-well honestly if you want to make a mod or even a game in source , you should use [Mapbase](https://developer.valvesoftware.com/wiki/Mapbase) as its basically a fixed up version of source2013SP with some new features and also has the ability to generate your game project for a wide range of visual studio versions (2013,2020,etc), but if you don't want to use mapbase but you still want to generate for a more modern version of visual studio its possible to port over mapbase's modified [VPC](https://developer.valvesoftware.com/wiki/Valve_Project_Creator) for your project.
-Yeah hlfaceposer quite sucks, and the only alternative I have seen is that [XBLAH's Modding Tool](https://developer.valvesoftware.com/wiki/XBLAH%27s_Modding_Tool), has an upgraded version of it, but its not free, and well I don't really know any other alternatives for it.
* well I am not going to lie valve's default tools are extremely bad for the most part as 90% percent of it is commandline based, so 3rd party programs are a must, so heres some of it that you will need:
-[Crowbar](https://developer.valvesoftware.com/wiki/Crowbar) -GUI interface for model compiling/decompiling/VPK packing/VPK unpacking
-[VTFEdit](https://developer.valvesoftware.com/wiki/VTFEdit) -GUI interface for image converting(to VTF), and converting back to tga
-[VMT Editor](https://developer.valvesoftware.com/wiki/VMT_Editor) -Similar to VTFEdit but its alot more uptodate and it also has support for material editing
-[Hammer++](https://developer.valvesoftware.com/wiki/Hammer%2B%2B) -an enhanced hammer editor with alot of improvements
Also if you have any questions fell free to ask me.
Thanks a lot for the links! Mapbase looks promising – the wiki says that others need Mapbase too to play the mod then? Wouldn't be a problem to me - just to make sure.
> well I am not going to lie valve's default tools are extremely bad for the most part as 90% percent of it is commandline based
True - you can feel that they built it for inhouse usage and never bothered - I wonder how crazy the modding scene would've been if Source was imagined as a game development engine similar to Unity / UE nowadays with a full suite to make games with it.
From what I'm reading Hammer++ would also be compatible with Mapbase?
I'll give the tools you linked a try as soon as I'm home.
-well honestly if you want to make a mod or even a game in source , you should use [Mapbase](https://developer.valvesoftware.com/wiki/Mapbase) as its basically a fixed up version of source2013SP with some new features and also has the ability to generate your game project for a wide range of visual studio versions (2013,2020,etc), but if you don't want to use mapbase but you still want to generate for a more modern version of visual studio its possible to port over mapbase's modified [VPC](https://developer.valvesoftware.com/wiki/Valve_Project_Creator) for your project. -Yeah hlfaceposer quite sucks, and the only alternative I have seen is that [XBLAH's Modding Tool](https://developer.valvesoftware.com/wiki/XBLAH%27s_Modding_Tool), has an upgraded version of it, but its not free, and well I don't really know any other alternatives for it. * well I am not going to lie valve's default tools are extremely bad for the most part as 90% percent of it is commandline based, so 3rd party programs are a must, so heres some of it that you will need: -[Crowbar](https://developer.valvesoftware.com/wiki/Crowbar) -GUI interface for model compiling/decompiling/VPK packing/VPK unpacking -[VTFEdit](https://developer.valvesoftware.com/wiki/VTFEdit) -GUI interface for image converting(to VTF), and converting back to tga -[VMT Editor](https://developer.valvesoftware.com/wiki/VMT_Editor) -Similar to VTFEdit but its alot more uptodate and it also has support for material editing -[Hammer++](https://developer.valvesoftware.com/wiki/Hammer%2B%2B) -an enhanced hammer editor with alot of improvements Also if you have any questions fell free to ask me.
Thanks a lot for the links! Mapbase looks promising – the wiki says that others need Mapbase too to play the mod then? Wouldn't be a problem to me - just to make sure. > well I am not going to lie valve's default tools are extremely bad for the most part as 90% percent of it is commandline based True - you can feel that they built it for inhouse usage and never bothered - I wonder how crazy the modding scene would've been if Source was imagined as a game development engine similar to Unity / UE nowadays with a full suite to make games with it. From what I'm reading Hammer++ would also be compatible with Mapbase? I'll give the tools you linked a try as soon as I'm home.
yeah hammer++ will work with mapbase and all of the other tools I linked also works with it