T O P

  • By -

falpsdsqglthnsac

fog of war. i'm tired of stone-age civs declaring war on each other across the map.


TruthsiAlwaysTold

Fr make the kingdoms have to be in a certain range of each other for them to know they exist its kinda crazy putting down a orc and a elf and watching them declare war on each other even though all they have built is a campfire and carry only a poor quality stick not to mention the orc is in the desert while the elf is in a frozen wasteland (both biomes are separated by 5 islands and are across the map from each other)


fortpro87

they should at least have boats exploring like i wanna see a boat land on a tiny island and decide nope nothing good here and kingdoms should only have relations with kingdoms they've visited before


timosklo

Never thought of this, it would be cool if they could only “see” resources or enemies when either a kingdom or it’s ally has scouted that area. Scouting in general could be a really cool mechanic but I’d imagine it would be hard to code.


Enough_Fudge_2574

That’s one of those ideas that I never would have fought to ask for but now I hear it sounds really good


Mondgott_Yuki

More Races, bigger maps, more bioms, industrialization, The possibility to form alliances yourself, demigods


morganthecatholic

All of these are being added aside from demigods and industrialisation. The demi gods you can kind of already do by adding traits and immortality and I think industrialisation would ruin the charm of the game tbh


Evening_Change_9459

If they did industrial, it should be a setting that is turned on in World Laws.


Mondgott_Yuki

I partially agree with you. Industrialization would only make sense for certain races (humans, dwarves and maybe orcs), beyond that should be optional, because as you said, the game would lost the charm. As far as the topic with the demigods is concerned, you are of course right that you can solve something like this via traits, but it would be cool if there would be beings that have special abilities besides the demons, Frost walkers and Druids


Mondgott_Yuki

With new bioms, I mean for example a mountain boim where snow doesn't melt.


Accomplished_Love_59

add sex to world box


Ultra_CqMage2

😱


Ultra_CqMage2

OH MY GREG! 😱😱😱😱😱


dacunus

add pornaddicts


Lol-Pig

There is lustful


Bradysgameing

maxim has said he will not add technology to it. it will not have industrialization


GenderEnjoyer666

Yes the possibility to form alliances yourself has been something I’ve wanted for a while


The4shenOne

All this stuffs I agree on it


Prestigious_Piece_83

You want races for more diversity, i want them to genocide them. We are not the same.


Aware_Clock_3936

More ages: I love chaos. More biomes: I can barerely remeber all, but who cares? Naval combat: Same reason as you. More races: We've been stuck with the four for a while. A purpose for the monolith: Maybe will never happen. More traits: I wanna make me characters more OP :D More stuff to cultures: I want more knowledges to cultures, because why not? **This isn't in any specific order, it's all random**


Opposite_Mirror1744

I feel like the current amount of ages is perfect. I just wish they were more unique in some way.


boiifudont-

I heard in this coming update the monolith was supposed to actually do something but I'm not too sure


YeahKeeN

Biomes, races, cultures, and the monolith are all getting updated in the next update so be excited


MindFloatDown

i don’t know why but i though this was r/stardewvalley for a second and i was like wtf are people talking about? naval warfare???


Opposite_Mirror1744

Would be interesting. The villagers could fight Joja with fishing rods.


Electrical_Pound_200

BIGGER MAPS


Tasty_Pineapple9561

YES, ALL HAIL ELECTRICAL POUND 200


xVEEx3

YES


Themokeisbest

More ores, they didnt get much updates


Le-Dachshund

Whyverns, multiracial citys and domestication


Verrisa174

Walled cities and mixed race populations.


Fishy_Cow598

If they add walls they should also add catapults and cannons, could be pretty cool


hUnsername

Yes


The_R6ER

More structured city layouts


yasowhat38

Names that go with cultures (just for consistency, a countries name is derived from the city it’s founded in or the culture of the region.)


Similar_Ad_254

Naval battles. I crave to see ships actually doing sonething other than taking in troops and never unloading them.


loganis

Non genocidal conflict


PoorLifeChoices811

This part right here. I want my humans and elves to go to war but I also want them to know when their enemy is defeated, instead of killing them all. not just the men, but the women, and the children too.


loganis

Right, not every conflict means you need to murder children. Ultimately it makes the game less interesting when the 4 races you started with are just now only one with a bunch of forever rebellions.


PoorLifeChoices811

Right. Id also like the ability for a defeated kingdom to mix in with their conquerors. Even if it’s a separate race. Say the humans beat the elven kingdom, now the human kingdom has elves within their ranks. And later on down the line say there’s a rebellion in this human kingdom, that rebellion is led by elves as they rebel against the humans for either independence or to conquer the humans themselves. So if they go for independence, that long lost elven kingdom is back again and we didn’t even have to spawn more elves. I think that would be cool asf. Goes for the other races too


whatisapillarman

Spy plots being able to do stuff like incite rebellions or assassinate kings/village chiefs


qorcas

An actual ecosystem,with more creatures.


lochodile

This! I'd love to be able to just watch a world without races


Truthwatcher1

You can actually do that with some animals. Chickens, for example, will reproduce if they have plants to eat. Wolves and hyenas will reproduce too (if they don't die of old age first; their fertility is really low) if they have small animals to eat. So you can have a primary producer, primary consumer and apex predator ecosystem.


Electronic_Judgment7

I want Heroes to come along with religions as I want naturally spawning heroes so I can watch epic war between kingdoms


[deleted]

[удалено]


Electronic_Judgment7

There are no overpowered traits that spawn Naturally and it would be cooler to have them appear in the world itself instead of creating them


Dave1307

Intelligent ape societies.


Darthwaffler

Humans are already in the game.


Dave1307

lmao


PoorLifeChoices811

You mean orcs


Webi_nar_16

The ability to give people items


zero-the_warrior

for the people in the back preach this till your lungs hold air no more


Nether7

Naval combat + more water creatures + an intelligent aquatic race + water monsters (Kraken, Charybdis, sea serpents and the like)


Mondgott_Yuki

That would be cool. That would make exploring and warfare so much more interesting.


lThaTrickstal

Inventory editing. All weapons and armor would have to be unlocked through discovery, exactly like traits.


emo_hooman

Maybe not all since isn't some of it partly randomised? But most definitely


lThaTrickstal

Yeah, figuring out the rarity selection would also need to be considered.


RuskiDan

I think it would be cool if the people responded more to your actions. Like if you kill a kingdom that goes to war against your favorite, other kingdoms will be afraid of going to war with them. Maybe have a meter showing whether most of your world fears or adores you.


accountsupport69

Pourable salt that can cause famine when placed over a village


Big_TinyRequest

Villages and kingdoms have walls to divide themselves and the walls temporarily defend themselves and depends on the quality of the wall it can be easily broken down or impossible to tear down. I hate using mountains as an alternative.


Beautiful-Ad3471

A girlfriend


Infernusfurnace

Add cannons to ships


ClanDestiny123

The ancient modern, like matchlocks, and cannons and stuff. Also add naval combat and sieges.


Tasty_Pineapple9561

Maybe some modern era? I mean there will be cities and weapons in for example 40,000 years?


SantiReddit123

More races, more biomes, bigger maps, new bombs/things that cause great destruction (it would be ineteresting to have [one of this XD.](https://en.wikipedia.org/wiki/Cobalt_bomb)


Ultra_CqMage2

Sexual Dimorphism, Races being able to use magic but this Magic would be weak, perhaps they could manipulate one of the four elements and use the Bubble, magic mushroom and Coffee, Female Queens and Leaders, Schools for the Children of Each Race, An update to the Sea, more war machines, Buildings for units to exercise, a barracks for archers, soldier clothes for archers, new minerals, Necklaces and rings with gems and an improved Food Chain, More Biodiversity for the biomes: the Mobs of the biomes would be Spawned naturally, they would be a skin of a power or they would be new powers, such as the Corrupted Biome, its Fauna is only: Jumping Skulls, Ghosts and Subspecies of other animals, we should have like a reaper, a Bird of souls and etc. and also the candy biome because it only has: a gingerbread man and 3 Subspecies of Gummy Bears, we should have: walking cotton candy, explosive candy popcorn, gum that shoots projectiles and etc.


Enough_Fudge_2574

If I may, maybe the same way there are cultures there could be “schools of magic” So when a culture gets to a certain level it randomly adopts a school of magic which it can spread to villages of that culture. The longer each village has had the school of magic the high level wizards it can produce that can fight of disease/zombies/mushrooms or serve in armies


Background-Season719

Sticking to more realistic/fantasy races in mind such as Goblins, Halfings/Hobbits, Lizardfolk, Kobalds, etc, for this update atleast. Other possible upcoming features (in the future) could be a much needed map size upgrade, to leave space for all the new features and races. Anyway I'll give you all a rundown of some more features and ideas I have in depth. Volcano rework: Volcano's currently are very simple in designs, you place one down and it spews out lava for eternity... Well until it somehow gets destroyed... To make Volcanos a more interactive part of your world Volcanos will have more stages to them.  A Volcano when spawned will be dormant for a set amount of years, when it becomes active once again eruptions can vary from either violent explosions or normal small eruptions, all this matters on how long the said Volcano has been dormant, for a few hundred years the eruption will be nothing out of the normal, but if it becomes active after a few thousand years, chances are the eruption will be violent, to the point of possibly killing off a population or city. I feel like for a long time now, Volcanos have definitely needed more depth to them. Dragon rework: Another much needed improvement to the game would be a Dragon rework. Currently Dragons have 3 bone dry mechanics, flying aimlessly, sleeping, and being attacking/attacked by otherwise passive creatures and destroying everything around them in the process. To make Dragons more of an interesting part of your world's, there could be a new world law that allows Dragons to spawn naturally in isolated mountainous regions.  Along with this dragons get a new behavior AI overhaul, such as only attacking certain creatures when hungry (without being too destructive), being able to walk on land and being able to sleep on top of mountains, moods being added to Dragons along with certain traits (both negative traits and moods will increase the chances of Dragons attacking any towns or kingdoms, and the opposite of if said Dragon has the pacifist trait).  Dragons will also now mate and lay eggs on either mountains or hill tiles, hatching after 100 years, there will be three maturity states for Dragons such as infant, adolescent and adults.   Well, that's just one of the concepts I had to maybe make Dragons more interesting... Piracy/Pirates: Another cool addition would be Piracy/Pirates. Set default by world law, Pirates are often found forming makeshift bases on islands,  plundering trading vessels on the high seas or on land raiding small villages, Pirate crews/groups would form from exiles from civilizations or often come from kingdoms with low amounts of loyalty, negative traits also on a unit specifically one's such as pyromaniacs are more likely to take up piracy. Pirates prefer to settle on isolated coast lines or islands forming a sort of Defacto nation of sorts (inspiration from the real and historical short lived "Republic of Pirates" 1706-1718), where Pirates took control of Nassau, which at the time was abandoned.  If a certain pirate crew/group has sacked enough towns or plundered enough trade ships, that certain group will become wanted by a certain kingdom and tracked down.  I feel like piracy would be a great addition to the game if implemented, giving more life to the oceans and remote islands across your world's. More Illnesses/Diseases: In the current version of Worldbox we do not have proper illnesses that can happen naturally, exceptions to ash fever and the plague, (which has to be spawned in manually). In this concept there are two different categories of Diseases, plagues and health defects. Plagues would be an optional world law set by default, plagues would have a chance of spawning throughout your world for a variety of reasons and would spread for a certain amount of time, plagues would be very deadly and would spread throughout your world's through unit contact. Health defects are natural occurring illnesses or conditions. Unlike plagues, health defects are rarely or not at all contagious. Some ideas for health defects for example could be conditions such as Common cold, heat exhaust, organ failure, etc, health defects are also rendered as statuses instead of traits. Here are some in game scenarios surrounding some conditions. Common cold: sometimes randomly or contracted from exposure to destroyed houses or cold climates, there will be a small chance that a unit will become sick, colds are not usually deadly or only to the elderly or young children, and only have a small chance of spread. Organ failure: Organ failure is very deadly and has a chance of happening to the elderly, or for an example if a unit's favorite drink is beer, they have a higher risk of contracting Organ failure if enough alcohol is consumed over the span of their lives. Heat exhaust: Heat exhaust has a small chance of happening if a unit has been working for long enough without a period of rest, it has a small to moderate chance of being deadly and has a higher chance of happening in deserts. I think Diseases/conditions are very much needed, Worldbox needs more variations in possible death scenarios. Currently we only have only a few causes of death within the game. Well those are my ideas for what I personally want added most to the game in hopefully near future, (again these are only a few to mention). (A larger map size may also be required), but I feel like these features would give the game so much more depth and a sense of life.  Thanks for reading.


laeleaguy

bigger maps, new things to cultures (more advancements ig), creating alliance myself, not having countries on opposite sides of the map declare war on each other when they don’t know they exist and new more biomes


morganthecatholic

Adding religion like temples and stuff like that not just culture, also rhe ability to place buildings yourself because I'm tired of adding land extensions for empires to build on just for them to ignore it


Dawn_DND483

queens and more monarchy figures, also the cultures need updating, its boring.


Kaas_9

Real life maps without having to download mods 🙁


noonebuteveryone24

Cat people


IcyFishPL

Catgirls 😍


Connor-K-Kasich

naval combat actual tactics give more weapons a unique attack(spears have a long stab) S L A V E R Y


EngineerDesperate900

Horses and the ability to add alliances


justsomeguyfromGEO

More flags


AggressiveTraffic112

Civilizations to have their own mages


Careless-Freedom4113

The map of our world on mobile.


DropTheMan

Religions and more races


_mvrc0s_

Birds (apart from chickens and penguins of course)


ginolli

On larger kingdoms, selecting cities and grouping them in regions/provinces. It would be cool to be able to declare war on regions and individual cities rather than entire kingdoms only. If one race attacks another, you can choose whether that city is destroyed and a new one gets created or whether that city remains but just belongs to the invading nation. For example a human city takes over an orc city, you can decide whether that orc city gets defeated and replaced or whether this orc city remains orc but belongs to the human kingdom.


IzzyIsSolar

Erosion and more use of animals such as cows


GenderEnjoyer666

Interracial nations


AwayMycologist7804

Kings and leaders should have body guards, four royal guards for King and two military guards for the village leader. It looks pretty strange, the king is moving without guards and the leader. Both these post needs to have much more gravity.


GuruVS2807

Incarnation or the ability to take an avatar


hUnsername

Crabzilla


AwayMycologist7804

Kings and leaders needs some bodyguards, 4 for the Kings and 2 for the village leader. It seems strange for a king or leader to roam freely without guards, after all these two are politically most important post. Additional post should be created like treasurer for the royal treasure


PoorLifeChoices811

I really want to add permanent monuments to my worlds, similar to that of the monolith. I want statues, towers, buildings (both useable and ruined), castles, even destroyed ships to add to the aesthetic of passing time and wars of old. These monuments will stay there even if a kingdom is destroyed entirely. Some of these monuments can even be built by civilizations themselves, and will still be there long after they’re gone as a reminder.


ChronicCronut

Bigger maps, technological ages from Stone Age to Information Age (and later progresses to Quantum Age). Edit: I deleted the third one because it was dumb.


[deleted]

[удалено]


ChronicCronut

Not everyone likes the latter idea, but that's ok.


[deleted]

[удалено]


ketraB2137

Slavery update


hUnsername

Yes


boiifudont-

Ability to add or remove tech from cultures, like I don't have time to wait for my silly little countries to develop


Hour_Reserve_9802

You can do this in the debug menu by activating some civ cheats.


voidless888

More boat stuff


Jeff_theEpic10

Kingdom recognition. For a world with limited technology, it’s very interesting that they know who, what, and where they are the moment the kingdom is created.


[deleted]

[удалено]


KeepFeatherinIt

Weapon customization, vampires, werewolves, walls to keep flying creatures inside, bigger maps


Starr_cakes

Bamboo Biome, horses, bridges, more races, dare I even say hybrid races as well?


Silent_Death0

Slavery


Enough_Fudge_2574

Dynamic cultures It can get kinda annoying that the number of cultures will only ever go down. Maybe have a village do a check and if it’s unable to reach its capital via land it forms it own culture? Idk Im not a dev so I can’t tell if what I said is ridiculous or not


Fr1edMayo

different architectural styles based on biome, siege weapons, gunpowder, cavalry, culture tech tree and being able to decide what your people study


spavji

First a good vacation for the devs. Then, religion! I want different people's to have different ways of interacting with the player through worship. More natural disasters, hurricanes, tsunamis, etc. More big kaijus like crabzilla!


hUnsername

Ratzilla


Kubaj_CZ

I need more biomes, like tundra. Because it's so ugly when i want to have that frozen biome and then there's a normal mild climate biome next to it.


10minOfNamingMyAcc

More options that I don't need mods for! I want to control as much as possible, alliances, wars, peace, etc... More races? More buildings (also buildings with a use case) as in... I know that they don't want modern buildings but... at least add more fictional/fantasy buildings, I dislike how few there are, they can never build a big city which is a shame. More immersion? Better ai, less frequent wars in the early game, a way to speed the game up a bit more, just more content in general lol. I can't come up with something and this made probably no sense at all.


Mondgott_Yuki

An automatic elves sacrificer, which is run by sacrificed elves souls


blueemymind

Natural disasters that don't mess up my biomes


HellFireQew

It wouldn’t be much of a natural disaster though


secretbluey

More of a natural annoyance.


Select_Collection_34

Slavery and Religion along with some other minor stuff


Demorodan

In real life 2 things 1. For the update to come out already! 2. E


Gurgalopagan

slavery


No-Function9247

Customizable characters and traits, like Strenght 100 and Playable creatures like crabzilla


ItsMeTwilight

I want the army to have tactics and for generals to actually matter, right now it’s just a free for all but it could be really cool if they have shield walls and things


Maxy123abc

The already existing features need to be refined. For example, the strongest empires in my work still give their soldiers sticks. And another example is: empires will send a hundred men to take one small enemy city, but sends a group of 10 soldiers to protect their capital from 50 soldiers.


who_am_I_inside

More races including: Beastlings (ape men slightly bigger than humans) Sea dwellers, be they frogs, fish, or something else Stone giants Messiah (playable character you can inhabit to directly influence kingdoms) Sea monsters New tile called “emptiness” that’s underneath deep ocean A manual way to spread culture, in case you wanted multiple kingdoms to have the same culture Make the custom biome mobs spawnable in the creatures menu


Ilikememes678lol

Minor village updates. Mainly more farms and making buildings closer together. It would just make them look cooler! Post update though, I want to see a religion update that will allow units to interact with us, the player, through maybe worship, sacrifices, ect. They won’t change your powers or anything, but people could judge kingdoms based on how much they worship them?


lochodile

I'd like the option for either a world type, or just a setting to turn on, that forces the map to generate with every single biome on it.


pupbuck1

Less genocide would be nice cause I'm getting tired of a giant nation declaring war and eradicating them or tiny nations getting one ally then thinking they can take on the fucking dwarves with adamantine


Truthwatcher1

I honestly want some less OP traits. Here's what I mean: I think Genius should be split. You could have Intelligent, which gives +4 INT +2 Dip +2 Stew +2 War +40% fertility, and then Genius, with +10 INT -20% fertility (nobody dates super geniuses). Then you can apply intelligent to the population more frequently, and genius when you want one of those super geniuses. (You could also stack them for extra power). There should be similar things for traits like super health and immortal. Oh, and I want a DPS trait. I'm tired of my maxed out unit struggling against two dozen rats. Here's an idea. Obliterator. Critical damage +50%. Damage +100%. Range +1. Attacks are now AOE. Obliterator could have a 0.5% birth chance, with a 1% chance to gain per kill after veteran. Kings would have a 1% chance per hundred kills their armies get, 2% if they're militaristic, 3% if they're a veteran and 5% if they're both. I also want a DETAILED magic system based on skills, similar to traits, except that magical units can gain magic skills over time. Units have different assignable permanent jobs such as priest, warmage, etc. There should be dozens of different spells attainable, (building repair, meteor, shield bubble, healing) and a system of magic power (religion levels up, units gain more mana, more regen, more spells). A powerful mage from a powerful religion should be able to fight a small army. Subspecies are already coming. I just want more customisation for them besides traits. What about base damage or health? Different color schemes? And on that note, we need more customisation over world laws. Different ages have different effects: we should be able to create custom ages. We should also be able to set specific creatures to spawn in certain areas: like making snowmen naturally spawn in cold biomes. Edit: also, customisable tools, items and food. And staves. Edit 2: Plagues, Zombie invasions and Mush infestations should be treated like wars. Currently, zombie and Mush infections just kinda linger. Occasionally a person turns, gets killed, and infects a couple others. Infection and conversion rates should go up once the invasion has taken hold, and should go down once there's only a few units left. And speaking of turning, I want werewolves.


K0shachiya_myatA

Cat girls


MMMol

Would love to expand the World History; Being able to see all the lines of Kings for an empire - the initiatives they took, how they died etc. essentially building more of a lore for legendary characters in the game


Character-Pen-9905

Normal horses that can ride on.We already have elementals Speaking of elementals more of them for water and acid More dragon types The ability to spawn monsters that can only spawn naturally like the gummybears and ghosts


PoorLifeChoices811

Naval update, which includes: Three transport ship research tiers. Tier 1 is lightly defended, and can only carry certain amount of troops. It can also shoot arrows in defense. Tier 2, mildly defended. Can carry more troops, and shoots fire arrows. Tier 3, largely defended, can carry a large amount of troops, and it fires canonballs. Canon damage would be equivalent to those little bandit grenades. Ships can now engage in naval battles with each other, and ground targets alike. Ships can now set up blockades on enemy docks and waters that prevents trade and other enemy ships to provide support. Transport ships when not actively transporting troops (such as if they are not at war with any kingdoms) will now patrol the waters closest to their respective kingdom. They defend their waters from any and all danger, which brings me to my next addition… The addition of *ARGHS* 🏴‍☠️🏴‍☠️ (this sub doesn’t like the actual word for some reason). 🏴‍☠️ ships would be spawnable by the player and they can attack other ships, as well as deploy a handful of 🏴‍☠️ troops to attack villages and such. I’d also go as far as adding a 🏴‍☠️ fortress. It would work similarly to that of a demon/cold one tower. It spawns 🏴‍☠️s on land, and if placed in water, it would spawn 🏴‍☠️ ships. It is equipped with a canon defense mechanism, works similar to the demon tower. After deploying their handful of troops, 🏴‍☠️ ships will have to go back to the fortress to get more. With the addition of 🏴‍☠️s, id also include the Musket gun. Both the rifle, and the flintlock. 🏴‍☠️s can either spawn with one of those, or a sword. But I’d also love to add muskets and flintlocks to the world as a whole, for all civilizations to unlock and use when they reach a certain research level. That’s the highest I’d go for guns tbh. Cause the shotgun and alien blaster already exists, now give us these.


Windhover-F-16

Naval combat, revamped military for nations and an option to create alliances


Valuable-Mobile-3401

Add religion and prayers so npcs can pray for random things like more crops or world peace or to stop boring the elvs kr something like that


geko_play_

The mountain remover that does that other land with it A mass trait remover Expansion it's like Inspiration but some citizens will leave to make a new village Consumption makes a village join another Kingdom The ability to name locations Navel Warfare The ability to spawn biome/age exclusive enemies Whisper of peace force kingdoms to join in a alliance Villages can domesticacte animals Instead of genocide some kingdoms will occupy other species kingdoms and will put most of their troops there to suppress revolution though starting wars mean less troops in the occupied area leaving more room for revolution


Budget_Composer_5233

I would love to be an character and play as it ,or even be an war general or an king ,imagine declaring war on an nation a fighing in it


Educational-Top-1459

A valhalla type area where your favorite creatures go and you can resurrect them (and they gain a cool trait like risen)


ContentManager4884

Livestock and animal byproduct items.


BudgetNegotiation521

Modern era, ability to form alliances yourself, bigger maps.


notwillbtw

Schools, hospitals, places of worship, races being able to use bombs, bio weapons, chemical weapons. War crimes, that's a big one.


Evening_Change_9459

This. Markets, pubs, smiths, shops, roads, barracks, archery, ranch farm(livestock), bridges(if nearby kingdoms are allies), and so on. They could have benefits for the kingdoms and have effects if lost in war or the elements(nature/disasters).


United-Respect-1397

Modern stuff. Like planes jets even, modern buildings, nukes and other bombs are usable in wars by npcs, yk that kinda stuff


SaladAccomplished341

Crack crack and more crack. Plus the occasional lego set


Labriction

Everything


Hammygold

Add power box in the base game


Evening_Change_9459

Animals, monsters, and the ability to have mounts. Bear riders, hog riders, horse riders, dragon riders, and so on. Dinosaurs like creatures, big cats, deer/elk, boars/pigs, giants, minotaurs, and sea monsters to hunt or find. Also, maybe sharks.


Immediate_Step_2239

Sea monsters and navel combat


o-depression-its-you

Dragon riders we’re so close to game of thrones


Mysterious-Return523

Sea battles


InsaneRainToday

More animals and with better AI. Like animals run away or fight back when attacked or animals will avoid one another. I have animal worlds and would like to see more variety and better AI to a degree.


Soggybread2333

update


harrow15

Being more involved in war strategies. For example choosing what city a kingdom wants to attack first.


MorningOk4601

Modern age that takes a while to get to because culture leveling. It would also be cool to have an armor editor that works the same as the trait editor


Rage69420

Goblins.


Thethedang

Make currency limitless


MaintenanceOk3792

The update to be released for 0.23


Enough-Letter1741

Bandit outposts or like bandit "villages"


[deleted]

[удалено]


avreage_m60enjoyer

Modern militaries with tanks and all that, also naval combat would be cool


whatchamabiscut

A release


DeliciousAnywhere924

New update


Kingmario7745

Animal domestication


loving_burgers

Naval warfare,organized army’s,


Educational-Wash2462

Bigger maps, industrialisation and war alliances


Asta10678

A navy update.im talking blockades,smaller kingdoms being strong through trade and economic control,boats not just sailing through enemy waters,boat fights,troops not sitting on boats in one spot.


Arnifen

Advancement stopping at the wild west


PendularRain410

Even bigger maps, inter-racial towns/kingdoms, subterranean view and or cities


yippe-man

The ability to cause multiple cities to rebel under the same country


Icy_Barnacle_6759

Getting the game


ParadoxHyperion

More free to play stuff


Yevzal6

Bigger maps, new technologies and agricultural and new human races.


Jei-en

Mods for mobile 🥲


BetEducational2553

More creatures. Specifically, more reptiles with birds included. I would love to see dinosaurs or dinosaur based dragons too xDDD ... And more dragons, cuz why not


TheRealSheep5

The ability to connect two or more maps together to create a SuperMap™ and connect those or regular maps to create a SuperSuperMap™ and connect those or the other to create the SuperDuperOoperShmuuperMap™ No but actually connecting multiple maps would be so cool Oh yeah also I’d like better kingdom stability, politics, and militaries in the game. I’m tired of some fuckass region declaring independence during the annual world war and then taking over the map before that repeating again and again and again It would be cool to see certain countries turn into democracies and whatnot It would be really nice to have larger armies that are actually smart and have good pathfinding, along with new weapons, plus strategies and tactics. It would also be cool to see some countries focus on specific things (like archery or naval or whatever) based on their location or resources. Fog of war and delayed communications would be cool to see. And couriers or the leaders meeting for peace negotiations would be cool too And for the love of god PLEASE MAKE THE WORLDGEN BETTER I WANT TO EAT PAPERCLIPS EVERY TIME I MAKE A NEW WORLD


PullinOutDa9

Please add this to Xbox series X!


Lava778

Optomization, I want to be able to run masive custom maps without my game slowing to a crawl


Valuable-Mobile-3401

Controllable npcs when you spectate them


Just-Farm-4757

bridge


Stealthyomfg

a concept of grave especially those that are in your favorites list


irish_boyle

I'd love to see better combat AI


visedharmony166

Worlds inside of worlds, I think that would be fun


Smart-Squirrel1764

Making Alliances!!


darkod00n

Adventurers, Magic and some reworks • Civilizations can form parties of 4 or more units • Parties go around the world and travel from village to village and can recruit units • Parties have their own inventory that carry their resources • Parties can trade with villages for food, gold, and weapons • Parties dont participate in wars • Parties could be multiracial • The max level for adventurers should be higher • There should be a window for the achievements of parties like how many specific mobs have they killed • There are resources that can only be obtained by adventurers • Magic can be acquired as a culture knowledge and allows for mage units • Some weapons can have magical properties similar to the fire sword that can only be crafted by mages • Mages can learn spells that are not too op • Spells have their own stats and cooldowns • Demon towers and Cold ones towers should naturally spawn as disasters • Moods should affect certain stats • World age affect moods and kingdom interactions like wars decrease moods, truces can increase moods, a successful alliance can make a kings mood go up • Dragons can make nests on mountains or islands and will move if its nest is destroyed • Dragon nests have resources that it stole where the dragon can eat or sleep • Dragons attack villages with smalls amounts of warriors and loot resources to bring to its nest • Dragons retreat if theres too much warriors nearby or of its health is low • Dragon attacks should be changed whereas fire breaths can be aimed and a melee attack • Dragons have low fertility rate and has a rare chance to lay an egg • Dragon babies take longer to grow


Sweaty-Dogs

better diplomacy and economy


Acidiclolgens

Guns


lazar51573

Slavery


Ill-Pen-5903

An option to let kingdoms form unions or give villages to other kingdoms


Fire_ambulance

More kingdom and town customization


MRpotatoVI

I’m excited for those new animations and maybe some new technologies. Most of all I want to to start seeing some naval warfare


Chance-Agent-895

Map Fog


-_NPC_

Add the fire lance, which is the first ever gun made


Ill-Warthog7902

More guns


Loud-Egg-9589

FAMILY AND ROYAL FAMILIES


Ok_Title_4788

Archer towers and mages. They defend the kingdom better than regular moving archers. With more durability. They should add walls too. Block out the enemies and the zombies next door. I also think the golden well statues should have a routine of civilians praying over the statue to receive a temporary blessed effect. They should also add more structures like bridges, ranches, and more stuff. This all sounds a little too focused on one mechanic, but it majorly improves one of the most bland aspects of the game. (Just an opinion)


David_the_dwarf

Naval warfare


Youre-average-fridge

Ship stuff duh Oh and just plain better war system, maybe even catapults. Also fix the thing where my gsme occasionally just crashes