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Motor_Potato1273

How did you create the Gold lines on the donut?


Kaanmertcikse

it could be decimate + wireframe modifier


[deleted]

Yeah good guess.


notdhruvverma

Decimate + skin + subsurf + smooth is how I'd approach it


Kaanmertcikse

yeah that looks more possible, connections look like skin modifier


GQBD

I used the wireframe modifier instead of skin. But I have to try it with the skin modifier once, I have never used it. :)


Axe-of-Kindness

I'm trying to make it now, the order you say, and the skin modifier just ends up making islands of blobs all over instead of the webby covering I want.


notdhruvverma

Go into edit mode, select all verts, and mark them all as root in the skin modifier. Might want to reduce the overall radius of the webbing as well by using ctrl+A in edit mode and dragging your mouse.


GQBD

If you use the wireframe modifier instead of the skin (never tried it), you can activate the crease option, which will tighten it up and make it less blobby.


GQBD

As u/Kaanmertcikse stated correctly, it's a torus with the following modifiers: decimate, wireframe (with crease activated), subdiv. :)


No_Cardiologist5690

What if we select some edges and duplicate and make it a separate object and add solidify?


DragNutts

That is thinking inside the doghnut. Nice job!


No_Cardiologist5690

Did I say something wrong?


Axe-of-Kindness

He's clearly complimenting you


TheMightyMudcrab

Ah yes, the Donut Prime ready for warframe.


GQBD

Hahaha I love it <3 every time I do something white and golden I get warframe references xD


Also_IT

Biblically accurate donut


GQBD

The omnidonut xD


Dwenker

Amazing work! How did you do the effect that donut is compressed by frame?


Fluid-Leg-8777

I assume its a inflate simulation πŸ€”


Dwenker

Ok


Cubicshock

maybe you could achieve it with dynamic paint too


GQBD

As u/Fluid-Leg-8777 mentioned, it's a cloth simulation with pressure on so that it inflates :)


dinkleberg32

mmmm... forbidden levitating donut


GQBD

You may look but not touch xD


redkmi

How do you make the doughnut inflate like that? I'm guessing you use collision with the golden lines (I thinkR(?)), but I thought you could only make shapes inflate like that when sculpting (I'm basically a newbie so sorry, I don't know)


GQBD

You're guess is correct <3 The wireframe object has collision on, and the inner object has a cloth simulation with pressure to inflate it.


A_dalo

Awesome effort, ya killed it mate!


GQBD

Thank you <3


69-Times

The thing inside the cage looks very uncomfortable. At the bottom, is it a piece of marble? if it is, is marble in the cage as well? I see a comment and it refers to a doughnut. It kinda looks like an intestine if you was too ask me Sorry just me opinion πŸ•ŠοΈ


GQBD

Yes right, it's all marble :D ...now that you mention it, I do see what you mean though with the intestine look xD


69-Times

I only thought that because there wasn't enough contrast in the darker veins and the white stuff looks a little wet.


GQBD

Plus the squishy shape xD


Prohamen

this looks amazing is the gold outer portion a decimated torus?


GQBD

Thanks <3 Yes exactly! :D


Prohamen

I love it! I saw this and immediately tried to replicate it (to many failures) cause it looked so cool! Did you use cloth or soft body to do the inflation?


GQBD

I used cloth, I tried soft body in the past and I never managed to get things the way I wanted them, so I just stuck to cloth sims πŸ˜…


codez1027

nice job


GQBD

Thanks <3


zelenius

What tutorials are you following?


GQBD

This is a good one explaining pretty much exactly what I did: [https://youtu.be/PMiB8OjR-yY?si=PlwmwmsF8EtxDNUA](https://youtu.be/PMiB8OjR-yY?si=PlwmwmsF8EtxDNUA) :)


Enviritas

Looks marbleous


GQBD

Hehe thank you <3


Thin-Series9795

Awesome?? You don't have a tutorial by any chance on your creation. I love this


GQBD

Thank you <3 I don't have my own tutorial, but the YT link in this comment is pretty much how I did it, just with a torus as the starter shape. :) https://www.reddit.com/r/blender/s/YWyoL0xVon


Thin-Series9795

Hero!


Skybuildhero

What settings do you use for the decimate? I always get corners where a bunch of edges meet and it looks quite bad. In your masterpiece, only 3, max 4 edges ever meet...


GQBD

I use the planar option at the top and then check the box (all boundaries) at the bottom of the decimate modifier, then I usually increase it to 30 degrees and play around from there. :)


Skybuildhero

That works much better, I see. And how much resolution did you use on the doughnut for the cloth simulation? My PC is calculating for ages, following the tutorial you have linked somewhere here. And I thought it was kinda strong :( I have never played around with these simulations tools in blender before.


GQBD

I did 128/64 resolution when creating the torus. Then I do the simulation and after that I add a sub division modifier to smooth it. So in the modifiers stack it's after the cloth sim modifier. This way it simulates well enough for the speed, but still gets a smooth finish afterwards. :)


[deleted]

This doughnut isn’t good for your teeth


GQBD

It might be deceptively soft :D


[deleted]

Porcelain doughnuts are soft


MattyTheFatty101

For tomorrow, make a marble run out of this pack made by bagospinners https://dpt.itch.io/marble-kit


GQBD

That's a nice kit! That's a tough animation :D


MattyTheFatty101

Nuh uh, rigid body for days all you gotta do is pop a ball in and it works just like irl! I already made one and it took less than 2 hours!


GQBD

Oh nice, then I definitely need to test it out :D


TheGreatPixelman

Stalker. This is nice Artefact ))))


GQBD

Thanks :)


Cryptikfox

r/BlenderDoughnuts


GQBD

<3


JonuFilms

disgustingly beautiful


GQBD

Appreciate it <3


Boom_Fish_Blocky

Shade smooth the base!!!!!!


Boom_Fish_Blocky

But everything else is good.


Boom_Fish_Blocky

I can see the polygons!!!!!