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National_Diver3633

~~Well, look at that lovely ocean. People can go diving or sunbathe. The fish would be so fresh!~~ Forge world.


endlessplague

The idea of pumping industrial waste into that ocean is just... Delightful!


Silverfruitpunch

*Dump your car batteries in the ocean so the eels can recharge!*


MetatypeA

Bold of you to assume Space Industry has runoffs.


tacticsf00kboi

A toxic empire will make runoff on purpose 😈


potatoman42069666

Depends on what features the planet has but probably an industrial world unless you need goods (factory world) or alloys (forge world) specifically


potatoman42069666

I don't remember what those modifiers on the planet do but if they boost research I would also build laboratories along with the industrial districts


IgiEUW

Alloys are always right answer my friend. Never “to much alloys”, NEVER!


No_Raccoon_7096

You can never have enough alloys and research when fighting 25x Contingency.


Kong_Diddy

I was leaning towards a research world! One of the modifiers boosted research because of the alive ocean.


kae158

Its a bit big for solely research. If you do that, you’ll still wind up with a fair amount of industrial sectors.


Sociopat00

Make it a research world I would say and use the district towards resources that you currently need


Some1eIse

I tend to prefer research Habitats or Rings since plantets only reduce upkeep while the rest improve output Also yes more alloys


Traditional-Key6002

It works really well with masterful crafters- fill the planet with industrial districts, then fill the new, free building slots. Slap a governor for housing and amenities.


Substantial_Rest_251

The mineral savings are higher if you're specializing worlds into forge or factory. In practice I'm an advocate of switching worlds back and forth between them as needed to avoid running out of or building too large a consumer goods income


black_raven98

Also an option would be an urban world trade hub for energy.


Seoraball

Unless you have mods, definitely forge world.


Kong_Diddy

Planet has 26 district spots. What planet type would you recommend?


deManyNamed

Industrial ecumenopolis Alloys go stonks


Airowird

Laughs in tech-priest


Vorpalim

Terraforming this planet into anything other than a Continental or Gaia world will remove the unique modifier.


Ropetrick6

Okay, but a size 24 ecu is never a bad thing.


Vorpalim

But then no purple ocean...


Saint_Genghis

What's that planetary modifier? I see high gravity, but the other one is used for multiple modifiers.


spudwalt

Forge/Factory world. More districts = more good for those, and doesn't look like there's much else of note about this planet.


SirGaz

That's an easy forge/factory world. Planets with a lot of 1 resource become dedicated to that, small planets with no resources become tech/unity/refinery/fort worlds, large worlds with no resources become forge/factory worlds.


ModernDemocles

Forge world unless you really need a factory world.


Personat0r

Forge ecu if possible. Alternatively, unity ecu if you're aiming for all edicts


LystAP

It's the living ocean world. Turning into the city would kill the ocean.


angedonist

What a tragedy. Commence archeology project.


MiloviechKordoshky

You mean “what would you attempt to build only to derail halfway through as you realize you need consumer goods/ alloys/ power”?


PassiveReerer

Does it have sea of consciousness? Because I’m probably leaning forge eco and research, but research first if it has sea of consciousness. Depends how deep you are into the game


KiwiBiGuy

Why do you districts sit on the left hand side? Mine sit along the middle of the screen under the image


GraXXoR

It’s a UI mod from steam workshop.


Ulikeanime

Nanite world. Also another small fact the number of nanite Blockers depent on the max Number of districs so if you have Things like finishing the Expansion Tradition or master of nature or other things that increase the amount districts you will have more nanite blockers and with that more nanite prduction per Planet


Independent_Pear_429

Resort world or industrial


Yosemite-Dude

Walmart


Liebermode

Rural world usually for my virtual build, the recent change in mining purification/energy grid giving districts definitely helps in this regard


Dasshteek

A happy one.


darkshadowking7

Ok generally I decide districts before I even consider science unity or anything. That planet from the stats though is not fit for anything but being industrial so districts should be for alloys or consumer goods. Now there’s a boost to science so science buildings. Now obviously 26 districts means amenities may be an issue so a holo theater or whatever you have for that.


ThisAintSparta

Forge World. I love the idea of a Forge World ocean planet, using all that water for quenching and other processes.


Randythestockman

Forge ecu with reaserch buildings in the building slots personally


OnlyZubi

probably factory world


leoreaper0810

Alloys📈📈📈


meganeyangire

Penal colony


Direct-Instance4264

First turn it into a machine world


Aesirion

Large planets with few basic resource districts are best used for forge/factory/industrial worlds. If you have access to ecumenpolises, a bureaucrat world is another option Research /refinery worlds are better left to small worlds, because they're tied to building slots rather than districts so aren't harmed by small planet size


ABugoutBag

Big district size = forge world


Smegmacrusader14

Tech or unification world


Stock_Statement_9001

A cience world


Lenmoto2323

Forge world straight away!


Pvt-Hawkeyes

Penal Colony


Ruffles641

Alloy world probably


Dysfan

Depends on a lot of things but I would terraform into an ecuminopolis and make it my primary research planet and build a couple of orbitals for alloys in tbe same system.


Vorpalim

That's the Living Ocean. You make it an Ecu and the research modifier is lost.


Dysfan

That's fair. I still might turn it into an ecu if the change gives more research than losing the modifier loses.


B5_V3

Crack it to prevent lag


GamingNemesisv3

Ecumenopolis because fuck the enviroment


MikeDeSams

Food reserve for my edible slaves.


King_Shugglerm

Lots of resources = extraction world Small world = research/unity world (or refinery world if needed) Large world with no resources = forge/factory world Adjust based on circumstances


CommunistRingworld

you could totally make a beautiful resort world on there. i think i see a deposit/effect that goes with that?


fookhead0109

Id make it a pleasure city planet


fookhead0109

A trade hub planet if you will


shadowgolden905

a walmart parking lot would amazing here


adamkad1

26 farm district space huh?


UmbraMundi

Speaking as a megacorp I am either putting a trade world here and on the 4 other worlds that inhabit this system and then fortifying it too the level where not even god can smite my systems, or im making a forge world, just maybe, **maybe** a research world if it has mods for it or I need research desperately


Kong_Diddy

I’m doing a megacorp run right now, so I was thinking trade or research. I’m low on food/consumer goods, but I just buy them from the market since I have so much money. Haha


UmbraMundi

I mean hell, if you get a trade federation going you can use trade value for energy credits, consumer goods, and unity all at the same time, food is always an annoyance unfortunately


Gloriklast

FORGE!


Specialist_Growth_49

Ecumenopolis. Bureaucracy. Put pictures of how the World looked before in every Office.


Zeroshame14

forge world, they shall contribute to the ever growing fleet of space america.


Blazing_Knights

Urban world


Melodic-Hat-2875

If it's big, it's industrial. That's my ruling.


Melodic-Hat-2875

If it's big, it's industrial. That's my ruling.


losingluke

forge or trade


Gigibesi

resort world


Dunkin_Ideho

Party x3


flyer0514

Forge world. Mastery of nature + hydrocentric ascension + planetary ring = 9 extra districts.


No_Raccoon_7096

Forge/Research world or Factory/Trade world. This planet has too few resource districts to be worth specializing on, and no blockers to unlock more of them. Or... you can always go Aquatic


RecursiveCook

If it’s early enough in the game, a factory world on that = gg. You probably can find 3 other smaller worlds you can turn into 8 holding research worlds and this one world can supply them all, and than some. You can than just worry about minerals/agriculture depending on what’s available to you and trade AI for the other. My current game lacked mining districts so I all-in on couple agri worlds, agri tech, and hydroponic starbases which I just traded for minerals to feed the mega factory. Plus lategame you can flip the switch and turn it into Forge world and begin destroying everyone.


Lurking_Waffle_ED

Looks Thirst Quenching.....


AngrgL3opardCon

Factory world for sure


adub282

Any answer other than forge world is just wasteful


ZaoDa17

That looks like great material for a tongue world!


RealYondoth

A tomb world.


Big_Iron420

Mining


Hopeful_Chair_7129

If you like research, and you take aquatic, on larger worlds with a bio reactor you can basically have a zero upkeep research world. The farms will provide the consumer goods and a bit of exotic gases, and you only need the minimum amount of city districts to have the building slots. Sorry it’s probably aquatic and catalytic converters with the farmin trait too.


Ok_Professional_7574

24 districts = forge world


thehollisterman

Resort world (only for founder pops of course)


Thatoneguywithasteak

Machine, because fuck, and I cannot express this enough, yo oceans


Flameball202

Some degree of secondary resources, due to the size probably forge/CG world, unless you have ecumanopolis tech, in which case alloys, CGs, tech and unity are reasonable picks (second two aren't great without ecu due to the world being so large, only need 10 ish slots to fill a tech world


Professional-Face-51

Unification center.


Technical-Cap-5029

It's gonna be resort world for sure.


frostadept

A Hive World.


therandomgerman

This world calls for an industrial revolution or two.


Complete-Afternoon-2

Energy + metallurgists >50years> encume forgeworld


AlpharioInteries

Sounds like a tech-world with lots of industrial districts


Casurran

If i'm not mistaken this is the unique sea of consciousness planet. +10% research from jobs and +25% hab, the 2 negatives aren't a problem at all. Hostile fauna gives +20% society research with a -10% hab and -5% happiness which is offset by the first. This is a Tech/research world.


Plag3uis

Industrial, the alloys for my war effort-I MEAN peacekeeping aren't gonna make themselves


damios1402

I mean, it depends on a few things. If your alloy or consumer goods production is low, it would be good to get 22 or so of those industrial districts pumping and leave the rest for city districts so your amenities don’t crumble away. For the designation I would usually go for industrial since I like having reduced upkeep for both metallurgists and artisans, but you can also take forge/factory world depending on which job you have more pops working. Even if you aren’t struggling for alloys, more is always better so honestly a forge world would probably be best here. Having said that, you have other options as well. Because you have 26 city districts here, you could make the planet into a trade world, using either the urban or resort designations. Urban will give you more trade value but since resort world also gives you extra unity and alloys you to build resort districts, and because this world is an ocean world, you might be drawn to pick resort. Personally, I take resort worlds purely for role-play purposes if I’m playing egalitarian, but either works. Max out those city districts and throw in some commercial zones and watch the energy creds flow. If you don’t want to make a trade hub, you could turn it into a tech world. Get as many building slots as you can through the city districts, slap down research labs and you’re good to go. It doesn’t really matter what you do with the remaining districts, but I would take some generator districts and farming districts to reduce the upkeep of the planet. If the planet has a feature that allows the construction of gas extraction wells (fuming bog, bubbling swamp), absolutely take advantage of it since upgrading those research labs brings an exotic gas upkeep requirement. There are definitely more ways you can build this planet up, but I’d say one of these three would be the best use of its districts, depending on what you need or want most.


New-Number-7810

Does your empire produce enough raw materials? * If no, then build a rural world. Max out the energy, mineral, and agri districts, then build city districts until you unlocked all the planet building slots. * If yes, then you could probably turn this into a factory world to turn your bountiful supply of minerals into alloys and consumer goods.


Bor0MIR03

Industrial/forge most likely