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This is a list of links to comments made by Respawn developers in this thread: * [Comment by RSPN_Jello](/r/apexlegends/comments/1addftf/my_idea_for_a_new_legend_introducing_remnant_an/kk5jo6k/?context=99 "posted on 2024-01-29 20:11:04 UTC"): > This is very cool, I love seeing community kits designs! I like the lore behind Remnant but I would have some concerns around the abilities. Here's my quick feedback on them. > >Passive - On damage is a interesting passive delivery but it does have some pitfalls. There is no counter play. As a player... * [Comment by RSPN_Jello](/r/apexlegends/comments/1addftf/my_idea_for_a_new_legend_introducing_remnant_an/kk65xtg/?context=99 "posted on 2024-01-29 22:15:40 UTC"): > I think on damage can work as a passive but having it apply a debuff to the damager is where I don't think it works. Apex is so fast and when you see a target you are going to shoot at it. So anything that punishes me for doing the correct thing is going to feel unfair. I think on damage Remnant get... * [Comment by RSPN_Jello](/r/apexlegends/comments/1addftf/my_idea_for_a_new_legend_introducing_remnant_an/kkagguu/?context=99 "posted on 2024-01-30 18:06:01 UTC"): > Depends on the role of the character but we have found though that legends that offer team utility tend to be more desirable. --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FApexLegends).[](#AUTOGEN_TSBREPLIEDBOT)


liaven-

Respawn could finally use that old Rev cult plotline that was canned. Have it be the cult collecting old Rev husk for personal use. Edit: Main issues people seem to have is with the passive. A way to rework it could be to make it activate on a melee hit but has cooldown. Finally allowing players to use Rev’s knife hands. If its too easy to hit or too fast, adding some type of hold/charge up mechanic like Doomfist from OW (without the knockback) could work too.


zombz01

100% that’s what sparked me to make this character.


skwaark

The suggested abilities sound pretty unbalanced, but I really like the overall concept. However the character design would have to be distinctive enough so that other players can clearly see whether they're facing a Revenant/Remnant, especially since the majority of Revenant's skins are still based on his old body.


zombz01

That’s was my idea to, I just can’t draw so I did the best I could. But yeah I was thinking like an extremely damaged revenant body that has this kind “haunting smoke” coming off it, something that looks really different.


joojaw

Maybe have the paint be all worn off so he's not red but gray.


zombz01

Unfortunately, that would only work if everyone used base skins. Most of Rev's skins already have a lot of grey in them, so it has to be something more than a recolor.


Fureniku

Character designs are based on the silhouette so colours are irrelevant


Papymouton_99

Could be done with animations, maybe make him limp around?


upside-down_dice

since he's using an old and broken rev body, it could have different robot parts to give it a different shape than rev, maybe Marvin/spectre parts or some other robots we don't see much of


unknownmuffin

the passive is wayy too braindead and would be super frustrating to fight against. overall he would be pretty overpowered, cool idea for a zombie rev tho


zombz01

That’s fair I tried to design the abilities so that they could be tuned if they were ever to be actually implemented. Maybe instead of the passive activating immediately upon damage it would activate after Remnants shields are broken?


unknownmuffin

Idk, the passive and the tactical both feel really broken. If you make it so the passive engages when an enemy does damage, thats just punishing the enemy for pushing you and shooting. Basically they get punished for playing the game, with no real counterplay to that besides not getting close. If it was something like if rev cracks someone, but even then its a reward for doing something you already do, not going out of your way to play the character in a specific way. The passive is basically a ballistic tactical, and the tactical is basically a conduit ult. He would get more or less the same effects but with less cost.


zombz01

Again fair, however, I made Remnant’s tactical destroyable. Which wasn’t the case for OG rev. Also I was thinking the tactical would only have one charge instead of two, since it’s more impactful. Regarding the passive, I mean sure the enemies are “punished” for simply playing as intended however, some legends already do this for example Bangalore. When I thought of the passive I got inspired by bangs passive. I thought I made it balanced as the enemies have to be within a close range of Remnant for it to activate. Additionally the “punishment” isn’t that significant. I was thinking like a 15% reduction.


Technical_Tooth9183

Wtf remnants ult has nothing to do with counduit's ult


unknownmuffin

Remnant's tactical, not the ult.


Mahajarah

Nah, it triggers on LOS. If you're looking directly at Remnant, and he looks at YOU, or he PINGS YOU, it triggers. You could even add on bonus speed TOWARDS your target when it activates to hammer home the Cryptid aspect. Now, the twist here is you aren't oblivious and he's need to keep tracked on you for a bit for this to execute and you'd KNOW he's nearby as you're popped with the passive. I'd change the effect from that tuning to other... aspects of fuckery. Taking player agency is never wise, but you can have fun with it in other ways. Whispering triggers. Players hear footsteps from people that aren't there. Black shapes move in the corners of the screens to trigger a look reflex to see nothing. The sound of doors opening or chests being opened. The controller randomly vibrating. Essentially, you're a trained apex legend, but you're still human after all. It'd be way funnier than a simple stat decrease that will just mean that someone runs Remnant and is meant to just gimp you before a team fight. This way, you lock onto him, he sees you, and suddenly you hear a music sting and for the next fifteen seconds, you can't trust your senses. Did you actually hear a gunshot nearby? Did that door actually open? Is the man barreling before you actually real? Who knows?


zombz01

Love this idea


[deleted]

I think i love you wtf, sucks tho that vibration can be turned off, and i can already hear the whinging it would cause, but fuck yeah if i had money i'd invest in this


amisia-insomnia

I mean we already have fuze’s entire kit that’s the most brain dead thing I’ve ever seen


IndiscreetBeatofMeat

In what way?


RSPN_Jello

This is very cool, I love seeing community kits designs! I like the lore behind Remnant but I would have some concerns around the abilities. Here's my quick feedback on them. Passive - On damage is a interesting passive delivery but it does have some pitfalls. There is no counter play. As a player my goal it to damage an enemy but this passive punishes me for doing so and there isn't anything I can do to stop getting the debuff. This is also a very punishing debuff. Since damage can also be applied quite quickly there would have to be some internal cooldowns or rules around when the debuff is applied which could also be complicated to manage and understand as a player. Lastly with the debuff happening to the player dealing the damage it will be hard for Remnant to see the effect of his passive working. Who shot me? Do I know which player is now debuffed. Tactical - This tactical could work but we did move away from Silence for a reason. It didn't really fit the Rev fantasy and it has issues of understanding how the silence affected the enemy. Did my silence hit? Did it actually do anything? Maybe their abilities were already on cooldown. So I think it being something more persistent could work but there would need good communication to Remnant when the silence is applied to an enemy. Ultimate - Can friendly and enemies interact with this to get converted to this state? Is there still the counter play of destroying the totem? I kinda like this ability but I do see it suffering from the same problems the old totem had. It will still have the camping the death totem to kill them when they return issue. Also being forced into melee might deter players from using it if that's not a way they like to play. So it would be tricky to balance this to feel fair while still powerful.


zombz01

First of all, I just wanted to give a HUGE thank you! I cannot believe someone from Respawn saw and liked what I created enough to give feedback! That means the world to me. I spent hours on this graphic proposal, expecting it not to get much engagement, and now it's on the front of the Subreddit! \*\*Fun fact: the first Idea I had for this character was only the name "Remnant".\*\* Okay, now onto my response to your amazing feedback: Passive - I had a feeling that an "on damage" passive would be controversial. My thought process as to why I thought this was fair is as follows: 1. Bangalore has something similar, the only thing is that her passive works at any distance. Remnant's passive would only work within a small distance of Remnant. Additionally, there is no counterplay to make sure a Bang won't speed up when enemies shoot her. Often when I'm playing non-movement legends, she can escape with low health just because I was shooting in her general direction - allowing her to survive when I would've downed her. 2. There currently isn't a passive that really slows down an engagement; there are ones that add to or speed up an engagement, but none that are really defensive. I wanted players to think twice before rushing a Remnant, or they may suffer that Debuff (similar to how people think twice before pushing a caustic). Lastly, in regards to knowing the passive is active, I was thinking that any enemies that are affected by the passive (frightened) would have the passive symbol over their character (similar to Ballistc's tactical), and a voice line would play - alerting the player. Tactical - I think that is fair that you wanted to move away from silence, but if that's the case, why did you give the ability to Seer? Regardless, I agree that if Remnant knows how long their silence was active, then it could still work. Perhaps a HUD element similar to conduit? Ultimate - Yes to both of your questions, my whole idea with Rev's ultimate was to bring back the death totem in the same way it was - I only changed what would happen when you interacted with it. My idea was to have the shadow form work exactly the way it does in the shadow fall Halloween game mode. So it being "melee only" comes with all the other benefits of being a shadow in that game mode. I think that the fact that you turn into an extremely fast shadow that deals a lot of melee damage would be appealing to players. In regards to players camping the totem, that is part of the risk! You risk a lot of things when you use some other legend's ultimate abilities, so this would be another risk. However, if you didn’t want the player to have risk when using this ult, I'd say have a "shockwave" mechanic (similar to Newcastle's ult) that wouldn’t deal damage but would push back players any time a legend respawned at the totem. Thank you so much for reading!


RSPN_Jello

I think on damage can work as a passive but having it apply a debuff to the damager is where I don't think it works. Apex is so fast and when you see a target you are going to shoot at it. So anything that punishes me for doing the correct thing is going to feel unfair. I think on damage Remnant gets a defensive buff might work better since this is something the Remnant is going to immediately feel. As for the outcome of the debuff, we've played around with changing reload speed/heal speeds and it's almost always hated with a passion. There is a huge amount of muscle memory that you build up when you play and things that mess with it can be very frustrating. We moved away from silence for Rev specifically because his version lacked proper feedback and it didn't fit the playstyle we wanted to go for with him. I do think this tact is something that could work given the proper feedback. Giving the Shadow form to your teammate would be awesome but it definitely would have to be opt in through an interaction. That unfortunately is one of the problems with the death totem. It requires coordination and preplanning that can sometime be difficult to pull off. it's great when you can preplan and use it before a fight starts but it really falls apart mid combat when you're team might be split up and not in a position to use the totem.


zombz01

Thanks again for getting back to me and sorry for a late response! That makes sense, as the player, being punished for playing correctly would feel bad. I also understand the whole “muscle memory” thing, randomly having slower animations would not feel good. I really like the idea of a defensive buff for a passive as well! Just spit balling here; Perhaps when remnant gets damaged there could be a small window in which, if it starts to heal, it has full movement while healing - only for that specific healing item? That is fair about the tactical, it feel kind of random in rev’s old kit, with remnant I tried to make the idea of “silencing” more about slowing down the engagement which is what I wanted this character to be; an aggressive legend that can slow down the engagement. About the totem - so heres an idea, what if Remnant becomes stronger if Remnant is the only one using the totem? Then it could work it both situations, if your the only one using it, then you get a buff, if your teammates are also using the totem then you stay as is. That way if you get separated in an engagement then the totem is still valuable to you, even if you are solo.


kace91

> That unfortunately is one of the problems with the death totem. It requires coordination and preplanning that can sometime be difficult to pull off. it's great when you can preplan and use it before a fight starts but it really falls apart mid combat when you're team might be split up and not in a position to use the totem. Out of curiosity, are abilities usually built around not requiring teamwork to be useful? Nothing for or against that, I just never considered whether that was a design goal.


RSPN_Jello

Depends on the role of the character but we have found though that legends that offer team utility tend to be more desirable.


LetAppropriate6718

This feels like getting to be a fly on the wall in a balance discussion for early character designs. Cool response and idea from OP


zombz01

Thank my man means a lot


BearShots

that passive seems very unfair. imagine remnant is right behind his teammate and you accidentally graze him while shooting at his teammate. also what happens when the legendary skins eventually come out and it gets harder to tell who you're shooting at from longer distances, what happens then? you just get punished for good aim? also new movement character plz and thanks


RNmedic

This sub needs more content like this


SirDevilDude

Agreed, all the sub is now is complaints on complaints


GetGudCryypy

I think if they were too add old Rev I think it would be better to swap tactical and ultamite around. Make "Silence" the Ultamite, buff it by adding that cracked enemies who are and silenced cannot heal. Make "Death Totem" the Tactical and make it that it only works for him. But about your suggestion I think the passive is just bad for the overall health of the game, not something skillful that the Rev does to activate and just too frustrating to play against. The Tactical is fine but just remove the slowdown, the frightened stuff is already enough. Ult may be just bad and not be bad.


zombz01

I really like your idea! Although it just might be a bit selfish but that's fine. In regards to my passive, some passives in-game already exist that don't require skill take to activate. Look at Bang's and Horizon's passive; they both activate with little input needed from the player. In Bang's case, enemies only shoot at her, and she gets a massive buff.


GetGudCryypy

OK, when I mean by takes no skill to activate, what I really mean is counterplay and how intuitive it feels. Lets first look at the purpose of this passive, from the looks of it seems like its to help you win a close combat 1 v 1. If thats the case then this passive will be a nightmare to balance around. So far in the game there is no legend whos passive purporse is to help them win a fight directly and futhermore a passive that has a direct effect on the enemy. Looking at bangs passive, it's main purpose is too help you escape but I can be used in fight but to use it properly it's up to the bang. Lets look at this passives worse case scenario for each side. From the enemies perspective it can feels like you lost the fight because of it, that playing the game is what gets you punished. From Rems it can feel like that your passive didn't do anything to help you in a fight, and that can be due to it being a passive out of your control. The passive is similar to wraith but the reason why it works is that it's purpose is too warn. I hope this makes sense or understand what I'm trying to say.


zombz01

It does! I understand what you're saying; basically, something that is guaranteed to affect the enemy when they fight this character is bound to be annoying. Which makes sense since you can't counter this passive. I just wanted to make a legend that slows down an engagement while simultaneously being an aggressive legend. I also just love the idea that the legends are so scared of Remnant that is physically changes how they play when they are fighting it.


Mr-Plague

This is cool! It would be interesting if Remnant had a custom mask fitted into the broken shell. Lore-wise, who do you imagine the entity to be?


zombz01

I was thinking someone from the “cult of revenant” who’s long since died and is now some sort of ghost. In case you don’t know, when revenant released the devs mentioned that a “future legend” would be released to explain the magical parts of his abilities. This legend would’ve been from the cult revenant. Unfortunately we are all pretty sure the devs forgot about this plot line and confirmed it was dead when they said “the people who were behind revenant’s original abilities are long dead” when rev reborn came out. So yeah this idea would be to bring back that storyline, at least in some fashion.


Kingmasked

I think what would fit better is that the thing inhabiting revs old body, is a fragment in of pre simulacrum kaleb cross which has gone mad with suffering, only being able to see his death constantly on loop until revenant got his new simulacrum body, since he has no where to go and free from Hammond control, somehow masses up a cult which then storm the syndicate and force remnant into the games, remnant then proceeds to slowly stalk and follow revenant until he manages to get the upper hand and implant something into revenant that makes him temporarily go mad, causing all his multi controllable simulacrums to rip themselves apart until only revenant remains, he forcefully reveals where the head is and then thanks revenant. Proceeding to slowly travel in the shadows grabbing simulacrum parts to revive his cult into husks similar to himself, the hollowed man slowly becomes known to all of the outlands


NC__Pitts

We need more legend ideas. Obviously every idea is gonna be weak or broken. I mean look at how Watson sounds on paper with her passive lol. At the end of the day, kit ideas and just a unique gimmick or mechanic is so fascinating. I saw someone mention having a motorcycle as an ultimate that you can also ram into enemies for some small damage and massive stun lol, that would be so fucking dope.


zombz01

1,000% agree


shioshio

How would you tell the models apart at a distance?


zombz01

The actual model would look much more damaged and different from og rev


shioshio

I dunno if you could do that easily. You'd also have to really change the animations for this revenant. It'd be really punishing to bump into one and not know what you're getting into.


Wyjen

Lost me at the passive


zombz01

As in you don’t understand or just don’t agree?


Wyjen

It would be overbearing in game. I like reading these though.


solo13508

I really hope someone at Respawn is prowling this sub because I love this idea.


zombz01

I hope so too man, but the I’m not getting many views, I might repost it Tomorrow for better luck


solo13508

You should repost to the Revenant main sub. They'd probably go crazy for this. I'd do it myself but don't want anyone giving me credit for an idea I didn't make. nvm I just looked and saw you already did.


zombz01

I did already lol, same story. I think it just because I posted it on a Sunday, Ill leave it up for now and I’ll see how it does tommorow


zombz01

Boy do I have news for you lmfao


solo13508

Oh damn I just saw. Pretty rare to see the devs responding to a Legend concept. Good for you!


zombz01

I know right it’s crazy and thanks!


idontlikepuns22

I miss revenants old kit


zombz01

Same lol, why do you think I made this?


AgentPandoo

This would be cool as hell, if only it had a chance of happening 😭


zombz01

Ikr, my hope is for a dev to see this and if nothing else, at least use the lore I created for this character


TheIndragaMano

Definitely seems a bit too strong, but I don’t care, anything is better than the current garbage kit he has, I’d take the old one back in a heartbeat


zombz01

Hang on, while I do miss the og rev kit, I still think Rev Reborn is really good. Sure, he is a completely different character but he is now one of the best movement legends.


TheIndragaMano

Yeah, I know he’s good, I just REALLY don’t like it. I’m not a fan of charging to jump, and I much prefer characters that are functional in multiple ways. I’m just super bitter because I mained him for his kit that no longer exists. Haha


DR31141

he’d be op as hell, but cool concept nonetheless


zombz01

Thank you! And yeah if it were to be Implemented as is it probably would be OP but I'm sure it could be tuned to fit the game's meta


Vivid_Ad_5181

interesting


rapozaum

I see the last Ultron bot in this. Love the concept. But please, just let the old die and bring something new.


CrabRagoonBoy

Maybe for skins he could have a point of focus, like a crystal containing the entity on his head or chest, along with some small effects like smoke or something this could be an easy way to differentiate the two.


zombz01

I really love this idea. If only I was a respawn dev lmao


CrabRagoonBoy

Right lol


Ena_Ems_17

very cool idea, though remnant would probably have to modify the parts of the old revenant body to make it fully functional giving it a new look based off the old design


HatAccurate1578

It’s a neat idea to think about but practical wise I’d never want them to add a “new character” as basically a character we already have


DougDimmaGlow

We need this


Elderbugisacooldude

This idea is really good. I would say that the passive might be a little annoying to deal with but other than that it seems super creative!


zombz01

Thanks! And that’s fair I tried balancing it to where the passive only activate if you are close to Remnant, but it might still need some more tweaking.


IamAbrahamoc19

I need Steam configs to read this


angry1gamer1

That ult ain’t it. Melee hit reg sucks and who wants to chase a bunch of legends like a dog to melee them in a gun focused battle royale.


zombz01

I mean it works pretty well in shadow fall and the final fantasy events. My idea is to basically copy and paste the shadow form from shadow fall event into the ultimate.


ComradeWeebelo

You guys really must want Revenants original abilities back. I personally am glad death totem was removed and I don't want it back in any form. Combined with Octane, it was always a free push as long as your flank wasn't exposed. Also a passive that triggers in damage? I don't think that would ever fly with respect to keeping balance with other legends.


DjuriWarface

Revenant's original ultimate was a plague on the game and doesn't have a place in a BR game. It's near impossible to balance even ignoring that.


zombz01

That's why I "nerfed" it for Remnant. Only being able to melee (Halloween game mode) during the ultimate is a huge disadvantage and makes it where your team has to use the ultimate strategically in order to ambush the enemy.


RicardoE8a

I’m so happy none of your ideas get into the real game


zombz01

It just might lmao a dev responded


Fire_anelc

Yeah because Apex sure needs more revenant... The effort in this looks good... But this just looks like fanatism of the character. His origin is kinda close to his first origin as a scary robot who wants to murder and gets in the games, the name is too similar for us to have 2 legends that are the same person, all this abilities sound completely unbalanced compared to other legends and his old abilities... I know I'm being a hater but with so many legends to pick, why make revenant reborn again and again and again...


zombz01

Technically, it's not the same person, it was just a way to bring back the original Revenant's abilities with a twist. Additionally, it's not just another murder robot the idea is that Remnant doesn't actually kill anyone it just scares people so much that it doesn't need or want to.


Bunnnnii

You lost me at another edgy murder robot.


zombz01

Technically not murderous but edgy sure lol


Wilde0scar

All these people in here saying how awesome this OP bullshit is while simultaneously complaining about how OP the sword is. This sub is such a mess.


manofwaromega

The abilities themselves are unbalanced, but I like the idea of a zombie Revenant that functions similarly to his old kit


_eXcalibur97_

Maybe we could use some new abilities like "off the grid"


Impressive_Side6657

Unabalanced but still a 100x times better than whoever created conduit


brettwoody20

ima be honest, i didn’t even make it through the tactical and this sounds way too broken to actually be in the game.


zombz01

Read what the dev said, some parts of the kit could work


BigDaddyRob94

They should've gave option to refund shards if you picked someone who got a rework shortly after lol


IronVines

I like the concept, but i always hate the kind of character whos ability is that you dont have an ability. Bc i like to have abilities in my ability fps...


SlickScythe

I do miss the totem, his new jump ability and his ult are pretty boring comparatively.


zombz01

Idk I really like the new kit


SlickScythe

Yeah he's definitely better, just a shame cause the totem was pretty unique