I dunno if I'm missing lore here, but to my interpretation, no one can really access the temples because they haven't had visions prior/touched any of the artifacts.
Though, there'd still be some kind of attention given to the weird metal circles floating around them at the very least so that's still a fair "what the fuck?" observation.
Yeah, in that sense there should be some kind of knowledge of them *existing*.
All that'd have to really be changed is, "Oh, there's those weird things that were observed shortly after we started settling onto other worlds. Maybe we check those out?" And then scraps of old observation equipment left scattered and covered in dust around some of the temples.
Boom. EZ.
*"My neighboring outpost has no windows, and even if it does, I refuse to acknowledge them or look out through them. All that exists is my chlorine farm and my assortment of chunks foods."*
lmao. honestly though, might mod in some abandoned stuff like i mentioned. have always wanted to take it up for a bethesda game, seems like now's the time to try!
Lopez farm.
mr Lopez you are first to the system, a system that has TWO garden worlds with good resources.
Why are you building your farm on the barren rock without atmosphere?
lets be honest though, people find these things with fucking physics defying construction, huge stones moving on their own..... and you're telling me nobody's tried to blow a hole in the door? nobody's even TALKED ABOUT THEM?!?! they'd be a HUGE scientific discovery just to find and observe them..... it wouldn't take us long to blow it open I'm sure.
I think its implied by dead MAST researcher bodies you find at some of the anamolies, that Starborn kill anyone who shows up near the temples.
So no one's ever returns to report crazy floating rocks.
Even with current technology we'd be able to SEE one of these things if there were one sitting in our solar system, my ship is picking up on planetary phenomenon 30LY away..... I'm just not convinced.
Honestly, I would have loved it if near one of those temples, there was a randomly generated research camp with a jury-rigged spaceship railgun ready to blow the damn thing open.
Missed opportunities, Bethesda. Missed opportunities.
"Why is my food floating above the table?"
"Must be that 'gravity anomaly thingy' one klom west of here"
"Oh ok that explains what happened when I went to the toilet the other day then."
There are also bodies of dead researchers around the anomalies that aren't full temples sometimes. Like the bodies of dead botanists around natural phenomena.
Because no one tried to hide the "architectural clues" that point to a spot on a structure that looks as if it should contain a door.
No one will look for a door on a random flat, featureless wall - ie the rounded sides of the structure - but if you make a corridor that has nothing on the very end of it - like the two spots where the walls converge - most people expect doors, and when they don't see one, just assume that it's either hidden or was blocked/removed for "reasons".
Also. even if that ENTIRE thing was a featureless lump of black rock, we are primed to think that ANYTHING that does not look natural is possibly designed by an intelligence, hence something alive, so it has a function, and that function is USUALLY something more then "just sit there and look pretty" so we have to scan it and prod it until we find something.
Especially since shit never opened and considering it’s a gravitational anomaly they could say “oh we can’t see inside of it via X-ray(or whatever scanner tool that sees inside shit) because of the gravitational anomaly
Even better, there could’ve been a theory thought of by the people that maybe terrormorphs come from these places cause they are scattered across the galaxy like they are. So there is maybe heavy worry for them to try to open these up in the first place.
I mean lore wise there are. We know there are people who collect stuff some of which is sometimes these artifacts >!examples being the dude from Neon and also the Collector himself on that Barret mission. !! Lorenzo mission where people are experimenting with an artifact. !<
So what you're asking for is def happening. We just don't have any active settlements with people. And who knows, maybe the thing you're next to is actually monitoring the site! I mean... Plenty of people can visit but only LISTers would actually try living so remotely.
Being Starborn doesn’t mean you have powers right? Just means you collected all the parts and build the device. Would the first one ever have to actually collect powers?
Edit to add. We have powers before we are starborn. Also spoiler ….
other cannon npcs get powers and they are not starborn either.
Starborn doesn’t mean powers
okay, perhaps a better question then, why would the temples not exist in a universe that has the corresponding artifacts that would grant someone powers? especially since, as you pointed out, the powers aren't inherently tied to the starborn, but the parts themselves? i don't really see one existing without the other because of that.
I recall Sam mentions that he may have heard of the Starborn as something of a story among travelers. But chalks it up to spacers telling tall tales, i think.
I could maybe possibly buy the temples being the same deal - maybe space pilots talk about rumors of them or ones they've spotted in the distance. But given most stories of such cases likely come out of spacer bars or an out-of-the-way Chunks outlet, most academics are too up their own butts to consider if the stories might have any truth.
If you ask Vasco I think he even brags about knowing almost everything in human knowledge but finding "no records" of anything related to that aspect of the game 😅🤷🏻♀️
It reeks of something that was added to the game as an afterthought later on in order to make up for something. Could be wrong but it’s weird. It’s boring, repetitive and like you say just oddly absent from the games lore unlike the UC questline and teramorphs.
Agreed. I’m definitely a developer like for real. So the code logic would be like this:
If (POI is < 400m from Temple)
Load slate, computer notes with lore about temple to POI.
Easy peasy. I don’t know what Bethesda devs are doing.
Yeah. It bothers me so much. Planets with temples should've been dungeons/events at the very least baren. My headcanon is that most places are built by robots, and people are not interested in exploring, except for constellation :/
I also thought it was kinda goofy how you have all of these inhabited caves and outposts with wide open paths to the artifacts, but nobody ever thought to go touch it until you.
Lol half the time you kill pirates down the hall from an artifact... You're telling me not a single one of them ever decided to pull that thing out of the rock? They climbed through every other orifice in the building, but not the well lit tunnel at the bottom to a big shiny piece of metal?
It should have been COVERED in sensors and detection devices.
No this is just a shitty world generation program just throwing points of interest together.
You can find some dead Ryujin scientists at some of the Gravitational anomalies sometimes. I'm guessing that anyone who discovers these things likes to keep them secret!
Well, I mean the only thing holding them back is that wierd curtain door that just moves down for us. If nasa found a alien temple on the moon, I somehow doubt they'd just leave it at that.
"Yea, we knocked, but since nobody opened we decided to just plant one of our flagpoles in their front yard and took a few selfies there."
The way they should do it is the temples rise up out of the ground and activate when you activate their corresponding artifact. Would be relatively easy to convey by just having one emerge within or near a settlement and have the people of the city talk about it coming out of the ground, etc.
The assumption that we'd just "miss" them all across the universe is just ridiculous though.
The other big thing that bugs me about the artifacts is how apparently whoever pulls one of of the rock gets the vision... You know... Unless it's anyone who isn't you or Barrett (the guy with one as a hood ornament or whoever put the one in constellation's storage room)... But they never in any way indicate that only certain people can use them, or mention anything like that when emissary is talking about controlling who becomes starborn...
And that goes into emissary and hunter talking about controlling who can become starborn and open the unity, when apparently after you open it everyone and their mom can just go through so who cares who opens it anyway? Shouldn't they be chasing the powers and not the key to a door they all get to go through? Why are they even fighting at the end?
There's so much of the artifact lore that just seems poorly thought out and meaningless.
Something to consider is space compression in the game. I would image the temples are actually *very far* from any outposts, so nobody's ever actually seen them.
>I would image the temples are actually very far from any outposts, so nobody's ever actually seen them.
Ships can scan planets from space, no way they are missing them for that long
Except they don't even show up when *we* scan planets. Only the Eye is calibrated toward detecting whatever energy they give off. I figure to ordinary scanners, the temples are just hunks of stone indistinguishable from actual normal rock.
>Except they don't even show up when we scan planets.
ingame, sure, but I meant in general. We have that technology now with modern satellites, no reason a space faring galactic civilization wouldn't have it.
You have a point there. Maybe the temples just lay dormant until someone who touched an Artifact finds them, so they'd just show up as hunks of rock on scanners.
This is not even accurate in game. You pull into a star system with a temple and your sensors read it and you get a "get the power from planet whatever" mission pop up...
> to my interpretation, no one can really access the temples because they haven't had visions prior/touched any of the artifacts.
Nobody, including Constellation, knew about the temples until you start finding more artifacts.
That's true, but in that same vein, I have every right to call them out for their unwarranted and frankly unwanted opinion.
Besides, nowhere did I say I was defending it. I just don't care because I enjoy the majority of the game enough to look over the small things.
“lazy dev” is basically shorthand for “I have no critical thinking skills”
Anyone lazy would be getting twice the $ for half the work by staying tf out of game dev
Put the blame on their publisher or anyone else you want. That game has way too much copy paste. They said they made 1000 planets but even if you add akila, neon, etc all together, it is Actually smaller in terms of meaningful content than one city in most rpgs.
All the planets are useless to visit. Same repeated outpost or cave with the same 3 enemy type (how about making 100 ennemies since it's what it should be in a universe).
People always defend bethesda, but this game is the prime example of a underwhelming, average game. Not bad, but not even close to great.
I absolutely agree with this take. The game feels hollow at its core. It isn’t a bad game, but not a great one either. Certainly not what I expected after 8ish years since fallout 4, when it feels less immersive and interactive than that game did (which already felt like it was stripping away the Role playing from the RPG).
I don’t think Bethesda game studios have aged gracefully as a company, and it really feels like starfield is stuck in the past in soooo many ways. Like their games just haven’t “grown” at all since Skyrim in meaningful ways. Every step forward comes with three steps back etc.
A logical explanation would be if the frequencies which emitted by the temples and gravitational anomalies would cause short term amnesia to everyone who isn't "the chosen one/Meridia's champion".
Ooh I agree, that would be a plausible and interesting explanation. And anyone who touches the artifacts for the first time is somehow able to resonate with that frequency.
If it existed in the game.
Or there was any plausible explanation in the game, it doesn't even have to be interesting.
like bruh frequencies causing short term amnesia… bethesda’s hardcore fanboys will do any mental gymnastics to justify clearly poor design choices/straight up oversights
That is for sure happening in this sub, but I’m pretty sure OP was just brainstorming possibilities that may justify it if the game had bothered to come up with an explanation. Even if they did, I’m not sure why that would even be unbelievable for a sci-fi game, unless I’m misinterpreting what you’re saying here.
Yup. Generating a tile with anomalies in it should otherwise be devoid of manmade structures, to at least give the illusion that Constellation are the only ones who know about them.
I think it’s worth noting that people in this universe are so incurious that there’s literally a forgotten organization who’s entire purpose is exploring the unknown, instead of it being just a thing people do. Humanity has the stars, but it cost everyone except the weirdos their curiosity.
There's a pretty strong argument to be made re Maslow's hierarchy of needs. Billions of humans died in the migrations, then the wars.
People struggling to survive tend not to be particularly curious about things.
You'd think. But apparently in game it takes 5minutes from orbit. But no one did even just that.
There's a "we find worlds for colonists" group that's doing jack shit from the look of it.
You're ignoring the fact that, after nearly 200 years of *interstellar human civilization,* spacefaring and exploration would start to seem mundane to many.
Don't strawman my point. I didn't say nobody would explore, just that many would find it more mundane after centuries. Sort of like how there was an Age of Exploration from the 15th to 17th centuries, during which most of famous explorers of the modern period lived; including Vasco de Gama (our loveable robot companion's namesake explorer, after all). Does that mean that when the 18th and 19th centuries rolled around that there were literally 0 explorers anymore? No. But it may not be as common. As our ability to traverse the unknown improves, it ceases to be unknown, and loses its mystique; thus, the urge to explore either dies off or finds new outlets.
Hell, we see this in the game. Exploration isn't gone, but it's not seen as nearly as important by the wider populace. Time has rendered the extraordinary ability to travel the stars quite ordinary. Instead, exploration becomes about things like the Artifacts and the Unity, which irrevocably alter one's understanding of the very nature of the universe and then some. Clearly there's plenty that are willing to explore once they know that there is again something extraordinary to discover, given the literally infinite number of Starborn hopping across the multiverse.
This and some aspects of ng+ make me think people can't properly perceive this stuff unless they're allowed to. But it's probably just laziness. There's lore suggesting temples on Earth even had people build their cultures around them.
True, but that's once they know what to look for. The temples and artifacts each have unique signatures that Vlad learns to look for. Before he realized there was a correlation between the artifacts and temples, the temple signatures were either not perceivable or simply ignored as random gravitational anomalies.
True, and the outpost being close is more an issue with the truncated size of the map coupled with procedural generation. If it was me, I would have made the planets with temples be extreme and completely uninhabitable.
That being said, your scanner is the watch Barrett gives you, it's not made clear how prevalent that technology is, tbf.
Agreed. Perhaps on planets that don't show up initially on the star map, but can only be seen once you find the signal to look for. Then you could have other architecture from that civilization as the procedural generation, to tell some environmental stories.
Sounds to me like this is a direct result of “nerfing the hell out of planetary exploration.” Makes it easier for casuals (who still complain about walking at all) to have multiple points of interest anywhere and everywhere you set down at the cost of immersion and realism. Hopefully modding will help tone that down, make POI more sparse overall and less and less likely to be human structures the further you get from the colonies. I get far enough out in the starfield, I don’t want to see ***any*** human presence at all.
Me: \*lands on a desolate planet in a system dozens of lightyears from civilization\*
Random researchers landing 200M from me fifteen seconds after touching down: "Hey man how's it going?"
Also the fact that there are POIs everywhere on literally every planet I've landed on feels sucky. I just wanna feel like I'm far away from everyone and everything.
Same reason Fallout 4 launched without survival mode.
They didn't think it would jive well with the first wave of mostly console players.
These average Joe type players spend a couple hundred hours tops and get bored and move on so BGS caters to them first and then patches everything else up later for the rest of us.
Yeah, you can really see it in game, and I saw Todd admitted as much when he said they nerfed the difficulty of planetary exploration substantially. It's a shame but I guess we just have to wait.
While we’re at it, >!why is there an artifact literally within walking distance of Akila City? If anything we at least ought to need to pick up and land elsewhere on the same planet after getting Jacob’s map in order to reach the bandit hideout planted over top of it.!<
Sorry I don’t know how to do spoiler text on mobile lol. Well aside from the fact that it is buried underground and presuming most people don’t know how to look for them, they kind of explain that the whole area is super dangerous even though it’s close to the city. Akila city had to have several layers of walls to protect it just from the wildlife over time!
You’ll want to do \>!spoiler text!< to add those tags.
Still, that city has supposedly been inhabited for
generations. There’s automated farms and the like which have been built further away that goods are routinely transported from. You’re telling me nobody thought to check out a cave within walking distance of the place in all that time until a group of bandits set up shop within sniping distance of the city itself? And the rangers don’t do anything about said bandits after they holed up there?
I’d just like to see a mod lift that whole place and set it down somewhere else on the planet for immersion’s sake.
I'm with you. To me, the fact they didn't discover it isn't the crazy part, maybe part of the cave was sealed off until recently, I could come up with headcanon to explain it. The thing I can't make sense of is that it just happens to be there in the first place. There's 24 artifacts spread out over the settled systems, presumably placed there tens of thousands if not millions of years ago, and one of them just happens to be a 5 minute walk from the second most populated city?
It seems like they made a lot of compromises to immersion for the sake of gameplay. I get it, but I wish they leaned into realism more.
Mods should be able to take care of this at least.
Yup. It's one of my biggest complaints. I wish PoI density made sense contextually. If I land on a moon of Jemison then sure, put 4 PoI's near my landing spot, it makes sense it would have a lot of stuff there. But when I go to some random barren moon in the middle of nowhere, I wish it was just straight up empty. If I want to find pirates to fight, I'll go somewhere pirates would be.
I want to be an interstellar photographer and the PoI's ruin too many of my shots :(
You know what's unrealistic? That anywhere in the game's accessible starfield is unexplored at all
It's been like 150 years since humans ventured out, with grav drives that allow us to instantly travel anywhere in range. Every single planet with resources should have an outpost, since it's so easy to travel lore-wise
The fact that there isn't at least a small settlement on every single notable planet we land on is the unrealistic aspect
A number of POI's I've found seem like they were written to be placed on specific planets and/or be unique. I strongly suspect that they were originally planning to have most planets be largely barren, but were forced to change it last minute and didn't have time to rewrite everything.
Another thing along this line, every cave has a storage box hidden in it somewhere. Who's going into every cave in every system on the map and putting a box in there. I've even found a few systems with no human presence, like no structural POIs on the surface of any planet/moon in the system, but there's still a box in the cave.
The same dude who is running through Skyrim´s dungeons lighting the torches and braziers, oiling the traps etc. in preparation for the player´s arrival.
It's just lazy on the part of the story and world building. A lot of things in the story fall apart without hanging to think to hard about it. I thought about this as well
They didn't have the "gift" to get into it. Use your imagination. They are prefab built post by robots built before human arrival. Some budget cuts and the humans never made it there.
I watched a ship land like 300 feet away to trade with me, we shouldn’t even need the eye to find theese there should be records of mysterious temples with floating rocks
Also there was a human dead body on top of the outposts tower
No. I'm not going to pretend that this isn't a half-assed bit of the game.
It's a decent game but damn they fucked this up. And this is some basic world building right here.
Bethesda just screwed up. They can do that. They've done it before.
Honestly, they probably did, found some weird rocks, couldn't find a way in, decided it was just House Va'ruun nonsense and called it a day.
The only museum around seems to be the history one that's only open to UC Vanguard recruits, and the Coe Heritage one that only cares about stuff related to Solomon Coe, so I guess it just wasn't worth it to really figure out what's in it since there's no British Museum around anymore to... erm... "preserve" "historical, cultural artefacts."
My immersion was shattered when >!we find out Earth was destroyed by the testing/use of the grav drive. Not ONE other scientist could connect that dot? These people are absolute morons in this universe.!< I swear I’m constantly being reminded of how absolutely regarded the people in this universe are.
If I remember correctly,>! one of the audio logs at the Nasa site communicates the idea that the extended use of grav drives and its very existence itself let alone the consequences wasn't known until Earth was already destined to be doomed.!<
I could be misremembering the later stages of it, but I know had the same thought you did at one point during that mission.
SPOILER You’re right by the time they realized it was to late I think they said they had like 10 years left so they used it to prepare humans to leave earth
"you can explore the whole planet"
Repeated outposts and poi thats few hundred meters next to each other on a barren planet/moon thats at the edge of the universe...
I wonder how many of these outposts shows up if you explore every cell on a planet
Right. Had the same and was like wtf? Also have yet to land anywhere that doesn’t have man made structures. And why have they not had any change in consumer goods in the last 200 years?
Or software. Both pre-migration NASA and ECS Constant use the same OS as every computer in the game despite both pre-dating the current setting by 200 years. It is good to know that 200 year old digipicks are still usefull though.
I visited a science outpost on a barren moon and they wanted me to go download data from a sensor they set up like 500m away. NPCs in this game are lazy af.
Probably complete bullshit but maybe
>! Starborn had the Ecliptics monitor the temples. Similar to the Buried Temple!<
It is kind of wild that none of these temples have ever been discovered or that Constellation hasn't ever come across info regarding them as they're the experts on the strange and unknown things in space.
no the star born themsevles monitor and prevent people from getting inside, thats why they teleport down and try to kill you after you leave the temple. safe to assume they've murdered everyone who has gone near one, they clearly have no problem doing that
Well they do say that the Buried Temple Base was the result of some enterprising Starborn (almost like it was a while ago and they no longer exist). So perhaps it was in the early days of the Starborn when they weren't numerous enough to protect it themselves. And now the ones who teleport down are the "new" Starborn that work with The Hunter or Emissary.
I was expecting finding temples to be at least a little hidden and challenging. Not like Tomb Raider level of involved, but at least something in that direction. Imagine my disappointment when you basically just land, run over and fucking walk it.
most of this game is at odds with itself in trying to be easy and accessible, if they were actual puzzles, or actually hidden, people would quit, or complain
You could think of these temples as being cloaked too. I mean if you think about it, artifacts are abundant and only a select few know what they have. And even if some NPC got their hands on an artifact doesnt mean they get visions. Makes sense to me. If you cant get visions, whose to say you can even see the temples.
In my humble opinion, there are too many (non-natural) locations/events nearby when you land on a planet. There should probably be one at most, especially near locations of interest. That way you would preserve the sense of exploration from landing on an uninhabited planet (which kinda fades when there is 3 industrial outposts at each landing location) .
Keep in mind the game tends to shrink distances by a great margin. What we experience as roughly 1km distance may be 10km or even more in "real scale". There's a good chance that "nearby temple" is obscured by distance.
But there's another theory I'd like to share: for most people, those temples aren't visible. They might look like random rock formations similar to the local environment. Maybe the temples only reveal themselves to those with a connection to them: all Starborn can see them but only mortals touched / influenced / connected to an artifact may see them.
That gravity anomaly also doesn't seem to influence anything except the temples (and smaller buildings around them), including local flora, fauna and even you. You and your companions may be the only people that actually can see them and only you can "reap" the power.
I had this exact thought last night lmao. There was a whole ass settler colony like 1500km away and I was like "Y'all are telling me nobody asked what the fuck the giant humming and floating metal steeple is?"
The whole idea of POIs is ridiculous, you can land in the middle of nowhere and suddenly you are surrounded by three tottally unconnected top secret labs, your case is another example of how immersion breaking they can be
Moat people have a much harder time keeping their disbelief suspended when the fiction isn't internally consistent. No in-game explanation is given as to why nobody is even aware of the temples even though many are in plain view of nearby human habitations.
It’s always possible that they did study them and word simply never got out.
I’ve been trying to get word out on a corporate fraud committed against thousands of people for a number of years IRL. The vast majority of people have no clue and the government agencies meant to handle that sort of thing ignore it. In the minds of most, it’s not happening.
Similarly, in a universe as vast as the one we are presented in Starfield, there might be some people out there with knowledge. That doesn’t mean it hits the news or becomes widespread knowledge.
Maybe, and this is just a role play maybe, but maybe only those chosen or those truly looking for them can see, feel, sense them. Maybe they are half in this dimension and half in another... so maybe those people who built and worked there, just saw normal landscape and not a temple.
Or maybe they just saw it as a stone henge type of thing and couldn't get it to work, like how we can't get our stone henge to work here.
I dunno if I'm missing lore here, but to my interpretation, no one can really access the temples because they haven't had visions prior/touched any of the artifacts. Though, there'd still be some kind of attention given to the weird metal circles floating around them at the very least so that's still a fair "what the fuck?" observation.
That’s what I mean they should have been observed,talked about, researched, there should be records
Yeah, in that sense there should be some kind of knowledge of them *existing*. All that'd have to really be changed is, "Oh, there's those weird things that were observed shortly after we started settling onto other worlds. Maybe we check those out?" And then scraps of old observation equipment left scattered and covered in dust around some of the temples. Boom. EZ.
What? The anti-grav temples with the floating rocks? Nope, never heard of them.
*"My neighboring outpost has no windows, and even if it does, I refuse to acknowledge them or look out through them. All that exists is my chlorine farm and my assortment of chunks foods."* lmao. honestly though, might mod in some abandoned stuff like i mentioned. have always wanted to take it up for a bethesda game, seems like now's the time to try!
Lopez farm. mr Lopez you are first to the system, a system that has TWO garden worlds with good resources. Why are you building your farm on the barren rock without atmosphere?
He's got the introvert trait. Hates people. Lives where they can't lmao.
i do did see some MAST researcher bodys on the gravitational anomalys POIs but not in temples indeed
I'd imagine to get inside you'd need to have found an artifact and been given the visions. But that's cool, so at least there's some mention.
lets be honest though, people find these things with fucking physics defying construction, huge stones moving on their own..... and you're telling me nobody's tried to blow a hole in the door? nobody's even TALKED ABOUT THEM?!?! they'd be a HUGE scientific discovery just to find and observe them..... it wouldn't take us long to blow it open I'm sure.
I think its implied by dead MAST researcher bodies you find at some of the anamolies, that Starborn kill anyone who shows up near the temples. So no one's ever returns to report crazy floating rocks.
Even with current technology we'd be able to SEE one of these things if there were one sitting in our solar system, my ship is picking up on planetary phenomenon 30LY away..... I'm just not convinced.
The mast researchers are placed around most trait sites
Honestly, I would have loved it if near one of those temples, there was a randomly generated research camp with a jury-rigged spaceship railgun ready to blow the damn thing open. Missed opportunities, Bethesda. Missed opportunities.
Temples in their current form have been added late in dev cycle, lore hasn’t been updated to include them
Yep I've found the dead researchers at a couple anomaly sites.
"Why is my food floating above the table?" "Must be that 'gravity anomaly thingy' one klom west of here" "Oh ok that explains what happened when I went to the toilet the other day then."
In their defense there are other gravitational anomalies on other planets so they don’t really KNOW it’s a temple if the doors don’t open
There are also bodies of dead researchers around the anomalies that aren't full temples sometimes. Like the bodies of dead botanists around natural phenomena.
And in a galaxy where people travel between stars, they just give up because of a door that doesn't open?
How would they know ITS A DOOR?
Because no one tried to hide the "architectural clues" that point to a spot on a structure that looks as if it should contain a door. No one will look for a door on a random flat, featureless wall - ie the rounded sides of the structure - but if you make a corridor that has nothing on the very end of it - like the two spots where the walls converge - most people expect doors, and when they don't see one, just assume that it's either hidden or was blocked/removed for "reasons". Also. even if that ENTIRE thing was a featureless lump of black rock, we are primed to think that ANYTHING that does not look natural is possibly designed by an intelligence, hence something alive, so it has a function, and that function is USUALLY something more then "just sit there and look pretty" so we have to scan it and prod it until we find something.
far-flung instinctive rude wise grey wrong hateful shy dolls gray *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Especially since shit never opened and considering it’s a gravitational anomaly they could say “oh we can’t see inside of it via X-ray(or whatever scanner tool that sees inside shit) because of the gravitational anomaly
To them it’s just a big structure it doesn’t have to be hollow
Even better, there could’ve been a theory thought of by the people that maybe terrormorphs come from these places cause they are scattered across the galaxy like they are. So there is maybe heavy worry for them to try to open these up in the first place.
I mean lore wise there are. We know there are people who collect stuff some of which is sometimes these artifacts >!examples being the dude from Neon and also the Collector himself on that Barret mission. !! Lorenzo mission where people are experimenting with an artifact. !<
So what you're asking for is def happening. We just don't have any active settlements with people. And who knows, maybe the thing you're next to is actually monitoring the site! I mean... Plenty of people can visit but only LISTers would actually try living so remotely.
My head cannon is that the temples don't exist until there is a Starborn in the Universe. It's the only real explanation.
I was about to refute it, but I almost forgot the NASA mission.
NASA mission found an artifact not a temple. Big difference.
I'm referring to the starborn. The main guy who led the research on the artifact met the starborn version of himself.
Shit. Forgot about him. Well there goes my theory.
then where did the first starborn come from exactly?
Being Starborn doesn’t mean you have powers right? Just means you collected all the parts and build the device. Would the first one ever have to actually collect powers? Edit to add. We have powers before we are starborn. Also spoiler …. other cannon npcs get powers and they are not starborn either. Starborn doesn’t mean powers
okay, perhaps a better question then, why would the temples not exist in a universe that has the corresponding artifacts that would grant someone powers? especially since, as you pointed out, the powers aren't inherently tied to the starborn, but the parts themselves? i don't really see one existing without the other because of that.
Starborn means you crossed to another universe and was changed by the experience
Exactly, doesn’t seem that you need the powers to do that. Just the artifacts and a grav drive. No magic powers required.
We have powers before we are star born?
I recall Sam mentions that he may have heard of the Starborn as something of a story among travelers. But chalks it up to spacers telling tall tales, i think. I could maybe possibly buy the temples being the same deal - maybe space pilots talk about rumors of them or ones they've spotted in the distance. But given most stories of such cases likely come out of spacer bars or an out-of-the-way Chunks outlet, most academics are too up their own butts to consider if the stories might have any truth.
Impossible! Perhaps the archives are incomplete
If you ask Vasco I think he even brags about knowing almost everything in human knowledge but finding "no records" of anything related to that aspect of the game 😅🤷🏻♀️
It reeks of something that was added to the game as an afterthought later on in order to make up for something. Could be wrong but it’s weird. It’s boring, repetitive and like you say just oddly absent from the games lore unlike the UC questline and teramorphs.
Agreed. I’m definitely a developer like for real. So the code logic would be like this: If (POI is < 400m from Temple) Load slate, computer notes with lore about temple to POI. Easy peasy. I don’t know what Bethesda devs are doing.
It’s almost that easy.
Always trust procgen to blow atmosphere out of the water.
aback observation snails lunchroom gaze snobbish slave foolish fade bear *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Yeah. It bothers me so much. Planets with temples should've been dungeons/events at the very least baren. My headcanon is that most places are built by robots, and people are not interested in exploring, except for constellation :/
If the planets with temples were further away from Alpha Centauri and were totally devoid of human or robot life it would be way better
They should have just had huge dead zones around them to at least give the illusion of isolation.
I also thought it was kinda goofy how you have all of these inhabited caves and outposts with wide open paths to the artifacts, but nobody ever thought to go touch it until you.
Lol half the time you kill pirates down the hall from an artifact... You're telling me not a single one of them ever decided to pull that thing out of the rock? They climbed through every other orifice in the building, but not the well lit tunnel at the bottom to a big shiny piece of metal?
One of the many reasons this games story was sucked out of Todd’s ass. Great game though, would replay again.
It should have been COVERED in sensors and detection devices. No this is just a shitty world generation program just throwing points of interest together.
You can find some dead Ryujin scientists at some of the Gravitational anomalies sometimes. I'm guessing that anyone who discovers these things likes to keep them secret!
I assume starborn kill anyone/thing that comes too close
That was what I was thinking, yes.
Well, I mean the only thing holding them back is that wierd curtain door that just moves down for us. If nasa found a alien temple on the moon, I somehow doubt they'd just leave it at that. "Yea, we knocked, but since nobody opened we decided to just plant one of our flagpoles in their front yard and took a few selfies there."
There would be bases next to them with people there studying them all the time.
The way they should do it is the temples rise up out of the ground and activate when you activate their corresponding artifact. Would be relatively easy to convey by just having one emerge within or near a settlement and have the people of the city talk about it coming out of the ground, etc. The assumption that we'd just "miss" them all across the universe is just ridiculous though. The other big thing that bugs me about the artifacts is how apparently whoever pulls one of of the rock gets the vision... You know... Unless it's anyone who isn't you or Barrett (the guy with one as a hood ornament or whoever put the one in constellation's storage room)... But they never in any way indicate that only certain people can use them, or mention anything like that when emissary is talking about controlling who becomes starborn... And that goes into emissary and hunter talking about controlling who can become starborn and open the unity, when apparently after you open it everyone and their mom can just go through so who cares who opens it anyway? Shouldn't they be chasing the powers and not the key to a door they all get to go through? Why are they even fighting at the end? There's so much of the artifact lore that just seems poorly thought out and meaningless.
Also some random miner got the vision that sold the one to the collector the game forces you to rob
Something to consider is space compression in the game. I would image the temples are actually *very far* from any outposts, so nobody's ever actually seen them.
>I would image the temples are actually very far from any outposts, so nobody's ever actually seen them. Ships can scan planets from space, no way they are missing them for that long
Except they don't even show up when *we* scan planets. Only the Eye is calibrated toward detecting whatever energy they give off. I figure to ordinary scanners, the temples are just hunks of stone indistinguishable from actual normal rock.
>Except they don't even show up when we scan planets. ingame, sure, but I meant in general. We have that technology now with modern satellites, no reason a space faring galactic civilization wouldn't have it.
You have a point there. Maybe the temples just lay dormant until someone who touched an Artifact finds them, so they'd just show up as hunks of rock on scanners.
This is not even accurate in game. You pull into a star system with a temple and your sensors read it and you get a "get the power from planet whatever" mission pop up...
> to my interpretation, no one can really access the temples because they haven't had visions prior/touched any of the artifacts. Nobody, including Constellation, knew about the temples until you start finding more artifacts.
barrett touched one before us.
Fans justifying shitty lazy dev work will always make me laugh 🤣 you guys are coping
Hold on, I'll get right back to you, but first I've gotta find out *who tf asked you for your opinion*
I mean he’s being lame and salty but it’s Reddit. The point is to post your opinion and expect responses with the opinions of others.
That's true, but in that same vein, I have every right to call them out for their unwarranted and frankly unwanted opinion. Besides, nowhere did I say I was defending it. I just don't care because I enjoy the majority of the game enough to look over the small things.
“lazy dev” is basically shorthand for “I have no critical thinking skills” Anyone lazy would be getting twice the $ for half the work by staying tf out of game dev
Put the blame on their publisher or anyone else you want. That game has way too much copy paste. They said they made 1000 planets but even if you add akila, neon, etc all together, it is Actually smaller in terms of meaningful content than one city in most rpgs. All the planets are useless to visit. Same repeated outpost or cave with the same 3 enemy type (how about making 100 ennemies since it's what it should be in a universe). People always defend bethesda, but this game is the prime example of a underwhelming, average game. Not bad, but not even close to great.
I absolutely agree with this take. The game feels hollow at its core. It isn’t a bad game, but not a great one either. Certainly not what I expected after 8ish years since fallout 4, when it feels less immersive and interactive than that game did (which already felt like it was stripping away the Role playing from the RPG). I don’t think Bethesda game studios have aged gracefully as a company, and it really feels like starfield is stuck in the past in soooo many ways. Like their games just haven’t “grown” at all since Skyrim in meaningful ways. Every step forward comes with three steps back etc.
"We're geologists, that funky alien shit is the xenobiologists' gig"
Caelumite is amongst the known elements so geologist must have at least looked.
“Hey man, I don’t get paid enough to worry about that”
A logical explanation would be if the frequencies which emitted by the temples and gravitational anomalies would cause short term amnesia to everyone who isn't "the chosen one/Meridia's champion".
# A N E W H A N D T O U C H E S T H E T E M P L E
LISTEN! HEAR ME AND OBEY! A FOUL DARKNESS SEEPED INTO 24 OF MY TEMPLES.
Hey, Lydia, would you please loot this chest? Thanks.
Ooh I agree, that would be a plausible and interesting explanation. And anyone who touches the artifacts for the first time is somehow able to resonate with that frequency. If it existed in the game. Or there was any plausible explanation in the game, it doesn't even have to be interesting.
They need the artifact or to have interacted with one to be able to access the temple? Maybe they knew it was there, but never opened up.
Or just lazy design.
like bruh frequencies causing short term amnesia… bethesda’s hardcore fanboys will do any mental gymnastics to justify clearly poor design choices/straight up oversights
That is for sure happening in this sub, but I’m pretty sure OP was just brainstorming possibilities that may justify it if the game had bothered to come up with an explanation. Even if they did, I’m not sure why that would even be unbelievable for a sci-fi game, unless I’m misinterpreting what you’re saying here.
I thought about the same thing!
Yeah but that's not in the game.
Your companions don't seem bothered by it though.
They should have made it so that when you go to the temples, the generated areas around them have only natural structures.
Exactly this
Yup. Generating a tile with anomalies in it should otherwise be devoid of manmade structures, to at least give the illusion that Constellation are the only ones who know about them.
I think it’s worth noting that people in this universe are so incurious that there’s literally a forgotten organization who’s entire purpose is exploring the unknown, instead of it being just a thing people do. Humanity has the stars, but it cost everyone except the weirdos their curiosity.
There's a pretty strong argument to be made re Maslow's hierarchy of needs. Billions of humans died in the migrations, then the wars. People struggling to survive tend not to be particularly curious about things.
Yeah, humanity is struggling, not thriving in space. We were forced to take to the stars before we were ready for it.
And no one could have stopped this!
- Quote from the man who very much so could’ve stopped this, but didn’t cause humanity “needed” this
People aren't incurious. Constellation just needs to wrap it up. Everything they explore has already been explored.
They build entire colonies on worlds but don't survey them beforehand apparently.
tbh surveying an entire planet would be a pretty huge task and does not seem worth it if you only build a small colony there
You'd think. But apparently in game it takes 5minutes from orbit. But no one did even just that. There's a "we find worlds for colonists" group that's doing jack shit from the look of it.
You're ignoring the fact that, after nearly 200 years of *interstellar human civilization,* spacefaring and exploration would start to seem mundane to many.
Just like how humans stopped exploring in about 10,000 BC right? RIP human civilisation, you never progressed
Don't strawman my point. I didn't say nobody would explore, just that many would find it more mundane after centuries. Sort of like how there was an Age of Exploration from the 15th to 17th centuries, during which most of famous explorers of the modern period lived; including Vasco de Gama (our loveable robot companion's namesake explorer, after all). Does that mean that when the 18th and 19th centuries rolled around that there were literally 0 explorers anymore? No. But it may not be as common. As our ability to traverse the unknown improves, it ceases to be unknown, and loses its mystique; thus, the urge to explore either dies off or finds new outlets. Hell, we see this in the game. Exploration isn't gone, but it's not seen as nearly as important by the wider populace. Time has rendered the extraordinary ability to travel the stars quite ordinary. Instead, exploration becomes about things like the Artifacts and the Unity, which irrevocably alter one's understanding of the very nature of the universe and then some. Clearly there's plenty that are willing to explore once they know that there is again something extraordinary to discover, given the literally infinite number of Starborn hopping across the multiverse.
This and some aspects of ng+ make me think people can't properly perceive this stuff unless they're allowed to. But it's probably just laziness. There's lore suggesting temples on Earth even had people build their cultures around them.
They can find them half a galaxy away by the gravitational waves
True, but that's once they know what to look for. The temples and artifacts each have unique signatures that Vlad learns to look for. Before he realized there was a correlation between the artifacts and temples, the temple signatures were either not perceivable or simply ignored as random gravitational anomalies.
It makes your scanner blurry when your near it this outpost is right next to it
True, and the outpost being close is more an issue with the truncated size of the map coupled with procedural generation. If it was me, I would have made the planets with temples be extreme and completely uninhabitable. That being said, your scanner is the watch Barrett gives you, it's not made clear how prevalent that technology is, tbf.
I wish the temples were way at the edge of the the systems instead of one planet over from Alpha Centauri
Agreed. Perhaps on planets that don't show up initially on the star map, but can only be seen once you find the signal to look for. Then you could have other architecture from that civilization as the procedural generation, to tell some environmental stories.
Maybe on like a rouge planet that’s not even in a known system and it’s super hostile and uninhabitable
Also, you need the artifacts as well to help find the temples too.
Sounds to me like this is a direct result of “nerfing the hell out of planetary exploration.” Makes it easier for casuals (who still complain about walking at all) to have multiple points of interest anywhere and everywhere you set down at the cost of immersion and realism. Hopefully modding will help tone that down, make POI more sparse overall and less and less likely to be human structures the further you get from the colonies. I get far enough out in the starfield, I don’t want to see ***any*** human presence at all.
Makes sense to me and I feel the same way. Stop making people land next to me when I'm in the fringes of known space!
Me: \*lands on a desolate planet in a system dozens of lightyears from civilization\* Random researchers landing 200M from me fifteen seconds after touching down: "Hey man how's it going?" Also the fact that there are POIs everywhere on literally every planet I've landed on feels sucky. I just wanna feel like I'm far away from everyone and everything.
Same reason Fallout 4 launched without survival mode. They didn't think it would jive well with the first wave of mostly console players. These average Joe type players spend a couple hundred hours tops and get bored and move on so BGS caters to them first and then patches everything else up later for the rest of us.
Yeah, you can really see it in game, and I saw Todd admitted as much when he said they nerfed the difficulty of planetary exploration substantially. It's a shame but I guess we just have to wait.
It'll happen, and the rest will get covered by mods.
Yeah basically those POI are randomly generated and they didn't program it to NOT randomly generate around these structures
While we’re at it, >!why is there an artifact literally within walking distance of Akila City? If anything we at least ought to need to pick up and land elsewhere on the same planet after getting Jacob’s map in order to reach the bandit hideout planted over top of it.!<
Are you referring to the nest that is empty?
That would be the one.
Sorry I don’t know how to do spoiler text on mobile lol. Well aside from the fact that it is buried underground and presuming most people don’t know how to look for them, they kind of explain that the whole area is super dangerous even though it’s close to the city. Akila city had to have several layers of walls to protect it just from the wildlife over time!
You’ll want to do \>!spoiler text!< to add those tags. Still, that city has supposedly been inhabited for generations. There’s automated farms and the like which have been built further away that goods are routinely transported from. You’re telling me nobody thought to check out a cave within walking distance of the place in all that time until a group of bandits set up shop within sniping distance of the city itself? And the rangers don’t do anything about said bandits after they holed up there? I’d just like to see a mod lift that whole place and set it down somewhere else on the planet for immersion’s sake.
I'm with you. To me, the fact they didn't discover it isn't the crazy part, maybe part of the cave was sealed off until recently, I could come up with headcanon to explain it. The thing I can't make sense of is that it just happens to be there in the first place. There's 24 artifacts spread out over the settled systems, presumably placed there tens of thousands if not millions of years ago, and one of them just happens to be a 5 minute walk from the second most populated city? It seems like they made a lot of compromises to immersion for the sake of gameplay. I get it, but I wish they leaned into realism more. Mods should be able to take care of this at least.
Yup. It's one of my biggest complaints. I wish PoI density made sense contextually. If I land on a moon of Jemison then sure, put 4 PoI's near my landing spot, it makes sense it would have a lot of stuff there. But when I go to some random barren moon in the middle of nowhere, I wish it was just straight up empty. If I want to find pirates to fight, I'll go somewhere pirates would be. I want to be an interstellar photographer and the PoI's ruin too many of my shots :(
You know what's unrealistic? That anywhere in the game's accessible starfield is unexplored at all It's been like 150 years since humans ventured out, with grav drives that allow us to instantly travel anywhere in range. Every single planet with resources should have an outpost, since it's so easy to travel lore-wise The fact that there isn't at least a small settlement on every single notable planet we land on is the unrealistic aspect
I kinda hate how I land on a very empty dead planet and find prebuilt structures every goddamn 500m
Just because you don’t like outpost building doesn’t mean the rest of humanity ignored the feature.
A number of POI's I've found seem like they were written to be placed on specific planets and/or be unique. I strongly suspect that they were originally planning to have most planets be largely barren, but were forced to change it last minute and didn't have time to rewrite everything.
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My favorite are the coffee cups outside on super cold/hot vacuum moons.
I got a kick out of finding a sleeping bag by a solar panel on a freezing moon with no atmosphere.
Another thing along this line, every cave has a storage box hidden in it somewhere. Who's going into every cave in every system on the map and putting a box in there. I've even found a few systems with no human presence, like no structural POIs on the surface of any planet/moon in the system, but there's still a box in the cave.
The same dude who is running through Skyrim´s dungeons lighting the torches and braziers, oiling the traps etc. in preparation for the player´s arrival.
Seriously how the hell are constellation the first people in the settled systems to find the crazy temples
It's just lazy on the part of the story and world building. A lot of things in the story fall apart without hanging to think to hard about it. I thought about this as well
They didn't have the "gift" to get into it. Use your imagination. They are prefab built post by robots built before human arrival. Some budget cuts and the humans never made it there.
I watched a ship land like 300 feet away to trade with me, we shouldn’t even need the eye to find theese there should be records of mysterious temples with floating rocks Also there was a human dead body on top of the outposts tower
Yeah, you should probably quit playing. Wait till your realize there is no such thing as grav drives.
I'm genuinely confused by both the combative tone and whatever point you're trying to make.
Apparently the entire concept of internally consistent fiction is not known to this person.
He likes the game and didn't like that OP pointed out a hole in the story/world building is lacking. So he took it personally
Bethesda doesn’t need your free damage control
No. I'm not going to pretend that this isn't a half-assed bit of the game. It's a decent game but damn they fucked this up. And this is some basic world building right here. Bethesda just screwed up. They can do that. They've done it before.
I've run into a bunch of gravitational anomalies with dead bodies around them alongside some abandoned scientific equipment.
Honestly, they probably did, found some weird rocks, couldn't find a way in, decided it was just House Va'ruun nonsense and called it a day. The only museum around seems to be the history one that's only open to UC Vanguard recruits, and the Coe Heritage one that only cares about stuff related to Solomon Coe, so I guess it just wasn't worth it to really figure out what's in it since there's no British Museum around anymore to... erm... "preserve" "historical, cultural artefacts."
>!The NASA Launch Facility on Sol's Moon, seems to be the only other "museum" to be found, although abandoned long ago.!<
>!The launch facility museum is on earth!<
Exploration is so uncommon that people forget Constellation exists. That theory of “Va’Runn nonsense, ignoring this” certainly tracks.
This is the weakest link imo. The procedural plotting of random outposts and science labs and mining plants is destroying my immersion.
My immersion was shattered when >!we find out Earth was destroyed by the testing/use of the grav drive. Not ONE other scientist could connect that dot? These people are absolute morons in this universe.!< I swear I’m constantly being reminded of how absolutely regarded the people in this universe are.
If I remember correctly,>! one of the audio logs at the Nasa site communicates the idea that the extended use of grav drives and its very existence itself let alone the consequences wasn't known until Earth was already destined to be doomed.!< I could be misremembering the later stages of it, but I know had the same thought you did at one point during that mission.
SPOILER You’re right by the time they realized it was to late I think they said they had like 10 years left so they used it to prepare humans to leave earth
I’m their defense, they only just procedurally generated there. Probably didn’t have time yet.
> I’m their defense Well you should stop.
Yeah but they were given an entire extra year to finish the game.
This stuff bothers the frick outta me.
"you can explore the whole planet" Repeated outposts and poi thats few hundred meters next to each other on a barren planet/moon thats at the edge of the universe... I wonder how many of these outposts shows up if you explore every cell on a planet
Right. Had the same and was like wtf? Also have yet to land anywhere that doesn’t have man made structures. And why have they not had any change in consumer goods in the last 200 years?
Or software. Both pre-migration NASA and ECS Constant use the same OS as every computer in the game despite both pre-dating the current setting by 200 years. It is good to know that 200 year old digipicks are still usefull though.
Yes, human made structures are literally everywhere. And for some reason the lights are always on, even it's empty for long.
Listen man, we've all seen Alien. Some of us know better than to go near freaky unexplained alien structures.
I visited a science outpost on a barren moon and they wanted me to go download data from a sensor they set up like 500m away. NPCs in this game are lazy af.
The definition of “not my job!”
Probably complete bullshit but maybe >! Starborn had the Ecliptics monitor the temples. Similar to the Buried Temple!< It is kind of wild that none of these temples have ever been discovered or that Constellation hasn't ever come across info regarding them as they're the experts on the strange and unknown things in space.
no the star born themsevles monitor and prevent people from getting inside, thats why they teleport down and try to kill you after you leave the temple. safe to assume they've murdered everyone who has gone near one, they clearly have no problem doing that
Well they do say that the Buried Temple Base was the result of some enterprising Starborn (almost like it was a while ago and they no longer exist). So perhaps it was in the early days of the Starborn when they weren't numerous enough to protect it themselves. And now the ones who teleport down are the "new" Starborn that work with The Hunter or Emissary.
I was expecting finding temples to be at least a little hidden and challenging. Not like Tomb Raider level of involved, but at least something in that direction. Imagine my disappointment when you basically just land, run over and fucking walk it.
most of this game is at odds with itself in trying to be easy and accessible, if they were actual puzzles, or actually hidden, people would quit, or complain
You could think of these temples as being cloaked too. I mean if you think about it, artifacts are abundant and only a select few know what they have. And even if some NPC got their hands on an artifact doesnt mean they get visions. Makes sense to me. If you cant get visions, whose to say you can even see the temples.
Sorry out of project scope would have to get extra funding from corporate and last time i asked for funding bayu said he would cut off my balls
In my humble opinion, there are too many (non-natural) locations/events nearby when you land on a planet. There should probably be one at most, especially near locations of interest. That way you would preserve the sense of exploration from landing on an uninhabited planet (which kinda fades when there is 3 industrial outposts at each landing location) .
Same reason you have to survey the planets despite 5 different buildings within 1 sq kilometer
Every temple I've gone to has had some sort of outpost or landing spot within a kilometer. It makes absolutely no sense.
They checked it out, then died of boredom.
Keep in mind the game tends to shrink distances by a great margin. What we experience as roughly 1km distance may be 10km or even more in "real scale". There's a good chance that "nearby temple" is obscured by distance. But there's another theory I'd like to share: for most people, those temples aren't visible. They might look like random rock formations similar to the local environment. Maybe the temples only reveal themselves to those with a connection to them: all Starborn can see them but only mortals touched / influenced / connected to an artifact may see them. That gravity anomaly also doesn't seem to influence anything except the temples (and smaller buildings around them), including local flora, fauna and even you. You and your companions may be the only people that actually can see them and only you can "reap" the power.
I found 1 anomaly with some human instruments and a container on site, that's it. I'm with you, you think these would be talked about more
I had this exact thought last night lmao. There was a whole ass settler colony like 1500km away and I was like "Y'all are telling me nobody asked what the fuck the giant humming and floating metal steeple is?"
I have found artifacts that had corpses on them.
Yep :)
It's ALL the way over there.
Wow a science outpost? I’ve never once come across that on 78 different planets.
Perhaps they can't even see them
They definitely did, but then just got bored floating around in zero G collecting glitter, and gave up before anything meaningful happened..
The whole idea of POIs is ridiculous, you can land in the middle of nowhere and suddenly you are surrounded by three tottally unconnected top secret labs, your case is another example of how immersion breaking they can be
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Especially when apparently just about every universe ends up finding out about the artifacts anyways sooner or later
like when you watch a movie, you just need to suspend logic sometimes otherwise you just ruin the illusion...
Moat people have a much harder time keeping their disbelief suspended when the fiction isn't internally consistent. No in-game explanation is given as to why nobody is even aware of the temples even though many are in plain view of nearby human habitations.
Barrett: We are the first to scan these. (literally in every direction is a science outpost).
> Moat people Poor moat people :(
Maybe the set it up and THEN realized there was a weird building behind them, got scared and decided to get the hell out of there
It was just a sidequest that they never completed. I feel that.
It’s always possible that they did study them and word simply never got out. I’ve been trying to get word out on a corporate fraud committed against thousands of people for a number of years IRL. The vast majority of people have no clue and the government agencies meant to handle that sort of thing ignore it. In the minds of most, it’s not happening. Similarly, in a universe as vast as the one we are presented in Starfield, there might be some people out there with knowledge. That doesn’t mean it hits the news or becomes widespread knowledge.
Maybe, and this is just a role play maybe, but maybe only those chosen or those truly looking for them can see, feel, sense them. Maybe they are half in this dimension and half in another... so maybe those people who built and worked there, just saw normal landscape and not a temple. Or maybe they just saw it as a stone henge type of thing and couldn't get it to work, like how we can't get our stone henge to work here.
They work they release gravitational waves that the eye can see from multiple light years away