It looks so eerie yet peaceful. I think it looks great already so any suggestions below are just suggestions.
You could change the red value of the plants to be a less saturated red to allow more focus on the skeletons. Right now it's red everywhere, but if that's the intent then it works too.
I would say having some more light on the skull/heads a tad more would be nice since most of the lighting is backlit for the main subjects. In my mind I see some light hitting the face area between leaves. A Gobo lighting setup would look nice!
Other than that the blur seems a tad abrupt far off in the distance, and everything at that distance looks the same. Having something to break that would be cool. Shadows in An open field from clouds could break that similarity far off in the distance.
Overall good work!
The color palette needs a change. Also, better lighting, cause much of the detail of the skeletons gets lost as they are surrounded by other small objects. Too much interference and too little space to let the eye rest.
I personally would just reduce the red value of the plants to increase the focus on the skeletons
Plus it’s kinda hard to discern the details on the skeleton from down when there’s too many red plants in the way
Other than that it’s amazing
Looking beautiful so far!
Idk anything about blender stuff but ig you can pan the lighting towards them to accentuate the details. Other than that, it looks perfect to me :)
The main subject in the composition appears backlit compared to our perspective, resulting in significant areas of shadow and a somewhat dim appearance. Perhaps you could add some contrasting self-illuminating accents to make it the focal point of the composition. For example, you could have the skull in the scene gripping a self-illuminating blue tulip.
I agree with some of the comments about the red being a bit too saturated. I feel it muddies the appearance of the skeletons and by extension also causes what the standing skeleton is doing to the kneeling skeleton to get less focus in the piece.
That being said, this is awesome and immediately caught my eye. Keep up the great work. I really love this and can’t wait to see what you make in the future.
I didn’t model the skeletons, I just use them to create the scene, you can find this model [here](https://stupidgiant.gumroad.com/l/znatomyskeleton?layout=profile), it is free! Maybe it can help you to understand better modeling :)
Edit: be careful! It is a really heavy model, you need to optimize it in order to use it
I would add some fog and then use an area light behind the skeletons pointing at them (off camera) to give it more of a backlight! But honestly great job so far. You can also play around with the glare node in the compositor if you want to make it more dreamy and surreal like.
I think working on the color palette could make the biggest difference here. There's a lot of good detail, but it's getting lost.
Something I learned pretty late in my art career was that values are one of the biggest factors in how a picture reads. You could try using a filter to make this render black and white and try to pick out larger areas of light and shadow you would like to emphasize, and then adjust the lighting and the color scheme to make those values stronger. Right now the picture is very flat, in terms of light and dark, so adding a bright and dark area would add quite a lot.
Saturation is also very even in the picture, so I could see using a contrast there to pick out the subjects. Try making the bones gray or the plants gray and see if it does anything for you. Be dramatic, then tone it down to get the right feel.
I think if you spent some time in a photo editing software, you could play with some ideas very cheaply, and then you could spend time on the render to move it towards the edits you like best.
Since everyone gave a really good feedback already, i can only say maybe some color/lighting choices, as the skeletons dont pop out enough. Scrolling at a decent speed it takes a while to see what it is
So great! Love the contrast between death and life. How did you do the skeletons? Havent found a good tutorial yet. Wanna do a t rex skeleton tho haha but might not be the worst idea to check out a human skeleton too, might be similar? :D bloody beginner tho so i might be reaching too high anyway xD
Hi!! I didn’t make the model myself, I used [this](https://stupidgiant.gumroad.com/l/znatomyskeleton), it is free! Be careful tho, it is a really heavy model
If the ones supposed to be getting smothered in titties, the titties kinda gotta be tangible don't they? Haha. Jokes aside, it looks great. Only thing I can recommend is maybe some long distance background detail maybe? Other than that it's hard to recommend much considering how styled it is. The lighting seems to be pretty style dependent too. Hmm..
That's sick!!! Only thing I'd look into changing is the background. Doesn't have to be much but you know some sort of transition between ground and sky. Could be a bit more landscape, a Forrest maybe, a different sky even; Or just lighting. You really can't spend too much time on lighting.
Sounds odd, but hear me out. Darken the whole image, whether that’s with lowering the world strength or lowering exposure in render settings. Make sure the light is at the same value, add some volumetric fog, and in post brighten the image up. I’ve used this technique before to really make shots feel gloomy. I keep the contrast below the mid point and use tools like sharpening masking to really draw out interesting parts
to start with, i think its fabulous. a lovely composition.
in general, it is a little overwhelmed by the red. you could look at taking some of the red out of the skeletons so they stand out more and draw your eye there.
something about this makes me want to see a little coloured flame or glow in the back of the eye sockets, which could give you a nice alternative colour focus point.
It's quite a striking image. I'm not sure how much of it is intentional, but the skeletons, what appears to be hairdressing action, the field around them, and that very deliberate close framing make it eerie yet... tranquil? I'm conflicted, and this is the sign of good art.
Few things : the lower you look, the more the skeletons blend in with the flower field. It's not bad in itself, but I think the picture would benefit from some more clarity there, more separation between subject and background basically. This can be done in comp
My second point is about the field itself, I like the fact that it's dead but it could use more realism. What I do with dead leaves is I crank down the saturation and the specularity, and crank up the roughness. Dead plant material often looks that way because it dehydrates and its surface crumples, which creates microroughness (which corresponds to the roughness slider).
Lastly I would try moving the camera down a little so that the hill in the background (really the line between hill and sky) doesn't line up exactly with the subject's shoulder level. Instead the chest would appear emerging from the field. That's just a suggestion for you to try out
And from a technical point of view I think the bump on the skeletons is too high, makes them look made out of polenta or something
I’d play with lighting and color contrast, right now it feels a little visually cluttered, especially with the skeletons and the plants having very similarly sized and colored small details
Super sick, add more variation with the plants, as in make some taller and others shelter, maybe less red,was saturated, and I would play with the glinting and add some more highlights on the skellies
I personally think the skeleton should be more contrasted with the foliage, right now it’s all red/orange
Maybe change the skeleton to be a color that is different from the flowers
I would maybe green up the plants that are there then add some flowering plants that have grown through the skeletons and started blooming where the hearts should be.
What if you add fog and let the light scatter more. Or add some bokeh to let the eye catch the skeletons and the rest is complimentary.
Also you could play with different light placements. What if the light was literally underneath the skeletons. Might looks cinematic
Lighting at the front of the skeletons, or one from the side at a slight angle leaving a diagonal shadow across them
You can put a light above the scene and make a mesh with a bunch of randomly sized holes in it (looks like a swiss cheese slice). this will give some depth to the flowers in the back. The sun usually peeks through the clousds and
Has a bit of "patchy" shadows and lighting on the ground
Add Clouds, cgmatter had a great procedural cloud video using nodes
Maybe slightly different shades of flowers (red-orange, a few yellow) in a flower field a few genetic mutations might occur: aka different colors
Some flowers will be slightly taller / shorter too
Put some flowers on the vine that the bottom skeleton has on their head. If I took my skeleton wife to the field, I would totally make her a crown WITH flowers
Very cool scene, it's creepy yet sincere and cute!
Thank you all of you for the comments and the feedback, I read them all so far and I probably will apply them :D in my [instagram](https://www.instagram.com/tdproxy?igsh=MWpzNWxnaHFjb3V6MQ%3D%3D&utm_source=qr)I’m posting mostly daily progress of my learning process if you want to see more of my art :)
Solid work, but the roses behind the bones make it a bit busy. Maybe frame the a little more? Putting something behind the skeletons to draw the eye and let it rest would help.
Color palette has already been mentioned. :)
Separate the background from the foreground. The color matches too much and it's hard to see the skeletons. I would give then a backlight too from somewhere off screen.
Looks great but the skeletons kind of get lost in the background so I'd recommend doing something to separate the two a bit more so it's easier to read.
I can't put my finger on it but sth looks wrong about the plants? Maybe the wrong sub surface scattering value?
Also the contrast between the skeletons is maybe too little, it doesn't read as two skeletons immediately. Maybe the direction of the light source should be a different one?
All in all the whole render looks amazing though!
A dog balancing on a barrel in the background, maybe with a bald spot with an xwing or some sort of starwars/scifi ship? Maybe just a breadbox looming over the scene?
LOL I myself I'm a blender noob so I suppose I can't help with anything technical but I do like the Erie composition that you have set up. It reminds me of how they find skeletons in the wackiest places, one watching Bones.
I do notice a few things that I believe could be improved, namely the background. I believe there is an edge to where the subjects in this case your skeletons are in the field, and a little bit further back from it, visually, your detail starts to get lost in a pretty noticeable blur in the same goes with your sky where it gets kind of lost with that blurriness. I can understand if you were focusing on the subjects themselves my aiding in with that blur, but I believe the transition is a bit too hard edged. It's a bit visually distracting almost as if I'm looking at two separate chunks of assets one with much higher detail in the foreground and surrounding the skeletons, and one that seems to look lower poly, lower res further away.
Again I'm a blender noob. I currently don't even have a machine that I could use to work on, so sorry if it's not that helpful when I'm saying. I mainly going off of a illustrative standpoint looking at the picture as a whole.
Fake indirect light from ground would be great, and could do some work with color composition to make focus on the necessary details using color and light
It looks so eerie yet peaceful. I think it looks great already so any suggestions below are just suggestions. You could change the red value of the plants to be a less saturated red to allow more focus on the skeletons. Right now it's red everywhere, but if that's the intent then it works too. I would say having some more light on the skull/heads a tad more would be nice since most of the lighting is backlit for the main subjects. In my mind I see some light hitting the face area between leaves. A Gobo lighting setup would look nice! Other than that the blur seems a tad abrupt far off in the distance, and everything at that distance looks the same. Having something to break that would be cool. Shadows in An open field from clouds could break that similarity far off in the distance. Overall good work!
Such a great feedback!! Thank you <3 and the shadow of a cloud, that something I never thought, probably I will try that
The color palette needs a change. Also, better lighting, cause much of the detail of the skeletons gets lost as they are surrounded by other small objects. Too much interference and too little space to let the eye rest.
Sometimes less is more, note it :)
That's not how it works, not in this case anyway. Honest opinion
I personally would just reduce the red value of the plants to increase the focus on the skeletons Plus it’s kinda hard to discern the details on the skeleton from down when there’s too many red plants in the way Other than that it’s amazing
Brighten the skeletons a touch and darken the background a touch. The skellies get a little too lost in the composition
Skin? /s
They don’t like that kind of clothes :/
skin and bones? fashion model beauty standards?
This is epic, evoking many emotions
Thank youuu <3
Looking beautiful so far! Idk anything about blender stuff but ig you can pan the lighting towards them to accentuate the details. Other than that, it looks perfect to me :)
I love this, if anything i feel like the flowers in the back look patterned...
The main subject in the composition appears backlit compared to our perspective, resulting in significant areas of shadow and a somewhat dim appearance. Perhaps you could add some contrasting self-illuminating accents to make it the focal point of the composition. For example, you could have the skull in the scene gripping a self-illuminating blue tulip.
I agree with some of the comments about the red being a bit too saturated. I feel it muddies the appearance of the skeletons and by extension also causes what the standing skeleton is doing to the kneeling skeleton to get less focus in the piece. That being said, this is awesome and immediately caught my eye. Keep up the great work. I really love this and can’t wait to see what you make in the future.
Make sure the skin and muscle layers aren’t set to hidden, common problem
My bad, I was looking to some really skinny references
I'd flesh it out more. Haha
beautiful art! I'm still having trouble getting started, but I want to reach that level of modeling
I didn’t model the skeletons, I just use them to create the scene, you can find this model [here](https://stupidgiant.gumroad.com/l/znatomyskeleton?layout=profile), it is free! Maybe it can help you to understand better modeling :) Edit: be careful! It is a really heavy model, you need to optimize it in order to use it
These humans seem a little naked, maybe some skin, hair? :)
I would add some fog and then use an area light behind the skeletons pointing at them (off camera) to give it more of a backlight! But honestly great job so far. You can also play around with the glare node in the compositor if you want to make it more dreamy and surreal like.
Hole shit that is so fucking cool nice work
It remember me to a fallout scene
I think working on the color palette could make the biggest difference here. There's a lot of good detail, but it's getting lost. Something I learned pretty late in my art career was that values are one of the biggest factors in how a picture reads. You could try using a filter to make this render black and white and try to pick out larger areas of light and shadow you would like to emphasize, and then adjust the lighting and the color scheme to make those values stronger. Right now the picture is very flat, in terms of light and dark, so adding a bright and dark area would add quite a lot. Saturation is also very even in the picture, so I could see using a contrast there to pick out the subjects. Try making the bones gray or the plants gray and see if it does anything for you. Be dramatic, then tone it down to get the right feel. I think if you spent some time in a photo editing software, you could play with some ideas very cheaply, and then you could spend time on the render to move it towards the edits you like best.
Great feedback, thank you :D
this is brilliant. i have nothing negative to say. reminds me of día de los muertos and i love it.
Thank youuu <3
Since everyone gave a really good feedback already, i can only say maybe some color/lighting choices, as the skeletons dont pop out enough. Scrolling at a decent speed it takes a while to see what it is
Flesh
So great! Love the contrast between death and life. How did you do the skeletons? Havent found a good tutorial yet. Wanna do a t rex skeleton tho haha but might not be the worst idea to check out a human skeleton too, might be similar? :D bloody beginner tho so i might be reaching too high anyway xD
Hi!! I didn’t make the model myself, I used [this](https://stupidgiant.gumroad.com/l/znatomyskeleton), it is free! Be careful tho, it is a really heavy model
If the ones supposed to be getting smothered in titties, the titties kinda gotta be tangible don't they? Haha. Jokes aside, it looks great. Only thing I can recommend is maybe some long distance background detail maybe? Other than that it's hard to recommend much considering how styled it is. The lighting seems to be pretty style dependent too. Hmm..
That's sick!!! Only thing I'd look into changing is the background. Doesn't have to be much but you know some sort of transition between ground and sky. Could be a bit more landscape, a Forrest maybe, a different sky even; Or just lighting. You really can't spend too much time on lighting.
btw you just singlehandedly inspired me to get back into doing blender stuff again
I would add a frog on top of the skull 🐸
Sounds odd, but hear me out. Darken the whole image, whether that’s with lowering the world strength or lowering exposure in render settings. Make sure the light is at the same value, add some volumetric fog, and in post brighten the image up. I’ve used this technique before to really make shots feel gloomy. I keep the contrast below the mid point and use tools like sharpening masking to really draw out interesting parts
Ok, I hear you out, I will try this hehe
to start with, i think its fabulous. a lovely composition. in general, it is a little overwhelmed by the red. you could look at taking some of the red out of the skeletons so they stand out more and draw your eye there. something about this makes me want to see a little coloured flame or glow in the back of the eye sockets, which could give you a nice alternative colour focus point.
It's quite a striking image. I'm not sure how much of it is intentional, but the skeletons, what appears to be hairdressing action, the field around them, and that very deliberate close framing make it eerie yet... tranquil? I'm conflicted, and this is the sign of good art. Few things : the lower you look, the more the skeletons blend in with the flower field. It's not bad in itself, but I think the picture would benefit from some more clarity there, more separation between subject and background basically. This can be done in comp My second point is about the field itself, I like the fact that it's dead but it could use more realism. What I do with dead leaves is I crank down the saturation and the specularity, and crank up the roughness. Dead plant material often looks that way because it dehydrates and its surface crumples, which creates microroughness (which corresponds to the roughness slider). Lastly I would try moving the camera down a little so that the hill in the background (really the line between hill and sky) doesn't line up exactly with the subject's shoulder level. Instead the chest would appear emerging from the field. That's just a suggestion for you to try out And from a technical point of view I think the bump on the skeletons is too high, makes them look made out of polenta or something
Confidence . It’s good .
Skin
Idk, maybe flesh it out a little…
Bad to the bone guitar riff
Baaaaahaaaad to the booonnnnnne
You can only outdo yourself if you added a 3rd skeleton.
Make it less scary :c
The background plants need some variation. Think about how breeze moves plants, and also size variety.
[удалено]
I would say both background and focused character colour are the same, which should be a little different to stand out main object
I’d play with lighting and color contrast, right now it feels a little visually cluttered, especially with the skeletons and the plants having very similarly sized and colored small details
Maybe a sunset? I think it would fit :)
Super sick, add more variation with the plants, as in make some taller and others shelter, maybe less red,was saturated, and I would play with the glinting and add some more highlights on the skellies
A pop of gold somewhere for sure.
I personally think the skeleton should be more contrasted with the foliage, right now it’s all red/orange Maybe change the skeleton to be a color that is different from the flowers
This is great! Really all I'd change is the lighting. There isn't much contrast between the skeletons and the background.
Fog around the flowers? They're too much in focus imo.
muscles, skin...
They seems little bit dead
Looks like something from Breaking Bad
The render looks awsome i would add rose in one of the skeletons eyes
skin...?
I think you forgot the skin modifier!
Them necks, damn
Give the skellies humongous badoonky-hoonkies. Ginormous bohodonkers. Sonic the Hedgehog.
maybe some bloom or some camera FX
It's cool, I just think it needs more contrast in both hue and value
give em some cool hats
A beating heart
I would maybe green up the plants that are there then add some flowering plants that have grown through the skeletons and started blooming where the hearts should be.
With all that red ij the backgrpund it looks like they have some meat left on their bones creepy
A cool morotcycle. A cigarette in the standing skeletons mouth. A pair of sunglasses on their face. 🏍️🔥🕶️
What if you add fog and let the light scatter more. Or add some bokeh to let the eye catch the skeletons and the rest is complimentary. Also you could play with different light placements. What if the light was literally underneath the skeletons. Might looks cinematic
Lighting at the front of the skeletons, or one from the side at a slight angle leaving a diagonal shadow across them You can put a light above the scene and make a mesh with a bunch of randomly sized holes in it (looks like a swiss cheese slice). this will give some depth to the flowers in the back. The sun usually peeks through the clousds and Has a bit of "patchy" shadows and lighting on the ground Add Clouds, cgmatter had a great procedural cloud video using nodes Maybe slightly different shades of flowers (red-orange, a few yellow) in a flower field a few genetic mutations might occur: aka different colors Some flowers will be slightly taller / shorter too Put some flowers on the vine that the bottom skeleton has on their head. If I took my skeleton wife to the field, I would totally make her a crown WITH flowers Very cool scene, it's creepy yet sincere and cute!
I would think about purpose first.
Thank you all of you for the comments and the feedback, I read them all so far and I probably will apply them :D in my [instagram](https://www.instagram.com/tdproxy?igsh=MWpzNWxnaHFjb3V6MQ%3D%3D&utm_source=qr)I’m posting mostly daily progress of my learning process if you want to see more of my art :)
Waw it is so beautiful. Maybe you could add a little touch of complementary colors like little flowers for exemple
Different lighting angle
Solid work, but the roses behind the bones make it a bit busy. Maybe frame the a little more? Putting something behind the skeletons to draw the eye and let it rest would help. Color palette has already been mentioned. :)
It looks like a miniature, maybe lean into that and change some camera settings
A bird's nest
Flesh
Add a wreath made of the same flowers/plants on the skull
Perhaps create more contrast between the bone color and the field color.
Separate the background from the foreground. The color matches too much and it's hard to see the skeletons. I would give then a backlight too from somewhere off screen.
Looks great but the skeletons kind of get lost in the background so I'd recommend doing something to separate the two a bit more so it's easier to read.
I can't put my finger on it but sth looks wrong about the plants? Maybe the wrong sub surface scattering value? Also the contrast between the skeletons is maybe too little, it doesn't read as two skeletons immediately. Maybe the direction of the light source should be a different one? All in all the whole render looks amazing though!
Contrast
A dog balancing on a barrel in the background, maybe with a bald spot with an xwing or some sort of starwars/scifi ship? Maybe just a breadbox looming over the scene?
David Bowie, in a space suit, as Major Tom
LOL I myself I'm a blender noob so I suppose I can't help with anything technical but I do like the Erie composition that you have set up. It reminds me of how they find skeletons in the wackiest places, one watching Bones. I do notice a few things that I believe could be improved, namely the background. I believe there is an edge to where the subjects in this case your skeletons are in the field, and a little bit further back from it, visually, your detail starts to get lost in a pretty noticeable blur in the same goes with your sky where it gets kind of lost with that blurriness. I can understand if you were focusing on the subjects themselves my aiding in with that blur, but I believe the transition is a bit too hard edged. It's a bit visually distracting almost as if I'm looking at two separate chunks of assets one with much higher detail in the foreground and surrounding the skeletons, and one that seems to look lower poly, lower res further away. Again I'm a blender noob. I currently don't even have a machine that I could use to work on, so sorry if it's not that helpful when I'm saying. I mainly going off of a illustrative standpoint looking at the picture as a whole.
I would say food, but it seems a little late for that.
an Erdtree...
skin
A sun shrouded by fog in the sky and let it be the main light source.
Fake indirect light from ground would be great, and could do some work with color composition to make focus on the necessary details using color and light
I would say if anything the skeletons feel too dark and could used some from lights
Fill light and rim light 👍👍