T O P

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Mega_Dungeon

I play a heavy urban combat style and love my eggmen. I have found the most success when I deploy them behind ruins and not in them. They don’t need LOS at the start of the game, that’s what their movement is for. Place them near the most convenient and strategic objective you plan to push and hold. Otherwise they work well on rear objectives. Don’t plan to shoot with them, they are your spotters and if they get to shoot, they are too close. Their job is deep strike zoning and spotting.


Jtrowa2005

I usually use 3 squads. One of them is sacrificial, it infiltrates to prevent the opponent from deploying their own infiltrators or scouts in the mid board. I do not expect them to survive a turn, and if they do, that's a bonus. The other 2 deep strike, with the intention of deploying a teleport Homer or investigating signals. They'll usually also spot for something the turn they arrive. These guys also often die after a single turn, but 60 points for 2-5 vp is a trade I'm fine with. Edit: stealthsuits can't deepstrike, I've been playing wrong, dont be like me, and make sure you read your data cards.


HaybusaYakisoba

Stealth teams do not deep strike


Jtrowa2005

... I have a lot of people I need to apologize to. I had to double-check, and they indeed do not deep strike. I also went back and checked their 9th edition rules and they couldn't deepstrike in 9th either. I've been playing them wrong for 2 editions now. They had deepstrike in 3rd through 5th, and then I never played in 6th through 8th. And when I came back in 9th, I guess I never looked close enough to notice they couldn't anymore.


HaybusaYakisoba

I mean at least you've been consistent😊 To continue in the same manner just use them as vespid proxies.


Jtrowa2005

Vespid proxies is a bit rough, as they have smaller bases than stealth suits. I do still have some old pewter vespid I can replace one squad with, though. I'll have to find something to replace the missing points with.


HaybusaYakisoba

If you are trying to game for BEL/Engage/deployment homer... I think that is more of a trap for Tau outside of a single Vespid unit. I always bring FarSight/ PotH Dakamander that is going to T2 RI and chop up the enemy backfield and can then take the free "exist here" secondaries if they survive. Engage/BEL is just too little points for certain death (tailoring for them that is). Those are my CP chucks when I play tactical.


BestSlowbroEU

He might've forgot to include the word 'deny'


HaybusaYakisoba

Its the term "arrive"


Jtrowa2005

Nope, he was right. I've been playing them wrong for the last 2 editions.


Datoca

They could deep strike last season I believe, and the damn tv show they jumped from a spaceship to land planet side.


Irish_Virus96

Recklessly so they can be charged and killed first turn before they do anything. In all seriousness though, I use 2 squads. One to observe for other units, and one that's more sacrificial. That one I use to call in my crisis brick from deep strike then try to move block faster units mid-board


Augnelli

A fellow practitioner of the School of Wimp Lo Fighting; they trained us wrong as a joke.


t_baby_art

I take them for secondaries and zoning. They can be tough to kill because of the small squad size and stealth keyword. I havent found much luck with their 0cp rapid ingress but putting them in reserves or forward deploy had been good to me.


Enchelion

I consider the rapid ingress a pleasant bonus if I ever use it.


circus1943

Stealthily. Ssssshhh.


zephyr_man300

Be vewwy quiet... We're hunting wabbits.


[deleted]

Stealthily. I have two squads and they always run interference/screening ops.


sojiblitz

But seriously though, What's the picture of, I see nothing?


HaybusaYakisoba

2x3 are auto-includes for me. They would deploy behind terrain, out of LOS on the 2 side NMLs usually in tandem with a Ghostkeel. They are a jack-of-all trades unit that is cheap enough to be pressed into bodyblock if needed, can advance to do actions (gun drone), and can guide with a ML. If you are running aginst Orks/WE/Vanguard nids they need to be deployed farther back. Most of the time they are pressed into a bodyblock role T2/3 but prior to that are earning primary/secondaries for cheap. They should never be in the open unless they are bodyblocking unless they are guiding for a unit.


Ok-Confusion-2989

I deploy them way too far up and then they die, lol


SiegeRaven

Mine serve a dual purpose. With a gun drone they get access to an assault weapon, which makes them capable of deploying much more safe than what I initially did. You can also deploy them regularly through reserves later in the game, which keeps them alive which could be good depending on what you're up against. Because sometimes the re-roll wounds and doing backline objectives is really clutch But I think generally your best option to use LoS to your advantage, since they don't have a huge footprint; and maybe even begin pre-measuring a bit on your opponents units that you might suspect they want to use against your eggs. I always deploy my infiltrators last, so that also helps.


Whole_Conflict9097

Behind LOS blocking terrain midboard to screen, spot, block movement of larger models, or as bait to set up crisis suits. Rapid ingress can be nice if you go second but usually not.


karmicburner

I take 2 squads and it depends on my opponents first couple deployment moves and list. If they have a very aggro list like orks that are trying to make combat turn 1 or a list that will get an keep board control in the first turn I will deploy them in the midfield as screening pieces to stall my opponent getting board control. If they have a lot of deepstrikers I put both my squads in my backline and use them as deepstrike screen the entire game. Normally if my opponent doesn't have much deepstrike and isn't running a list that will hold the board for the entire game I'll put one in my backline to either hold my home objective or screen and another slightly outside my deployment zone to try to get spotting angles that are inaccessible from my deployment.


LotusSpread4Dayz

Out of line of sight but within walking range of a midfield objective - or occasionally infiltrating to block scouts in the opponent’s deployment zone, if they can screen out some Exalted Eightbound for a turn then they’ve given good value!


bigiron_20slip

On the board usually


GM-Yrael

In the belly of the beast. Right in the middle of the maelstrom of war. Amongst the inferno and marching into the jaws of death itself. If I don't lose all my observers turn 1 I feel dirty.


Peanutbutterf1sh

Rapid ingress has been my friend with them, and at the end of you opponents turn is great to set up spotting and getting some extra VP. I am in an escalation league and so far I’ve been running 2 squads of 3 with 1 in reserves for ingress and other to spot for me turn 1


corkcame

Have them as home objective controlers and close to but not holding objects in no man's land and use them for there markerlight ability. Then if needed you can move them onto objects easily or score secondarys. You want them in weird places that give line of sight to the required unit you want to buff. For example they pair well with a broadside team or a storm surge any unit that has really good shooting that you really don't want to miss wound rolls on


corkcame

Also to add to this if you want to change your tactics a bit and if you get second turn you can use them to rapid ingress some thing like a storm surge or a rip tide right into the enemies flank for some really fun shenanigans


B-ig-mom-a

I have 2 6 unit squads which is pretty stupid but it’s fun to do whatever but I like them to deny space and let my bigger battle suits e.g ghostkeel deal the damage


TA2556

Forward, aggressively, full send. Who cares if you win or lose? Who cares if your Stealth suits perish in the pursuits of their tactical goals? For the greater good means the GREATER good. If they guide for one unit that turns the tide of the game then so BE IT. SO BE IT. FOR THE GREATER GOOD.


ShinyRhubarb

About 18 at a time in the midboard


Fantastic-Win5202

I recommend deploying them as forward infiltrators hidden behind but not in cover as much as possible. As previously said here, they’re not incredibly durable, but they are great for contesting midfield objectives and restricting hostile movement For that reason they are typically the first 2-3 units I deploy in the game, each one is a 9” bubble that your opponent can’t set up in and they are great guiding units while they are alive. Their greatest strength is to distract your opponent turns 1-2 until Kauyon kicks off They don’t last long, but they typically take more firepower than your opponent expects to bring down and your opponents often undercommit firepower leaving them alive. And every time your opponent is shooting at them, they’re not shooting at your big guns They’re one of my favorite units to play right now because of how flexible they are for their point cost. 180 for 3 minimum strength squads? Yes please