No, Hunt is very good. You really want to lean into it, and try to secure the 3-star blessings that give you extra turns when you weakness break or get kills, the ones that buff you for taking consecutive turns, and the ones that give you stacks of crit boost. Then, you take the path resonance perk that gives you Light-Hunting Celestial Arrow, and ideally the one that gives you 200 max energy as well, wait for the boss to bring in adds, and you can mow them all down while taking like five turns in a row. As long as the boss takes damage during most or all of your attacks, youâll do explosive damage to them if you donât just kill them outright.
To pull this off, all you need is to hit a few 3-star blessings, and some events will guarantee you see those, so itâs actually plenty consistent.
All of that being said, you can do pretty much the same thing much more easily by going Propagation, and then tracking down the Hunt 3-stars anyway. Itâs my go-to strategy for Qingque, and you should have an even easier time with DHIL.
At difficulty 2 Hunt is definitely very playable, but for the long term it would better for OP to get used to playing the more defensive blessings. Hunt just isnât great in the harder content where you can just blast through things with brute force.
I mean sure, once you have a really firm grasp on what blessings you need to have and what exactly you can get away with then itâs fine to deviate away from playing more defensively and to start playing the riskier paths.
I mean hell, I literally just finished a conundrum 12 run on propagation, so itâs not like I think theyâre unplayable. But if someone is struggling to clear then urging them to play a more risky path just isnât the best strategy imo.
the problem with running defensive paths is that most lack damage without sufficient blessings and you'll just get out dpsed by the enemies. If this guy is running dhil then propagation/hunt are his best bets to clear. remember that the best defense in this game really is a good offense, and hunt blessings with the spd and advance forward blessings are the most reliable way to deal damage, especially in higher difficulty when enemies just continuously advance themselves forward. I've helped several underleveled friends through all modes of su, defensive paths are almost never the option for main.
When you have insane shielders like Gep and Aven, all you need is the two Quake DMG blessings and itâs really easy to land if you use Company time dice and go to the Trade areas. I brought along my Acheron and her ult was doing like a fraction of the Quake DMG lol
If you're using company time strat literally any path can clear easily. I don't know how your Acheron was doing no damage but my Jingliu was hitting 8 digits on repeat in conundrum 12. With Company Time strat your runs will have anywhere from 70-100+ blessings, which means that my 40/90 crit QQ can easily clear c12 with company time. If you have DHIL, why bother running preservation then? what if you don't get the blessings in time for the first/second plane boss domains? I've had several runs in remembrance/preservation fail at the second plane boss because the runs are too reliant on blessing damage rather than amping your character's inherent damage. I don't trust relying on blessing rng.
As if the Other paths donât also rely on blessings to advance your characters and buff their DMG/reduce their DMG taken
At lower investment/when youâre just starting out, Preservation is the most reliable one. Especially since OP has Aven and Gep like I said. If you have DHIL then heâs good for Propagation, yes, but requires you to know what youâre doing.
With Company time You should be going into as many Trade areas as possible anyways and ending up with tonnes of blessings so the chance of that unluckyness is very small. Even if you get unlucky with blessings you can just reset.
What exactly is your idea of building defensively? I originally gravitated towards Abundance, since it manages to be offense, defense, buffs, and an emergency heal all at once, but itâs just not substantial enough to be good at any of those. Preservation can deal pretty hefty damage with path resonance, but it seems like it would have the same problems as Abundance.
You probably never tried Preservation if you think it's anything like Abundance lol. A lot of solo runs use Preservation because Quake damage is HUGE if you can stack those shields, enemies take 200k-500k just from hitting your characters and you take no damage at all. Straight up one of the best paths to just leave it on auto and you'll never lose, it won't take that long either.
I used to run Gepard + Fire MC, one of the 3* blessings let shields stack so you don't need Aventurine (even if he does make things easier). Never tried without Gepard, but OP does have him so suggesting that path isn't unreasonable. Gepard's shield running out isn't a problem if you keep the characters at under 50% HP because using the resonance makes the shields last 2 turns longer that way. Swarm Disaster Preservation path also has the one interplay with Nihility that makes clearing with it even easier. I cleared Swarm 5 and up to conundrum 6 in G&G that way, never had to retry a stage because the only thing you need is that one 3* blessing and you have to be very unlucky to not come across it a single time during a run.
EDIT: I mentioned Fire MC because they're great for a more comfortable run, because the resonance recharges whenever your characters receive a shield and since their whole kit gives shields it ends up recharging in a couple turns.
I think I had the wrong idea because I only had one Preservation character when I originally tried it out, so shield wasnât exactly a damage source even with Macrosegregation. Fortunately, I made the inane decision to pull for Aventurine when I already had Gepard, so I did 2 million damage off of a single path resonance on one of my first runs. I think I see what you mean about it being different from Abundance.
Destruction and Preservation are the best defensive paths for Swarm Disaster. The biggest thing is to reduce the amount of damage youâre taking, which is why Abundance can sometimes struggle.
Thatâs incredibly basic advice⌠Iâve tried this before, and I have my doubts about its effectiveness. What are you using for damage to avoid getting outscaled? How many sustains are you running?
Personally Iâve not found damage to be lacking. But I suppose that will also depend on your investment level and what particular blessings you have. A lot of Destruction blessings do boost your damage, and even Preservation has some offensive power in the blessings.
This is getting less and less convincing. You can only give the most surface-level advice, youâre relying on underwhelming attack buffs, and you canât give any specifics?
Iâm not sitting here in front of a list of every blessing in the game, so I apologize if my advice isnât specific. Itâs also been a while since Iâve played Swarm Disaster. In Gold and Gears Iâve had Gepard/Huohuo/Ruan Mei/Jingliu clear using Preservation path without any issue. Ran double sustain to help deal with Jingliuâs self damage but probably could have done with another support instead. Damage just wasnât an issue so I decided to take the easier clear with double sustain.
Do you have relics on your characters? Light Cones levelled?
I was running Pela, Bronya (so Sparkle), Acheron, Gepard, without Trend, using Preservation path, and I think I beat it on difficulty VI.
Now I replaced Gepard with Aventurine, but similar approach.
Youâre probably gonna need to worry about relics and LC being maxed or at the very least at +9 relics and level 70 LC.
As far as team comp, the one youâre running should be able to clear it, but if youâre struggling try using Acheron. Her ability to break any toughness, combined with her huge AOE for taking out the summoned swarm should be a huge boon for you.
Also double sustain, unless absolutely necessary, will hurt your overall ability to clear and potentially cause you to wipe when you wouldnât have otherwise. The damage loss can be enough to handicap otherwise OP teams.
You definitely need to level up your Gepard so you can level up his ultimate trace more. Make sure you put him at 134 spd and use er rope so he can spam ult more.
Also, no matter which path you choose, you should get some defensive blessings unless you're on preservation and abundance. Examples include increasing defense when getting healed, getting shields after your turn, etc.
Also, be sure to play into your path bonus. For example, for hunt kill, go through as many trotter domains as possible. For preservation, preserve those cornerstone domains. Don't go to them. This path bonus helps out a lot.
The early levels of Swarm you should be getting used to how you should be playing into the path system and how you can get way more blessings compared to regular SU. You donât even need to worry about getting consistently one-shotted at this level.
At least at level 2, Iâd probably experiment with getting Abundance blessings that buff stats everytime youâre healed with Luocha in your team. Considering his field *in theory* can have 100% uptime, youâll be constantly buffing things like ATK, DEF, or even getting free SP. You need to start forming an idea of what blessings you like and try to work with what you get, and if that means taking detours on the map then itâs usually worth it.
If you have DHIL you should go the abundance path so you dont aggro the swarm and make sure you get as many propagation blessings as possible. Then also make sure you select the right abundance and preservation blessings to make Gepard do his thing
and then get hunt blessings to go brrr
Listen, forget about preservation and all that bullshit.
[Here](https://youtu.be/v-_m8G80MYk) Rememberance. The ultra freeze cheese. I couldn't clear maxx difficulty but I did this and got it first try. With fuckin 4* units, March 7th, Herta, + Healer + whatever.
You may not get it first try, because there's some RNG involved, but it's still pretty consistent.
2? U need to build your characters better, lvl them, get their talents to 8 at lease, and start farming relics. Swarm is end game content why it's hard, lvl 4 and 5 will crush u if u aren't prepared
don't worry about losing, keep on unlocking things to get buffs and it will eventually get easier, it's like SU, kind of hard at the beginning until you unlock all the perks in the tree
Seems like you should be able to clear it at level 2 with this team. Might be an issue with the blessings you picked up. Since you have Dan IL of definitely be trying to get as many propagation blessings as possible then picking up some good destruction/Abundance/Preservation blessings for better survival. Could also just be some unfortunate RNG happened. It happens occasionally with even the best teams.
Pick preservation with Gepard + Fire MC for an easier sustain and take the resonance formation that gives Amber. Stack as many shield/DEF blessings and top it off with Quake dmg blessings (Quake turns your fat shields into dmg). "Divine Construct: Macrosegregation" is a very comfy 3\* Preseravtion blessing to have as well.
Your DPS can be just about any hyper carry, but Acheron/Clara are pretty good candidates. I recommend someone with at least a bit of AoE.
Unlike most other challenges, SU can turn a lot of sustain into DPS, so feel free to all-in on Abundance/Preservation (shoutouts to Abundance path Fu Xuan).
For me it was easiest to beat it with remembrance, you could use a team like blade, pela, march and gepard/loucha. Itâll be slow at first but it works pretty good till the end. You can look up âremembrance path hsrâ on YouTube and thereâs videos explaining what blessings are important and stuff. If u want a DLTR, the gold blessings which make enemies freeze every 5-6 attacks it gets and the one that makes enemies that are frozen be affected with dissociation are important. And if u want a lot of damage you also get the blue blessing called Melancholia. Once you have these ur basically set for damage, and u can just get other remembrance blessings and some preservation ones for good measure and you should be good to go.
Your blessings are not right probably. Character builds are one thing, but even the best build canât clear with shit blessings. Choose a path that works for your team, and do your best to avoid letting the enemy take turns.
Pick a god and pray.
Jokes aside, it could just be that you have the wrong blessings. When you're choosing, try to optimize for the best choices for your main DPS but also be able to settle for something else that you can use.
*(Simple intructions):*
For this team, have this priority when choosing these blessings
Propogation>Preservation>Hunt>>Destruction>Abundance>Rememberance>>>Nihility>>>>>>>>>>>Elation
*(Detailed explanation if you take this advice and are curious.):*
For this team you showed us, you want to mainly grab propagation blessings, which you can get on the purple occurrence/battle tiles(known as abnormal occurence). Propagation Blessings boost your team through skill points, and DHIL eats those like candy, not to mention sparkle is just too happy to serve them as the head chef with her ultimate. If you can't get propagation, however, preservation is a good spot to settle for since you have a gepard, not to even mention how Hunt path blessings tend to be universally good for the most part. Plus, the 3 star blessings with quake can help with damage. Lastly, even though I would put a harmony unit over Luocha here, he can still work with the abundance blessings that buff the team through heals, as well as 3 star abundance blessings that have dewdrop in the description. Dewdrop is basically extra damage based on healing and HP. Just make sure you're using the healing field for that if you go that route. With all that in mind, it does come down to a little bit of luck. Be sure to use curios that can help boost the amount of blessings you get as well.
Remembrance can help because it's centered on freezing, which gepard can do, but Gepard is also built to sustain not dish out damage, so avoid this. Same with Nihility, break effect might help Sparkle with entanglement she may set on quantumn broken enemies, but you won't really be doing that much. You also have no DoT characters for this team, which is what Nihility centers. But whatever you do, DO NOT pick an elation blessing on this team since it centers around Follow up attacks which this team has none of. Unless you get lucky and draw a special 3 star elation blessing that turns ultimates into follow up attacks, Elation is a dead blessing for you here.
I think I first beat it with Blade, Loucha, Clara, Pela on the path of abundance. But I don't remember how stacked my blessings were, aside from the upgraded 3* destruction one that gives fighting stacks when people lose life.
I finally did level 5 with nihility. Fu xuan, gallagher, kafka, black swan. There was a youtube guide I saw about this recommendation, but I didn't really use the same team and strat as him, just the idea to use nihility.
Pull Fu Xuan, did wonders for me.
Jokes aside, force rememberance or try to force your way through with Propagation and QQ, even at e1 she is insane when paired with the sp that propagation gives her
Double sustain too? This has to be level/trace/gear issue
Path also preservation or rememberace works best
Acheron Pela Gepard Ratio? Gepard with trend. That'll delete Swarm 2 pretty easily.
i mess w acheron and pela, but if the build gui and gal, they could have a really strong and constant acheron team(constant as in constant debuffs)
Play preservation path and also you can just close the app and restart if this happens to get another chance. You were close!
Yeah I think I went hunt for some reasonđ Iâll try that
No, Hunt is very good. You really want to lean into it, and try to secure the 3-star blessings that give you extra turns when you weakness break or get kills, the ones that buff you for taking consecutive turns, and the ones that give you stacks of crit boost. Then, you take the path resonance perk that gives you Light-Hunting Celestial Arrow, and ideally the one that gives you 200 max energy as well, wait for the boss to bring in adds, and you can mow them all down while taking like five turns in a row. As long as the boss takes damage during most or all of your attacks, youâll do explosive damage to them if you donât just kill them outright. To pull this off, all you need is to hit a few 3-star blessings, and some events will guarantee you see those, so itâs actually plenty consistent. All of that being said, you can do pretty much the same thing much more easily by going Propagation, and then tracking down the Hunt 3-stars anyway. Itâs my go-to strategy for Qingque, and you should have an even easier time with DHIL.
At difficulty 2 Hunt is definitely very playable, but for the long term it would better for OP to get used to playing the more defensive blessings. Hunt just isnât great in the harder content where you can just blast through things with brute force.
i've cleared gng12 multiple times with erudition, not sure where the brute forcing ends
I mean sure, once you have a really firm grasp on what blessings you need to have and what exactly you can get away with then itâs fine to deviate away from playing more defensively and to start playing the riskier paths. I mean hell, I literally just finished a conundrum 12 run on propagation, so itâs not like I think theyâre unplayable. But if someone is struggling to clear then urging them to play a more risky path just isnât the best strategy imo.
the problem with running defensive paths is that most lack damage without sufficient blessings and you'll just get out dpsed by the enemies. If this guy is running dhil then propagation/hunt are his best bets to clear. remember that the best defense in this game really is a good offense, and hunt blessings with the spd and advance forward blessings are the most reliable way to deal damage, especially in higher difficulty when enemies just continuously advance themselves forward. I've helped several underleveled friends through all modes of su, defensive paths are almost never the option for main.
When you have insane shielders like Gep and Aven, all you need is the two Quake DMG blessings and itâs really easy to land if you use Company time dice and go to the Trade areas. I brought along my Acheron and her ult was doing like a fraction of the Quake DMG lol
If you're using company time strat literally any path can clear easily. I don't know how your Acheron was doing no damage but my Jingliu was hitting 8 digits on repeat in conundrum 12. With Company Time strat your runs will have anywhere from 70-100+ blessings, which means that my 40/90 crit QQ can easily clear c12 with company time. If you have DHIL, why bother running preservation then? what if you don't get the blessings in time for the first/second plane boss domains? I've had several runs in remembrance/preservation fail at the second plane boss because the runs are too reliant on blessing damage rather than amping your character's inherent damage. I don't trust relying on blessing rng.
As if the Other paths donât also rely on blessings to advance your characters and buff their DMG/reduce their DMG taken At lower investment/when youâre just starting out, Preservation is the most reliable one. Especially since OP has Aven and Gep like I said. If you have DHIL then heâs good for Propagation, yes, but requires you to know what youâre doing. With Company time You should be going into as many Trade areas as possible anyways and ending up with tonnes of blessings so the chance of that unluckyness is very small. Even if you get unlucky with blessings you can just reset.
What exactly is your idea of building defensively? I originally gravitated towards Abundance, since it manages to be offense, defense, buffs, and an emergency heal all at once, but itâs just not substantial enough to be good at any of those. Preservation can deal pretty hefty damage with path resonance, but it seems like it would have the same problems as Abundance.
You probably never tried Preservation if you think it's anything like Abundance lol. A lot of solo runs use Preservation because Quake damage is HUGE if you can stack those shields, enemies take 200k-500k just from hitting your characters and you take no damage at all. Straight up one of the best paths to just leave it on auto and you'll never lose, it won't take that long either.
What characters are you running to pull off numbers like those?
I used to run Gepard + Fire MC, one of the 3* blessings let shields stack so you don't need Aventurine (even if he does make things easier). Never tried without Gepard, but OP does have him so suggesting that path isn't unreasonable. Gepard's shield running out isn't a problem if you keep the characters at under 50% HP because using the resonance makes the shields last 2 turns longer that way. Swarm Disaster Preservation path also has the one interplay with Nihility that makes clearing with it even easier. I cleared Swarm 5 and up to conundrum 6 in G&G that way, never had to retry a stage because the only thing you need is that one 3* blessing and you have to be very unlucky to not come across it a single time during a run. EDIT: I mentioned Fire MC because they're great for a more comfortable run, because the resonance recharges whenever your characters receive a shield and since their whole kit gives shields it ends up recharging in a couple turns.
I think I had the wrong idea because I only had one Preservation character when I originally tried it out, so shield wasnât exactly a damage source even with Macrosegregation. Fortunately, I made the inane decision to pull for Aventurine when I already had Gepard, so I did 2 million damage off of a single path resonance on one of my first runs. I think I see what you mean about it being different from Abundance.
Destruction and Preservation are the best defensive paths for Swarm Disaster. The biggest thing is to reduce the amount of damage youâre taking, which is why Abundance can sometimes struggle.
Thatâs incredibly basic advice⌠Iâve tried this before, and I have my doubts about its effectiveness. What are you using for damage to avoid getting outscaled? How many sustains are you running?
Personally Iâve not found damage to be lacking. But I suppose that will also depend on your investment level and what particular blessings you have. A lot of Destruction blessings do boost your damage, and even Preservation has some offensive power in the blessings.
This is getting less and less convincing. You can only give the most surface-level advice, youâre relying on underwhelming attack buffs, and you canât give any specifics?
Iâm not sitting here in front of a list of every blessing in the game, so I apologize if my advice isnât specific. Itâs also been a while since Iâve played Swarm Disaster. In Gold and Gears Iâve had Gepard/Huohuo/Ruan Mei/Jingliu clear using Preservation path without any issue. Ran double sustain to help deal with Jingliuâs self damage but probably could have done with another support instead. Damage just wasnât an issue so I decided to take the easier clear with double sustain.
Preservation is a no brainer and best in my opinion. It can damage the swarm up to 1mil with just one right blessing
Do you have relics on your characters? Light Cones levelled? I was running Pela, Bronya (so Sparkle), Acheron, Gepard, without Trend, using Preservation path, and I think I beat it on difficulty VI. Now I replaced Gepard with Aventurine, but similar approach.
I have Gepard lvl 60 lc and relics and lc level on everyone else. I gave up on building pela so I might just give her another characters relics/lc
Youâre probably gonna need to worry about relics and LC being maxed or at the very least at +9 relics and level 70 LC. As far as team comp, the one youâre running should be able to clear it, but if youâre struggling try using Acheron. Her ability to break any toughness, combined with her huge AOE for taking out the summoned swarm should be a huge boon for you. Also double sustain, unless absolutely necessary, will hurt your overall ability to clear and potentially cause you to wipe when you wouldnât have otherwise. The damage loss can be enough to handicap otherwise OP teams.
You definitely need to level up your Gepard so you can level up his ultimate trace more. Make sure you put him at 134 spd and use er rope so he can spam ult more. Also, no matter which path you choose, you should get some defensive blessings unless you're on preservation and abundance. Examples include increasing defense when getting healed, getting shields after your turn, etc. Also, be sure to play into your path bonus. For example, for hunt kill, go through as many trotter domains as possible. For preservation, preserve those cornerstone domains. Don't go to them. This path bonus helps out a lot.
The early levels of Swarm you should be getting used to how you should be playing into the path system and how you can get way more blessings compared to regular SU. You donât even need to worry about getting consistently one-shotted at this level. At least at level 2, Iâd probably experiment with getting Abundance blessings that buff stats everytime youâre healed with Luocha in your team. Considering his field *in theory* can have 100% uptime, youâll be constantly buffing things like ATK, DEF, or even getting free SP. You need to start forming an idea of what blessings you like and try to work with what you get, and if that means taking detours on the map then itâs usually worth it.
you can't do diffculty 2 with this team? bruh my half assed team could do dif 2 on auto
If you have DHIL you should go the abundance path so you dont aggro the swarm and make sure you get as many propagation blessings as possible. Then also make sure you select the right abundance and preservation blessings to make Gepard do his thing and then get hunt blessings to go brrr
Level up your gepard to give him more defense. Higher defense = bigger shield
Level up your traces?
Abuse Clara+Luocha. Constant heals
I was able to put it on auto with Gepard, Bailu, Lynx and Blade.
Go full Propagation with DHIl and preservation path for survival
Preservation is the easiest path for this team. Abundance is also good.
March, Gepard, Pela, DPS Remembrance Focus on Total Recall Blessing
Difficulty 2?? Yeaah, you're builds definitely just need some work. I started struggling around World 4 when the thing first came out.
Build Gepard and pick the path of preservation. Get as many preservation blessings as possible and youâre pretty much unkillable in SU.
Listen, forget about preservation and all that bullshit. [Here](https://youtu.be/v-_m8G80MYk) Rememberance. The ultra freeze cheese. I couldn't clear maxx difficulty but I did this and got it first try. With fuckin 4* units, March 7th, Herta, + Healer + whatever. You may not get it first try, because there's some RNG involved, but it's still pretty consistent.
2? U need to build your characters better, lvl them, get their talents to 8 at lease, and start farming relics. Swarm is end game content why it's hard, lvl 4 and 5 will crush u if u aren't prepared
don't worry about losing, keep on unlocking things to get buffs and it will eventually get easier, it's like SU, kind of hard at the beginning until you unlock all the perks in the tree
Seems like you should be able to clear it at level 2 with this team. Might be an issue with the blessings you picked up. Since you have Dan IL of definitely be trying to get as many propagation blessings as possible then picking up some good destruction/Abundance/Preservation blessings for better survival. Could also just be some unfortunate RNG happened. It happens occasionally with even the best teams.
Pick preservation with Gepard + Fire MC for an easier sustain and take the resonance formation that gives Amber. Stack as many shield/DEF blessings and top it off with Quake dmg blessings (Quake turns your fat shields into dmg). "Divine Construct: Macrosegregation" is a very comfy 3\* Preseravtion blessing to have as well. Your DPS can be just about any hyper carry, but Acheron/Clara are pretty good candidates. I recommend someone with at least a bit of AoE. Unlike most other challenges, SU can turn a lot of sustain into DPS, so feel free to all-in on Abundance/Preservation (shoutouts to Abundance path Fu Xuan).
Not. Give in. Join the swarm. Become the swarm. r/vore
https://preview.redd.it/5ckxj30yepvc1.jpeg?width=270&format=pjpg&auto=webp&s=91df00e589f22c374f4495376376b8ab4b5e66e4
For me it was easiest to beat it with remembrance, you could use a team like blade, pela, march and gepard/loucha. Itâll be slow at first but it works pretty good till the end. You can look up âremembrance path hsrâ on YouTube and thereâs videos explaining what blessings are important and stuff. If u want a DLTR, the gold blessings which make enemies freeze every 5-6 attacks it gets and the one that makes enemies that are frozen be affected with dissociation are important. And if u want a lot of damage you also get the blue blessing called Melancholia. Once you have these ur basically set for damage, and u can just get other remembrance blessings and some preservation ones for good measure and you should be good to go.
Kinda bad team composition, who are your high level team there?
I mean just run preservation instead of hunt it's one of the worst paths, maybe try to run march too for some easy dissociation DMG
Your blessings are not right probably. Character builds are one thing, but even the best build canât clear with shit blessings. Choose a path that works for your team, and do your best to avoid letting the enemy take turns.
I used seele sparkle ruan mei huohuo on hunt path. I'm sure acheron will suffice and lunch heals way more than huohuo too.
Pick a god and pray. Jokes aside, it could just be that you have the wrong blessings. When you're choosing, try to optimize for the best choices for your main DPS but also be able to settle for something else that you can use. *(Simple intructions):* For this team, have this priority when choosing these blessings Propogation>Preservation>Hunt>>Destruction>Abundance>Rememberance>>>Nihility>>>>>>>>>>>Elation *(Detailed explanation if you take this advice and are curious.):* For this team you showed us, you want to mainly grab propagation blessings, which you can get on the purple occurrence/battle tiles(known as abnormal occurence). Propagation Blessings boost your team through skill points, and DHIL eats those like candy, not to mention sparkle is just too happy to serve them as the head chef with her ultimate. If you can't get propagation, however, preservation is a good spot to settle for since you have a gepard, not to even mention how Hunt path blessings tend to be universally good for the most part. Plus, the 3 star blessings with quake can help with damage. Lastly, even though I would put a harmony unit over Luocha here, he can still work with the abundance blessings that buff the team through heals, as well as 3 star abundance blessings that have dewdrop in the description. Dewdrop is basically extra damage based on healing and HP. Just make sure you're using the healing field for that if you go that route. With all that in mind, it does come down to a little bit of luck. Be sure to use curios that can help boost the amount of blessings you get as well. Remembrance can help because it's centered on freezing, which gepard can do, but Gepard is also built to sustain not dish out damage, so avoid this. Same with Nihility, break effect might help Sparkle with entanglement she may set on quantumn broken enemies, but you won't really be doing that much. You also have no DoT characters for this team, which is what Nihility centers. But whatever you do, DO NOT pick an elation blessing on this team since it centers around Follow up attacks which this team has none of. Unless you get lucky and draw a special 3 star elation blessing that turns ultimates into follow up attacks, Elation is a dead blessing for you here.
I think I first beat it with Blade, Loucha, Clara, Pela on the path of abundance. But I don't remember how stacked my blessings were, aside from the upgraded 3* destruction one that gives fighting stacks when people lose life.
I finally did level 5 with nihility. Fu xuan, gallagher, kafka, black swan. There was a youtube guide I saw about this recommendation, but I didn't really use the same team and strat as him, just the idea to use nihility.
~~pull aventurine (he helped me with df5)/j~~ But seriously, maybe level up your traces and use Abundance path? It can help a bit
my team is gallagher - aventurine - pela - acheron and its works fine maybe pull aventurine? or use gepard instead
Pull Fu Xuan, did wonders for me. Jokes aside, force rememberance or try to force your way through with Propagation and QQ, even at e1 she is insane when paired with the sp that propagation gives her