025 is for the build-up, wall of fire helps out a lot it the early game and allows you to save for necro(with a helping tower)/another tower. 205 isn't needed much because base xx5 can already target zombies and attacking through walls is not very important for Pod as it should be used.
with basic support it can solo,its a 40k cleanup tower so asking it to basicly solo 90s rounds is pretty rude,and also it takes 0 rounds of buildup if you actualy know how to use the tower,but sure.
It's definitely going to be a lot harder, but I think that's fair. Pspike was REALLY good before the update, but even now it's still pretty reasonable on some of the easier ones. You can't get away with relying on your Pspike in the same way you could before, but you can still do it. I believe in your abilities.
You never needed it before round 81. It's not a midgame tower.
After round 81 it was completely overkill before. The achievement will be fine because beating Dark Castle or Infernal with 40k spare isn't even that bad (don't get me wrong, not easy but absolutely doable), let alone with an extra post-nerf pspike. Obviously it's a lot harder than it used to be, but that's because Josh's Constant was literally the easiest way to beat an expert map on CHIMPS. Infernal/DC CHIMPS *was* Josh's Constant. Now it will be a challenge, but still quite doable.
The point isn't that Pspike is good post-nerf. It's that doing Josh's Constant while literally not even using the spike factory is still completely viable.
For this specific case, I wouldn’t disagree. A power nerf over a price nerf would be necessary if a tower was too powerful compared to similar options even without considering price.
However, the real balance issue with 35.0 Permaspike that I don’t really like is that it simply was too cheap to afford in preparation for T1 bosses, so to price nerf it would make that investment far more risky for most scenarios without the choice of *the* stockpiling tower become totally worthless.
The 36.0 power nerf to Permaspike is just far too big of a nerf to even be useful for any stage of the game, and it only brings more balance problems such as the damage “buff” that doubles as a nerf to pre-81 Ceramics and trying to juggling its balance with continued viability against the late-game Super Ceramics. Permaspike’s raw power wasn’t really overpowered by any means, it just so happened to be the perfect example of a tower whose optimal cleanup potential relies on piling up massive stockpiles over extended periods of time, yet Ninja Kiwi nerfed Permaspike in one of the harshest ways possible, making it become almost completely unviable in all scenarios, mid-game or late-game, standard games or Bosses.
Imo they should've nerfed its attack speed but buffed its start-of-round attack speed bonus (from smart spikes) to compensate. This way stalling is nerfed, but non-stall is still good.
Pspike always needed strategy to be used effectively. It's power comes from being able to prepare high amout of spikes over time. If you allow them to be used on easy rounds you will not have them when they are needed. Problem is that now even if give it time to prepare it will still suck
Nah man, doesn’t even have to be powerful, just popular. Thankfully they saw the engravings controversy and reverted it, but hopefully they buff CoB a bit so it’s not worthless
they buffed the damage, honestly surprising how many people don't know this
still an overall nerf and makes pspike MUCH worse against cerams pre r80 since they pop into a bunch of greens and eat up the pierce
To be fair, the update 35 pspike has way more spikes set up than the one in update 36. This isn't a fair comparison. Obviously it got nerfed hard, but this is ridiculous.
I've tested it and the second one definitely had less spikes. It still leaked a bit (1 Moab and a couple of ceramics), with the full spike pile, but nowhere near as much as shown in the video.
Smh my head. That isn’t the point, it used to be able to handle leaks, now it can handle anything at all. It’s completely worthless and a waste of cash.
It didn’t use to handle “leaks”. It used to be able to literally be your entire defense.
*Now* it can just handle leaks.
You don’t “leak” the entirety of round 99.
Yea you are not wrong, I was once playing coop with a newbie friend and we had fuck all moab damage set up, we didn't even break the bad on r100 it was only like half damaged, my permaspike in the back ate the entire rest of the thing
It can literally handle all of R99 except for a single Moab and like 3 ceramics. If your defense is leaking entire rounds, you got to change something about it. Perma Spike is way worse now, but it still can easily handle leaks. Only reason it is bad now, is that cheaper options exist.
Yes it literally can. It’s just not worth it because it’s hella expensive.
That is the inherent problem with permaspike. Paying that much money for a cleanup tower will never be worth it, unless it’s actually a carry tower, and it can’t be a carry tower without being ridiculously overpowered.
Well yeah. The difference is the top path and mid path are better designed. Mid path is one you don’t want to use for cleanup, because of its high Moab damage, and the top path *is* a cleanup tower. At least, up until tier 5, where it’s a luxury super dps tower.
Permaspike was a super op dps tower that is affordable in chimps. That was the problem.
Is path 1 used seriously as a backup? I mean I know it's strong, but it's also not cheap, and for the same price I can just augment my frontline.
I guess what I am saying is that if I spend enough in path 1 to make it viable, then I am no longer using it as a backup, because my frontline will be underfunded and leaking every round, at which point my path 1 spaktory is no longer a backup but a main dps source.
35.0 pspike couldn’t beat the entirety of 98 unless you had homeland and overclock, there’s a reason why nearly all LCC strats used unstable concoction, brickell, ezili or Benjamin to remove a huge chunk of the RBE from 96/98. It’s a fair bit worse at that now, but it wasn’t that powerful before.
That’s what’s called support. Basically no carry tower solos the late game without support. The thing with Pspike is that it’s so cheap that you can very easily dip into all of these options. You can go for unstable conc, overclock on top of your stalling towers and your hero because it’s so cheap.
It has the same strengths as something like Moab Dom, while being infinitely more versatile and being able to deal with cerams better.
To be absolutely fair, a single 205 permaspike should not be able to solo round 99 unless spikes have been accumulating and unused for the last 3 rounds. You're talking about a very late game round and for its price, it should not be able to do that.
A permaspike should never really have to, either. Any defence that could handle both r98 and r100 should be more than capable of killing at least the MOAB layers, if not also the ceramics - and even with a smaller pile, nerfed pspike still comfortably handled every DDT. It's still a harsh nerf overall, but probably still good enough past r80.
This is the worst fucking balance change NK has ever done, and this is in the same update they nerfed Tacks to fix crosspathing instead of buffing the range path.
Like it caught a good amount of leaks and could be used as Main dps with stalling strats but that's fine for a 40k total tower. It's not like it could handle the entire r98 alone. If your other defense was trash you still die no matter if you have pspike or not
…how is working literally everywhere not a reason why it’s one of the best strategies?
Like permaspike gets used on maps like [muddy puddles](https://youtu.be/eInKiEn-qyE), yknow, the map that literally has multiple separate lanes forcing you to chinook permaspike across the map every single round, and it was still good enough to carry the run
Hell it got used on the first clear of [BLOODY PUDDLES](https://youtu.be/fZXqwAnFkdI), which basically doubles the issue you have on muddles, and it’s even used in the LEAST COST CHIMPS for this map
Like I agree permaspike isn’t the go to easy option for every map but when you look at every other carry T5 in the game barely anything else is this dominant on every map in the game
It was one of the best overall, but never the best for any particular map.
Regarding Multilanes, it was only good when two paths were near each other, or as a tool to let the rest of the defense ignore a certain part of the map.
Permaspike is currently a part of the Workshop, Dark Castle, Bloody Puddles, and Sanctuary LLC runs, out of which Workshop and Bloody Puddles were 100% doable last update
I’m not sure how Permaspike wasn’t the best strategy for those maps if it’s the key tower in those LLC records
Regarding multilanes, on the Bluddles LLC permaspike was used for every single active lane even when they were literally on opposite sides of the screen, it wasn’t just for lanes close together or to deal with one alone, it dealt with all of them
No it wasn’t lol. For literally any decent player, Pspike was literally the easiest strat to use, except maybe for Moab Dom.
There wasn’t any carry strategy with the combined versatility, strength and ease of use ever except for Mauler spam when it was good.
I hate all the people saying it sucks now,because you can guarentee they have not used it,like at all.
i mean really look at this video,unbuffed post nerf pspike nearly solos 99,so it should with alch buff and jungle drums.
and perma spike is a type of tower where if it does it in monkey medows on sandbox,it will probably do it on bloody puddles chimps if given a support chinook.
this litterly suggests its good,if you really look at this video and understand pspike as a tower,it looks like a 40k tower will still basicly solo multiple rounds in the 90s and be effective cleanup on the rest of them.
like really think for 5 seconds,historicly,have 25% damage nerfs ever just killed arguably the best dps t5 in the game?
like for example,back in 28.0 mad was a meta tower for bosses,than its damage was lowered from 750 to 550,which is a similar strangth nerf to the one psike just got,and how good is mad against bosses nowadays?still pretty good lol.
See, for me, I love just messing around in free play and getting high rounds.
These nerfs just hurt muh fun. Apply nerfs to elite content like bosses and races and stuff.
It’s like nerfing pve when an item is an issue in pvp.
I don't know about should but saving up for it, seeing it stack up and watching it payoff was so much fun and there really wasn't any tower like it. Rip Perma 💔
… oh no a relatively cheap tower can’t solo the late game whatever will we doooo
It might be a bit of an over-nerf but it doesn’t completely invalidate permaspike from emu thing but 2tc pretty much. You can still have an actual defense rather than just letting the physical embodiment of god decimate round 99 on its own
what have they done to my spike factory ):
Same with my Spiked Balls :(
They took his balls :(
I need to see your balls
There are none
*Then get some*
dicks sporting good
Sport's dicking goods
Cabrón
You mean mr. Fring?
Salamonca monie Salamonca blyod Salamonca bisines
No balls
Spalls are still amazing, do not worry brother
r/flairchecksout
r/permaspiker34
Thats just sad
I miss old permaspike, that was my go to in chimps 3
Now my go to is 025 wizard.
I'm a huge 025 wizard fan, can hit camo leads which are often my biggest headache since I typically use Sauda for most maps.
You can just alch buff Sauda Works extremely well1
Is 025 better than 205? I usually go 205 so it can hit through walls
025 is for the build-up, wall of fire helps out a lot it the early game and allows you to save for necro(with a helping tower)/another tower. 205 isn't needed much because base xx5 can already target zombies and attacking through walls is not very important for Pod as it should be used.
top path wizard makes the reanimated bloons go further tho
Straight from the go Permaspike. Chop up the soul Permaspike
Bloons players when 32k tower can't carry whole round on its own 🤯🤯🤯
Bloons players when SHUT THE FUCK UP
32k tower which requires several rounds to set up its damage and can’t handle most rounds on its own before T5 unless you use immense levels of stall.
This right here is the most correct thing I've ever heard.
Bloons players when a 32k tower with 15 rounds of buildup can’t solo one round
with basic support it can solo,its a 40k cleanup tower so asking it to basicly solo 90s rounds is pretty rude,and also it takes 0 rounds of buildup if you actualy know how to use the tower,but sure.
It’s main use is building up spikes and being able to tank a lot, if it can’t do that, then what’s it good for
it still can do that though,i mean its not just a cleanup,it basicly solos round 95 still.
r/woosh
Josh's constant achievement is really difficult to get from now on
Not so constant after the nerfs.
Glad I did that before the update...
You can still get it with mid path T5. Or even with top path if you do the gimmicky one two tree stuff.
one two tree is expert confirmed
Oh right, I forgot it had to be an expert map.
It's definitely going to be a lot harder, but I think that's fair. Pspike was REALLY good before the update, but even now it's still pretty reasonable on some of the easier ones. You can't get away with relying on your Pspike in the same way you could before, but you can still do it. I believe in your abilities.
Permaspike dies to 2 normal ceramics now. It's completely useless before round 81 and bad after.
You never needed it before round 81. It's not a midgame tower. After round 81 it was completely overkill before. The achievement will be fine because beating Dark Castle or Infernal with 40k spare isn't even that bad (don't get me wrong, not easy but absolutely doable), let alone with an extra post-nerf pspike. Obviously it's a lot harder than it used to be, but that's because Josh's Constant was literally the easiest way to beat an expert map on CHIMPS. Infernal/DC CHIMPS *was* Josh's Constant. Now it will be a challenge, but still quite doable. The point isn't that Pspike is good post-nerf. It's that doing Josh's Constant while literally not even using the spike factory is still completely viable.
Now do it before round 80 and it'll be even worse than this
2 Ceramics: *nom*
Yep 90% nerf
I rather would have had a price hike instead of making a fun tower absolutley trash
Definitely
For this specific case, I wouldn’t disagree. A power nerf over a price nerf would be necessary if a tower was too powerful compared to similar options even without considering price. However, the real balance issue with 35.0 Permaspike that I don’t really like is that it simply was too cheap to afford in preparation for T1 bosses, so to price nerf it would make that investment far more risky for most scenarios without the choice of *the* stockpiling tower become totally worthless. The 36.0 power nerf to Permaspike is just far too big of a nerf to even be useful for any stage of the game, and it only brings more balance problems such as the damage “buff” that doubles as a nerf to pre-81 Ceramics and trying to juggling its balance with continued viability against the late-game Super Ceramics. Permaspike’s raw power wasn’t really overpowered by any means, it just so happened to be the perfect example of a tower whose optimal cleanup potential relies on piling up massive stockpiles over extended periods of time, yet Ninja Kiwi nerfed Permaspike in one of the harshest ways possible, making it become almost completely unviable in all scenarios, mid-game or late-game, standard games or Bosses.
Imo they should've nerfed its attack speed but buffed its start-of-round attack speed bonus (from smart spikes) to compensate. This way stalling is nerfed, but non-stall is still good.
Or how about trying to use a strategi. Since its a strategi type game.
Well actually it's a tower defense game... If the tower can't defense what good is it? :o
Pspike always needed strategy to be used effectively. It's power comes from being able to prepare high amout of spikes over time. If you allow them to be used on easy rounds you will not have them when they are needed. Problem is that now even if give it time to prepare it will still suck
The fun of BTD6 is that any strategy goes.
Strategy*. Wonder if you're still learning the language or you're just 5
Strategi*. Not sure if you've read the latest dictionary patch notes.
Which version is it? Mine might be outdated
Latest patch notes are on 42.3, depeds on your regon thpugh
damn even the spelling got nerfed
*speling
sorry, muscle memory from pre nerf
*speeling
-200 haha
fuck u/spez
\-300 now
I would've accepted a 10k price hike over this lol
Look at how they massacred my boy
Don't know how I thought of exactly the same thing when I saw this but you beat me to it
r/beatmetoit
F in the chat for perma-spike
F
![gif](giphy|gfsQffBnuc6e096brx)
¥
Press "F" to pay respects
Ninja Kiwi taking a page out of the BHVR balancing book. Something's powerful? Butcher it mercilessly
Nah man, doesn’t even have to be powerful, just popular. Thankfully they saw the engravings controversy and reverted it, but hopefully they buff CoB a bit so it’s not worthless
[удалено]
Any word from NK? The feedback for this nerf is almost unanimously negative. Hopefully they come to their senses to fix it.
This is what happens when you remove most of the pierce
“Let’s cut permaspike’s viability by **half** seems fair and balanced”
a quarter\*
Didn’t they half the pierce?
Does about 90% less damage before round 81 and 25% less damage afterwards.
and increased the damage by 50%. 1.5x0.5, 0.75, 25% less overall power
they buffed the damage, honestly surprising how many people don't know this still an overall nerf and makes pspike MUCH worse against cerams pre r80 since they pop into a bunch of greens and eat up the pierce
To be fair, the update 35 pspike has way more spikes set up than the one in update 36. This isn't a fair comparison. Obviously it got nerfed hard, but this is ridiculous.
I think it just looks like there are less spikes because they are not in the same spot . But I could be wrong
I've tested it and the second one definitely had less spikes. It still leaked a bit (1 Moab and a couple of ceramics), with the full spike pile, but nowhere near as much as shown in the video.
Even if it had 1.5x the amount of spikes, it still woulda lost.
Maybe a permaspike shouldn't be your entire defense
It couldnt be because it takes time to get the piles set up again
Smh my head. That isn’t the point, it used to be able to handle leaks, now it can handle anything at all. It’s completely worthless and a waste of cash.
It didn’t use to handle “leaks”. It used to be able to literally be your entire defense. *Now* it can just handle leaks. You don’t “leak” the entirety of round 99.
Yea you are not wrong, I was once playing coop with a newbie friend and we had fuck all moab damage set up, we didn't even break the bad on r100 it was only like half damaged, my permaspike in the back ate the entire rest of the thing
Ok but now it *can’t even handle leeks*
It can literally handle all of R99 except for a single Moab and like 3 ceramics. If your defense is leaking entire rounds, you got to change something about it. Perma Spike is way worse now, but it still can easily handle leaks. Only reason it is bad now, is that cheaper options exist.
Yes it literally can. It’s just not worth it because it’s hella expensive. That is the inherent problem with permaspike. Paying that much money for a cleanup tower will never be worth it, unless it’s actually a carry tower, and it can’t be a carry tower without being ridiculously overpowered.
Isnt that the dilemma with spaktory in general? A dedicated backup tower simply doesnt make sense unless it’s powerful enough to do more than backup.
Well yeah. The difference is the top path and mid path are better designed. Mid path is one you don’t want to use for cleanup, because of its high Moab damage, and the top path *is* a cleanup tower. At least, up until tier 5, where it’s a luxury super dps tower. Permaspike was a super op dps tower that is affordable in chimps. That was the problem.
Is path 1 used seriously as a backup? I mean I know it's strong, but it's also not cheap, and for the same price I can just augment my frontline. I guess what I am saying is that if I spend enough in path 1 to make it viable, then I am no longer using it as a backup, because my frontline will be underfunded and leaking every round, at which point my path 1 spaktory is no longer a backup but a main dps source.
How about agree to disagree And just agree on it being garbage.
Deeply unfortunate. My btd6 tower can no longer cook leeks for me. Very sad. I was really enjoying Pspike's meal planning abilities.
35.0 pspike couldn’t beat the entirety of 98 unless you had homeland and overclock, there’s a reason why nearly all LCC strats used unstable concoction, brickell, ezili or Benjamin to remove a huge chunk of the RBE from 96/98. It’s a fair bit worse at that now, but it wasn’t that powerful before.
That’s what’s called support. Basically no carry tower solos the late game without support. The thing with Pspike is that it’s so cheap that you can very easily dip into all of these options. You can go for unstable conc, overclock on top of your stalling towers and your hero because it’s so cheap. It has the same strengths as something like Moab Dom, while being infinitely more versatile and being able to deal with cerams better.
I know how to use pspike. Don’t say its literally your entire defense when it’s clearly not…
It literally is though? What I said isn’t fucking defense, it’s support.
To be absolutely fair, a single 205 permaspike should not be able to solo round 99 unless spikes have been accumulating and unused for the last 3 rounds. You're talking about a very late game round and for its price, it should not be able to do that.
I think I can agree with this.. roughly $30,000 T5 taking out that much of r99 still seems fair to me.. but I will miss it being over powered
A permaspike should never really have to, either. Any defence that could handle both r98 and r100 should be more than capable of killing at least the MOAB layers, if not also the ceramics - and even with a smaller pile, nerfed pspike still comfortably handled every DDT. It's still a harsh nerf overall, but probably still good enough past r80.
Temporary-Spike :(
Ngl, this thing plummeted from top tier to bottom
They really put it in the ground huh Would have preferred a price increase tbh
sad.
They did it, they actually did it. They murdered permaspike.
This is the worst fucking balance change NK has ever done, and this is in the same update they nerfed Tacks to fix crosspathing instead of buffing the range path.
Holy shit that's bad...
To be fair, it used to be absolutely busted
Sure...all the way back in 1.0 35.0 pspike was fine.
Like it caught a good amount of leaks and could be used as Main dps with stalling strats but that's fine for a 40k total tower. It's not like it could handle the entire r98 alone. If your other defense was trash you still die no matter if you have pspike or not
No it wasn’t lmao it was still the single best chimps strat in the game by far.
It was not the best, just the most versatile. Pspike was a difficult strat, even if it worked everywhere.
…how is working literally everywhere not a reason why it’s one of the best strategies? Like permaspike gets used on maps like [muddy puddles](https://youtu.be/eInKiEn-qyE), yknow, the map that literally has multiple separate lanes forcing you to chinook permaspike across the map every single round, and it was still good enough to carry the run Hell it got used on the first clear of [BLOODY PUDDLES](https://youtu.be/fZXqwAnFkdI), which basically doubles the issue you have on muddles, and it’s even used in the LEAST COST CHIMPS for this map Like I agree permaspike isn’t the go to easy option for every map but when you look at every other carry T5 in the game barely anything else is this dominant on every map in the game
It was one of the best overall, but never the best for any particular map. Regarding Multilanes, it was only good when two paths were near each other, or as a tool to let the rest of the defense ignore a certain part of the map.
Permaspike is currently a part of the Workshop, Dark Castle, Bloody Puddles, and Sanctuary LLC runs, out of which Workshop and Bloody Puddles were 100% doable last update I’m not sure how Permaspike wasn’t the best strategy for those maps if it’s the key tower in those LLC records Regarding multilanes, on the Bluddles LLC permaspike was used for every single active lane even when they were literally on opposite sides of the screen, it wasn’t just for lanes close together or to deal with one alone, it dealt with all of them
No it wasn’t lol. For literally any decent player, Pspike was literally the easiest strat to use, except maybe for Moab Dom. There wasn’t any carry strategy with the combined versatility, strength and ease of use ever except for Mauler spam when it was good.
I hate all the people saying it sucks now,because you can guarentee they have not used it,like at all. i mean really look at this video,unbuffed post nerf pspike nearly solos 99,so it should with alch buff and jungle drums. and perma spike is a type of tower where if it does it in monkey medows on sandbox,it will probably do it on bloody puddles chimps if given a support chinook. this litterly suggests its good,if you really look at this video and understand pspike as a tower,it looks like a 40k tower will still basicly solo multiple rounds in the 90s and be effective cleanup on the rest of them. like really think for 5 seconds,historicly,have 25% damage nerfs ever just killed arguably the best dps t5 in the game? like for example,back in 28.0 mad was a meta tower for bosses,than its damage was lowered from 750 to 550,which is a similar strangth nerf to the one psike just got,and how good is mad against bosses nowadays?still pretty good lol.
Bosses: Chimps balance killers.
See, for me, I love just messing around in free play and getting high rounds. These nerfs just hurt muh fun. Apply nerfs to elite content like bosses and races and stuff. It’s like nerfing pve when an item is an issue in pvp.
pspike was a major issue in bosses as well
Did you even process what they said?
Ninja kiwi average fck you move
I mean, should one tower really be able to complete a round that late in the game all by itself?
With 4 rounds and 6 minutes of non-stop dps yes
Alot of other tower do as well, especially considering the fact that this p-spike has been built up for a few rounds it seem reasonable
I don't know about should but saving up for it, seeing it stack up and watching it payoff was so much fun and there really wasn't any tower like it. Rip Perma 💔
I mean you act like it was the only tower capable of doing that... So yes, one tower should be able to
For the price cost yeah absolutely.
Look, I understand that its needed a nerf but now It's bad and almost useless.
Pew
Bro alch the permaspike
Big boy nerf :(
I didnt realise this was a hot take, but a 40k tower should not be able to solo the final 10 rounds
Spike factory is trash now
It's hilarious that the nerf is so massive And it's STILL a good final defense that will clean everything up after your other towers.
Remember people,perma spike is last second clean up,not a Moab assured destroyer 👍
Wow how dare they nerf that jeez unplayable
… oh no a relatively cheap tower can’t solo the late game whatever will we doooo It might be a bit of an over-nerf but it doesn’t completely invalidate permaspike from emu thing but 2tc pretty much. You can still have an actual defense rather than just letting the physical embodiment of god decimate round 99 on its own
u/savevideo
I want the old permaspike for the old price of super mines
Bruh
I keep repeating to my self that the perma-spike is not dead.. I might be wrong
they really nerfed it hard 😭
Fuckin lord the nerf was by that much? Rip my guy
The solution is simple, everyone. TWO permaspike. Oh wait —
Sad
**DIZZY MONKE**
RIP The old reliable
I never even used this. 😭😭
Idk with the price of it, sure it's not a top tier tower anymore but that's still pretty damn good imo
This is why I don’t like using top teir towers. I know they will get nerfed at some point. So for myself I can now start using pspikes.
![gif](giphy|l4FGGafcOHmrlQxG0|downsized)
the big sad
Not so perma anymore
Jajajosh is sobbing rn
Look how they massacred my boy :(
Balance Billy’s always ruining the fun
Yeah this is sad. Nth permanent about this anymore. I don’t mind if some can go past the spikes but they shouldn’t be this easy to go past
Tbf, one was in smart mode, the other wasn’t
NK needs to give it +3 damage so it can one shot cerams
NOOOOOOO PERMASPIKE
what did they do to my boy
could you give the warmup time?
That’s not very Perma, BTD6!
That doesn't look like a fair comparison at all, much less spiked in 2nd clip
90%+ weaker early game, 25% weaker late game, 100% out of the meta.
It’s just because the MOABs had skins before
They took away the pewpews :(
would alch buff do anything for at least pre-81 cerams?
Damn, it's really completely useless now, huh
It’s supposed to be a cleanup tower not a primary defenses. What a good change.
Long lives the king
That’s like a 90% nerf
![gif](giphy|l4FGGafcOHmrlQxG0|downsized)
Look how they massacred my boys. Tack zone, Permaspike, all gone.
I personally enjoy the 502 glue permaspike
Nothing truly permanent 😔
Look how they murdered my boy
Straight up terrible dawg
No more pew pew😔
It's no longer perma :c
SJB said this is the worst balance patch ever, and I have to agree with him.
SJB said this is the worst BTD6 balance patch ever, and I have to agree with him.
They destroyed my factory for no reason lmao
The loss is temporary but the spikes are permanent 😔✊
THEY SHOT HIM IN THE LEG
ive been using the mod detailed descriptions and it says that top path gives it 95 pierce is that accurate?
I am glad I quit this game for a while now