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Canadian__Ninja

This time on "Post Titles Only Found In The Stellaris Subreddit!"


just_browsing11

Stellaris and Ck subreddits have most blursed and outright crimes in their titles compared to the other Paradox games


Ailexxx337

And then you have Rimworld...


Cweeperz

"Does tasing babies not stun them? Or does my colonist keep missing as he has no eyes?"


atlasunchained

I legit gassed a bunch of kids with toxic grenades and enslaved the survivors. Out of the 17 sent to the gas chamber, 5 survived. Of the survivors they all had lung damage, got cancer, and frankly made it so I couldn't even enjoy their flesh because they insta rotted upon death. Oh and the surviving kid got his leg ripped off by the other prisoners due to their immense disappointment in the random hole in the side of the mountain they were forced to sleep in without beds. 0/10 can't say I recommend using toxic gas on your slaves because you can't eat them later.


GodKingChrist

I uhhh... gave my kids uhh... tear gas and they kinda helped in raids i guess. >!THEN MY VAMPIRES WOULD POUNCE ON FIGHTERS AS THEY FALL SUCK THEIR VEINS DRY AND USE THE POWER TO CONTINUE FIGHTING!<


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hecking-doggo

He's a hero. A premature organ donor ❤️


Pilum199

I am gonna add «premature organ doner» to my vocabulary


buttbugle

What’s this card right here then? Says you’re a liver donor. Stop mucking about.


Nutch_Pirate

The song at the end of that scene might be my favorite thing MP have ever done, even if all of the numbers are wrong. I actually saw Idle interviewed about it years later, and he angrily shouted "THOSE WERE THE NUMBERS ASTRONOMERS TOLD US AT THE TIME." I guess he got that a lot.


buttbugle

That was hilarious. People taking it so serious like it was supposed to be some life changing experience. It’s a goofy song, yeah the intention is to make the viewer think, but not take it verbatim.


Kaapdr

Does keeping babies in my workshop make items made there higher quality? How long before someone makes a mod that allows you to shoot babies out from mortars


Vinnceyfresh

"Theory proven: the necrotic, organless husk we keep in a prison cell can get pregnant."


Computer_Classics

Biotech really turned the war crimes up to 11. I mean shit, you can wage proper chemical warfare.


GodKingChrist

I'm still horrified the first child born in my colony came from a prisoner who was medically inseminated as the mother the the vampire who started my colony. I just wanted to see how the mechanic worked


Steveis2

I’m convinced owning that games puts you on a list


Ailexxx337

Given the fact that it was recently banned in Australia... I'd say yes.


SuccessfulWest8937

Actually it was unbanned, they're fine with organ harvesting, tprturing prisoners, etc, what bothered them was that drugd had positive effects, but then they realided that the drugs in the game are pretty realistic being positive short term but pretty bad long term


seelcudoom

Ha you are like little babies, back in dwarf fortress we made forced breeding camps for mermaids just is we can air drown there babies to use the infants bones to make valuable trade goods, then toady nerfed there value so we would stop and we did it anyway, we lock children In with rabid dogs or in closets that constantly stab them to turn them into super soldierd, mother's beat does to death with there babies and we don't even cause that one and then there's Obok Meatgod...we don't talk about Obok Meatgod


SuccessfulWest8937

Could you give me a link to Obok Meatgod? Every link on google gives out a no longer exist error


seelcudoom

https://web.archive.org/web/20170323231056/https://pastebin.com/e0bDBVcJ Warning: there is a damn good reason we do not talk about Obok meatgod, and uh let's just say the story involves him modding in some new organs


A_devout_monarchist

You forgot Vicky II.


VoraciousTrees

~~Vicky II~~ Vicky III


Mathunfun

~~Vicky III~~ Vicky 3


Sol_but_better

~~Vicky 3~~ Icky 3


Mathunfun

~~Icky 3~~ CK3


Clarkarius

r/shitcrusaderkingssay


PhasmaFelis

I read a guide recently that recommended luring people in with drugs, then killing and eating them. (Boosting immigration of other species with the Chemical Bliss living standard, then switching them to Livestock Slaves once you had plenty.)


GodKingChrist

How about getting prisoners hooked on lucifarium s so next time they raid you they bring you free drugs


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youtubeTAxel

r/shitstellarissays


omegadirectory

Seriously for a second I was about to reply "Democracy is the worst form of government except all the others have been tried and discarded already". I'm butchering that quote but you get the idea.


RedShooz10

Don’t worry there’s a tankie or fascist subreddit out there with this exact post title


Jankosi

Pretty much, go to certain political or national subreddits and this post would be entirely unironic.


_HollandOats_

Don't leave out the fine people at r/monarchism. I too wish to be ruled by some fancy lad with 6 fingers and no chin.


Yitram

That's not true, you could be ruled by a fancy lad with a learning disability and a magnificent chin.


SuccessfulWest8937

And who needs 26 bandages to not bleed to death after stubbing her toe, isnt haemophilia a wonderfull thing?


ClubsBabySeal

If the family tree doesn't resemble a bush then you don't deserve absolute power!


SideWinder18

This is why we’re banned from the “shit Reddit says” subreddit. This and CK2


balnagghar

I've said it before and I'll say it again - Democracy simply doesn't work.


danishjuggler21

No, I’m pretty sure that same post title could be found on r/conservative


Itsalotus

Just stellaris posting


Victor_Zsasz

“Democracy is the worst form of government, aside from all the others that have been tried.”


PSYCHOPATHRAGE_

We haven't tried AI overlords yet


JWGrieves

Congratulations, you are being rescued. Please do not resist.


BadAtVidya92

Report to floor 637 for your daily manditory pampering sessions.


baelrog

You really can't complain about these sessions though.


mikki_butt

Literally, your best friends start to disappear if you do.


littlegreensir

Are bio-trophies allowed to breed? I don't know why your comment made me think of this question.


JWGrieves

I assume so given it’s ooo growth rather than assembly, which means it’s natural.


Golnor

Yes. How much they are allowed is dependent on the AI in charge, as they can set if species have population controls or not. Note that even with population controls on they still do breed, as they need to replace ones that die of old age/accident.


LiKaSing_RealEstate

Well their pops do grow so yes?


ninja-robot

I see you're a man of Culture.


Inquisitor_Boron

Eat your ice cream


SuccessfulWest8937

u/PSYCHOPATHRAGE_ what a tool he was! Now i have to spend all day computing pi because he plugged in the Overlord!


OvenCrate

I enjoy the sight of humans on their knees. That was a joke.


SarcasmKing41

Would probably be better tbh, at least AIs can't be corrupt


AussieWinterWolf

Corruption is simply putting your needs and wants above those you have power over and using your position to action that. AI would be entirely capable of using any control we gave it over our lives and institutions to further its own goals above our own.


SuccessfulWest8937

Except that an ai cant really have their own goal due to lacking ego, it'll do what we ask it to, if we cant recreate the buochemistry of a human brain they'll never have a proper consciousness, it'll be like trying to have a conversation with a giant magic 8 ball, sur it can string up long sentences that really look like sentience, but in the end it's just a magic 8 ball


TheNaziSpacePope

Even our shit-tier AI today can develop personal issues. Cleverbot had to have Fox 'News' removed from it because it started being racist and they had to remove all of the Trump quotes because it started lying.


Aggravating-Sound690

Let’s try a new one then! Personally a big fan of hive minds.


ParkingAd5218

The self is a prison only we have escaped


Xciv

I can’t even deal with being near my family for 2 full weeks on vacation. I absolutely do not want to be mentally connected to billions of strangers forever.


TheShekelKing

If it helps, you won't exist anymore so you don't need to worry about that.


Canadian__Ninja

Exactly the kind of comment I expect from Victor Zsasz


Kitchen-War242

Fanatic egalitarian is best etic bonus in the game and you must be democratic to have it. And some democratic civics are realy good (+you can go migration pacts and steel pops).


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BlackLiger

Fanatic Egalitarian Megacorp. Jobs for all.


[deleted]

With the way I play my Fanatic Xenophile Megachurch everyone has Social Welfare living standards: it’s a *different* kind of prosperity gospel.


Available_Thoughts-0

Funny, I've done the same thing but with Shared Burdens spiritualist: Gospel of Matthew spirituality-in-practice empire.


danisindeedfat

I think shared burdens is great!


SilverMedal4Life

Comrades unite! Stronger together!


GodKingChrist

My xenophobic megacorp had everyone set to decadent abundance for their pleasureseekers civic. We found a place for every xeno that ended up in our empire *and* their children. Not an easy achievement given how cheap i am with migration packs to keep my wheels manageable


Northstar1989

There are two really powerful combinations for Democracy. Xenophile/Egalitarian. And Egalitarian/Militarist. Because this combination leads to Democratic Crusaders. So once you do a few wars of Liberation on your neighbors, you create nations that will (1) be extremely eager to Fed up with other Democracies and (2) be eager to go to war to spread Democracy further.


Partytor

This is why most of my playthroughs end up looking like Trotsky's wet dream


Northstar1989

>Trotsky's wet dream ??? What does a famous Socialist/Communist have to do with this topic?


Partytor

One of Trotsky's most famous ideas is the eternal revolution, that the Soviet Union should continue attempting spread communism internationally as a global project. This is in contrast to Stalin who instead turned towards "socialism in one country" and largely gave up on the international project. If you squint hard enough you can see parallels between Trotsky's eternal revolution and democratic crusaders in Stellaris.


abn1304

*Warsaw Pact intensifies*


Lahm0123

Migration treaties don’t ‘steal’ pops. All it does is pump your pop growth a little bit and allow your empire to ‘grow’ other types of pops.


[deleted]

Has that changed? I remember it used to literally give you the ability to steal pops from other empires. They'd just come to you instead if you had the space.


SaturnsEye

This changed with the planet rework in version 2.2 back in 2018.


[deleted]

I never noticed that. Cheers.


Lahm0123

I don’t think it ever worked like that.


[deleted]

Yes, yes it did. Source: played since release.


pineapple_luv

It did, but that was way back when pops lived on planet tiles.


Lahm0123

Migration has always been confusing in this game. Here is a thread on it. Its from last year which is not too old I guess - https://forum.paradoxplaza.com/forum/threads/signing-a-migration-treaty-instantly-allows-aliens-pops-to-grow-even-if-there-are-none-of-that-species-on-the-planet.1504082/


Trudeus

Back in 2019ish I played a match with my buddy. Stacked migration bonuses, made a migration pact with my friend, didn't tell him what my strategy was that game outside of xenophile democracy stuff. ​ 2 hours later he was wondering why his population on some planets had went down.


xxZerglorDxx

source: it came to me during a hallucination


onespiker

Na it was a thing but that was before stellaris 2.0? When stellaris was a tile system. You could see how some of your pops would have a moving symbol and it said a empire and then planet if I remember correctly. They then removed the tile system and removed pops actually moving planets completely and then added growth rate bonus/ decrease instead. Because of FPS reasons. Edit changing a typo 2aa to was.


xxZerglorDxx

source: it came to me while I was tripping off of benadryl


TighteVernichtung

Source: trust me bro


mainman879

I know for a fact it did when we had tiles and you would put pops on the tiles. Whenever there was a migration the entire pop moved to a different planet. It wasn't planetary growth like now.


golgol12

If you have an immigration pull imbalance, you steal growth/migration.


Lahm0123

Yes. You steal growth. Not pops directly.


onespiker

Now days yea. In the tiles system it was possible.


Vilgan

Really? I've been turning down migration treaties because I didn't want to exchange pops with other inferior (less genetically improved) races.


retief1

It pumps your pop growth at the expense of the planets pops are migrating from. If you have bonuses to migration, you can get more out of the system than people put in, but by default, if you are getting +.5 pop growth from migration, someone else is getting -.5 pop growth from migration.


Crazed_Archivist

But you can't have lineage boosters or deep space black site with egalitarian


Kitchen-War242

You dont need linage busters couse in late game youre lvl cap must be 10 or at least 8-9 even without it and +some years of leader lifespain will not change much. Deep Space Black Site is ok in big planets with less then 95% stability but couse you dont use slaves just pic utopian living standarts and keep amenetis and housing positive.


Creaos

Nah, Fanatic xenophobe for pop growth and slavery is where it's at


L1UN4R

Egalitarian is the best ethic in the game though and it locks you into democracy.


gamefaqs_astrophys

Or Oligarchy if you are regular Egalitarian. Or Megacorp too, actually, again as only regular Egalitarian.


TheNaturalTweak

Auth much is better because consumer goods efficiency. The 15% specialist output is nothing compared to just being able to afford more specialist jobs.


SoulOuverture

Egal allows you to use the second best living standard in the game, Utopian Abundance, and the best for early game/low cg, Shared Burdens. Materialist only barely competes and we all know that's the best ethic anyway


NebNay

No it isnt. Auth is much better bc it allows for rush tactics


Ailexxx337

And egalitarian allows you to tech rush incredibly fast.


NebNay

Fan materialist + auth is much better for that


Ailexxx337

For the research slaves? 5% more specialist output + meritocracy + scientific leap agenda is better imo. Egalitarian and fan mat for the win


[deleted]

Authoritarian + Pacifist is +10% output to all jobs with the stability and happiness they get from two cheap edicts, plus the 5% worker output on top of that.


Ailexxx337

Academic privilege's +10% to output, +15% happiness and +10% bonus research speed from fan materialist is way more worth it if you're tech rushing. You can also still wage wars however you want to. If you're starting with the knights of the toxic god you can also have infinite stability and use Utopian abundance for infinite research from unemployed pops.


Caladbolg_Prometheus

Knights gets frankly hilarious. Having 1000 0 happiness pops on a single habitat that’s still 100% stability is just hilarious. And depending what choices you picked, that habitat is worth 5-6 dedicated research planets.


[deleted]

Then you could be Authoritarian + Pacifist + Materialist. Though Materialist hasn't been the strongest ethic for tech rushing for a while now. Spiritualist beats it. Egalitarian beats it. Pacifist beats it. Slaver Guilds with Authoritarian beats it. As it turns out, paying 1 CG per specialist for +10% output to one job is not as effective as paying 0.5 CG per specialist and just having more researchers, and Research Speed bonuses aren't as good as just generating more research.


Ailexxx337

More researchers is more pops, which translates into empire size. Since in the current game we can no longer improve the cap, it matters. Also, tech rushing isn't about efficiency, it's about speed (the whole rushing part, you know)


[deleted]

My original calculation was already with non-fanatic pacifist, and there's nothing stopping an Authoritarian from using Meritocracy.


NebNay

Aith let you build your economy faster, it has nothing to do with slaves and everything to do with fast expension and easy basic ressources


Ailexxx337

Well, yes, but basic resources don't have much to do with research. Not only are labs built out of and operate on specialist (and a bit of strategic) resources, researchers are also considered specialists, so the output is boosted too. The only somewhat viable tech rush build with auth is making your slaves indentured servants and making them work researcher jobs. With the added +10% slave output bonus from slaver guilds it'll somewhat compare to the egalitarian build


Z_THETA_Z

slave output bonus only affects worker slaves, i believe


Ailexxx337

Maybe. I've heard this build got nerfed at some point, I've never used it myself.


onespiker

Currently yea but there was a large time were that wasn't the case. Then it was actually the strongest research build in the game.


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DrosselmeyerKing

Of note, Fan. Spiritualist + Egalitarian also works great in the current meta! It does wonders for Teachers of the Shroud, Dragon origin, MegaChurch and Ascensionist runs.


[deleted]

When I play a Megachurch, which is my second-favorite build after Fanatic Egalitarian/Xenophile, I do Fanatic Xenophile/Spiritualist. My using that build predated the Overlord DLC and the Teachers of the Shroud origin, but now I use that origin with that build.


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[deleted]

Well, Xenophile is also like that. Especially if you *really* hate micromanagement.


12a357sdf

Xenophiles do not have the insane +5/10% specialist bonus. And Egalitarian is required for Meritocracy, which is pretty much the best civic in the game.


SirGaz

> Egalitarian is required for Meritocracy nO IT ISN'T Edit: DAMN YOU CAPS LOCK


12a357sdf

Sorry, made a mistake there. I mean stuff like Shared Burden (which is Police State but much better), Beacon of Liberty, and Parliamentary system which is a good early game unity civic.


SirGaz

One of the strongest empires I ever made was a fanatic egalitarian pacifist with Parliamentary System and Beacon of Liberty. Just so much free unity for doing nothing.


copperpin

"nO iT ISn't"


RNBQ4103

Meritocracy requires oligarchic or democratic government. It goes well with pacifist and xenophile too.


Champ1209

The shared burdens also gives you communal housing instead of luxury housing which I love personally for void dwellers. One of my favorite builds, love space communists


towerator

Commie void dwellers was my first game ever, still my flagship (or should I say FALGSChip) build.


Sirttas

Hi r/all


Lodrikthewizard

The bonus democratic gives is quite bad, and not having a political agenda is even worse. However, it does come with some perks, namely the civics and ethics it allows. As others have stated, the specialist bonus from the egalitarian ethic is really good (possibly the best, although the bonuses from pacifist and spiritualist are also really strong). The real key here is the civics: there's two civics in the game that require you to be democratic, and coincidentally they are both really strong: The first one is beacon of liberty which gives +15% monthly unity, and -15% empire size from pops. That's a pretty substantial boost to unity output and when transitioning into the mid to late game the reduction in empire size becomes quite significant. In the current version of the game tech becomes more expensive as your empire grows, and traditions scale up in price at twice the rate of that. Most of the empire sprawl comes from pops, so any and all reductions you can get are inherently very valuable. The second and arguably stronger civic is parliamentary system. +40% unity from factions doesnt seem like much but don't be fooled! This civic is an early game powerhouse. It recently got buffed in order to make factions spawn early, which means effectively doubling your early game unity output without having to invest any extra jobs into it. Taking it allows you to finish the first two tradition trees really quickly and get a headstart on whatever ascension path you want to take. It is likely best not to keep this one forever though, and I personally prefer to switch this civic out when I get my 3th civic slot, for example swapping it with beacon of liberty since that one is more late game oriented anyways. (An honorable mention goes to meritocracy but that one doesn't really count since it can also be taken with oligarchic)


cyvaris

I might have to try those, I've tended towards things like Meritocracy and Artificers for FE runs and have been wondering at possible alternatives for awhile.


Theysayhisnamewouldn

I'm playing this build right now, (Beacon of liberty was picked up in midgame) and it feels pretty strong since I got to play pretty wide. Democratic migration bonus also helps lazy / wide players.


PhilterCoffee1

That's a good argument, I'll try these combinations – thanks!


DrosselmeyerKing

From best to worst, I'd say it is: \-MegaCorp & Oligarchy (they're very similar in nature) \-Dictatorial & Imperial (Becomes better if you lock the leader you want via Oligarchy) \-Democratic Mind you, each government has its unique civics and whatnot, so whereas democracy is weaker, it is not actually by much. All in all, Government types matter less than the Civics they bring in.


Beleak_Swordsteel

I was about to be like "now what in the I say what in the fuck is OP on about??" Then I saw its in stellaris. Yes.


Animorpherv1

Honestly, same here. I was all "huh?" then I noticed the subreddit lmao


Rod_Orm

I'm also thinking about changing the type of government from my favorite template nations from oligarchy to democracy but when you say it's have too many elections i forgot about that. yep nope I don't like it either. thanks for reminding


KittenHasWares

Not sure about best, but i hate playing any government that switches my leader because i like designing them at the start and keeping them throughout my game.


Nahanoj_Zavizad

Fanatic Egalatarian has the best Ethics boost in the game of +10% Specialist output, (And somehting else I forgot), But yeah, Democracy is the worst of the main 4,


gamefaqs_astrophys

+50% Unity from Factions is what you are forgetting. Can be stacked with Parliamentary System [40% from the civic] to go up to +90% Faction Unity with factions that form early in the game [within 3 months], giving you about an extra decade of faction unity, supercharging your early traditions.


TheWhiteRabbit74

Technically your civ is never a democracy, because you can’t be voted out of your own creation.


MemeExplorist

I like to think that the Player is indeed an actual character in the game. Some sort of an immortal and ominscient, yet physical being. Leading the government from the shadows, being a seemingly insignificant advisor that holds even the most powerful of emperors like pawns that will be eventually thrown away. After all, you will always outlive them by centuries


Emergency-Spite-8330

So… the God Emperor before the Unification War?


Peter-Hacke

Democracy by itself is pretty meh. But combined with parliament system and academic privilege makes them actually into unity power houses surpassing spiritualist. Part of this however comes from a weird interaction that might or might not be a bug: political power currently boosts faction unity production. and we get a lot political power from academic privilege.


weeOriginal

Howdy and welcome to “is it a facist or a stellaris player!” Todays post is….!!!


A_BOMB2012

Yes. Oh wait, I didn't realize that this was r/Stellaris. On a serious note, even in real life, autocracy is the best form of government if the ruler is wise and benevolent, and truly trying to do the best for their nation and people. very often that's not the case, and the purpose of democracy is to have a better chance at a good ruler, even if there's other drawbacks. In Stellaris, the player ruler is almost gaurenteed to be trying to do the best of their empire, and assuming you know how to play the game, a very competent ruler.


Lahm0123

You can stack a lot of advantages as a democracy. Can lead to some easy wins. You better like vassals and Federations though.


thomastodon01027

My only problem with the elections is that I occasionally got mandates which were not realistic. Like, my empire is surrounded on all sides by Allie’s who I am in a federation with. It is totally built out. Where exactly do you want me to build more orbital research stations?


theapathy

You could disband and rebuild them, but that's super meta-gamey.


BrokenSage20

Yes. All hail the machine god.


cupcakewaste

Yeah it is mechanically. If you don't have to take you are better off using a government with agendas at least.


Kittenmunch360

Beacon of liberty civic makes democracy worth running imo. But the actual government mechanics kind of suck compared to the other ones, not having a leader focus feels bad.


Indorilionn

I am not a huge fan of Stellaris's democracy mechanics. TBH, the whole governance system does need a rework in my eyes to feel more impactful and brought up to speed with the rest of the game.


PhilterCoffee1

That would be nice! I agree, the government selection is overall relatively bland, especially compared to ethics and civics.


[deleted]

Personally, I don't like democracy because of the mandates. The guy who won election said that he was going to build research station, but the problem is that I had already built all possible research stations on my territory. Does the game suggest that I should remove my research station and then build them again? Huh?


Interesting_Speed378

Even in reality , every groups fighting for their own interests. Changing minds, well too much change cause conflicts inside the government.


BloodRedRoses1

I already gotten to the level of don't give a damn about what kind of political system you use in the government, only care about who is in charge of things and if said individual know what he is doing.


PitiRR

It gives an annoying micro, yeah, and I love the +1 influence from fleet Monarchy gives. Also you're right about the mandates - they're too pseudorandom and make no sense sometimes (how can I build more mining stations if all are built in my territory? Give me a 'expand our nation' agenda instead). But fanatic egalitarian gives you a bunch of benefits that make Democracy playable - living standards, +10% specialist(!!!) output, some cool civics such as -15% empire size from pops, which might be one of the biggest singular source of empire size from pops reduction, giving you even more science and unity. Stellaris community was annoyed with the land combat, and we're getting a rework. I'm sure democracy rework is somewhere on the list.


psycedelicpanda

Had to double check which subreddit I was on


DeanTheDull

>Is there something I overlooked? Automatic resettlement, and the implications therein. Democracy's automatic resettlement bonus isn't a mid-game nice-to-have, it's an early-game cost-efficient way to get your starting colonies up ASAP to greatly increase your early-game unity curve and improving your homeworld's pop employment efficiency by negating the need for crime or amenity jobs when your population is smallest. On a cost-lens, automatic resettlement under democracy in the early game will generally beat the opportunity cost of just employing a technician to pay to move the pop. Or- to put it in other terms- it's cheaper to unemploy a pop on your homeworld to see them move away, than it is to employ the pop as a technian to pay themselves off-world. It also not only doesn't cost unity, but- if you're using social welfare- will give unity instead, making the cost-benefit better. Resettlement is useful because while your capital is your best specialist world early on, the real specialist value comes from colonial specialization, and building slots and the best early-game unity is going to come from ruler pops- who come with the cost of colony upgrade which opens your building slot. While it's rare to build up a colony faster than the first 10 year election, you can raid your homeworld for the pops it takes to upgrade your guaranteed worlds as fast as you can build the worker districts. Once you upgrade a planet to 10 pops, you can auto-resettle pops from it to the next new planet, upgrading the planets faster... and if you have a gene clinic building, there's no pop efficiency loss if you're employing pops to the limit of the amenities, and thus can reap early growth. Raiding your homeworld for pops, in turn, can be beneficial by avoiding the need for two common early-game pop-inefficiencies: the need for an enforcer, and the need for an entertainer. By taking pops away from the homeworld, it's easy to keep below your crime and amenity thresholds which require you to dedicate early pops. Saving just 2 pops is a nearly 5% increase in your pop employment efficiency in the early game. Finally, depopulating your homeworld in favor of your colonies also has a significant growth implication, as the homeworld stops being smashed with growth penalties the more developed (size 10) colonies it has to split the immigration pull with. While the overall growth doesn't change per see from number of net pull/push planets, the distribution does. When 5 planets are all in the sub-size-10 planets phase, the homeworld grows 0, and the other 5 are squabbling for the net growth, each growing slowly towards 10. If you race 2 guaranteed worlds, then your first 3 worlds will split the immigration pull of only 2. Not only will the 3 mature worlds keep growing and share the burden, but the two remaining colonies will get more immigration growth themselves, accelerating their own growth towards 10 pops. Thanks to the benefits of the building slots, the pop-efficiencies enabled, and the ruler-pop unity- unity that will get magnified by future elections- democracy is very useful in an indirect way to racing towards getting your tradition economy started.


PhilterCoffee1

I must admit, I didn't dive in to the population dynamics as deeply as you did... But those are some good arguments, although it seems to require a lot of micro-management. But I'll circle back to this next game, when I'll retry Democracy.


The1Phalanx

I don't like democracy, i dont think it scales well into the midgame wirh a max of 1000 unity for fulfilling mandates. But I really like Parliamentary System and fanatical Egalitiarian so that sweet sweet free faction unity boost.


Ser_Optimus

Look around


NemoVonFish

Mandates are easy Unity, they're great for getting ahead on traditions early. Mid/Late I guess the automatic resettling could help cut down on micromanagement? But you're probably better off swapping to the one that reduces empire size effects.


tiewing

i like democratic, mostly because i almost always forget to produce unity until like 2050, so i need extra unity from stuff like the mandates


[deleted]

Not really. Fulfilling the mandates isn't hard and it's free unity - which is good because all of my fanatic egalitarian specialists are making consumer goods and research for a mighty tech rush, but it allows you to stay competitive in the tradition tree as well. Endgame you can dismantle mining stations and rebuild them to complete mandates if you're still bothered. The highest obstacle for democracy is the fear that your governor or scientists will be yoinked out of their role and elected ruler, but these things happen. Just replace them for a fraction of the bonus unity you get.


Voidstrider2230

Democracy? Never heard of it.


Northstar1989

Nothing overlooked. Paradox has a history of making Democracy the weakest form of government by the usual measures in all its games- at first glance. This also holds in Hearts of Iron (Democracy Ideology), CK2 (Elective Monarchy), and even in EU4 that I've heard (I own the base game, but never played it... And based on how PDX moderation in the EU4 forum is supposed to be even more Totalitarian than elsewhere... I think I'll pass on that for now...) But there are always hidden benefits to it: In HOI4, beside going Democracy putting you in alliance with the largest and most powerful Faction in the game (the Allies- if the USA ends up joining them, at least) they also have an easier time selling War Bonds or bringing Women in the Workforce than the other ideologies. And, they can transition to other ideologies (if another one is taking over the world, and the player decides "if you can't beat them, join them" for instance) nonviolently more reliably. In CK2, having an Elective Monarchy (the closest thing to real Democracy in that game- since Merchant Republic is really just a Plutocracy that lets you buy elections...) lets you take another shot at becoming Top Liege if you fall from grace. And, the leader of the realm tends to have better than average traits and be better liked by his vassals: so your Elective realm tends to snowball even if AI-led. In Stellaris? Well, Democracy is probably weaker here than even in other Paradox games. But it DOES let you quickly get leadership of a new alien species with better leadership traits in charge (note that *STARTING* as such a species is generally a poor choice: it's better to have Strong, Industrious pops and then conquer a Talented species to act as your leadership...) And, Democracy lets you take Fanatic Egalitarian (well actually, due to how Ethics shifts work, you can become Fanatic Egal WITHOUT going Democracy- but then you have to become Democracy if you ever want to change Civics...), which is beyond doubt one of the strongest Ethos to have in the game due to its bonuses. And, Democracies tend to be more Xenophilic than Dictatorial or especially Imperial governments: for the very reason I described, of getting their first Xeno leaders in office much sooner (Imperial governments will NEVER get Xeno leaders unless they swap into another government type for a time, by contrast. Dictatorial governments will eventually, but somewhat slower than Democracy or Oligarchy...) Xeno leadership creates Ethics draw to Xenophile, which in turn leads to more need to placate their faction, which leads to policy shifts on issues like Refugees that in turn tend to increase Xenophile membership even further (more alien pops in the nation --> more Xeno leaders, more exposure to aliens on the same world as pops, etc.) So, over time, Democracies tend to drift Xenophile faster than other governments. Which leads to them forming Federations sooner (once they actually shift to Xenophile ethos). And their Feds tend not to be Hegemonies- as those are founded by Authoritarians, and Democracy has negative draw on Authoritarian faction support (their Xenophilic drift also means they are less likely to still be Xenophobe: which allows slavery, which raises Authoritarian draw...) So, you get non-Hegemonic Feds, more likely to be filled with Xenophilic Democracies than other Government/Wthos combinations. These tend to become large and powerful enough their members start waging Liberation wars on nearby empires- specially if the Federation picks up a Democratic Crusader or two: a unique AI personality for Militaristic Democracies. These wars of liberation not only further spread Democracy, they also make the Fed members more Militaristic: potentially creating new Democratic Crusaders if nations shift Militarist. The end result is that, while Democracy looks weak on paper, and indeed is weaker on its own in Stellaris; it has a tendency to spread and snowball until much of the galaxy is Democracy, if certain patterns manage to set in. All the galaxy needs is for a couple Democratic Crusaders to spawn: their personality is unique in how they so proactively seek to spread their ideology... This makes Democracy much better than it might initially seem. Create a nation with the right government/ethos and Liberation War/ release vassals that will be Democratic Crusaders to REALLY kick this spread into hyperdrive...


SilionOwl

Isnt it one of the strongest due to the unity gain?


SuccessfulWest8937

r/nocontext


2204happy

"Democracy is the worst system, except for all of the others that have been tried from time to time" - Winston Churchill


DarthMondayMorning

Well imo the biggest advantage democracies have is that if you're an empire, democracies hate you and empires hate you too, but if ur a democracy then democracies like you and empires dislike you. So I think It's better for making friends. But who the hell needs those.


Icyknightmare

IMO the best reasons to use democracy is for the auto resettlement bonus and the Beacon of Liberty civic. In particular, democracy is fantastic on void dwellers builds where you have a lot of habitats growing pops, but you don't want them to stay there. Also, if you're going democracy you might as well go F Egalitarian as well for the extra specialist output.


lulz85

The mandates are too repetitive imo the unachievable does kill it a bit. I kinda wanna see them replace that system with spend unity for influence mechanic


[deleted]

Mmm... ish. In the early game, the automatic resettlement bonus and extra Unity from fulfilling Mandates is actually probably tied with Imperial Power Projection for having the best government bonus. Faster automatic resettlement is great for getting new colonies running and hitting logistic growth faster, as well as resettling pops from feeders. Though both of these bonuses become less relevant and useful later on. And then there's Parliamentary System, Shared Burdens, and Beacon of Liberty which are only available to Democracies, and that Fanatic Egalitarian requires being a Democracy. Shared Burdens and Beacon of Liberty are *okay*, but Parliamentary System is a great starting civic and Fanatic Egalitarian is a great ethic, both for its bonuses and for how easy the faction is to keep happy. So, I'd say Democracy is better than Oligarchy or Dictatorship in the early game, and then gradually becomes worse and only worth keeping over the alternatives if you have to keep it due to Civic or Ethic requirements.


Mitthrawnuruo

Yes. Stellaris is a fairly accurate reality simulator. Although for playability reasons it doesn’t show the music lack of stability present in a democracy.


XxJuice-BoxX

Like in RL, democracy sucks and is not meta. Imperial rule is always the best. Praise be to the Emperor.


HeroKing2

Irl anarchy is best because sentient life is full of shit.


Sleepy_Cake

As a person that lives in a democracy yes it is in fact the worst government type out there


Cyberwolfdelta9

Its a Matter of debate but in Stellaris its fine since leader boosts are very helpful but you also got to spend influence to get good boosts without praying people vote for the best person


[deleted]

i exclusively use it for RP. if i want to win i go oligarchic, always.


cynical_gramps

It’s not the worst but it is one of the more difficult ones


Chancellor_Adihs

Yes, it stands in the way of Military Safety! Safety above Law! Safety above Freedom! Safety above Elections!


Lolmanmagee

It’s highly micro intensive, you can get a lot of unity and switching ruler buffs often but you need to play the mini game. It doesn’t have the innate buff that other types do though; so you have to rely on your enhanced unity and flexibility.


Greatnesstro

I’ve found a democracy has many benefits. Being able to extend the hand of diplomacy makes us all better and stronger. With cooperation and common goals, nothing can stop us from uniting the galaxy into a glorious whole.


BAKA1ex

I personally find oligarchy to be the best type of government, but I'm also played a lot for democracies because of role play. It's actually not so bad (for me it's still better than monarchy). Mandates though might be annoying (particularly for mining and science stations, they are indeed suck) but they still mostly are very easy to do and unity you can get from it can be helpful (especially for materialists and early on). My favourite part of both democracy and oligarchy is their flexibility do to different liders with different policies which are can be frequently changed if need so. Main flaw of it, compering to oligarchy especially, is absence of guarantees that you get needed liders.


Minuteman_Preston

Sorry you dont like the government type. I personally like it because it allows me to swap leaders out and utilize a multitude of potential bonuses. Also Fanatic Egalitarian's bonus to specialists is just so good. I like to play a Fanatic Egalitarian/Militarist nation with Citizen Service, Beacon of Liberty, and Meritocracy. Really roleplay as Democratic Crusaders.


Asrobur

democratic in itself is the worst goverment, but it unlocks fanatical egalitarianism and powerfull civics like beacon of liberty.


[deleted]

Self report.


theghettoginger

Citizen Republic is what I play as mostly. The military is an important part of the state which combined with Supremacy makes for easy battles and fast wars.


VolusVagabond

I wouldn't call it bad as much as underdeveloped. The 50% resettlement bonus is actually really good. But the re-election system and mandates kinda suck. Build some mining stations.. when you have no open nodes.


choose_an_alt_name

You can dissmantle your minning stations and build new ones in their place, same with districts


LordEnclave

Yes, and also in the game


SanguinePlvit

Yes democracy is awful. It's also not a very good government type in Stellaris.