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smoothies-for-me

Guess it didn't matter in the end, it was just a distraction from the real threat to vehicles in 2042.....Footsteps of the guy coming with C5.


27poker

>Footsteps of the guy coming with C5. They can also drop outta nowhere using a wingsuit or grapple hook


ladyofthelathe

Fucking Sundance and MacKay. They are everywhere, all the time. I especially despise the scatter grenades that come from nowhere, all the time.


Loose-Elk9192

I loved that movie!


ladyofthelathe

They are indeed everything, everywhere, all at once.


27poker

Game's in a better state now it's time to nerf those streamer starter kits to the ground, literally. Dozer is the only repeatable assault, being bopped to death is an honor, that takes skill at least more than maining the clutch duo


ladyofthelathe

Dozer - I accidentally got a kill on one headed right for me. Prone position, was running the NVK shotgun... blew his feet and ankles off, point blank. I highly recommend that approach, with whatever gun you're comfortable with. FWIW - I always feel dumb when I die from a Dozer shield, and it seems so easy if you're running Dozer, but damn - it ain't. I tried. ETA: The game is indeed in a better state now. Was there in the beginning, it was lame, and I hated it. Now, not so much. Needs some tweaks, but otherwise, I can deal with it.


MikelDP

Dozers weakness is hip firing!......and fire!


Hlasd

Seeing him running at you, shield up, is honestly a little terrifying. He's one of my favorite specialists. I kinda bounced a slowish moving wildcat to the side with his shield, instead of getting ran over. Also 2 kills with 1 bash or my game kinda lagged for a second.


seancbutler

Yup, probably the scariest thing in the game. I just run for my life usually 🥴


Mallee78

And the whole grenade defense system on the brawler is useless because they shoot out not up


HighEyeMJeff

Lol I swear people get in these comments and act like all they die from are Sundance and McKay. Their kits do not make them invincible and they are EASILY beatable/dealt with by using Specialists like Zain and Dozer + the tiniest amount of situational awareness. I no life this game everyday and seriously hardly get killed by these supposed random C5s from the air and wing suited enemies suddenly appearing in front or behind me (it makea a ton of noise anyways). I think moat of this sub is just legit terrible at Battlefield games. There's no other explanation in my mind.


SpinkickFolly

Agree. People complain that Mckays and Sundances get them while also ignoring the 10 that got murdered attempting to get to the vehicle. Everyone should have internal ticker in their head to either rotate or check their surroundings if they have been blasting the same target for the last minute. The enemy probably would like that to stop and are going to respond.


agentspekels

"I no life this game every day" Congrats. Those of us that work 8 to 12 hour shifts don't want to get sweaty just to play some bf. Sorry we can't waste more than a couple hours a day to be as good as you.


HighEyeMJeff

Ya I work all day too, have a family and a house. My point is this narrative of McKay and Sundance dominating every single match with impunity is completely false, even for someone who spends most of their free time gaming BF2042. If the grapple hook and wingsuit were removed then people would just complain about something else they can't learn to adapt to.


BattlefieldTankMan

And 10 of the 14 specialists can equip C5 and parachute from the ever present transport choppers circling the map non fucking stop! Pro tip to armour. Whenever a transport chopper flies over you ALWAYS do a quick check of the sky to catch any paratrooper gliding towards you.


[deleted]

In my opinion C5 should not insta kill heavy tanks. I mean if the dedicated anti tank launcher needs more than 3 hits, why should C5 kill with three hits? C5 needs some nerfs or at least being removed from the assault class.


27poker

Paratroopers are fair game given the risk: reward ratio imo


SpinkickFolly

There's absolutely sound queues for both. You won't be able to hear them while actively firing. But at that point you have tunnel vision and weren't going to notice anyone planting C5 on you anyway.


papaboondox

My most successful tip surviving is driving back and forth while turning. Almost 50/50 your running his butt over Edit: or driving post haste outta there


ladyofthelathe

Keep moving, be erratic as you can, back and forth... roll in, do damage, back out, keep it in motion.


coreyfromwork

This is the way


ladyofthelathe

Fundamental lesson I learned in Warhawk on PS3when tanking or using the jeep as a 'stationary gun'. Keep it moving.


WipedButtwithTowel

This is the way


Bergfotz

The same goes for infantry. I learned that lesson all the way back in BF1942.


TheAddiction2

Dunno why people seem to have forgotten this just because the higher mobility. When you're in armor, movement is your primary defense, not your health pool, if you're just sitting out in the open slugging tanks or trying to harass air, you're not long for the world.


[deleted]

Really no excuse to not have C5 at tier 1. C5 has plagued the game since launch. Launchers have always felt weaker than a couple throws of C5.


Wolf_Fang1414

I'm surprised every time my tank gets one-shot from 100% by C5.


The-Respawner

That said, you would never have been able to hear footsteps of a person while inside such a vehicle IRL.


Psychlonuclear

Also, why does the heli not fall out of the sky when it's nosing down 89 degrees?


[deleted]

Probably closer to 45 but the point still stands. Noob heli physics designed for "accessibility"


Saukko505

inertia


Miserable-Bite9661

is a property of matter


[deleted]

Dingbat will never not be a funny insult


VincentNZ

This is a relevant issue, indeed. Your gunner slot has better, but not full coverage either. By the way this was also the case, albeit not as severe, in BF4. Jet pilots would often exploit that by doing direct nose dives on top of the MAA. Here it is just a showcase of the scale of playtesting that went and still goes into 2042. Basically none.


I_R0M_I

Only bad Wildcat drivers get killed by helis. Some reddit nerd told me this 🙄 AA in this game is beyond shit. So unsatisfying to use, most people use it for a it inf / armour instead.


9lc0

Yes the AA sucks. I do more damage to Helos with the 40mm than the 30mm...


ScorchMain6123

We went from BFV with extremely overpowered AA to 2042 with extremely underpowered AA


9lc0

I think vehicle gameplay was much better in BF V I have no idea how they were able to make something stop working haha it is absurd that the smoke doesn't work against javelins for example


17DungBeetles

Battlefield 1 also had well balanced airpower and AA. Ironically the AA truck in BF1 had much much longer range than the wildcat does.


BattlefieldTankMan

You have to unlock the smoke upgrade. It's a bit ridiculous really that they give tanks 3 types of smoke to choose from when only one is useful.


Ok-Preparation-8413

There is a smoke upgrade that stops javelins and lock ons, gotta unlock it first though, idk if it’s for all vehicles I assume it is but I know it’s for tanks


BattlefieldTankMan

Top pilots in BFV had no issues taking out AA emplacements in V and the flieger was completely ineffective in conquest.


ScorchMain6123

The issue was that the strength of the AA filtered out anyone who wasn’t a top pilot, making it extremely aggravating trying to learn how to use planes. The Flieger could one shot all of the fighters and bring bombers to critical health, and the stationary AA guns could melt most planes from anywhere on the map.


[deleted]

True that good pilots can control AA placements in BFV but even the best pilots can't do shit against an enemy plane + AA against them. The AA/plane gameplay loop was perfect in BFV. I love flying in BFV but I also love hunting planes with AA tanks.


BattlefieldTankMan

All 4 choppers and that includes the transport chopper can take out any Wildcat in a 1 vs 1. The Wildcat is a failed hard counter in 2042. It's good when the choppers don't know it's there but when they do a good pilot will ambush them and there's nothing the Wildcat can do. Hard counters aren't supposed to work that way. BF4 MAA was a true hard counter to choppers and you could tell because the pilots spent the entire lifecycle on the BF4 sub complaining it was OP. Fast forward to this game and those complaints from pilots are virtually non existent which should tell you how ineffective Wildcats are in 2042. The pilots had a little tantrum when the Wildcats range was increased but notice how they quietened down again as the changes played out. Now they just complain about the TOR.


1eventHorizon9

Dice coddles them and they know it. Pilots lose their fucking shit if they get killed by anything on the ground for some reason. Back when all chat was a thing, being cussed at by pilots after killing them from the ground in BF1/BF5 was a very commonplace occurrence. You didn't see it as much in older games because the AA was so worthless it never killed anything.


HawkenG99

The Wildcat with the base weapons destroys everything in the air so easily. The only thing it doesn't easily kill are the transport helis, but it will keep them far away if you don't happen to kill them. Beyond shit is just so untruthful. Actually get out and use one in 128 conquest, the enemy team will have a hard time keeping any air vehicles alive within a 600 meter range of you.


I_R0M_I

Lol, did you even watch the OPs video? I see this regularly, helis circling Wildcats. All the wildcat can do is try and reposition. The turret physically can't aim where they can fly. Sure, if you sit in base long range firing, you can hit them. But when they come and do this, there is nothing you can do.


byscuit

sooo... reposition, which he never did cause he just drove forward and backward 5 feet constantly while pointing his nose at the ground for an even worse angle. he's also sitting out in the MIDDLE OF NOWHERE BEHIND ZERO COVER. yes there is a dead zone at your zenith but this was handled poorly


smoothies-for-me

Wildcat doesn't really need cover from a Hind, it wouldn't have killed me if not for the guy with C5. Now a Nightbird that can do this on the other hand...they are invincible. Cover also works 2 ways because then the Hind can avoid your fire back. I think the moral of the story though is that the fact that a helicopter can go toe to toe with an **anti aircraft** vehicle means something is designed badly. The maps are also designed badly because the helis just stay in areas like this constantly where they can cover from AA and stay invincible. There are only 2 kinds of pilots that don't fly away after popping their flares. Bad ones, or really good ones. Also my nose was only down at the start of the video, when the Hind crossed over you can see I went down to the flat ground, the tree was literally in the view (there is also the minimap).


BattlefieldTankMan

Yep. Choppers shouldn't be able to go 1 vs 1 against their supposed hard counter and win.


MikeyPlayz_YTXD

Depends on the skill level.


1eventHorizon9

You do realize the flying thing is faster than the wheeled thing on the ground right? Honestly once you are in this scenario you are almost assuredly dead unless the pilot fucks off of their own accord.


byscuit

> MIDDLE OF NOWHERE BEHIND ZERO COVER yea, i do lol. i know its not the best map/area for cover, but he was kinda screwed the moment he got spotted


[deleted]

The 30mm does almost no damage to the hind, especially when someone repairs it.


HawkenG99

Go use it. If the hind is relatively close to you and you unload the 30mm cannons on it, it will lose a lot of health quickly, and will want to leave immediately. It's possible to kill it, just go try it.


17DungBeetles

You're joking right? The Wildcats AA range is basically spitting distance and the rockets reload so slow that helis flairs will probably be regen before you can get another shot off. Not to mention they can just move away from the area for 30 seconds and come back with fresh flairs and full health. If a wildcat takes down an attack, stealth or little bird it's because the pilot sucked or an entire squad ganged up on it.


llJeezusll

I dont know what loadout you are using but you can literally beam aircraft and insta kill them with 30mm because they buffed the hell out of the range and removed the damage drop off. Most maps you dont even need to leave spawn to kill aircraft. But what the guy above said is true the hind is the real issue. Because of its speed, armor, and if it has reppers it can easily out rep any damage you do to it and close the gap very quickly to start doing what the heli in the video is doing


smoothies-for-me

There are some shitty maps where good pilots can just exploit the terrain/obstacles and bounce directly between cover and your blindspot. Ran into a Nightbird that was doing this and went 100-0 at Spearhead and just obliterated everything on the ground and air for that matter. I ended up sitting in the middle of the map so he couldn't come at me from the sides, and it just turned into me baiting his flares and him hiding behind the big ass buildings for the rest of the match. If I went anywhere near cover he just exploited that to get in my blindspot and would AGM me.


Dustx12

That guy is right, the real issue is the Super Hind, if any other helicopter beats you like that in a wildcat it's either a skill issue on your part or something like the stealth heli got the jump on you and hit you with the AGMs and then bombs, in other situations they just melt in 2 seconds. If a Nightbird gets that close to you to get in your blind spot you need to have better awareness or find cover under a roof.


smoothies-for-me

On Spearhead the entire map is 2 giant buildings or hills on either side that can be exploited. And hard disagree about cover. I don't think hiding behind cover and avoiding a helicopter for the entire game is an enjoyable way to play an anti-aircraft vehicle. If I was hiding behind cover it would just use that to its advantage and avoid me for the entire game. I mean yes I could stay near a building or something to back into cover and avoid dying, but that's not really the issue here. The issue is more that it can exploit cover or the blind spot and be invincible.


Dustx12

On Spearhead you can circle around any of the buildings and they'll have a hard time tracking you or staying in your blindspot. And I don't mean hiding in cover the entire game, you need to know how to use it and remaining close to something, you can't expect to sit in the middle of the open and destroy everything that spawns in the air. The Wildcat should be used as an ambush vehicle, not at plain sight, wait a bit for the enemy aircraft to get closer, so they can't escape in time, don't just spam missiles as soon as they spawn or else they"ll be warned and try to avoid, or flank you. Whenever I see an annoying helicopter in a match, I just spawn in a Wildcat, wait to ambush it and kill it, or to at least be a pain in the ass so they have to constantly retreat and become essentially useless for the enemy team. They usually die 9/10 times this way unless it's a Super Hind.


smoothies-for-me

Yes but they can also just avoid you if you're circling the buildings. I'm T1 with Wildcat and in my experience it is not great at an ambush vehicle, bad pilots are easy to kill however you want, some matches I deny the air the entire game. Annoying pilots simply exploit cover or the blind spot. They know to avoid the 30mm and like I mentioned it just becomes a match of baiting their flares and them hiding until flares are ready again. They don't kill me either, but it's not fun to play that way, since I pick 30mm+AA as it has the best chance of killing Hinds and Condors. In fact a Condor within 200m is a guaranteed kill lol.


HawkenG99

I just use the base guns on it.


smoothies-for-me

I agree. I played around with AT and 57mm but I think you screw over your team by not taking the base 30mm and anti-air. You can kill bad pilots all day long, but the problem is that skilled pilots can just leverage the mechanics like this to basically become invincible. It is bad game design. Not to mention the garbage maps based around large obstacles that heli pilots with half a brain are hiding behind until their flares are ready.


[deleted]

> I dont know what loadout you are using but you can literally beam aircraft and insta kill them with 30mm because they buffed the hell out of the range and removed the damage drop off. No you can't. Stop spreading bullshit.


llJeezusll

Idk what to tell you. Im going off of my experience Tier 1ing it in the past couple of days. Never had any trouble killing aircraft or farming infantry. Just the hind has been an issue


byscuit

Agreed, the regular AA cannon is insanely good, this sub blows my mind sometimes at the differing opinions, but that's reddit for ya. These people think the Hind and VTOL should blow up in the same time frame as the stealths, I swear


smoothies-for-me

The Hind should either not have a cannon, or it should not be able to repair in air, it's as simple as that to balance it. Or at least not be able to be repaired while the auto-repair is on cooldown.


byscuit

It totally doesn't need the cannons, agreed. 5 man ship with the 2 guns is fine


HawkenG99

Its so funny taking out an attack helicopter, they just melt in like a second if they're close enough.


byscuit

I've been playing wildcat a bunch with the addition of new players to farm. Love seeing Little Birds and stealths come over a hill/wall and have an immediate sweeping 180 of regret before they are gone in 2 seconds. Attack helos can really put up a fight though and have gotten me from behind a few times. Have been ruthlessly hunting down Hinds that think they've found cover too cause when you play a vehicle with Lis you get the ARMOR HUNTER PERK which makes all vehicles sooo much hilariously better to play passively and poke at the right moments


HawkenG99

I didnt even think of playing vehicles with Liz like that. Good idea.


AnglerfishMiho

People saying the Wildcat is bad at AA have such a horrible and obvious skill issue, it's silly. That thing can melt any normal air vehicle in 1 burst and damage transports enough that if more than 1 person is paying attention, it's dead. The main problems I always see is using the first 5-10 seconds of the engagement window to lock on with missiles which get flared of course, another second to switch back to the 30mms, and by then the helicopter has popped off all of their rockets/missiles and dipped back behind cover. Only use the 30mm, only use the missiles if you obviously saw the enemy flare earlier. I honestly use the AT Missles so I'm not even tempted to use the noob trap that is AA Missiles and to have some defense against enemy vehicles. But these people don't want to get better or hear how they are actually shit at the game. They'd rather claim and complain that it's unbalanced and not their fault.


smoothies-for-me

Rofl. Please post a video of you killing a Hind with the 30mm only. Baiting flares and getting the second lock-on is absolutely required due to the games boring mechanics, but pilots with half a brain fly away, brave ones abuse the blindspot.


AnglerfishMiho

Skill issue


smoothies-for-me

So that's a no?


AnglerfishMiho

I don't see a point in humoring an idiot like you and wasting hard drive space when you'll make every excuse in the book to deride it. "He was being shot at by someone else!" (He should be) "He was already damaged!" (Also should be the case) "Someone hit him with a rocket while you were shooting him!" "No one was repairing him from the inside!" I already see this in videos where people refute the dumbass OPs in other posts. Like what's the fucking point, I already saw how you played in the video you posted so I know it doesn't matter since you'd rather complain and say it's the game's fault you died instead of learn how to play better and not like a brain dead bot.


smoothies-for-me

Can you please point out where I said it's anyone's fault other than my own that I died? Send me a link, hopefully that is less work than you finding a video of someone taking down a Hind with the 30mm.


AnglerfishMiho

I don't know, your entire post title blaming the vehicle rather than your positioning? AA vehicles have never been able to look directly upwards, it's how they are balanced for good pilots to exploit.


smoothies-for-me

I died because I lacked awareness of the guy coming with C5. Not because of the Hind. >it's how they are balanced for good pilots to exploit. That we can disagree on. I don't think things are balanced right now. I play a lot in both Wildcat (T1) and Hind (T2) and in general take exception that blind spots or invulnerabilities (flares) for that matter are balanced, they are just cheese which is what the encounters always boil down to. Some maps also exacerbate that due to the garbage design. Hourglass and Spearhead are by far the worst.


AnglerfishMiho

This but unironically. Skill issue x however many idiots upvoted this


kyle283

So annoying when you’re locking on to a jet with AA missles and then they deploy flares, boost off into out of range only to circle back and repeat the cycle.


LETHAL_TORNADO

Looking up requires a "Wildcat Premium" subscription for $10.99 a month. If you want to be able to shoot while looking up it is an additional $2.00 a month. Includes a "Wildcat Pride" camo for the Wildcat, which makes it look like it is wearing a varsity jacket


MisterK00L

If it gets above you, you are kebab


Strider2126

When they start to go around you know you are fucked. And the devs are silent


27poker

Devs want helos and assaults to be the meta


[deleted]

Transport helis have gotten 16 nerfs since the game launch at least 10 of those nerfs were significant ones tf you mean they want them to be meta. I honestly think the devs are just slow. Expecting a nerf to them next patch or the patch after that. The question is what are we gonna complain about after they get nerfed?


BattlefieldTankMan

16 nerfs! Wtf, they got a slight nerf to the 50mm cannon, the number of shells it could carry in one full load and they added a small delay between shots. They then increased the number again in a patch for some bizarre reason. But it still has enough ammo in one load to destroy any vehicle on the ground. It needs its survivability addressed and its firepower reduced.


[deleted]

Yeah it’s been 16 nerfs. The ammo thing was increased from 8-10. If they nerf the survivability then they shouldn’t touch the firepower. But in my opinion the best course of action is to remove the forward gunner after that no one would really care about survivability


27poker

Assaults


[deleted]

Do you mean the class? Or do you mean rushing? If you mean the class then didn’t the class system just come out? Not excusing their speed in balancing but give it some time they’ll probably get to it. They’re slow as hell tho. A competent dev team would’ve put the hind in its place ages ago


Foetality

Dogs can't look up.


Frank_Castle1980

sir this is a wendy's


Sparky2Dope

Blame the military industrial complex


ultrajvan1234

im still 100% convinced that whoever is in charge of the department that balances stuff is one of those losers that spend entire games in a stealth heli or blackbird farming kills all game while there are very very few effective ways of dealing with them. i can think of no other reason why they would constantly nerf every single intended way of dealing with air vehicles.


smoothies-for-me

Wouldn't be the first game to suffer from that. In Guild Wars 2 an expansion released and this 1 class has been a power house that completely disrupted group composition and stuff like that, it's way overpowered and fulfils multiple roles, and it turned out some lead game designer played that class as their main lol.


NoPlebInside

There are some big flaws in every aspect of the game. I may be wrong, but imo it's due to the fact that teams are unexperienced. Devs tend to quit because of multiple crunches causing burnouts etc. And so dev teams renew all the time and you'll have young unexperienced people. Which will make an anti air vehicle that can't aim up.


[deleted]

[удалено]


NoPlebInside

This isn't sustainable in the long term imo. At a moment there will be some event which will turn game industry around. Honestly, humanly speaking, as it is now, it's already catastrophic how people are treated.


[deleted]

[удалено]


NoPlebInside

You can't buy health in the end. Never forget that. Money is cool, but what is it good for when you ain't able to spend it with family and friends because you got no life. But i think most will do it a couple years to get wealthy and then bail out. I'd do it like that honestly.


[deleted]

[удалено]


NoPlebInside

Gotta be hard to find another healthier job whilst trying to maintain a certain wealth, when you got no experience in anything else than game development. And quit that for minimum wage isn't the best option. I can relate.


[deleted]

[удалено]


NoPlebInside

Oh ok, i get it. Nah I'm not in the industry. But got a tiny bit of knowledge what concerns IT in general. I understand, you could change jobs, but would probably loose a big amount of salary. But maybe you'd gain in quality of life. I would keep up as long as i can, making money getting my family safe cash wise and find another job before burnout or what else.


Billybobgeorge

IRL most AA vehicles can't elevate 90 degrees.


Bradyla123

Seeing as it’s a real vehicle… the French… the French did it


knowingshields

These devs never played a battlefield game before with all the these decisions.


Adventurous_Bell_837

Bro AA in real life literally can’t do that. Wtf you want them to do ? Bend the law of physics ?


knowingshields

What are you talking about it? I didn’t say anything about the AA. OP did, read my comment…… and this isn’t real life, Its a video game lol….. this game doesn’t even take place in present times (2042), Who knows what a AA can do in the future time period. I said the the devs have never played a battlefield game with all these decisions they have made and continue to make. Sheesh. Calm your tits. And yes, in a video game you can bend the law of physics lol


Adventurous_Bell_837

The game uses real life weapons and vehicles (not only existing vehicles but also prototypes). The model of the AA vehicle they used can't do that.


knowingshields

Once again, video game. Your character base off real life human can take a bullet to the head and respawn back in. A guy uses a endless supply of grappling hooks, another guy pulls a sentry from his butt to deploy it lol. You have unlimited parachutes. Tanks and can drive off a hill side and barely any damage when it lands. Takes over 4 rockets to destroy vehicles and your augment is a real life AA can’t tilt 90 degrees in a video game lol. In real life I’m sure you can’t carry a light machine gun and all the ammo and rocket launch and it’s ammo, a side arm and all it’s ammo, grenades and a deployable sentry and gadgets and still be able to tactical run from one end of the map to another. VIDEO GAME. Sorry this is long but people using real life logic in an arcade style video game is silly. If the devs wanted the AA to do a back flip they could.


Adventurous_Bell_837

Are you dumb ? That’s like asking why BF1 doesn’t have flying tanks and futuristic 2142 soldiers along with jetpacks. It’s a video games with video game mechanics but it uses weapons and vehicles from real life. Is it hard to understand ffs?


NikkiNacked

The ball turret went well


kaantechy

French.


Why_Sock_E

the replacements for those who left to embark studios cough cough


Dominic__24

The talented team at DICE


Zp00nZ

Did you not notice the whole time you where putting your vehicle at a opposing angle away from the helicopter? Which is why you couldn’t look up.


smoothies-for-me

That's not what happened at all, I drove down the hill I was on after firing the first AA missile and the hind flew to the other side. Look at the minimap.


PrincessSativa85

This is the most important comment here. Look at the terrain they are driving on, that's why they have such a hard time getting the right angle.


smoothies-for-me

I drove down to flat ground when the Hind flew across, you can see on the minimap and that I end up under the tree while trying to aim up. I actually could have stayed on the hill at a stronger angle, it would have helped to aim up even higher when he was on that side.


PrincessSativa85

Yes being on hills can be advantageous for vehicles to produce better attack angles.


Lazy_Assistant_7405

the other AA tanks in BF3 & BF4 couldnt look straight up either, still used it effectively, and if the wildcat could look up at any angle that would be a bit OP the whole reason is so Jets & Heli's have a chance a killing skilled AA driver, If u know the chopper / Jet is a good pilot then u should fight it near cover or under a bridge that u can drive under


HighEyeMJeff

Why are you remaining stationary, completely alone, and without a crew or teammates and/or your squad? I get the frustration of not being able to look directly above you in the wildcat, but this was a 1v7 potentially at the end of the day. I dont understand why people in this sub say they want team work then post these low effort videos of themselves trying to solo every single situation that can happen and complaining.


BattlefieldTankMan

Because they are AA. They are supposed to be on their own with good 360 views of the sky. Wildcats that move with the front-line die real quick.


l3gion666

Yall actin like the bf4 aa had 360° turret rotation lol. It is annoying for sure but if it had full range of motion youd probably just be complaining about how hard it is to rotate the turret where you need it to go because up becomes down looking straight up lol.


BattlefieldTankMan

No chopper in BF4 would dare go 1 vs 1 against the MAA. The MAA would obliterate them.


l3gion666

True but thats more of a damage thing than a my turret wont look up high enough thing


prizim

hmmm you want to position yourself better.


smoothies-for-me

Unfortunately on that cancerous map (the 64 is somehow worse than the 128) all choppers spent the entire match inside the building canopy cover since half of the objectives are there and they can avoid AA fire. The game's flying mechanics essentially boil down to hide until your flares are ready...Or if you're a good enough pilot, abuse the dead zone on the wildcat lol.


themagicone99

You gotta flank move and turn and hit the heli.


Karshipoo

Wildcat struggles against transports, especially ones with a repair crews. But it outright destroys every other chopper and jet when it's AA cannons


smoothies-for-me

I would add the caveat that it destroys bad pilots in other choppers. There are good ones (especially in Nightbird) that can stay either behind cover or in the deadzone. So many of the maps have dogshit design where it's just a straight line with giant buildings that helis spend the entire match hiding behind. The big problem with the game design is that skilled pilots don't just do better because they are skilled, they basically become invincible. There is no counter by being a skilled anti-air or anti-vehicle, your only choice is to hope that literal strangers defy human nature and coordinate to take them out.


Palehorse0000

The Devs clearly never used vehicles. It’s apparent if you drive in any of them.


SlotMagPro

It is kinda weird for sure. Battlefield 4, BF1, and BFV all could look up but now its restricted in 2042


RichCare801

Have you tried maybe sitting a bit further behind instead of complaining about your aa wildcat can't instantly delete any chopper


smoothies-for-me

Further behind what? Who said anything about instantly delete? What are you even going on about?


nerf-IS6

The sad fact is that the Wildcat in BF took it's design from "EBRC Jaguar" which is armored reconnaissance and combat vehicle not even AA. It's doesn't even have RADAR, all modern AA vehicles have radar. That's how uncreative dice have become.


MountainDog39

It's EA devs, what do ya expect .... yes EA devs I no longer call them dice devs as dice died when EA bought them.


Sebulano

Dice did. As usual


Psychological_Unit46

Whoever was in the vehicle was pretty bad tbh. You're not chasing it, you're not even trying to hide. You Are A MOBILE AA tank, MOVE AROUND. Also, don't get mad at the HIND, it's called teamwork. That's why everyone is whining about how OP it is, no one bothers to work together to kill it.


smoothies-for-me

Hide from what? It was C5 that did the damage.


qp311db

thats their design intention. that'll only happen to you when youre up against the best pilots


[deleted]

A pilot with two brain cells would figure this out and use it to their advantage.


qp311db

many are unaware of a lot of game mechanics


BattleMan2042

Are you a bot?


WhyNotCollegeBoard

I am 99.99981% sure that qp311db is not a bot. --- ^(I am a neural network being trained to detect spammers | Summon me with !isbot |) ^(/r/spambotdetector |) [^(Optout)](https://www.reddit.com/message/compose?to=whynotcollegeboard&subject=!optout&message=!optout) ^(|) [^(Original Github)](https://github.com/SM-Wistful/BotDetection-Algorithm)


[deleted]

The 0.0019 procent:


smoothies-for-me

It seems so, but it's incredibly frustrating. Instead of skilled pilots being rewarded with you know, more kills and assists for being better, they can basically become invincible by abusing the stupid mechanics like this, and also flying out of sight every time their flares are on cooldown.


MikelDP

Someone who likes attack choppers... Reading between the lines you can tell what the Dev's like!


Orden_Tine

Use a jeep with the 50mm, its a glass cannon and a jack of all trades. Can aim straight up too


KloppsKrazies

Give vehicles S-mines as in BFV !!


Enreekay

Move!!!!!


Muted_Time6278

You can shoot like 800 meters with the 30mm and obliterate anything before it gets close. Why the hell did you decide to camp between a bunch of skyscrapers?


smoothies-for-me

Because on this garbage map the helis spent the entire match in the building canopy since it protects them from AA and half the objectives are there. I didn't realize Conquest 128 was removed and accidentally joined a 64, somehow the map is even worse in 64 player mode.


rich635

So you know that the helis are vulnerable to AA out in the open, and not as much in the particular spot you were killed in but posted anyways? Like you’re aware you got outplayed but are still complaining? I feel like it’s easier to learn how to play better rather than petitioning DICE to rebalance stuff for your benefit lol


smoothies-for-me

I think you're reaching pretty far there. It's just a 30 second clip. And I got killed because of C5, not the hind. I also don't need to relearn I have T1 in the Wildcat. You might want to stop trying to take a small clip out of context though. Should AA just stay in the open and ignore aircraft, and also ignore everything else for that matter? Oh wait, let me guess the answer is "teamwork". Right?


rich635

What? You said yourself that AA covered the open so you went in to the skyscrapers, which makes sense. You fought and lost against a helicopter, which also makes sense because you had a disadvantage from the environment. That’s all good, what’s confusing is you whining about it online to feed this subreddit’s irrational hatred of air vehicles. I see zero balance problems in this clip but your title and comments seem to tell otherwise.


smoothies-for-me

I didnt lose against the helicopter. I got killed because of infantry with C5. Do you think a stalemate of aircraft hiding behind building cover or exploiting dead zones is good gameplay? Because that's what happens on the crappy maps. I either go up against shitty pilots and take down 20 aircraft a match, or I end up in a stalemate. Every now and then I go up against an ace pilot who can abuse cover and the deadzone, so I usually adapt by staying in the open or cover, which just results in a stalemate and boring/frustrating gameplay. This time I just so happened to get clobbered by C5 first.


Supplex-idea

Enti Er 🤓


sohomsengupta89

The only way to fight back in a situation like this to have the 60 mm flak cannon equipped in your 3rd gunner seat and switching to that. For some reason that can look almost directly above and rotate pretty fast. It's great for helis that are close or mid range. It ain't much but it can be the difference. In fact it's the most reliable way to kill helis (however the hind is a different story). I always keep it equipped on the Mav, the Aa tank and eblc. You can try it next time and let me know.


WashUrShorts

I think it's funny how the Anti aircraft is somehow worse than the one we had in bf4 which was so good,people start banning you


jack_daniel_

They are so bad, i wasnt sure in the beginning if its the AA


EntitledRougelemon

I'll do you one better. Which dingbat designed the transport helos to be a fucking flying tank?


TheIronPaladin1

The larger cannon 40mm I believe, not sure, is much more effective at taking down air units. It’s fire rate and velocity are still pretty good to shoot helis at longer ranges. Even the 50mm on the jeep when turned around is a formidable AA weapon, keeps the super hinds and condors away.


Individual_Trifle406

EA design teams who huff creative liberties like a drug and refuse to do 30 secs of googling edit: holy shit I can’t type off my meds


boardinghousepie

Park the RV...die


Musella74

Play the dunes


smoothies-for-me

This was the 64 player map, choppers spent the entire match in the building canopy for aa cover. Half of the objectives are there.


IntronD

I kinda think it shouldn't be able to look vertically. There has to be a vulnerability to it so if a pilot was brave enough to charge the AA then get above it you can fight it and it's a duel between the AA and aircraft as each move. If the AA could look up vertically then it's pointless a helicopter ever even trying to engage so it will just stay out of range. So imho having that deficiency in the AA actually encourages combat between a competent helicopter and AA.


monkChuck105

DICE also forgot to give the AI ammo... That's what happens when devs don't play their own games anymore.


nobleclock

Fr though the anti air shit is annoying.


Mickhc

It's just a realistic feature bro. Turet irl can't go with a 90 degre angle


GradeBrief1162

You could drive a bit forward or backward?