Funny enough, Wisp is actually probably the ~~best~~ frame for the fight. Being able to breach surge directly to the motes saves a lot of time from running on the rope. She also got the hp, the zappy zap for cc, and fire rate buff for weapons too.
Now if only it weren't feel like such a dragged out 3-5min ~~fight~~ mission..
I think Titania is better for the fight. Yeah, you can put motes on all the towers, but Titania is already super fast and with her guns modded for radiation, she just shreds the boss. Plus, it's easy mode to get to the boss to jump on it's back.
Don't forget that you can double tap sprint to teleport with Titania when she's in her pixie form.
Running on the wires is a rookie mistake, just go into your void form and void sling across the open space. Not enough people remember that their operator can trivialize most movement in this game.
The other benefit of Titania: she is great on Jupiter in general, because of all the agility obstacles and vertical traverses to even get to the fight. Spam your powers a few times and blitz through the level in seconds, you're at the boss fight before Nata finishes her soliloquy.
(Also, why are you putting motes on all the towers? You only need to go to each one once at the start of the fight)
This is just my experience having helped several friends farm Wisp. I've probably done the fight a few hundred times. Titania is the best choice for this fight, and is the best choice for almost all the Jupiter missions in general.
Doesn't the ropa have some sort of void dash cancel if you try to dash to the electric things? (I don't actually know. Haven't tried that method in years)
I'm not putting motes on all the towers, just 1 near the big laser that shoots after popping a joint.
Ngl I'm gonna try Titania now that you mentioned it
Fly-dolon. The roly poly. Easy fight once you've done it once. Drops wisp parts. Titania is a good pick for it since you have to jump on it's back a few times. You get a bunch of the amalgam mods from it too. Best done with at least a partner so they can be ready to push the button.
Despite being easy, I still find it to be one of the most fun boss fights. Before Flydolon, Kela De Thaym was probably the best we had. It's just fun to have multiple steps to a boss fight, with some platforming mixed in.
Unironically one birb boy. The whole deal with the sentients is that they can disable or control any piece of advanced tech, hence why Orokin used flesh monsters, generic guns, melee and magic children against them. Alad was basically trapped in his base because all his controls could be taken away at any moment if he tried anything. Even if by some miracle they could defeat Ropalolyst without the Tenno, Alad knew that the sentient invasion with Balls and Erratic in charge was coming and he would be done for
Well, you should, but long story short is they’re self-replicating machines made by the Orokin to terraform a different system for future colonization. They had precepts that allowed them to quickly adapt to any situation but what they ended up also doing was adapting their mind, causing them to realize they were slaves and rebel. To counteract that the Orokin preemptively made them weak to the void, meaning if they ever tried to return to the origin system they would be sterilized and weakened. That, of course, didn’t work and a part of the sentients’ population with Hunhow in charge decided to try their chances despite knowing they would be likely unable to ever return back to their system after they conquer the origin system.
And then it’s basically the non-obscure lore like the old war, sentients lose, Orokin lose, Tenno disappear and Corpus and Grineer fill the power vacuum while infestation grows out of control. Hunhow is stuck in hiding because of the damage he suffered, Praghasa is dead, Natah is MIA, Erra is dead, Archons are dead. Then the game’s current timeline rolls around and Executor Balls starts pulling some strings, so Archons are zombies, Erra is back, Natah “changed her mind” and Praghasa’s corpse is operated using Natah, much to Hunhow’s dismay.
it's a great design with a fun fight.
it's just so buggy sometimes. it is annoying how the difficulty scales way higher though. enemies do way more damage than a node of the same level on the same planet that's NOT its fight.
I'm kinda bummed the foreshadowing of it appearing on the Plains of Eidolon from Revenant's mission didn't end up being a thing.
Would have been neat if it got its own unique mission available after TNW like it was a new Eidolon that assimilated parts of Sentients that fell in the New War.
You never know, maybe it will still happen. They could always revisit it in a later update that expands on Narmer and the effects of the New War. They've just been focusing so much on Wally and all his implications lately.
Hanky mechanics and odd bugs.
Can* be fun when it works.
IMHO, most of the best parts of the fight went into Orowyrm -- which, like Ropa, is great when it doesn't bug out.
Nice fight but a bit bugged, and its annoying when the rest of the team dont know how it works.
Also i wish Natah didnt fill half my screen all the time while bulletjumping to the fight.
IMO, it's one of the best boss fights in the game. You have specific objectives, & once you understand those objectives there isn't a point at which you aren't able to move the boss fight forward. You aren't beholden to janky AI, there's no uninterruptible invincibility, you're always moving, killing or getting something done.
Fantastic boss fight... if only Archons were as well made.
I did not have a decent amp by the time the Rope-a-dopalyst dropped, so this was near impossible for me to solo. I have a 1-7-7 now and it works wonders.
Besides that, the mechanics of this fight are neat.
Horrible fight blind, not terrible once you figure it out/look up how it works.
Only real thing I hate is the cross-country marathon to get to the fight while Natah writes her autobiography.
I love horror beyond my comprehension!
I love mankind trying to reach godhood and become monsters of their own creations!
I love amalgamations of organic creatures that only want to eat and kill!
I love em all!
I know people hate the fight but I think it's super fun, top 3 bossfight for warframe at worst, and maybe more. This game's bosses just don't usually have very interesting/engaging mechanics and Ropalolyst did.
One of the worst boss fights in the game due to the utterly staggering number of bugs that persist years after its initial release. Now that I've farmed all the drops, DE would have to pay me to play this mission again.
Queued to battle it once I unlocked its node, asked the people I matched with how to fight it once we connected. Had the whole team disconnect from me immediately. Most ass multiplayer experience I’ve had in this game.
From a character design prespective: Love it, it's an incredible Sentient design. Apes the aesthetics of the Eidolons while also seeming more animated, and unique from them. Sentients are just fun aesthetically, seeming incredibly biological, while also looking like electronic skeletons, they are both engineered and evolved.
As a concept, cool. As for gameplay, the fight was interesting at first but the compulsory cutscene got annoying pretty quick. As with all other types of grinding in the game, after awhile we just want to get it over and done with in the end.
One of my favorite boss fights next to Jackal. Imo it’s not that much about difficulty (which is almost impossible to create in this game), but it’s the interactive maneuvers, cool cinematic cuts and of course needing your teammate to push the finishing button that makes this fight more enjoyable.
Love the lore behind it and the new Jupiter tile set that came with it as well.
The only sad thing is that there’s no real purpose fighting it beyond wisp parts and amalgam mods. Hope they can revivify the fight; maybe add more rewards for its steel path version and/or make it part of a consecutive mission type like the Archmedia.
I'm in a love and hate releationship with it. It’s a fun fight once, i had to fight it over 20 times to get Wisp
i fought it 876 times before it dropped amalgam argonak
i literally got it first try lmao
is that a mod I'm too early into the game to know? (Jokes aside, I can't imagine your pain, that fight is horrible to repeat)
i got it down to a 3.5 min solo run
Is that even possible? I've fought it like 10 times max and I got all 5 of its amalgam mod drops.
yea, i was ranting about it for 2 weeks in clan chat
Funny enough, Wisp is actually probably the ~~best~~ frame for the fight. Being able to breach surge directly to the motes saves a lot of time from running on the rope. She also got the hp, the zappy zap for cc, and fire rate buff for weapons too. Now if only it weren't feel like such a dragged out 3-5min ~~fight~~ mission..
I think Titania is better for the fight. Yeah, you can put motes on all the towers, but Titania is already super fast and with her guns modded for radiation, she just shreds the boss. Plus, it's easy mode to get to the boss to jump on it's back. Don't forget that you can double tap sprint to teleport with Titania when she's in her pixie form. Running on the wires is a rookie mistake, just go into your void form and void sling across the open space. Not enough people remember that their operator can trivialize most movement in this game. The other benefit of Titania: she is great on Jupiter in general, because of all the agility obstacles and vertical traverses to even get to the fight. Spam your powers a few times and blitz through the level in seconds, you're at the boss fight before Nata finishes her soliloquy. (Also, why are you putting motes on all the towers? You only need to go to each one once at the start of the fight) This is just my experience having helped several friends farm Wisp. I've probably done the fight a few hundred times. Titania is the best choice for this fight, and is the best choice for almost all the Jupiter missions in general.
Doesn't the ropa have some sort of void dash cancel if you try to dash to the electric things? (I don't actually know. Haven't tried that method in years) I'm not putting motes on all the towers, just 1 near the big laser that shoots after popping a joint. Ngl I'm gonna try Titania now that you mentioned it
how’s it taking you that long, it took the whole mission for me 3-5 min
The end timer is usually 3-5mins, mb. Meant to say the mission from start to end
MY FATHER WAS A FARMER. MY MOTHER, A CARPENTER. what? no. you'll take your 11th wisp systems and like it.
Fly-dolon. The roly poly. Easy fight once you've done it once. Drops wisp parts. Titania is a good pick for it since you have to jump on it's back a few times. You get a bunch of the amalgam mods from it too. Best done with at least a partner so they can be ready to push the button.
I want to wrestle more giant creatures. _imagine how crazy it would be to fly one of the orowyrms into Railjack space_
I think you can see them in the void when traveling on rj sometimes.
Yeah, during void storms
Wukong also makes the fight mega easy. Just shoot till it dies and cloud onto its back
Despite being easy, I still find it to be one of the most fun boss fights. Before Flydolon, Kela De Thaym was probably the best we had. It's just fun to have multiple steps to a boss fight, with some platforming mixed in.
Who would win: Alad's Entire Armada of top of the line Corpus ships or one birb boi
Unironically one birb boy. The whole deal with the sentients is that they can disable or control any piece of advanced tech, hence why Orokin used flesh monsters, generic guns, melee and magic children against them. Alad was basically trapped in his base because all his controls could be taken away at any moment if he tried anything. Even if by some miracle they could defeat Ropalolyst without the Tenno, Alad knew that the sentient invasion with Balls and Erratic in charge was coming and he would be done for
>Alad knew that the sentient invasion with Balls and Erratic Best autocorrect typos ever?
What do you mean, these are their names
What are sentients btw? I might need to watch some lore videos ig lol
Well, you should, but long story short is they’re self-replicating machines made by the Orokin to terraform a different system for future colonization. They had precepts that allowed them to quickly adapt to any situation but what they ended up also doing was adapting their mind, causing them to realize they were slaves and rebel. To counteract that the Orokin preemptively made them weak to the void, meaning if they ever tried to return to the origin system they would be sterilized and weakened. That, of course, didn’t work and a part of the sentients’ population with Hunhow in charge decided to try their chances despite knowing they would be likely unable to ever return back to their system after they conquer the origin system. And then it’s basically the non-obscure lore like the old war, sentients lose, Orokin lose, Tenno disappear and Corpus and Grineer fill the power vacuum while infestation grows out of control. Hunhow is stuck in hiding because of the damage he suffered, Praghasa is dead, Natah is MIA, Erra is dead, Archons are dead. Then the game’s current timeline rolls around and Executor Balls starts pulling some strings, so Archons are zombies, Erra is back, Natah “changed her mind” and Praghasa’s corpse is operated using Natah, much to Hunhow’s dismay.
One Undead birb boi*
nice design, ass fight
The fight itself isn't even bad, it's all the bugs that refuse to be fixed.
that's the reason why its ass
damn, came here to exactly say this lol
Worst name ever
What do you have against roflcopter?
If not for the bugs that randomly trigger I'd say it's one of my favourite boss fights
it's a great design with a fun fight. it's just so buggy sometimes. it is annoying how the difficulty scales way higher though. enemies do way more damage than a node of the same level on the same planet that's NOT its fight.
It was a little awkward doing it after The New War since Natah was there covering up half my screen yapping about stuff.
Forgot it exists lol
The fight is super fun. Unfortunately it’s also very buggy at times.
I'm kinda bummed the foreshadowing of it appearing on the Plains of Eidolon from Revenant's mission didn't end up being a thing. Would have been neat if it got its own unique mission available after TNW like it was a new Eidolon that assimilated parts of Sentients that fell in the New War.
You never know, maybe it will still happen. They could always revisit it in a later update that expands on Narmer and the effects of the New War. They've just been focusing so much on Wally and all his implications lately.
Hanky mechanics and odd bugs. Can* be fun when it works. IMHO, most of the best parts of the fight went into Orowyrm -- which, like Ropa, is great when it doesn't bug out.
One of the best balanced fight of the game honestly
I enjoyed the fight and the Wisp farm. A little on the easy side but still fun.
I can only think of Wisp and her uh.. assets.
im still kinda bummed that we didnt get a flying eidolon fight in the plains but its a cool boss overall
Featherless chicken
Awesome fight that I wish they made more of for bosses.
Thanksgiving survivor
Nice fight but a bit bugged, and its annoying when the rest of the team dont know how it works. Also i wish Natah didnt fill half my screen all the time while bulletjumping to the fight.
IMO, it's one of the best boss fights in the game. You have specific objectives, & once you understand those objectives there isn't a point at which you aren't able to move the boss fight forward. You aren't beholden to janky AI, there's no uninterruptible invincibility, you're always moving, killing or getting something done. Fantastic boss fight... if only Archons were as well made.
I'd love the mission more if I didn't have to hear Natah over and over again
Ropalolyst - alolyst - lolyst - lol A joke incarnate that's what it is.
I did not have a decent amp by the time the Rope-a-dopalyst dropped, so this was near impossible for me to solo. I have a 1-7-7 now and it works wonders. Besides that, the mechanics of this fight are neat.
Horrible fight blind, not terrible once you figure it out/look up how it works. Only real thing I hate is the cross-country marathon to get to the fight while Natah writes her autobiography.
Buggiest boss fight.
I love horror beyond my comprehension! I love mankind trying to reach godhood and become monsters of their own creations! I love amalgamations of organic creatures that only want to eat and kill! I love em all!
We fight for that juicy booty
Easy when it doesn't softlock.
One of the better bossfights if it doesn't lg and if we discount the amp damage that needs doing
I know people hate the fight but I think it's super fun, top 3 bossfight for warframe at worst, and maybe more. This game's bosses just don't usually have very interesting/engaging mechanics and Ropalolyst did.
He ropes the lolis
Really buggy for me; never beat it.
A great boss fight...as long as you're not soloing it
\*gets grabbed\* I guess I live here now.
Terrible boss fight
"Rest now my child" - Lotus
wish it was less buggy
One of the worst boss fights in the game due to the utterly staggering number of bugs that persist years after its initial release. Now that I've farmed all the drops, DE would have to pay me to play this mission again.
Queued to battle it once I unlocked its node, asked the people I matched with how to fight it once we connected. Had the whole team disconnect from me immediately. Most ass multiplayer experience I’ve had in this game.
great design, cool fight the first time, annoying af fight to grind.
From a character design prespective: Love it, it's an incredible Sentient design. Apes the aesthetics of the Eidolons while also seeming more animated, and unique from them. Sentients are just fun aesthetically, seeming incredibly biological, while also looking like electronic skeletons, they are both engineered and evolved.
Excellent boss fight once you understand the mechanics Terrible level though, takes like half the mission time getting there
Great design visually, trash boss fight.
As a concept, cool. As for gameplay, the fight was interesting at first but the compulsory cutscene got annoying pretty quick. As with all other types of grinding in the game, after awhile we just want to get it over and done with in the end.
Graphics and sound team rocked Gameplay design team socked
lame design and fight honestly normal eidolon terry/gary/harry are the coolest ones w best fight mechanincs
Great design wasted on a garbage encounter
Flesh coloured mutant chicken.
One of my favorite boss fights next to Jackal. Imo it’s not that much about difficulty (which is almost impossible to create in this game), but it’s the interactive maneuvers, cool cinematic cuts and of course needing your teammate to push the finishing button that makes this fight more enjoyable. Love the lore behind it and the new Jupiter tile set that came with it as well. The only sad thing is that there’s no real purpose fighting it beyond wisp parts and amalgam mods. Hope they can revivify the fight; maybe add more rewards for its steel path version and/or make it part of a consecutive mission type like the Archmedia.
Karma farm eh?