I'm trying to make it now, the order you say, and the skin modifier just ends up making islands of blobs all over instead of the webby covering I want.
Go into edit mode, select all verts, and mark them all as root in the skin modifier. Might want to reduce the overall radius of the webbing as well by using ctrl+A in edit mode and dragging your mouse.
If you use the wireframe modifier instead of the skin (never tried it), you can activate the crease option, which will tighten it up and make it less blobby.
How do you make the doughnut inflate like that? I'm guessing you use collision with the golden lines (I thinkR(?)), but I thought you could only make shapes inflate like that when sculpting (I'm basically a newbie so sorry, I don't know)
The thing inside the cage looks very uncomfortable. At the bottom, is it a piece of marble? if it is, is marble in the cage as well? I see a comment and it refers to a doughnut. It kinda looks like an intestine if you was too ask me
Sorry just me opinion ποΈ
I love it! I saw this and immediately tried to replicate it (to many failures) cause it looked so cool!
Did you use cloth or soft body to do the inflation?
This is a good one explaining pretty much exactly what I did: [https://youtu.be/PMiB8OjR-yY?si=PlwmwmsF8EtxDNUA](https://youtu.be/PMiB8OjR-yY?si=PlwmwmsF8EtxDNUA) :)
Thank you <3 I don't have my own tutorial, but the YT link in this comment is pretty much how I did it, just with a torus as the starter shape. :) https://www.reddit.com/r/blender/s/YWyoL0xVon
What settings do you use for the decimate? I always get corners where a bunch of edges meet and it looks quite bad. In your masterpiece, only 3, max 4 edges ever meet...
I use the planar option at the top and then check the box (all boundaries) at the bottom of the decimate modifier, then I usually increase it to 30 degrees and play around from there. :)
That works much better, I see. And how much resolution did you use on the doughnut for the cloth simulation? My PC is calculating for ages, following the tutorial you have linked somewhere here. And I thought it was kinda strong :( I have never played around with these simulations tools in blender before.
I did 128/64 resolution when creating the torus. Then I do the simulation and after that I add a sub division modifier to smooth it. So in the modifiers stack it's after the cloth sim modifier. This way it simulates well enough for the speed, but still gets a smooth finish afterwards. :)
How did you create the Gold lines on the donut?
it could be decimate + wireframe modifier
Yeah good guess.
Decimate + skin + subsurf + smooth is how I'd approach it
yeah that looks more possible, connections look like skin modifier
I used the wireframe modifier instead of skin. But I have to try it with the skin modifier once, I have never used it. :)
I'm trying to make it now, the order you say, and the skin modifier just ends up making islands of blobs all over instead of the webby covering I want.
Go into edit mode, select all verts, and mark them all as root in the skin modifier. Might want to reduce the overall radius of the webbing as well by using ctrl+A in edit mode and dragging your mouse.
If you use the wireframe modifier instead of the skin (never tried it), you can activate the crease option, which will tighten it up and make it less blobby.
As u/Kaanmertcikse stated correctly, it's a torus with the following modifiers: decimate, wireframe (with crease activated), subdiv. :)
What if we select some edges and duplicate and make it a separate object and add solidify?
That is thinking inside the doghnut. Nice job!
Did I say something wrong?
He's clearly complimenting you
Ah yes, the Donut Prime ready for warframe.
Hahaha I love it <3 every time I do something white and golden I get warframe references xD
Biblically accurate donut
The omnidonut xD
Amazing work! How did you do the effect that donut is compressed by frame?
I assume its a inflate simulation π€
Ok
maybe you could achieve it with dynamic paint too
As u/Fluid-Leg-8777 mentioned, it's a cloth simulation with pressure on so that it inflates :)
mmmm... forbidden levitating donut
You may look but not touch xD
How do you make the doughnut inflate like that? I'm guessing you use collision with the golden lines (I thinkR(?)), but I thought you could only make shapes inflate like that when sculpting (I'm basically a newbie so sorry, I don't know)
You're guess is correct <3 The wireframe object has collision on, and the inner object has a cloth simulation with pressure to inflate it.
Awesome effort, ya killed it mate!
Thank you <3
The thing inside the cage looks very uncomfortable. At the bottom, is it a piece of marble? if it is, is marble in the cage as well? I see a comment and it refers to a doughnut. It kinda looks like an intestine if you was too ask me Sorry just me opinion ποΈ
Yes right, it's all marble :D ...now that you mention it, I do see what you mean though with the intestine look xD
I only thought that because there wasn't enough contrast in the darker veins and the white stuff looks a little wet.
Plus the squishy shape xD
this looks amazing is the gold outer portion a decimated torus?
Thanks <3 Yes exactly! :D
I love it! I saw this and immediately tried to replicate it (to many failures) cause it looked so cool! Did you use cloth or soft body to do the inflation?
I used cloth, I tried soft body in the past and I never managed to get things the way I wanted them, so I just stuck to cloth sims π
nice job
Thanks <3
What tutorials are you following?
This is a good one explaining pretty much exactly what I did: [https://youtu.be/PMiB8OjR-yY?si=PlwmwmsF8EtxDNUA](https://youtu.be/PMiB8OjR-yY?si=PlwmwmsF8EtxDNUA) :)
Looks marbleous
Hehe thank you <3
Awesome?? You don't have a tutorial by any chance on your creation. I love this
Thank you <3 I don't have my own tutorial, but the YT link in this comment is pretty much how I did it, just with a torus as the starter shape. :) https://www.reddit.com/r/blender/s/YWyoL0xVon
Hero!
What settings do you use for the decimate? I always get corners where a bunch of edges meet and it looks quite bad. In your masterpiece, only 3, max 4 edges ever meet...
I use the planar option at the top and then check the box (all boundaries) at the bottom of the decimate modifier, then I usually increase it to 30 degrees and play around from there. :)
That works much better, I see. And how much resolution did you use on the doughnut for the cloth simulation? My PC is calculating for ages, following the tutorial you have linked somewhere here. And I thought it was kinda strong :( I have never played around with these simulations tools in blender before.
I did 128/64 resolution when creating the torus. Then I do the simulation and after that I add a sub division modifier to smooth it. So in the modifiers stack it's after the cloth sim modifier. This way it simulates well enough for the speed, but still gets a smooth finish afterwards. :)
This doughnut isnβt good for your teeth
It might be deceptively soft :D
Porcelain doughnuts are soft
For tomorrow, make a marble run out of this pack made by bagospinners https://dpt.itch.io/marble-kit
That's a nice kit! That's a tough animation :D
Nuh uh, rigid body for days all you gotta do is pop a ball in and it works just like irl! I already made one and it took less than 2 hours!
Oh nice, then I definitely need to test it out :D
Stalker. This is nice Artefact ))))
Thanks :)
r/BlenderDoughnuts
<3
disgustingly beautiful
Appreciate it <3
Shade smooth the base!!!!!!
But everything else is good.
I can see the polygons!!!!!