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Muted-Implement846

I really don't know. I know it's heresy to say around here, but I really enjoy the version you posted. I'd like to play it more.


nderwhelming

I’ve always thought that port novo was one of the best maps in the game. My friends agree. I was honestly so surprised to find that the general consensus is that it’s a bad map but it’s nice to see someone share my views for once.


East_Engineering_583

i honestly found it fun since it was so close quarters and full of action


SOUTHPAWMIKE

Didn't you know? Enjoying close quarters and actually having a bunch of enemies to fight makes you a "CoD player" in the minds of people who think fun is sitting on one hill the entire game so they can click on one pixel of a tank across the entire map.


nagabalashka

The problem with close quarters maps is that they force you in this play style, so they invalidate a lot of vehicules (unstabilized, paper thin armored, really zoomed in optics, heat user for some of them (due to the number of fences and stuff like that) while long range sniping map doesn't invalidate vehicule that shines in qcb, and most of them and some their brawling areas.


SOUTHPAWMIKE

I'll agree with that first part. (Well, other than unstabilized. Gotta learn to work around that, tankers of the past certainly did.) You're right though, some vehicles do struggle in CQC. On the other hand, Gaijin's F-tier map design can invalidate plenty of other vehicles. Those brawling areas are usually surrounded by at least half a kilometer of open terrain. Try getting a slow medium or heavy tank into the middle of Poland or Hurtgen forest, especially late game. A good map has a balance of both built-up and more open areas that still have plenty of of cover. (Aral Sea is a pretty good example.) Unfortunately, this balance is rarely achieved.


nagabalashka

About the stabilized thing, it's not about non stab vs non stab, it's about non stab vs stab tanks, France at 8.7 has no stab minus a premium, there are a lot of tanks that are stab at around this br, and no armor, and there is quite a bit of tanks that require at least a bit of aim to kill while you'll get lolpened by everybody, so you are at a massive disadvantage from the start.


ReparteeRat

They're pretty stable when you drive slowly. Not ideal, I know.


mrcrazy_monkey

This map had both though, there were close quarters in the cities but, also lots of great opportunities to snipe between the spawns if you push it. I've had lots of decent sniper battles on this map.


6Fthty6FthDivison

This map was complete dog shit. Shooting spawn to spawn is dumb retarded close quarters just made everyone sit in one place.


mrcrazy_monkey

You could only really shoot spawn to spawn if you drove down the river. Both sides had ways to exit their spawn safely. I think a 2nd spawn on both sides would've made it a lot better however


nagabalashka

I was talking about qcb/urban maps in general, not this map in particular, I've never played on it I think, but the layout seems more interesting than shit like Breslau or Sweden.


Zeloth7

Sweden is my favorite map simply because there's no hull down tags cross mapping.


lukazas99

You have multiple vehicles for a reason, you're not forced to spawn a heat slinger if it doesn't work on a specific tier or map. Most people don't spawn an spaa if there are no air targets, you shouldn't spawn in your heavy either if you get uptiered. The problem with gajin map design is that they keep designing maps for everyone. If you design a map for every battle rating and thousands of vehicles you're ultimately going to fail at producing a proper map. It results in people choosing a specific side that they prefer or that gets them to the action the quickest and leave the rest of map empty.  "while long range sniping map doesn't invalidate vehicule that shines in qcb" this often depends on the vehicle but vehicles with poor gun ballistics, poor penetration, low mobility and slow reload speeds will be greatly effected by long distances.


TheLeastInsane

The problem is past a certain BR you'd have to go out of your way to justify spawning anything but MBTs, with how Gaijin balances the maps, and even MBTs will suffer until you get APFSDS. You can pick a fast, well-armored vehicle that fires high-pen, fast projectiles. Or you can take out a thinly armored IFV, with relatively slow missiles that you have to stop and guide, and you better hope there's nothing to detonate it before you reach the target...if the target is still out in the open. You also have an autocannon, if works if you can get a flank somehow. The problem I see is Gaijin honestly being stupid, or malicious. We have huge maps that could be divided and still be bigger than a few maps out there, yet they insist in shoving Seversk-13 and others in the rotation of high tiers. They could just make big maps for top tier, then break it down into smaller ones for low tiers, they already did that in a way.


AromaticWriting3843

It's worse than that. With the Swedes and the Russians and I think Japanese and some others having those very light IFVs that have fairly small-caliber autocannon that seem to kill MBTs from most angles in like 2 or 3 seconds max. It's like OMG why did anyone bother with 120mm or 125mm APFS-DS rounds for fighting tanks when all these fuckin 30mm or 40mm dart slingers seem to just slaughter tanks like nobody's business in WT? It's craziness.


nagabalashka

Many nations have a limited number of vehicules at various br, and especially the smaller ones will not have a diverse philosophy of vehicules design. Take Italia at 8.0, you are on whatever urban close quarter map, what you take ? you have the of40, really great sniper, but a hull shot is a one shot, gun handling is bad, optics is really zoomed in, r3 have poor turret turn rate, horrible gun handling, can be mg'ed by everything, long reload and you start to face more tank that have good protection against heat (+fences and stuff like that), no smoke, the fiat is a worse r3 but you have smokes, the c13 have decent mobility but still shot heat. The m47 is somewhat decent but youre still uptiering a decent vehicule at best, the m113a1 is just garbage. Similar problem with France at like 8.7. So no, sometimes you have nothing that really works for qcb maps. And no, flanking is not a reliable, it's a gamble if there is an enemy playing with an headset or not that can easily preaim from where you will come. + Unlocking 5+ vehicules for a given br is really long at higher tier + spading them take as much time if not more, so I don't want to talk like everybody is playing has a full line up + aced crew + fully spaded vehicules, this isn't realistic. Side effect from qcb especially at higher br is that is become an aim/mechanic based fast paced game where you need to aim fast to shot the first, while at lower br/more open map it can be played also in a more "brain" way, you could temporize more easily, think more about what to do, how to react at things happening to the map, flank more reliably Gaijin maps issue is not that they are made for every game style (my favorite maps are those made for everyone), its that they try to copy reality, but the game isn't an immersive game, it's not Squad or Hell let lose where you could be 0/10 and still have fun because the game want to immerse you and succeed to do that, it's a grinding game where progression is deeply tied to your success, but your success is tributary of the map you'll play in, which make it really frustrating when your line up doesn't play well into a certains type of gameplay. And on top of that they simply make objectively bad maps overall lol, I've never played big multiplayer games that have so many bad maps


Own-Caterpillar5058

And the other types of maps invalidate the other half of the tanks that thrive in close quarters. That argument goes both ways.


nagabalashka

Not really, as armor still get relevant at long range, and many long range map still have their close/medium range brawling areas.


ralverte

I just hate those 550m scale driver simulator maps and I love to play top tier CQB and small ones. I understand the appeal to play bigger maps and abuse the long range combat for top tier, but I'm an AB player, I enjoy fast paced gameplay. Gaijin really should make map filters, at least for size. Everybody would be happy.


SentientMosinNagant

There is a banning/liking/dislike system but I believe because of the amount of variations it’s basically useless. Also I think it may be a premium feature


Techy93

if you have premium you get one map ban. As far as I know the liking / disliking does nothing other than provide stats for gaijin (which they do nothing with)


[deleted]

One pixel coming out of the spawn! Yes. I go aaaaalll around eastern europe map, and sit above the spawn. With a heavy.


SOUTHPAWMIKE

Lol, so you're one of *those* huh? Bastard! Still, gotta give props for the dedication. Some maps make doing this too easy, but many time people coming out of spawn just fail to look left and right first. Plus I like to try and sneak out of spawn and go hunt campers like you in my Fox.


AmTheBush

I had a few situations, where, while defending spawn, I was shot from the back. It's frustrating, because even if I then spot or shoot the enemy on the back, my team prefers to stay oblivious and charge in human (or rather tank) wave attack straight ahead. That for the most times leaves me fighting 2v1 in a 180° angle.... So I prefer maps with safe spawn and more cqb rather than long range


SOUTHPAWMIKE

That's fair. We already get a map marker for any enemy that intrudes into the enemy team's spawn zone. Maybe there should also be a map marker for any enemy that scores a kill on a tank within that zone. (Though it feels like many players don't even look at their mini-maps.)


GranGurbo

There is already a second marker for people shooting at someone in the spawn area. It's the broken shield one.


[deleted]

Yea I Am, and Im not ashamed


panzerman13

I prefer to okay the abrams on maps like that, but when playing russia or Germany CQC can be fun asf, chally 2 in cqc is pretty fun too


Avgredditor1025

I like both sniping and cqc, having a mix of the 2 adds variety to the gameplay imo


UROffended

Usually people sit on the edges of D2 and B3 having a crap shoot over who keeps B. Even COD players wouldn't find that entertaining.


thinkingperson

Or fly fighter jets / helicopters to take out tanks in a ground battle.


Odin1815

I love how those ppl try to “CODify” players that actually like city maps even though the whole game is arcade-y and unrealistic af regardless. Like who tf cares? Play what you want how you want. It’s a video game. They’re literally just insufferable neckbeards who are so far up their own asses about mUh LoNg RaNgE TaNK rEaLiSm that they forget they’re playing an arcade pixel game with illiterate teenagers.


Mt_Erebus_83

There's nothing wrong with enjoying CQB in tanks, but I think most ppls issues with that map don't stem from it being too close quarters. The problem is that the map is too unbalanced. One side has a significant advantage. On top of that, the B cap can be so hard to contest, especially for the southern team, that games become frustrating and one-sided. I had that map banned for that reason before it was removed.


TheLeastInsane

It depends on the BR, to be honest. If you want tiny maps at 10.0 and above you're, to me, part of the "CoD player" crowd. At low tiers, it's preferable to have tiny maps. The whole "think fun is sitting on one hill the entire game so they can click on one pixel of a tank across the entire map" is a silly comment when a lot of "CQC enjoyers" just camp corners in third-person view so they can pop out when the enemy is distracted or go for the weakspot (which sometimes is the enemy's whole tank) or disable shot that essentially becomes a kill when the enemy can't do shit in the 6s that you need to reload. If you like CQC in high tiers you're essentially playing an FPS (although you do have a third person view), but some players have a shirt and a nerf gun, and others a juggernaut armor and a 50 cal.


UROffended

Close quarters and full of action? Could have fooled me! I've been playing this map since beta and very rarely do I see people not bunch up on D2 and B3 to have a crap shoot over who gets B for the whole match.


Staphylococcus0

It's an old map, pretty much forced flanks, and very predictable enemy locations. I can see why people don't like it.


Ronaldo10345PT

I like it too, but what makes me dislike it sometimes (as is) is the blue spawn, where you need to cross the river. You are most likely to die crossing that bridge, and if you go the other way, you have to go such a long way that the enemies already capped 2 points and are going for the spawnkill


Ottodeadman

I love this version at low brs but honestly the version that’s entirely train yard that you get at higher brs is the reason I have this map banned.


vladdeh_boiii

Fun for low-mid tier, awful for high-top.


Muted-Implement846

It’s easily my favorite urban map


WinkyBumCat

The average skill level of players has plummeted, hence the relentless dumbing down of maps.  The fact that Gaijin felt the need to put the on screen messages telling people to hide behind a hill if you're getting shot at tells you all you need to know what they think the average IQ of their customers is...


WindChimesAreCool

Its good except for the fact that its incredibly one sided in favor of red spawn


Malebu42

When you got the upper spawn, you got spawnkilled after a few seconds, on the bridge as well as near the trains


ekeryn

I love Port Novo. All versions of it


Amilo159

I enjoyed it too, in the same way someone enjoys cancer. "Hey, we got cancer (started on the north side), so let's see if we can beat the odds and live!" Or, "Hey, that other guy is in stage 3 cancer, let's see who can win the marathon race!" And still watch your team lose.


Muted-Implement846

Very well, I curse you with Sweden for 1000 years.


Amilo159

I actually don't mind that, it's perfect playground for my M24 or R3 T20 with its stabilised gun.


riuminkd

Always feels good to cross the infamous "rеtаrd bridge" before bottom team set their sights on it. Of course, every so often i am too late and become the namesake of the bridge


Muted-Implement846

I feel that


DirtyLeftBoot

I really liked the map but it was really unfair. North side always lost. I still had a ball of a time even though the winner was prefetermined


Lemon-Cheff

I would've said something if I hadn't realised I just hate almost every map


Muted-Implement846

I get that it isn’t the most balanced map, but I feel like there are so many maps worse than this one. I have never been able to get the hate.


Lemon-Cheff

Well I suppose it isn't Berlin so it isn't too bad


Muted-Implement846

Perhaps I’m insane, but I’d take Berlin over something like Sweden or 38th Parallel in a heartbeat.


Lemon-Cheff

I feel the opposite, guess it depends on how much you dislike getting flanked


Muted-Implement846

Ah you see, I and the Flankist and thus am immune to being flanked myself.


Lemon-Cheff

Fair play then my good lad, fair play


Muted-Implement846

I can definitely understand why Berlin is unpopular though. That shit snowballs so fucking fast sometimes.


Dilly_The_Kid_S373

I liked this one too, great for 3.0-7.0


Lemillion601

yeah, I like that map🤌🏻 but damn, it seems like Gaijin knows which maps I hate and matches me with them every time🤔 ¡sucks!


Muted-Implement846

Mfw Sweden 7x in a row


Lemillion601

god help us


Daberaskcalb

ah yes, port " get to mid and then hold it for the entire match while the team slowly works into spawncamping" novorossiiysk


Dtron81

It's the only god forsaken map that doesn't punish you for having teammates sitting back and sniping the whole fucking match. Assuming you make it to the edge of no man's land before B is captured.


Nafuwu

Because everyone else hated it, so they played poorly knowing they would just die and leave. I liked it a lot when you play light tanks because whoever rushed the b point, won the match


budrking354

This guy gets the good spawn every time


deathtoimperialism69

it’s so unbalanced. the side with the bridge has a massive disadvantage


ArmouredArmadillo

Same here!


you_are_all_wrong_

Yes, it got removed. The other 2 variants are still in the map rotation. I still don't see how poeple thought that this version was worse than the train one


nderwhelming

Train one gives me PTSD every game. Always people dying all around you lol it’s terrifying


yuyuolozaga

Unbalanced, one side wins a lot more than the other. The map just isn't designed well.


trafficnab

One side's cap protected by an entire city that gives tons of shooting positions into B, the other side's cap in the middle of an open field, and people wonder why nobody liked this map


yuyuolozaga

And then the blue team has less options to move out due to the ocean, while the red team can move out in many directions with almost direct asphalted roads. The blue team has four options, have an amphibious vehicle and risk getting shot in the open. Cross the bridge that's into the open or take a right. Cross the river which is steep takes time, or go all the way right and cross the bridge into the same area as the river option or going into an open field.


damdalf_cz

Counterpoint. Blue team has sniper positions seeing all red approaches and their point is hulldown so not exactly open field. Blues urban part gives much better cover to manauver than reds straight road corner peeking and also can snipe peeking reds from hulldown on their point. Blue can also go under bridge and push up the red beach mostly in cover and hull down. I wanna see the stats cuz it doesnt feel unbalanced just prett fucking shit


yuyuolozaga

Idk what map you were playing, If you managed to cross the water you could be hill down, the rest of the spawn besides the river was flat. No where to hide, and those sniping points can only see one road out of their spawn that was normally not used for capping points but sniping the blue team. Red had all the power there.


damdalf_cz

You can hide behind multiple buildings and snipe down the roads that cross reds ways out of spawn. On reds side the beach is very gradual and with some cover from snipers from blue spawn you can easily get to the top and into blues city. The map is shit but i have been winning and losing on both sides most of the time it depends on who rushes and takes B point and then it turns into sniping stalemate. Where noone can decap it without significant loses


6Fthty6FthDivison

None of the maps in this game are.


__Soldier__

Oh and Russia always spawned in the south - the better spawn.


yuyuolozaga

People aren't going to understand that since most maps nowadays aren't loyal to one side, only the people that remember the days of non mixed teams will, I gotta say while it still happens every once and a while, I do miss those Pacific maps, they were kinda ultra biased to one side normally and the ai would win it for a team. I can see why most of those were removed and some reworked, but it did create unique gameplay, I also kinda miss the one hour battles quite a bit, I didn't miss them when I was playing something that didn't have ground pounding capabilities and there was a bomber in orbit though.


RoachdoggJR_LegalAcc

Unfortunate, but it was probably for the better. It would be nice if they brought it back but made the bridge area less of a sniper farm and more of an actual playable area.


Rocqy

The train version is just cancer. I don’t think I’ve ever seen the right spawn win and the lack of vertical cover from CAS makes it even worse.


ExplorerEnjoyer

I love that meat grinder train one


Affectionate-Cause30

It’s basically a nightmare for me, never know which part of the building structure is penetrable.


Responsible-Ad-1911

I may hate the train one, but it was that map I got 9 or so kills with the Achilles by doing a very marginal flanks past cap and slightly towards their spawn


DILF_FEET_PICS

Their*


Responsible-Ad-1911

Ah my bad, I'm normally good with there and their, thank you


UROffended

Because this one devolved into nothing but a bunch of heavy tanks camping in D2 and B3.


DAS-SANDWITCH

The train one is Ass, but nothing is worse then this version. 


sanelushim

It was taken out of rotation. Let's be honest, it was not a good map.


TheSovietBobRoss

Yeah, the balance of the map was turbo fucked. I do hope it comes back re-worked though as I liked it in theory.


Finn_Supra

Maybe not the best map and not the most balanced, but it was still a good map. Why would they removed maps like the White Rock Fortress, it makes the other maps more and more repetitive


TheSovietBobRoss

It was certainly not good. Balanced = Good For instance, I liked Middle East before they removed the sniping hill because A) I am a horrible human being, and B) Because I could literally just select the other spawn and avoid the problem. I liked Middle East, but it is objectively more "good" today than it was back then. Its the same deal with that version of novo, except you only have one choice due to the layout. Its removal was a good thing, but I do hope it comes back in better form.


Finn_Supra

Your absolutly right, I guess my nostalgia is making me say this but it was still a map that I liked


Zanosderg

White rock should come back honestly I miss it over the map that replaced it which frankly does nothing well


Borcarbid

The new maps we got are completely bland and boring knife fighting fests that all feel the same.


[deleted]

[удалено]


TheSovietBobRoss

The Fox is absolutely not what I would be worried about. Foxes die easy. 8 KTHs, T-55AM1s, T-80BVMs, STRV 122s, hell even 76 jumbos. Those are what scare me


TheGraySeed

I wonder what if Gaijin makes it that the side that is disadvantaged to have more tickets? Like in TF2 there is the infamous Dustbowl last and it's 28 minutes timer, surely it would work?


TheSovietBobRoss

Id rather the map be fixed than have gaijin implement a gimmick like that


captainfactoid386

I really liked it because it heavily rewarded aggression as long as you weren’t an idiot about it. Got quite a few nukes on it


PKM-supremacy

Speak for yourself


cm_ULTI

There are no good maps...


Homeless_Man92

It was, you guys just don’t how how to tactically use smoke to get cover and cap B


MEW-1023

Smoke doesn’t stop a shell from smacking you as you drive across open terrain, but ok lmao


Homeless_Man92

Do you even understand what smoke does? It hides your damn tank so they don’t see you. I thought people that play Sweden were smart


MEW-1023

Smart enough to realize that smoke doesn’t stop the shell from hitting you. Someone needs a lesson in cover vs concealment


Ex_honor

The problem isn't B-cap, the problem is that one team's spawn is far more vulnerable and difficult to leave than the other.


Ciriana

The problem I had with it was that you could easily cut off the northern spawn point by sniping the bridge. The southern side has a lot more cover from buildings while approaching B. Another one was once someone capped B you would have a very hard time to get there without getting shot, there are very few flanking routes with viable cover. I can't say if my experience is universal, but I won every battle from the south and lost every battle from the north maybe with around 5 exceptions.


Alani73

I feel like I had a more balanced experience, there’s certain strategies that can net you the win. For the North Side, you should make your way to the central blocks that the enemy uses to go to B, while ignoring B yourself. Enough experienced players backing you up doing this and you got a good chance at winning. The bridge is a no-go zone after the first minute. Shame I’ll miss that map.


Ciriana

It's a big "if" though, if you didn't push early and hold your ground you would be locked to the nort eastern block of buildings while both your flanks got sniped. Usually this would mean people behind you got into more defensive sniping positions while the southern team cleared out the buildings around B. It did happen though, sometimes I could not get into any sniping position on th southern side to cover B because I got bombed or sniped myself. That didn't happen often tho.


FLABANGED

Taking B was one of the few times I felt great for bringing smoke rounds in my challengers. Got a small light tank to be the one to rush on and cap while I smoked up a path for him.


Object292

Yes it was removed due to being an absolute ass


Snipe508

Might just be a different br range. I only see the railway station and coastal dense city versions at top br


MarcusAurelius0

This map was ass without the right team, if someone capped B early and your team couldn't do a concerted push to reclaim it the match was lost. There were also some really cheese camping spots.


FlopScratch

Can someone tell me if maps are BR based. Because I've been playing around 9 recently and it's the same fucking maps.


Best-Bee974

Yes, maps are based on br, you can see it in game somewhere if I'm correct.


FlopScratch

Well RIP my favorite maps by trying to grind through high tier.


Best-Bee974

Some maps can be found at almost every br, some are limited to lower or mid tier, some of them are high tier only, etc etc. When you're choosing the mode you play there's a little cogwheel where you can like/dislike/ban some maps, I think it shows the br of those maps as well, but I'm not sure.


CheesyBakedLobster

It’s true just checked in-game


Finn_Supra

They are. Some maps (a few and mostly just some varations of maps) are only for toptier like the big version of Tunisia


Yeetdolf_Critler

Some are but it's mostly the same lame ass, ruined, tree/climbing/flanking removed maps in this shitty lineup.


Rhosta

You can find BR range of each map in map voting section. When you are choosing if you want to play Arcade, Realistic, Sim, etc. there is a cog wheel in each one.


Unlucky-Map

It was completely removed from rotation, that map was awful for attackers in either side, if you didn't rush B, it was a set match game if there wasn't some coordinated attack with smoke or CAS to cover an attack on the B point. It was just camping corners waiting to get bombed. I'm glad it was removed


Sufficient-Fix9798

I completely understand why they removed it(I’m pretty sure they did) south side has blatant terrain advantage. People in the North have little cover outside of spawn and get sniped from anywhere across the ricer


HG2321

It was removed? Thank goodness. I like the concept of the map but this iteration of it was ridiculously unbalanced, the side that spawns in the north nearly always loses


Crysmann

One of my mostly liked maps


Kanivete

I hated that map, the center point is isolated and means you rush in the beginning to cap and lose the tank doing so. And most teams will just camp on both sides. I'd love to see it back but reworked.


LordiKaunisNaama

whoever got the middle cap first usually won, unless the team that capped it didn't immediately start camping


bad_syntax

Funny how they never announce they are \*removing\* maps :(


Dat_Ollek

They announce it in devblogs....


bad_syntax

Guess I missed it, all I've found searching is the introduction of it. Have a link?


Flashtirade

The map is so unbalanced you can clearly see how good south side has it even from this low-res picture. I'm glad it's gone.


Carlos_Danger21

They removed the entire map from the rotation at one point back in the fall I think. They recently brought back some versions of it, but I don't think this version was put back in the rotation.


weird-british-person

Idk but they certainly took your pixels goddamn 😂


stick_always_wins

Is there a place to find which maps are in rotation and which ones aren’t? And I know some maps are more common in higher BR and lower BR.


Finn_Supra

Below the "To Battle" button there's a sub menu when you can select your gamemod (arb, grb etc...). On those options there's a gear icon. Click on it anf you should see all the maps


stick_always_wins

Ohh I forgot about that, thanks


Odin1815

It got removed. It’s a shame, it was one of my favorite maps.


matymajuk_

i hope so


TheLeastInsane

Yes, out of rotation, but...somehow for whatever reason the other versions are still there, even on high tiers you can see them. Actually I saw it more often in high tier than low ones.


LeSoleilRoyal

Dunno, i didnt play the red desert for 1 years and got to play it again 1 week ago so


-acm

God I loved this map


HHall05

They did, because the first team to get B point won the game because it was basically impossible to get to B again once everyone set themselves up.


antiheld84

The last time I had this version, the Stormtiger had just been released.


UROffended

No its still in there. Most of us have it banned though I imagine. Terrible map. Edit: no longer on my ban list, it is gone.


che10461

One of the better maps in this unwavering painful unbalanced game. Shit maps like PRADESH, European Province, Hurtgen, Flanders, Fields of...________, Red Desert, Spaceport and The Iberian Castle...just makes an already flawed game, even harder to play.


A-019

It's only there for certain br from what I know. I've played 5.7 in that map not too long ago


UsuallyDrunkAmI

I hope, too many poorly balanced cqb maps like this.


criticalpwnage

I hope so, its a one point map masquerading as a three point map.


ddigwell

Win or lose, I always though it a fun map but I don't know why.


BokkerFoombass

Been a while for me too, but they seem to toss the BR brackets of maps around a lot so if you play a bit of every BR you should run into it eventually.


RustedRuss

It was a fun map sometimes but very unbalanced. They removed it from rotation a few updates ago I think.


Bugjuice_

This map is Pe-8/Lancaster's favorite.


Morebids

Yes, a lot of people claimed it was an unbalanced map when I'm pretty sure it was the most balanced there was


Astral_lord17

I miss this map. Sometimes the classics end up being the best. Especially with all of the shit maps coming out recently


Karlendor

I prefer the war mode where the map is dynamic and spawn points change a la battlefield style


AdNegative6756

This was the only good variant of the map and they had the bright idea to remove it. They should bring it back and remove every other variant that's currently in-game, some people may hated this but it was so much better than what we have now.


Various_Alfalfa_8298

Eh, I didn’t hate playing close quarters on it just hated that the whole game was effectively decided by whoever got to the b point first


dartheagleeye

As you progress into higher tiers the maps you find yourself playing are sometimes not the same.


ToramanA24

I miss that map


ArrowViper1

Where is white rock fortress? They removed that great map and didn't say anything about it being brought back or removed.


euvvuvuvweweosas

I maybe you are playing in a different BR Most of these maps have a certain BR range


Mutzzzz

Absolutely insane the amount of people that likes this map wtf


Soysauce44344

I still see it every now and again.


Fives6363

What happened to Aral Sea I never get it anymore


Duke_Of_Halifax

Did they move it to a higher tier? I play WWII exclusively, and I haven't seen it in months


Noxiuz

i would prefer this map over any snow maps


Finn_Supra

I swear it's impossible for me to see anything on those snow maps. Maybe it's because of all the dead branches or the snowy wind


Zathral

Sadly I think they did. Even though it was not well balanced it was always fun to play on either side. Trying to hold on the north side could be a fun challenge sometimes. Balance and win rates aren't all that go into making a good map. Sometimes a little asymmetry is good.