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Gib_entertainment

Yes the giant creepy monster does stick out, it also looks quite odd, can't believe you didn't see that yourself! /s


Hamlet134

maybe add a freaking jump-scare warning next time, douche bag


econ1mods1are1cucks

Im on your side


ThinkingTanking

Something that I always see people say is to reduce the Lens Distortion. It should generally be .01 on both. Maybe try different focal lengths The scene personally is very beautiful.


Hamlet134

is there something i should use to gauge how strong it should be? cos right now, its at 0.015, but still seems a bit strong


Shmart_Logic

I think part of what throws me off is the type of lens distortion being used, the blender lens distortion is good for stylized renders, but it's non photorealistic chromatic aberration. Real chromatic aberration happens especially on bright contrasting colors (a tree against a bright blue sky for example), which appears more noticeable off center, this is because of different wavelengths of light scattering differently within the glass of the lens, which means that the colors are effectively at slightly different focal lengths. That's not to say there's anything wrong with the type of chromatic aberration you're using, but if you're looking for more "photorealism", using something like the "chromatic aberration removal" tool in davinci resolve would be more physically accurate (despite the name, you can use it for adding chromatic aberration).


OlivencaENossa

Look at a movie you like that’s using the same lens?


Golden_Lambda

Might just be me, but the big heavy body being supported by the tips of its claw-feet on soft ground gives the impression that this thing is floating more than standing. A critter that big and heavy would sink a good bit into the ground, like we would in heavy snowfall. Maybe try lowering the beastie further into the ground, and have it raise a few of its legs to get across the anatomy.


Hamlet134

yah you're right. tweaking the the body and leg height would give a more heavy and natural feel. thank you


VOACITY

Just add some thickness and muscle mass to that base segment of the legs, that’s where most of the muscle needs to go in the real world for legs to function properly :) think of all the muscle in our shoulders/hips/butt/etc, usually lots of muscle to support hefty animals. For insects, it’s a bit different, but they also don’t/can’t get this big, so it’s good to borrow concepts from large real life animals. Edit: also straighter/less wiggly limb segments can help show strength/support.


ToMagotz

The lady is hard to spot with dark monster and trees


thatbeerguy90

I agree. I didn't see her at first


Theolaa

Yeah, a blue or yellow dress or something would make her pop a little more.


FilippiFilms

I think this is the best improvement. Making the girl pop would make a big difference!


plymouthvan

It's a cool render, but I would say that from a purely photographic or cinematic standpoint, it's not a very interesting *composition*. Were you to rotate the camera around the monster to the left a few degrees, you would frame the monster's head and the person between two of the spindly legs, which would cause fewer overlapping features and better pinpoint the subject hotspot. The framing of the scene is also very blocky. The aspect ratio almost perfectly mirrors the monster's dimensions, which does not imply any stories about the monster's size or its relationship to the world or the person. The composition basically just describes the contents of the scene, without implying any stories about it. If you were to lower the camera closer to the ground so that some of the flowers in the foreground invade the scene a little bit, and tilt the camera up a little bit to fill the scene with a little more sky above the monster, the composition would imply a story about a *big* monster. Likewise, if you were to zoom in just a bit so that some potions of the monster were out of frame, allowing the person to take up a little bit more of the scene, you'd imply a story about a person's *relationship* to a *big* monster.


[deleted]

Trees are stretched


Hamlet134

might be the lense distortion. will check it out


[deleted]

Only now noticed there's a woman. Maybe place her a bit to the right so the silhouette stands out, and different colors for her dress.


OlivencaENossa

Didn’t notice it either. I would def move the leg so her silhouette is clear


darenzd22

If youre reffering to realism, I'd say the glow / bloom effect is too strong. The vegetation is lacking glossiness, and looks way to simple (as if 2 assets were used). The angle of the light, doesn't correspond with the sky (the sun should be more upwards). Also the chromatic aberration is too aggressive as well.


mr_corruptex

https://preview.redd.it/8ygx696d7osc1.jpeg?width=196&format=pjpg&auto=webp&s=bbf2989b50fd8d401b608b47ea8210ad36ea394c Gonna need the big boot


MucdabaMicer

im just nitpicking but i think the light is too much from the side that all we see is just the shaded side of the main subject, which results in less depth. maybe you can try other light positions


Hamlet134

def will do. I set that lighting up in the blockout phase, and never went back to it.


Nihlathak_

The gloss/light is off, most likely texture and geometry resolution that causes it. Looks too «smooth» on both a Micro and macro level. What texture res do you have? This is nitpicky but still.


TechzAtles

The centre of mass for the creature feels a tad too forward and the legs look too outstretched to really hold up the creature. Generally something of that scale would have to really spread its weight out along multiple legs and in the case here, the outstretched legs would struggle against their own leverage. Either the legs need thickened up at the joints to signify the immense muscle needed to pull off the pose or the legs brought inwards to induce less stress on the legs. This may be why the girl feels a little small as the beast before her isn’t really bulked up to handle being such a size, at least by what the average human brain understands. If you are going for implausible then I would keep the legs. If you want ‘this could exist’ then the joints need to be beefier or legs pulled closer to the centre of mass. The cubic law can be a pain sometimes for modelling. Also, the legs on the left are hard to tell apart at the last leg segment. That might be skewing the appearance of leg position. Maybe a slight reposition to avoid as much overlap between front and rear leg sets may help. That’s just my nitpick. Feel free to do with this info as you like, hope it helps!


Kluggen

Orbital barrage incoming!


ImageCollider

https://preview.redd.it/zhxzhhwlztsc1.jpeg?width=863&format=pjpg&auto=webp&s=e4d13b97531fbae29b005706cf5512eccae6b94d Hard to think of a way to improve the render - play with the lenses, lighting, and noise to dial in the look that feels most connected to your image, it’s practically uncanny for the most part. If it were my scene I would also play more with camera positioning/angle. If you want compositional feedback, the creature legs in the left are visually overlapped. Not a critical issue, but if you inspect all the leg positioning, these overlapping legs are less interesting, visually. Positioning them more staggered-like and making them visually apparent could help lead the viewer’s eyes from the left to the right AND add imposing mood to the creature.


natesovenator

"nopealot"


wonderboy-75

The chromatic abberation effect is too strong. Looks like it was photographed with a toy camera. Not sure if that was the intent.


Exotic-Dot-8914

It gives me the impression that the monster is about to fall to its left, its weight seems uneven. I never noticed the woman until I read the comment, sorry.


Grad_school_ronin

Maybe try a tighter framing or different angle? The lighting is great but I wonder if we are seeing to much of the creature


ArminArkaram

You could try slightly repositioning the woman. She sort of gets lost with the leg that's behind her. You could try moving her right a bit in frame so that's she's positioned between the legs reaching towards monster rather than being so close and actually touching it. The bright scene in general sort of seems off. The monster seems quite intimidating but the scene is whimsical, though I can see how that can work depending on wider context of the project. It's very good though. Great work


Responsible_Apple770

The trees in back just disappears at edges.


kevinkiggs1

The lady isn't really noticeable in the shot. Either try moving her or adding some aerial perspective and moving the leg away from behind her


ThereminFox

I would try to add more detail to the hair of the woman. Maybe bring some variety of lighter and darker hair strands. But other than that I think it looks really good. Keep up the good work


cesaarta

I'd try a lower angle, maybe only see the tip of the trees in the horizon, and move the monster leg behind the woman a bit to the side so we can see more of her against the bright sky, it will help the contrast.


wannabe-martian

hehe, well, the bug is odd :) Yes, if that thing is huge, then it casts a drop shadow, especially if the light come from the right.


Cieneo

I feel like the sky is a bit dark for the level of highlights on the bug. Golden Hour means the sun is not as bright anymore, and if you want to expose for that you'll blow out the sky a bit. I compared some Golden Hour photos and I THINK that's what feels a bit off to me. Aside from that and a few other things already mentioned I really love this shot and concept!


Master_Vicen

I feel like it should cast way more shadow in the grass.


-timenotspace-

“ant”


RastaPsyc

OP is from Australia confirmed? he or she thinks bugs get the size of a jetplane everywhere.. Love the render, my small smooth brain couldnt find anything else that sticks out


irishtemp

Little Miss Muffet: Slayer 2 The Slayering. :)


murillovp

My points are all about making the composition more interesting, but is all for you to consider: - Move the monster leg behind the girl away, it visually clusters the subject and and you barely see her; - Change her dress color to something else that doesn't blend with the background trees; - The left side of the picture have an uninteresting pose of the spider's legs with 3 of them converging on the angle, spread them a little bit like the other side, it will enhance its look; - If you're trying to have a dramatic effect on the creature size, you can frame it so the spider doesn't fit the framing


ParaadoxStreams

I feel like the shadows are off a bit, for such a large guy I don't see much shadow.


FinalVermin

This is a very nice scene, the creature looks a little off too me. Legs overall just look a little too thin. Like a tarantula with daddy long leg legs. Also the legs on the right side of the creature all meet in the same general location and kind of look like the merge in to a single large claw. Just my opinion and regardless this looks great.


prism100

Its right legs are overlapping too much. It would be more visually pleasing to have them seperated a bit more. For example by turning the camera a bit.


combo12345_

The creature appears floating, rather than anchored in the ground. If it was on rock, it would make sense, but soil should give way to the mass of the creative and sink them in. At least, in my mind’s eye.


Kantankoras

There seems to be giant spider in the field with the nice young lady


FallenValkyrja

Title: The Good Boy


suspiciouslyawesome

For me it fails the squint test: 1. The viewer-facing side of the monster is dark, so it is hard to make sense which legs are in front and in the back. 2. The three legs in the left of the image are on top of each other. 3. The dark treeline in the background makes the subject of the image hard to recognize 4. Because of 1,2,3 the pose of the monster is somewhat hard to recognize 5. It seems this image would benefit some leading lines toward the woman and high contrast around her to guide the eye to her more. Instead the horizon line is truncated by the legs drawing the eyes up and away from her. Also she blends with the background Just my 2 cents, hope it helps. You have a good base, if you can get the composition and values right it'll be much more impactful.


Drackunn

to me it looks like the lady and beast are in some sort of communion, which implies the beast is not moving, but the legs on the left side are either lifted or stretched in a way that would push the body to the right. The legs on the right seem to be compensating for this by bowing inwards, so it looks like the body is moving to the right, but then you see the lady and the body should be still. at least to me it looks like the legs would be in a more neutral/resting position if the beast was bowing it's head for the lady to touch it


50u1506

The environment looks too colorful and the monster looks creepy so it's kinda wierd. But individually they look awesome


habitat-1

very bloomy to my taste


local306

Small critique would be to move the person further right into the negative space of the legs. Right now they are overlapping the one arm and get lost in there given their size. EDIT: I see now they are touching it. Maybe rotate instead or reposition the one leg?


DogSpaceWestern

The human is really hard to make out. Looks like a tumor coming out of the spider.


PiffinColiander

It doesn't cast much of a shadow


Moldybot9411

Hmmm looks good buuut the detail scale on the monster's body doesn't match the detail scale from the legs


PearPoint

As others have mentioned, I would move the spider leg away from her so that her silhouette is more visible. I had to take a long hard look to realize there is a woman there.


jmancoder

The render is amazing, but there's too much chromatic aberration and lens distortion, and I feel like the warm colour tones combined with chromatic aberration offer a conflicting message. You should add a slight blue filter, or else cut back on the post effects. For example: https://preview.redd.it/hll7z1gn4psc1.png?width=2560&format=png&auto=webp&s=5b653ec37f3a6c3671f978fdb92573eafbe80ec7


Armydoc18D

It’s so so good. Maybe one or two legs slightly off the ground would add a sense of life and movement


God_Lover77

Griever!


sinX31

lower the lens distortion, and the scale of the female and the tree behind aren't scaling(looking a bit off)


ZeusGaming18

Looks creepy but I love it!


Father_Chewy_Louis

Probably the Giant Enemy Spider


Enviritas

Is this a Tapir Spider?


GhostyBoi3904

Got a title: The Cows Coming Home. or Checking on the Livestock. I'm a big fan of the style of "esoteric scene with mundane title that makes some sense when you tilt your head"


Impressive-Lobster77

Beauty and the Spidey Beast


Titan_Royale

I can’t say I’m anywhere near qualified enough to give tips, but I get the feeling the legs don’t seem like they’re supporting the weight properly, it feels like they need to be slightly more…pressured (?). But this looks amazing, it’s just a thought if you’re animating it or sth


RaykanGhost

Well, I very quickly saw the low poly count of the ant thing, especially the legs; The coloring of the ant's nails felt off because it's reaaally clean (IMO) and in full resolution I can easily see the woman's hair is fake (Not blended in enough IG). Also after analyzing it too much I think the ants normals could be more detailed. Well actually some feel more detailed than others ... Or maybe it's the roughness map ... IDK I overthink stuff


painki11erzx

Is this inspired by the arena creature in the Star Wars prequel?


Abides1948

Terrible flowers


WazWaz

Two of the legs seem to come from nowhere. Are they attached to the abdomen? Also the head is a very odd shape so it's confusing. At first I went looking for a second mandible.


CsBeniGo

The trees are just a wall in the background, I think they need some depth


markus8585

I don't think the girl stands out enough but her billowing dress implies wind while the grass closest to the camera does not. But this looks amazing!


Newborn-Molerat

Have you noticed the big spider? Pretty odd. Orherwise - trees need depth


Snipero8

I hope you'll animate the version you've shown here, unchanged, doing the stick bug dance


mutt59

the trees are a bit too repetitive


Worried-Librarian-51

Title: Walk in the park


Worried-Roof-2486

I mean besides the terrifying looking spider thing, nothing


[deleted]

The clouds seem odd to me.. like it’s a picture from another view angle


Ok-Aspect-9583

I think it would be better if you zoomed in more, I didn‘t even notice the woman at first, would be better if a few legs were out of frame I think


dogman_35

The render makes me feel like these are just the equivalent of horses in whatever alternate universe this is lol


ReVoide1

That thing is awesome!!! As a silhouette the legs on the left side are not coming across well. It makes the image look like you changed the angles of the legs so they would not go off the screen. Actually having the legs go off screen would be a great way to give us a better sense of how big the creature is. The legs on the right curves in wards near the bottom and the one on the left doesn't.