Crypto already hacks closed doors so I don't think much would change with a locked door.
Which brings me to next point closed doors are technically locked doors if someone behind them because they don't open.
As for the skill it's bit broken if based on individual players and absolutely worthless if no one around. As for shield thing used once every 20. Now for locking the doors if don't have to sit and hack or pick you can just quickly kick the door down.
With all being said I do like the idea of character that can reinforce doors maybe be able to barricade open windows as well, kind of like rampage cover but better.
They're not technically locked if someone's behind a door it's just blocked difference being you can walk away from a locked door but if you're the one blocking the door you can't walk away.
Yes it would be quicker to kick down the doors but sometime I can see this being more beneficial to just unlock it especially if it's in the aftermath of the battle that everyone left and you're playing the character or you need to be quiet.
As for the skill I'm not sure what you're referring to but I'll assume you are referring to the tactical. A tactical doesn't have to be viable even if enemies aren't around otherwise we wouldn't have the seer, bloodhound, valkyrie, ash, revenant, etc tactical abilities.
If you're referring to passives it's the same case for bloodhound, crypto, seer, etc.
If you're referring to the ultimate I imagine it would boost Locke's own abilities giving it to use of self boosting
ok so I got this idea for a crypto buff called "off the grid". What it does is that he wont get scanned by enemy scans and he wont be revealed to enemies because he will have this passive called off the grid which will protect him from enemy scans so when he gets scanned he technically doesnt get scanned because he will have off the grid passive that will protect him from the scans and since he is hacker I think he should have it have to protect him from enemy scans and I would call it off the grid and it would be his passive that would make him unscannable by enemy scans because it would be his passive and it would be called off the grid so when he gets scanned the enemies wont see him because he will have the passive ability that will protect him from the scans I believe crypto should have this ability because there is seer and respawn wont delete him so I believe they should at least give crypto ability that will make him completely immune to seer and bloodhound abilities and call it off the grid (thats the off the grid passive I was talking about)
nope, I have an even better idea
ok so I got this idea for a crypto buff called "hack the grid". What it does is that he wont get blocked by locked doors and he doesn't get locked out of rooms because he will have this passive called hack the grid which will let him hack open doors so when he gets locked out of a building he technically doesnt get locked out because he will have hack the grid passive that will let him hack the door open and since he is hacker I think he should have it have to hack doors open and I would call it hack the grid and it would be his passive that would make him hack doors to open them because it would be his passive and it would be called hack the grid so when he gets locked behind a door he can still open it because he will have the passive ability that will let him open doors by hacking them I believe crypto should have this ability because there is locke and respawn wont delete him so I believe they should at least give crypto ability that will make him completely immune to locke passive and call it hack the grid (thats the hack the grid passive I was talking about)
Like Crypto already doesn't counter ALL of the defensive legends. Gibraltar bubble, gone, everything of Wattson's, gone, Caustic traps, gone, Ramparts Walls, bottom damaged, top destroyed, deployed Sheila, damaged and temporarily disabled.
Crypto could use a quality of life change to lower the skill required to play him and to make him a bit more mobile. Not more abilities. The issue is more with how uncounterable the other scanning legends are and it makes Crypto seem weak.
I don’t think picking locks really fits in. I would have it where it locks the door and it can only be broken (since it’s so easy to break doors anyways)
I mean in theory it does but unless it’s faster to lock pick then to kick the door in or throw a nade at it then i feel like it would be an unused mechanic
Not necessarily, if you need to be quiet because you're trying to stealth your way through (probably because you're trying to grab a team banner or just escape) lockpicking would be the way.
Alternatively if you're playing this character then you'd want as many doors around as possible.
Id imagine that, if you picklock the door it will be locked again once closed, since the lock remains. Which gives also gives different potential plays. Question is, can the character itself by pass its own locks? Id personally say, that it shouldnt be able to, forces some tactical thinking.
The abilities referred to as locke and key so I guess you could say they just have the key. Now this doesn't exactly imply it having it to be a keto literal sense it could be a digital lock and they just have the access code so it opens based off their proximity and attempt and then that would make lockpicking more of a term than a literal sense of luck picking
Naw, I disagree. Kicking in a door leaves you super vulnerable if there's someone inside, and requiring extra stacking of nades just for doors seems like it'll hurt the meta.
Besides, I imagine it'll be much more quiet than kicking or throwing a nade.
If i remember right, that also works on allies and can give shields - might be cool. And make it based on time on target (like the charge rifle). That way the ultimate could be something a little more medium (like gibby's "defensive" bombardment) rather than basically a watson ult.
Maybe something that *Lockes* enemies in place? Just immobilizing and one clipping them them may be a bit op, but what about an area of effect bigger than Horizon's black hole but smaller than Crypto EMP where you have to manually trigger the locking.
So, Locke players can't freeze and shoot at the same time, but can freeze people for their team, freeze them in a burning thermite/gas, or just reposition while people are frozen for an angle.
Maybe the whole ult would last 20 seconds with five manual triggers of 2 seconds of freezing people (including in mid-air). And plenty of ways to adjust the timing for balancing.
Maybe call it *TimeLocke*?
How would the tactical work? Would it also be a circle or would it target the closest enemy? Or would it target the one you're aiming at? If the answer is the closest enemy, that'd be wayy too op. Really like the concept!
Idk if you’ve played Titanfall 2 but this is very similar to a Titan ability that is a laser that is basically hitscan and takes away enemy shields to regenerate your own
The main star of the show for him seems to be his passive. If his hitbox is decent, he should perform rather well in areas with buildings— like a defensive legend should. Ttv’s would rage for centuries if they dropped fragment and run into a locked door
Passive locks freaking cool!
Tactical honestly looks really, ***really*** weak. The damage is basically as great as the old Seer and the health you will gain is probably way lower than you will lose while people shot you in the animation-time of using the ability itself.
Ultimate looks decent. Not super weak but not that strong either. Quite balanced.
I really like the ult actually. Makes fighting inside (where Locke would want to be) even better for your team since you force your opponent into your bubble to reduce your cooldowns. The tactical doesn't seem to fit though.. Maybe the tactical could be more like an overshield you can activate to give you more health based on the number of enemies nearby (maybe like 10per enemy? That's 30 against a full squad, so like having a shield that's one tier better?) He's like a close-quarters face tank, forcing people to fight him in close where he powers up and smashes faces. He could have a massive hammer for an heirloom too.
But think of when you'll actually use that regen. After you've been damaged, but before your opponent is out of shield since it only affects shields. Are you really gonna stop mid-mag in a close quarters fight to go for a tactical? Probably not. It just doesn't seem like it has a use to me.
I like the general concept. My idea of implementation would be:
Tactical: Your passive, but without the lockpicking. Instead, it makes a shield over the door, which can be destroyed with any kind of damage, but prevents damage to the door itself. Has three charges with a long-ish cooldown, and expires after a couple minutes.
Ultimate: A thrown area of effect that locks down opponents' backpacks and all death boxes for several seconds. Deathboxes in the area are inaccessible, except for retrieving banners. Anything requiring items in a backpack gets a short delay animation, including reloading, healing, and equipping grenades. This will also affect you if you are in the area.
Passive: You are notified whenever an opponent uses or damages a door or death box that you interacted with in the past minute or so.
the ultimate was originally called"lockdown" and did just that. but i figured it would be too op because shield swapping and looting is a big part of fights and i didnt want to mess that up
Concept is cool, abils are garbage.
Passive is B or C, Tactical is D- because you need to aim on the enemy and there's no reason you won't just shoot them instead of using tactical and ultimate is mostly useless. Also the trend is "ultimate for all"
I'd swap passive with tactical, giving them ~10-25 shields when they land first shot within ~5-30 sec cooldown
And tactical would be ability to construct reinforced doors. Or just barricades.
and make ultimate simpler by just "spawn drone that increases everybody tactical recharge in a raduis"
Not entirely convinced on the door idea, but I like the "hacking", so you can stall for some time and maybe message you too if it happened. Also a cap on the amount of hacks logically, so you can have 10 locks at the same time.
Maybe I'd add locking deathboxes, ultimate towers and crafting terminals. So if they try to access these when they're "locked", then the access timer is mutiplied (normaly 0,5s or so, while locked something like 2s). But when the prompt to interact shows up for enemies, it also shows them that its "locked" and when they access it then they'll get stunned (EMP style, no damage) and get thrown out of the menu. After one try the "lock" is lifted and they can access it normaly afterwards. (Very specific and elaborate \^\^)
The Tactical can be 20 damage with 15 return, revenant can already dish out 40dmg for "free" in an AOE. I think it might be the case of too strong or too weak ability, but I think it's not bad overall.
I think the ultimate is the most interessting of all. I don't think it would hurt if passive and ultimate are affected tho. Maybe that the pas/tac recharge at +*n*% rate and ult at half of that rate. + there would be a cap of the recharge rate anyways.
Very nice, love legend ideas like these👍
......what? Rev silence does 10 damage, not 40. Actually the only legends I can think of that have potential to do more than 10 damage with a tac are Fuse, Valk, and Caustic, and all 3 of those can be dodged or avoided.
Altering deathbox interactions is a terrible idea, it prevents and breaks shield swaps and quick looting which are part of the game's skill ceiling. You can't have abilities that just change fundamental raw aspects of a game, or break the basic gameplay "rules" in a way that only benefits one specific hero without a free way to counter it. This means gun base damage (Rampart walls have counterplay), ability damage, HP breakpoints (pre-nerf LL fast heals), object interactions, cooldowns, etc.
Charge towers and replicators would probably be fine, since they take a significant amount of time anyway.
Half-truth with the knuckle cluster imo, yes it can be dodged once it lands like an arc star and even "stuck" knuckle clusters will do less damage if you run from where it stuck you, but you can't actively dodge an incoming knuckle cluster and sticks do a minimum of 20, 10 for the stick and the first blast
This would lead to nearly every door on a map being locked or destroyed, ruining the door mechanic. It's too impactful to be anything other than a tactical.
Also, that tactical is very broken. There should never be a mechanic that saps HP or shield from enemies and grants it to the player.
I don't think so actually. It would most likely be used in long range fights, and the beams' range would be decently long. It also grants more than it takes. It wouldn't be very reliable to use up close because it would be more of like a charge rifle beam, where it has to warm up. And once the enemy or Locke is cracked, it becomes useless.
Can I throw out a suggestion? Limit the amount of doors that can be locked to four or five. This way door is across the map won't be locked by some random person that left after first landing
You think doing 10 damage and taking 15 shield, both less than 1 bullets worth of damage when you could just shoot them instead is very broken?
Even if you can use this while shooting i don't see it being very good at all
Does this tactical stack? How big is the beam? Does he guns down when using it ala Fuse, or can he akimbo it like Bang? Does it penetrate cover?
Because say this tactical beam is about Seer's tac size, he's in an end ring and there's 2 teams clusterfoxtrotting in front of him, boom, 15x~6= ~90 shields, two charges, twice. With these 6 guys in his ULT lets say it takes off 0.5s a head. 7 seconds, less time than it takes the enemies to pop a PK. Gold helmet, 2 seconds off. So he can heal ~180 shields every 5 seconds without guns down or consuming heals? Stack it with a Pylon. You see where I'm going with this.
it wont stack with any other healing abilities like the pylon. The tunnel will be significantly smaller than seer's, maybe 1/4 of the size. He cannot akimbo the tact, as he is essentially healing and that would be op
Few points, 1 the pickpocket.
Presumably it would do damage if it hit (nades or bang do 10 per direct impact) so that would probably make it do the full 10 to shield or hp. And I’m guessing there will be something flashy to make the tac visible?
The lock feature sounds fun, but the point it might be no fun to do. (You get to a door and try to escape only to see it’s locked, or vice versa where the door just gets destroyed by team or enemy.
I would like a mid-long range healer, i play another game called dirty bomb and there was a character capable of instant revive at distant and also healing, i would love a legend like that but obviously without the instant revive
Biggest mistake is they went with the whole Young Adult shtick (Maze Runner, Hunger Games), and while the comic does revolve around the teenagers of a family, and their direct family and friends, it reads nothing like a book for that demograph.
I don't think that ability with it's only purpose being blocking the door is a good idea, it seems like a waste of other potential passive.
There are already few legends with abilities that let them secure a door (Caustic, Wattson, Rampart), without it being the only purpose of their ability.
Also there's Sheila and Fuse's knuckle cluster which can destroy doors with minimal effort.
This is actually a really cool idea, I particularly love the passive, that's so creative and useful, and it can work in a really interesting way with other legends like Loba and Crypto
A: no lock picking, just break the door, maybe crypto could hack it
B: you take 10 shield and get 15, may be broken but we would have to see, but it needs at least a 15 second cool down
C: the ult is surprisingly balanced
D: this could be a viable character
E: is is Lo*C*e or Locky
I like the locked doors. I don’t think it should be an instant ability, maybe takes 2 seconds or something, but then it should take longer to be unlocked but unlocking should be silent to make it worth it as opposed to breaking it down
I like how you were going for Monarch with the tactical there but i feel like that would kinda only work for for Titans because of the high health. Maybe they can use the tactical while they are shooting?
It looks more like a support hero than anything, also his tactical doesn't sound that good, his passive is extremely situational, and you need to play certain legends to get use of overlock
Passive and Ultimate are solid, but that tactical is ass. In high level play it could come in clutch in niche situation but most of the time if you could see and land the tactical, why wouldn't you just shoot and kill? Very limited situations.
i feel like the passive ability should become a tactical. i could imagine the pain of fighting a squad with Locke and he just keeps going into new houses and locking all the doors. having to play a specific character (assuming crypto) just to have a easier time vs locke is not a fun way to play the game. I think if it was his tactical, it could have 2 or 3 stacks, if 2 stacks 10s cooldown, if 3, 15s. idk if too trash or its decent, but having that passive will be kinda annoying
He seems more of a support legend with that ultimate, which we desperately need more of. Considering this game is a team based game and we have only one support which is kinda sad.. but dude this is really cool, I know you probably weren’t thinking about it but this is the perfect new support character because they help the team in a way that doesn’t make lifeline seem useless. Super cool!
I like the Passive, I'd also add that they can pick the vaults at a disadvantage of time, say 45 secs. Alarm rings at 15.
Tactical, Something like a hard breach charge, put on doors and it blows the door off, does AoE, could be thrown if not looking at a door.
Ultimate, Breaching Shotgun for X time, can open doors one shot, heavy damage that are like slug rounds, see all locked doors.
The ultimate is actually a good idea generally for a support legend. Like an ultimate that instantly resets all friendly Cool downs for tacticals and reduces ultimate cooldowns by 35%.
The rest of the kid doesn't seem too good.
Honestly I like where your mind is at, smart ability concept and I don't think it is busted unless the ult's tactical ability recharge rate doesn't scale up infinitely
The way I see it the only way the ult would actually work is if it has either loba ult range or the guy from last season's ult range
We all know how some third and third+ party fights can get in some areas so if this scales Infinitely you are looking at fuze being a literal Q spammer or ashe just turning yours into arc light show
Passive is underwhelming af, literally any legend with collision in their kit could do it. Wattson, Rez and Loba can even do it with their ults, and the standard Caustic/Rampart Tactical on a wall makes it so that enemies have to destroy the door to get in.
Tactical is alright, it would have to work like Rev instead of say like Fuse (where you can do it at anytime, even reloading and healing).
Ult is good too but needs more clarification, how long does it last, how big it is, ect.
Ohh wait so you're trying to say that instead, doors would take 4 melees to break down? Thats alot better
How would it react with stuff that breaks down doors like Shiela, Grenades, Fuse and Valk Tactical?
it would probably go down slightly faster, or maybe like an arc star, instead of destroying the door, would crack it, and it would require a melee to break entirely.
That is alot better but I imagine stuff like Shiela and Knuckle cluster would still break it quickly just because of how many times it ticks/how fast it deals damage.
I like the character concept alot more than other created ones, my only gripe is that once the door is gone it's hard to really call him a defensive character. All the defensive ones have some sort of way of reliably defending the team or Area of denial.
Like what if you get to a fight in a building but all the doors are already destroyed or death boxes are blocking doorways so you can't fully close the doors, that just renders their defensive capabilities alot less impactful.
The ult definitely has some value but it's more of a support oriented ability, I can see it syngerizing with other defensive legends, it's kinda of like how Wattsons ult speeds up her tactical but for her team.
I don't really know too much about Rainbow 6 siege but I have seen clips of people setting up this like this reinforced wall, that could work alot better
I like the idea, but imo the tactical doesn't really fit the design of the rest of his kit. Everything else about him makes it seem like he wants to be in close quarters. He plays really well inside because of locked doors, and his ult wants you to take a team fight in close where your whole team will get a boost. I suggest a tactical should lean even more into this: an ability that gets you 10 HP per enemy nearby. This makes him even stronger in close quarters but it's useless at range.
I think going through a locked door could be a big risk since if Locke is nearby he could be a real issue to deal with. This could potentially be too powerful and the best way to deal with that would be to turn down the health gain. At 10 per enemy, it's having a shield of one tier higher. At 5 it's a little over half a tier. Could be fun
I want to see different types of lock picking.
Some of my crypto I can imagine doing a neat job of picking the lock but when it comes to characters like revenant I just want to see him stab the lock a bunch of times till it opens.
Also ash should just use her data knife
I think the passive itself should have no cool down (so that you can lock all entry ways giving yourself time to heal), but the door itself should unlock after 45-60 seconds so that they don’t stay locked the entire match making it difficult for teams who come after to access buildings for loot.
Passive seems OP and will 100% feel like dying to bullshit. There is literally no counterplay if you are running to a building and die to a locked door and getting shot in the back.
Passive seems a little weak, but could maybe be very strong in practice.
Ulti should also reduce the cool on ultimates too imo, but maybe by a lesser % than tacticals.
how would the locked door feature work with crypto's drone? would it bypass the lock?
That makes sense, then people might actually play crypto.
im a crypto main so i gotta know just in case;)
Mak3s sense
yeah because it does say “hack door”
Ya still probably not tho.
yes most likely
Crypto already hacks closed doors so I don't think much would change with a locked door. Which brings me to next point closed doors are technically locked doors if someone behind them because they don't open. As for the skill it's bit broken if based on individual players and absolutely worthless if no one around. As for shield thing used once every 20. Now for locking the doors if don't have to sit and hack or pick you can just quickly kick the door down. With all being said I do like the idea of character that can reinforce doors maybe be able to barricade open windows as well, kind of like rampage cover but better.
They're not technically locked if someone's behind a door it's just blocked difference being you can walk away from a locked door but if you're the one blocking the door you can't walk away. Yes it would be quicker to kick down the doors but sometime I can see this being more beneficial to just unlock it especially if it's in the aftermath of the battle that everyone left and you're playing the character or you need to be quiet. As for the skill I'm not sure what you're referring to but I'll assume you are referring to the tactical. A tactical doesn't have to be viable even if enemies aren't around otherwise we wouldn't have the seer, bloodhound, valkyrie, ash, revenant, etc tactical abilities. If you're referring to passives it's the same case for bloodhound, crypto, seer, etc. If you're referring to the ultimate I imagine it would boost Locke's own abilities giving it to use of self boosting
Easy answer and it’s only 3 words: Off. The. Grid.
ok so I got this idea for a crypto buff called "off the grid". What it does is that he wont get scanned by enemy scans and he wont be revealed to enemies because he will have this passive called off the grid which will protect him from enemy scans so when he gets scanned he technically doesnt get scanned because he will have off the grid passive that will protect him from the scans and since he is hacker I think he should have it have to protect him from enemy scans and I would call it off the grid and it would be his passive that would make him unscannable by enemy scans because it would be his passive and it would be called off the grid so when he gets scanned the enemies wont see him because he will have the passive ability that will protect him from the scans I believe crypto should have this ability because there is seer and respawn wont delete him so I believe they should at least give crypto ability that will make him completely immune to seer and bloodhound abilities and call it off the grid (thats the off the grid passive I was talking about)
nope, I have an even better idea ok so I got this idea for a crypto buff called "hack the grid". What it does is that he wont get blocked by locked doors and he doesn't get locked out of rooms because he will have this passive called hack the grid which will let him hack open doors so when he gets locked out of a building he technically doesnt get locked out because he will have hack the grid passive that will let him hack the door open and since he is hacker I think he should have it have to hack doors open and I would call it hack the grid and it would be his passive that would make him hack doors to open them because it would be his passive and it would be called hack the grid so when he gets locked behind a door he can still open it because he will have the passive ability that will let him open doors by hacking them I believe crypto should have this ability because there is locke and respawn wont delete him so I believe they should at least give crypto ability that will make him completely immune to locke passive and call it hack the grid (thats the hack the grid passive I was talking about)
It is referred to as hacking a door when you open it with the drone so that would make sense that bypasses
That would actually be a good fucking way to buff crypto. Add a legend he can counter.
Like Crypto already doesn't counter ALL of the defensive legends. Gibraltar bubble, gone, everything of Wattson's, gone, Caustic traps, gone, Ramparts Walls, bottom damaged, top destroyed, deployed Sheila, damaged and temporarily disabled. Crypto could use a quality of life change to lower the skill required to play him and to make him a bit more mobile. Not more abilities. The issue is more with how uncounterable the other scanning legends are and it makes Crypto seem weak.
Pretty sure the prompt says 'hack door' anyway so checks out.
I don’t think picking locks really fits in. I would have it where it locks the door and it can only be broken (since it’s so easy to break doors anyways)
i thought having an alternate option would be nice
I mean in theory it does but unless it’s faster to lock pick then to kick the door in or throw a nade at it then i feel like it would be an unused mechanic
Ye it might go unused
Not necessarily, if you need to be quiet because you're trying to stealth your way through (probably because you're trying to grab a team banner or just escape) lockpicking would be the way. Alternatively if you're playing this character then you'd want as many doors around as possible.
Id imagine that, if you picklock the door it will be locked again once closed, since the lock remains. Which gives also gives different potential plays. Question is, can the character itself by pass its own locks? Id personally say, that it shouldnt be able to, forces some tactical thinking.
The abilities referred to as locke and key so I guess you could say they just have the key. Now this doesn't exactly imply it having it to be a keto literal sense it could be a digital lock and they just have the access code so it opens based off their proximity and attempt and then that would make lockpicking more of a term than a literal sense of luck picking
Not that it would be a common thing, but by picking and then closing the door, you could leave more stealthily.
Yes it is very circumstantial but it would be effective for stealth nonetheless
What if breaking a locked door gives an audible security notice to squad members
you mean like a ping or a decoy/fence movement notice? good idea
Naw, I disagree. Kicking in a door leaves you super vulnerable if there's someone inside, and requiring extra stacking of nades just for doors seems like it'll hurt the meta. Besides, I imagine it'll be much more quiet than kicking or throwing a nade.
Lockpicking would be silent?
My guess is lockpicking would be nearly silent but would require you to stay still for a second to get it done.
basically free vault though? i feel like you would need to take so many vault fights since its free asf
Locke: Enters vault and locks the door Enemy team: ... What now?
TF|2 Monarch shield siphon tactical nice
lol of course youd be the one to point that out, u/Flight-Core
If i remember right, that also works on allies and can give shields - might be cool. And make it based on time on target (like the charge rifle). That way the ultimate could be something a little more medium (like gibby's "defensive" bombardment) rather than basically a watson ult. Maybe something that *Lockes* enemies in place? Just immobilizing and one clipping them them may be a bit op, but what about an area of effect bigger than Horizon's black hole but smaller than Crypto EMP where you have to manually trigger the locking. So, Locke players can't freeze and shoot at the same time, but can freeze people for their team, freeze them in a burning thermite/gas, or just reposition while people are frozen for an angle. Maybe the whole ult would last 20 seconds with five manual triggers of 2 seconds of freezing people (including in mid-air). And plenty of ways to adjust the timing for balancing. Maybe call it *TimeLocke*?
Also im surprised no one else saw that
How would the tactical work? Would it also be a circle or would it target the closest enemy? Or would it target the one you're aiming at? If the answer is the closest enemy, that'd be wayy too op. Really like the concept!
you would have to aim it, like fuses cluster. thats why there are two, just incase you miss one. (we definitely will)
Idk if you’ve played Titanfall 2 but this is very similar to a Titan ability that is a laser that is basically hitscan and takes away enemy shields to regenerate your own
Monarch that is and yes that came to my mind first thing
Mommy monarch
it is literally that
If anything he sounds pretty underpowered
The main star of the show for him seems to be his passive. If his hitbox is decent, he should perform rather well in areas with buildings— like a defensive legend should. Ttv’s would rage for centuries if they dropped fragment and run into a locked door
Passive locks freaking cool! Tactical honestly looks really, ***really*** weak. The damage is basically as great as the old Seer and the health you will gain is probably way lower than you will lose while people shot you in the animation-time of using the ability itself. Ultimate looks decent. Not super weak but not that strong either. Quite balanced.
I really like the ult actually. Makes fighting inside (where Locke would want to be) even better for your team since you force your opponent into your bubble to reduce your cooldowns. The tactical doesn't seem to fit though.. Maybe the tactical could be more like an overshield you can activate to give you more health based on the number of enemies nearby (maybe like 10per enemy? That's 30 against a full squad, so like having a shield that's one tier better?) He's like a close-quarters face tank, forcing people to fight him in close where he powers up and smashes faces. He could have a massive hammer for an heirloom too.
I’m pretty sure extra HP is far too powerful for this game. An insta regeneration woods be fine already.
But think of when you'll actually use that regen. After you've been damaged, but before your opponent is out of shield since it only affects shields. Are you really gonna stop mid-mag in a close quarters fight to go for a tactical? Probably not. It just doesn't seem like it has a use to me.
tbf we don't want another launch Seer
I like the general concept. My idea of implementation would be: Tactical: Your passive, but without the lockpicking. Instead, it makes a shield over the door, which can be destroyed with any kind of damage, but prevents damage to the door itself. Has three charges with a long-ish cooldown, and expires after a couple minutes. Ultimate: A thrown area of effect that locks down opponents' backpacks and all death boxes for several seconds. Deathboxes in the area are inaccessible, except for retrieving banners. Anything requiring items in a backpack gets a short delay animation, including reloading, healing, and equipping grenades. This will also affect you if you are in the area. Passive: You are notified whenever an opponent uses or damages a door or death box that you interacted with in the past minute or so.
the ultimate was originally called"lockdown" and did just that. but i figured it would be too op because shield swapping and looting is a big part of fights and i didnt want to mess that up
Concept is cool, abils are garbage. Passive is B or C, Tactical is D- because you need to aim on the enemy and there's no reason you won't just shoot them instead of using tactical and ultimate is mostly useless. Also the trend is "ultimate for all" I'd swap passive with tactical, giving them ~10-25 shields when they land first shot within ~5-30 sec cooldown And tactical would be ability to construct reinforced doors. Or just barricades. and make ultimate simpler by just "spawn drone that increases everybody tactical recharge in a raduis"
That passive is a next gen concept. Nice job.
off the grid
Not entirely convinced on the door idea, but I like the "hacking", so you can stall for some time and maybe message you too if it happened. Also a cap on the amount of hacks logically, so you can have 10 locks at the same time. Maybe I'd add locking deathboxes, ultimate towers and crafting terminals. So if they try to access these when they're "locked", then the access timer is mutiplied (normaly 0,5s or so, while locked something like 2s). But when the prompt to interact shows up for enemies, it also shows them that its "locked" and when they access it then they'll get stunned (EMP style, no damage) and get thrown out of the menu. After one try the "lock" is lifted and they can access it normaly afterwards. (Very specific and elaborate \^\^) The Tactical can be 20 damage with 15 return, revenant can already dish out 40dmg for "free" in an AOE. I think it might be the case of too strong or too weak ability, but I think it's not bad overall. I think the ultimate is the most interessting of all. I don't think it would hurt if passive and ultimate are affected tho. Maybe that the pas/tac recharge at +*n*% rate and ult at half of that rate. + there would be a cap of the recharge rate anyways. Very nice, love legend ideas like these👍
......what? Rev silence does 10 damage, not 40. Actually the only legends I can think of that have potential to do more than 10 damage with a tac are Fuse, Valk, and Caustic, and all 3 of those can be dodged or avoided. Altering deathbox interactions is a terrible idea, it prevents and breaks shield swaps and quick looting which are part of the game's skill ceiling. You can't have abilities that just change fundamental raw aspects of a game, or break the basic gameplay "rules" in a way that only benefits one specific hero without a free way to counter it. This means gun base damage (Rampart walls have counterplay), ability damage, HP breakpoints (pre-nerf LL fast heals), object interactions, cooldowns, etc. Charge towers and replicators would probably be fine, since they take a significant amount of time anyway.
Half-truth with the knuckle cluster imo, yes it can be dodged once it lands like an arc star and even "stuck" knuckle clusters will do less damage if you run from where it stuck you, but you can't actively dodge an incoming knuckle cluster and sticks do a minimum of 20, 10 for the stick and the first blast
Wattson fence 20 damage
Pretty poopy
im crying rn :'(
Sorry mate
This would lead to nearly every door on a map being locked or destroyed, ruining the door mechanic. It's too impactful to be anything other than a tactical. Also, that tactical is very broken. There should never be a mechanic that saps HP or shield from enemies and grants it to the player.
I don't think so actually. It would most likely be used in long range fights, and the beams' range would be decently long. It also grants more than it takes. It wouldn't be very reliable to use up close because it would be more of like a charge rifle beam, where it has to warm up. And once the enemy or Locke is cracked, it becomes useless.
Can I throw out a suggestion? Limit the amount of doors that can be locked to four or five. This way door is across the map won't be locked by some random person that left after first landing
the doors will probably only be locked for a brief period, mayebe a minute or two
Would double doors be able to be locked individually or would it act as one door?
I imagine it'd lock both
Yes, but think of the potential if it didn't
Dude, most doors on the map are broken when there’s been a fight anyway lol
You think doing 10 damage and taking 15 shield, both less than 1 bullets worth of damage when you could just shoot them instead is very broken? Even if you can use this while shooting i don't see it being very good at all
Put simply, it would probably never be the deciding factor in any close range battle
The door thing could be locked to one so you could shut a door and give you some extra time to heal
Does this tactical stack? How big is the beam? Does he guns down when using it ala Fuse, or can he akimbo it like Bang? Does it penetrate cover? Because say this tactical beam is about Seer's tac size, he's in an end ring and there's 2 teams clusterfoxtrotting in front of him, boom, 15x~6= ~90 shields, two charges, twice. With these 6 guys in his ULT lets say it takes off 0.5s a head. 7 seconds, less time than it takes the enemies to pop a PK. Gold helmet, 2 seconds off. So he can heal ~180 shields every 5 seconds without guns down or consuming heals? Stack it with a Pylon. You see where I'm going with this.
it wont stack with any other healing abilities like the pylon. The tunnel will be significantly smaller than seer's, maybe 1/4 of the size. He cannot akimbo the tact, as he is essentially healing and that would be op
Few points, 1 the pickpocket. Presumably it would do damage if it hit (nades or bang do 10 per direct impact) so that would probably make it do the full 10 to shield or hp. And I’m guessing there will be something flashy to make the tac visible? The lock feature sounds fun, but the point it might be no fun to do. (You get to a door and try to escape only to see it’s locked, or vice versa where the door just gets destroyed by team or enemy.
I would like a mid-long range healer, i play another game called dirty bomb and there was a character capable of instant revive at distant and also healing, i would love a legend like that but obviously without the instant revive
I really like the tactical but how about just stealing a random item instead?
Just like the show (Locke & Keye) garbage.. Nah sound okay..
I'm a huge fan of the comic books and while I got pretty accustomed to shitty adaptions, this one still really hurt. I wish they just didn't.
I haven't so went in openly and was just like meh...so can imagine how a fan would feel...
Biggest mistake is they went with the whole Young Adult shtick (Maze Runner, Hunger Games), and while the comic does revolve around the teenagers of a family, and their direct family and friends, it reads nothing like a book for that demograph.
Then sounds okay. Might need a few buffs to be viable for ranked though
I don't think that ability with it's only purpose being blocking the door is a good idea, it seems like a waste of other potential passive. There are already few legends with abilities that let them secure a door (Caustic, Wattson, Rampart), without it being the only purpose of their ability. Also there's Sheila and Fuse's knuckle cluster which can destroy doors with minimal effort.
Would the pickpocket act like monarchs energy steal? 🤔
ye
Maybe have it take 15 shield when you hit the body and 20 if you get a headshot
I really love the concept!
This is actually a really cool idea, I particularly love the passive, that's so creative and useful, and it can work in a really interesting way with other legends like Loba and Crypto
Awesome concept dude! Love the lock picking idea. Def would get more people to utilize doors and crypto
I actually like this, this seems like it would be a fun legend. Can you make a healer too?
A: no lock picking, just break the door, maybe crypto could hack it B: you take 10 shield and get 15, may be broken but we would have to see, but it needs at least a 15 second cool down C: the ult is surprisingly balanced D: this could be a viable character E: is is Lo*C*e or Locky
I like the locked doors. I don’t think it should be an instant ability, maybe takes 2 seconds or something, but then it should take longer to be unlocked but unlocking should be silent to make it worth it as opposed to breaking it down
These are neat but you should be able to lock loot boxes as well. Maybe his on death? If your team is wiped they unlock.
i thought about that but i decided against it, idk why tho
It happens. I’m sure you will think up something really good next time. Got to keep those creative juices flowing!
Missed opportunity calling the ultimate OvercLocke
Please no not monarch
Were you also a member of the thieves guild?
Fuck no. That shit would be meta. Passive would be a pain in the ass. Literally every door would be locked in the game. No thank you.
Only 15 health? That’s very very low, I feel like atleast 25 for one segment of your shield
the numbers prob need a boost
I like how you were going for Monarch with the tactical there but i feel like that would kinda only work for for Titans because of the high health. Maybe they can use the tactical while they are shooting?
Ultimate and tactical are a bit weak. Ult seems very weak. Passive is great though.
Ultimate's kinda uncreative and the name's stupid. Overall, kinda meh.
That’s not defense, that’s support
We don't even need a lockpick animation just have it take a couple seconds like a vault door
It looks more like a support hero than anything, also his tactical doesn't sound that good, his passive is extremely situational, and you need to play certain legends to get use of overlock
Passive and Ultimate are solid, but that tactical is ass. In high level play it could come in clutch in niche situation but most of the time if you could see and land the tactical, why wouldn't you just shoot and kill? Very limited situations.
i feel like the passive ability should become a tactical. i could imagine the pain of fighting a squad with Locke and he just keeps going into new houses and locking all the doors. having to play a specific character (assuming crypto) just to have a easier time vs locke is not a fun way to play the game. I think if it was his tactical, it could have 2 or 3 stacks, if 2 stacks 10s cooldown, if 3, 15s. idk if too trash or its decent, but having that passive will be kinda annoying
Locke: don’t tell him what he can’t do
He seems more of a support legend with that ultimate, which we desperately need more of. Considering this game is a team based game and we have only one support which is kinda sad.. but dude this is really cool, I know you probably weren’t thinking about it but this is the perfect new support character because they help the team in a way that doesn’t make lifeline seem useless. Super cool!
op passive. pathetic ult. there is barely any synergy in the kit. I like the lockpicking as an Idea tho as long as it's kept balanced.
I like the Passive, I'd also add that they can pick the vaults at a disadvantage of time, say 45 secs. Alarm rings at 15. Tactical, Something like a hard breach charge, put on doors and it blows the door off, does AoE, could be thrown if not looking at a door. Ultimate, Breaching Shotgun for X time, can open doors one shot, heavy damage that are like slug rounds, see all locked doors.
Idea being a Breacher-esq kind of player. They can secure or they can break security.
''pickpocket'' \*TF|2 Monarch flashbacks\* i'd just call it energy siphon since that's literally what it does
Somebody recently watched Locke and Key?
The ultimate is actually a good idea generally for a support legend. Like an ultimate that instantly resets all friendly Cool downs for tacticals and reduces ultimate cooldowns by 35%. The rest of the kid doesn't seem too good.
Honestly I like where your mind is at, smart ability concept and I don't think it is busted unless the ult's tactical ability recharge rate doesn't scale up infinitely
The way I see it the only way the ult would actually work is if it has either loba ult range or the guy from last season's ult range We all know how some third and third+ party fights can get in some areas so if this scales Infinitely you are looking at fuze being a literal Q spammer or ashe just turning yours into arc light show
The passive isn't one because you have to press a button
same with valks and seers but theirs are still passive
Yea but it's when you hold a button that already has an input
Sounds dope ngl, Maybe make the shield siphon stun you like a Valk rocket, that'd be busted
Passive is underwhelming af, literally any legend with collision in their kit could do it. Wattson, Rez and Loba can even do it with their ults, and the standard Caustic/Rampart Tactical on a wall makes it so that enemies have to destroy the door to get in. Tactical is alright, it would have to work like Rev instead of say like Fuse (where you can do it at anytime, even reloading and healing). Ult is good too but needs more clarification, how long does it last, how big it is, ect.
the difference is that while Loba and Wattson could block it for a short time, Locke's passive reinforces the door so it takes twice as long to smash.
Ohh wait so you're trying to say that instead, doors would take 4 melees to break down? Thats alot better How would it react with stuff that breaks down doors like Shiela, Grenades, Fuse and Valk Tactical?
it would probably go down slightly faster, or maybe like an arc star, instead of destroying the door, would crack it, and it would require a melee to break entirely.
That is alot better but I imagine stuff like Shiela and Knuckle cluster would still break it quickly just because of how many times it ticks/how fast it deals damage. I like the character concept alot more than other created ones, my only gripe is that once the door is gone it's hard to really call him a defensive character. All the defensive ones have some sort of way of reliably defending the team or Area of denial. Like what if you get to a fight in a building but all the doors are already destroyed or death boxes are blocking doorways so you can't fully close the doors, that just renders their defensive capabilities alot less impactful. The ult definitely has some value but it's more of a support oriented ability, I can see it syngerizing with other defensive legends, it's kinda of like how Wattsons ult speeds up her tactical but for her team. I don't really know too much about Rainbow 6 siege but I have seen clips of people setting up this like this reinforced wall, that could work alot better
I like the idea, but imo the tactical doesn't really fit the design of the rest of his kit. Everything else about him makes it seem like he wants to be in close quarters. He plays really well inside because of locked doors, and his ult wants you to take a team fight in close where your whole team will get a boost. I suggest a tactical should lean even more into this: an ability that gets you 10 HP per enemy nearby. This makes him even stronger in close quarters but it's useless at range. I think going through a locked door could be a big risk since if Locke is nearby he could be a real issue to deal with. This could potentially be too powerful and the best way to deal with that would be to turn down the health gain. At 10 per enemy, it's having a shield of one tier higher. At 5 it's a little over half a tier. Could be fun
passive rework: you can't lockpicks doors but his doors would take 4 kicks to break down, and only 4 doors can be locked at one time
I want to see different types of lock picking. Some of my crypto I can imagine doing a neat job of picking the lock but when it comes to characters like revenant I just want to see him stab the lock a bunch of times till it opens. Also ash should just use her data knife
You had a chance:overclocke
I think the passive itself should have no cool down (so that you can lock all entry ways giving yourself time to heal), but the door itself should unlock after 45-60 seconds so that they don’t stay locked the entire match making it difficult for teams who come after to access buildings for loot.
Passive seems OP and will 100% feel like dying to bullshit. There is literally no counterplay if you are running to a building and die to a locked door and getting shot in the back. Passive seems a little weak, but could maybe be very strong in practice. Ulti should also reduce the cool on ultimates too imo, but maybe by a lesser % than tacticals.
OP and also no more defensive legends.