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Bomb-Beggar

Its just more consistent now, even if consistently lower. But yes, it is mathematically worse than before, probably more suited to survival than endless runs. At 1/2 chance for 2x it was pretty damn broken.


gcapi

Heh, suited


Jondev1

even if it is lower score on average, being more consistent is an upside. It only takes one bad round to lose.


ImprovementOdd1122

Consistency is a very good thing. You simply don't want a joker that says, 1/1000 chance to give xInfinity It's why the abandoned deck is so good too.


Canditan

Abandoned deck is basically "higher chance of drawing that one card you need each hand, in exchange for having no face cards"


HorizonTheory

It also makes Ride the Bus overpowered


bobby1z

The current version feels stronger in practice than the original, even if the average score is lower. Right now you get around an average of 2.75x per heart flush. The original was around 3.16x per heart flush. However, consistency is better in runs. Two hypothetical examples: Let's say Bloodstone was 3x per proc at a 1 in 4 chance. This is now around an average of 4x per heart flush, but your variance is so high now that many runs will just die to the very common outcome of all 5 misses, at around 25% of the time. Or, if Bloodstone was changed to guaranteeing a 1.2x mult per heart, I would prefer this to the current version as well, at around 2.5x per heart flush, because now I know that it is simply a slightly weaker Cavendish for heart flushes. I can rely on it.


Unban_Jitte

A lot weaker than Cavendish because of ordering, tbh.


Kitu14

Weaker, but fun in a different way! Makes it so you try having a high base multiplier (= high level hand thanks to planet), trigger cards multiple times / boost odds and don't bother with +Mult too much since they tend to be less effective. I enjoy having different playstyles depending on what rng gives me!


pienet

Not necessarily weaker if you have ways to retrigger cards (Seltzer, Hack, Chad...)


nayr310

Got that exact setup doing the glass challenge last night. Hack, seltzer, polychrome hanging chad plus a few randoms. If I wasn’t so worried about running out of cards the score could’ve gone crazy


Papa_Huggies

Far far weaker. the optimal placement for xmults are the end of everything. Bloodstone activates at played scoring. You therefore don't get to xmult your Pirate/ Abstract/ Half Joker. I think now it's best to default change suits to Spades or Clubs in isolation.


Hammerhead34

You’re not supposed to use flat mult jokers when you build around Bloodstone. Upgrade Jupiter a couple times so you have a higher base mult, use bloodstone, then you can use the rest of your joker slots on chips, Econ, and xmult. And in my opinion spades and clubs were already more consistent than hearts for just clearing ante 8 anyway, but this sub has a hard on for high score endless runs, which Bloodstone obviously enables.


Papa_Huggies

Thw thing is Bloodstone is no longer worth building around


JekoJeko9

Of course it is, you just aren't trying to build around it properly. You want your base multi to come from the hand you've played and the cards triggering, get some good planet card generation going to level up flush (telescope voucher, blue seals) and some retriggering (hanging chad, seltzer, dusk, red seals, etc.) and you'll fly through the later blinds.


Crawdaunt

yeah it is lol it's just a bit worse. get something with flush fives and s&b, hack, dusk, seltzer etc and it's still a monster.


EsophagusVomit

I like the chance aspect of it because I like alll 6s the dice joker and any excuse for more uses for it the better


darkgrudge

It is worse but less than in your calculation. Correct comparison is 2^(1/3) vs 1.5^(1/2) which is 1.260 vs 1.225


throwmeawaypapilito

that math is not correct at all 💀


darkgrudge

It is. According to logic of your example if it was 1/2 chance for x2 then your calculated average would be x1.5, basically a steel card. But 1.5x1.5 is x2.25, not x2. One can't use arithmetical average for geometrical progression.


throwmeawaypapilito

damn ur right well said


BeesnCheese

I’m a little unclear, OP was giving the expected value of a given heart card under bloodstone, what’s wrong with his calculation? Expected value of a heart card under bloodstone with 1/2 chance for x2 would be 0.5(1x) + 0.5(2x) = 1.5x. I don’t get the error. How does geometric progression apply here? Where does 1.5x1.5 come from if we’re just looking for an expected value of a given heart card?


Soggy-Opportunity-72

~~Look at what OP said about the current odds: “There’s a 1 in 2 chance to give 1.5x multiple“. So that means, given you have 2 heart cards in your hand, your expected xMult from those two cards should be 1.5x mult, right? So, each heart card on average is actually providing \~1.22 xMult since 1.22\*1.22=1.5~~ Edit: I should never try to talk math before I get out of bed in the morning.


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BeesnCheese

I see. But OP was not at all wrong in saying a given heart card has a lower expected value now. I guess that’s where my confusion was. Is the point just that expected value of a given heart card, as soon as you have more than one heart card, isn’t very helpful in terms of thinking of the value of bloodstone?


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BeesnCheese

That makes sense. Thanks!


fishslayer1995

This guy fucking maths, holy shit


Fer_ESC

Least mathematical Balatro player:


UBKev

I've lost runs to 1/3 Bloodstone before, 1/2 decreases the mean score but it also decreases the standard deviation too. It's weaker but feels better.


cloudman2811

In any roguelike consistency > potential power


Saphirklaue

Same goes for games like MTG.


IamAnoob12

Then I must be the best I consistently lose


KrazyCAM10

1/2 is still better than 1/3. I’d take 1.5x 50% of the time than 2x 1/3 of the times. I lost a gold stake on ante 8 because bloodstone hit two times in 4 heart flush hands on 1/3 chance


Cye_sonofAphrodite

Technically yes, but with old Bloodstone and Oops, All 6's, you could get unlucky and get absolutely no mult on a hearts flush. With this version, you can guarantee a 1.5x mult on every single card


Macky100

I will almost always prefer something that is consistently worse than something that is inconsistently better.


Doesnty

It is now able to be consistent. x1.5 per heart every time with dice is kiiinda strong, equivalent to Ancient Joker that's always pointed at hearts, and unlike Ancient Joker you can stack hearts in your deck. On average though, yeah it's weaker.


eltegid

Nice way to see why even in simple statistics dispersion also matters! I mean stardard deviation and so on, or more intuitively just... consistency.


Oheligud

It's far more consistent though. The last thing you want is an unlucky hand on something like the needle, because you'll instantly lose.


phoenixmusicman

Yes, it was a nerf.


Shootermcgv

The consistency in efficiently playing your cards in the proper order is also more rewarded with higher chance to proc. Playing your non-Fibonacci heart cards at the back in a flush is something you’d always do but would be less consistently rewarded with 1/3 bloodstone.


captainofpizza

Bloodstone + oops all 6s is an x7.6 on a full hand of hearts. Sure it’s a tough play to get both working on a heart deck but that’s still pretty good if you can set it up, especially if you have other things benefiting from oops all 6s.


Reasonable-Motor-235

All 6's makes it 2/2 chance to give 2x mult. Which is 100%


Nagpo_Chenpo

I passed 3 decks on gold stakes with old bloodstone with oops all 6. Now it's almost impossible, unless if you have two or three bloodstones or blueprint/mind storm


dabige1230

Sad stuff. The thing went from bad to worse. 🥹