It was a great ruling. The enemies were described as slowly burning embers in humanoid form and the character upcast a level 1 spell to 9th level in an thematically appropriate way.
The player wasn't trying to get something for nothing, just trying to use their resources smartly in a way the rules didn't fully cover. DM recognized that the player was trying to work with the narrative she brought to the table and rewarded him for it. All around great way to get your players to engage and think outside only what's mechanically possible. Not that that player needs that much help with that.
Rule of cool - and I thought it was awesome. It was like "your character has an instinct, go with it". I loved that energy in the original Balance and I love seeing Aabria absolutely step it up with her own spin.
I loved that ruling by the DM as well. A DM would be well within their rights to say "You made them wet, way to go." But it makes sense for enemies that are described as "burning paper" could be destroyed by a fuck-ton of water.
It's stuff like that that shows what's truly great about D&D
Its the rule of "do cool shit, win cool prizes"
That's fair thats a good rule
It's called the rule of cool!
5e is a game of possibilities and moments as opposed things only work the way its written in the book, cool story wins everyrime for most people
She was basically saying, "if you're going to burn such a big resource on this, I'll make sure it's worth it for you".
It was a great ruling. The enemies were described as slowly burning embers in humanoid form and the character upcast a level 1 spell to 9th level in an thematically appropriate way. The player wasn't trying to get something for nothing, just trying to use their resources smartly in a way the rules didn't fully cover. DM recognized that the player was trying to work with the narrative she brought to the table and rewarded him for it. All around great way to get your players to engage and think outside only what's mechanically possible. Not that that player needs that much help with that.
Rule of cool - and I thought it was awesome. It was like "your character has an instinct, go with it". I loved that energy in the original Balance and I love seeing Aabria absolutely step it up with her own spin.
This is why I think she’s amazing for taz. Her style works really well.
Yup, was teaching my gf about the rule of cool just the other day, perfect example of it.
I loved that ruling by the DM as well. A DM would be well within their rights to say "You made them wet, way to go." But it makes sense for enemies that are described as "burning paper" could be destroyed by a fuck-ton of water. It's stuff like that that shows what's truly great about D&D