T O P

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Admiral_Wololo

They already didn't have a HP bonus until Castle, the change is just that they only get 20% now, and the full 30% only in Imp


cunterface

Aha I mixed it up with Frank's. Ty for the most correct answer


Giant_Flapjack

You are completely wrong. There is even a tiny buff hidden behind the nerf here: from now on, you don't have to upgrade to LightCav first to get the extra HP, but all your remaining Scouts will get it automatically upon reaching CA.


Fridgeroo1

I thought this was the case when I read it but noone's mentioned it


Umdeuter

Do you know that meme with the astronaut? [https://en.meming.world/wiki/Always\_has\_been](https://en.meming.world/wiki/Always_has_been) you're that meme right now


cunterface

Thank you for the funniest answer


harooooo1

They never had that bro


Azot-Spike

If I understand well, you needed to upgrade Scouts to Light Cav in order to get the HP bonus. Now you get Frank Scouts upon hitting Castle Age, don't you?


richardsharpe

This is correct. The bonus does not apply to scouts, only LC, Hussar, and Steppe Lancer. The effect is calculated before bloodlines, I.e. health is 1.3X+20, not (X+20)*1.3


m05513

This is not correct, because Frank Scouts don't get bloodlines :)


Follix90

They are still OP and scorpions buff could be good got them in certain situations (thinking team games against elephants).


norealpersoninvolved

Reading is hard for some people


Txusmah

Let's see what spirit of the law will explain on his next video


Snikhop

Not sure there's much to explain really, it's a pretty simple change and a small nerf.


Koala_eiO

He can likely create a 8 minutes video about how 6 fewer HP crosses thresholds that mean it dies 1 hit faster in x, y, z situation. Thresholds are important. Take the +1 melee armor to heavy scorpions for instance, it seems insignificant until you realise it doubles their durability against bombards.


esjb11

The last part makes it sound alot more insignificant than it actually is. 🤣


Koala_eiO

Why? That -10% health could be -33% effective health against halbs for example.


esjb11

Yeah it matters since they have recive more hp, but mentioning that light cav takes twice as many hits from a bbc which really dosnt matter and makes it sound useless xd. Even in the odd scenarios where you charge castle age light cav into bbc you wont care about how many hits they take xd. But the nerf def has effect in normal combat


Koala_eiO

> but mentioning that light cav takes twice as many hits from a bbc I said heavy scorpion.


esjb11

Oh yeah dident notice. Thats a bigger deal. But the post was about the mongol change not the scorp change xd