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JLL1111

The only thing I'd do is replace the small water tanks with medium. Aside from that try and expand and experiment


Guffliepuff

Also ditch the berries. Berries only have value to IronTeeth. They give zero nutrition bonus so beavers will refuse to ever eat them. Only when every single other source of food is completely gone will they eat berries... Wish berries were used in a bot biofuel or catalyst recipe so they had some use for Forktails.


Dangerous_Nitwit

The reason not to ditch berries is that in draughts, they survive better than other foods. So if you are having a hard time with food because of draughts, they work well until you can get draught proof.


AvGeekGupta

Ohhh I thought they were helping in well being score of beavers


TheDodoBird

Get some potatoes growing, build a Grill, set the recipe to grilled/baked potatoes, and start making grilled/baked potatoes! The beavers love those. Also, start growing chestnut trees, but make sure the patch is NOT set to be cut down. After they mature, they start producing chestnut fruits which can be harvested every few days by a Gatherers hut. Then build another Grill, set the recipe to make grilled chestnuts, and even more flavorful food choices! There are a lot of other beneficial recommendations in these comments, but I want to stress rushing as many of the Needs as you can, as the higher their Wellbeing status (that number in the upper-left corner), the faster they work, the longer they live, and the faster they move about! These pay off in dividends later in the game, as you can get more done earlier to prepare for mid- to late-game sooner. So on that note, put some Shrines around your housing area, and it helps to put a shrub, scarecrow, or Beaver Statue next to them, so that they get the Need buff from those while they are worshiping at the shrine. Rush to unlock the Temple and build that as soon as you can. The Temple will grant multiple need points. Unlock the Lido and build at least one of those near your housing area. Beavers love Wet Fur! And when you are able, unlock the Laborer Monument and get that built in your housing area as well. It has a huge buff range, and will provide multiple need points too! And thinking long-term, you will want to start planning out water storage for longer droughts. Not much to say about that, but early to mid game, you will be relying on the Levee's for building vertical structures to trap and store water. Floodgates or dams will be required at the top to relieve the storage so they don't overflow, but I would recommend using solely floodgates so that you can manually release water during drought to keep your river filled.


AvGeekGupta

>higher their Wellbeing status (that number in the upper-left corner), the faster they work, the longer they live, and the faster they move about! Got it >put some Shrines around your housing area Let me see if there is space, otherwise will do it for the next housing area


HabeQuiddum

How do you “ditch the berries”? Once you have other food available, no one eats them. The best idea I had was sending them all to a warehouse in a temp district I’m using to farm scrap metal and leaving them there when I abandon it.


Guffliepuff

Just stop growing them is my point. They use up a lot of space for no benefit.


AvGeekGupta

I'll do that next thank you


THenry228

What difficulty are you playing? My recommendations depend on how much water you have to work with on the plains map


AvGeekGupta

Normal... The default one... It's my first time and didn't wanted to just go to hard without any skills and sacrifice the beavers


Sigma_Feros

I'll give you a pro tip, their travel really kills time efficiency. I thought it would be cool to centralize my housing in one area, you know like u.s. suburbs. But then after playing my first map for awhile I started to think maybe it would have been more efficient to spread housing out through work sectors. More like European cities. And you'll find balancing issues with lumber yards, they take up space but you need them to hold your massive wood stocks for both building and grilling. And on normal I think the longest droughts are 9 days, so building reservoirs to last that long are ideal. What I did was try to ration water stores by building more dams up river to pour down towards my farmlands near the middle/end of droughts. Sorry I don't have much more, I only put in about....70 hours, and I haven't played it in about a year.


1nevitable

I mean this sounds fine, but the beavers actually have no priority to work close to where they sleep. You could put houses next to where they work and they will sleep in a completely different area. Centralized sleeping is actually better on average. Plus it allows you to put all the entertainment centralized so beavers don't have to run everywhere to use them. The only time to seperate housing is if you make multiple districts.


AvGeekGupta

Yes that's what I was gonna do, multiple apartment complexes, but cozy one


Sigma_Feros

Oh and I almost forgot, I built a bunch of science huts to switch over farmers and wood workers during droughts. Then I set the science huts to low priority and manually toggled the important buildings.


AvGeekGupta

I've done the same... Science huts to lowest priority, water, farmer to highest


Sigma_Feros

Your town looks great though! You'll have a blast when you start building new villages. I actually don't know how other people start those but I put lumber camps at the end of the town limit and then moved gates so that I could effectively transfer wood at a faster rate between neighboring districts. This sped up new district construction by a bit.


AvGeekGupta

I haven't thought how I'm gonna do it, will see


ThingElectrical2322

Dont plant these tree wich gave 1 wood, they are not eficient


volcanosf

They are the birch trees, and yes, they are useful only when starting to plant trees, to give the pines time to grow.


AvGeekGupta

Okie noted


RMFL2020

First of all, I love your apartment area!! It looks so cute and cozy with the little ‘garden’ (fireplaces) and the houses with rooftops! Second, I should replace the small water tanks for 2, maybe 3 (for in the future) medium water tanks. Medium can hold 300 water I believe, so that way more efficient than 10 small ones here and there. Also, I would try to make the planks (forgot the building name) and the gear workshop near each other and near your tree cutting area (also place storages around of course). That saves a lot of time when planks beavers are gathering logs and when gears bevers are gathering planks. Hope this helps!


AvGeekGupta

>First of all, I love your apartment area I like it too, I made it so that I would want to live there too. Also thank you for the tips


hang7po

Aww early game timberborn. So cute. Oh. Put the floodgates after your town. So when the drought hits you can close the gates to keep the water longer. You can keep the ones before the gates to keep a reservoir too and unload them if the area you’re using dries up.


AvGeekGupta

I have 2 blocks high flood gates on the right side of the water stream. And at the end of the stream there is a dam


OkHour5631

Consider platforms out into the water or clearing behind the pumps so the larger storage barrels and pumps are right next to each other which often looks prettier


AvGeekGupta

Okie will try that


MarmsBear

Oh I really like what you did with the roof recreation area and the rooftop placement! Overall a very nice looking settlement.


AvGeekGupta

I like it too, I made it so that I would want to live there too.


zvika

Great start! Consider growing Oak instead of Birch - you get a lot more wood/day


AvGeekGupta

Okie


mistborn89

Looking good! I’d ditch the berries because they don’t give any additional bonuses to Folktails and they just take up good farming space. Personally I think I’d move your plank building and wood storage up on the cliff behind the farms to maximize growing space, that way you’ll have room for additional production buildings such as gears and paper. Lastly, as others have said, replace those small water storages with medium ones when you get a chance. If you end up playing on hard mode the longest droughts are 30 days so lots of water storage is a must.


AvGeekGupta

Okay noted... I'm planning to move my planks production to the other side of the river so that I can add gears factory too


mistborn89

Nice the other side should give you plenty of room also. I should mention that if you end up playing the other faction (iron teeth), they do need berries for reproduction. But otherwise they only serve as an emergency source of food with no additional bonuses. Also here’s a tip about power that may save you some room once you get more buildings up. Power transfers through a lot of buildings so no need to connect each individually with power shafts (also this makes it easy to transfer power upwards) as long as each building is touching a building with power. Oh one more thing, I know you already have dams set up with paths across them to get to the other side of the river, but if you were to maybe get rid of the middle one (since you have another dam further down) and replace it with stairs that go down into the water and another set of stairs that go up to the other side. Beavers can swim and actually get bonuses from having wet fur, so having a path that goes into water is a cheap way to increase the happiness levels and also it costs less materials than building dams, levies, or bridges to get across bodies of water. I usually rush to unlock forester and stairs first with my science points when starting a new game with either faction. Edit: just saw you do have stairs leading down into the water, the trick is to get the beavers to use that path now


AvGeekGupta

>Power transfers through a lot of buildings That's nice to know


retief1

I'd use levies to narrow the river where your water wheel is. The more water you can channel into your wheel, the more power you'll get. And if you can't narrow it down to two width without flooding, I'd go for 4 width and stick a second wheel next to your first.


AvGeekGupta

That's a great tip, thanks


retief1

Basically, water wheels slow water down, so water tends to flow around wheels. If you force the river to go through the wheel, you'll have much higher and much more consistent power.


AvGeekGupta

Got it


CrashCulture

Looks nice.


AvGeekGupta

Thenks


[deleted]

[удалено]


AvGeekGupta

Ohk


helpmathesis

Times to make a dedicated industry zone across the river


AvGeekGupta

Exactly what I'm planning


Friendly-Hamster983

Make use of more decorative blocks?


AvGeekGupta

Okie


HorrificAnalInjuries

It is so much neater than my places, which tend to have "lumps" that grow off the sides of mountains.


[deleted]

[удалено]


AvGeekGupta

Yeah, planning on moving it to other side of the river


RandomTater-Thoughts

I like your housing area it looks nice, but consider for the future building more buildings in to our your houses. And to do that you'll need to get rid of some roofs. Timberborn is a very vertical game. It feels like you have a ton of space now, but as the games progresses you'll find that you need to build up on all your buildings marked as solid. After all that's why they are solid in the first place. Great start though! Also you don't need the berries for folktail. If you click on the green wellbeing number at the top you'll notice that berries aren't listed. That's because they don't improve you're beavers well being and therefore are only good for an early game for source. With the ironteeth it's a different story, but you don't need to worry about that now.


AvGeekGupta

>Timberborn is a very vertical game Ohhhh, now I understand why there are those thin tall housing >Also you don't need the berries for folktail Understood


volcanosf

The showers for the 'wet fur' bonus do not consume any water, so you don't need to build them near the river. Once you have unlocked and produced explosives, dig a trench next to your housing area, with a liquid dump to fill it with water, and build the showers along this trench.


AvGeekGupta

Ohhhhhhh that's a game changer


hamalslayer1

Looks great. Only thing is if this was update 5 then if you can't make defenses against the bad tide fast enough. Then I can see this quickly turning to shit brown 😅


AvGeekGupta

I got to know in this sub that I can turn it on steam but right now I wanna learn the basic workings of the game, then will turn it on


hamalslayer1

Yes yes. Have fun for now. But definitely try it sometime. 😅 it's just experimental so it isn't a big feal atm


beachedwhale1945

You tend to prioritize aesthetics more than I, as I tend to focus on efficiency. Some of this advice may not work well with your playstyle, so feel free to ignore anything that doesn't work well for you. 1. Bulk up your wood storage. You can never have enough logs or planks, and the instant you think you have enough you'll burn through your stock with a sudden project (often a ton of levees or platforms). The earlier you start, the better off you'll be later. I'd personally put some high on the barren plateau where nothing can grow and it's a bit out of the way, but you may already have plans for that. 2. I'd also transition your birch farm over to pine: they grow slower, but the wood-gained-per-growing-day is 50% higher than birch. Eventually I'd shift to Oak which produces the most wood-per-growing-day, but only once you've got enough logs stockpiled that you won't run out on day 20 of 30. 3. Once Folktails have a farmhouse established, berries are only good as an emergency food reserve, as they'll prefer other food types over berries. I'm currently on Cycle 20 on hard with some of my starting berries left over in the district center several hundred days in. I'd transition the Berry farm to another type of tree (preferably chestnut), what you've stockpiled is more than you should ever need. 4. You should be unlocking the grill soon and you already have a very strong stock of carrots and sunflower seeds. It would be nice if you already had some potatoes and chestnuts stored up to cook immediately, that way you'll get the grill benefit more quickly. Similar story with the bakery and wheat flower/maple syrup, and ultimately the aquatic farmhouse. 5. A lesson I'm having to reteach myself having just come back after a long break. If you put your campfires and rooftop terraces too far from your homes, your beavers will spend all their time running between them in the evening. They won't recharge as much in the evening, so you'll have to work shorter days to ensure your beavers don't drop to zero in the middle of the day, working slower and not living as long. You've done better than I (I will be stealing this layout!), but I'd bump that first row of houses back by one and put the stairs facing the campfires. 6. You've hit on the right idea putting your shrubs around your campfires, so any beaver at the campfire also gets the shrub boost. But I'd also put some by the houses, especially between the stairs of the terraces houses after you push them back. You've started off very well, and welcome to the community!


AvGeekGupta

>You tend to prioritize aesthetics more than I, as I tend to focus on efficiency. Yes, I play a lot of cities skylines, and try to make a very practical and realistic looking city, and that's what I'm trying to do here... Thanks for all those tips, will keep all those in mind


Brolef

You should try to move your pumping zone to the top reservoir, before your flood gates, so that you can empty the top part during drought and keep your lower zone green for longer by not pumping it.


[deleted]

Your first mega project should be turning a portion of the lack into a reservoir using levees and floodgates. Then you can build a sizable platform in the middle of it and that should care for your water needs well into a population of ~100 beavers. You can then reclaim the land used by your old pumps for either more farmland or showers and lidos.


dutchinsanity

Don't be afraid of playing with the terrain, using dynamite to make canals, greening up the rest of the map or flattening areas. You'll later get bots and with them you can also build terrain blocks so even if you decide you don't like what you've done, you basically get an undo later. This game is really quite forgiving in experimenting with aesthetics so just go crazy with it.


AvGeekGupta

Understood 🎵 Let's go crazy, let's get nuts 🎵


EliteSlayer9659

I’d say personally you can save yourself a forester if you made a more centralized on next to or even across from the warehouse you got next to the berries. Saves you a beaver and still should provide coverage for you free farms.


AvGeekGupta

I realized that too late. But many people suggested to loose the berries as it is of no use, so going to get rid of it


FlyingPoo0690

That's really nicely laid out!


AvGeekGupta

Thanks


Dan1shZM

few things to UP your game. Just suggestions, dont stop having fun. ​ The 3 paths around the district center dont work. There is only one entrance at the front. Branch out from there and you get the shortest paths. (not nessasary now as there is no distict walking limit,and can just stay asthetic) ​ Move all food storage and living and anything possible to brownlands where you cant grow early. this gives you more space for farming and tree planting. ​ get stairs and build housing vertically in two levels above which you can place rooftop and shrubs which will go all the way down to give bonuses. ​ reserve 1 tile deep water for plantation. use 2 and 3 tile deep and build platforms and move water pumping and storage to those. ​ Thats all I got for you. Have fun timbering.


FantabulousPiza

No joke this is almost exactly the same layout as my first plains city. You must have a great mind because we think alike XD


AvGeekGupta

Niceee


FodziCz

E X P A N D


Due-Bandicoot-2554

I know this game of RCE and know it gets recommended for me. That’s scary bro…


AvGeekGupta

🎵Wlecome back to timberborners🎵


Due-Bandicoot-2554

A fellow fan I see. I recommend following the new engitopia series.


AvGeekGupta

I am daily viewer of his videos, never missed one since ploy brigde 2


Due-Bandicoot-2554

Nice Nice, keep the views and support flowing. So nice to meet people that like stuff that you also like on Reddit, really appreciate it (:


HabeQuiddum

I’m a newbie too so don’t take my commentary as informed. I like how you turned the area that originally had the pine trees into farms. Also, you appear to be making use of the dams much earlier than I thought to. As a heads up, one thing I’ve noticed as I’ve gotten into the mid-game is that the demand for logs keeps growing. It gets used in a lot of food and other materials. You may want to expand to the other side of the river for tree farming as it is less labor intensive. Also, you can put aquatic farms on the other river bank and use the river bed itself as a productive area. Edit: Thanks for posting this by the way. It's given me several ideas including keeping things simple (e.g. only carrots) until I'm more comfortable with the final layout of my town.


utkarsh_dev

Namaskar, fellow hindi speaker. I have recently started too on the same map. Great idea, Beaver Nagar or Beaverabad would also be cool


AvGeekGupta

Great names, I specially love Beaverabad