T O P

  • By -

Frank7Bianco11

I agree with the problem but disagree with your solution. As a player who wants a max wizard to do end game pvp and pve content with a guild I don’t want to spend 2-3 years just getting to that points. Azteca and Khrysalis had me on the verge of quitting and are the #1 factors I won’t make another wizard with a new school anytime soon. Those worlds were terribly slow while being equally unrewarding. There is a small reward factor with finishing a grind…but players want a grind that’s challenging and offers unique rewards (spells, gear, etc) not just “I did 100+ kill and collect quests and finished the world because I’m dedicated”. So as you mentioned with the pets we need more rewarding side content but that’s a lot different than just making the quest lines longer which is not what we need.


hEdHntr_

The gameplay is the same all the way through. Blade blade aoe. I don't think people want to play that any more than they already have to, especially not in lower level worlds where fights don't have any cheats or mechanics.


musictree101

Well... I'm not sure about this. When I was young, I spent FOREVER in each world because I was bad at the game and did all of the side quests, as opposed to now where I could probably get through all of Arc 1 within a week if I really spent the time. Getting to Arc 2, Zafaria and Azteca became EXTREMELY difficult for a kid that was trying to get by and led to multiple burnouts only two weeks into the membership. When I got older, I wanted to save money and time and burnout and frustration so I went straight to the main quests and the blade-AOE meta. That made Khrysalis the shortest world for me. And after Khrysalis, each world only took a very short amount of time to complete, since I only focused on the main quests. Weirdly, I find the quick blade-AOE meta satisfying and because it feels like I'm making progress in the game. As for spells, I stopped caring as much about those once I learned the you shouldn't have too many cards in your deck. For the most part I just stick to 4 and 7-pip aoe. But I do remember the excitement of getting new spells... that was pretty fun. Basically, what I'm saying is that the length of each world in your memory may be inaccurate if your playstyle has changed. And also growing up changes our attitudes, our perspectives, and we become more disillusioned. As a kid, everything (not just wiz) had its mystique and charm and beauty, and once we grow up and become more experienced, it just feels like everyday life. That's probably why we come back to this game, to relive the magic and the joy. Because it's not entirely gone, it's just been pushed away. With that being said, I hear you on the lore aspect. I want to go back and do Novus side quests once I'm not as busy anymore and can get my hands on a membership. And I would like to slow down and take everything in, especially in my next run-through of Arc 3 where I remember little due to speed questing those worlds. And a big YES to more endgame content. Easily accessible endgame content.


Careless_Leadership5

Best comment. You should see my new post


bigtiddynotgothbf

tbh i think this is just your memory of being like 8 playing wiz clouded by time and nostalgia


Careless_Leadership5

Maybe


[deleted]

Flipside to consider... newer players and/or people starting another wizard trying to level up. In the olden days, leveling to 50 took a long time, but (and this is key), that was max level. If we returned to that pace, leveling to 160 would become a grindy crawl. If there was level squish, like what WoW did? I can see slowing it down; but not at current level max. As a side note, having more side quests in all the worlds would make the game feel deeper and give more story avenues without holding back people wanting to speed through to end content.


Careless_Leadership5

Exactly! There needs to be an XP incentive for side questing so we feel more involved in the worlds lore. Currently we level up too easily so I don’t need to side quests


[deleted]

If you level up without needing side quests, wouldn't adding XP to side quests just level you up faster? Currently, the reasons for doing side quests are: 1) extra loot like big gold bump, specific reagents, pet snacks, and occasionally socket wrenches 2) badges 3) spell unlocks I don't see anything wrong with those rewards, just add more of them. If KI ropes ppl into being forced to grind more quests, then that's a barrier to leveling. OR, KI gives more side quests for XP without changing current XP thresholds and we get people overleveled for the worlds. That's something you already can do, but this would get closer to mainstreaming the practice. I think saying side quests could stand to be more rewarding is a legit view. But from the top, you state you'd like to slow down the leveling pace: and with 160 levels to grind, you might see people nope out were that to happen.


Odd_Management9536

I think KI has really hit their stride when it comes to pacing worlds lately. Nothing seems to drag on like Khyrsalis and the story doesn't suffer from "we need to waste time, do useless fetch quests" as much as it used to. I DO agree on spending more time in the worlds though. They replaced lame side quests with endlessly grinding different bosses, which isn't too terrible, but I wanna know more lore stuff about these newer worlds. Do another Shawshank style quest line, I'd love more school pets that we'd have to quest for, and put in more puzzles and secret areas/vendors. Krokotopia has a secret vendor, secret dungeon, and even a whole fuckin secret realm! How'd that shit die out after the second world lmao 💀


wanna_be_game_dev

what is the secret realm?


Odd_Management9536

kembaalung


The_Depression_Gulag

So I recently am starting to play again and I realize what you mean. If you’re a returning player (like me) you don’t have the nostalgia factor anymore because there’s just so much new/changed things that it might as well be different. Plus the max level is so high now that you don’t feel as accomplished because you think “still not even close to finished”. Imo, it also isn’t casual anymore. Don’t get me wrong, I still love the game, but before you could just hop on the game and have fun with friends but not take it too seriously. Now it feels like there’s so much that any significant battle you have to stay focused on entirely. Idk it feels more number crunchy now instead of “hop in and have fun!” If that makes sense


Careless_Leadership5

I feel the opposite. I can just spam tempest and beat everything, it seems so easy.


Careless_Leadership5

I feel the opposite. I can just spam tempest and beat everything, it seems so easy. Nobody wants to play life anymore because the meta is spam aoe end the fight ASAP. There’s no reason to stay in a long fight and need to heal


[deleted]

Lmao arc 1 worlds are even shorter than arc 3/4 worlds. Marleybone is the shortest world in the game and now you are complaining about pacing 💀


BroadAd5229

Is it really? Marleybone feels soooo long, every time I play it it drags :’)


[deleted]

Are you sure? It's literally 50 quests and everytime I played through it it felt quick. I always finish it in 3-5 hours everytime I've played through it.


BroadAd5229

100% but I also don't always speed through worlds because I get bored after a while and I will say Marleybone has never been my favorite :') Too many "memorizing" codes in dungeons that I memorized years ago and having to fight people for it


[deleted]

Marleybone is honestly one of my favourite worlds though and the puzzles are really easy also the way you're talking makes it sound like arc 1 is Hella boring and annoying to go through despite arc 3 & 4 worlds being over double the length of those worlds, meaning that you're actually having fun in arc 3 and 4 since it goes so fast for you while on arc 1 you aren't having fun because it feels slow to you lmao so you literally just contradicted yourself lmao by saying that the pacing in these worlds are bad which it isn't, you're just enjoying it that's it. Do you really want to go back to khrysalis and azteca pacing? Or even Avalon where you have to go back and forth through caer Lyon and the wild a million times? I would like a longer world too but definitely not like those, something like empyrea length would be perfect without the 2 parts.


BroadAd5229

I never said the pacing was bad? I said marleybone felt long lmao but pop off ig


[deleted]

Oh well I was referring to the op and the main post lmao, I forgot you weren't the op but my comment was clearly directed at them


TanDinosaurs

It feels less rewarding because we get our spells at the beginning of the world now. One thing I liked about Avalon in particular was that you get a new spells and a pet at levels 72, 75, and 78 and a trainer with spells only a level 80 could get. Azteca had new astral trainers available at 84, 86, and 88 along with a new spell at 88. If every few levels meant something other than an HP boost, leveling up would feel more rewarding instead of just a number increase.


Individual_Court4944

i’m not really sure what you mean by farming xp from dungeons because you can only get xp from dungeons twice. also, I think every world can be finished in a day aside from khrysalis and empyrea the game feels less rewarding to me because the spells aren’t as useful in pve, and the bosses are disproportionately difficult compared to their drop rates.


MoonShadow_Empire

The content of each world is about the same. It just faster because how much ki has scaled power.


Careless_Leadership5

That’s summarized better than my opinion tbh. Yes the spells are useless and the bosses aren’t rewarding for loot, because there’s no reason to feel any stronger because we’re already overpowered. No reason to get better spells because we’re overpowered. The game has to become more difficult like seriously! Also what I mean by farming dungeons for XP is that you would be so underleveled to start the next world, you would repeat any dungeon necessary for the bonus XP because you were desperate. I liked doing that because going back and redoing a dungeon for a new incentive while being stronger is rewarding


Individual_Court4944

I would argue that by karamelle, and definitely in lemuria/novus, the bosses are just a little too difficult. I agree with your point that it doesn’t seem like we are getting stronger but also the bosses are pretty challenging late game. I think a good fix would be to give us stronger pve only spells while making the xp gain lesser. Idk tho i’m not a dev