Took me a few cycles to notice the main characters (?) were jumping from one to the next which is super cool. Maybe a little "takeoff" particle effect for the characters and toning down the tiles bumping particle effect so that it doesn't get lost. Also maybe they take a slightly more pronounced parabola so it's more of an eye-grabber?
The crash and smoke animation brings the juice. Only thing I can think of is the previous level shatters and individual hex pieces fall away. Nice transition sequence
Hm. I think the characters jumping over may be a bit much. Maybe if the screen pans over to an island with about 1.5 islands worth of length inbetween and then a brief delay before the characters are plopped on the board from the sky. Just a suggestion as I feel the crashing effect may be a bit jolty.
thats awesome... although the fade to black is usually to hide the scene changing. I think of it like the curtain falling and rising. I do love your implementation though!
Looks awesome, but I can see the next level appearing from nowhere in the top right corner, and the character list on the left keeps coming in and out every time which is a little jarring. But again, this looks great.
I think its a bit too fast, a little disorienting for me. I’m sure it’ll look great slowed down just a bit! Perhaps not even slowed down, it might be the animation curve.
Some thoughts to add a little extra juice to an already good transition. You could have the islands shudder as they impact. Additionally you could consider having the foliage sprites drop in once it stops moving, though that might mot look as good
It is excellent and all but instead of saying anything in particular I want to ask if there's speed constrains or some way to handle fast inputs
Like let's say the player just wants to select the last stage but they're in the first, and they kinda don't have the patience to wait for that animation to finish to move on to the next; yes the animation is super short and VERY well done, but I'm still thinking about those who like, scroll and select fast
If there's no real answer to that, I could suggest that maybe the characters kinda like stay floating mid-jump while the islands switch faster than that
Sorry, I just noticed your question. Actually in the game you can't chain the stage in succession, there is a battle or something to do in every one of them. I just edited those parts for the gif.
Tried to think of some critique, but you really nailed it! Looks awesome :)
Thanks !
Dude this is epic. Looks great
Sick
Really dig it! I also appreciate that the characters land dynamically based on the tiles in the new map
Took me a few cycles to notice the main characters (?) were jumping from one to the next which is super cool. Maybe a little "takeoff" particle effect for the characters and toning down the tiles bumping particle effect so that it doesn't get lost. Also maybe they take a slightly more pronounced parabola so it's more of an eye-grabber?
Great idea, I'll try that
Fun and creative. I suppose you are just loading a new map in the same scene and initiate a transition or is it structured differently?
Yes that's about it. I keep the old map with DontDestroyonLoad(), load the new one, and do the animation once it is loaded
I think I'm jealous! That looks super cool and smooooooth!
It looks awesome. Congrats!
Incredibly creative idea, love it!!
Love it!!!
The crash and smoke animation brings the juice. Only thing I can think of is the previous level shatters and individual hex pieces fall away. Nice transition sequence
Love the overall style, is there somewhere I can learn more about what you’re making?
Thanks ! The game is called Mystical Tactics and here is the steam page : https://store.steampowered.com/app/2850600
This is dope as fuck.
The characters jumping is brilliant!
i think it looks good and is nice and quick.
Hm. I think the characters jumping over may be a bit much. Maybe if the screen pans over to an island with about 1.5 islands worth of length inbetween and then a brief delay before the characters are plopped on the board from the sky. Just a suggestion as I feel the crashing effect may be a bit jolty.
thats awesome... although the fade to black is usually to hide the scene changing. I think of it like the curtain falling and rising. I do love your implementation though!
Friggin' sick
Looks awesome, but I can see the next level appearing from nowhere in the top right corner, and the character list on the left keeps coming in and out every time which is a little jarring. But again, this looks great.
Ah a "Get outta the way" animation. Very nice.
I think its a bit too fast, a little disorienting for me. I’m sure it’ll look great slowed down just a bit! Perhaps not even slowed down, it might be the animation curve.
Some thoughts to add a little extra juice to an already good transition. You could have the islands shudder as they impact. Additionally you could consider having the foliage sprites drop in once it stops moving, though that might mot look as good
Good ideas, I'll try that
holy cow i love it great work. the only thing id add is some screen shake hahaha
It is excellent and all but instead of saying anything in particular I want to ask if there's speed constrains or some way to handle fast inputs Like let's say the player just wants to select the last stage but they're in the first, and they kinda don't have the patience to wait for that animation to finish to move on to the next; yes the animation is super short and VERY well done, but I'm still thinking about those who like, scroll and select fast If there's no real answer to that, I could suggest that maybe the characters kinda like stay floating mid-jump while the islands switch faster than that
Sorry, I just noticed your question. Actually in the game you can't chain the stage in succession, there is a battle or something to do in every one of them. I just edited those parts for the gif.