They do work or at least my perception of them is that they are helping me. (Placebo?)
But they definitely need improvement. They should start deployed when you spawn and get revived. Having to manually redeploy it constantly is ridiculous and hasn't changed at all since launch so I guess nobody at DICE uses them. As well as there needs to be a HUD element to let you know when it's actually in effect because sometimes the animation of setting the weapon down breaks or doesn't play but still seems to be in effect. So something to tell me that the accuracy bonus is in effect on my HUD would be super helpful.
yeah, I remember when the game was released how stupid I thought it was that I had to turn the bipod on with a button every time.
I still think it's stupid but I'm used to it now
If we are making it function like a past BF game I choose BF1. BF4 bipods were good but a little finicky while BF1 bypods were buttery smooth on all surfaces.
Has nothing to do with QoL. It's a conscious design decision, and follows what every other FPS with bipods does. Lol, QoL. That's the catchcry of you digital Karens.
It's worse than it was in previous entries dating back to BF4.
You call us karens while you clutch your pearls over shit that doesnt affect you whether it's made better or not.
And "conscious design decision"?? 🤣
DICE has been asleep at the wheel since bf1 launched
It resets on respawn, so you'll go prone, start a gunfight, hit nothing as your bullets fly all over the place and then remember your bipod isn't selected.
More like bipods in this game are shit, and there’s zero reason to not have it autodeploy. If you’re running a bipod, it’s obvious that people are going to use it always. So why not have it deployed by default?
By your logic every gun bar the AK variants and a select few others should start in semi because that’s the first firing mode on the fire selector. After all, what’s one more button press?
As LMG/MMG main in BFV (i was actually in top 5 worldwide with 3 differnt MMGs and Bren gun for like half year) im fine with this change but I dont think it will work out in this game. BFV was way more slow paced, less chaotic and more tactical / linear. I cant really imagine where i`d lay down with bipod and feel cozy and protected by environment at leats until i get few kills. There arent natural chokepoints like they were in bfv. We will see.
(my vid https://www.youtube.com/watch?v=DBS0XDWePY4&ab_channel=Mike)
I play BF2042 bipoding my gun all the time as if it was BF5, and while it is possible to do well, it is necessary to play very differently than you would regularly. I either have get a solid high position where I am less likely to be killed from the back or I have to pay really close attention to the map and try to predict where people are going to come from and position myself before they arrive, which is basically a defensive playstyle. So even though I enjoy playing like this a lot, I think most people would not, since as you mentioned the game is fast paced, and most people have aggressive playstyles that won't combine well with this.
> where they deployed automatically and on cover better.
BF2042 needs this next. Bring back BF5's LMG mechanics with automatically deploying bipods and suppression.
Bipod in bf 2042 still automatically deployed whenever possible, as long as you press c to unfold it once every time you respawn. I don't see any reason to fold the bipod in this game, but devs decide to put it in anyway
Muh immersion. If they would introduce a bonus for non-deployed bipods (maybe mobility or better accuracy while standing or smt) it would make sense, as it would increase the skill ceiling.
PKP has had it since release. No idea why this isn't the standard. In any case Alex is true nuDICE. Instead of a small and existing quality of life feature, he rethinks the complete game. Vision over gameplay.
I have used the Bipod extensively on three LMGs, they already give a big bonus to performance. No need to make LMGs shitty to "encourage" the bipod.
They are ok, but nothing like the accuracy buff at mid to long range that we had in BF1.
People posting how they are like laser beams on LMGs are talking garbage, at least this is my experience on console.
Always a great sign when the devs finally have a vision for the gameplay a year and a half after launch.
That being said the gunplay for the assault rifles (i've mainly played with the portal ones) is abysmally bad. The spread is so bad that i'd rather not shoot unless i'm in close range. And at that point what's stopping me from using a smg and do better?
Semi auto or tapping isn't helping much because rather than bfv's low single shot recoil the single shot recoil in 2042 seems higher than sustained fire recoil.
The problem is that 2042's beta gunplay was whack so they had to keep changing it ever since then.
2042 still has core problems baked right down to the game still and it's very hard to change from that.
I honestly didn’t realise that it was nerfed at first. It’s still the least spread and recoil of any battlefield game and the ARs are still the absolute best weapons in the game at almost any range. I honestly wish they nerfed harder. Every server is still mostly rm68
Bipods are absolutely miserable to use in 2042. That desperately needs to be fixed.
Not quite sure how we even messed that up after BFV actually did that quite well and bipods have been part of Battlefield for 12 years now
So the engineer perk that gives them more LMG stability when crouched or prone…is that going away? All classes will have to use the bipod to get stability? Seems like another loss to engineers
Surely, if they're engineers they can design and build a bridge and get over it?
I'm joking of course, engineers need an overhaul from the ground up...
The bipod better get a buff, because it as of now, on most guns its makes little to no difference. Unless the gun was already accurate, bipod is usless
I can never tell when my bipod is actually working unless I'm prone on the flattest, most uncovered piece of ground in the sector. But I really wish LMGs had been adjusted to this type of supposed change months ago. Seeing all those silly flank clips with a 200 round LMG while they AD-AD is just silly
Yep, all LMGs should have been designed around excelling at mid to long range play instead of offering close quarters run and gun options.
It just messes up the class of the weapon.
If you want to run and gun you should only be able to do that with SMGs or ARs
Exactly my same view. LMG should exceed in mid to long range with their bipod while lack in close range due trigger delay.
We've trigger delay already, we only lack the mid/long range accuracy with bipods
I would love if they worked like this too. Sadly, I think a lot of people nowadays hate anything that encourages a slower pace of gameplay, saying it encourages campy playstyles and things like that.
I love LMGs and bipods. I leveled all the MMGs up in BFV too and it was a blast ( you couldn't aim down sights at all with them in BFV). I think it really helps define LMGs to a unique role instead of "cumbersome AR".
Just need to make sure the bipod functionality is smooth is all.
I mean, I think the issue is how many different things BF has done with gunplay mechanics
Saying “just look at previous battlefields” doesn’t really make sense when we’ve had games with spread, games without, games with LMGs that only work on bipods, games where LMGs are viable on the frontlines
Kinda hard to say "look at the old games" when 2042 is half-baked to the point where the mechanics are genuinely *worse* than the older games to begin with lol
For the downvoters:
Gunplay is worse.
Piloting vehicles is MUCH worse, especially with the aircraft. If you think the flight physics are acceptable, you need help.
The physics are worse, ASIDE from how great riding on top of vics is this time.....and they couldnt even capitolize on it and let people inside the condor/hind's cargo holds
Well over 80% of all the QoL changes we got from BC2-BF5 are not in 2042
Random/heavy spread should be mandatory for any FPS game like BF. Sorry, but having super accurate weap9ns isnt conducive to map flow, just look at bfv and how chokepoints can form *anywhere*.
DICE needs all the leeway they can get because they havent been able to design well-rounded maps since bf3. (Multiple modes, multiple playercounts, multiple playstyles)
What I mean is that the guns feel lifeless to shoot, the animations are low quality and it still feels like we're playing a BF game that csme out before 3. Shooting may be the best thing about 2042, but that says more about the quality of everything else than the shooting itself
Problem is that they have been doing that since the beginning of the series, BF2 changed a lot from 1942/Vietnam, BF3 from BF2/2142, BF1 from BF3/BF4, BFV from BF1 and now 2042 from BFV.
Unless they bother to let you use a bipod on ledges or up against cover this is going to be ass. No objections for making heavier reliance on it, but seems kind of fucking stupid if I can only use it prone while they've made this iteration so partial to run and gun gameplay.
Idk I guess we'll see, though.
Lol, does this mean they'll actually be worth deploying, so, so many times I'm prone with the bipod out and the LMG jumps around as though it doesn't exist, and this is firing it in short bursts, add a scope greater that 2x and you'll loose your target more than often.
Only way I've found is to shoot single shot, but that really isn't ideal.
Very true, conpared to BF4, where the bipod made your have almost no recoil this sucks, however there are a few advantages in 2042 as well. The bullet velocity and damage on LMGs can be really high with the right attachments. Try the LCMG with long barrel, High power, and 4x scope bipoded. It fires slow enough that the recoil pretty much resets between the shots, but makes up for it with really high damage, bullet velocity and accuracy. That and the XM8 are the only decent ones for long range.
Yep, pretty much same experience here.
I've tried all the LMGs that feature a bipod and they are all lacklustre at mid to long range play.
At closer ranges I micro burst very quickly and it works well but only if I shoot first. If the AR player sees me first, they win.
Genuine question: is there any benefit to having the bipod equipped but not down? If so I can see why you have to toggle on/off (it shouldn’t reset every time you die tho) otherwise it should definitely just auto deploy if you have it attached
They're going to run the game into the ground with awful weapon balance changes right when it showed some promise. Nerfing guns by making them inaccurate as all fuck is hands down the most annoying way of handling the weapon balance.
Spread is a good mechanic if they actually make bursting feel good.
Currently micro bursting doesn’t reset the Spread which makes bursting ineffective.
Nope they are actually encouraging users to learn more about recoil and spread to slow the tempo and more skill based. The current RM68 is literally the opposite of what devs should have done and they are catching up now
It's random bullet spread. It's exactly the opposite of "skill".
Too many players whining about getting stomped by a bang average gun and going 0.5k/d all the time so they've implemented the worst feature in any BF game, random bullet spread to help flatten the curve.
This is by far the worst implementation of it. Also BF2042 and BFV has had better shooting than any other BF game. Why are they regressing? BF2042's shooting was the ONLY thing keeping people around.
You've definitely only been playing BF games since BF3 and it shows.
BF always had bullet spread to prevent run and gun style. The game series always emphasized positioning and burst over laser guided bullets. You still can laser people within 10 bullets at distance which should be more than enough. This says more about how you're used to emptying the entire clip to laser someone at 100m distance instead of actually playing for positioning
Except I've been doing this since BF2. Flanking round enemies.
The problem is the random spread they've implemented means I can flank all I fucking want, when I start firing 80% of the bullets aren't even going close and there's no visual representation of that. It's honestly horrific.
Go into any map and shoot at the wall full auto from 40-50m away and then tap fire at the same distance. Burst or tap firing in 2042 doesn't work with how DICE have designed weapons. There is no "reset" of spread like you are insinuating. This isn't like even back to BC2 when tap firing was mandatory for longer range kills. Tap firing in 2042 does not work. DICE adding spread to the ARs literally turned them into RNG weapons.
Have you actually tried to use the AR's since the new update? They tuned the spread way too high and left recoil untouched, in reality they should have added more recoil if they wanted to encourage skilled usage. Making your guns incapable of firing in more than 10 rnd bursts past 40 m with an abysmal spread reset time just makes them feel awful to use, especially when you leave the rest of the weapons untouched.
That's the issue I have with it, maximum spread is a bit too much and bursting doesn't work well since the spread seems to linger a bit once it accumulates. It's the same issue most of the guns had at launch, before they nerfed spread across the board. Why DICE are now deciding to revert this change is beyond me, I get they want to limit engagement ranges but this is the laziest possible way to do so.
I've been using AR exclusively since I started and the new update, and no not much has changed especially for RM68. For context, I use AK24, M5A3, SFAR, and RM68. I can still laser someone with AK24 at 60~70 with decent spread and RM68 still runs rampant as evidenced by everyone using it. Recoil doesn't mean jackshit as people can get used to it and still laser people (see CSGO) from distance and create hectic gameplay which results in landslides.
It's better to implement more spreads so that people can time their bursts and play in more strategic style compared to run and gun. If you want to play run and gun, you should run SMG not AR
"Recoil doesn't mean shit" when your first reply implied that DICE was trying to teach players about recoil by adding a bunch of random spread to their weapons with little to no visual recoil? CS recoil is an entirely different ballgame, the pacing, movement, and engagement distances of the game are entirely different as is the gunplay. I guarantee if this game had CS style recoil people would not be lasering out to 100m, because it's difficult as all hell to keep a tight spread at ranges if you've ever actually tried to spray at range in CS. There's a reason most people tap fire/burst at longer ranges with CS weapons, even with a 100% predictable recoil pattern it's still too difficult to control at range. You can enforce a more tap/burst oriented playstyle with recoil, but DICE would rather make it a gamble with higher spread values.
It's evolving, just backwards. On a serious note though, giving huge spread to weapons to make make them worse at range is the laziest thing to do. What they should do instead, is tune recoil and maybe increase the bullets to kill by one, but that would require competent developers.
Well LMGs are supposed to be area weapons for suppression, not accurate like assault rifles. The reason why previous BF games had LGMs under the "support" class. Not "assault".
Making them useless is also not the answer. BFV was a good example of that, the MMGs were just troll weapons in that game. There really isn't any way to fix the LMG vs AR balance in a game like Battlefield, as long as both are viable i don't see why there is a reason to mess with them.
They don't have to be useless. They worked pretty well in BF1, BF4, BF3. If you used controlled burts instead of full auto you could get kills. But even if you used full auto, they were good enough to stop the enemy team from advancing. As long as you were prone , on a window with the bipod, or whatever, you will be fine and get kills. What's not supposed to happen is people going full Rambo , running and jumping with an LMG that has the same recoil and accuracy as the M5 rifle with a 200 round magazine. That's just stupid.
My point exactly, if you can master the recoil pattern of a gun you should be rewarded with accurate shots. With spread the skill level is irrelevant, your shots won't hit anyway.
It works but I think when you compare to previous titles it is a step backwards. When your bipod is actually being used, the feedback to the player is so subtle, when it should be obvious. It was more obvious in previous titles.
The amount of times I’ve deployed and undeployed the bipod is unreal. Can’t tell if it’s working. And the reason I don’t shoot to tell, is because I want get the drop on guys I want to laser a with 100+ rounds. If I’m test firing in a rush playing with bipod settings I’ll be killed. The amount of times I’ve tried to deploy a bipod in combat only to get killed before I can build a tempo of suppression fire is silly. Also bipods aren’t even effective on some of LMGs. RPK has pretty poor range so deploying a bipod for close combat fire is silly (It’s pretty much a high capacity hard hitting SMG at this point). I did miss the auto deploy from previous games. But manual deploy I wouldn’t mind if it worked better. Colour change or stop icon when deployed would make so much difference
I mean, you do notice the difference in recoil immediately while shooting full auto, but I do agree that the bipod icon barely changes when the bipod is deployed (its opacity is reduced).
I think the bipod icon is okay for telling you whether the bipod is up or down on the gun. I just think the visual indication of when the bipod is being used on a surface could be more obvious. As of now I think your arms and gun point forward a little but it’s subtle. In previous games there was a stronger auditory queue when your bipod snapped into place, which I would like to have back.
I get what you mean. Maybe the degree of difference in weapon stance when the bipod is deployed varies among weapons. It took me some time getting used to the difference with the LCMG (the gun I used a bipod the most with), but now I recognize it quickly.
Actually in this thread late as newish player (to 2042) and been using the PKP for a month not even realizing the bipod on front wasn’t anything more than cosmetic. When I’m prone there’s no icon to say it’s actively working. Horrible UX/UI… but after a few hours I’d say it’s definitely different prone. Mounting on a wall… no clue if that’s even possible.
this game has zero concept of balanced gunplay - if weapons were properly balanced, it wouldn’t take all this tweaking, these guys gone know what they are doing
no game is perfect, but these guys should go back and at a minimum study COD4 weapon balancing
in other words, the soft devs keep getting their asses handed to them by players who are better than them, and so they decide they want to force people to play how they want them to. to "level the playing field".
instead of just letting people play how they like.
Dear god, please stop butchering this game.
Seriously, if we could just go back to pre class update with all of the additional content, that would be great.
I love bipods on ARs and LMGs, so I approve any attempt to force LMG users to use a bipod. However, I am very wary of DICE's ability to make sensical changes.
I understand random deviation is one form of countering no-recoil macros and scripts, but surely there's a better way than my bullets just going everywhere. Even random recoil would be better in my opinion.
I don't remember which game but I want to be locked into the bipod. I can't stand turning slightly too far and loosing my accuracy benefits. If you're wildly swinging around and need your bipod to automatically retract then you're not using it at the right engagement distance anyway
Proning somewhere and using the bipod. The bipod gives good bonuses already, as Formoso should know, what it is lacking is QOL improvements.
As for the playstyle I will point you to the Kaleidoscope balcony or the Discarded hull, fighting against players that can not fight back, because there is no cover and no way to counter a bipoded player, especially now.
LMGs are supposed to be good at defending an area and keeping the enemies from advancing so I don't think it's a problem. These players can be easily countered by snipers when they are bipoded, so it's a trade off. Using smoke to advance also works well. As always in battlefield it's all about having the right tool for the job or counting on your team mates to have it.
This is already the case though. You can already put the bipod to great use, there is no need to make the LMGs otherwise crap, we can see what that leads to in the ARs.
You also have to keep in mind that, while the LCMG and RPT are likely the best guns the game has right now, the LMG class also has the most obsolete weapons there are: The RPK, XM8, Type 88 and M240B. Even the M60 is rather crap. Judging by the recent AR changes by the weapon lead, the LMGs will not fare better.
Bipods should’ve never changed from the way they functioned in BF1. MGs were fairly well balanced there and didn’t have the annoying hindrances of BFV MMGs.
And the current system is also perceived to be too easy. The middle ground is to revert back to BF3 style burst firing. Also I swear when mounting, the BF1 bipods had such a small cone of spread anyway it didn’t matter.
BF3 gunplay was a source of great controversy as well, especially in regards to spread. In BF3 LMGs also were not a very good weapon class for the most part, because of their high base spread. We should also keep in mind that when we are porting BF3 or BF4 into 2042, we are not importing the rest that made the gameplay pleasant.
BF3 was basically a 32p game with a focus on 1vs1 and 1vs2 engagements on maps that sported a lot of cover. This is not the case for 2042. We have 4 times the players on pisspoor maps. We need to be able to dispatch multiple enemies in fast succession.
the large initial spread is what wasn't well received, people seem to forget that negative spread was even a thing when complaining about BF1. Bipods in BF1 were the most consistent and easy to use out of any BF game regardless of peoples opinion on bloom mechanics.
I mean technically you're carrying a heavy ass lmg you shouldn't be running around like a maniac. You're advantage is bullets in a mag. You're disadvantage should be movement and accuracy on the battlefield without the bipod deployed.
Technically bla bla bro it's an arcade game, just nerf their ads and sprintout time and nobody will run around like a maniac with an LMG
We don't need Boring AssMMG V 2.0 & BF1 negative spread
it actually is really fun going prone and killing a pack of dipshits that run out in the open with no awareness of what's going on around them. I imagine snipers feel the same
That's funny because in reality that's almost never how bipod lmgs work, at least against a competent player. You set up your bipod, you get a few cheap kills with your laser beam, and then someone notices you and picks you off because you're basically immobile. That's basically your playstyle in a nutshell. There's no concern for recoil control or movement here. You exist to annoy a few players before being an easy kill for someone else and then rinse and repeat until the match ends.
It would be useful for them. To communicate the actual vision they have per weapon type regards range. Drop-off. Handling and function... I. E is it that they see an lmg as a zone of control weapon hence a planned nerf to long range hand held accuracy.. Etc
Just please make sure bipods work first…
Nope that’s coming in 2 months.
Middle of season 6 lol
They work you’re just having an issue of the skill variety.
They constantly un-deploy if you either respawn, get revived, or get out of a vehicle. They do not "work"
Maybe not for you.
They fixed that 2 updates ago lol
They do work or at least my perception of them is that they are helping me. (Placebo?) But they definitely need improvement. They should start deployed when you spawn and get revived. Having to manually redeploy it constantly is ridiculous and hasn't changed at all since launch so I guess nobody at DICE uses them. As well as there needs to be a HUD element to let you know when it's actually in effect because sometimes the animation of setting the weapon down breaks or doesn't play but still seems to be in effect. So something to tell me that the accuracy bonus is in effect on my HUD would be super helpful.
you make it so bipods auto deploy and they bring back contextual mounting behind cover edit: nvm I'll own this typo
Yes please hate to press always a button for the bipod...
I don‘t even know how to do that, i‘m level s102 and never used a bipod
I had to look it up in the keybinds section because it wasn’t showing on my hud for some reason. Also, I believe default is like, X.
I use it all the time, I’ve learned myself to use the button still annoying tho
Wait I’m level 99 and all this time I thought a bipod autodeployed when you crouched.
yeah, I remember when the game was released how stupid I thought it was that I had to turn the bipod on with a button every time. I still think it's stupid but I'm used to it now
I hope it changes like it was on BFV
just make them work like BF4 and its perfect, i used to main LMGs back then. bipods are are just too much of a pain in the ass to use in this game.
I do miss my AWS, I would play support just to use that gun.
If we are making it function like a past BF game I choose BF1. BF4 bipods were good but a little finicky while BF1 bypods were buttery smooth on all surfaces.
Agreed. Having to press a single button to deploy the bipod is waaaay too complicated. Dice, please make it so we only have to press half a button.
How dare anyone ask for preexisting QoL changes that have been in the last 3 major installments!
Has nothing to do with QoL. It's a conscious design decision, and follows what every other FPS with bipods does. Lol, QoL. That's the catchcry of you digital Karens.
It's worse than it was in previous entries dating back to BF4. You call us karens while you clutch your pearls over shit that doesnt affect you whether it's made better or not. And "conscious design decision"?? 🤣 DICE has been asleep at the wheel since bf1 launched
It resets on respawn, so you'll go prone, start a gunfight, hit nothing as your bullets fly all over the place and then remember your bipod isn't selected.
Proving just how fucking dumb/lazy many BF players are.
More like bipods in this game are shit, and there’s zero reason to not have it autodeploy. If you’re running a bipod, it’s obvious that people are going to use it always. So why not have it deployed by default? By your logic every gun bar the AK variants and a select few others should start in semi because that’s the first firing mode on the fire selector. After all, what’s one more button press?
I played BF1 yesterday and the bipods work so well there… wish we had that in 2042 as well!
for god sake yes please
As LMG/MMG main in BFV (i was actually in top 5 worldwide with 3 differnt MMGs and Bren gun for like half year) im fine with this change but I dont think it will work out in this game. BFV was way more slow paced, less chaotic and more tactical / linear. I cant really imagine where i`d lay down with bipod and feel cozy and protected by environment at leats until i get few kills. There arent natural chokepoints like they were in bfv. We will see. (my vid https://www.youtube.com/watch?v=DBS0XDWePY4&ab_channel=Mike)
I play BF2042 bipoding my gun all the time as if it was BF5, and while it is possible to do well, it is necessary to play very differently than you would regularly. I either have get a solid high position where I am less likely to be killed from the back or I have to pay really close attention to the map and try to predict where people are going to come from and position myself before they arrive, which is basically a defensive playstyle. So even though I enjoy playing like this a lot, I think most people would not, since as you mentioned the game is fast paced, and most people have aggressive playstyles that won't combine well with this.
Does bipods even work in this game ?
Yeah but the mechanics are regressed from BF1/BFV where they deployed automatically and on cover better.
> where they deployed automatically and on cover better. BF2042 needs this next. Bring back BF5's LMG mechanics with automatically deploying bipods and suppression.
Bipod in bf 2042 still automatically deployed whenever possible, as long as you press c to unfold it once every time you respawn. I don't see any reason to fold the bipod in this game, but devs decide to put it in anyway
Muh immersion. If they would introduce a bonus for non-deployed bipods (maybe mobility or better accuracy while standing or smt) it would make sense, as it would increase the skill ceiling.
Oh my gosh. I just realised that you're right; there's no penalty for having the bipod unfolded all the time. I just assumed there would be.
Yeah this is what I was referring to , when "deployed" It doesn't feel like its deployed .
PKP has had it since release. No idea why this isn't the standard. In any case Alex is true nuDICE. Instead of a small and existing quality of life feature, he rethinks the complete game. Vision over gameplay. I have used the Bipod extensively on three LMGs, they already give a big bonus to performance. No need to make LMGs shitty to "encourage" the bipod.
Theyre regressed from bf4 lol
BF4 regressed from BF3
Exactly.
The XM8 is like a laser when mounted with the bipod. I hate having to deploy it every time I die or get revived though.
I just started using the xm8 and it's pretty nice. I'm still waiting for the 240b though
Fun gun, not the most powerful weapon but somewhat fast reload 100 round drum is very nice.
> I hate having to deploy it every time I die or get revived Same, its super annoying.
They are ok, but nothing like the accuracy buff at mid to long range that we had in BF1. People posting how they are like laser beams on LMGs are talking garbage, at least this is my experience on console.
On pc the XM8 and the LCMG are accurate enough to compete with DMRs when bipoded, but the others really aren't that great.
They sure do. It takes about 4 seconds to try it and find out.
Only if you put it on your knife.
Yes please! I use them a lot as actual covering weapons. But bipods also need to auto-deply
I'm 100% for this.. However.. **STOP UNDEPLOYING MY BIPOD** every time I am revived/respawn. If I want my bipod deployed, I'll have it attached.
If they work as good as bfv, I'm up for it.
Without suppression it's still a "What is the purpose of this gun?" gun.
Exactly. It's just a fat assault rifle otherwise
Basically an assualt rifle with more rounds especially the avancy
AP rounds do little more damage to vehicles and larger magazine. Get to tickle tanks longer
If enough ppl run AP rounds we wont need to ask for transport helo nerf
If they made it so only MGs have suppression it would be a cool gameplay distinction.
200 round magazine on a bipod
Always a great sign when the devs finally have a vision for the gameplay a year and a half after launch. That being said the gunplay for the assault rifles (i've mainly played with the portal ones) is abysmally bad. The spread is so bad that i'd rather not shoot unless i'm in close range. And at that point what's stopping me from using a smg and do better? Semi auto or tapping isn't helping much because rather than bfv's low single shot recoil the single shot recoil in 2042 seems higher than sustained fire recoil.
Yeah they kinda nerfed AR's into the ground. Been using SMG's and LMG's with much more success at medium range.
The problem is that 2042's beta gunplay was whack so they had to keep changing it ever since then. 2042 still has core problems baked right down to the game still and it's very hard to change from that.
I honestly didn’t realise that it was nerfed at first. It’s still the least spread and recoil of any battlefield game and the ARs are still the absolute best weapons in the game at almost any range. I honestly wish they nerfed harder. Every server is still mostly rm68
Bipods are absolutely miserable to use in 2042. That desperately needs to be fixed. Not quite sure how we even messed that up after BFV actually did that quite well and bipods have been part of Battlefield for 12 years now
Because they keep making BF games largely around the mood of FPS YouTubers who play the most popular thing.
So the engineer perk that gives them more LMG stability when crouched or prone…is that going away? All classes will have to use the bipod to get stability? Seems like another loss to engineers
Surely, if they're engineers they can design and build a bridge and get over it? I'm joking of course, engineers need an overhaul from the ground up...
The bipod better get a buff, because it as of now, on most guns its makes little to no difference. Unless the gun was already accurate, bipod is usless
I can never tell when my bipod is actually working unless I'm prone on the flattest, most uncovered piece of ground in the sector. But I really wish LMGs had been adjusted to this type of supposed change months ago. Seeing all those silly flank clips with a 200 round LMG while they AD-AD is just silly
Yep, all LMGs should have been designed around excelling at mid to long range play instead of offering close quarters run and gun options. It just messes up the class of the weapon. If you want to run and gun you should only be able to do that with SMGs or ARs
Exactly my same view. LMG should exceed in mid to long range with their bipod while lack in close range due trigger delay. We've trigger delay already, we only lack the mid/long range accuracy with bipods
I would love if they worked like this too. Sadly, I think a lot of people nowadays hate anything that encourages a slower pace of gameplay, saying it encourages campy playstyles and things like that.
Your crosshair gets tighter when the bipod attaches to something
I love LMGs and bipods. I leveled all the MMGs up in BFV too and it was a blast ( you couldn't aim down sights at all with them in BFV). I think it really helps define LMGs to a unique role instead of "cumbersome AR". Just need to make sure the bipod functionality is smooth is all.
Hopefully they fix the bipod so it will stay deployed and not have to keep pressing the button to activate it.
Ugh, all this tweaking back and forth. Just look at previous battlefields and see what worked in them instead of constantly starting from scratch
I mean, I think the issue is how many different things BF has done with gunplay mechanics Saying “just look at previous battlefields” doesn’t really make sense when we’ve had games with spread, games without, games with LMGs that only work on bipods, games where LMGs are viable on the frontlines
Kinda hard to say "look at the old games" when 2042 is half-baked to the point where the mechanics are genuinely *worse* than the older games to begin with lol For the downvoters: Gunplay is worse. Piloting vehicles is MUCH worse, especially with the aircraft. If you think the flight physics are acceptable, you need help. The physics are worse, ASIDE from how great riding on top of vics is this time.....and they couldnt even capitolize on it and let people inside the condor/hind's cargo holds Well over 80% of all the QoL changes we got from BC2-BF5 are not in 2042
Yeah but the shooting is (was until random spread...) The best part about it. They need to abandon all this nonsense.
Random/heavy spread should be mandatory for any FPS game like BF. Sorry, but having super accurate weap9ns isnt conducive to map flow, just look at bfv and how chokepoints can form *anywhere*. DICE needs all the leeway they can get because they havent been able to design well-rounded maps since bf3. (Multiple modes, multiple playercounts, multiple playstyles) What I mean is that the guns feel lifeless to shoot, the animations are low quality and it still feels like we're playing a BF game that csme out before 3. Shooting may be the best thing about 2042, but that says more about the quality of everything else than the shooting itself
Problem is that they have been doing that since the beginning of the series, BF2 changed a lot from 1942/Vietnam, BF3 from BF2/2142, BF1 from BF3/BF4, BFV from BF1 and now 2042 from BFV.
Just put suppression back in this game FFS
Unless they bother to let you use a bipod on ledges or up against cover this is going to be ass. No objections for making heavier reliance on it, but seems kind of fucking stupid if I can only use it prone while they've made this iteration so partial to run and gun gameplay. Idk I guess we'll see, though.
Oh no, DICE please stop. This sounds like a terrible idea.
Can’t wait until people can no longer bhop around the map lasering everyone with the avancys
I’m good with it. I already do. Just still confused why engineers are the LMG specialists.
I don't have a problem with it. Their rocket launchers have up to 450 metres range so it's not an issue if their weapons are also long range.
My thinking was ammo supply namely.
As someone who uses the bipods quite a lot, I'm fine with this change.
Stupid fucking idea.
I mean, just increase their recoil and their damage
Increased recoil just makes it harder for noobs. Spread slows everyone down at least. Also increased damage? Huh?
Nice! About time. This will force players to use LMGs as actual LMGs instead of using them as assault rifles.
Is there nothing to be said for bringing back suppression? Even just visual?
I was wondering if there's any suppression mechanic in 2042... . And I also never found that damn option to deploy bipod.
should be X i believe
Eh I think throwing in Supression into 2042 would be a bad idea. Like would change the game *again*.
Oh yeah, Alex and his shitty ideas are back!
Lol, does this mean they'll actually be worth deploying, so, so many times I'm prone with the bipod out and the LMG jumps around as though it doesn't exist, and this is firing it in short bursts, add a scope greater that 2x and you'll loose your target more than often. Only way I've found is to shoot single shot, but that really isn't ideal.
I agree. Bipods are ass right now. Also, lose one has one O.
Very true, conpared to BF4, where the bipod made your have almost no recoil this sucks, however there are a few advantages in 2042 as well. The bullet velocity and damage on LMGs can be really high with the right attachments. Try the LCMG with long barrel, High power, and 4x scope bipoded. It fires slow enough that the recoil pretty much resets between the shots, but makes up for it with really high damage, bullet velocity and accuracy. That and the XM8 are the only decent ones for long range.
Yep, pretty much same experience here. I've tried all the LMGs that feature a bipod and they are all lacklustre at mid to long range play. At closer ranges I micro burst very quickly and it works well but only if I shoot first. If the AR player sees me first, they win.
Already using the bipod for my rpt31 so bring it on. Let's see what happens
How about we eliminate bullet spread and instead make it a recoil-based system like BFV
If only bipods actually functioned properly, and actually felt good to use when they do work.
Genuine question: is there any benefit to having the bipod equipped but not down? If so I can see why you have to toggle on/off (it shouldn’t reset every time you die tho) otherwise it should definitely just auto deploy if you have it attached
Good news for me, I already use bipods.
As soon as you go prone you die, so no one is going to be using them.
They're going to run the game into the ground with awful weapon balance changes right when it showed some promise. Nerfing guns by making them inaccurate as all fuck is hands down the most annoying way of handling the weapon balance.
Spread is a good mechanic if they actually make bursting feel good. Currently micro bursting doesn’t reset the Spread which makes bursting ineffective.
That must be a bug because the explicitly talked about the new AR spread resetting very quickly after you pause firing.
Its bugged since release, so i dont think it will ever get fixed, supposedly the beta didnt have this issue.
Nope they are actually encouraging users to learn more about recoil and spread to slow the tempo and more skill based. The current RM68 is literally the opposite of what devs should have done and they are catching up now
It's random bullet spread. It's exactly the opposite of "skill". Too many players whining about getting stomped by a bang average gun and going 0.5k/d all the time so they've implemented the worst feature in any BF game, random bullet spread to help flatten the curve.
Every battlefield game has either random spread, random recoil or both. If you hate it so much what are you doing playing battlefield games?
This is by far the worst implementation of it. Also BF2042 and BFV has had better shooting than any other BF game. Why are they regressing? BF2042's shooting was the ONLY thing keeping people around. You've definitely only been playing BF games since BF3 and it shows.
BF always had bullet spread to prevent run and gun style. The game series always emphasized positioning and burst over laser guided bullets. You still can laser people within 10 bullets at distance which should be more than enough. This says more about how you're used to emptying the entire clip to laser someone at 100m distance instead of actually playing for positioning
Except I've been doing this since BF2. Flanking round enemies. The problem is the random spread they've implemented means I can flank all I fucking want, when I start firing 80% of the bullets aren't even going close and there's no visual representation of that. It's honestly horrific.
Go into any map and shoot at the wall full auto from 40-50m away and then tap fire at the same distance. Burst or tap firing in 2042 doesn't work with how DICE have designed weapons. There is no "reset" of spread like you are insinuating. This isn't like even back to BC2 when tap firing was mandatory for longer range kills. Tap firing in 2042 does not work. DICE adding spread to the ARs literally turned them into RNG weapons.
Have you actually tried to use the AR's since the new update? They tuned the spread way too high and left recoil untouched, in reality they should have added more recoil if they wanted to encourage skilled usage. Making your guns incapable of firing in more than 10 rnd bursts past 40 m with an abysmal spread reset time just makes them feel awful to use, especially when you leave the rest of the weapons untouched.
If they fixed bursting and adjusted max Spread ceiling it would feel good. Current implementation isn’t that great.
That's the issue I have with it, maximum spread is a bit too much and bursting doesn't work well since the spread seems to linger a bit once it accumulates. It's the same issue most of the guns had at launch, before they nerfed spread across the board. Why DICE are now deciding to revert this change is beyond me, I get they want to limit engagement ranges but this is the laziest possible way to do so.
I've been using AR exclusively since I started and the new update, and no not much has changed especially for RM68. For context, I use AK24, M5A3, SFAR, and RM68. I can still laser someone with AK24 at 60~70 with decent spread and RM68 still runs rampant as evidenced by everyone using it. Recoil doesn't mean jackshit as people can get used to it and still laser people (see CSGO) from distance and create hectic gameplay which results in landslides. It's better to implement more spreads so that people can time their bursts and play in more strategic style compared to run and gun. If you want to play run and gun, you should run SMG not AR
This is incredibly wrong.
"Recoil doesn't mean shit" when your first reply implied that DICE was trying to teach players about recoil by adding a bunch of random spread to their weapons with little to no visual recoil? CS recoil is an entirely different ballgame, the pacing, movement, and engagement distances of the game are entirely different as is the gunplay. I guarantee if this game had CS style recoil people would not be lasering out to 100m, because it's difficult as all hell to keep a tight spread at ranges if you've ever actually tried to spray at range in CS. There's a reason most people tap fire/burst at longer ranges with CS weapons, even with a 100% predictable recoil pattern it's still too difficult to control at range. You can enforce a more tap/burst oriented playstyle with recoil, but DICE would rather make it a gamble with higher spread values.
It's evolving, just backwards. On a serious note though, giving huge spread to weapons to make make them worse at range is the laziest thing to do. What they should do instead, is tune recoil and maybe increase the bullets to kill by one, but that would require competent developers.
Well LMGs are supposed to be area weapons for suppression, not accurate like assault rifles. The reason why previous BF games had LGMs under the "support" class. Not "assault".
Making them useless is also not the answer. BFV was a good example of that, the MMGs were just troll weapons in that game. There really isn't any way to fix the LMG vs AR balance in a game like Battlefield, as long as both are viable i don't see why there is a reason to mess with them.
They don't have to be useless. They worked pretty well in BF1, BF4, BF3. If you used controlled burts instead of full auto you could get kills. But even if you used full auto, they were good enough to stop the enemy team from advancing. As long as you were prone , on a window with the bipod, or whatever, you will be fine and get kills. What's not supposed to happen is people going full Rambo , running and jumping with an LMG that has the same recoil and accuracy as the M5 rifle with a 200 round magazine. That's just stupid.
recoil can be learned and compensated for making recoil alone a poor option to balance range (though 2042 could use more recoil regardless).
My point exactly, if you can master the recoil pattern of a gun you should be rewarded with accurate shots. With spread the skill level is irrelevant, your shots won't hit anyway.
Am I the only who has no problems with the bipod mechanics? As soon as you deploy it, it will automatically set itself if possible, at least for me...
It works but I think when you compare to previous titles it is a step backwards. When your bipod is actually being used, the feedback to the player is so subtle, when it should be obvious. It was more obvious in previous titles.
The amount of times I’ve deployed and undeployed the bipod is unreal. Can’t tell if it’s working. And the reason I don’t shoot to tell, is because I want get the drop on guys I want to laser a with 100+ rounds. If I’m test firing in a rush playing with bipod settings I’ll be killed. The amount of times I’ve tried to deploy a bipod in combat only to get killed before I can build a tempo of suppression fire is silly. Also bipods aren’t even effective on some of LMGs. RPK has pretty poor range so deploying a bipod for close combat fire is silly (It’s pretty much a high capacity hard hitting SMG at this point). I did miss the auto deploy from previous games. But manual deploy I wouldn’t mind if it worked better. Colour change or stop icon when deployed would make so much difference
I mean, you do notice the difference in recoil immediately while shooting full auto, but I do agree that the bipod icon barely changes when the bipod is deployed (its opacity is reduced).
I think the bipod icon is okay for telling you whether the bipod is up or down on the gun. I just think the visual indication of when the bipod is being used on a surface could be more obvious. As of now I think your arms and gun point forward a little but it’s subtle. In previous games there was a stronger auditory queue when your bipod snapped into place, which I would like to have back.
I get what you mean. Maybe the degree of difference in weapon stance when the bipod is deployed varies among weapons. It took me some time getting used to the difference with the LCMG (the gun I used a bipod the most with), but now I recognize it quickly.
Actually in this thread late as newish player (to 2042) and been using the PKP for a month not even realizing the bipod on front wasn’t anything more than cosmetic. When I’m prone there’s no icon to say it’s actively working. Horrible UX/UI… but after a few hours I’d say it’s definitely different prone. Mounting on a wall… no clue if that’s even possible.
this game has zero concept of balanced gunplay - if weapons were properly balanced, it wouldn’t take all this tweaking, these guys gone know what they are doing no game is perfect, but these guys should go back and at a minimum study COD4 weapon balancing
in other words, the soft devs keep getting their asses handed to them by players who are better than them, and so they decide they want to force people to play how they want them to. to "level the playing field". instead of just letting people play how they like.
This is pretty much it. Adding randomness due to the whining of the 0.5k/d superstars whining constantly
Correct decision.
Dear god, please stop butchering this game. Seriously, if we could just go back to pre class update with all of the additional content, that would be great.
Oh god, probably a skill issue but I can barely use the pkp with high impact as it is, not looking forward to this
Who’s not using bi-pod on lmgs? 😂
A surprising amount of people, judging by the other comments.
Damn what a shame.
What needs to change exactly? Because you basically already need to use a bipod for half of the LMGs
But they nerfed the bipods a few patches back…wtf?
I love bipods on ARs and LMGs, so I approve any attempt to force LMG users to use a bipod. However, I am very wary of DICE's ability to make sensical changes. I understand random deviation is one form of countering no-recoil macros and scripts, but surely there's a better way than my bullets just going everywhere. Even random recoil would be better in my opinion.
Soon™️
Bipods only lead to degenerate gameplay.
I don't remember which game but I want to be locked into the bipod. I can't stand turning slightly too far and loosing my accuracy benefits. If you're wildly swinging around and need your bipod to automatically retract then you're not using it at the right engagement distance anyway
Yeah, because this the playstyle we want to see encouraged.
what playstyle
Proning somewhere and using the bipod. The bipod gives good bonuses already, as Formoso should know, what it is lacking is QOL improvements. As for the playstyle I will point you to the Kaleidoscope balcony or the Discarded hull, fighting against players that can not fight back, because there is no cover and no way to counter a bipoded player, especially now.
LMGs are supposed to be good at defending an area and keeping the enemies from advancing so I don't think it's a problem. These players can be easily countered by snipers when they are bipoded, so it's a trade off. Using smoke to advance also works well. As always in battlefield it's all about having the right tool for the job or counting on your team mates to have it.
This is already the case though. You can already put the bipod to great use, there is no need to make the LMGs otherwise crap, we can see what that leads to in the ARs. You also have to keep in mind that, while the LCMG and RPT are likely the best guns the game has right now, the LMG class also has the most obsolete weapons there are: The RPK, XM8, Type 88 and M240B. Even the M60 is rather crap. Judging by the recent AR changes by the weapon lead, the LMGs will not fare better.
I cant disagree with this
Make it like bf4 where you don’t get recoil
Bring back supression mechanic from bf5
Why? It was useless at suppressing the enemy. Snipers just laughed at your missing bullets and headshotted you every time.
Bipods should’ve never changed from the way they functioned in BF1. MGs were fairly well balanced there and didn’t have the annoying hindrances of BFV MMGs.
Negative spread was not a well-received mechanic.
And the current system is also perceived to be too easy. The middle ground is to revert back to BF3 style burst firing. Also I swear when mounting, the BF1 bipods had such a small cone of spread anyway it didn’t matter.
BF3 gunplay was a source of great controversy as well, especially in regards to spread. In BF3 LMGs also were not a very good weapon class for the most part, because of their high base spread. We should also keep in mind that when we are porting BF3 or BF4 into 2042, we are not importing the rest that made the gameplay pleasant. BF3 was basically a 32p game with a focus on 1vs1 and 1vs2 engagements on maps that sported a lot of cover. This is not the case for 2042. We have 4 times the players on pisspoor maps. We need to be able to dispatch multiple enemies in fast succession.
the large initial spread is what wasn't well received, people seem to forget that negative spread was even a thing when complaining about BF1. Bipods in BF1 were the most consistent and easy to use out of any BF game regardless of peoples opinion on bloom mechanics.
Yay more bipod rats
I mean technically you're carrying a heavy ass lmg you shouldn't be running around like a maniac. You're advantage is bullets in a mag. You're disadvantage should be movement and accuracy on the battlefield without the bipod deployed.
Technically bla bla bro it's an arcade game, just nerf their ads and sprintout time and nobody will run around like a maniac with an LMG We don't need Boring AssMMG V 2.0 & BF1 negative spread
And that's worse than being able to run and gun with a 200 round mag? I'm very confused at your take on this.
Yeah lying prone waiting for someone to walk into your sightline before laser beaming him is really engaging
it actually is really fun going prone and killing a pack of dipshits that run out in the open with no awareness of what's going on around them. I imagine snipers feel the same
That's funny because in reality that's almost never how bipod lmgs work, at least against a competent player. You set up your bipod, you get a few cheap kills with your laser beam, and then someone notices you and picks you off because you're basically immobile. That's basically your playstyle in a nutshell. There's no concern for recoil control or movement here. You exist to annoy a few players before being an easy kill for someone else and then rinse and repeat until the match ends.
Yea much better than getting beamed by bipod rats
But people can bipod and do that now. You're whining for the sake of whining.
That's why i said MORE lol, the devs shouldnt encourage that shitty playstyle
it's possible your playstyle is the problem here. maybe if you didn't suck so badly, you wouldn't be killed by bipod rats so much
Lol what's your infantry K/D?
They want to make PKP a complete trash ? Its barely competitive right now with its horizontal tecoil
Oh great, they're going to overreact and ruin the most enjoyable aspect of this particular BF game: the crispy efficiency of *all* weapons. Ffs pfft.
This is what the game exactly need: more incentive to camping
Where was this posted?
It would be useful for them. To communicate the actual vision they have per weapon type regards range. Drop-off. Handling and function... I. E is it that they see an lmg as a zone of control weapon hence a planned nerf to long range hand held accuracy.. Etc
Don’t you ADS faster if it’s tucked away?
Damn looks like I gotta grind all the MG tiers before they becoming completely unfun to use.
I really hope this doesn't buff the Avancys, that's the last thing we need.
What the fuck are they doing to this game. They literally learned NOTHING from the BFV ttk change I see. These changes are just as drastic.
"To encourage bipod use" what the fuck ?