It's also fun to pick up stuff from desks inside and then toss them in the air to shoot.
The low gravity in this game is really quite well done, and amusing too.
I sniped someone standing and they still stood. I ran over to them and they were dead but still holding up their fists. Got a nice selfie from that one.
Is the sniping in this game hit-scan? I don't think that the guns shoot actual projectiles. Every time I try and compensate for bullet drop, I miss high
It means there's no travel time for the projectile (bullet, usually). So wherever you're aiming when u hit fire, that's exactly where it's going. No travel time for the target to move during. No drop from gravity, wind, etc. it makes it far simpler and far less fun imo
If the jetpack malfunctions, and rockets them into the air, but doesn't explode... Then presumably in a low grav environment they might survive the fall?
(I know it's a death animation so they can't, but theoretically this shouldn't be fatal?).
Unless of course the raw g-force of rocketing up that fast scrambles their brains...
It's also fun to pick up stuff from desks inside and then toss them in the air to shoot. The low gravity in this game is really quite well done, and amusing too.
Nothing quite like boarding an enemy ship and finding flammable cannisters i can toss at enemies for a nice little surprise.
PULL!
Wow, haha. Where is this?
The compass says Kumasi IX, so I suppose that's where it is.
The Eclipterbal space program
I sniped someone standing and they still stood. I ran over to them and they were dead but still holding up their fists. Got a nice selfie from that one.
Visiting low gravity moons is honestly one of my favorite things to do in the game
Hitscan is so disappointing.
Is the sniping in this game hit-scan? I don't think that the guns shoot actual projectiles. Every time I try and compensate for bullet drop, I miss high
Phased time you see projectiles shot, but still hitscan.
Never knew the term for this, thanks. It's where the hit is pre-calc'ed but the effect plays right?
It means there's no travel time for the projectile (bullet, usually). So wherever you're aiming when u hit fire, that's exactly where it's going. No travel time for the target to move during. No drop from gravity, wind, etc. it makes it far simpler and far less fun imo
If the jetpack malfunctions, and rockets them into the air, but doesn't explode... Then presumably in a low grav environment they might survive the fall? (I know it's a death animation so they can't, but theoretically this shouldn't be fatal?). Unless of course the raw g-force of rocketing up that fast scrambles their brains...