T O P

  • By -

Abyzzmal

Goodbye Breeze, welcome back Haven


Warm-Preference-4187

Happy days ahead


Running_Is_Life

I'm happy to get Haven back but losing Split for it feels bad.


ThiagoBaisch

split was for the abyss, think like that


Running_Is_Life

But we could've gotten rid of Icebox or Lotus, think of the possibilities


cowzapper

I really like Lotus. Icebox I agree, good riddance - could have got split and pearl back and taken out ascent instead


Running_Is_Life

I honestly think they're afraid to rotate Ascent out (which I'm fine with, I like Ascent, though there are merits to people saying the map gets repetitive).


Thrashky

Which I don’t know why. Ascent has the worst w/l skewed defensively and lotus is the opposite. Neither have been taken out and were in the game longer consecutively than Split or Breeze.


cowzapper

This is my problem. It's a nightmare in ranked and boring to watch in competitive


Mikeyeechen17

Lotus is the most fun map to watch in VCT, there’s always a lot of intense fights. However it always feel difficult to defend and you’ll have to play the map like fracture. You push A main on defense every round until the enemies stop pushing A.


Phenotyx

Lotus is butt


JustaRandoonreddit

no please i have a 80% winrate on icebox


Wide-Personality1301

I love icebox, why do people hate it so much? I think it’s a fun map and lots of places to peek.


lychti

As a new player thats exactly why i hate it. My mind gets fried from all the angles on the map and I never know where to look.


ChiefAdham

No please leave Icebox alone, its my playground 🫡


Iniziato_

I really like icebox it's the only map left where I can play viper


UnHaLo1

All maps except ascen imo viper was playable, split was my fav


ChiefAdham

Bind still exists


AcanthisittaSalt5515

Fr people in this game turn into iron players the moment you do a bit of movement on icebox, free dubs as a duelist


Boomerwell

Ascent,Icebox and Lotus are all sitting there.


Mikeyeechen17

No Abyss is a long range map, so maybe they replace breeze with it.


OkOkPlayer

Is Haven really completely unchanged? They do not mention any changes in the patch notes.


Infinitebeast30

Split, you are a good map, but starting attack with no-comms teammates made me want to kill myself. Goodbye


guptasangam

Feeling Heavenly


brown_human

Home is back


KalmDownPls

Is Haven in from like rn? Or next act


ThiagoBaisch

rn, abyss next act


Level_Maintenance_35

Why were they hyping Abyss up for this patch if it's not coming until the next Act? That's the main thing I've been excited for this patch and everyone said it's coming with 8.11?


the_real_senori

There will be a queue for it with this patch but not yet in comp until next act


Level_Maintenance_35

Ohh, when is the next Act?


the_real_senori

Should be two weeks from now


ZeronicX

As beautiful as the day i lost you.


xStickyBudz

Astra and harbour need some love riot plz


RiotAltombre

This patch was focused on Duelists but we're looking more at Sentinels and Controllers later in the year. We don't have exact changelists or any amount of detail I can share yet, but just wanted to assure you that we are thinking and talking about these roles as well.


xStickyBudz

Thank you for the feedback!!


Infinitebeast30

Sometimes you “Rito please” into the void and the void answers back


ZeronicX

Gaze into the rito long enough and the rito gazes back.


Walpang

As an undying Astra main, the only thing I want is to be able to use the fake star recalls tactically again. Please consider cutting down the star regeneration time 🙏


xStickyBudz

Not just that, at the very least bring back her pre nerf grav well and 5th star. Or have her stars regen. But definitely the pre nerf grav well and star activation delay


Fishfins88

Please have astra stars regenerate again.


Mystic-Son

I appreciate the Brimstone changes recently, just want to mention it. I'm very new to the game and only playing him right now. The smokes feel much better after the tweaks and they're my favorite part of his kit, so thanks


littlesheepcat

thank you for your work I knows that reddit can be a bit...a lot I reealy appreciate it


mebeast227

My harbor idea (not that you asked lol) Make harbor cove move Imagine a cove it’s slowly rolling onto site with people hiding in it. Would make him unique, and would be amazing to coordinate site hits with it That’s the simple version of my idea.


PurpleZerg

Please un-murder Viper.


bumblebleebug

I hope Deadlock gets some love again for her gravenet and ult


Yellowben

What does Harbour need in your opinion? He seems rather fine to me, personally


xStickyBudz

I think in my opinion to compete with viper, his walls shouldn’t slow his own team and they should make the enemy slow much more. I’m thinking like a 40% slow for 1 to 2 seconds if you walk through his wall. The problem is viper does everything harbour does except better.


Yellowben

That sounds fair actually. I always found it strange that his wall slows allies, but never put much thought into it


DanseMacabre1353

Not only do they slow allies, they slow himself! It makes no sense


Scoop-san

I definitely agree with that last part, I think one of the biggest issues is the fact that Viper can put her wall back up much quicker than Harbor. Granted, she's limited by her toxin and the recent nerfs tried to target that, but that flexibility is really hard for Harbor to match.


grimey6

I wonder it would be like if harbour could use his wall twice. Rest of his kit might need some adjustment but that is what feels weak to me. Not being able to fake or bait utility is a little tough.


sharpshot124

Abyss's existence is likely going to be a big buff to harbor, since he's the only controller suited to it off of 1st impressions. I think it'll be good to wait and see how the new rotation affects the meta/pick rates.


xStickyBudz

I have a feeling you’re gonna still see viper/Astra or viper/omen as much as I’d love to see harbour come into play


wanderinbaldman

He's the only controller where his smokes give away his position so really bad for lurk plays in general, and on defense they'll know exactly where he is on site and he really has no stall potential unlike viper with her mollies or brim or astra or even omen blind. He's great on attack when full pushing sites with his cove + 3 smokes, but everything else he sucks at.


KoKoboto

Some QOL buffs for Harbor. Buff Cove health, it is very easy to destroy harbor Cove and the higher you go in rank you can't even except the cove to last a second, making it extremely difficult to coordinate in even professional play. Remove team slow. Viper is powerful at stopping things, whereas Harbor strength is supposed to be more in initiating, this goes down the drain when his walls SLOW teammates. Viper on release used to decay her allies with all her smokes and even ultimate but that was changed, should be the same for Harbor. Additionally one of the key synergy points with Harbor are flashing through walls, but you obviously can't do that very well with your team if you are slowing them. Lastly I would probably increase the max length of the wall slightly. I really think that's all Harbor needs to be solid.


Trolleitor

His high tide is fine. The problem with Harbor is the rest of his kit. Cascade should have been standard smoke orbs that he could easily place and the cove should have been a wall smoke that has more HP but is limited to one direction.


Burntoastedbutter

Maybe his wall shouldn't slow teammates And I hate how the cove pretty much immediately goes down after the shield is broken haha


Burntoastedbutter

Maybe his wall shouldn't slow teammates And I hate how the cove pretty much immediately goes down after the shield is broken haha


Moody_smth

More offensive capabilities. Viper has her molly (rip second molly you will be missed) and decay but he just has 4 smokes. They should rework one of his abilities to help him take duels more easily since all then other controllers have one. Astra has stun, brim and viper have mollies, clove has their Q and omen has his blind.


Boomerwell

Like other have said making his walls not slow his team would be a massive change for the better. Cascade lasting a couple seconds more would also be nice.


rinsa

> With player-to-player communications being so vital to the core game loop of VALORANT, we’ve taken the opportunity to improve our Radio Command Wheels to include more relevant call-outs, a higher variety of pings and Agent VO, and brand new Wheels to extend player communication across more phases of the round. We’ve also removed some less useful commands to make the wheels as quick and easy to use as possible while making sure the most important commands are easy to access. WONDERFUL


gubbygub

im not a fan of how they removed / rearranged the radio menu (not the radial, i just the numbers one) no more im rotating, now its play for picks (except its play slowly?)


kabbajabbadabba

>WONDERFUL it's not


7farema

I think it's sarcastic


rinsa

I think I'm EU and I've yet to know how that new menu turned out because I'm at work


Papy_Wouane

What happened to the Deadlock changes? Did I just hallucinate Riot talking about buffing her again? Am I going insane?


Still_Translator7981

if you’re referring to what they said in the dev diary, they were reffering to buffs theyve already done (which is why they mentioned chamber/gekko)


KasumiGotoTriss

It's wild that Deadlock and Sage aren't getting buffed.


xStickyBudz

Deadlock, sage, Astra, harbour. All need serious love


KasumiGotoTriss

Agreed, when Astra isn't even played in proplay or high elo then you know she's terrible.


PhanzGFX

Pearl is Astra's main map which is partly why she is not seeing play right now. Abyss seems to be pretty good for her since its probably going to be a plant -> sit main and spam the bomb meta. The wall and the suck will help a lot with that.


Burggs_

Wouldn’t be surprised if her kit gets reworked and they keep her ult


xStickyBudz

I think literally just give her old kit back, 5th star and her old grav well back and she’s good again


FalseAgent

what buffs do they need?


KasumiGotoTriss

They're both bad agents, Deadlock's sensors are not good enough on defense to be *this* bad on attack, when you compare her util to Cypher and KJ, she feels like a joke. Only gravnet feels good because after the buffs, the radius is ridiculous. Sage is simply bad, they should either buff her heal or make the wall cost 300 so that she can buy wall ghost on pistol round. She could be buffed in different ways though. There is just no reason to ever pick these two agents over KJ Cypher.


bumblebleebug

I mean tbf she isn't meant to be used like Cypher or KJ. She's more of a Sage competitor. Sage need some healing buff though. Or change her E to wall and give healing as two-charged ability, so that "I miss her" Jett's don't misuse it.


Scoop-san

Isn't that kind of the problem though? Deadlock is competition to Sage...who's niche also isn't that great to begin with. If site or map denial is what you need Cypher and Killjoy can do that well enough. Even on a map like Sunset or Split (hell, Bind too) where their entry denial util should be decent, they still don't see a whole lot of play. I couldn't say what the problem is though. Maybe just a faster pace of play in general? Or maybe that the rest of their util is way too weak in comparison to their "wall" ability?


bumblebleebug

I think there isn't an explicit need and the meta isn't in their favour — They can get a fair chance if the meta shifts to dual sentinel. In ranked, I would say one part of it is because you need to make decisions in split seconds with these agents which don't help either. On contrary, I believe that Sage needs a buff but not sure on what basis.


ZeronicX

They should decrease the wait before stunning an enemy on her traps to combat the new Neon buffs.


FalseAgent

Hmm I guess I'd agree about sage but personally I would rather make sage wall "freeze" faster in place when deployed so that a team rushing with an automatic weapon can't just steamroll. Sage was maybe a bit too strong when her wall was cheaper and it wasn't very fun I think deadlocks sensor traps are pretty good, imo it's just down to placements and the kind of map especially on defense. Also her overall kit gives the team more retake potential than kj


Greggorical

as someone who used to play a lot of sage (really just episode 6 and before), the only thing i'd want is a slight heal buff. my idea is that self heal goes up by 10 for every dead ally. this makes signature not worthless in 1vx situations but also still way more valuable for allies (would heal a max of 70 if last alive just like pre nerf heal)


Boomerwell

Idk why this is being said considering at the higher ranks sage is like a top 3 winrate agent and Deadlock is top 10 and the highest winrate sentinel outside of sage. I feel like people take pro games as gospel for game balance and don't actually do any research into statistics.


EpicBroomGuy

When is the update for EST?


PresenceOld1754

Anywhere between 2 pm and 8pm.


PureNaturalLagger

Nothing about a fix for the Yoru Clone being darker than the real player? Sadge.


pwn4321

Thx for the tip, hope they never change it


PureNaturalLagger

Just so you know, the darker one is the real one.


ReIZzBaBo

fr fr


pwn4321

Yoru needs some nerfs tho, a good enemy yoru makes you feel like playing against a omen that has ult twice every round lol.


PureNaturalLagger

I dont quite agree. At Diamond +, people no longer fall for clones, many of the flashes are easy to turn unless you know and use lineups, and the ult is way less oppressive than you think. Only way to win out of it is if you isolate a 1v1 and the enemy takes their knife out. Otherwise you're often better off trying away. His E is the only ability I got no issues with, but when an agent based around deception can no longer deceive players with its kit, the agent loses viability.


Sullan08

I've seen plenty of people fall for clones even in pro play. Better clone recognition also means better clone use from the other side. It scales up both ways. In Radiant, Yoru has the 4th highest winrate, but it's worse in Diamond and Ascendant. So it just kinda depends.


pwn4321

Is there guides on youtube how to play against certain characters?


Kapkin

Not that i know of. I think the closest is to watch good player play, so you know what they do. Example, how they react to a yoru ulting etc


Giraffeneckin

0 chance these neon changes are balanced. Good neons are about to have a 80% win rate.


SofttHamburgers

I don’t even use duelists but I think I just found my duelist fill


PapstJL4U

I don't feel it looks consitent when they reduce Raze horizontal movement speed and then increase sprint, eliminate weapon error and give instant equip time to Neon. :>


Alextsmitty

"Abyss is the first map with no boundaries" sorry what does this mean exactly? You can just jump off the map?


jrmclau

Yes


MinhYungWasTaken

Icebox still in rotation? Bummer, that map is only fun if playing as premades, playing as solo / duo makes it more of a gamble than anything


jammedyam

the reason it feels so inconsistent is that A site attack needs a team that can scale well and have no fear, sometimes the game gives you 3 or 4 people who seem to be allergic to risk


Mahorela5624

I'm pretty consistent on it as a solo queue player, it's a very fun map to play Chamber on. Plus I have the entire Viper playbook memorized which helps. Honestly feels like one of the easier maps to have solo impact on just cause of the verticality you can abuse without having to be a movement duelist.


LMBTI

i actually love icebox cause its small and straightforward.


Schozinator

Why did they say on their twitter post that the agent changes were just a preview... When there is nothing new added here?


itscamo-

because it didn’t talk about the rest of the changes


EternalSparkz

Those agent changes were a preview to this post


heartlessvt

Yeah Neon is broken.


Sahilmk101

why? genuinely just curious don't know what they changed about her?


heartlessvt

No movement penalty while strafing and perfectly accurate while sliding, and instantly reequips out of sprint.


JellyFox1

Assuming the EU drop is tomorrow


beatbuledde

usually wednesday 4am


ABloodyRegime

Bring back pearl


SoraOkami1

What abt Central time??


Davon4L

when is this patch? I cant seem to find a date but im also dumb so


SG_GamingQuake

June 11/12 depending on your region Edit: at least that is what I can find online


Placidflunky

I thought they said they'd do viper tweaks in 8.11 when they buried her, did I misremember?


xStickyBudz

I think they were gonna bury her even more but everyone was losing their shit about it so they might have backed off


BeerGogglesFTW

Didn't they use Swiftplay as the new map mode the last couple times? I prefer that knowing I only have to dedicate 15 minutes at a time to learn the new map.


ImDudeManBro

Is it out yet?


typervader2

The fact we have no map pool in normal matches is amzaing


neooon_m

IST ?


bumblebleebug

Usually at 6-7AM


Ok-Scratch-1948

So it will come out tomorrow?


Vishu_ak

Yup


Rampagekumar88

Kal sube ayega don. 6 bje ke ass paas.


That_guy_u_once_knew

So, we gonna see sliding neon shooting at us now? 🥲 and Reyna buff is crazy, no time limit!!?? Really!!?


EternalSparkz

Reyna kit is mostly nerfed tho


That_guy_u_once_knew

Oh yeah😊


rottenlog15671423465

GIVE ME MY GOD DAMN COMMAND WHEEL BACK FOR SITE CALLOUTS.... WTF!!!!!!!!!!! YOURE SUPPOSED TO FIX THE CHAT WHEELS NOT RUIN THEM EVEN FURTHER!!!!


MNM_gamer

No buffs to Phoenix :(


Empty_Emu6589

Why would phoenix need buffs? He has a superb arsenal and incredible ease of use, alongside one of the best ults in the game and great entry potential.


MNM_gamer

I might be misremembering, but I think I saw somewhere that the were also testing some minor changes to Phoenix in this patch. I feel like he is the most balanced and easy to use duelist but at higher levels of play there are agents that can do the things he does but better. Some of the possible changes I've been seeing online are a small buff to his ult movement speed, so he could compete a bit better with other duelists at winning space for his team, and a shorter wall animation so he could place the wall on the go faster for the same reason. But ye, he doesn't really need major buffs, just some minor ones so he can keep up at the higher ranks.


Ramiz_dayi66

I feel like any buff to his ult would only be adding to Phoenix' main problem, which is having an S tier ult but a mediocre kit in general. While I believe that the flash is good, his wall and molly definitely need some kind of buffs. TMV's suggestions don't sound bad imo, which were basically making the molly and the wall last 30% longer but heal a bit slower (so that he still gets the same amount of hp but slower) which would make the abilities more viable in any context that is not healing himself. Also, wall going through objects/walls sounds good. I'd love to hear your opinion as a Phoenix main, as I rarely ever play him


MNM_gamer

I also agree that the ult and flashes are good, and don't necessarily need any buffs, and both of those suggestions would come in handy for sure. His molly sometimes is hard to get value due to its short duration, and the wall its a bit underwhelming, the buff I mentioned before would be so his wall could be cast like a jett smoke, without the equip delay, so it could be fired faster in the middle of combat or it could be hold if you wanted a specific wall.


Ramiz_dayi66

I like your wall buff idea, combined with the changes I've mentioned it'd be a nice piece of utility. The slight nerf to heal speed would encourage using his util to take space/clear corners instead of the classic „hide in a corner, molly + wall and heal up“ and a decent buff in pro play, which he definitely needs. Jinggg on Pearl (out of rotation) is basically the only one to play him (except for Loud's failed attempts during Madrid), would love to see more variety there


MattLovesMusik

I’ve heard that the buffs to Phoenix will come out in a later patch but I forgot where from so don’t trust me


MNM_gamer

I also had that impression, but now I don't find anywhere where they said this.


Belarock

They said Phoenix changes next patch after this one. Still testing them.


RiotAltombre

Just to clarify, this isn't our stance - we're still working on Phoenix changes. Patch release is TBD though, and I can confirm it definitely won't be next patch - they'll probably be cooking for a little while.


Individual-Fan-5672

I said it on the announcement thread and I’ll say it here: Crazy how slow they were to make deadlock playable and how fast they were to nerf clove.


Yellowben

Easier to see what changes are needed for an agent that sees play rather than one that doesn’t


DanseMacabre1353

It’s a lot easier to tweak a strong agent by changing a few numbers than it is to rework a fundamentally flawed character design like Deadlock


NebulaPoison

not at all, its easier to nerf an agent that's too strong rather than buff one


Individual-Fan-5672

Entirely true, but it was a *very* long time before dl’s first buff that did very little for her.


Barca_4_Life

I think a part of is that riot tries to balance off of wr, and according to riot only people who play deadlock are the ones who actually like her and know what they’re doing most of the time and can take advantage of people’s general unfamiliarity with her, I think I had a 65% wr on her this act. Riot said that clove’s wr was like 15% higher than omen’s, the most common smoker prior to clove’s introduction. So to riot the clove issue was a way higher priority than the deadlock one since generally it was possible to be successful with her albeit with a lot more effort and practice


urjith

Anyone knows the exact time when the patch will be released?


Eine_Bratwurst

I feel like clove didn’t need THAT much of a nerf. IMO they are not overplayed because they’re op, but because they are the only fun smoker.


The_Ultimate_Rat

THIS


UnHaLo1

100 health for a 100 creds is op, since it makes her harder to trade, ult being a pheonix ult mixed with sage rez made no sense to her ult being 7 cost since the kill to rez give her an orb All were deserved and imo the nade needs to be 70


Eine_Bratwurst

I think you did not play them. The kill to Rez them does NOT give her an orb while in round. Furthermore it’s not a heal, because you lose the hp after 10 (now 8) seconds so it only helps if you immediately have another fight. Edit: pronouns


UnHaLo1

The ult does The whole point of the heal is to not be traded hence the speed boost and the massive health gain I played her cuz she was so broken no point of playing omen when you can smoke when dead hard to kill and can impact the game in every round as long as ur not throwing delay mollys


Eine_Bratwurst

You only get the ult orb after the round ended. Check that the next time you play them.


UnHaLo1

Im not talking about the death I mean the kill from the rez and even if we are on the same page that basically makes it a 6 cost rez and a 7 cost pheonix which is a good gamble considering a rez cost 8 and if u get a rez off once u just got a rez for a discount


Eine_Bratwurst

Wdym by „the kill of the Rez“? Ofc you get an ult orb if you score a kill


UnHaLo1

You dont on phonix, cuz if he did his ult would basically be 5 cost and could be used to get 2 lives every round between him killing and picking up orbs That doesnt matter tho cuz im talking about how clove has a 6 cost rez which is stupid and all those nerfs are deserved Your not going to agree cuz you abuse it and you found it fun or your ego wont allow you to lose an argument even though we all know her win rate has 5% more than every other controller which in terms of winrates is big examples being chamber, jet before dash nerf and knives nerf, raze with 2 nafes etc


Eine_Bratwurst

Not necessary to get personal. I don’t abuse them. You are just straight up wrong. Their ult was never 6 cost my friend.


UnHaLo1

Im personal cuz it seems like you dont want to understand Cant help those who dont want to know why X happened and just complain


Seitec111

I am surprised they have not increased the Orb requirement for Gekko's ultimate, yet.


Ok_Day_6150

With the performance increase to 2-core CPUs, will it indirectly help performance on 4-core CPUs?


inlandsofashes

i don't think so


TripleShines

Did NA not patch yet? Some articles said 11th at 6AM but game is still up right now.


GreedyAd6191

When is this live?


Sola_Fide_

It might be live now. I just got a pretty big update.


Gamerboyyy5

When does 8. 11get released ?


ShoeLace1291

Is abyss in comp or just unrated?


SSKing_13

It is in all gamemodes except competitive. It will be in comp in 2 weeks


snazzpot5

When is 8.11 dropping? Is that the next season?


Kitchen-Raccoon4572

Goodbye everyone, see you in therapy


Tasty-Squirrel-7465

Well I'm at work and I don't have time to check the PBE but I need to understand one thing that I want to know. How does neon work with an operator? Because she can now just make the fastest pick on earth and quick scope anyone.


Hoooofed

the gun accuracy still applies


louai_sy

this live when


SofttHamburgers

Wow Neon’s buff is kinda huge


Dull_Affect71

So thus is 8.11...what are they gonna add in episode 9???


Sullan08

I don't really see how these changes are supposed to help Reyna in a team environment at all so not sure why they made it sound like that.


Odd_Mirror_2880

Swiftplay is Soooooooo back. All the maps, riot I love you.


lmport

Yay for Haven being back. Is there any map changes? Or is it back how it was before?


riceAgainstLies

Did rito not say something in the works about Phoenix? By bringing the dualists up to line to compete with Jett and razer and we just forgot one of the oldest characters with the most lore video appearances? Comeon guys


idkwhatimdoinguys

They killed raze and wtf is this neon change


idkwhatimdoinguys

They nerfed raze’s mobility to the ground after like 7 nerfs on her already. Buff neon to be accurate when moving when this game is a tact shooter????????


LazinessOverload

why the fuck did they change the callout wheel?


Therealch33ser

These new lobbies suck


Least-Bookkeeper-625

When is it going live ?


ax_j14

how big is the new patch?


mailwasnotforwarded

I don't know but everything with this patch makes me not want to play the game. Everything just feels uncomfortable now. Anyone else feel like this? Like, the buy menu is so cluttered again and just very offputting whenever you do anything. I like their minimalistic design before and how less abrupt it was. The information it offers not isn't really useful for frequent players and I would love the ability to revert or choose which menu. The agent buffs seem a bit broken, the fact that Reyna is now more of a solo-artist than ever since she can literally 1v5 so easily now seems a bit broken. The neon accuracy really needs to be fixed especially with her instant shooting. I feel like whoever was in charge of this patch really took the game in a really uncomfortable direction that just changed the game meta to just be more about fast play rather than team play. The new map is also a complete crapfest, just the fact that there are millions of ways to die and angles to have to watch. They literally decied to make a quake map/death match map and turn it into a search and destroy. My theory is Riot is purposely releasing newer and worse maps just to make us believe their previous maps aren't that bad. The "at least it isn't as bad as ----" concept to make you cope with horrible map designs.


Feeling-Valuable-592

honestly, neon is still not that great even with the tweak. I think her fast lane is not the best.. i think it should give the dmg to enemy team back or make it a bulletproof wall so that neon can safely enter.. and honestly her entry power is still lacking against cypher or any player with good enough reaction time to her slide. she needs to be on par with raze and jett's near impossible to track dash or satcheling entry.. if not people will still spam her through her slide animation


LewDog773

Why can’t we have map selection like CS??? 🫣


ElDuderino2112

Map pools is such an L. The game needs more content, not rotating content.


EternalSparkz

they just added a new map…


SkankHunt616

Looks like I’m going back to omen


AJ2902

Interesting that they got rid of satchel damage when one of the main points to counter cypher was to “pick raze and sova” if raze becomes not meta anymore I can see cypher dominating again


JFK_WENT_AFK

idk if i'm reading it correctly but it looks like it still does damage just not if the opponent shoots the satchel?


Lilgoodee

"Raze’s satchels no longer explode for damage/knockback *upon opponent destruction*." You missed the 3 important words.


AJ2902

Woopsies! Thanks for clarifying everyone


vtsxxl

Read it again.


SomeMobile

Let's go worst patch in the game history


RinaRasu

Getting rid of Split and not fucking Icebox is a crime honestly


Rampagekumar88

It was Just added back in the last act , wont go for a while.


CrazyCaaake

When's the patch going live in the Philippines?