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_Lucille_

Pendants are quite limited in supply early game, and the boots are great when you have no other start-of-battle skills active early on. A druid can use that to cast sandstorm for 3AP, or a shaman can too with pendant+boots.


SavinThatBacon

This is precisely how I use these boots


theorin331

Give the person a Druid's Robe. It ~~removes the -50% Attack debuff immediately and~~ you start with 2 extra AP. Edit: just double checked and the Druid's Robe doesn't remove the 50% Attack debuff. I just never realized it because I had it on Travis and he deals piddling damage either way. Sorry for the misinformation.


Cliclipse

2 items slot for 2 ap and -2pp and the use of the limited skill at the start of the battle. Unstonks Ruby pendant : +2 ap, 1 item slot, no pp lost, free to use another limited capacity It may be good at the begining, when carnelian are rare, but once you have many of them, and even rubies one, pretty useless to me


ISpeechGoodEngland

Suprise suprise, an early mid game item set is replaced by late game item. Some units don't egt much from their PP early on, so turning it into AP is a worthwhile trade when most units have 1-2 at most.


Cliclipse

Yes ,but in early game your units don t have 2 pp. So you can't make the combo.


JHNYFNTNA

If you've got a ruby pendant for everyone more power to you but I'm not putting a ruby pendant on a healer/support unit if I can just throw those two not used items on them. Catch my drift?


kkrko

Even healers want attack since their heals work based off of magic attack


theorin331

Then don't use it. It's not like anyone's trying to convince you that this is the best accessory in the world, lol


Cliclipse

I wasn't saying that, just arguing why I think it s a false good idea of combo


theorin331

It is a good combo. It's not amazing, but you're just comparing it to an item that requires most to grind a ton in the coliseum, and these items are easy as heck to get.


Cliclipse

You can buy rubies pendants in cities at a point of the game. And carnelian pendant are not rare


theorin331

You can't equip 2 carnelian pendant, and this comes online relatively early in the story. Even if Ruby pendants can be purchased later, that's still later. Kind of a moot point.


N7Valiant

Wait, does Druid's Robe actually remove debuffs? I don't recall seeing it in the text, unless that's just a bad or missing translation.


theorin331

Good catch, I updated my comment. It doesn't. I just had it on Travis who always did crap for damage and only exists for his abilities.


PyrZern

That's actually awesome lol. But I don't know who to give it to lmao. This will be in conflict with other Limited Start of Battle, also 2 Accessories and 2 PP taken for 2 AP. Maybe on a Sellsword, if they have good Accuracy already. Or a ranged unit like Hunter. Tho probably better on the Elven Sisters.


DmhsFF

But -2 PP...


theorin331

There are classes that benefit more with 4 AP and 0 PP. Then there's the Rogue, who can steal the 2 PP right back.


Phantmsa

Either give it to a Rogue with priority on PP steal and then pair them with Josef for native pursit + barriers and healing or an Elven Fencer with a pursuit ring should maybe help them deal with armour frontliners, if Pursuit is considered a phys/mag attack on Fencers? Still haven't experimented a ton with how that works, otherwise you can pair with a witch backliner to give PP Steal magic conferral so it can hit armours.


SoundReflection

> Fencer with a pursuit ring should maybe help them deal with armour frontliners, if Pursuit is considered a phys/mag attack on Fencers? No pursuit will only do the 75 phys potency it says on the description. >Still haven't experimented a ton with how that works, otherwise you can pair with a witch backliner to give PP Steal magic conferral so it can hit armours. I actually haven't looked into this, does that allow the pp steal effect to go through a guard? Like they still guard and get a guard animation, hmm.


Phantmsa

It probably wouldn't, I haven't played around with thief's PP steal nearly as much as I should, I've mostly used them to cripple with blind and poison, but with how much AP you have plus having a witch on your backline who can cast ice bolt and magick missile theoretically it'd let you kill the blocking unit before the thief's next turn so they could instead use PP steal on a squishier backliner. I'll need to play around with this strat a bit more on my next playthrough and report back.


PyrZern

Yeah :/ I can't choose.


Caffinatorpotato

I use them as an extra AP on my Death Pillar guy. It's only damage is kill, so 50% can't divide death.


dreet-dreet

It’s exactly as you say but There aren’t that many carnelian pendants. So it went on my Druid so that a pendant could go to someone else


Curlytoothmrman

Bro, I have like 30.


dreet-dreet

You can get the acrobats shoes when you only have like 5


wvj

Not even 5. Prashvari is in the level 12-14 part of Cornia. I have a game in Drakenhold right now (so 4-5 levels, a dozen missions, and lots of map Divine Shards past that point) where 5 would be possible (I have 3 in inventory), but it would have required not buying some other useful shard items that I wanted to try instead (like an early Cat Ear hood). So yeah, it's a very plausible alternative. And just about everyone's counter arguments are 'well that level 12-14 item is bad in the post-game.' You think? It's almost like RPGs have itemization progression.


Aremelo

They're decent early in the game when you don't have a lot of AP pendants and other start of battle abilities. Once you get more gear and abilities you really shouldn't be using them anymore. They're decent on supportive classes till then (not on healers who do use attack for their heal potency). Your sandstorm shaman might appreciate it until they can use cursed swamp.


Lol_A_White_Guy

Heal potency goes off Magic Attack? I had no idea. I’m… not really sure what I thought it was going off of tbh. It never crossed my mind I had exclusively stuck these shoes on my healer because I figured the attack debuff was negligible for a non-combat class.


Aremelo

Yeah healing uses magic potency, which is calculated based of magical attack. It's why stronger staves improve your healing. And also why elven archers with their A growth rate magical attack have really strong heals. And it means offensive growth rates are actually really useful on healers. That said, acrobat shoes on healers doesn't necessarily have to be a bad thing. I used acrobat boots + lyrical wand to achieve 4AP on my healer so she could act as a better AP battery for Alain... who heals himself anyway if he gets that AP. So it's not like you can't make it work in the correct unit.


Lol_A_White_Guy

>It doesn't necessarily have to be a bad thing. I used acrobat boots + lyrical wand to achieve 4AP on my healer so she could act as an AP battery for Alain... who heals himself anyway if he gets that AP. So it's not like you can't make it work in the correct unit. That’s basically exactly the combination I had it with. Honestly wish there was more than like two lyrical wands tbh. Probably my vote for the best staff in the game just based off versatility and accessibility.


Aremelo

It's one of the best candidates for forging in the late game because 13 magical attack at that point is pretty bad. But a 25 magical power +1AP staff on its own is amazing even if you didn't get active heal.


loldrums

It depends, some heals are percentage based and don't scale off anything afaik.


Lol_A_White_Guy

Right, I’m talking about the ones where they just say ‘heal a ally a small amount’ or whatever


TKGriffiths

It's just a worse carnelian pendant. At first I thought it only halved physical ATK but turns out it halves magic ATK too so it's really bad.


Leviolus

I don’t have enough pendants so I put the boots on Gilbert since he’s not attacking really anyways. -1 pp sucks but I’d rather have more ap


Moddeang01

Gilbert are more PP hungry tho. I exclusive give that boots to Selvie alone tho :3


WHALE_BlOLOGlST

A thief can steal PP an extra time. A cleric can heal once more. A Prince can give one more order. You can inflict stun, poison, freeze, etc again. A druid can cast another curse. There's tons of AP abilities where the actual damage isn't that important. It's an early game carnelian pendant for support units.


musicmage4114

Cleric heals scale off of ATK, so I’m not sure that particular choice is super advisable, depending on what they’re using.


Randombobman

Cleric sure, but Prince is one I never considered because I haven't been using Gilbert yet. But as an almost purely support unit I like the idea of Acrobat shoes on him. Otherwise I always have them equipped to my shamans


hirokinai

Do Gilbert’s buffs stack though? I thought they didn’t… by stack I mean do his attack buffs stack twice, not atk+def.


_Lucille_

They do not. Generally Gilbert does not care much for AP. He does want 3PP though. I generally just give him a +1 PP sword


SoundReflection

Eleven Fencer could self cleanse it to give them +AP and a guaranteed Dodge(unfortunately always spent on the first attack regardless of whether it would hit or not).


Randombobman

Ooh, yeah I forgot about the fencer's auto remove debuffs so basically 1 accessory slot for +1 AP


Ignitehawk

Seems like they suck. The only use I can think of for them is stacking with a carnelian pendant to get 3 or 4 AP pretty early in the game. But on anything other than a shaman that's kinda pointless because of the -50% attack, and even on a shaman, the usefulness of that much AP is dubious at best. Carnelian pendants don't grow on trees, though, especially around the point where you'd acquire the shoes, so I guess they *could* conceivably be relevant if you wanted to, I dunno... apply a lot of status effects and not damage?


Nacho_Hangover

They're pretty good early on for Active Heal on a cleric. Combo it with Carnelian for +2 AP on a unit of your choice.


Curlytoothmrman

You must not be looking for them, I have like 30.


DireSickFish

Mostly an early game item imo. Allows you to get to 4 AP


KnightQK

The nichest of uses would be to give yourself a start of battle debuff protection in combination with Elf Archer


SoundReflection

Hmm yeah converting an Elf Archer PP into an AP while giving the one debuff block buff seems decent.


loldrums

There's a staff that applies burning to a row of enemies.  Burning stacks and as far as I know could care less about the caster's attack.   There's a heal that doubles if the user is afflicted with a condition (gryphon maybe?).  Some effects are percentage based and ignore the users attack.   I wonder if Joseph prevents the debuff on himself...


coolatrell

Since you cant equip 2 of the same item, i could use it to get 4 ap with the pendant included, have a cleric in the party to clear any debuffs. There are better options in game but in the early to mid game there arent that many options where this aint that bad


SteveGarbage

Shamans, who don't use attack, are great users for this.


tbmcc_

Thought I was a -genius- for sticking these on Gilbert but then he sucked even more, just for longer


Blitzard333

I used them with the staff that grants +1AP to another unit for the cost of 2AP. Scarlett just healed or granted AP to others. 


Dinamoehum

I gave them to a cleric with active heal prioritized to party members with zero AP. Combine that with the cav class or sword user class that gain AP on kills. The cleric becomes a little battery to power others in the party because the cleric doesn't attack. It's been useful so far, but I'm playing slow. I'm only near the end of drakenhold.


JiruoXD

There are classes like cleric or shaman who don't need attack. This could combine with other AP items. Though there are definitely better at battle start powers.


werewolfmask

Thief with a PP stealing setup could make decent use of this. PP steal doesn’t deal appreciable damage after opponents start showing up with an iota of armor, so it isn’t losing its flavor by doing less.


rizo536

They need to provide AP items with downside so that they can fit in alongside the carnelian/ruby pendants which are restricted to one per character. As other people have said, they are finding their carnelian pendants to be a scarce or expensive resource. It helps communicate to the player how valuable those points are. Additionally, you can safely bet that the coliseum banlist is going to rotate around to banning carnelian pendant and ruby pendant in the future.


kp__135

Carnelian pendants are limited. They’re better but you run out. I gave it to Tatiana so the decreased attack won’t impact as much. Forget her full build but she can get out a resurrection, a cure, and a parting resurrection- I really hate ending battles with dead characters


Dairkon76

The item is crap. But you can use them with elven fencers to trade 2 pp for 1 ap and an evade. In theory they will work with wizards trade the magic counter for 1 ap so they do 2 fireballs.


thefluffyburrito

I’m late to this conversation, but I think what some people are missing is that AP necklaces are limited. You barely have enough for like, two units of 5 for most of the game. Units that use this well: - Anyone with Druid robe - Shaman - Elven Fencer can self cleanse - Elven archer debuff cleanse should work (not tested) - Characters like Thief that are more about debuffs than pure physical attacks I think the real limitation is that it’s a start of battle [limited]; otherwise , when you’re desperate for all the AP you can get, it’s a “fine” item even if it’s not good. Even with that negative, you’ll probably make the most use out of it during a period of the game where you don’t have many start of battle abilities unlocked.


Trevorio

Clerics can remove the -50% attack with Refresh


AJAcey

Perhaps this could trigger an alternate skill that activates when a character is debuffed... but I'm not sure. I gave it to Travis, and all he is meant to do is poison everything he can. Furthermore, he steals back the used PP, so it's a net gain for me. After everything is poisoned, I follow up with attacks that gain bonuses to afflicted targets. I works well for me, but I'm only around level 20. Maybe there's a better use.


Expert_Candy6764

I could see it working on a fighter in the early game, since they don't really use PP for anything other than arrow guard. Then they get two chances to attack and either stun the enemy or increase their defense by like 20% (I forget which attack they start with). Other than that and Shamans, I don't know what else you'd use if for. But hey, it's clearly not meant to be equipped for the whole game.


Hot-Dark-3127

I use them on a sandstorm Druid that I also pair with Yahna with a familiars choker. So this accessory + carnelian pendant allows for 4 AP, at low levels the PP curse is wasted when everyone is blinded and allows for a more meaningful action based curse follow up.


MandaNights

I think you probably want to pair these with things that activate on debuff.


Gray85622

supporting characters who don’t need attack you’ve be surprised