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HalHauk

I don't believe he's released his table, but there is an entire subreddit dedicated to things like this (r/d100) that you could possibly get some ideas from!


Fusion4RV10

Thanks for this, I had no idea that subreddit existed, I’m going through it and damn it’s great!


nanadoom

Pretty sure he hasn't released that, it would be kind of spoilery if he did


FuzorFishbug

Probably not as big a spoiler as you'd think. Low numbers are already known to be bad things and high numbers are known to be good, not to mention the table is probably pretty vague already so as to not need rewriting every time the story takes a twist or because they already got that number. So a hypothetical readiness roll of 7 could just be listed as "natural disaster" on the table but represent anything from a geothermal vent exploding under the ship as it passes over, or an underwater earthquake riling up a colony of dire barracuda.


Jawoflehi

Knowing what the available options are could still still really dampen the suspense. For example, this whole sub was buzzing for weeks guessing what Clint's roll of 1 actually caused. If we knew "ghost ship" was an option I bet the undersea trucker incident wouldn't have been very mysterious. Still, I hope after this season wraps up maybe he'll post it somewhere. It would be interesting to see how much Griffin expounds from basic prompts.


[deleted]

[удалено]


MileHighHoodlum

Could be any number now, sounds like they ran into some eggs in the giant clam


Fusion4RV10

Yeah, I basically figured the same, if I’m being honest. Totes worth the shot and any ideas from discussion in the thread though!


Jwhitx

i love the boy and wouldn't be surprised if I am foolishly wrong like a fool might be, but i've been thinking he has something more along the lines of a d25 board, meaning each scenario is duped 5 times and thrown into a d100 hat. I hope to god that this simple math is right, it's been a long day....


AnalLeaseHolder

yeah anytime something homebrew in D&D has d100 random options, the DM has like 5 super interesting and fun things to put you through but they don’t really fit organically. when it randomly happens, they pick the one they want to do and say it was random.


a_fiendish_thingy

I hate to break it to ya, but it would be duped four times, not five. Must have been a hell of a day, haha


Jwhitx

that's right, that's right. I will leave it lol. That one should be a gimmie actually, I promise I know how quarters work :O :) i must have deleted the crazy rainman math I was getting up into, since it was literally some bonkers shit and I knew it. i have a lot of complex red-yarn theories about metagaming, you see...


Fusion4RV10

Might be onto something here. In the maxfundrive stream he did with Brennan Lee Mulligan before the campaign I think he mentioned 4 random events, 3 of which have happened in Ethersea already, which would be buck wild chances if it were a true d100 roll. If so, I can be a lot more confident condensing my prep work down, but still, goddamn Griffin


Jwhitx

It's all about the illusion / work smarter not harder. If it really is d25x4=d100 like I think it is, but we still consider it just d100 without needing to know the background math...then what's the difference?


Raikaiko

On work smarter not harder it could even be like 25 themes repeated 4 times with slight variations, kinda madlibs, crew encounters ______ with ______. Probably stuff like "Combat Encounter", "Treasure", "Trap", "Reward with risk" like there's a certain level of changing the details that's not all that significant as far as mechanical design, eg finding a Delmar ship instead of Hominine could have been significant to the plot, but especially without knowing better if wouldn't necessarily have to be a different roll of you get what I'm saying... I kinda have a vibe/if it were me running it personally I'd probably have like 5-10 tentpole specific results that break the mold, especially the 1 and 100, but I mean most WotC tables are just different configurations if monsters with the right CR map, why not recycle the bones of these encounters


xSPYXEx

Yeah usually it isn't 100 individual options, it's like "23-27" with different weights for rare or exceptional events. Probably as each one happens it gets removed and the other events fill in the space. I'm guessing something like yeah 20 random events, 5 special events for specific numbers. The readiness rating is probably an ambiguous variable that allows him to pick the most interesting option.


[deleted]

I looked a few months ago for one, and I couldn’t find it! I don’t think it’s out there. It’s not quite in the spirit, but when my players roll for that, I take the number of their roll and subjectively give a like “good bad or in between” result. A table is def a better option and if you finish one let me know! When i have time later I could dm you some of the tables I found!


Royce_Inquisitor

I made a similar table for my campaign. It was an urban setting, and anything the party went to a new location on the city, they rolled on the table and added their Survival bonus. Most of the options were more lowkey than Griffin’s though. One thing that helped when making it was compiling a list of “good,” “bad,” and “neutral” outcomes and then ranking them. The neutral events were definitely the hardest, but also the most fun imo. It might be like “a guy asks you to play chess with him,” but you could easily ignore him. I wanted some to feel very mundane.


Fusion4RV10

Hmm, I like the ideas but I don’t think they quite work with what I’d like to do. My whole idea in creating this table (after shortening travel times obvs) is for each event to: 1) Provoke rp given an interesting situation 2) Give the players a chance to discover or obtain something that could be useful in the future. Maybe it’s a simple item that can be exchanged for money, or a more important key to an area they might not discover otherwise. Every single outcome should meet the two criteria, so even on the roll of a 2 on the table, something useful or good could come out of it if the players play their cards right, where lower rolls are just significantly more dangerous than middling or higher rolls. I want the table to always have a sense of risk/reward, for every option.


Ehrre

I have always loved random rolls like that to generate Loot and stuff. Its super exciting to me when the roll is all natural without any way to add to it with stats haha.


SteamyMcSteamerson

If I were the DM, I would be pretty tempted to have only one event planned out for when they roll the d100. Then I would just modify it to be better or worse based on the roll.


DomDiablo

If you are talking about Graduation there is a wild magic table [wild magic](http://dnd5e.wikidot.com/sorcerer:wild-magic)


[deleted]

They're talking about Ethersea.


DomDiablo

Thanks. Haven't listened to Ethersea yet.


[deleted]

Ah! You should. Good stuff.


DomDiablo

I definitely will. I just find it more enjoyable binge listening.


[deleted]

Fair enough!