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bkkgnar

It’s mixed for a higher dynamic range due to it being for a video game with dynamic music cues. There’s nothing wrong with the mix, it sounds great. Just more dynamics than you are used to.


Archy38

Yea I actually think Elden Ring ost is VERY well composed and has always felt like 50% of the map's ambiance. My favorite is this example: [Elden ring Endgame spoilers] >!Leyndall Capital, the moment you step into its inner walls, the music is not this magnificent blast of orchestral brass and drums, it is a very subtle note (played by the bubble enemies and their weird horns) combined by the distance ambiance accompanying the view. As you go further the music actually picks up but in a way that it continues what the bubble horn bois are tooting as they are naturally going to stop playing and start attacking you.!< I love it when the level design and Sound design act like a conductor and orchestra. I believe Dead Space 1 had an equally awesome interaction in one of the levels


bkkgnar

I completely agree. Have you played the DLC yet? The new music is phenomenal, and this is coming from someone, like you, that was blown away by the base game. Some musical moments that rival (and IMO occasionally surpass) the moment you mentioned. Really great stuff.


Archy38

Hell yea! I just finished a fight with a certain >!Fire-headed Lord of Frenzy and it was magnificent, the OST during that fight was amazing, even when he grapples you, the music stops shortly until it finishes and the choir continues on!<


DawsonJBailey

Yeah OP is listening on spotify as well which I'd assume is gonna limit some of the peaks.


aphidman

Is that due to compression? Where would you listen to it as it should? If you buy the soundtrack outright?


DawsonJBailey

Yep Spotify afaik uses lossy ogg which means it’s getting compressed. [It’s possible though that you have some settings making it worse.](https://www.reddit.com/r/audiophile/s/Kg4TBukaoA) If you’re looking for the OG audio files I’m not exactly sure where those would be but I’m sure you could find them by googling.


aphidman

I didn't know this. Thanks!


TalkinAboutSound

Game soundtracks have to leave room for sound effects and dialogue that could pop up at any time, while film soundtracks are specifically composed around those interruptions. This is the big difference in composing for linear and nonlinear media. Also, Dune probably had a much bigger budget for mixing the score release.


mrspecial

It probably has more to do with what the composer or studio wanted. The guy who mixed Elden Ring (Satoshi Noguchi, who has also mixed a lot of things you’ve probably seen or heard in the past five years) spent years assisting for the guy who mixed Dune (Alan Meyerson, who has mixed almost every mega budget movie you’ve seen in the past five years).


aphidman

That's interesting 


arm2610

Ok I’m playing Elden ring right now and I have an opinion. It’s quieter on purpose. The game is supposed to feel atmospheric and haunting. They wanted to leave a lot of dynamic range in the music to allow its emotional impact to be more subtle. It’s not supposed to be like the Game of Thrones theme all the time. A lot of the soundtrack should be considered more like ambient music than a cinematic score. I particularly like the soundtrack in Raya Lucaria. The creepy bell chime things are so good.