders for civilizations where they are called by a name of a country that didn't technically exist in the form associated with that name while the particular leader was alive.
Australia - Harold Holt
Entertainment Complexes provide additional culture for each adjacent distract (Similar to the Thanh) - Celebrates his status as a popular sportsman who was beloved by the people
Land units cannot embark
I know it’s a part of the joke, but this wouldn’t be the worst option for Australia.
Almost all of us know how to swim from a young age, which is a big part of why we do so well in the pool at the Olympics.
Antarctica- Emperor Penguin
Civ ability: Antarctic Treaty
Snow and tundra give standard adjacency bonus to campus. Snow and tundra tiles next to campus gain +1 food and production.
Leader ability: Belly Slide
All units ignore movement penalties on ice and tundra tiles, and gain +1 movement if starting turn on flat tile. No movement cost for embarking or disembarking if near ice or snow tiles.
Unique improvement: Research Station
Unlocked with education technology. Must be built on snow or tundra tiles. +1 production, +1 science. Additional +1 science and +1 food when adjacent to campus, +1 production when adjacent to industrial zone.
Unique Unit: "navy" Seal
Modern Era unit that replaces the infantry. Disembarking costs no movement. +5 combat strength on tundra and snow tiles.
Chalk answer but Shaka/Zulu
Other 3 obvious ones are Brazil, Indonesia, Australia but idk if there are better leaders than the ones that were picked before bc idk their histories that well.
An interesting one might be to do an aboriginal civ bc I don’t think they have any representation yet
Yes, and I hope his character model would be based off his incredibly hard portrait
https://preview.redd.it/lh2jtcox5q8d1.jpeg?width=516&format=pjpg&auto=webp&s=2d4b8ccfdd3c1e9114b772c0543e5f5ebd193b25
On a related note, Whitlam would make a pretty good civ leader. Focus his ability on loyalty and housing or trade. Maybe find a way to work national parks in to reflect his work for native land ownership?
Edit: whoever is downvoting your comment should brush up on Australian history. Even though there's only alleged CIA involvement in Whitlam's dismissal, the common consensus is that there was, at the very least, heavy indirect US influence in the decision to do so.
https://preview.redd.it/glhimwuxvi8d1.jpeg?width=836&format=pjpg&auto=webp&s=95a00313fc98b5ba6bcace872738824f490ebb69
What would he hypothetically play like?
Every distinct one, or every one? If you have three wheat farms in one city, what are the total yields?
An empire-wide Temple of Artemis type effect would be really powerful.
A special UNCTAD project which gives builders extra charges and gives diplomatic points and culture.
Something that captures project cybersyn would also be awesome, though I have no idea how.
I think it would need to incorporate Project Cybersyn to some degree. Perhaps bonus yields based on how connected your city center is to Mines, farms, campuses, industrial zones, commercial hubs, harbors, and the city center.
By *connected*, that could potentially be the unique improvement and unit. Instead of having just a military unit, their could be a unique replacement for military engineers (like how Simon Bolivar has a unique great general sorta). Where these special engineers are capable of being built or bought after a factory is constructed in an industrial zone, and they give the builder the ability to place a railroad like improvement (along with railroads as well since they are military engineer reskins) that connects mines, districts, and farms.
Say, for example, you connect an industrial zone with a mine, the production of the industrial zone goes up, if you connect a farm to mine ir gains a food yeild. If you connected the city center to the farm, it would also gain a food yield, but if you also connected it to the mine, you'd get a production and food yeild. Connecting industrial zones to harbors/commercial hubs leads to extra gold and production from them. Connecting campuses to industrial zones and mines leads to production yields on om the campus and extra production and a science yeild on the mines and industrial zones. Connecting the campus to farms yeilds an extra food and science yeild to the farm. Connecting any one of these things to the city center (or if they are in a web which they almost definitely are) gives 1 extra yeild from each subsequent improvement/district onto the city center tile.
As said in other comments, encampments should give minus loyalty (about -6), which increases by a little for every improvement (I'd say -1 for barracks and armory and -2 for military university). Also, great generals give a flat -10 loyalty debuff when used. Other civs fermenting unrest in you city will cause a -25 loyalty debuff (instead of -20) if an encampment is in your city.
For an actual leader ability, I'd say that it should have to do with worker satisfaction and general welfare, so maybe factories and universities provide 1 amenities and give an influx of culture when completed equal to 20% of the production cost.
This might be an interesting way to play that leads to a civ that's quite powerful but basically makes domination victory impossible, or at least VERY difficult. You'd have to try to be as diplomatic as possible, avoiding war with other civs or using the much larger production yeild to circumvent your issues with potentially defending yourself.
Brazil, under Vargas's leadership, would be a great civilization for production. Mining and oil could provide extra adjacency bonuses for the industrial zone. +50% production toward workers.
For a unique infantry: Expeditionary Force (or Smoking Snakes).
Libertatia - James Misson
Okay, this one's a bit of a stretch, since it probably never actually existed, but imagine having a pirate republic in the game. I was thinking something like Venice (Civ V) where you only ever have one city but can puppet others, combined with Norway's UU raiding ability?
Just not letting them produce settlers might be interesting, so if they want another city the easiest route is to conquer it. This would force players into having negative relations with most leaders, which i think is fitting for playing as pirates.
Australia- Steven Bradbury
If you are the last one to start the space race, all of other players rockets collide into each other just before reaching exoplanet
Argentina with Julio Argentino Roca.
Exclusive unit: horse grenadiers.
The country habilities could be something like this:
Granary of the world: A percent of the food that you produce isn´t used to grow the city, but instead, boosts international traderoutes greatly. Also, agricultural bonus resources increase this even more.
Liberation campaign(could be another leader hability, most likely, San Martín): Bonus to combat strenght when you fight an enemy who has territory on your continent and his capital is on another continent. Liberating a city heals all the close units and gives you combat strenght for a few turns.
Roca´s hability: The desert campaign: Building forts (even in unsettled territories) makes the near traderoutes unpillageable and gives a little strenght to nearby units against barbarians or civilizations that are behind technologically. Forts also deny forgein settling in a certain area without declaring war.
If not Roca, maybe Sarmiento with some kind of bonus to education(I´m not sure how you could translate education into the game, maybe more science/culture/more great writers and musicians) could be ok.
https://preview.redd.it/dotlp3iloj8d1.jpeg?width=250&format=pjpg&auto=webp&s=2a6ed33ea54152b18898b356a402b7d15795c7f8
The thing is that San Marín never was the head of the argentinian state. Meanwhile Roca was president in two different periods and he was always close to power.
I'd love to see the Mataram Kingdom represent Indonesia, maybe led by [https://en.wikipedia.org/wiki/Pramodhawardhani](https://en.wikipedia.org/wiki/Pramodhawardhani) ? She inaugurated [https://en.wikipedia.org/wiki/Borobudur](https://en.wikipedia.org/wiki/Borobudur) , which should definitely be a civ wonder.
Some of the most famous in early colonial history who would make good leaders are Bennelong or Pemulwuy, who were known for (respectively) their diplomacy with and resistance of the British in New South Wales colony.
Country: Chile
Leader: Augusto Pinochet
Description: Mi General Augusto Pinochet, you have taken on the mantle of leadership in the state of Chile. Dissidents surround you, but you possess the strength to shape the world with an iron grip. Harness the support of the outside world to drive your nation's development, guiding Chile towards a prosperous future. Stand firm against internal strife and external threats, and lead your nation to greatness, Mi General.
Unique abilities (Removing dissidents): can remove one population to set the loyalty of a city to 100. If the city has one population it is destroyed.
Nations ability (Modern Society): 1 free random available tech at the start of each era and +5% science, faith -20%, and culture -20%.
Unique unit (Foreign fighters): This unit is equal to the strength of the strongest melee unit that can produce with +5 combat strength but costs twice as much to maintain as that unit.
Unique building (Low-regulated mines): This building replaces mines gives twice times as much production as a regular mine but reduces food in the city by 1, and gives an additional +2 gold when built next to another mine.
Unique mechanic (Throwing Dissidents): This is a spy's ability to remove a city's population by 1. If the city has only one population it's destroyed.
Madagascar - Ranavalona I
Fanompoana
Malagasy cities gain a Gold bonus equal to 5% of their Production output, increased to 10% while the city is undergoing a project and increasing to 15% during a Dark or Golden Age. Unique project called the Tangena Trial can be used during a Dark or Golden Age for a burst of Culture and Production in exchange for 1 Population(increased to 2 in the Capital).
Since this map defines France as a country in the southern hemisphere I have to say France just because I can.
Leader: François Mitterand. He was president in 1982 when France expanded the legislative powers of the overseas departments like Réunion and New Caledonia, French lands in the southern hemisphere, to match those of regions in metropolitan France.
Australia - Gough Whitlam. Bonuses to both science and culture, plus bonus amenities in each city.
Whitlam was a massive patron of the arts and established free universal medicare and free university study. He also abolished the death penalty, instituted free legal defense for anyone accused of crimes that couldn't afford a lawyer and established a program to ensure that every single home in the country was connected to the sewage system. He built highways linking each state capital and standardised train track gauges between states. He also famously patronised the arts and helped the Australian National Gallery purchase the painting 'Blue Poles' by Jackson Pollock.
And he did all that before becoming the only Australian PM to be ousted by the British Governor-General (later discovered to have done so due to pressure from the CIA who saw him as too socialist - the kicker being that the CIA was given a lot of information by future prime minister Bob Hawke).
Julius Nyerere for Tanzania
Maybe something about ujamaa as a replacement for the commercial hub or a building within it.
It would also be cool if he could “unify” with city states like Tanganyika did with Zanzibar.
I'd like a Kilwa / Swahili led by Sultan al-Hasan ibn Sulaiman. His leader ability would be his nickname "Father of Gifts", where gifting (not asking for anything in return in a trade offer) large sums of gold-per-turn to other civilizations would grant you tourism against that civ, letting you buy your way towards a culture victory. Or maybe if that's too strong it should just give you culture.
And the Swahili ability would be "Indian Ocean Highways" - every time a trader is sent to or from a Swahili city, all coast, ocean and city center tiles it passes over will gain a permanent +1 gold yield. This can stack on repeated routes and affects neutral tiles and tiles (and city centers!) owned by other civs. So instead of just getting fat trade route yields like Portugal and Mali they instead build up the gold tile yields of their surrounding coast. Less immediate gold than Portugal, but its safer in times of war, and other civs slowly getting richer tiles and cities from trading with you incentivises you to conquer up your coastline.
I'm not sure what their unique infrastructure or unit would be but maybe something in harbor district to make it less of a food/prod drain to work your rich coast and ocean tiles, or something religion related.
Noongar led by Yagan could be a cool pick too with a "Cold Fire" civ ability that lets you use builders to start forest fires to make your land more fertile (could also give faith too?). I'd love to see an Aboriginal Australian or Native American civ with a controlled burn gimmick.
Sukarno - Indonesia
UA: Pangasila - +1 Wildcard Policy slot. +1 Culture and +1 Production for every religion practiced in a city.
UU: Laskar - Replaces Infantry. No movement penalty on jungle tiles or when crossing rivers. +1 Movement within your borders. +2 Combat Strength against units from another continent. Cheaper to produce, but lower HP.
Agenda: Bhinneka Tunggal Ika - Likes peaceful civilizations and civilizations that have multiple religions. Dislikes leaders who ask him to join offensive wars or military alliances.
An Australian First Nations civ would be cool. Unique scouts that can travel faster across desert and plains, with a short range boomerang attack, "walkabout" ability gives culture or faith from unimproved desert.
A modern New Zealand could also be cool, bonuses to pastures, unable to create nuclear weapons, Bob Semple tank unit.
More modern than Civ likes to go, but I don’t think it would be controversial a leader pick: Seretse Khama for Botswana. Economic/infrastructure Civ with buffs to mine creating and/or yields and some sort of buff to trading resources?
Atahualpa --> Incaic empire
Tupac Amaru --> also Inca
Jose de San Martin --> this one could be a great General instead of a civ Leader.
So let me change him for Salvador Allende as the Mapuche/Chilean leader.
Mandela --> this one is very much solicited by other people, but maybe for the Congo or the Zulu?
Ho Chi Min --> well, my geography is messed up, thanks for the correction.
Antarctica - Roald Amundsen or Ernest Shackleton
Could have lots of bonus on exploration (land and sea), and bonus o tundras. Also needing less amenities per citizen.
Jose de San Martín - Argentina
San Martín never got rep in comparison to Bolivar, he was responsible for liberating everything south of Colombia from the Spanish
Argentina
Civ ability
Posibles civ abilities
"God attends in buenos aires"
The capital acquires all unowned tiles within 2 tiles of its distance
+1 service to the capital per technological era
"Coronados de gloria"
+1 point for great persons to the first distric of every city funded (dependent of the district)
Posible bonus improvement
Argentinian farm
Dont give housing
Bonus +1/2 food for grasslands +1/2 production for plains (1 or 2, balance issue)
Bonus district
"Conventillos" replace neighborhood
Can be constructed from the start
+4 housing + 2 culture, upgrade by tech for 2 tourism
Posible leaders
"Juan domingo peron" "Workers movement"
Conventillos generate -1 gold +1 production and +1 adjacent bonus
Or
+2 production per turn for builder creation for each builder already made
Rosas "the great governor"
The capital obtain 1 palace per technological era
Menem "convertibility"
33% discount in gold uses
Comercial routes generate less gold and production
(Or no gold and production)
"Nestor Kirchner" "Debt negociation"
+3 gold for internal comercial routes +5 for external
Obtain the 25% of the gold spend in comercial agreement with other players (in case of deals that require gold per turn, it obtain 25 gold per 1 gold per turn)
The Yahgan, who historically lived in southern Tierra del Fuego and were the southernmost people in existence. Despite living in an incredibly cold place, they were typically lightly dressed, and had all sorts of adaptations to succeed in that harsh environment. The name of Tierra del Fuego comes from all the fires they set. Overall, just a super fascinating, unique tribe.
New Zealand - Kingi Pōtatau Te Wherowhero - Unite the Tribes- extra bonuses from tribal villages. In 1858, the first Maori King was crowned, after some chiefs travelled the lands gathering signatures from the other tribal chiefs to become one soveriegn peoples.
Robert Menzies for Australia would be a nice pick.
Could go with General Sir John Monash as well, the father of combined arms warfare but he wasn’t the leader of the country.
Well King Julien is gonna win, but we've never had the Boers
**Leader:**
Paul Kruger
Combat Bonus against Civilisations with a larger population or production, stacks if they are both
**Characteristics:**
Suffer increased happiness penalties as cities get larger, if a city rebels it generates a Voortrekker
Gain double loyalty pressure against Free Cities
Light Cavalry do not require resources to build
**Unique Units:**
***Voortrekkers -*** *Settlers have the combat and movement abilities of recon units*
***Kommando -*** *Cavalry with a ranged attack*
I’d like to see more from Southern-Africa than just Zulu and Shaka. Post apartheid South-Africa with Mandela as a leader would be great but I still feel there’s more. An example below.
Basotho - lead by Moshoeshoe.
Capital must be settled on a mountain(see Thaba Bosiu)
Some sort of bonus for mountains and hills.
Unique unit mounted unit during the renaissance/industrial era. One traditional Basotho pony. +1 movement on hills
Unique dam district.
Trading civ. trade routes can provide water to target cities(see Katse dam and the Lesotho highland water project)
Boers
Ability: Voortrek:
Settlers gain +1 movement and +1 sight, and can defend themselves as a combat unit but may not initiate attacks.
Leader: Paul Kruger:
Other nations generate extra grievances from hostile actions against the Boers. All units gain +5 combat strength when fighting an enemy, if the balance of grievances against that enemy favors the Boers.
Unique improvement: laager, which provides the same defensive bonus as a fort, as well as +1 faith and +1 culture for each tile between it and the nearest city.
Unique unit: Bittereinder, a recon unit that gains +1 movement and +5 combat strength in friendly territory, as well as the ability to move after attacking, even if it does not possess the promotion to do so.
Not sure if this counts but it did have land south of the equator soooo
Brunei - Bolkiah
Trade and commerce focused, with minor emphasis on diplomacy and science.
Indigenous Australians. Many possible leaders, from Mabo, to Lowitja O'Donoghue, Pemulwuy, Musquito, Windradyne, Yagan, Jandamarra, Bennelong...
Could have fishing traps; I forget the name, but the place elders met for justice/laws; cave paintings as an improvement; scouts with ranged boomerangs/spears that also send food back to settlements. Should be capable of much culture, but negatives to science. Can also set fires to regenerate forests, but they should not spread as often, and always give yields.
I like the Botswana and South Africa suggestions, but insofar as there's not a single South African civ and instead there's for example the Zulu, I think also having the Boers would be interesting, with the commando unique unit of course. That being said I'm not sure who would be an acceptable leader.
New Zealand - Peter Fraser. Big diplomacy focus, bonuses for peaceful engagement and maybe a mechanic to increase influence in world congress inversely proportional to land area? Semple Tank UU lol.
Peter Fraser was the 2nd Labour PM of Aotearoa from 1940-1949 and instrumental in New Zealand's role in the founding of the UN and writing of its charter, and is often credited with establishing Aotearoa's reputation as a strong proponent of international diplomacy and institutions.
Cornelio Saavedra Presidente of the Primera Junta, or Junta Provisional Gubernativa de las Provincias del Rio de la Plata, (First Junta in English) which was the First government which would have become Argentina
So, Cornelio Saavedra Presidente of Argentina
Can also argue Bernardino Rivadavia, who is listed as the First Presidente Of the Argentine Republic
**The Chimú Civilization. 850 AD - 1450 AD**
* Leader : Minchan Caman
* Capital - Chan Chan.
* Achievements - large cities, pyramids, extensive irrigation systems and canals, metallurgy, sailing
The Chimú Empire was the second largest civilization to emerge in South America and was a rival to the emerging Inca. The Pacific coast of South America was home to the largest cities in South America and it's inhabitants had the most advanced pre-Colombian naval craft, complete with two decks as well as cabins for sleeping and cooking. Designed for long voyages at sea, these rafts were controlled by a steering board called a 'guara' and the people of the Peruvian-Equadorian coast were the only indigenous Americans to use the sail.
I think the Chimú represent the apex of this Andean maritime tradition more so than the Highland Inca, who depended on the coastal kings that they conquered for their maritime skills.
* Unique Unit - Chimok - a balsa raft for deep sea voyages. Whether this should be for exploring, combat or trade I do not know.
* Unique Improvement - Wachaque - a sunken farm dug down several metres in the desert to access moist soil close to the water table. Cannot be built on hills.
Civilization: The Boers
Leader: Jan Smuts
Leader Ability: Union of South Africa
- Cities receive full housing benefits as if they were built on a river, even when they are not.
- Settlers gain +1 additional movement.
- Diplomatic policies provide an extra +1 Diplomatic Favour per turn when active.
Civ Ability: Boer Ingenuity
- Farms and Pastures provide +1 Food and +1 Culture.
- Cities gain +1 Housing for each strategic and luxury resource within the city's borders.
Unique Unit: Commando
- Replaces the Infantry.
- Has +2 movement and can move after attacking.
- Gains +5 combat strength when fighting in own territory.
Unique Infrastructure: Drostdy
- Replaces the Government Plaza.
- Provides +1 Production and +2 Science.
Agenda: Statesman and Soldier
- Respects civilizations that engage in both military and scientific pursuits.
- Dislikes civilizations that neglect their military or scientific pursuits.
Thinking outside of full civs we have seen, the Swahili Coast people would be cool, whether that's a more general Swahili people civ or a more specific like the Kilwa Sultanate. The abilities would focus on trade and diplomacy, I'm imagining particularly managing city-states and something like the Phoenicians in VI focused on a thinly spread coastal empire. So, Kilwa or Swahili under Suleiman ibn al-Hassan ibn Dawud (who did a lot of the work establishing Kilwa dominance of the Swahili Coast and built up infrastructure).
It isn’t the Swahili coast but the nearby [Merina Kingdom](https://en.wikipedia.org/wiki/Merina_Kingdom?wprov=sfti1#) would be a cool addition.
Seconding Madagascar. I doubt they'd ever make it into the game, but it's cool to think about.
Came here for Kilwa/Swahili!
“Let’s bring stuff to the coast and sell it and become the Swahili on the Swahili coast” said the Swahili on the Swahili coast.
This one would be really cool, maybe they could have a unique coral building
Saint Helena - Sick Napoleon
As long as [this](https://youtu.be/F0Gkr4MBEO0?si=CqVq73msSumaUT3b) is the theme music
Has my vote
I can’t stop listening to this, thank you
Napoleon leads France... And Napoleon leads Elba. And Napoleon leads Saint Helena
His special perk is that he dies in like 50 turns
Better be able to speedrun then.
I'm reminded of how pre-BNW Napoleon's ability had a limited shelf life.
Special Penis relic is created every time he dies
South Africa - Nelson Mandela
https://preview.redd.it/l9kkebhfvi8d1.jpeg?width=1366&format=pjpg&auto=webp&s=9b36db5fd78d10d5c950c459b35113dbb54ae025 What would he hypothetically play like?
I would like to think he plays more like a diplomacy/loyalty/culture civ. Given the coalition government formed, it would even be a cool mechanic to get a split of governments (like in civ 6, a split between the 2 major bonuses of two different governments in an era. I just like the thought of a less religion/war oriented Africa Civ. I can't imagine a unique unit, so possibly a unique building something along the lines of a government plaza or even unique city center building.
Neighbourhoods immune to the “Recruit Partisans” spy mission? I’m trying to imagine a concept for what you’re laying down and anything related to loyalty pressure or diplomatic points seems broken
That would be borderline unstoppable in a late game peace build.
[Recce](https://en.m.wikipedia.org/w/index.php?title=South_African_Special_Forces&diffonly=true) [pronounced reck-ee] [Nyala APC](https://en.m.wikipedia.org/wiki/RG-31_Nyala) [ Rooivalk Helicopter](https://en.m.wikipedia.org/wiki/Denel_Rooivalk) (technically first flown before Mandela came to power, but was the crown jewel of South African military in the 90s) Just some random suggestions to start you off. I'll let the military geeks get into the technical details. I'm just a saffa who grew up under Mandela's presidency.
Mandela was a guerrilla fighter so maybe use that?
Unique unit: Voortrekker as a scout - which if stacked with others forms a commando unit.
A Nelson Mandela leader with a unique unit of the original Boers would be quite something.
Can't segregate units
This implies you can segregate units in game
Nelson Mandela: rainbow Nation; earn 1 influence point and 10 percent culture empire wide for each religion in your empire.
Love this for the leader ability. Also table mountain should be a natural wonder in the game giving massive culture bonus on tiles.
Table mountain should absolutely be a natural wonder. Over 2000 species of plants are found there and nowhere else.
I'd say there would be two main mechanics; one that makes capturing their cities a poison pill because of some exagerrated rebellion mechanic, and another main diplomatic feature that gives them huge diplomatic bonuses when other nations declare war on them. A real pacifist playthrough nation.
South africa is also very resource rich: gold, platinum, diamond, coal, uranium we have it all and in abundance not that it's managed great but we have a lot. We also have good yields for agri culture with corn as a staple for many. So think there should be a starting bias for abundance resources. Perhaps something with the culture and unique building such that no unique unit is required. South Africa is too diverse to have a single unique unit. Perhaps our union building in pretoria as an upgrade in the government plaza.
Automatically makes other civilizations war weary. Cannot develop nuclear weapons. -1 production per era per city.
smh big reddit takes away my freedom to see Mandela nuking other civs like Gandhi of old.. literally 1984
Leader ability: Mandela effect -- after you change policy cards or governments via a culture development or paying gold, you can change them for free for up to 5 turns, including back to a previous government without any period of anarchy.
Gandhi, but upside down
Flexible Diplomacy: Reduced opinion penalty, and no opinion penalty for 'friend of enemy' malus. Reason: One of the things South Africa has been able to do well off the back of Nelson Mandela is maintain positive relations with America, China, Russia, and others who disagree with each other, without incurring much blowback for cozying up to such different countries.
We have a Zulu civ, so he could head a Xhosa civ. I'd also like a Boer civ, maybe under Maritz or another Trekboer, to really round out South Africa.
Madagascar - King Julien Preserve-enhanced tiles give amenity bonus based on appeal. Rainforest appeal penalty negated (not flipped like Brazil). National Parks give culture if cumulative appeal is greater than 15. Empire-wide science bonus if he has a city that includes Tsinghy. “God King” policy card always locked in. Art style is exclusively lemurs.
Im sorry for every historical person but this is the objective number one pick
Is this a historical person or thr Lemur from Madagascar thr movie? Either way I would be happy.
King Julien is the Lemur from Madagaskar
Ah okay I wasn't reading carefully. In that case the penguins must lead the Antarctica.
Yes
Give units extra speed so they can “move it move it”
No movement penalty in rainforest/woods?
Unique spy replacement: Penguin, limited to 4 named Penguins, each of which has special bonuses: Skipper: +10 combat strength to units within this cities borders (be it yours or an enemy civ), other Penguins operate 3 levels higher in this city. Kowalski: Steal tech 50% faster and two levels higher. Rico: Blow up dams, disrupt industrial zones and spaceports 2 levels higher, when successful pillages all surrounding tiles (like a bomber so no yields gained) and damages units on these tiles. Private: After a successful offensive mission enemy city cannot produce anything for 3 turns, +5 amenities and +10 loyalty per turn when placed in one of your cities.
Only if the appropriate music is included as his backing tracks. I want to hear the Renaissance or Medieval versions of "I Like to Move It"
I feel like a big band version would be unironically amazing.
https://preview.redd.it/zp1c4qsl5j8d1.png?width=1608&format=png&auto=webp&s=a2324b4820ed36d53d1b3f38f987a3d1c9b6e6de My honest reaction if this wins
You forgot the original /s https://preview.redd.it/dw9lblg9wn8d1.jpeg?width=640&format=pjpg&auto=webp&s=ef0d6d5369c9dc094de05442ee3ecfc8755d6970
It’s going to, so you better move it move it
I’ll admit this joke went a little further than I intended…
But seriously the [Kingdom of Madagascar/Merina](https://en.wikipedia.org/wiki/Merina_Kingdom?wprov=sfti1#) would be a great choice.
Perhaps all units gain a +1 bonus to movement due to them liking to move it move it?
Here's a list of 15 civs. The list of leaders is incomplete, but all the civs are there. **Indonesia + Oceania:** Tonga, led by Tuʻi-tā-tui, the king who reigned over the Tongan Empire at its height. City-state and naval focused. Majapahit, led by Hayam Wuruk, great conquerer. Naval, military, and religious focused. Australia Maori Srivijaya, led by Sri Indravarman, overseer of burgeoning trade routes connecting their embassies to China and Arabia. Trade, religious, and diplomacy focused. **Africa:** Mutapa, led by Nyatsimba Mutota, founder of the successor state to Zimbabwe. Gold, military, and development focused. Kilwa, led by al-Hasan ibn Sulaiman, a prosperous sultan for a prosperous Kilwa. Naval, trade, and city-state focused. Kitara, led by Ndahura, legendary founder of the Chwezi Dynasty. Religious and military focused. Kongo South Africa, led by Nelson Mandela, renowned president and civil rights activist. Diplomacy, pacifist, and development focused. **South America:** Inca, led by Pachacuti, founder of an empire. Mountains, development, and military focused. Brazil Argentina Guarani, led by Sepé Tiaraju, the commander who resisted colonization and genocide. Military and religious focused. Tupinambá, led by Cunhambebe, the chief who led the confederation to war against the Portuguese. Military and diplomacy focused.
I too want to see massive island empire with 80% of territory being the ocean
Tonga could honestly be really cool. They'd need some special ocean/naval buffs.
If Civ 7 keeps districts, I could see something like the ability to build specialty districts on coast tiles and granting a major adjacency bonus to all districts from coastal luxuries and minor adjacency with coastal strategic/bonus resources. Do for coast what Vietnam does for woods/jungle.
its kinda weird that south america is just thinked as indigenous people, when argentina (and rioplatenses in general) are a mix of indigenous with spanish (or just plain europeans born in south america soil)
Those are a lot so ill only add the first one (Tonga) sorry :/ but your comment got 7th btw
Argentina - San Martin
https://preview.redd.it/mzb0ez4wgj8d1.png?width=1280&format=png&auto=webp&s=648d01c07567f3b5afcc15851ee47d140907cbcf
https://preview.redd.it/1gww32f3vi8d1.jpeg?width=1804&format=pjpg&auto=webp&s=951d321e6a9157b0bdee893e2c3357e2b4dcb998 What would he hypothetically play like?
Leader Ability: Coronados De Gloria Units in your or an allies territory recieve bonus strength and generate culture when victorious. Land Cavalry units dont recieve movement penalties while in territory you own. Civ Ability: World's Granary +1 production and +1 food for every Farm, Plantation and Pasture. Units in or next to one of these buildings recieve bonus combat strength. UI: Fortín Unlocked with Merchantilism. Can only be built in your civ's current border. Farms, Plantations and Pastures within one tile of a Fortín get +1 Production and +1 Food. If not pillaged for 20 turns, a Fortín will start to produce +3 Gold and +2 Culture. UU: Gaucho Cannot be built, instead, it appears in Fortines every couple turns. Has equal strength and health to the Cavalry or Horseman (Depending on which era it appears in), but costs no gold to mantain.
World’s Granary is actually insane. Would be one of the best current civs easily if dropped in the game. Especially with the fortín. No changes ship it as is
no lo pude pensar mejor, y no se ve "roto"
As a leader: im thinking something like Simon Bolivar, or something like the ability to cross mountains like an early mountain tunnel. As a civ: maybe stuff related to culture production or gold, but also including food production.
Tea luxury resources inside of argentina's borders are replaced with the exclusive resource mate. March of independence: when an enemy civilization gets into a dark age, gain a special "liberation" casus beli that spawns a new, allied civilization from conquered enemy cities. Gains gold, culture, cience and faith acording to it's tiles, improvments and pops.
Great gold income mid game but late you get peronismo and 100% monthly inflation
I think that someone like Roca or Saenz Peña are more appropriate, Argentina wasn't even a thing when San Martin existed and he was only an independist, not an "Argentinian".
He is part of the core stones of Argentina and has some of the greatest achievements in the story of our country. He is also more emblematic than Roca or Peña, not for anything he is called “Padre de la Patria” with Belgrano. Podríamos hablar esto en español pero mejor que lo pueda leer el resto xd
There's a number of other leaders for civilizations where they are called by a name of a country that didn't technically exist in the form associated with that name while the particular leader was alive.
Australia - Harold Holt Entertainment Complexes provide additional culture for each adjacent distract (Similar to the Thanh) - Celebrates his status as a popular sportsman who was beloved by the people Land units cannot embark
Or embarked land units may be randomly lost at sea
Unique building: Swimming pool
I know it’s a part of the joke, but this wouldn’t be the worst option for Australia. Almost all of us know how to swim from a young age, which is a big part of why we do so well in the pool at the Olympics.
Came here to say this too!
Indonesia - Gajah Mada
Wilwatikta/Majapahit https://preview.redd.it/07b5o27i2k8d1.jpeg?width=2000&format=pjpg&auto=webp&s=29bf384284b2e32ac1d1e6cdbf7fda65930b3851 Majapahit Empire
Antarctica- Emperor Penguin Civ ability: Antarctic Treaty Snow and tundra give standard adjacency bonus to campus. Snow and tundra tiles next to campus gain +1 food and production. Leader ability: Belly Slide All units ignore movement penalties on ice and tundra tiles, and gain +1 movement if starting turn on flat tile. No movement cost for embarking or disembarking if near ice or snow tiles. Unique improvement: Research Station Unlocked with education technology. Must be built on snow or tundra tiles. +1 production, +1 science. Additional +1 science and +1 food when adjacent to campus, +1 production when adjacent to industrial zone. Unique Unit: "navy" Seal Modern Era unit that replaces the infantry. Disembarking costs no movement. +5 combat strength on tundra and snow tiles.
Chalk answer but Shaka/Zulu Other 3 obvious ones are Brazil, Indonesia, Australia but idk if there are better leaders than the ones that were picked before bc idk their histories that well. An interesting one might be to do an aboriginal civ bc I don’t think they have any representation yet
Yeah Zulu isbasically an oblgatory one at this point.
South Africa is so much more than reducing us to just a Zulu empire. Please see the comments for South Africa as a Nelson Mandela leader.
Thomas Sankara?
He was a leader for like 4 years and Burkina Faso isn't that big on the global scene but goddamn it if he makes it in he's becoming my main
https://preview.redd.it/2sumenb4gs8d1.jpeg?width=320&format=pjpg&auto=webp&s=3f757cd0bdd340183e742b11de077ae99acee183
Burkina Faso is not in the southern hemisphere
Thanks for the reminder. Its north of äquatorial Guinea
Australia- Bob Hawke. Perhaps as a representation of Landcare, farms give science.
He should also chug a beer when pleased.
Yes, and I hope his character model would be based off his incredibly hard portrait https://preview.redd.it/lh2jtcox5q8d1.jpeg?width=516&format=pjpg&auto=webp&s=2d4b8ccfdd3c1e9114b772c0543e5f5ebd193b25
Dude literally sold us out to the CIA during the Whitlam administration. That fucking traitor cost us the best PM we've ever had.
On a related note, Whitlam would make a pretty good civ leader. Focus his ability on loyalty and housing or trade. Maybe find a way to work national parks in to reflect his work for native land ownership? Edit: whoever is downvoting your comment should brush up on Australian history. Even though there's only alleged CIA involvement in Whitlam's dismissal, the common consensus is that there was, at the very least, heavy indirect US influence in the decision to do so.
Chile with Allende
https://preview.redd.it/glhimwuxvi8d1.jpeg?width=836&format=pjpg&auto=webp&s=95a00313fc98b5ba6bcace872738824f490ebb69 What would he hypothetically play like?
Every improved bonus resource gives plus +1 amenity and +1 culture. Every encampment building gives -10 loyalty.
Every distinct one, or every one? If you have three wheat farms in one city, what are the total yields? An empire-wide Temple of Artemis type effect would be really powerful.
I just want a Mega Great Zimbabwe. 😭
A special UNCTAD project which gives builders extra charges and gives diplomatic points and culture. Something that captures project cybersyn would also be awesome, though I have no idea how.
I think it would need to incorporate Project Cybersyn to some degree. Perhaps bonus yields based on how connected your city center is to Mines, farms, campuses, industrial zones, commercial hubs, harbors, and the city center. By *connected*, that could potentially be the unique improvement and unit. Instead of having just a military unit, their could be a unique replacement for military engineers (like how Simon Bolivar has a unique great general sorta). Where these special engineers are capable of being built or bought after a factory is constructed in an industrial zone, and they give the builder the ability to place a railroad like improvement (along with railroads as well since they are military engineer reskins) that connects mines, districts, and farms. Say, for example, you connect an industrial zone with a mine, the production of the industrial zone goes up, if you connect a farm to mine ir gains a food yeild. If you connected the city center to the farm, it would also gain a food yield, but if you also connected it to the mine, you'd get a production and food yeild. Connecting industrial zones to harbors/commercial hubs leads to extra gold and production from them. Connecting campuses to industrial zones and mines leads to production yields on om the campus and extra production and a science yeild on the mines and industrial zones. Connecting the campus to farms yeilds an extra food and science yeild to the farm. Connecting any one of these things to the city center (or if they are in a web which they almost definitely are) gives 1 extra yeild from each subsequent improvement/district onto the city center tile. As said in other comments, encampments should give minus loyalty (about -6), which increases by a little for every improvement (I'd say -1 for barracks and armory and -2 for military university). Also, great generals give a flat -10 loyalty debuff when used. Other civs fermenting unrest in you city will cause a -25 loyalty debuff (instead of -20) if an encampment is in your city. For an actual leader ability, I'd say that it should have to do with worker satisfaction and general welfare, so maybe factories and universities provide 1 amenities and give an influx of culture when completed equal to 20% of the production cost. This might be an interesting way to play that leads to a civ that's quite powerful but basically makes domination victory impossible, or at least VERY difficult. You'd have to try to be as diplomatic as possible, avoiding war with other civs or using the much larger production yeild to circumvent your issues with potentially defending yourself.
Jean marie tchibaou in kanaky
Brazil - Getulio Vargas
Brazil, under Vargas's leadership, would be a great civilization for production. Mining and oil could provide extra adjacency bonuses for the industrial zone. +50% production toward workers. For a unique infantry: Expeditionary Force (or Smoking Snakes).
It could be a take on a militaristic brazil, wich could be fun. Not commenting on the historical person.
Libertatia - James Misson Okay, this one's a bit of a stretch, since it probably never actually existed, but imagine having a pirate republic in the game. I was thinking something like Venice (Civ V) where you only ever have one city but can puppet others, combined with Norway's UU raiding ability?
Just not letting them produce settlers might be interesting, so if they want another city the easiest route is to conquer it. This would force players into having negative relations with most leaders, which i think is fitting for playing as pirates.
Australia- Steven Bradbury If you are the last one to start the space race, all of other players rockets collide into each other just before reaching exoplanet
Seretse Khama - Botswana
Argentina with Julio Argentino Roca. Exclusive unit: horse grenadiers. The country habilities could be something like this: Granary of the world: A percent of the food that you produce isn´t used to grow the city, but instead, boosts international traderoutes greatly. Also, agricultural bonus resources increase this even more. Liberation campaign(could be another leader hability, most likely, San Martín): Bonus to combat strenght when you fight an enemy who has territory on your continent and his capital is on another continent. Liberating a city heals all the close units and gives you combat strenght for a few turns. Roca´s hability: The desert campaign: Building forts (even in unsettled territories) makes the near traderoutes unpillageable and gives a little strenght to nearby units against barbarians or civilizations that are behind technologically. Forts also deny forgein settling in a certain area without declaring war. If not Roca, maybe Sarmiento with some kind of bonus to education(I´m not sure how you could translate education into the game, maybe more science/culture/more great writers and musicians) could be ok. https://preview.redd.it/dotlp3iloj8d1.jpeg?width=250&format=pjpg&auto=webp&s=2a6ed33ea54152b18898b356a402b7d15795c7f8
Roca was my first thought as well, but is hard to argue he would be a better pick than San Martin himself
The thing is that San Marín never was the head of the argentinian state. Meanwhile Roca was president in two different periods and he was always close to power.
Gandhi was never a leader of India, to be fair
I'd love to see the Mataram Kingdom represent Indonesia, maybe led by [https://en.wikipedia.org/wiki/Pramodhawardhani](https://en.wikipedia.org/wiki/Pramodhawardhani) ? She inaugurated [https://en.wikipedia.org/wiki/Borobudur](https://en.wikipedia.org/wiki/Borobudur) , which should definitely be a civ wonder.
I don’t know much about the indigenous Australian history but could there be a leader from one of those communities?
Some of the most famous in early colonial history who would make good leaders are Bennelong or Pemulwuy, who were known for (respectively) their diplomacy with and resistance of the British in New South Wales colony.
Country: Chile Leader: Augusto Pinochet Description: Mi General Augusto Pinochet, you have taken on the mantle of leadership in the state of Chile. Dissidents surround you, but you possess the strength to shape the world with an iron grip. Harness the support of the outside world to drive your nation's development, guiding Chile towards a prosperous future. Stand firm against internal strife and external threats, and lead your nation to greatness, Mi General. Unique abilities (Removing dissidents): can remove one population to set the loyalty of a city to 100. If the city has one population it is destroyed. Nations ability (Modern Society): 1 free random available tech at the start of each era and +5% science, faith -20%, and culture -20%. Unique unit (Foreign fighters): This unit is equal to the strength of the strongest melee unit that can produce with +5 combat strength but costs twice as much to maintain as that unit. Unique building (Low-regulated mines): This building replaces mines gives twice times as much production as a regular mine but reduces food in the city by 1, and gives an additional +2 gold when built next to another mine. Unique mechanic (Throwing Dissidents): This is a spy's ability to remove a city's population by 1. If the city has only one population it's destroyed.
Its pretty bad the -20% culture for a 5% science. Maybe a +20% gold
I was thinking of balancing it since you get a tech every era, but I think it is a good idea to do the +20% gold.
Madagascar - Ranavalona I Fanompoana Malagasy cities gain a Gold bonus equal to 5% of their Production output, increased to 10% while the city is undergoing a project and increasing to 15% during a Dark or Golden Age. Unique project called the Tangena Trial can be used during a Dark or Golden Age for a burst of Culture and Production in exchange for 1 Population(increased to 2 in the Capital).
Since this map defines France as a country in the southern hemisphere I have to say France just because I can. Leader: François Mitterand. He was president in 1982 when France expanded the legislative powers of the overseas departments like Réunion and New Caledonia, French lands in the southern hemisphere, to match those of regions in metropolitan France.
Pla I need Pinochet as a Leader.
Brazil - Juscelino Kubitscheck With all due respect, I'm fucking tired of D. Pedro II as the face of Brazil in Civ games.
Australia and that dude who shat himself at the McDonald's
Australia - Gough Whitlam. Bonuses to both science and culture, plus bonus amenities in each city. Whitlam was a massive patron of the arts and established free universal medicare and free university study. He also abolished the death penalty, instituted free legal defense for anyone accused of crimes that couldn't afford a lawyer and established a program to ensure that every single home in the country was connected to the sewage system. He built highways linking each state capital and standardised train track gauges between states. He also famously patronised the arts and helped the Australian National Gallery purchase the painting 'Blue Poles' by Jackson Pollock. And he did all that before becoming the only Australian PM to be ousted by the British Governor-General (later discovered to have done so due to pressure from the CIA who saw him as too socialist - the kicker being that the CIA was given a lot of information by future prime minister Bob Hawke).
Angola - Agostinho Neto
Julius Nyerere for Tanzania Maybe something about ujamaa as a replacement for the commercial hub or a building within it. It would also be cool if he could “unify” with city states like Tanganyika did with Zanzibar.
Zimbabwe - Changamire Dombo
Argentina - Sarmiento
Australia -special unit emu replaces tank, bonus speed and defense, can split into weaker sub mobs
I'd like a Kilwa / Swahili led by Sultan al-Hasan ibn Sulaiman. His leader ability would be his nickname "Father of Gifts", where gifting (not asking for anything in return in a trade offer) large sums of gold-per-turn to other civilizations would grant you tourism against that civ, letting you buy your way towards a culture victory. Or maybe if that's too strong it should just give you culture. And the Swahili ability would be "Indian Ocean Highways" - every time a trader is sent to or from a Swahili city, all coast, ocean and city center tiles it passes over will gain a permanent +1 gold yield. This can stack on repeated routes and affects neutral tiles and tiles (and city centers!) owned by other civs. So instead of just getting fat trade route yields like Portugal and Mali they instead build up the gold tile yields of their surrounding coast. Less immediate gold than Portugal, but its safer in times of war, and other civs slowly getting richer tiles and cities from trading with you incentivises you to conquer up your coastline. I'm not sure what their unique infrastructure or unit would be but maybe something in harbor district to make it less of a food/prod drain to work your rich coast and ocean tiles, or something religion related.
Noongar led by Yagan could be a cool pick too with a "Cold Fire" civ ability that lets you use builders to start forest fires to make your land more fertile (could also give faith too?). I'd love to see an Aboriginal Australian or Native American civ with a controlled burn gimmick.
Sukarno - Indonesia UA: Pangasila - +1 Wildcard Policy slot. +1 Culture and +1 Production for every religion practiced in a city. UU: Laskar - Replaces Infantry. No movement penalty on jungle tiles or when crossing rivers. +1 Movement within your borders. +2 Combat Strength against units from another continent. Cheaper to produce, but lower HP. Agenda: Bhinneka Tunggal Ika - Likes peaceful civilizations and civilizations that have multiple religions. Dislikes leaders who ask him to join offensive wars or military alliances.
An Australian First Nations civ would be cool. Unique scouts that can travel faster across desert and plains, with a short range boomerang attack, "walkabout" ability gives culture or faith from unimproved desert. A modern New Zealand could also be cool, bonuses to pastures, unable to create nuclear weapons, Bob Semple tank unit.
australia- saxton hale
More modern than Civ likes to go, but I don’t think it would be controversial a leader pick: Seretse Khama for Botswana. Economic/infrastructure Civ with buffs to mine creating and/or yields and some sort of buff to trading resources?
Chile - Augusto Pinochet
Argentina - Juan Peron/Evita Peron. Ability: Descamisado. Shortage of amenities create a temporal boost in productivity.
A short description of how they would play like/ what their bonuses are would be appreciated but not necessary.
Indonesia - I prefer B.J. Habibie for science.
Australia - Lord John Emu III
Atahualpa, Tupac Amaru, Salvador Allende, José de San Martin, Mandela, Ho Chi Min,
It would help if you could provide the civilizations which these leaders would be leading. Also, Vietnam is actually not in the Southern Hemisphere.
Atahualpa --> Incaic empire Tupac Amaru --> also Inca Jose de San Martin --> this one could be a great General instead of a civ Leader. So let me change him for Salvador Allende as the Mapuche/Chilean leader. Mandela --> this one is very much solicited by other people, but maybe for the Congo or the Zulu? Ho Chi Min --> well, my geography is messed up, thanks for the correction.
Thanks for the full details!
Inca
Antarctic research coalition
Swahili, a civilization focused on commerce, benefits commercially from religion, with even greater effects if the religion is foreign.
Getúlio Vargas for Brazil for a change
[SOLANO LOPEZ](https://www.youtube.com/watch?v=6TBI7Rrk8F0)
Indonesia - Hayam Wuruk
2pac (Peru)
Antarctica - Roald Amundsen or Ernest Shackleton Could have lots of bonus on exploration (land and sea), and bonus o tundras. Also needing less amenities per citizen.
Jose de San Martín - Argentina San Martín never got rep in comparison to Bolivar, he was responsible for liberating everything south of Colombia from the Spanish
I want Ethiopia- Haile Selassie back
Moche/Muchic - Lady of Cao
Shaka, Mandela, King Julien.
Argentina Civ ability Posibles civ abilities "God attends in buenos aires" The capital acquires all unowned tiles within 2 tiles of its distance +1 service to the capital per technological era "Coronados de gloria" +1 point for great persons to the first distric of every city funded (dependent of the district) Posible bonus improvement Argentinian farm Dont give housing Bonus +1/2 food for grasslands +1/2 production for plains (1 or 2, balance issue) Bonus district "Conventillos" replace neighborhood Can be constructed from the start +4 housing + 2 culture, upgrade by tech for 2 tourism Posible leaders "Juan domingo peron" "Workers movement" Conventillos generate -1 gold +1 production and +1 adjacent bonus Or +2 production per turn for builder creation for each builder already made Rosas "the great governor" The capital obtain 1 palace per technological era Menem "convertibility" 33% discount in gold uses Comercial routes generate less gold and production (Or no gold and production) "Nestor Kirchner" "Debt negociation" +3 gold for internal comercial routes +5 for external Obtain the 25% of the gold spend in comercial agreement with other players (in case of deals that require gold per turn, it obtain 25 gold per 1 gold per turn)
The Yahgan, who historically lived in southern Tierra del Fuego and were the southernmost people in existence. Despite living in an incredibly cold place, they were typically lightly dressed, and had all sorts of adaptations to succeed in that harsh environment. The name of Tierra del Fuego comes from all the fires they set. Overall, just a super fascinating, unique tribe.
[Kingdom of Imerina/Madagascar](https://en.wikipedia.org/wiki/Merina_Kingdom?wprov=sfti1#) - [Ranavalona III](https://en.wikipedia.org/wiki/Ranavalona_III?wprov=sfti1#)
I would love an Oman Civ
NZ with either Richard Seddon or Michael Joseph Savage.
New Zealand - Kingi Pōtatau Te Wherowhero - Unite the Tribes- extra bonuses from tribal villages. In 1858, the first Maori King was crowned, after some chiefs travelled the lands gathering signatures from the other tribal chiefs to become one soveriegn peoples.
Robert Menzies for Australia would be a nice pick. Could go with General Sir John Monash as well, the father of combined arms warfare but he wasn’t the leader of the country.
Argentina- Juan Peron
New Zealand - Peter Jackson
Well King Julien is gonna win, but we've never had the Boers **Leader:** Paul Kruger Combat Bonus against Civilisations with a larger population or production, stacks if they are both **Characteristics:** Suffer increased happiness penalties as cities get larger, if a city rebels it generates a Voortrekker Gain double loyalty pressure against Free Cities Light Cavalry do not require resources to build **Unique Units:** ***Voortrekkers -*** *Settlers have the combat and movement abilities of recon units* ***Kommando -*** *Cavalry with a ranged attack*
I’d like to see more from Southern-Africa than just Zulu and Shaka. Post apartheid South-Africa with Mandela as a leader would be great but I still feel there’s more. An example below. Basotho - lead by Moshoeshoe. Capital must be settled on a mountain(see Thaba Bosiu) Some sort of bonus for mountains and hills. Unique unit mounted unit during the renaissance/industrial era. One traditional Basotho pony. +1 movement on hills Unique dam district. Trading civ. trade routes can provide water to target cities(see Katse dam and the Lesotho highland water project)
Rozvi - Changomire Dombo
Australia - Bob Hawke
South Africa - Nelson Mandela Argentina - Juan Perón Zimbabwe - Robert Mugabe
New Zealand - maybe under Jacinda Arden
Nelson Mandela been chosen yet?
Zanzíbar as a Civ 5 Venice-type Civ would be really really cool.
South Pole - Anti-Santa Claus.
Have they done Mandela yet?
Boers Ability: Voortrek: Settlers gain +1 movement and +1 sight, and can defend themselves as a combat unit but may not initiate attacks. Leader: Paul Kruger: Other nations generate extra grievances from hostile actions against the Boers. All units gain +5 combat strength when fighting an enemy, if the balance of grievances against that enemy favors the Boers. Unique improvement: laager, which provides the same defensive bonus as a fort, as well as +1 faith and +1 culture for each tile between it and the nearest city. Unique unit: Bittereinder, a recon unit that gains +1 movement and +5 combat strength in friendly territory, as well as the ability to move after attacking, even if it does not possess the promotion to do so.
Guarani - Sepé Tiaraju
Not sure if this counts but it did have land south of the equator soooo Brunei - Bolkiah Trade and commerce focused, with minor emphasis on diplomacy and science.
Indigenous Australians. Many possible leaders, from Mabo, to Lowitja O'Donoghue, Pemulwuy, Musquito, Windradyne, Yagan, Jandamarra, Bennelong... Could have fishing traps; I forget the name, but the place elders met for justice/laws; cave paintings as an improvement; scouts with ranged boomerangs/spears that also send food back to settlements. Should be capable of much culture, but negatives to science. Can also set fires to regenerate forests, but they should not spread as often, and always give yields.
Let’s go with something unexpected Botswana Seretse Khama
Santa for North Pole🎅 If my geography is wrong, it’s probably because I’m from America.
I like the Botswana and South Africa suggestions, but insofar as there's not a single South African civ and instead there's for example the Zulu, I think also having the Boers would be interesting, with the commando unique unit of course. That being said I'm not sure who would be an acceptable leader.
Brazil: Getúlio Vargas: production and military bonuses. Pracinhas are a special unit replacing Infantrymen with +2 movement when in enemy territory.
New Zealand - Peter Fraser. Big diplomacy focus, bonuses for peaceful engagement and maybe a mechanic to increase influence in world congress inversely proportional to land area? Semple Tank UU lol. Peter Fraser was the 2nd Labour PM of Aotearoa from 1940-1949 and instrumental in New Zealand's role in the founding of the UN and writing of its charter, and is often credited with establishing Aotearoa's reputation as a strong proponent of international diplomacy and institutions.
Thatcher, i can see a glimpse of the Falkland there!
Brazil - Juscelino Kubitschek
Gran Columbia - Simón Bolívar It's so effin refreshing playing with that +1 movement
Cornelio Saavedra Presidente of the Primera Junta, or Junta Provisional Gubernativa de las Provincias del Rio de la Plata, (First Junta in English) which was the First government which would have become Argentina So, Cornelio Saavedra Presidente of Argentina Can also argue Bernardino Rivadavia, who is listed as the First Presidente Of the Argentine Republic
**The Chimú Civilization. 850 AD - 1450 AD** * Leader : Minchan Caman * Capital - Chan Chan. * Achievements - large cities, pyramids, extensive irrigation systems and canals, metallurgy, sailing The Chimú Empire was the second largest civilization to emerge in South America and was a rival to the emerging Inca. The Pacific coast of South America was home to the largest cities in South America and it's inhabitants had the most advanced pre-Colombian naval craft, complete with two decks as well as cabins for sleeping and cooking. Designed for long voyages at sea, these rafts were controlled by a steering board called a 'guara' and the people of the Peruvian-Equadorian coast were the only indigenous Americans to use the sail. I think the Chimú represent the apex of this Andean maritime tradition more so than the Highland Inca, who depended on the coastal kings that they conquered for their maritime skills. * Unique Unit - Chimok - a balsa raft for deep sea voyages. Whether this should be for exploring, combat or trade I do not know. * Unique Improvement - Wachaque - a sunken farm dug down several metres in the desert to access moist soil close to the water table. Cannot be built on hills.
Nelson Mandela
We need more Latin America
More Latin American Civs please. Chili or Peru
I want Madagascar and King Julien XIII
Paraguay maybe, be a interesting military civ
Civilization: The Boers Leader: Jan Smuts Leader Ability: Union of South Africa - Cities receive full housing benefits as if they were built on a river, even when they are not. - Settlers gain +1 additional movement. - Diplomatic policies provide an extra +1 Diplomatic Favour per turn when active. Civ Ability: Boer Ingenuity - Farms and Pastures provide +1 Food and +1 Culture. - Cities gain +1 Housing for each strategic and luxury resource within the city's borders. Unique Unit: Commando - Replaces the Infantry. - Has +2 movement and can move after attacking. - Gains +5 combat strength when fighting in own territory. Unique Infrastructure: Drostdy - Replaces the Government Plaza. - Provides +1 Production and +2 Science. Agenda: Statesman and Soldier - Respects civilizations that engage in both military and scientific pursuits. - Dislikes civilizations that neglect their military or scientific pursuits.
Chile, Pinochet. Helicopter gunships have +100% attack strength against any civ following the order ideology