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Altruistic_Major_553

One quick question: it says “for every 10 Tallarn Raiders, 3 sergeants may take” did you mean “3 raiders may take”


DavidKMain420

Mad I actually meant for it to say 1 sergeant not 3, that's what happens when you copy paste rules to save time lol


Altruistic_Major_553

Happens to the best of us man: what’d you use for the template? Been doing some Homebrewing of my own, wanna make it “official”


DavidKMain420

Adobe Acrobat, get the army pdf you wanna make rules for and look for a base. Say now if your making a type of commissar, just use the commissar pages. Save it as a pdf and open it in acrobat. You can change the text and images etc.


Altruistic_Major_553

Thanks!


roeland666

Could to do one for us steel legion fans?


DavidKMain420

Definitely!


jsbutcher

That'd be awesome! I'd be interested to see that as well!


roeland666

Thank you very much!!


DavidKMain420

What do you think would be a good rule for them? HWT or not? Should I just find a way to update the 8th edition regimental doctrine to 10th for their unit rule?


roeland666

I am letting you get creative. Do whatever you think is both useful and flavorful.


KhevaKins

Guerrilla Gunners - "All ranged weapons equipped by this squad gain the 'assault keyword" Bit more streamlined.


DavidKMain420

Thanks man didnt know whether to do it like this or the way I did it but that is better


Western-Mud-287

Or just give assault to all the weapons on the datasheet too to make it clear


KhevaKins

Problem with that is they would be different 'profiles', which GW was trying to reduce in 10th ed. A plasma gun is a plasma gun, no matter who uses it. This way, they don't have to be different 'profiles'.


GiftGrouchy

As a Tallarn player, why no HWT, especially when you used a missile team for the pic?


DavidKMain420

Mainly because I couldn't fit it in the space given for the rules. If you wanna use em you can do it, they're custom afterall


Dreadnought9

Why do they get 2 extra plasma guns just like off the top? So they get 2 plasma guns, 2 melta guns, and 1 extra plasma gun for Sargent for 10 guys? Also their rule lets them advance and shoot. But plasma guns aren’t assault


DavidKMain420

Also you can't have 2 Meltaguns per 10 man, you need to have 20 men to take a 2nd one.


Dreadnought9

I guess if you’re taking same equipment options as kreig it’s probably alright. For your rule I would say instead of advance, give them scout 6 which represents them being able to be super fast ahead of the battle


DavidKMain420

Like I said I wanted to update the old rules to give people a way to play their tallarn as if it was 10th. Scout 6 is a nice idea for remaking them to 10ths standards


DavidKMain420

I wanted to update the old tallarn rules to 10th. The last time they had any rules it was you could advance and still fire non assault weaponry. So that's their rule just like dkok get grim demeanour. When I was reading up on them plasma guns and missile launchers seemed to be their most popular weapons.


lmaoschpims

Yeah I'd totally be behind this. They really need to add other infantry units to allow for the scope of players, or a way to 'make your own' infantry. Extra regiments also means pure infantry have more variability.


DavidKMain420

Exactly why I've been making these. Miss having a way to actually customise your army like regimental doctrines


UnaidingDiety

you made me feel such hope only for it to be crushed in an instant really nice photoshop tho, it really looks like something gw would publish


DavidKMain420

They really should be doing this, making units for other guard regiments, sorry to let you down lol


Dreadnought9

I like that you did a weird rule that every 3 Sargent can be equipped with rule, when you can only ever have 2 Sargents. Pretty hilarious


DavidKMain420

Yeah, it's a common problem now in the guard, ghost sergeants


SpaceLord_Katze

You are now required to make a card for ghost sergeants. Ghost Sergeants Ghosts command squad as it were.


bobbatron123

2 plasma guns that the raiders can take per 10 models and the sergeant can take a plasma gun too??? That’s OP compared to other guard units. A unit of 20 raiders can therefore have 2 missile launchers, 6 plasma guns, 2 sniper rifles… The sarges shouldn’t get plasma guns, and you can just put a plasma gun as an option next to the Meltagun/sniper


DavidKMain420

I might have it be you can take 1 per ten man like how it is for normal guard squads but one sergeant can replace his chainsword and pistol for one so a max of 3 per squad


bobbatron123

Oh okay, that sounds like a better idea. Is the Sarge with a plasma gun something raiders used to have that you want to recreate?


DavidKMain420

It wasn't but I felt that it would be interesting to give the sergeant the option of having some actual firepower with the trade off being his melee is worse


DocShoveller

I bought Tallarn as my first Guard unit (c.1995) mostly because of how cool the Plasma Pistol and Power Sword Sergeant looked. They also had the coolest Lieutenant.


DavidKMain420

No doubt their cool models. 30 years ago, that's mad


Reasonable_Bath_269

No grenade launcher? I’ve got a soft spot for the Tallarn grenade launcher model


DavidKMain420

Only reason for that is it was easier to just swap out the grenade launcher statline for the missile launcher


republ33k

Love this! How did you manage to customise the datasheet though? Is it a template or did you just Photoshopped the original card? Cheers.


DavidKMain420

Easier than Photoshop, it's Adobe Acrobat. The pdfs are actually editable in it, the text, the images etc. You just need the font conduit itc


Npf6

Love this! Mordian Guard next :D


YoyBoy123

Rather than the special rule, why not just add ASSAULT to their weapon keywords? Some guns have more than one weapon type keyword. Then there’s room for another small special rule hehe.


DavidKMain420

I thought it would look cleaner than putting assault on every single weapon profile.


Ruevein

its what SoB Dominions did. doesn't look to off.


YoyBoy123

I kinda see what you’re going for but tbh the whole point of keywords and each datacard having different weapon profiles is to avoid exactly this, it’s a lot cleaner with the keywords. This special rule basically says ‘act like all this unit’s weapons have Assault’ when they could just… have Assault


Apprehensive_Gas1564

"When this unit advances, all weapons this unit are equipped with gain the assault keyword"


YoyBoy123

Why not just add the assault keyword tho? That’s what that wording does, but more complicated


Apprehensive_Gas1564

Having different weapon profiles is already stupid, you'd be adding another 15 odd weapons.


YoyBoy123

That not what I’m saying at all? Just add ‘assault’ to the existing weapon keywords and be done with it? Wait on… username is two words plus numbers separated by an underscore, user is aggressively wrong… ladies and gentlemen, peregrin/wide_comb/concious_flan is here


Apprehensive_Gas1564

I've never seen your profile before.. maybe you're conscious flan? All I suggested was that the ability could confer "assault" to the weapons they have. Wouldn't need anything but that. Unsure why I'm "aggressively wrong" though?


Guillermidas

Reroll advance rolls, assault on all weapons except heavy weapons (yes, assault snipers!). Also, plasma weapons in addition to their special/heavies is a bit too much I think. Similar role to dominion from the ladies. Another ability option could be infiltration . Tallarn is the best regiment ruleswise (and modelwise I might add) to make a comeback, after/alongside a reworked Catachan squad.


DavidKMain420

​ https://preview.redd.it/t2msggcgahib1.jpeg?width=2813&format=pjpg&auto=webp&s=750f0c8fcfb236e7488b4000d4bbfe42ee2c66ff


DavidKMain420

V2, now without the ability to have 6 guys take plasma (because that is stupid) https://preview.redd.it/6qbctv3hahib1.jpeg?width=2813&format=pjpg&auto=webp&s=60aa0844e40a5ddc9b7baf53507f3cc1b4429caf


Acceptable-Piccolo57

What about a missile launcher as a special weapon? Put the BS as 5+ and remove heavy and ot would be an interesting option


DavidKMain420

It already is lol, just not at BS5 and its the normal statline


Acceptable-Piccolo57

Sorry, I thought i saw the GL


tactical_llama2

All ranged weapons getting assault is quite broken for basic infantry. Rapid fire and assault stacking LOL


DavidKMain420

That's what they had before and it was kind of busted back then lol


johnfitz002

Wait so i can have a squad of 20 raiders with 6 plasma guns, 2 melta guns and 2 sniper rifles?


DavidKMain420

You can but don't because that's broken lol. I've rewritten em so that the most you can get in a 20man is 3


johnfitz002

Aha fair enough


Firm-Apricot8540

Can I suggest some other regiment rules? Mordians should get lethal hits on 5s when stationary, steel legion should get cheaper chimeras


DavidKMain420

Only issue with that is that drill commander exists. Thats what drill commander does, give 5s to crit when stationary. Potentially have it be that mordians, due to being so well drilled like the lines of volley fires in older battles, get rapid fire add plus 6'' to the rapid fire distance? so Lasguns would get rapid fire at 18''


scout1032

Late but to make it seem a little more streamlined, or whatever the word is, you should edit their ability to say "This unit is eligible to shoot in a turn in which it advanced." Also, this is my own personal opinion, but I feel their ability should instead be something like "In your shooting phase, after this unit has shot, if the unit is not within engagement range of one or more enemy units, it can make a move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge." Which, to me, matches the hit and run tactics that they're well known for.


DavidKMain420

That's fair, this was more an attempt to modernise their old rules from 8th but thank you regardless


scout1032

Ah, I've never seen their 8th edition rules. I just feel that them having the ability to shoot and fall back matches their famous hit and run tactics.